Merge remote-tracking branch 'upstream/dev' into APC

This commit is contained in:
PsiOmega
2014-11-19 14:40:18 +01:00
94 changed files with 819 additions and 620 deletions

View File

@@ -281,7 +281,7 @@ var/global/floorIsLava = 0
I.rank = "N/A"
update_file = 1
dat += "<font color=#008800>[I.content]</font> <i>by [I.author] ([I.rank])</i> on <i><font color=blue>[I.timestamp]</i></font> "
if(I.author == usr.key || I.author == "Adminbot")
if(I.author == usr.key || I.author == "Adminbot" || ishost(usr))
dat += "<A href='?src=\ref[src];remove_player_info=[key];remove_index=[i]'>Remove</A>"
dat += "<br><br>"
if(update_file) info << infos
@@ -1141,9 +1141,25 @@ var/global/floorIsLava = 0
if(2)
var/ref_mob = "\ref[M]"
return "<b>[key_name(C, link, name, highlight_special)](<A HREF='?_src_=holder;adminmoreinfo=[ref_mob]'>?</A>) (<A HREF='?_src_=holder;adminplayeropts=[ref_mob]'>PP</A>) (<A HREF='?_src_=vars;Vars=[ref_mob]'>VV</A>) (<A HREF='?_src_=holder;subtlemessage=[ref_mob]'>SM</A>) (<A HREF='?_src_=holder;adminplayerobservejump=[ref_mob]'>JMP</A>) (<A HREF='?_src_=holder;check_antagonist=1'>CA</A>)</b>"
if(3)
var/ref_mob = "\ref[M]"
return "<b>[key_name(C, link, name, highlight_special)](<A HREF='?_src_=vars;Vars=[ref_mob]'>VV</A>)(<A HREF='?_src_=holder;adminplayerobservejump=[ref_mob]'>JMP</A>)</b>"
/proc/ishost(whom)
if(!whom)
return 0
var/client/C
var/mob/M
if(istype(whom, /client))
C = whom
if(istype(whom, /mob))
M = whom
C = M.client
if(R_HOST & C.holder.rights)
return 1
else
return 0
//
//
//ALL DONE

View File

@@ -37,7 +37,7 @@ var/list/admin_ranks = list() //list of all ranks with associated rights
if("stealth") rights |= R_STEALTH
if("rejuv","rejuvinate") rights |= R_REJUVINATE
if("varedit") rights |= R_VAREDIT
if("everything","host","all") rights |= R_HOST
if("everything","host","all") rights |= (R_HOST | R_BUILDMODE | R_ADMIN | R_BAN | R_FUN | R_SERVER | R_DEBUG | R_PERMISSIONS | R_POSSESS | R_STEALTH | R_REJUVINATE | R_VAREDIT | R_SOUNDS | R_SPAWN | R_MOD| R_MENTOR)
if("sound","sounds") rights |= R_SOUNDS
if("spawn","create") rights |= R_SPAWN
if("mod") rights |= R_MOD

View File

@@ -3,7 +3,7 @@
//This is a list of words which are ignored by the parser when comparing message contents for names. MUST BE IN LOWER CASE!
var/list/adminhelp_ignored_words = list("unknown","the","a","an","of","monkey","alien","as")
/client/verb/adminhelp(msg as text)
/client/verb/adminhelp()
set category = "Admin"
set name = "Adminhelp"
@@ -15,8 +15,7 @@ var/list/adminhelp_ignored_words = list("unknown","the","a","an","of","monkey","
if(prefs.muted & MUTE_ADMINHELP)
src << "<font color='red'>Error: Admin-PM: You cannot send adminhelps (Muted).</font>"
return
if(src.handle_spam_prevention(msg,MUTE_ADMINHELP))
return
adminhelped = 1 //Determines if they get the message to reply by clicking the name.
@@ -26,6 +25,17 @@ var/list/adminhelp_ignored_words = list("unknown","the","a","an","of","monkey","
src.verbs += /client/verb/adminhelp // 2 minute cool-down for adminhelps
src.verbs += /client/verb/adminhelp // 2 minute cool-down for adminhelps//Go to hell
**/
var/msg
var/list/type = list ("Gameplay/Roleplay question", "Rule/Gameplay issue", "Bug report")
var/selected_type = input("Pick a category.", "Admin Help", null, null) as null|anything in type
if(selected_type)
msg = input("Please enter your message:", "Admin Help", null, null) as text
var/selected_upper = uppertext(selected_type)
if(src.handle_spam_prevention(msg,MUTE_ADMINHELP))
return
//clean the input msg
if(!msg) return
@@ -33,7 +43,7 @@ var/list/adminhelp_ignored_words = list("unknown","the","a","an","of","monkey","
if(!msg) return
var/original_msg = msg
//explode the input msg into a list
var/list/msglist = text2list(msg, " ")
@@ -91,11 +101,68 @@ var/list/adminhelp_ignored_words = list("unknown","the","a","an","of","monkey","
if(!mob) return //this doesn't happen
var/ref_mob = "\ref[mob]"
var/mentor_msg = "\blue <b><font color=red>HELP: </font>[get_options_bar(mob, 2, 1, 1, 0)][ai_found ? " (<A HREF='?_src_=holder;adminchecklaws=[ref_mob]'>CL</A>)" : ""]:</b> [msg]"
msg = "\blue <b><font color=red>HELP: </font>[get_options_bar(mob, 2, 1, 1)][ai_found ? " (<A HREF='?_src_=holder;adminchecklaws=[ref_mob]'>CL</A>)" : ""]:</b> [msg]"
//send this msg to all admins
var/mentor_msg = "\blue <b><font color=red>[selected_upper]: </font>[get_options_bar(mob, 0, 0, 1, 0)][ai_found ? " (<A HREF='?_src_=holder;adminchecklaws=[ref_mob]'>CL</A>)" : ""]:</b> [msg]"
var/dev_msg = "\blue <b><font color=red>[selected_upper]: </font>[get_options_bar(mob, 3, 0, 1, 0)][ai_found ? " (<A HREF='?_src_=holder;adminchecklaws=[ref_mob]'>CL</A>)" : ""]:</b> [msg]"
msg = "\blue <b><font color=red>[selected_upper]: </font>[get_options_bar(mob, 2, 1, 1)][ai_found ? " (<A HREF='?_src_=holder;adminchecklaws=[ref_mob]'>CL</A>)" : ""]:</b> [msg]"
var/admin_number_afk = 0
var/list/mentorholders = list()
var/list/debugholders = list()
var/list/adminholders = list()
for(var/client/X in admins)
if(R_MENTOR & X.holder.rights && !(R_ADMIN & X.holder.rights)) // we don't want to count admins twice. This list should be JUST mentors
mentorholders += X
if(X.is_afk())
admin_number_afk++
if(R_DEBUG & X.holder.rights) // Looking for anyone with +Debug which will be admins, developers, and developer mentors
debugholders += X
if(!(R_ADMIN & X.holder.rights))
if(X.is_afk())
admin_number_afk++
if(R_ADMIN & X.holder.rights) // just admins here please
adminholders += X
if(X.is_afk())
admin_number_afk++
switch(selected_type)
if("Gameplay/Roleplay question")
if(mentorholders.len)
for(var/client/X in mentorholders) // Mentors get a message without buttons and no character name
if(X.prefs.toggles & SOUND_ADMINHELP)
X << 'sound/effects/adminhelp.ogg'
X << mentor_msg
if(adminholders.len)
for(var/client/X in adminholders) // Admins get the full monty
if(X.prefs.toggles & SOUND_ADMINHELP)
X << 'sound/effects/adminhelp.ogg'
X << msg
if("Rule/Gameplay issue")
if(adminholders.len)
for(var/client/X in adminholders) // Admins of course get everything in their helps
if(X.prefs.toggles & SOUND_ADMINHELP)
X << 'sound/effects/adminhelp.ogg'
X << msg
if("Bug report")
if(debugholders.len)
for(var/client/X in debugholders)
if(R_ADMIN & X.holder.rights) // Admins get every button & special highlights in theirs
if(X.prefs.toggles & SOUND_ADMINHELP)
X << 'sound/effects/adminhelp.ogg'
X << msg
else
if (R_DEBUG & X.holder.rights) // Just devs or devmentors get non-highlighted names, but they do get JMP and VV for their bug reports.
if(X.prefs.toggles & SOUND_ADMINHELP)
X << 'sound/effects/adminhelp.ogg'
X << dev_msg
/*for(var/client/X in admins)
if((R_ADMIN|R_MOD|R_MENTOR) & X.holder.rights)
if(X.is_afk())
admin_number_afk++
@@ -104,19 +171,19 @@ var/list/adminhelp_ignored_words = list("unknown","the","a","an","of","monkey","
if(X.holder.rights == R_MENTOR)
X << mentor_msg // Mentors won't see coloring of names on people with special_roles (Antags, etc.)
else
X << msg
X << msg*/
//show it to the person adminhelping too
src << "<font color='blue'>PM to-<b>Admins</b>: [original_msg]</font>"
src << "<font color='blue'>PM to-<b>Staff ([selected_type])</b>: [original_msg]</font>"
var/admin_number_present = admins.len - admin_number_afk
log_admin("HELP: [key_name(src)]: [original_msg] - heard by [admin_number_present] non-AFK admins.")
if(admin_number_present <= 0)
if(!admin_number_afk)
send2adminirc("ADMINHELP from [key_name(src)]: [html_decode(original_msg)] - !!No admins online!!")
send2adminirc("[selected_upper] from [key_name(src)]: [html_decode(original_msg)] - !!No admins online!!")
else
send2adminirc("ADMINHELP from [key_name(src)]: [html_decode(original_msg)] - !!All admins AFK ([admin_number_afk])!!")
send2adminirc("[selected_upper] from [key_name(src)]: [html_decode(original_msg)] - !!All admins AFK ([admin_number_afk])!!")
else
send2adminirc("ADMINHELP from [key_name(src)]: [html_decode(original_msg)]")
send2adminirc("[selected_upper] from [key_name(src)]: [html_decode(original_msg)]")
feedback_add_details("admin_verb","AH") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
return

View File

@@ -43,7 +43,7 @@
if(!istype(C,/client))
if(holder) src << "<font color='red'>Error: Private-Message: Client not found.</font>"
else adminhelp(msg) //admin we are replying to left. adminhelp instead
else src << "<font color='red'>Error: Private-Message: Client not found. They may have lost connection, so try using an adminhelp!</font>"
return
//get message text, limit it's length.and clean/escape html
@@ -53,7 +53,7 @@
if(!msg) return
if(!C)
if(holder) src << "<font color='red'>Error: Admin-PM: Client not found.</font>"
else adminhelp(msg) //admin we are replying to has vanished, adminhelp instead
else src << "<font color='red'>Error: Private-Message: Client not found. They may have lost connection, so try using an adminhelp!</font>"
return
if (src.handle_spam_prevention(msg,MUTE_ADMINHELP))
@@ -78,7 +78,7 @@
else
recieve_color = "maroon"
send_pm_type = holder.rank + " "
if(!C.holder && holder && holder.fakekey)
if(!C.holder && holder && holder.fakekey)
recieve_pm_type = "Admin"
else
recieve_pm_type = holder.rank

View File

@@ -9,8 +9,12 @@
log_admin("[key_name(src)] : [msg]")
var/color = "adminsay"
if(ishost(usr))
color = "headminsay"
if(check_rights(R_ADMIN,0))
msg = "<span class='adminsay'><span class='prefix'>ADMIN:</span> <EM>[key_name(usr, 1)]</EM> (<a href='?_src_=holder;adminplayerobservejump=\ref[mob]'>JMP</A>): <span class='message'>[msg]</span></span>"
msg = "<span class='[color]'><span class='prefix'>ADMIN:</span> <EM>[key_name(usr, 1)]</EM> (<a href='?_src_=holder;adminplayerobservejump=\ref[mob]'>JMP</A>): <span class='message'>[msg]</span></span>"
for(var/client/C in admins)
if(R_ADMIN & C.holder.rights)
C << msg

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@@ -6,7 +6,7 @@
src << "Only administrators may use this command."
return
feedback_add_details("admin_verb","CP") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
if(alert("WARNING: This command should not be run on a live server. Do you want to continue?", "Check Piping", "No", "Yes") == "No")
return
@@ -30,11 +30,12 @@
next_turf:
for(var/turf/T in world)
for(var/dir in cardinal)
var/check = 0
var/list/connect_types = list(1 = 0, 2 = 0, 3 = 0)
for(var/obj/machinery/atmospherics/pipe in T)
if(dir & pipe.initialize_directions)
check++
if(check > 1)
for(var/connect_type in pipe.connect_types)
connect_types[connect_type] += 1
if(connect_types[1] > 1 || connect_types[2] > 1 || connect_types[3] > 1)
usr << "Overlapping pipe ([pipe.name]) located at [T.x],[T.y],[T.z] ([get_area(T)])"
continue next_turf
usr << "Done"

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@@ -20,8 +20,9 @@
msg = "\blue \icon[cross] <b><font color=purple>PRAY: </font>[key_name(src, 1)] (<A HREF='?_src_=holder;adminmoreinfo=\ref[src]'>?</A>) (<A HREF='?_src_=holder;adminplayeropts=\ref[src]'>PP</A>) (<A HREF='?_src_=vars;Vars=\ref[src]'>VV</A>) (<A HREF='?_src_=holder;subtlemessage=\ref[src]'>SM</A>) (<A HREF='?_src_=holder;adminplayerobservejump=\ref[src]'>JMP</A>) (<A HREF='?_src_=holder;secretsadmin=check_antagonist'>CA</A>) (<A HREF='?_src_=holder;adminspawncookie=\ref[src]'>SC</a>):</b> [msg]"
for(var/client/C in admins)
if(C.prefs.toggles & CHAT_PRAYER)
C << msg
if(R_ADMIN & C.holder.rights)
if(C.prefs.toggles & CHAT_PRAYER)
C << msg
usr << "Your prayers have been received by the gods."
feedback_add_details("admin_verb","PR") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
@@ -30,9 +31,13 @@
/proc/Centcomm_announce(var/text , var/mob/Sender , var/iamessage)
var/msg = copytext(sanitize(text), 1, MAX_MESSAGE_LEN)
msg = "\blue <b><font color=orange>CENTCOMM[iamessage ? " IA" : ""]:</font>[key_name(Sender, 1)] (<A HREF='?_src_=holder;adminplayeropts=\ref[Sender]'>PP</A>) (<A HREF='?_src_=vars;Vars=\ref[Sender]'>VV</A>) (<A HREF='?_src_=holder;subtlemessage=\ref[Sender]'>SM</A>) (<A HREF='?_src_=holder;adminplayerobservejump=\ref[Sender]'>JMP</A>) (<A HREF='?_src_=holder;secretsadmin=check_antagonist'>CA</A>) (<A HREF='?_src_=holder;BlueSpaceArtillery=\ref[Sender]'>BSA</A>) (<A HREF='?_src_=holder;CentcommReply=\ref[Sender]'>RPLY</A>):</b> [msg]"
admins << msg
for(var/client/C in admins)
if(R_ADMIN & C.holder.rights)
C << msg
/proc/Syndicate_announce(var/text , var/mob/Sender)
var/msg = copytext(sanitize(text), 1, MAX_MESSAGE_LEN)
msg = "\blue <b><font color=crimson>ILLEGAL:</font>[key_name(Sender, 1)] (<A HREF='?_src_=holder;adminplayeropts=\ref[Sender]'>PP</A>) (<A HREF='?_src_=vars;Vars=\ref[Sender]'>VV</A>) (<A HREF='?_src_=holder;subtlemessage=\ref[Sender]'>SM</A>) (<A HREF='?_src_=holder;adminplayerobservejump=\ref[Sender]'>JMP</A>) (<A HREF='?_src_=holder;secretsadmin=check_antagonist'>CA</A>) (<A HREF='?_src_=holder;BlueSpaceArtillery=\ref[Sender]'>BSA</A>) (<A HREF='?_src_=holder;SyndicateReply=\ref[Sender]'>RPLY</A>):</b> [msg]"
admins << msg
for(var/client/C in admins)
if(R_ADMIN & C.holder.rights)
C << msg

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@@ -358,7 +358,7 @@
/obj/item/weapon/reagent_containers/glass/beaker/large/fluff/nashida_bishara_1 //rukral:Nashida Bisha'ra
name = "Nashida's Etched Beaker"
desc = "The message: 'Please do not be removing this beaker from the chemistry lab. If lost, return to Nashida Bisha'ra' can be seen etched into the side of this 100 unit beaker."
desc = "The message: 'Please do not be removing this beaker from the chemistry lab. If lost, return to Nashida Bisha'ra' can be seen etched into the side of this large beaker."
icon = 'icons/obj/chemical.dmi'
icon_state = "beakerlarge"
matter = list("glass" = 5000)
@@ -1412,3 +1412,86 @@
desc = "This cane seems to have 'Ryals' engraved on its handle."
icon_state = "cane"
item_state = "stick"
////////////////////////////// Foxler - Erstatz Vryroxes /////////////////////////////////////////////////
/obj/item/weapon/holder/cat/fluff/bones
name = "Bones"
desc = "It's Bones! Meow."
gender = MALE
icon_state = "cat3"
//Use this subtype for spawning in the custom item.
/obj/item/weapon/holder/cat/fluff/bones/custom_item
/obj/item/weapon/holder/cat/fluff/bones/custom_item/New()
if (!contents.len)
new/mob/living/simple_animal/cat/fluff/bones (src)
..()
/mob/living/simple_animal/cat/fluff/bones
name = "Bones"
desc = "That's Bones the cat. He's a laid back, black cat. Meow."
gender = MALE
icon_state = "cat3"
icon_living = "cat3"
icon_dead = "cat3_dead"
holder_type = /obj/item/weapon/holder/cat/fluff/bones
bff_name = "Erstatz Vryroxes"
/mob/living/simple_animal/cat/fluff
var/bff_name
var/mob/living/carbon/human/bff
/mob/living/simple_animal/cat/fluff/handle_movement_target()
if (!bff)
for (var/mob/living/carbon/human/M in player_list)
if (M.real_name == bff_name)
bff = M
break
if (bff)
var/follow_dist = 5
if (bff.stat >= DEAD || bff.health <= config.health_threshold_softcrit) //danger
follow_dist = 1
else if (bff.stat || bff.health <= 50) //danger or just sleeping
follow_dist = 2
var/near_dist = max(follow_dist - 3, 1)
var/current_dist = get_dist(src, bff)
if (movement_target != bff)
if (current_dist > follow_dist && !istype(movement_target, /mob/living/simple_animal/mouse) && (bff in oview(src)))
//stop existing movement
walk_to(src,0)
turns_since_scan = 0
//walk to bff
stop_automated_movement = 1
movement_target = bff
walk_to(src, movement_target, near_dist, 4)
//already following and close enough, stop
else if (current_dist <= near_dist)
walk_to(src,0)
movement_target = null
stop_automated_movement = 0
if (!(bff && movement_target == bff))
..()
/mob/living/simple_animal/cat/fluff/Life()
..()
if (stat || !bff)
return
if (get_dist(src, bff) <= 1)
if (bff.stat >= DEAD || bff.health <= config.health_threshold_softcrit)
if (prob((bff.stat < DEAD)? 50 : 15))
audible_emote(pick("meows in distress.", "meows anxiously."))
else
if (prob(5))
visible_emote(pick("nuzzles [bff].",
"brushes against [bff].",
"rubs against [bff].",
"purrs."))
else if (bff.health <= 50)
if (prob(10)) audible_emote("meows anxiously.")

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@@ -1,4 +1,6 @@
// All mobs should have custom emote, really..
//m_type == 1 --> visual.
//m_type == 2 --> audible
/mob/proc/custom_emote(var/m_type=1,var/message = null)
if(stat || !use_me && usr == src)

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@@ -8,7 +8,19 @@
//Does the speaker have a client? It's either random stuff that observers won't care about (Experiment 97B says, 'EHEHEHEHEHEHEHE')
//Or someone snoring. So we make it where they won't hear it.
return
//make sure the air can transmit speech - hearer's side
var/turf/T = get_turf(src)
if (T)
var/datum/gas_mixture/environment = T.return_air()
var/pressure = (environment)? environment.return_pressure() : 0
if(pressure < SOUND_MINIMUM_PRESSURE && get_dist(speaker, src) > 1)
return
if (pressure < ONE_ATMOSPHERE*0.4) //sound distortion pressure, to help clue people in that the air is thin, even if it isn't a vacuum yet
italics = 1
sound_vol *= 0.5 //muffle the sound a bit, so it's like we're actually talking through contact
if(sleeping || stat == 1)
hear_sleep(message)
return

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@@ -230,7 +230,7 @@
if(drone_only && !istype(S,/mob/living/silicon/robot/drone))
continue
else if(istype(S , /mob/living/silicon/ai))
message_start = "<i><span class='game say'>[name], <a href='byond://?src=\ref[S];track2=\ref[S];track=\ref[src];trackname=[html_encode(speaker.name)]'><span class='name'>[speaker.name]</span></a>"
message_start = "<i><span class='game say'>[name], <a href='byond://?src=\ref[S];track2=\ref[S];track=\ref[speaker];trackname=[html_encode(speaker.name)]'><span class='name'>[speaker.name]</span></a>"
else if (!S.binarycheck())
continue

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@@ -19,6 +19,7 @@
/mob/living/carbon/alien/diona/New()
..()
species = all_species["Diona"]
verbs += /mob/living/carbon/proc/eat_weeds
verbs += /mob/living/carbon/proc/fertilize_plant
verbs += /mob/living/carbon/alien/diona/proc/steal_blood

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@@ -499,7 +499,8 @@
if (!( AM.anchored ))
var/t = get_dir(src, AM)
if (istype(AM, /obj/structure/window))
if(AM:ini_dir == NORTHWEST || AM:ini_dir == NORTHEAST || AM:ini_dir == SOUTHWEST || AM:ini_dir == SOUTHEAST)
var/obj/structure/window/W = AM
if(W.is_full_window())
for(var/obj/structure/window/win in get_step(AM,t))
now_pushing = 0
return

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@@ -1,5 +1,6 @@
/mob/living/carbon/
gender = MALE
var/datum/species/species //Contains icon generation and language information, set during New().
var/list/stomach_contents = list()
var/list/datum/disease2/disease/virus2 = list()
var/antibodies = 0

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@@ -72,7 +72,12 @@
if(B.host_brain.ckey)
src << "\red <B>You send a punishing spike of psychic agony lancing into your host's brain.</B>"
B.host_brain << "\red <B><FONT size=3>Horrific, burning agony lances through you, ripping a soundless scream from your trapped mind!</FONT></B>"
if (species && (species.flags & NO_PAIN))
B.host_brain << "\red You feel a strange sensation as a foreign influence prods your mind."
src << "\red <B>It doesn't seem to be as effective as you hoped.</B>"
else
B.host_brain << "\red <B><FONT size=3>Horrific, burning agony lances through you, ripping a soundless scream from your trapped mind!</FONT></B>"
/mob/living/carbon/proc/spawn_larvae()
set category = "Abilities"

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@@ -6,7 +6,6 @@
icon_state = "body_m_s"
var/list/hud_list[9]
var/datum/species/species //Contains icon generation and language information, set during New().
var/embedded_flag //To check if we've need to roll for damage on movement while an item is imbedded in us.
/mob/living/carbon/human/New(var/new_loc, var/new_species = null)

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@@ -351,7 +351,7 @@ This function restores all organs.
//Handle other types of damage
if((damagetype != BRUTE) && (damagetype != BURN))
if(damagetype == HALLOSS)
if(damagetype == HALLOSS && !(species && (species.flags & NO_PAIN)))
if ((damage > 25 && prob(20)) || (damage > 50 && prob(60)))
emote("scream")

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@@ -17,7 +17,8 @@
var/health_deficiency = (100 - health)
if(health_deficiency >= 40) tally += (health_deficiency / 25)
if(halloss >= 10) tally += (halloss / 10)
if (!(species && (species.flags & NO_PAIN)))
if(halloss >= 10) tally += (halloss / 10) //halloss shouldn't slow you down if you can't even feel it
var/hungry = (500 - nutrition)/5 // So overeat would be 100 and default level would be 80
if (hungry >= 70) tally += hungry/50
@@ -55,8 +56,7 @@
if (bodytemperature < 283.222)
tally += (283.222 - bodytemperature) / 10 * 1.75
if(can_stand <= 1)
tally += 5 //hopping around on one foot is slow
tally += 2*stance_damage //damaged/missing feet or legs is slow
if(mRun in mutations)
tally = 0

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@@ -147,7 +147,8 @@
if (!( AM.anchored ))
var/t = get_dir(src, AM)
if (istype(AM, /obj/structure/window))
if(AM:ini_dir == NORTHWEST || AM:ini_dir == NORTHEAST || AM:ini_dir == SOUTHWEST || AM:ini_dir == SOUTHEAST)
var/obj/structure/window/W = AM
if(W.is_full_window())
for(var/obj/structure/window/win in get_step(AM,t))
now_pushing = 0
return

View File

@@ -61,13 +61,15 @@
loc = M.loc
if(prob(15) && M.client && istype(M, /mob/living/carbon))
M << "<span class='danger'>[pick("You can feel your body becoming weak!", \
"You feel like you're about to die!", \
"You feel every part of your body screaming in agony!", \
"A low, rolling pain passes through your body!", \
"Your body feels as if it's falling apart!", \
"You feel extremely weak!", \
"A sharp, deep pain bathes every inch of your body!")]</span>"
var/mob/living/carbon/C = M
if (!(C.species && (C.species.flags & NO_PAIN)))
M << "<span class='danger'>[pick("You can feel your body becoming weak!", \
"You feel like you're about to die!", \
"You feel every part of your body screaming in agony!", \
"A low, rolling pain passes through your body!", \
"Your body feels as if it's falling apart!", \
"You feel extremely weak!", \
"A sharp, deep pain bathes every inch of your body!")]</span>"
if(istype(M, /mob/living/carbon))
Victim.adjustCloneLoss(rand(5,6))

View File

@@ -41,6 +41,9 @@
reagents = R
R.my_atom = src
species = all_species[greaterform]
add_language(species.language)
if(name == initial(name)) //To stop Pun-Pun becoming generic.
name = "[name] ([rand(1, 1000)])"
real_name = name
@@ -78,24 +81,22 @@
/mob/living/carbon/monkey/unathi/New()
..()
dna.mutantrace = "lizard"
greaterform = "Unathi"
add_language("Sinta'unathi")
..()
/mob/living/carbon/monkey/skrell/New()
..()
dna.mutantrace = "skrell"
greaterform = "Skrell"
add_language("Skrellian")
..()
/mob/living/carbon/monkey/tajara/New()
..()
dna.mutantrace = "tajaran"
greaterform = "Tajara"
add_language("Siik'tajr")
..()
/mob/living/carbon/monkey/movement_delay()
var/tally = 0
@@ -287,4 +288,4 @@
message = capitalize(trim_left(message))
..(message, speaking, verb, alt_name, italics, message_range, used_radios)
..(message, speaking, verb, alt_name, italics, message_range, used_radios)

View File

@@ -436,7 +436,8 @@
else
if (pulling)
if (istype(pulling, /obj/structure/window))
if(pulling:ini_dir == NORTHWEST || pulling:ini_dir == NORTHEAST || pulling:ini_dir == SOUTHWEST || pulling:ini_dir == SOUTHEAST)
var/obj/structure/window/W = pulling
if(W.is_full_window())
for(var/obj/structure/window/win in get_step(pulling,get_dir(pulling.loc, T)))
stop_pulling()
if (pulling)

View File

@@ -91,22 +91,21 @@ proc/get_radio_key_from_channel(var/channel)
if (speaking.flags & SIGNLANG)
return say_signlang(message, pick(speaking.signlang_verb), speaking)
//make sure the air can transmit speech
var/datum/gas_mixture/environment = T.return_air()
if(environment)
var/pressure = environment.return_pressure()
if(pressure < SOUND_MINIMUM_PRESSURE)
italics = 1
message_range = 1
if (speech_sound)
sound_vol *= 0.5 //muffle the sound a bit, so it's like we're actually talking through contact
var/list/listening = list()
var/list/listening_obj = list()
if(T)
//make sure the air can transmit speech - speaker's side
var/datum/gas_mixture/environment = T.return_air()
var/pressure = (environment)? environment.return_pressure() : 0
if(pressure < SOUND_MINIMUM_PRESSURE)
message_range = 1
if (pressure < ONE_ATMOSPHERE*0.4) //sound distortion pressure, to help clue people in that the air is thin, even if it isn't a vacuum yet
italics = 1
sound_vol *= 0.5 //muffle the sound a bit, so it's like we're actually talking through contact
var/list/hear = hear(message_range, T)
var/list/hearturfs = list()

View File

@@ -506,24 +506,7 @@ var/list/ai_verbs_default = list(
else
src << "\red System error. Cannot locate [html_decode(href_list["trackname"])]."
return
else if (href_list["faketrack"])
var/mob/target = locate(href_list["track"]) in mob_list
var/mob/living/silicon/ai/A = locate(href_list["track2"]) in mob_list
if(A && target)
A.cameraFollow = target
A << text("Now tracking [] on camera.", target.name)
if (usr.machine == null)
usr.machine = usr
while (src.cameraFollow == target)
usr << "Target is not on or near any active cameras on the station. We'll check again in 5 seconds (unless you use the cancel-camera verb)."
sleep(40)
continue
return
return
/mob/living/silicon/ai/meteorhit(obj/O as obj)

View File

@@ -27,18 +27,22 @@
laws.clear_supplied_laws()
/mob/living/silicon/proc/statelaws() // -- TLE
if(stating_laws)
src << "<span class='notice'>You are currently stating laws.</span>"
return
stating_laws = 1
var/prefix = ""
switch(lawchannel)
if(MAIN_CHANNEL) prefix = ";" // Apparently defines are not constant expressions?
if(MAIN_CHANNEL) prefix = ";"
if("Binary") prefix = ":b "
else
prefix = get_radio_key_from_channel(lawchannel == "Holopad" ? "department" : lawchannel) + " "
dostatelaws(lawchannel, prefix)
/mob/living/silicon/proc/dostatelaws(var/method, var/prefix)
if(stating_laws[prefix])
src << "<span class='notice'>[method]: Already stating laws using this communication method.</span>"
return
stating_laws[prefix] = 1
var/can_state = statelaw("[prefix]Current Active Laws:")
//src.laws_sanity_check()
@@ -71,9 +75,8 @@
number++
if(!can_state)
src << "<span class='danger'>Unable to state laws. Communication method unavailable.</span>"
stating_laws = 0
src << "<span class='danger'>[method]: Unable to state laws. Communication method unavailable.</span>"
stating_laws[prefix] = 0
/mob/living/silicon/proc/statelaw(var/law)
if(src.say(law))
@@ -93,10 +96,7 @@
for (var/index = 1, index <= src.laws.ion.len, index++)
var/law = src.laws.ion[index]
if (length(law) > 0)
if (!src.ioncheck[index])
src.ioncheck[index] = "Yes"
list += {"<A href='byond://?src=\ref[src];lawi=[index]'>[src.ioncheck[index]] [ionnum()]:</A> [law]<BR>"}
@@ -105,10 +105,8 @@
var/number = 1
for (var/index = 1, index <= src.laws.inherent.len, index++)
var/law = src.laws.inherent[index]
if (length(law) > 0)
src.lawcheck.len += 1
if (!src.lawcheck[number+1])
src.lawcheck[number+1] = "Yes"
list += {"<A href='byond://?src=\ref[src];lawc=[number]'>[src.lawcheck[number+1]] [number]:</A> [law]<BR>"}

View File

@@ -594,7 +594,8 @@ var/list/robot_verbs_default = list(
if (!AM.anchored)
var/t = get_dir(src, AM)
if (istype(AM, /obj/structure/window))
if(AM:ini_dir == NORTHWEST || AM:ini_dir == NORTHEAST || AM:ini_dir == SOUTHWEST || AM:ini_dir == SOUTHEAST)
var/obj/structure/window/W = AM
if(W.is_full_window())
for(var/obj/structure/window/win in get_step(AM,t))
now_pushing = 0
return

View File

@@ -167,7 +167,7 @@
stacktypes = list(
/obj/item/stack/sheet/metal = 50,
/obj/item/stack/sheet/plasteel = 10,
/obj/item/stack/sheet/rglass = 50,
/obj/item/stack/sheet/glass/reinforced = 50,
/obj/item/stack/rods = 50
)
@@ -188,7 +188,7 @@
stacktypes = list(
/obj/item/stack/sheet/metal = 50,
/obj/item/stack/sheet/glass = 50,
/obj/item/stack/sheet/rglass = 50,
/obj/item/stack/sheet/glass/reinforced = 50,
/obj/item/stack/cable_coil = 50,
/obj/item/stack/rods = 15,
/obj/item/stack/tile/plasteel = 15
@@ -217,7 +217,7 @@
M.amount = 50
src.modules += M
var/obj/item/stack/sheet/rglass/cyborg/R = new /obj/item/stack/sheet/rglass/cyborg(src)
var/obj/item/stack/sheet/glass/reinforced/cyborg/R = new (src)
R.amount = 50
src.modules += R
@@ -400,7 +400,7 @@
stacktypes = list(
/obj/item/stack/sheet/wood = 1,
/obj/item/stack/sheet/mineral/plastic = 1,
/obj/item/stack/sheet/rglass = 5,
/obj/item/stack/sheet/glass/reinforced = 5,
/obj/item/stack/tile/wood = 5,
/obj/item/stack/rods = 15,
/obj/item/stack/tile/plasteel = 15,

View File

@@ -6,9 +6,9 @@
var/list/additional_law_channels = list("State")
var/const/MAIN_CHANNEL = "Main Frequency"
var/lawchannel = MAIN_CHANNEL // Default channel on which to state laws
var/list/stating_laws = list()// Channels laws are currently being stated on
var/lawcheck[1]
var/ioncheck[1]
var/stating_laws = 0
var/obj/item/device/radio/common_radio
immune_to_ssd = 1

View File

@@ -7,8 +7,8 @@
speak_emote = list("chirrups")
emote_hear = list("chirrups")
response_help = "pokes"
response_disarm = "prods the"
response_harm = "stomps on the"
response_disarm = "prods"
response_harm = "stomps on"
icon_state = "brainslug"
icon_living = "brainslug"
icon_dead = "brainslug_dead"

View File

@@ -79,7 +79,8 @@
if (!( AM.anchored ))
var/t = get_dir(src, AM)
if (istype(AM, /obj/structure/window))
if(AM:ini_dir == NORTHWEST || AM:ini_dir == NORTHEAST || AM:ini_dir == SOUTHWEST || AM:ini_dir == SOUTHEAST)
var/obj/structure/window/W = AM
if(W.is_full_window())
for(var/obj/structure/window/win in get_step(AM,t))
now_pushing = 0
return

View File

@@ -8,14 +8,14 @@
speak = list("Meow!","Esp!","Purr!","HSSSSS")
speak_emote = list("purrs", "meows")
emote_hear = list("meows","mews")
emote_see = list("shakes its head", "shivers")
emote_see = list("shakes their head", "shivers")
speak_chance = 1
turns_per_move = 5
see_in_dark = 6
meat_type = /obj/item/weapon/reagent_containers/food/snacks/meat
response_help = "pets the"
response_disarm = "gently pushes aside the"
response_harm = "kicks the"
response_help = "pets"
response_disarm = "gently pushes aside"
response_harm = "kicks"
var/turns_since_scan = 0
var/mob/living/simple_animal/mouse/movement_target
min_oxy = 16 //Require atleast 16kPA oxygen
@@ -27,40 +27,45 @@
//MICE!
if((src.loc) && isturf(src.loc))
if(!stat && !resting && !buckled)
for(var/mob/living/simple_animal/mouse/M in view(1,src))
for(var/mob/living/simple_animal/mouse/M in loc)
if(!M.stat)
M.splat()
emote(pick("\red splats the [M]!","\red toys with the [M]","worries the [M]"))
visible_emote(pick("bites \the [M]!","toys with \the [M].","chomps on \the [M]!"))
movement_target = null
stop_automated_movement = 0
break
..()
for(var/mob/living/simple_animal/mouse/snack in oview(src, 3))
if(prob(15))
emote(pick("hisses and spits!","mrowls fiercely!","eyes [snack] hungrily."))
for(var/mob/living/simple_animal/mouse/snack in oview(src,5))
if(snack.stat < DEAD && prob(15))
audible_emote(pick("hisses and spits!","mrowls fiercely!","eyes [snack] hungrily."))
break
if(!stat && !resting && !buckled)
turns_since_scan++
if(turns_since_scan > 5)
walk_to(src,0)
turns_since_scan = 0
if((movement_target) && !(isturf(movement_target.loc) || ishuman(movement_target.loc) ))
movement_target = null
stop_automated_movement = 0
if( !movement_target || !(movement_target.loc in oview(src, 3)) )
movement_target = null
stop_automated_movement = 0
for(var/mob/living/simple_animal/mouse/snack in oview(src,3))
if(isturf(snack.loc) && !snack.stat)
movement_target = snack
break
if(movement_target)
stop_automated_movement = 1
walk_to(src,movement_target,0,3)
handle_movement_target()
/mob/living/simple_animal/cat/proc/handle_movement_target()
turns_since_scan++
if(turns_since_scan > 5)
walk_to(src,0)
turns_since_scan = 0
if((movement_target) && !(isturf(movement_target.loc) || ishuman(movement_target.loc) ))
movement_target = null
stop_automated_movement = 0
if( !movement_target || !(movement_target.loc in oview(src, 4)) )
movement_target = null
stop_automated_movement = 0
for(var/mob/living/simple_animal/mouse/snack in oview(src))
if(isturf(snack.loc) && !snack.stat)
movement_target = snack
world << "[src]: mouse located."
break
if(movement_target)
world << "[src]: locking on [movement_target]"
stop_automated_movement = 1
walk_to(src,movement_target,0,3)
/mob/living/simple_animal/cat/MouseDrop(atom/over_object)
@@ -73,10 +78,16 @@
else
return ..()
/mob/living/simple_animal/cat/get_scooped(var/mob/living/carbon/grabber)
if (stat >= DEAD)
return //since the holder icon looks like a living cat
..()
//RUNTIME IS ALIVE! SQUEEEEEEEE~
/mob/living/simple_animal/cat/Runtime
name = "Runtime"
desc = "Her fur has the look and feel of velvet, and her tail quivers occasionally."
gender = FEMALE
icon_state = "cat"
icon_living = "cat"
icon_dead = "cat_dead"

View File

@@ -14,9 +14,9 @@
turns_per_move = 10
meat_type = /obj/item/weapon/reagent_containers/food/snacks/meat/corgi
meat_amount = 3
response_help = "pets the"
response_disarm = "bops the"
response_harm = "kicks the"
response_help = "pets"
response_disarm = "bops"
response_harm = "kicks"
see_in_dark = 5
var/obj/item/inventory_head
var/obj/item/inventory_back
@@ -58,7 +58,7 @@
for (var/mob/M in viewers(src, null))
M.show_message("\red [user] gently taps [src] with the [O]. ")
if(prob(15))
emote("looks at [user] with [pick("an amused","an annoyed","a confused","a resentful", "a happy", "an excited")] expression on \his face")
visible_emote("looks at [user] with [pick("an amused","an annoyed","a confused","a resentful", "a happy", "an excited")] expression on \his face")
return
..()
@@ -310,10 +310,10 @@
if(isturf(movement_target.loc) )
UnarmedAttack(movement_target)
else if(ishuman(movement_target.loc) && prob(20))
custom_emote(1,"stares at the [movement_target] that [movement_target.loc] has with sad puppy eyes.")
visible_emote("stares at the [movement_target] that [movement_target.loc] has with sad puppy eyes.")
if(prob(1))
emote(pick("dances around","chases its tail"))
visible_emote(pick("dances around","chases their tail"))
spawn(0)
for(var/i in list(1,2,4,8,4,2,1,2,4,8,4,2,1,2,4,8,4,2))
dir = i
@@ -350,7 +350,8 @@
if (!( AM.anchored ))
var/t = get_dir(src, AM)
if (istype(AM, /obj/structure/window))
if(AM:ini_dir == NORTHWEST || AM:ini_dir == NORTHEAST || AM:ini_dir == SOUTHWEST || AM:ini_dir == SOUTHEAST)
var/obj/structure/window/W = AM
if(W.is_full_window())
for(var/obj/structure/window/win in get_step(AM,t))
now_pushing = 0
return
@@ -467,7 +468,7 @@
if(prob(1))
emote(pick("dances around","chases her tail"))
visible_emote(pick("dances around","chases her tail"))
spawn(0)
for(var/i in list(1,2,4,8,4,2,1,2,4,8,4,2,1,2,4,8,4,2))
dir = i

View File

@@ -12,9 +12,9 @@
speak_chance = 1
turns_per_move = 5
meat_type = /obj/item/weapon/reagent_containers/food/snacks/meat
response_help = "pets the"
response_disarm = "gently pushes aside the"
response_harm = "stomps the"
response_help = "pets"
response_disarm = "gently pushes aside"
response_harm = "stomps"
stop_automated_movement = 1
friendly = "pinches"
var/obj/item/inventory_head

View File

@@ -14,9 +14,9 @@
see_in_dark = 6
meat_type = /obj/item/weapon/reagent_containers/food/snacks/meat
meat_amount = 4
response_help = "pets the"
response_disarm = "gently pushes aside the"
response_harm = "kicks the"
response_help = "pets"
response_disarm = "gently pushes aside"
response_harm = "kicks"
faction = "goat"
attacktext = "kicked"
health = 40
@@ -99,9 +99,9 @@
see_in_dark = 6
meat_type = /obj/item/weapon/reagent_containers/food/snacks/meat
meat_amount = 6
response_help = "pets the"
response_disarm = "gently pushes aside the"
response_harm = "kicks the"
response_help = "pets"
response_disarm = "gently pushes aside"
response_harm = "kicks"
attacktext = "kicked"
health = 50
var/datum/reagents/udder = null
@@ -160,9 +160,9 @@
turns_per_move = 2
meat_type = /obj/item/weapon/reagent_containers/food/snacks/meat
meat_amount = 1
response_help = "pets the"
response_disarm = "gently pushes aside the"
response_harm = "kicks the"
response_help = "pets"
response_disarm = "gently pushes aside"
response_harm = "kicks"
attacktext = "kicked"
health = 1
var/amount_grown = 0
@@ -201,9 +201,9 @@ var/global/chicken_count = 0
turns_per_move = 3
meat_type = /obj/item/weapon/reagent_containers/food/snacks/meat
meat_amount = 2
response_help = "pets the"
response_disarm = "gently pushes aside the"
response_harm = "kicks the"
response_help = "pets"
response_disarm = "gently pushes aside"
response_harm = "kicks"
attacktext = "kicked"
health = 10
var/eggsleft = 0

View File

@@ -1,7 +1,7 @@
/mob/living/simple_animal/mouse
name = "mouse"
real_name = "mouse"
desc = "It's a small, disease-ridden rodent."
desc = "It's a small rodent."
icon_state = "mouse_gray"
icon_living = "mouse_gray"
icon_dead = "mouse_gray_dead"
@@ -17,9 +17,9 @@
maxHealth = 5
health = 5
meat_type = /obj/item/weapon/reagent_containers/food/snacks/meat
response_help = "pets the"
response_disarm = "gently pushes aside the"
response_harm = "stamps on the"
response_help = "pets"
response_disarm = "gently pushes aside"
response_harm = "stamps on"
density = 0
var/body_color //brown, gray and white, leave blank for random
layer = MOB_LAYER
@@ -47,7 +47,7 @@
icon_state = "mouse_[body_color]"
wander = 1
else if(prob(5))
emote("snuffles")
audible_emote("snuffles.")
/mob/living/simple_animal/mouse/New()
..()
@@ -110,9 +110,6 @@
/mob/living/simple_animal/mouse/brown/Tom
name = "Tom"
desc = "Jerry the cat is not amused."
response_help = "pets"
response_disarm = "gently pushes aside"
response_harm = "splats"
/mob/living/simple_animal/mouse/can_use_vents()
return

View File

@@ -10,7 +10,7 @@
maxHealth = 5
health = 5
meat_type = /obj/item/weapon/reagent_containers/food/snacks/hugemushroomslice
response_help = "pets the"
response_disarm = "gently pushes aside the"
response_harm = "whacks the"
response_help = "pets"
response_disarm = "gently pushes aside"
response_harm = "whacks"
harm_intent_damage = 5

View File

@@ -41,7 +41,8 @@
if (!( AM.anchored ))
var/t = get_dir(src, AM)
if (istype(AM, /obj/structure/window))
if(AM:ini_dir == NORTHWEST || AM:ini_dir == NORTHEAST || AM:ini_dir == SOUTHWEST || AM:ini_dir == SOUTHEAST)
var/obj/structure/window/W = AM
if(W.is_full_window())
for(var/obj/structure/window/win in get_step(AM,t))
now_pushing = 0
return

View File

@@ -9,7 +9,7 @@
maxHealth = 15
health = 15
meat_type = /obj/item/weapon/reagent_containers/food/snacks/tomatomeat
response_help = "prods the"
response_disarm = "pushes aside the"
response_harm = "smacks the"
response_help = "prods"
response_disarm = "pushes aside"
response_harm = "smacks"
harm_intent_damage = 5

View File

@@ -12,9 +12,9 @@
speak_chance = 1
turns_per_move = 5
meat_type = /obj/item/weapon/reagent_containers/food/snacks/meat
response_help = "pets the"
response_disarm = "gently pushes aside the"
response_harm = "punches the"
response_help = "pets"
response_disarm = "gently pushes aside"
response_harm = "punches"
var/list/insults = list(
"Man you suck",
"You look like the most retarded douche around",

View File

@@ -6,9 +6,9 @@
icon_living = "alienh_running"
icon_dead = "alien_l"
icon_gib = "syndicate_gib"
response_help = "pokes the"
response_disarm = "shoves the"
response_harm = "hits the"
response_help = "pokes"
response_disarm = "shoves"
response_harm = "hits"
speed = -1
meat_type = /obj/item/weapon/reagent_containers/food/snacks/xenomeat
maxHealth = 100

View File

@@ -14,9 +14,9 @@
turns_per_move = 5
see_in_dark = 6
meat_type = /obj/item/weapon/reagent_containers/food/snacks/bearmeat
response_help = "pets the"
response_disarm = "gently pushes aside the"
response_harm = "pokes the"
response_help = "pets"
response_disarm = "gently pushes aside"
response_harm = "pokes"
stop_automated_movement_when_pulled = 0
maxHealth = 60
health = 60
@@ -90,7 +90,7 @@
if(HOSTILE_STANCE_ATTACKING)
if(stance_step >= 20) //attacks for 20 ticks, then it gets tired and needs to rest
custom_emote(1, "is worn out and needs to rest" )
custom_emote(1, "is worn out and needs to rest." )
stance = HOSTILE_STANCE_TIRED
stance_step = 0
walk(src, 0) //This stops the bear's walking

View File

@@ -6,9 +6,9 @@
icon_dead = "faithless_dead"
speak_chance = 0
turns_per_move = 5
response_help = "passes through the"
response_help = "passes through"
response_disarm = "shoves"
response_harm = "hits the"
response_harm = "hits"
speed = -1
maxHealth = 80
health = 80
@@ -38,7 +38,7 @@
/mob/living/simple_animal/hostile/faithless/FindTarget()
. = ..()
if(.)
emote("wails at [.]")
audible_emote("wails at [.]")
/mob/living/simple_animal/hostile/faithless/AttackingTarget()
. =..()

View File

@@ -17,9 +17,9 @@
turns_per_move = 5
see_in_dark = 10
meat_type = /obj/item/weapon/reagent_containers/food/snacks/bearmeat
response_help = "pets the"
response_disarm = "gently pushes aside the"
response_harm = "pokes the"
response_help = "pets"
response_disarm = "gently pushes aside"
response_harm = "pokes"
stop_automated_movement_when_pulled = 0
maxHealth = 200
health = 200

View File

@@ -10,9 +10,9 @@
icon_living = "crate"
meat_type = /obj/item/weapon/reagent_containers/food/snacks/carpmeat
response_help = "touches the"
response_disarm = "pushes the"
response_harm = "hits the"
response_help = "touches"
response_disarm = "pushes"
response_harm = "hits"
speed = 4
maxHealth = 250
health = 250
@@ -39,7 +39,7 @@
/mob/living/simple_animal/hostile/mimic/FindTarget()
. = ..()
if(.)
emote("growls at [.]")
audible_emote("growls at [.]")
/mob/living/simple_animal/hostile/mimic/death()
..()

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@@ -6,9 +6,9 @@
icon_dead = "piratemelee_dead"
speak_chance = 0
turns_per_move = 5
response_help = "pushes the"
response_help = "pushes"
response_disarm = "shoves"
response_harm = "hits the"
response_harm = "hits"
speed = 4
stop_automated_movement_when_pulled = 0
maxHealth = 100

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@@ -1,5 +1,5 @@
/mob/living/simple_animal/hostile/retaliate/clown
name = "Clown"
name = "clown"
desc = "A denizen of clown planet"
icon_state = "clown"
icon_living = "clown"
@@ -7,9 +7,9 @@
icon_gib = "clown_gib"
speak_chance = 0
turns_per_move = 5
response_help = "pokes the"
response_disarm = "gently pushes aside the"
response_harm = "hits the"
response_help = "pokes"
response_disarm = "gently pushes aside"
response_harm = "hits"
speak = list("HONK", "Honk!", "Welcome to clown planet!")
emote_see = list("honks")
speak_chance = 1

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@@ -10,9 +10,9 @@
rapid = 1
speak_chance = 5
turns_per_move = 3
response_help = "pokes the"
response_disarm = "gently pushes aside the"
response_harm = "hits the"
response_help = "pokes"
response_disarm = "gently pushes aside"
response_harm = "hits"
speak = list("ALERT.","Hostile-ile-ile entities dee-twhoooo-wected.","Threat parameterszzzz- szzet.","Bring sub-sub-sub-systems uuuup to combat alert alpha-a-a.")
emote_see = list("beeps menacingly","whirrs threateningly","scans its immediate vicinity")
a_intent = "harm"

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@@ -1,5 +1,5 @@
/mob/living/simple_animal/hostile/russian
name = "Russian"
name = "russian"
desc = "For the Motherland!"
icon_state = "russianmelee"
icon_living = "russianmelee"
@@ -7,9 +7,9 @@
icon_gib = "syndicate_gib"
speak_chance = 0
turns_per_move = 5
response_help = "pokes the"
response_disarm = "shoves the"
response_harm = "hits the"
response_help = "pokes"
response_disarm = "shoves"
response_harm = "hits"
speed = 4
stop_automated_movement_when_pulled = 0
maxHealth = 100

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@@ -1,5 +1,5 @@
/mob/living/simple_animal/hostile/syndicate
name = "Syndicate Operative"
name = "\improper Syndicate operative"
desc = "Death to Nanotrasen."
icon_state = "syndicate"
icon_living = "syndicate"
@@ -7,9 +7,9 @@
icon_gib = "syndicate_gib"
speak_chance = 0
turns_per_move = 5
response_help = "pokes the"
response_disarm = "shoves the"
response_harm = "hits the"
response_help = "pokes"
response_disarm = "shoves"
response_harm = "hits"
speed = 4
stop_automated_movement_when_pulled = 0
maxHealth = 100

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@@ -9,9 +9,9 @@
speak_chance = 0
turns_per_move = 5
meat_type = /obj/item/weapon/reagent_containers/food/snacks/carpmeat
response_help = "brushes the"
response_disarm = "pushes the"
response_harm = "hits the"
response_help = "brushes"
response_disarm = "pushes"
response_harm = "hits"
speed = -1
maxHealth = 250
health = 250
@@ -40,7 +40,7 @@
/mob/living/simple_animal/hostile/tree/FindTarget()
. = ..()
if(.)
emote("growls at [.]")
audible_emote("growls at [.]")
/mob/living/simple_animal/hostile/tree/AttackingTarget()
. =..()

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@@ -14,9 +14,9 @@
turns_per_move = 5
see_in_dark = 6
meat_type = /obj/item/weapon/reagent_containers/food/snacks/meat/monkey
response_help = "pets the"
response_disarm = "gently pushes aside the"
response_harm = "kicks the"
response_help = "pets"
response_disarm = "gently pushes aside"
response_harm = "kicks"
minbodytemp = 250
min_oxy = 16 //Require atleast 16kPA oxygen
minbodytemp = 223 //Below -50 Degrees Celcius

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@@ -44,9 +44,9 @@
turns_per_move = 5
meat_type = /obj/item/weapon/reagent_containers/food/snacks/cracker/
response_help = "pets the"
response_disarm = "gently moves aside the"
response_harm = "swats the"
response_help = "pets"
response_disarm = "gently moves aside"
response_harm = "swats"
stop_automated_movement = 1
universal_speak = 1
@@ -342,7 +342,7 @@
//Search for item to steal
parrot_interest = search_for_item()
if(parrot_interest)
emote("looks in [parrot_interest]'s direction and takes flight")
visible_emote("looks in [parrot_interest]'s direction and takes flight")
parrot_state = PARROT_SWOOP | PARROT_STEAL
icon_state = "parrot_fly"
return
@@ -364,7 +364,7 @@
if(AM)
if(istype(AM, /obj/item) || isliving(AM)) //If stealable item
parrot_interest = AM
emote("turns and flies towards [parrot_interest]")
visible_emote("turns and flies towards [parrot_interest]")
parrot_state = PARROT_SWOOP | PARROT_STEAL
return
else //Else it's a perch
@@ -478,11 +478,11 @@
var/datum/organ/external/affecting = H.get_organ(ran_zone(pick(parrot_dam_zone)))
H.apply_damage(damage, BRUTE, affecting, H.run_armor_check(affecting, "melee"), sharp=1)
emote(pick("pecks [H]'s [affecting]", "cuts [H]'s [affecting] with its talons"))
visible_emote(pick("pecks [H]'s [affecting].", "cuts [H]'s [affecting] with its talons."))
else
L.adjustBruteLoss(damage)
emote(pick("pecks at [L]", "claws [L]"))
visible_emote(pick("pecks at [L].", "claws [L]."))
return
//Otherwise, fly towards the mob!

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@@ -13,7 +13,7 @@
emote_hear = list("wails","screeches")
response_help = "puts their hand through"
response_disarm = "flails at"
response_harm = "punches the"
response_harm = "punches"
melee_damage_lower = 5
melee_damage_upper = 15
attacktext = "drained the life from"

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@@ -114,23 +114,23 @@
else
randomValue -= speak.len
if(emote_see && randomValue <= emote_see.len)
emote(pick(emote_see),1)
visible_emote("[pick(emote_see)].")
else
emote(pick(emote_hear),2)
audible_emote("[pick(emote_hear)].")
else
say(pick(speak))
else
if(!(emote_hear && emote_hear.len) && (emote_see && emote_see.len))
emote(pick(emote_see),1)
visible_emote("[pick(emote_see)].")
if((emote_hear && emote_hear.len) && !(emote_see && emote_see.len))
emote(pick(emote_hear),2)
audible_emote("[pick(emote_hear)].")
if((emote_hear && emote_hear.len) && (emote_see && emote_see.len))
var/length = emote_hear.len + emote_see.len
var/pick = rand(1,length)
if(pick <= emote_see.len)
emote(pick(emote_see),1)
visible_emote("[pick(emote_see)].")
else
emote(pick(emote_hear),2)
audible_emote("[pick(emote_hear)].")
//Atmos
@@ -207,9 +207,14 @@
/mob/living/simple_animal/emote(var/act, var/type, var/desc)
if(act)
if(act == "scream") act = "whimper" //ugly hack to stop animals screaming when crushed :P
..(act, type, desc)
/mob/living/simple_animal/proc/visible_emote(var/act_desc)
custom_emote(1, act_desc)
/mob/living/simple_animal/proc/audible_emote(var/act_desc)
custom_emote(2, act_desc)
/mob/living/simple_animal/bullet_act(var/obj/item/projectile/Proj)
if(!Proj || Proj.nodamage)
return
@@ -224,9 +229,11 @@
if("help")
if (health > 0)
for(var/mob/O in viewers(src, null))
if ((O.client && !( O.blinded )))
O.show_message("\blue [M] [response_help] [src]")
M.visible_message("\blue [M] [response_help] \the [src]")
if("disarm")
M.visible_message("\blue [M] [response_disarm] \the [src]")
//TODO: Push the mob away or something
if("grab")
if (M == src)
@@ -242,15 +249,11 @@
G.affecting = src
LAssailant = M
for(var/mob/O in viewers(src, null))
if ((O.client && !( O.blinded )))
O.show_message(text("\red [] has grabbed [] passively!", M, src), 1)
M.visible_message("\red [M] has grabbed [src] passively!")
if("hurt", "disarm")
if("hurt")
adjustBruteLoss(harm_intent_damage)
for(var/mob/O in viewers(src, null))
if ((O.client && !( O.blinded )))
O.show_message("\red [M] [response_harm] [src]")
M.visible_message("\red [M] [response_harm] \the [src]")
return

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@@ -213,7 +213,7 @@
var/universal_speak = 0 // Set to 1 to enable the mob to speak to everyone -- TLE
var/universal_understand = 0 // Set to 1 to enable the mob to understand everyone, not necessarily speak
var/can_stand = 2 //Whether this mob have ability to stand
var/stance_damage = 0 //Whether this mob's ability to stand has been affected
var/immune_to_ssd = 0

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@@ -104,16 +104,20 @@
W.germ_level += 1
/mob/living/carbon/human/proc/handle_stance()
can_stand = 2
if (lying || resting)
return // don't need to process any of this if they aren't standing anyways
stance_damage = 0
for (var/organ in list("l_leg","l_foot","r_leg","r_foot"))
var/datum/organ/external/E = organs_by_name[organ]
if ((E.status & ORGAN_DESTROYED) || E.is_malfunctioning() || (E.is_broken() && !(E.status & ORGAN_SPLINTED)) || !E.is_usable())
can_stand-- // let it fail even if just foot&leg
if (E.status & ORGAN_DESTROYED)
stance_damage += 2 // let it fail even if just foot&leg
else if (E.is_malfunctioning() || (E.is_broken() && !(E.status & ORGAN_SPLINTED)) || !E.is_usable())
stance_damage += 1
// standing is poor
if(can_stand <= 0)
Weaken(10)
if (!(lying || resting))
if(species && !(species.flags & NO_PAIN))
emote("scream")
emote("collapse")
if(stance_damage >= 4 || (stance_damage >= 2 && prob(5)))
Weaken(5)
if(species && !(species.flags & NO_PAIN))
emote("scream")
emote("collapse")

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@@ -98,7 +98,8 @@
brute -= brute / 2
if(status & ORGAN_BROKEN && prob(40) && brute)
owner.emote("scream") //getting hit on broken hand hurts
if (!(owner.species && (owner.species.flags & NO_PAIN)))
owner.emote("scream") //getting hit on broken hand hurts
if(used_weapon)
add_autopsy_data("[used_weapon]", brute + burn)
@@ -648,7 +649,7 @@ Note that amputating the affected organ does in fact remove the infection from t
if(status & ORGAN_ROBOT && !no_explode && sabotaged)
owner.visible_message("\red \The [owner]'s [display_name] explodes violently!",\
"\red <b>Your [display_name] explodes!</b>",\
"You hear an explosion followed by a scream!")
"You hear an explosion!")
explosion(get_turf(owner),-1,-1,2,3)
var/datum/effect/effect/system/spark_spread/spark_system = new /datum/effect/effect/system/spark_spread()
spark_system.set_up(5, 0, owner)

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@@ -50,7 +50,7 @@ var/list/solars_list = list()
S.glass_type = /obj/item/stack/sheet/glass
S.anchored = 1
S.loc = src
if(S.glass_type == /obj/item/stack/sheet/rglass) //if the panel is in reinforced glass
if(S.glass_type == /obj/item/stack/sheet/glass/reinforced) //if the panel is in reinforced glass
health *= 2 //this need to be placed here, because panels already on the map don't have an assembly linked to
update_icon()
@@ -248,7 +248,7 @@ var/list/solars_list = list()
playsound(src.loc, 'sound/items/Ratchet.ogg', 75, 1)
return 1
if(istype(W, /obj/item/stack/sheet/glass) || istype(W, /obj/item/stack/sheet/rglass))
if(istype(W, /obj/item/stack/sheet/glass))
var/obj/item/stack/sheet/S = W
if(S.use(2))
glass_type = W.type
@@ -558,4 +558,4 @@ var/list/solars_list = list()
var/href = "<A href='?src=\ref[S];rate control=1;[V]"
var/rate = "[href]=-[Max]'>-</A>[href]=-[Min]'>-</A> [(C?C : 0)] [href]=[Min]'>+</A>[href]=[Max]'>+</A>"
if(Limit) return "[href]=-[Limit]'>-</A>"+rate+"[href]=[Limit]'>+</A>"
return rate
return rate

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@@ -1984,7 +1984,8 @@ datum
if(affecting.take_damage(4*toxpwr, 2*toxpwr))
H.UpdateDamageIcon()
if(prob(meltprob)) //Applies disfigurement
H.emote("scream")
if (!(H.species && (H.species.flags & NO_PAIN)))
H.emote("scream")
H.status_flags |= DISFIGURED
else
M.take_organ_damage(min(6*toxpwr, volume * toxpwr)) // uses min() and volume to make sure they aren't being sprayed in trace amounts (1 unit != insta rape) -- Doohl
@@ -2146,7 +2147,7 @@ datum
if ( eyes_covered && mouth_covered )
victim << "\red Your [safe_thing] protects you from the pepperspray!"
return
else if ( mouth_covered ) // Reduced effects if partially protected
else if ( eyes_covered ) // Reduced effects if partially protected
victim << "\red Your [safe_thing] protect you from most of the pepperspray!"
victim.eye_blurry = max(M.eye_blurry, 15)
victim.eye_blind = max(M.eye_blind, 5)
@@ -2155,13 +2156,15 @@ datum
//victim.Paralyse(10)
//victim.drop_item()
return
else if ( eyes_covered ) // Eye cover is better than mouth cover
victim << "\red Your [safe_thing] protects your eyes from the pepperspray!"
victim.emote("scream")
else if ( mouth_covered ) // Mouth cover is better than eye cover
victim << "\red Your [safe_thing] protects your face from the pepperspray!"
if (!(victim.species && (victim.species.flags & NO_PAIN)))
victim.emote("scream")
victim.eye_blurry = max(M.eye_blurry, 5)
return
else // Oh dear :D
victim.emote("scream")
if (!(victim.species && (victim.species.flags & NO_PAIN)))
victim.emote("scream")
victim << "\red You're sprayed directly in the eyes with pepperspray!"
victim.eye_blurry = max(M.eye_blurry, 25)
victim.eye_blind = max(M.eye_blind, 10)

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@@ -194,8 +194,8 @@
del(src)
return
/obj/item/weapon/reagent_containers/food/snacks/proc/is_sliceable()
return (slices_num <= 0 || !slices_num || !slice_path)
/obj/item/weapon/reagent_containers/food/snacks/proc/is_sliceable()
return (slices_num && slice_path && slices_num > 0)
/obj/item/weapon/reagent_containers/food/snacks/Del()
if(contents)

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@@ -156,12 +156,16 @@
/obj/item/weapon/reagent_containers/glass/beaker
name = "beaker"
desc = "A beaker. Can hold up to 50 units."
desc = "A beaker."
icon = 'icons/obj/chemical.dmi'
icon_state = "beaker"
item_state = "beaker"
matter = list("glass" = 500)
New()
..()
desc += " Can hold up to [volume] units."
on_reagent_change()
update_icon()
@@ -202,7 +206,7 @@
/obj/item/weapon/reagent_containers/glass/beaker/large
name = "large beaker"
desc = "A large beaker. Can hold up to 100 units."
desc = "A large beaker."
icon_state = "beakerlarge"
matter = list("glass" = 5000)
volume = 120
@@ -212,7 +216,7 @@
/obj/item/weapon/reagent_containers/glass/beaker/noreact
name = "cryostasis beaker"
desc = "A cryostasis beaker that allows for chemical storage without reactions. Can hold up to 60 units."
desc = "A cryostasis beaker that allows for chemical storage without reactions."
icon_state = "beakernoreact"
matter = list("glass" = 500)
volume = 60
@@ -221,7 +225,7 @@
/obj/item/weapon/reagent_containers/glass/beaker/bluespace
name = "bluespace beaker"
desc = "A bluespace beaker, powered by experimental bluespace technology. Can hold up to 300 units."
desc = "A bluespace beaker, powered by experimental bluespace technology."
icon_state = "beakerbluespace"
matter = list("glass" = 5000)
volume = 300
@@ -232,7 +236,7 @@
/obj/item/weapon/reagent_containers/glass/beaker/vial
name = "vial"
desc = "A small glass vial. Can hold up to 25 units."
desc = "A small glass vial."
icon_state = "vial"
matter = list("glass" = 250)
volume = 30

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@@ -235,7 +235,7 @@
possible_spawns += /obj/item/stack/sheet/metal
possible_spawns += /obj/item/stack/sheet/plasteel
possible_spawns += /obj/item/stack/sheet/glass
possible_spawns += /obj/item/stack/sheet/rglass
possible_spawns += /obj/item/stack/sheet/glass/reinforced
possible_spawns += /obj/item/stack/sheet/mineral/phoron
possible_spawns += /obj/item/stack/sheet/mineral/gold
possible_spawns += /obj/item/stack/sheet/mineral/silver