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Merge pull request #6472 from mwerezak/evidence-bags
Fixes Evidence Bags
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@@ -7,14 +7,39 @@
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icon_state = "evidenceobj"
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item_state = ""
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w_class = 2
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var/obj/item/stored_item = null
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/obj/item/weapon/evidencebag/afterattack(obj/item/I, mob/user as mob, proximity)
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if(!proximity) return
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if(!in_range(I, user))
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/obj/item/weapon/evidencebag/MouseDrop(var/obj/item/I as obj)
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if (!ishuman(usr))
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return
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if(!istype(I) || I.anchored == 1)
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return ..()
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var/mob/living/carbon/human/user = usr
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if (!(user.l_hand == src || user.r_hand == src))
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return //bag must be in your hands to use
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if (isturf(I.loc))
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if (!user.Adjacent(I))
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return
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else
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//If it isn't on the floor. Do some checks to see if it's in our hands or a box. Otherwise give up.
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if(istype(I.loc,/obj/item/weapon/storage)) //in a container.
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var/sdepth = I.storage_depth(user)
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if (sdepth == -1 || sdepth > 1)
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return //too deeply nested to access
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var/obj/item/weapon/storage/U = I.loc
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user.client.screen -= I
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U.contents.Remove(I)
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else if(user.l_hand == I) //in a hand
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user.drop_l_hand()
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else if(user.r_hand == I) //in a hand
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user.drop_r_hand()
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else
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return
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if(!istype(I) || I.anchored)
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return
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if(istype(I, /obj/item/weapon/evidencebag))
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user << "<span class='notice'>You find putting an evidence bag in another evidence bag to be slightly absurd.</span>"
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@@ -26,19 +51,7 @@
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if(contents.len)
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user << "<span class='notice'>[src] already has something inside it.</span>"
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return ..()
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if(!isturf(I.loc)) //If it isn't on the floor. Do some checks to see if it's in our hands or a box. Otherwise give up.
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if(istype(I.loc,/obj/item/weapon/storage)) //in a container.
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var/obj/item/weapon/storage/U = I.loc
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user.client.screen -= I
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U.contents.Remove(I)
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else if(user.l_hand == I) //in a hand
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user.drop_l_hand()
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else if(user.r_hand == I) //in a hand
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user.drop_r_hand()
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else
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return
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return
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user.visible_message("[user] puts [I] into [src]", "You put [I] inside [src].",\
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"You hear a rustle as someone puts something into a plastic bag.")
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@@ -55,28 +68,35 @@
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overlays += img
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overlays += "evidence" //should look nicer for transparent stuff. not really that important, but hey.
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desc = "An evidence bag containing [I]. [I.desc]"
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desc = "An evidence bag containing [I]."
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I.loc = src
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stored_item = I
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w_class = I.w_class
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return
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/obj/item/weapon/evidencebag/attack_self(mob/user as mob)
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if(contents.len)
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var/obj/item/I = contents[1]
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var/obj/item/I = stored_item
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user.visible_message("[user] takes [I] out of [src]", "You take [I] out of [src].",\
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"You hear someone rustle around in a plastic bag, and remove something.")
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overlays.Cut() //remove the overlays
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user.put_in_hands(I)
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w_class = 1
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stored_item = null
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w_class = initial(w_class)
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icon_state = "evidenceobj"
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desc = "An empty evidence bag."
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else
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user << "[src] is empty."
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icon_state = "evidenceobj"
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return
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/obj/item/weapon/evidencebag/examine()
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..()
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if (stored_item) stored_item.examine()
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/obj/item/weapon/storage/box/evidence
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name = "evidence bag box"
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desc = "A box claiming to contain evidence bags."
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