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Attack log now logs punches. Only when a human hits another human tho.
New glove colors: red, orange, purple, blue, green, gray, light brown, brown New sprite for pirate and mime jumpsuit item Satchel added as an alternative to the backpack, not in game yet Sprites can be considered as WIP git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1765 316c924e-a436-60f5-8080-3fe189b3f50e
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@@ -100,3 +100,51 @@
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permeability_coefficient = 0.9
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protective_temperature = 400
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heat_transfer_coefficient = 0.70
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/obj/item/clothing/gloves/orange
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name = "Orange Gloves"
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desc = "A pair of gloves, they don't look special in any way."
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icon_state = "orange"
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item_state = "orangegloves"
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/obj/item/clothing/gloves/red
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name = "Red Gloves"
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desc = "A pair of gloves, they don't look special in any way."
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icon_state = "red"
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item_state = "redgloves"
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/obj/item/clothing/gloves/blue
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name = "Blue Gloves"
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desc = "A pair of gloves, they don't look special in any way."
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icon_state = "blue"
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item_state = "bluegloves"
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/obj/item/clothing/gloves/purple
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name = "Purple Gloves"
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desc = "A pair of gloves, they don't look special in any way."
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icon_state = "purple"
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item_state = "purplegloves"
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/obj/item/clothing/gloves/green
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name = "Green Gloves"
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desc = "A pair of gloves, they don't look special in any way."
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icon_state = "green"
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item_state = "greengloves"
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/obj/item/clothing/gloves/gray
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name = "Gray Gloves"
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desc = "A pair of gloves, they don't look special in any way."
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icon_state = "gray"
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item_state = "graygloves"
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/obj/item/clothing/gloves/light_brown
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name = "Light Brown Gloves"
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desc = "A pair of gloves, they don't look special in any way."
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icon_state = "lightbrown"
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item_state = "lightbrowngloves"
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/obj/item/clothing/gloves/brown
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name = "Brown Gloves"
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desc = "A pair of gloves, they don't look special in any way."
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icon_state = "brown"
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item_state = "browngloves"
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@@ -109,6 +109,11 @@
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desc = "A very robust backpack."
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icon_state = "securitypack"
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/obj/item/weapon/storage/backpack/satchel
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name = "Satchel"
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desc = "A very robust satchel to wear on your back."
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icon_state = "satchel"
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/obj/item/weapon/storage/backpack/industrial
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name = "industrial backpack"
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desc = "A tough backpack for the daily grind"
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@@ -1748,6 +1748,8 @@
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playsound(loc, "punch", 25, 1, -1)
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for(var/mob/O in viewers(src, null))
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O.show_message(text("\red <B>[] has punched []!</B>", M, src), 1)
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M.attack_log += text("<font color='red'>[world.time] - has punched [src.name] ([src.ckey])</font>")
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src.attack_log += text("<font color='orange'>[world.time] - has been punched by [M.name] ([M.ckey])</font>")
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if (def_zone == "head")
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if ((((head && head.body_parts_covered & HEAD) || (wear_mask && wear_mask.body_parts_covered & HEAD)) && prob(99)))
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