From c63cd3e652979fb30454f70ddebe0fb7819f6405 Mon Sep 17 00:00:00 2001 From: MistakeNot4892 Date: Tue, 24 Jan 2023 22:07:56 +1100 Subject: [PATCH] Drake spit is no longer a hard stun against humans. --- .../subtypes/animal/sif/grafadreka/grafadreka_misc.dm | 8 ++++++++ 1 file changed, 8 insertions(+) diff --git a/code/modules/mob/living/simple_mob/subtypes/animal/sif/grafadreka/grafadreka_misc.dm b/code/modules/mob/living/simple_mob/subtypes/animal/sif/grafadreka/grafadreka_misc.dm index 1269b7df9c..0b6668009e 100644 --- a/code/modules/mob/living/simple_mob/subtypes/animal/sif/grafadreka/grafadreka_misc.dm +++ b/code/modules/mob/living/simple_mob/subtypes/animal/sif/grafadreka/grafadreka_misc.dm @@ -92,6 +92,14 @@ Field studies suggest analytical abilities on par with some species of cepholapo eyeblur = 5 fire_sound = 'sound/effects/splat.ogg' +/obj/item/projectile/drake_spit/on_hit(atom/target, blocked, def_zone) + // Stun is needed to effectively hunt simplemobs, but it's OP against humans. + if(ishuman(target)) + stun = 0 + weaken = 0 + var/mob/living/carbon/human/victim = target + victim.AdjustConfused(3) + . = ..() /obj/item/projectile/drake_spit/weak stun = 0