Fireaxe now has 18 force when wielded instead of 30. It destroys windows and grilles in one hit, however.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2492 316c924e-a436-60f5-8080-3fe189b3f50e
This commit is contained in:
uporotiy
2011-11-05 20:50:12 +00:00
parent c266a2513f
commit c4b1663853
3 changed files with 27 additions and 13 deletions

View File

@@ -75,7 +75,7 @@
/obj/structure/closet/fireaxecabinet
name = "Fire Axe Cabinet"
desc = "There is small label that reads \"For Emergency use only\" along with details for safe use of the axe. As if."
var/obj/item/weapon/fireaxe/FIREAXE = new/obj/item/weapon/fireaxe
var/obj/item/weapon/fireaxe/fireaxe = new/obj/item/weapon/fireaxe
icon_state = "fireaxe1000"
icon_closed = "fireaxe1000"
icon_opened = "fireaxe1100"
@@ -91,7 +91,7 @@
//..() //That's very useful, Erro
var/hasaxe = 0 //gonna come in handy later~
if(FIREAXE)
if(fireaxe)
hasaxe = 1
if (isrobot(usr) || src.locked)
@@ -121,11 +121,11 @@
update_icon()
return
if (istype(O, /obj/item/weapon/fireaxe) && src.localopened)
if(!FIREAXE)
if(!fireaxe)
if(O.wielded)
user << "\red Unwield the axe first."
return
FIREAXE = O
fireaxe = O
user.drop_item(O)
src.contents += O
user << "\blue You place the fire axe back in the [src.name]."
@@ -172,16 +172,16 @@
attack_hand(mob/user as mob)
var/hasaxe = 0
if(FIREAXE)
if(fireaxe)
hasaxe = 1
if(src.locked)
user <<"\red The cabinet won't budge!"
return
if(localopened)
if(FIREAXE)
user.put_in_hand(FIREAXE)
FIREAXE = null
if(fireaxe)
user.put_in_hand(fireaxe)
fireaxe = null
user << "\blue You take the fire axe from the [name]."
src.add_fingerprint(user)
update_icon()
@@ -228,9 +228,9 @@
return
if (localopened)
if(FIREAXE)
usr.put_in_hand(FIREAXE)
FIREAXE = null
if(fireaxe)
usr.put_in_hand(fireaxe)
fireaxe = null
usr << "\blue You take the Fire axe from the [name]."
else
usr << "\blue The [src.name] is empty."
@@ -256,7 +256,7 @@
update_icon() //Template: fireaxe[has fireaxe][is opened][hits taken][is smashed]. If you want the opening or closing animations, add "opening" or "closing" right after the numbers
var/hasaxe = 0
if(FIREAXE)
if(fireaxe)
hasaxe = 1
icon_state = text("fireaxe[][][][]",hasaxe,src.localopened,src.hitstaken,src.smashed)

View File

@@ -592,7 +592,7 @@
flags = ONBACK
twohanded = 1
force_unwielded = 5
force_wielded = 30
force_wielded = 18
/obj/item/weapon/cane
name = "cane"

View File

@@ -201,3 +201,17 @@
for(var/mob/O in viewers(src, null))
O.show_message(text("\red <B>The mousetrap is triggered by [A].</B>"), 1)
src.triggered(null)
/obj/item/weapon/fireaxe/afterattack(atom/A as mob|obj|turf|area, mob/user as mob)
..()
if(A && wielded && (istype(A,/obj/structure/window) || istype(A,/obj/structure/grille))) //destroys windows and grilles in one hit
if(istype(A,/obj/structure/window)) //should just make a window.Break() proc but couldn't bother with it
var/obj/structure/window/W = A
new /obj/item/weapon/shard( W.loc )
if(W.reinf) new /obj/item/stack/rods( W.loc)
if (W.dir == SOUTHWEST)
new /obj/item/weapon/shard( W.loc )
if(W.reinf) new /obj/item/stack/rods( W.loc)
del(A)