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Merge pull request #2822 from Woodratt/1.6.3_suit_clothing
1.6.3 Ports of Bay's suit clothing
This commit is contained in:
@@ -87,9 +87,17 @@
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path = /obj/item/clothing/suit/storage/trench/grey
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/datum/gear/suit/hazard_vest
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display_name = "hazard vest"
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display_name = "hazard vest selection"
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path = /obj/item/clothing/suit/storage/hazardvest
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/datum/gear/suit/hazard_vest/New()
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..()
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var/list/hazards = list()
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for(var/hazard_style in typesof(/obj/item/clothing/suit/storage/hazardvest))
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var/obj/item/clothing/suit/storage/hazardvest/hazardvest = hazard_style
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hazards[initial(hazardvest.name)] = hazardvest
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gear_tweaks += new/datum/gear_tweak/path(sortAssoc(hazards))
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/datum/gear/suit/hoodie
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display_name = "hoodie selection"
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path = /obj/item/clothing/suit/storage/toggle/hoodie
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@@ -327,3 +335,16 @@
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/datum/gear/suit/denim_vest/corporate
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display_name = "denim vest, corporate"
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path = /obj/item/clothing/suit/storage/toggle/denim_jacket/nanotrasen/sleeveless
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/datum/gear/suit/service
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display_name = "service jacket selection"
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path = /obj/item/clothing/suit/storage/service
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/datum/gear/suit/service/New()
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..()
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var/list/services = list()
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for(var/service_style in typesof(/obj/item/clothing/suit/storage/service))
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var/obj/item/clothing/suit/storage/service/service = service_style
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services[initial(service.name)] = service
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gear_tweaks += new/datum/gear_tweak/path(sortAssoc(services))
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@@ -7,16 +7,6 @@
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item_state_slots = list(slot_r_hand_str = "eng_helm", slot_l_hand_str = "eng_helm")
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armor = list(melee = 40, bullet = 5, laser = 20, energy = 5, bomb = 35, bio = 100, rad = 80)
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/obj/item/clothing/head/helmet/space/void/engineering/hazmat
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name = "HAZMAT voidsuit helmet"
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icon_state = "rig0-engineering_rad"
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item_state_slots = list(slot_r_hand_str = "eng_helm_rad", slot_l_hand_str = "eng_helm_rad")
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/obj/item/clothing/head/helmet/space/void/engineering/construction
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name = "construction voidsuit helmet"
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icon_state = "rig0-engineering_con"
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item_state_slots = list(slot_r_hand_str = "eng_helm_con", slot_l_hand_str = "eng_helm_con")
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/obj/item/clothing/suit/space/void/engineering
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name = "engineering voidsuit"
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desc = "A special suit that protects against hazardous, low pressure environments. Has radiation shielding."
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@@ -26,16 +16,66 @@
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armor = list(melee = 40, bullet = 5, laser = 20, energy = 5, bomb = 35, bio = 100, rad = 80)
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allowed = list(/obj/item/device/flashlight,/obj/item/weapon/tank,/obj/item/device/suit_cooling_unit,/obj/item/weapon/storage/bag/ore,/obj/item/device/t_scanner,/obj/item/weapon/pickaxe, /obj/item/weapon/rcd)
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//Engineering HAZMAT Voidsuit
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/obj/item/clothing/head/helmet/space/void/engineering/hazmat
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name = "HAZMAT voidsuit helmet"
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desc = "A engineering helmet designed for work in a low-pressure environment. Extra radiation shielding appears to have been installed at the price of comfort."
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icon_state = "rig0-engineering_rad"
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item_state_slots = list(slot_r_hand_str = "eng_helm_rad", slot_l_hand_str = "eng_helm_rad")
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armor = list(melee = 30, bullet = 5, laser = 20, energy = 5, bomb = 50, bio = 100, rad = 100)
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/obj/item/clothing/suit/space/void/engineering/hazmat
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name = "HAZMAT voidsuit"
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desc = "A engineering voidsuit that protects against hazardous, low pressure environments. Has enhanced radiation shielding compared to regular engineering voidsuits."
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icon_state = "rig-engineering_rad"
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item_state_slots = list(slot_r_hand_str = "eng_voidsuit_rad", slot_l_hand_str = "eng_voidsuit_rad")
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armor = list(melee = 30, bullet = 5, laser = 20, energy = 5, bomb = 50, bio = 100, rad = 100)
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//Engineering Construction Voidsuit
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/obj/item/clothing/head/helmet/space/void/engineering/construction
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name = "construction voidsuit helmet"
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icon_state = "rig0-engineering_con"
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item_state_slots = list(slot_r_hand_str = "eng_helm_con", slot_l_hand_str = "eng_helm_con")
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/obj/item/clothing/suit/space/void/engineering/construction
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name = "contstruction voidsuit"
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icon_state = "rig-engineering_con"
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item_state_slots = list(slot_r_hand_str = "eng_voidsuit_con", slot_l_hand_str = "eng_voidsuit_con")
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//Engineering Surplus Voidsuits
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/obj/item/clothing/head/helmet/space/void/engineering/alt
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name = "reinforced engineering voidsuit helmet"
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desc = "A heavy, radiation-shielded voidsuit helmet with a surprisingly comfortable interior."
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icon_state = "rig0-engineeringalt"
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armor = list(melee = 40, bullet = 5, laser = 20,energy = 5, bomb = 45, bio = 100, rad = 100)
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light_overlay = "helmet_light_dual"
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/obj/item/clothing/suit/space/void/engineering/alt
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name = "reinforced engineering voidsuit"
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desc = "A bulky industrial voidsuit. It's a few generations old, but a reliable design and radiation shielding make up for the lack of climate control."
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icon_state = "rig-engineeringalt"
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armor = list(melee = 40, bullet = 5, laser = 20,energy = 5, bomb = 45, bio = 100, rad = 100)
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/obj/item/clothing/head/helmet/space/void/engineering/salvage
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name = "salvage voidsuit helmet"
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desc = "A heavily modified salvage voidsuit helmet. It has been fitted with radiation-resistant plating."
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icon_state = "rig0-salvage"
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item_state_slots = list(
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slot_l_hand_str = "eng_helm",
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slot_r_hand_str = "eng_helm",
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)
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armor = list(melee = 50, bullet = 10, laser = 30,energy = 15, bomb = 35, bio = 100, rad = 80)
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/obj/item/clothing/suit/space/void/engineering/salvage
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name = "salvage voidsuit"
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desc = "A hand-me-down salvage voidsuit. It has obviously had a lot of repair work done to its radiation shielding."
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icon_state = "rig-engineeringsav"
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armor = list(melee = 50, bullet = 10, laser = 30,energy = 15, bomb = 35, bio = 100, rad = 80)
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allowed = list(/obj/item/device/flashlight,/obj/item/weapon/tank,/obj/item/device/suit_cooling_unit,/obj/item/weapon/storage/toolbox,/obj/item/weapon/storage/briefcase/inflatable,/obj/item/device/t_scanner,/obj/item/weapon/rcd)
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//Mining
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/obj/item/clothing/head/helmet/space/void/mining
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name = "mining voidsuit helmet"
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@@ -52,6 +92,20 @@
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item_state_slots = list(slot_r_hand_str = "mining_voidsuit", slot_l_hand_str = "mining_voidsuit")
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armor = list(melee = 50, bullet = 5, laser = 20, energy = 5, bomb = 55, bio = 100, rad = 20)
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//Mining Surplus Voidsuit
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/obj/item/clothing/head/helmet/space/void/mining/alt
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name = "frontier mining voidsuit helmet"
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desc = "An armored cheap voidsuit helmet. Someone must have through they were pretty cool when they painted a mohawk on it."
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icon_state = "rig0-miningalt"
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armor = list(melee = 50, bullet = 15, laser = 20,energy = 5, bomb = 55, bio = 100, rad = 0)
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/obj/item/clothing/suit/space/void/mining/alt
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icon_state = "rig-miningalt"
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name = "frontier mining voidsuit"
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desc = "A cheap prospecting voidsuit. What it lacks in comfort it makes up for in armor plating and street cred."
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armor = list(melee = 50, bullet = 15, laser = 20,energy = 5, bomb = 55, bio = 100, rad = 0)
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//Medical
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/obj/item/clothing/head/helmet/space/void/medical
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name = "medical voidsuit helmet"
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@@ -60,16 +114,6 @@
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item_state_slots = list(slot_r_hand_str = "medical_helm", slot_l_hand_str = "medical_helm")
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armor = list(melee = 30, bullet = 5, laser = 20, energy = 5, bomb = 25, bio = 100, rad = 50)
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/obj/item/clothing/head/helmet/space/void/medical/emt
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name = "emergency medical response voidsuit helmet"
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icon_state = "rig0-medical_emt"
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item_state_slots = list(slot_r_hand_str = "medical_helm_emt", slot_l_hand_str = "medical_helm_emt")
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/obj/item/clothing/head/helmet/space/void/medical/bio
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name = "biohazard voidsuit helmet"
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icon_state = "rig0-medical_bio"
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item_state_slots = list(slot_r_hand_str = "medical_helm_bio", slot_l_hand_str = "medical_helm_bio")
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/obj/item/clothing/suit/space/void/medical
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name = "medical voidsuit"
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desc = "A special suit that protects against hazardous, low pressure environments. Has minor radiation shielding."
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@@ -78,15 +122,48 @@
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allowed = list(/obj/item/device/flashlight,/obj/item/weapon/tank,/obj/item/device/suit_cooling_unit,/obj/item/weapon/storage/firstaid,/obj/item/device/healthanalyzer,/obj/item/stack/medical)
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armor = list(melee = 30, bullet = 5, laser = 20, energy = 5, bomb = 25, bio = 100, rad = 50)
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//Medical EMT Voidsuit
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/obj/item/clothing/head/helmet/space/void/medical/emt
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name = "emergency medical response voidsuit helmet"
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icon_state = "rig0-medical_emt"
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item_state_slots = list(slot_r_hand_str = "medical_helm_emt", slot_l_hand_str = "medical_helm_emt")
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/obj/item/clothing/suit/space/void/medical/emt
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name = "emergency medical response voidsuit"
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icon_state = "rig-medical_emt"
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item_state_slots = list(slot_r_hand_str = "medical_voidsuit_emt", slot_l_hand_str = "medical_voidsuit_emt")
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//Medical Biohazard Voidsuit
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/obj/item/clothing/head/helmet/space/void/medical/bio
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name = "biohazard voidsuit helmet"
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desc = "A special helmet that protects against hazardous environments. Has minor radiation shielding."
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icon_state = "rig0-medical_bio"
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item_state_slots = list(slot_r_hand_str = "medical_helm_bio", slot_l_hand_str = "medical_helm_bio")
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armor = list(melee = 45, bullet = 5, laser = 20, energy = 5, bomb = 15, bio = 100, rad = 75)
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/obj/item/clothing/suit/space/void/medical/bio
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name = "biohazard voidsuit"
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desc = "A special suit that protects against hazardous, environments. It feels heavier than the standard suit with extra protection around the joints."
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icon_state = "rig-medical_bio"
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item_state_slots = list(slot_r_hand_str = "medical_voidsuit_bio", slot_l_hand_str = "medical_voidsuit_bio")
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armor = list(melee = 45, bullet = 5, laser = 20, energy = 5, bomb = 15, bio = 100, rad = 75)
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//Medical Surplus Voidsuit
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/obj/item/clothing/head/helmet/space/void/medical/alt
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name = "streamlined medical voidsuit helmet"
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desc = "A trendy, lightly radiation-shielded voidsuit helmet trimmed in a fetching green."
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icon_state = "rig0-medicalalt"
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armor = list(melee = 30, bullet = 5, laser = 10,energy = 5, bomb = 5, bio = 100, rad = 60)
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light_overlay = "helmet_light_dual_green"
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/obj/item/clothing/suit/space/void/medical/alt
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icon_state = "rig-medicalalt"
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name = "streamlined medical voidsuit"
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desc = "A more recent model of Vey-Med voidsuit, featuring the latest in radiation shielding technology, without sacrificing comfort or style."
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allowed = list(/obj/item/device/flashlight,/obj/item/weapon/tank,/obj/item/device/suit_cooling_unit,/obj/item/weapon/storage/firstaid,/obj/item/device/healthanalyzer,/obj/item/stack/medical)
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armor = list(melee = 30, bullet = 5, laser = 10,energy = 5, bomb = 5, bio = 100, rad = 60)
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//Security
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/obj/item/clothing/head/helmet/space/void/security
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@@ -107,6 +184,8 @@
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allowed = list(/obj/item/weapon/gun,/obj/item/device/flashlight,/obj/item/weapon/tank,/obj/item/device/suit_cooling_unit,/obj/item/weapon/melee/baton)
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siemens_coefficient = 0.7
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//Security Crowd Control Voidsuit
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/obj/item/clothing/head/helmet/space/void/security/riot
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name = "crowd control voidsuit helmet"
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icon_state = "rig0-sec_riot"
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@@ -117,6 +196,20 @@
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icon_state = "rig-sec_riot"
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item_state_slots = list(slot_r_hand_str = "sec_voidsuit_riot", slot_l_hand_str = "sec_voidsuit_riot")
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//Security Surplus Voidsuit
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/obj/item/clothing/head/helmet/space/void/security/alt
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name = "riot security voidsuit helmet"
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desc = "A somewhat tacky voidsuit helmet, a fact mitigated by heavy armor plating."
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icon_state = "rig0-secalt"
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armor = list(melee = 70, bullet = 20, laser = 30, energy = 5, bomb = 35, bio = 100, rad = 10)
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/obj/item/clothing/suit/space/void/security/alt
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icon_state = "rig-secalt"
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name = "riot security voidsuit"
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desc = "A heavily armored voidsuit, designed to intimidate people who find black intimidating. Surprisingly slimming."
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armor = list(melee = 70, bullet = 20, laser = 30, energy = 5, bomb = 35, bio = 100, rad = 10)
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allowed = list(/obj/item/weapon/gun,/obj/item/device/flashlight,/obj/item/weapon/tank,/obj/item/device/suit_cooling_unit,/obj/item/weapon/melee/baton)
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//Atmospherics
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/obj/item/clothing/head/helmet/space/void/atmos
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desc = "A special helmet designed for work in a hazardous, low pressure environments. Has improved thermal protection and minor radiation shielding."
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@@ -133,4 +226,21 @@
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icon_state = "rig-atmos"
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item_state_slots = list(slot_r_hand_str = "atmos_voidsuit", slot_l_hand_str = "atmos_voidsuit")
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armor = list(melee = 40, bullet = 5, laser = 20, energy = 5, bomb = 35, bio = 100, rad = 50)
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max_heat_protection_temperature = FIRESUIT_MAX_HEAT_PROTECTION_TEMPERATURE
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//Atmospherics Surplus Voidsuit
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/obj/item/clothing/head/helmet/space/void/atmos/alt
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desc = "A special voidsuit helmet designed for work in hazardous, low pressure environments.This one has been plated with an expensive heat and radiation resistant ceramic."
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name = "heavy duty atmospherics voidsuit helmet"
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icon_state = "rig0-atmosalt"
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armor = list(melee = 20, bullet = 5, laser = 20,energy = 15, bomb = 45, bio = 100, rad = 50)
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max_heat_protection_temperature = FIRE_HELMET_MAX_HEAT_PROTECTION_TEMPERATURE
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light_overlay = "hardhat_light"
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/obj/item/clothing/suit/space/void/atmos/alt
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desc = "A special suit that protects against hazardous, low pressure environments. Fits better than the standard atmospheric voidsuit while still rated to withstand extreme heat and even minor radiation."
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icon_state = "rig-atmosalt"
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name = "heavy duty atmos voidsuit"
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armor = list(melee = 20, bullet = 5, laser = 20,energy = 15, bomb = 45, bio = 100, rad = 50)
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max_heat_protection_temperature = FIRESUIT_MAX_HEAT_PROTECTION_TEMPERATURE
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@@ -316,6 +316,34 @@
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icon_badge = "pcrcvest_badge"
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icon_nobadge = "pcrcvest_nobadge"
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/obj/item/clothing/suit/storage/vest/solgov
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name = "\improper Solar Confederate Government armored vest"
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desc = "A synthetic armor vest. This one is marked with the crest of the Solar Confederate Government."
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icon_state = "solvest"
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armor = list(melee = 40, bullet = 40, laser = 40, energy = 25, bomb = 30, bio = 0, rad = 0)
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/obj/item/clothing/suit/storage/vest/solgov/heavy
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name = "\improper Solar Confederate Government heavy armored vest"
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desc = "A synthetic armor vest with PEACEKEEPER printed in distinctive blue lettering on the chest. This one has added webbing and ballistic plates."
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icon_state = "solwebvest"
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/obj/item/clothing/suit/storage/vest/solgov/security
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name = "master at arms heavy armored vest"
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desc = "A synthetic armor vest with MASTER AT ARMS printed in silver lettering on the chest. This one has added webbing and ballistic plates."
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icon_state = "secwebvest"
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/obj/item/clothing/suit/storage/vest/solgov/command
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name = "command heavy armored vest"
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desc = "A synthetic armor vest with Solar Confederate Government printed in detailed gold lettering on the chest. This one has added webbing and ballistic plates."
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icon_state = "comwebvest"
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/obj/item/clothing/suit/storage/vest/tactical //crack at a more balanced mid-range armor, minor improvements over standard vests, with the idea "modern" combat armor would focus on energy weapon protection.
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name = "tactical armored vest"
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desc = "A heavy armored vest in a fetching tan. It is surprisingly flexible and light, even with the extra webbing and advanced ceramic plates."
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icon_state = "tacwebvest"
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item_state = "tacwebvest"
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armor = list(melee = 40, bullet = 40, laser = 60, energy = 35, bomb = 30, bio = 0, rad = 0)
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/obj/item/clothing/suit/storage/vest/detective
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name = "detective armor vest"
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desc = "A simple kevlar plate carrier in a vintage brown, it has a badge clipped to the chest that reads, 'Private investigator'."
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@@ -154,6 +154,21 @@
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/obj/item/clothing/mask/gas, /obj/item/taperoll/engineering)
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body_parts_covered = UPPER_TORSO
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/obj/item/clothing/suit/storage/hazardvest/blue
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name = "blue hazard vest"
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||||
desc = "A high-visibility vest used in work zones. This one is blue!"
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||||
icon_state = "hazard_b"
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||||
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/obj/item/clothing/suit/storage/hazardvest/green
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name = "green hazard vest"
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desc = "A high-visibility vest used by emergency responders. This one is green!"
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icon_state = "hazard_g"
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/obj/item/clothing/suit/storage/hazardvest/white
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name = "white hazard vest"
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desc = "A high-visibility vest used in work zones. This one has a red cross!"
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icon_state = "hazard_w"
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||||
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||||
//Lawyer
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||||
/obj/item/clothing/suit/storage/toggle/lawyer/bluejacket
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||||
name = "blue suit jacket"
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||||
@@ -207,6 +222,16 @@
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icon_open = "ems_jacket_open"
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icon_closed = "ems_jacket_closed"
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||||
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/obj/item/clothing/suit/surgicalapron
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name = "surgical apron"
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||||
desc = "A sterile blue apron for performing surgery."
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||||
icon_state = "surgical"
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||||
blood_overlay_type = "armor"
|
||||
body_parts_covered = UPPER_TORSO|LOWER_TORSO
|
||||
allowed = list(/obj/item/stack/medical, /obj/item/weapon/reagent_containers/dropper, /obj/item/weapon/reagent_containers/hypospray, /obj/item/weapon/reagent_containers/syringe, \
|
||||
/obj/item/device/healthanalyzer, /obj/item/device/flashlight, /obj/item/device/radio, /obj/item/weapon/tank/emergency_oxygen,/obj/item/weapon/scalpel,/obj/item/weapon/retractor,/obj/item/weapon/hemostat, \
|
||||
/obj/item/weapon/cautery,/obj/item/weapon/bonegel,/obj/item/weapon/FixOVein)
|
||||
|
||||
//Mime
|
||||
/obj/item/clothing/suit/suspenders
|
||||
name = "suspenders"
|
||||
|
||||
168
code/modules/clothing/suits/solgov.dm
Normal file
168
code/modules/clothing/suits/solgov.dm
Normal file
@@ -0,0 +1,168 @@
|
||||
//SolGov Uniform Suits
|
||||
|
||||
//Service
|
||||
|
||||
/obj/item/clothing/suit/storage/service
|
||||
name = "service jacket"
|
||||
desc = "A uniform service jacket, plain and undecorated."
|
||||
icon_state = "blackservice"
|
||||
item_state_slots = list(slot_r_hand_str = "suit_black", slot_l_hand_str = "suit_black")
|
||||
body_parts_covered = UPPER_TORSO|ARMS
|
||||
armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 0, rad = 0)
|
||||
siemens_coefficient = 0.9
|
||||
allowed = list(/obj/item/weapon/tank/emergency_oxygen,/obj/item/device/flashlight,/obj/item/weapon/pen,/obj/item/clothing/head/soft,/obj/item/clothing/head/beret,/obj/item/weapon/storage/fancy/cigarettes,/obj/item/weapon/flame/lighter,/obj/item/device/taperecorder,/obj/item/device/analyzer,/obj/item/device/radio,/obj/item/taperoll)
|
||||
|
||||
/obj/item/clothing/suit/storage/service/expeditionary
|
||||
name = "expeditionary jacket"
|
||||
desc = "A uniform service jacket belonging to the SCG Expeditionary Corps. It has silver buttons."
|
||||
icon_state = "blackservice_crew"
|
||||
|
||||
/obj/item/clothing/suit/storage/service/expeditionary/medical
|
||||
name = "expeditionary medical jacket"
|
||||
desc = "A uniform service jacket belonging to the SCG Expeditionary Corps. It has silver buttons and blue trim."
|
||||
icon_state = "blackservice_med"
|
||||
|
||||
/obj/item/clothing/suit/storage/service/expeditionary/medical/command
|
||||
name = "expeditionary medical command jacket"
|
||||
desc = "A uniform service jacket belonging to the SCG Expeditionary Corps. It has gold buttons and blue trim."
|
||||
icon_state = "blackservice_medcom"
|
||||
|
||||
/obj/item/clothing/suit/storage/service/expeditionary/engineering
|
||||
name = "expeditionary engineering jacket"
|
||||
desc = "A uniform service jacket belonging to the SCG Expeditionary Corps. It has silver buttons and orange trim."
|
||||
icon_state = "blackservice_eng"
|
||||
|
||||
/obj/item/clothing/suit/storage/service/expeditionary/engineering/command
|
||||
name = "expeditionary engineering command jacket"
|
||||
desc = "A uniform service jacket belonging to the SCG Expeditionary Corps. It has gold buttons and orange trim."
|
||||
icon_state = "blackservice_engcom"
|
||||
|
||||
/obj/item/clothing/suit/storage/service/expeditionary/supply
|
||||
name = "expeditionary supply jacket"
|
||||
desc = "A uniform service jacket belonging to the SCG Expeditionary Corps. It has silver buttons and brown trim."
|
||||
icon_state = "blackservice_sup"
|
||||
|
||||
/obj/item/clothing/suit/storage/service/expeditionary/security
|
||||
name = "expeditionary security jacket"
|
||||
desc = "A uniform service jacket belonging to the SCG Expeditionary Corps. It has silver buttons and red trim."
|
||||
icon_state = "blackservice_sec"
|
||||
|
||||
/obj/item/clothing/suit/storage/service/expeditionary/security/command
|
||||
name = "expeditionary security command jacket"
|
||||
desc = "A uniform service jacket belonging to the SCG Expeditionary Corps. It has gold buttons and red trim."
|
||||
icon_state = "blackservice_seccom"
|
||||
|
||||
/obj/item/clothing/suit/storage/service/expeditionary/command
|
||||
name = "expeditionary command jacket"
|
||||
desc = "A uniform service jacket belonging to the SCG Expeditionary Corps. It has gold buttons and gold trim."
|
||||
icon_state = "blackservice_com"
|
||||
|
||||
/obj/item/clothing/suit/storage/service/marine
|
||||
name = "marine coat"
|
||||
desc = "An SCG Marine Corps service coat. Green and undecorated."
|
||||
icon_state = "greenservice"
|
||||
item_state_slots = list(slot_r_hand_str = "suit_olive", slot_l_hand_str = "suit_olive")
|
||||
|
||||
/obj/item/clothing/suit/storage/service/marine/medical
|
||||
name = "marine medical jacket"
|
||||
desc = "An SCG Marine Corps service coat. This one has blue markings."
|
||||
icon_state = "greenservice_med"
|
||||
|
||||
/obj/item/clothing/suit/storage/service/marine/medical/command
|
||||
name = "marine medical command jacket"
|
||||
desc = "An SCG Marine Corps service coat. This one has blue and gold markings."
|
||||
icon_state = "greenservice_medcom"
|
||||
|
||||
/obj/item/clothing/suit/storage/service/marine/engineering
|
||||
name = "marine engineering jacket"
|
||||
desc = "An SCG Marine Corps service coat. This one has orange markings."
|
||||
icon_state = "greenservice_eng"
|
||||
|
||||
/obj/item/clothing/suit/storage/service/marine/engineering/command
|
||||
name = "marine engineering command jacket"
|
||||
desc = "An SCG Marine Corps service coat. This one has orange and gold markings."
|
||||
icon_state = "greenservice_engcom"
|
||||
|
||||
/obj/item/clothing/suit/storage/service/marine/supply
|
||||
name = "marine supply jacket"
|
||||
desc = "An SCG Marine Corps service coat. This one has brown markings."
|
||||
icon_state = "greenservice_sup"
|
||||
|
||||
/obj/item/clothing/suit/storage/service/marine/security
|
||||
name = "marine security jacket"
|
||||
desc = "An SCG Marine Corps service coat. This one has red markings."
|
||||
icon_state = "greenservice_sec"
|
||||
|
||||
/obj/item/clothing/suit/storage/service/marine/security/command
|
||||
name = "marine security command jacket"
|
||||
desc = "An SCG Marine Corps service coat. This one has red and gold markings."
|
||||
icon_state = "greenservice_seccom"
|
||||
|
||||
/obj/item/clothing/suit/storage/service/marine/command
|
||||
name = "marine command jacket"
|
||||
desc = "An SCG Marine Corps service coat. This one has gold markings."
|
||||
icon_state = "greenservice_com"
|
||||
|
||||
//Dress
|
||||
|
||||
/obj/item/clothing/suit/dress
|
||||
name = "dress jacket"
|
||||
desc = "A uniform dress jacket, fancy."
|
||||
icon_state = "greydress"
|
||||
body_parts_covered = UPPER_TORSO|ARMS
|
||||
armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 0, rad = 0)
|
||||
siemens_coefficient = 0.9
|
||||
allowed = list(/obj/item/weapon/tank/emergency_oxygen,/obj/item/device/flashlight,/obj/item/clothing/head/soft,/obj/item/clothing/head/beret,/obj/item/device/radio,/obj/item/weapon/pen)
|
||||
|
||||
/obj/item/clothing/suit/dress/expedition
|
||||
name = "expeditionary dress jacket"
|
||||
desc = "A silver and grey dress jacket belonging to the SCG Expeditionary Corps. Fashionable, for the 25th century at least."
|
||||
icon_state = "greydress"
|
||||
|
||||
/obj/item/clothing/suit/dress/expedition/command
|
||||
name = "expeditionary command dress jacket"
|
||||
desc = "A gold and grey dress jacket belonging to the SCG Expeditionary Corps. The height of fashion."
|
||||
icon_state = "greydress_com"
|
||||
|
||||
/obj/item/clothing/suit/storage/toggle/dress
|
||||
name = "clasped dress jacket"
|
||||
desc = "A uniform dress jacket with gold toggles."
|
||||
icon_state = "whitedress"
|
||||
item_state = "labcoat"
|
||||
icon_open = "whitedress_open"
|
||||
icon_closed = "whitedress"
|
||||
blood_overlay_type = "coat"
|
||||
|
||||
/obj/item/clothing/suit/storage/toggle/dress/fleet
|
||||
name = "fleet dress jacket"
|
||||
desc = "A crisp white SCG Fleet dress jacket with blue and gold accents. Don't get near pasta sauce or vox."
|
||||
|
||||
/obj/item/clothing/suit/storage/toggle/dress/fleet/command
|
||||
name = "expeditionary command dress jacket"
|
||||
desc = "A crisp white SCG Fleet dress jacket dripping with gold accents. So bright it's blinding."
|
||||
icon_state = "whitedress_com"
|
||||
item_state = "labcoat"
|
||||
icon_open = "whitedress_com_open"
|
||||
icon_closed = "whitedress_com"
|
||||
blood_overlay_type = "coat"
|
||||
|
||||
/obj/item/clothing/suit/dress/marine
|
||||
name = "marine dress jacket"
|
||||
desc = "A tailored black SCG Marine Corps dress jacket with red trim. So sexy it hurts."
|
||||
icon_state = "blackdress"
|
||||
item_state_slots = list(slot_r_hand_str = "suit_black", slot_l_hand_str = "suit_black")
|
||||
|
||||
/obj/item/clothing/suit/dress/marine/command
|
||||
name = "marine command dress jacket"
|
||||
desc = "A tailored black SCG Marine Corps dress jacket with gold trim. Smells like ceremony."
|
||||
icon_state = "blackdress_com"
|
||||
//Misc
|
||||
|
||||
/obj/item/clothing/suit/storage/toggle/marshal_jacket
|
||||
name = "colonial marshal jacket"
|
||||
desc = "A black synthleather jacket. The word 'MARSHAL' is stenciled onto the back in gold lettering."
|
||||
icon_state = "marshal_jacket"
|
||||
item_state_slots = list(slot_r_hand_str = "suit_black", slot_l_hand_str = "suit_black")
|
||||
icon_open = "marshal_jacket_open"
|
||||
icon_closed = "marshal_jacket"
|
||||
body_parts_covered = UPPER_TORSO|ARMS
|
||||
Reference in New Issue
Block a user