mirror of
https://github.com/PolarisSS13/Polaris.git
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Merge remote-tracking branch 'upstream/dev' into 150702-MoneyMoneyMoney
Conflicts: code/__defines/mobs.dm code/game/jobs/job/civilian.dm code/game/jobs/job_controller.dm
This commit is contained in:
@@ -302,7 +302,11 @@ datum/admins/proc/DB_ban_unban_by_id(var/id)
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output += "<option value='[j]'>[j]</option>"
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for(var/j in nonhuman_positions)
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output += "<option value='[j]'>[j]</option>"
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for(var/j in list("traitor","changeling","operative","revolutionary","cultist","wizard"))
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var/list/bantypes = list("traitor","changeling","operative","revolutionary","cultist","wizard") //For legacy bans.
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for(var/antag_type in all_antag_types) // Grab other bans.
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var/datum/antagonist/antag = all_antag_types[antag_type]
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bantypes |= antag.bantype
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for(var/j in bantypes)
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output += "<option value='[j]'>[j]</option>"
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output += "</select></td></tr></table>"
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output += "<b>Reason:<br></b><textarea name='dbbanreason' cols='50'></textarea><br>"
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@@ -23,7 +23,7 @@
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/proc/ToRban_update()
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spawn(0)
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log_misc("Downloading updated ToR data...")
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var/http[] = world.Export("http://exitlist.torproject.org/exit-addresses")
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var/http[] = world.Export("https://check.torproject.org/exit-addresses")
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var/list/rawlist = file2list(http["CONTENT"])
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if(rawlist.len)
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@@ -1097,7 +1097,7 @@ proc/admin_notice(var/message, var/rights)
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else
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new chosen(usr.loc)
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log_admin("[key_name(usr)] spawned [chosen] at ([usr.x],[usr.y],[usr.z])")
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log_and_message_admins("spawned [chosen] at ([usr.x],[usr.y],[usr.z])")
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feedback_add_details("admin_verb","SA") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
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@@ -83,10 +83,13 @@ var/list/admin_verbs_admin = list(
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/client/proc/allow_character_respawn, /* Allows a ghost to respawn */
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/client/proc/event_manager_panel,
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/client/proc/empty_ai_core_toggle_latejoin,
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/client/proc/empty_ai_core_toggle_latejoin,
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/client/proc/aooc,
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/client/proc/change_human_appearance_admin, /* Allows an admin to change the basic appearance of human-based mobs */
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/client/proc/change_human_appearance_self, /* Allows the human-based mob itself change its basic appearance */
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/client/proc/change_security_level
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/client/proc/change_security_level,
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/client/proc/view_chemical_reaction_logs,
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/client/proc/makePAI
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)
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var/list/admin_verbs_ban = list(
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/client/proc/unban_panel,
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@@ -1,147 +1,147 @@
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//This stuff was originally intended to be integrated into the ban-system I was working on
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//but it's safe to say that'll never be finished. So I've merged it into the current player panel.
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//enjoy ~Carn
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/*
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#define NOTESFILE "data/player_notes.sav" //where the player notes are saved
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datum/admins/proc/notes_show(var/ckey)
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usr << browse("<head><title>Player Notes</title></head><body>[notes_gethtml(ckey)]</body>","window=player_notes;size=700x400")
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datum/admins/proc/notes_gethtml(var/ckey)
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var/savefile/notesfile = new(NOTESFILE)
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if(!notesfile) return "<font color='red'>Error: Cannot access [NOTESFILE]</font>"
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if(ckey)
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. = "<b>Notes for <a href='?src=\ref[src];notes=show'>[ckey]</a>:</b> <a href='?src=\ref[src];notes=add;ckey=[ckey]'>\[+\]</a> <a href='?src=\ref[src];notes=remove;ckey=[ckey]'>\[-\]</a><br>"
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notesfile.cd = "/[ckey]"
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var/index = 1
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while( !notesfile.eof )
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var/note
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notesfile >> note
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. += "[note] <a href='?src=\ref[src];notes=remove;ckey=[ckey];from=[index]'>\[-\]</a><br>"
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index++
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else
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. = "<b>All Notes:</b> <a href='?src=\ref[src];notes=add'>\[+\]</a> <a href='?src=\ref[src];notes=remove'>\[-\]</a><br>"
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notesfile.cd = "/"
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for(var/dir in notesfile.dir)
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. += "<a href='?src=\ref[src];notes=show;ckey=[dir]'>[dir]</a><br>"
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return
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//handles removing entries from the buffer, or removing the entire directory if no start_index is given
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/proc/notes_remove(var/ckey, var/start_index, var/end_index)
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var/savefile/notesfile = new(NOTESFILE)
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if(!notesfile) return
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if(!ckey)
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notesfile.cd = "/"
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ckey = ckey(input(usr,"Who would you like to remove notes for?","Enter a ckey",null) as null|anything in notesfile.dir)
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if(!ckey) return
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if(start_index)
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notesfile.cd = "/[ckey]"
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var/list/noteslist = list()
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if(!end_index) end_index = start_index
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var/index = 0
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while( !notesfile.eof )
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index++
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var/temp
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notesfile >> temp
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if( (start_index <= index) && (index <= end_index) )
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continue
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noteslist += temp
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notesfile.eof = -2 //Move to the start of the buffer and then erase.
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for( var/note in noteslist )
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notesfile << note
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else
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notesfile.cd = "/"
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if(alert(usr,"Are you sure you want to remove all their notes?","Confirmation","No","Yes - Remove all notes") == "Yes - Remove all notes")
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notesfile.dir.Remove(ckey)
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return
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#undef NOTESFILE
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*/
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//Hijacking this file for BS12 playernotes functions. I like this ^ one systemm alright, but converting sounds too bothersome~ Chinsky.
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//This stuff was originally intended to be integrated into the ban-system I was working on
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//but it's safe to say that'll never be finished. So I've merged it into the current player panel.
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//enjoy ~Carn
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/*
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#define NOTESFILE "data/player_notes.sav" //where the player notes are saved
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datum/admins/proc/notes_show(var/ckey)
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usr << browse("<head><title>Player Notes</title></head><body>[notes_gethtml(ckey)]</body>","window=player_notes;size=700x400")
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datum/admins/proc/notes_gethtml(var/ckey)
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var/savefile/notesfile = new(NOTESFILE)
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if(!notesfile) return "<font color='red'>Error: Cannot access [NOTESFILE]</font>"
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if(ckey)
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. = "<b>Notes for <a href='?src=\ref[src];notes=show'>[ckey]</a>:</b> <a href='?src=\ref[src];notes=add;ckey=[ckey]'>\[+\]</a> <a href='?src=\ref[src];notes=remove;ckey=[ckey]'>\[-\]</a><br>"
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notesfile.cd = "/[ckey]"
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var/index = 1
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while( !notesfile.eof )
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var/note
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notesfile >> note
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. += "[note] <a href='?src=\ref[src];notes=remove;ckey=[ckey];from=[index]'>\[-\]</a><br>"
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index++
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else
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. = "<b>All Notes:</b> <a href='?src=\ref[src];notes=add'>\[+\]</a> <a href='?src=\ref[src];notes=remove'>\[-\]</a><br>"
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notesfile.cd = "/"
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for(var/dir in notesfile.dir)
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. += "<a href='?src=\ref[src];notes=show;ckey=[dir]'>[dir]</a><br>"
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return
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//handles removing entries from the buffer, or removing the entire directory if no start_index is given
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/proc/notes_remove(var/ckey, var/start_index, var/end_index)
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var/savefile/notesfile = new(NOTESFILE)
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if(!notesfile) return
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if(!ckey)
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notesfile.cd = "/"
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ckey = ckey(input(usr,"Who would you like to remove notes for?","Enter a ckey",null) as null|anything in notesfile.dir)
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if(!ckey) return
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if(start_index)
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notesfile.cd = "/[ckey]"
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var/list/noteslist = list()
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if(!end_index) end_index = start_index
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var/index = 0
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while( !notesfile.eof )
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index++
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var/temp
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notesfile >> temp
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if( (start_index <= index) && (index <= end_index) )
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continue
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noteslist += temp
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notesfile.eof = -2 //Move to the start of the buffer and then erase.
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for( var/note in noteslist )
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notesfile << note
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else
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notesfile.cd = "/"
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if(alert(usr,"Are you sure you want to remove all their notes?","Confirmation","No","Yes - Remove all notes") == "Yes - Remove all notes")
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notesfile.dir.Remove(ckey)
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return
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#undef NOTESFILE
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*/
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//Hijacking this file for BS12 playernotes functions. I like this ^ one systemm alright, but converting sounds too bothersome~ Chinsky.
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/proc/notes_add(var/key, var/note, var/mob/user)
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if (!key || !note)
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return
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//Loading list of notes for this key
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var/savefile/info = new("data/player_saves/[copytext(key, 1, 2)]/[key]/info.sav")
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var/list/infos
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info >> infos
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if(!infos) infos = list()
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//Overly complex timestamp creation
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var/modifyer = "th"
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switch(time2text(world.timeofday, "DD"))
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if("01","21","31")
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modifyer = "st"
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if("02","22",)
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modifyer = "nd"
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if("03","23")
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modifyer = "rd"
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var/day_string = "[time2text(world.timeofday, "DD")][modifyer]"
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if(copytext(day_string,1,2) == "0")
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day_string = copytext(day_string,2)
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var/full_date = time2text(world.timeofday, "DDD, Month DD of YYYY")
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var/day_loc = findtext(full_date, time2text(world.timeofday, "DD"))
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var/datum/player_info/P = new
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if (!key || !note)
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return
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//Loading list of notes for this key
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var/savefile/info = new("data/player_saves/[copytext(key, 1, 2)]/[key]/info.sav")
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var/list/infos
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info >> infos
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if(!infos) infos = list()
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//Overly complex timestamp creation
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var/modifyer = "th"
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switch(time2text(world.timeofday, "DD"))
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if("01","21","31")
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modifyer = "st"
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if("02","22",)
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modifyer = "nd"
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if("03","23")
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modifyer = "rd"
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var/day_string = "[time2text(world.timeofday, "DD")][modifyer]"
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if(copytext(day_string,1,2) == "0")
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day_string = copytext(day_string,2)
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var/full_date = time2text(world.timeofday, "DDD, Month DD of YYYY")
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var/day_loc = findtext(full_date, time2text(world.timeofday, "DD"))
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var/datum/player_info/P = new
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if (user)
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P.author = user.key
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P.rank = user.client.holder.rank
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else
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P.author = "Adminbot"
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P.rank = "Friendly Robot"
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P.content = note
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P.timestamp = "[copytext(full_date,1,day_loc)][day_string][copytext(full_date,day_loc+2)]"
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infos += P
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info << infos
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else
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P.author = "Adminbot"
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P.rank = "Friendly Robot"
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P.content = note
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P.timestamp = "[copytext(full_date,1,day_loc)][day_string][copytext(full_date,day_loc+2)]"
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infos += P
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info << infos
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message_admins("\blue [key_name_admin(user)] has edited [key]'s notes.")
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log_admin("[key_name(user)] has edited [key]'s notes.")
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qdel(info)
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//Updating list of keys with notes on them
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var/savefile/note_list = new("data/player_notes.sav")
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var/list/note_keys
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note_list >> note_keys
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if(!note_keys) note_keys = list()
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if(!note_keys.Find(key)) note_keys += key
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note_list << note_keys
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qdel(note_list)
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|
||||
|
||||
/proc/notes_del(var/key, var/index)
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var/savefile/info = new("data/player_saves/[copytext(key, 1, 2)]/[key]/info.sav")
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||||
var/list/infos
|
||||
info >> infos
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||||
if(!infos || infos.len < index) return
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||||
|
||||
var/datum/player_info/item = infos[index]
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infos.Remove(item)
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info << infos
|
||||
|
||||
message_admins("\blue [key_name_admin(usr)] deleted one of [key]'s notes.")
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log_admin("[key_name(usr)] deleted one of [key]'s notes.")
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||||
|
||||
qdel(info)
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||||
|
||||
/proc/show_player_info_irc(var/key as text)
|
||||
var/dat = " Info on [key]%0D%0A"
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var/savefile/info = new("data/player_saves/[copytext(key, 1, 2)]/[key]/info.sav")
|
||||
var/list/infos
|
||||
info >> infos
|
||||
if(!infos)
|
||||
dat = "No information found on the given key."
|
||||
else
|
||||
for(var/datum/player_info/I in infos)
|
||||
dat += "[I.content]%0D%0Aby [I.author] ([I.rank]) on [I.timestamp]%0D%0A%0D%0A"
|
||||
|
||||
return dat
|
||||
|
||||
qdel(info)
|
||||
|
||||
//Updating list of keys with notes on them
|
||||
var/savefile/note_list = new("data/player_notes.sav")
|
||||
var/list/note_keys
|
||||
note_list >> note_keys
|
||||
if(!note_keys) note_keys = list()
|
||||
if(!note_keys.Find(key)) note_keys += key
|
||||
note_list << note_keys
|
||||
qdel(note_list)
|
||||
|
||||
|
||||
/proc/notes_del(var/key, var/index)
|
||||
var/savefile/info = new("data/player_saves/[copytext(key, 1, 2)]/[key]/info.sav")
|
||||
var/list/infos
|
||||
info >> infos
|
||||
if(!infos || infos.len < index) return
|
||||
|
||||
var/datum/player_info/item = infos[index]
|
||||
infos.Remove(item)
|
||||
info << infos
|
||||
|
||||
message_admins("\blue [key_name_admin(usr)] deleted one of [key]'s notes.")
|
||||
log_admin("[key_name(usr)] deleted one of [key]'s notes.")
|
||||
|
||||
qdel(info)
|
||||
|
||||
/proc/show_player_info_irc(var/key as text)
|
||||
var/dat = " Info on [key]\n"
|
||||
var/savefile/info = new("data/player_saves/[copytext(key, 1, 2)]/[key]/info.sav")
|
||||
var/list/infos
|
||||
info >> infos
|
||||
if(!infos)
|
||||
dat = "No information found on the given key."
|
||||
else
|
||||
for(var/datum/player_info/I in infos)
|
||||
dat += "[I.content]\nby [I.author] ([I.rank]) on [I.timestamp]\n\n"
|
||||
|
||||
return list2params(list(dat))
|
||||
|
||||
@@ -358,7 +358,7 @@
|
||||
dat += "<td>NA</td>"
|
||||
|
||||
|
||||
dat += {"<td>[(M.client ? "[M.client]" : "No client")]</td>
|
||||
dat += {"<td>[M.key ? (M.client ? M.key : "[M.key] (DC)") : "No key"]</td>
|
||||
<td align=center><A HREF='?src=\ref[src];adminplayeropts=\ref[M]'>X</A></td>
|
||||
<td align=center><A href='?src=\ref[usr];priv_msg=\ref[M]'>PM</A></td>
|
||||
"}
|
||||
|
||||
@@ -574,7 +574,13 @@
|
||||
|
||||
//JOBBAN'S INNARDS
|
||||
else if(href_list["jobban3"])
|
||||
if(!check_rights(R_MOD,0) && !check_rights(R_ADMIN)) return
|
||||
if(!check_rights(R_MOD,0) && !check_rights(R_ADMIN,0))
|
||||
usr << "<span class='warning'>You do not have the appropriate permissions to add job bans!</span>"
|
||||
return
|
||||
|
||||
if(check_rights(R_MOD,0) && !check_rights(R_ADMIN,0) && !config.mods_can_job_tempban) // If mod and tempban disabled
|
||||
usr << "<span class='warning'>Mod jobbanning is disabled!</span>"
|
||||
return
|
||||
|
||||
var/mob/M = locate(href_list["jobban4"])
|
||||
if(!ismob(M))
|
||||
@@ -649,13 +655,18 @@
|
||||
if(notbannedlist.len) //at least 1 unbanned job exists in joblist so we have stuff to ban.
|
||||
switch(alert("Temporary Ban?",,"Yes","No", "Cancel"))
|
||||
if("Yes")
|
||||
if(!check_rights(R_MOD,0) && !check_rights(R_BAN)) return
|
||||
if(!check_rights(R_MOD,0) && !check_rights(R_BAN, 0))
|
||||
usr << "<span class='warning'> You Cannot issue temporary job-bans!</span>"
|
||||
return
|
||||
if(config.ban_legacy_system)
|
||||
usr << "\red Your server is using the legacy banning system, which does not support temporary job bans. Consider upgrading. Aborting ban."
|
||||
return
|
||||
var/mins = input(usr,"How long (in minutes)?","Ban time",1440) as num|null
|
||||
if(!mins)
|
||||
return
|
||||
if(check_rights(R_MOD, 0) && !check_rights(R_BAN, 0) && mins > config.mod_job_tempban_max)
|
||||
usr << "<span class='warning'> Moderators can only job tempban up to [config.mod_job_tempban_max] minutes!</span>"
|
||||
return
|
||||
var/reason = sanitize(input(usr,"Reason?","Please State Reason","") as text|null)
|
||||
if(!reason)
|
||||
return
|
||||
@@ -764,7 +775,13 @@
|
||||
DB_ban_unban(ckey(key), BANTYPE_JOB_PERMA, job)
|
||||
|
||||
else if(href_list["newban"])
|
||||
if(!check_rights(R_MOD,0) && !check_rights(R_BAN)) return
|
||||
if(!check_rights(R_MOD,0) && !check_rights(R_BAN, 0))
|
||||
usr << "<span class='warning'>You do not have the appropriate permissions to add bans!</span>"
|
||||
return
|
||||
|
||||
if(check_rights(R_MOD,0) && !check_rights(R_ADMIN, 0) && !config.mods_can_job_tempban) // If mod and tempban disabled
|
||||
usr << "<span class='warning'>Mod jobbanning is disabled!</span>"
|
||||
return
|
||||
|
||||
var/mob/M = locate(href_list["newban"])
|
||||
if(!ismob(M)) return
|
||||
@@ -776,6 +793,9 @@
|
||||
var/mins = input(usr,"How long (in minutes)?","Ban time",1440) as num|null
|
||||
if(!mins)
|
||||
return
|
||||
if(check_rights(R_MOD, 0) && !check_rights(R_BAN, 0) && mins > config.mod_tempban_max)
|
||||
usr << "<span class='warning'>Moderators can only job tempban up to [config.mod_tempban_max] minutes!</span>"
|
||||
return
|
||||
if(mins >= 525600) mins = 525599
|
||||
var/reason = sanitize(input(usr,"Reason?","reason","Griefer") as text|null)
|
||||
if(!reason)
|
||||
@@ -1314,7 +1334,7 @@
|
||||
src.owner << "You sent [input] to [L] via a secure channel."
|
||||
log_admin("[src.owner] replied to [key_name(L)]'s Centcomm message with the message [input].")
|
||||
message_admins("[src.owner] replied to [key_name(L)]'s Centcom message with: \"[input]\"")
|
||||
if(!L.isAI())
|
||||
if(!L.isMobAI())
|
||||
L << "<span class='info'>You hear something crackle in your headset for a moment before a voice speaks.</span>"
|
||||
L << "<span class='info'>Please stand by for a message from Central Command.</span>"
|
||||
L << "<span class='info'>Message as follows.</span>"
|
||||
@@ -1344,7 +1364,7 @@
|
||||
var/obj/item/fax = locate(href_list["AdminFaxView"])
|
||||
if (istype(fax, /obj/item/weapon/paper))
|
||||
var/obj/item/weapon/paper/P = fax
|
||||
P.show_content(usr)
|
||||
P.show_content(usr,1)
|
||||
else if (istype(fax, /obj/item/weapon/photo))
|
||||
var/obj/item/weapon/photo/H = fax
|
||||
H.show(usr)
|
||||
@@ -1631,18 +1651,7 @@
|
||||
var/mob/M = O
|
||||
M.real_name = obj_name
|
||||
|
||||
if (number == 1)
|
||||
log_admin("[key_name(usr)] created a [english_list(paths)]")
|
||||
for(var/path in paths)
|
||||
if(ispath(path, /mob))
|
||||
message_admins("[key_name_admin(usr)] created a [english_list(paths)]", 1)
|
||||
break
|
||||
else
|
||||
log_admin("[key_name(usr)] created [number]ea [english_list(paths)]")
|
||||
for(var/path in paths)
|
||||
if(ispath(path, /mob))
|
||||
message_admins("[key_name_admin(usr)] created [number]ea [english_list(paths)]", 1)
|
||||
break
|
||||
log_and_message_admins("created [number] [english_list(paths)]")
|
||||
return
|
||||
|
||||
else if(href_list["secretsfun"])
|
||||
|
||||
@@ -42,6 +42,12 @@
|
||||
icon = 'icons/misc/buildmode.dmi'
|
||||
var/obj/effect/bmode/buildholder/master = null
|
||||
|
||||
/obj/effect/bmode/Destroy()
|
||||
if(master && master.cl)
|
||||
master.cl.screen -= src
|
||||
master = null
|
||||
return ..()
|
||||
|
||||
/obj/effect/bmode/builddir
|
||||
icon_state = "build"
|
||||
screen_loc = "NORTH,WEST"
|
||||
@@ -117,6 +123,19 @@
|
||||
var/obj/effect/bmode/buildquit/buildquit = null
|
||||
var/atom/movable/throw_atom = null
|
||||
|
||||
/obj/effect/bmode/buildholder/Destroy()
|
||||
qdel(builddir)
|
||||
builddir = null
|
||||
qdel(buildhelp)
|
||||
buildhelp = null
|
||||
qdel(buildmode)
|
||||
buildmode = null
|
||||
qdel(buildquit)
|
||||
buildquit = null
|
||||
throw_atom = null
|
||||
cl = null
|
||||
return ..()
|
||||
|
||||
/obj/effect/bmode/buildmode
|
||||
icon_state = "buildmode1"
|
||||
screen_loc = "NORTH,WEST+2"
|
||||
|
||||
@@ -21,7 +21,7 @@
|
||||
var/stafftype = uppertext(holder.rank)
|
||||
|
||||
msg = sanitize(msg)
|
||||
log_admin("[key_name(src)] : [msg]")
|
||||
log_admin("DSAY: [key_name(src)] : [msg]")
|
||||
|
||||
if (!msg)
|
||||
return
|
||||
|
||||
@@ -64,6 +64,28 @@ But you can call procs that are of type /mob/living/carbon/human/proc/ for that
|
||||
|
||||
var/procname = input("Proc path, eg: /proc/fake_blood","Path:", null) as text|null
|
||||
if(!procname) return
|
||||
|
||||
if(targetselected)
|
||||
if(!target)
|
||||
usr << "<span class='danger'>Your target no longer exists.</span>"
|
||||
return
|
||||
if(!hascall(target,procname))
|
||||
usr << "<font color='red'>Error: callproc(): target has no such call [procname].</font>"
|
||||
return
|
||||
else
|
||||
if(copytext(procname, 1, 7) == "/proc/")
|
||||
// nothing
|
||||
else if(copytext(procname, 1, 6) == "proc/")
|
||||
procname = "/[procname]"
|
||||
else if(copytext(procname, 1, 2) == "/")
|
||||
procname = "/proc[procname]"
|
||||
else
|
||||
procname = "/proc/[procname]"
|
||||
// Procs have the strange property that text2path will return non-null, but ispath() will return false.
|
||||
var/path = text2path(procname)
|
||||
if(!path || ispath(path))
|
||||
usr << "<span class='danger'>Invalid proc [procname]</span>"
|
||||
return
|
||||
|
||||
var/argnum = input("Number of arguments","Number:",0) as num|null
|
||||
if(!argnum && (argnum!=0)) return
|
||||
@@ -117,13 +139,9 @@ But you can call procs that are of type /mob/living/carbon/human/proc/ for that
|
||||
if(!target)
|
||||
usr << "<font color='red'>Error: callproc(): owner of proc no longer exists.</font>"
|
||||
return
|
||||
if(!hascall(target,procname))
|
||||
usr << "<font color='red'>Error: callproc(): target has no such call [procname].</font>"
|
||||
return
|
||||
log_admin("[key_name(src)] called [target]'s [procname]() with [lst.len ? "the arguments [list2params(lst)]":"no arguments"].")
|
||||
returnval = call(target,procname)(arglist(lst)) // Pass the lst as an argument list to the proc
|
||||
else
|
||||
//this currently has no hascall protection. wasn't able to get it working.
|
||||
log_admin("[key_name(src)] called [procname]() with [lst.len ? "the arguments [list2params(lst)]":"no arguments"].")
|
||||
returnval = call(procname)(arglist(lst)) // Pass the lst as an argument list to the proc
|
||||
|
||||
@@ -200,7 +218,7 @@ But you can call procs that are of type /mob/living/carbon/human/proc/ for that
|
||||
if(!choice)
|
||||
return 0
|
||||
if(!istype(choice, /mob/dead/observer))
|
||||
var/confirm = input("[choice.key] isn't ghosting right now. Are you sure you want to yank him out of them out of their body and place them in this pAI?", "Spawn pAI Confirmation", "No") in list("Yes", "No")
|
||||
var/confirm = input("[choice.key] isn't ghosting right now. Are you sure you want to yank them out of them out of their body and place them in this pAI?", "Spawn pAI Confirmation", "No") in list("Yes", "No")
|
||||
if(confirm != "Yes")
|
||||
return 0
|
||||
var/obj/item/device/paicard/card = new(T)
|
||||
|
||||
@@ -441,7 +441,7 @@ Traitors and the like can also be revived with the previous role mostly intact.
|
||||
|
||||
//Announces the character on all the systems, based on the record.
|
||||
if(!issilicon(new_character))//If they are not a cyborg/AI.
|
||||
if(!record_found&&new_character.mind.assigned_role!="MODE")//If there are no records for them. If they have a record, this info is already in there. MODE people are not announced anyway.
|
||||
if(!record_found && !player_is_antag(new_character.mind, only_offstation_roles = 1)) //If there are no records for them. If they have a record, this info is already in there. MODE people are not announced anyway.
|
||||
//Power to the user!
|
||||
if(alert(new_character,"Warning: No data core entry detected. Would you like to announce the arrival of this character by adding them to various databases, such as medical records?",,"No","Yes")=="Yes")
|
||||
data_core.manifest_inject(new_character)
|
||||
|
||||
@@ -52,4 +52,4 @@ var/const/commandos_possible = 6 //if more Commandos are needed in the future
|
||||
usr << "Looks like someone beat you to it."
|
||||
return
|
||||
|
||||
team.attempt_spawn(1)
|
||||
team.attempt_random_spawn()
|
||||
|
||||
@@ -33,7 +33,7 @@
|
||||
if( findtext(href,"<script",1,0) )
|
||||
world.log << "Attempted use of scripts within a topic call, by [src]"
|
||||
message_admins("Attempted use of scripts within a topic call, by [src]")
|
||||
//qdel(usr)
|
||||
//del(usr)
|
||||
return
|
||||
|
||||
//Admin PM
|
||||
@@ -112,7 +112,7 @@
|
||||
|
||||
if(!config.guests_allowed && IsGuestKey(key))
|
||||
alert(src,"This server doesn't allow guest accounts to play. Please go to http://www.byond.com/ and register for a key.","Guest","OK")
|
||||
qdel(src)
|
||||
del(src)
|
||||
return
|
||||
|
||||
// Change the way they should download resources.
|
||||
@@ -153,6 +153,13 @@
|
||||
add_admin_verbs()
|
||||
admin_memo_show()
|
||||
|
||||
// Forcibly enable hardware-accelerated graphics, as we need them for the lighting overlays.
|
||||
// (but turn them off first, since sometimes BYOND doesn't turn them on properly otherwise)
|
||||
spawn(5) // And wait a half-second, since it sounds like you can do this too fast.
|
||||
if(src)
|
||||
winset(src, null, "command=\".configure graphics-hwmode off\"")
|
||||
winset(src, null, "command=\".configure graphics-hwmode on\"")
|
||||
|
||||
log_client_to_db()
|
||||
|
||||
send_resources()
|
||||
|
||||
@@ -4,6 +4,7 @@ var/list/preferences_datums = list()
|
||||
|
||||
var/global/list/special_roles = list( //keep synced with the defines BE_* in setup.dm --rastaf
|
||||
//some autodetection here.
|
||||
// TODO: Update to new antagonist system.
|
||||
"traitor" = IS_MODE_COMPILED("traitor"), // 0
|
||||
"operative" = IS_MODE_COMPILED("nuclear"), // 1
|
||||
"changeling" = IS_MODE_COMPILED("changeling"), // 2
|
||||
@@ -74,7 +75,7 @@ datum/preferences
|
||||
var/b_eyes = 0 //Eye color
|
||||
var/species = "Human" //Species datum to use.
|
||||
var/species_preview //Used for the species selection window.
|
||||
var/language = "None" //Secondary language
|
||||
var/list/alternate_languages = list() //Secondary language(s)
|
||||
var/list/gear //Custom/fluff item loadout.
|
||||
|
||||
//Some faction information.
|
||||
@@ -84,7 +85,6 @@ datum/preferences
|
||||
var/religion = "None" //Religious association.
|
||||
|
||||
//Mob preview
|
||||
var/mob/living/carbon/human/dummy //the mannequin
|
||||
var/icon/preview_icon = null
|
||||
var/icon/preview_icon_front = null
|
||||
var/icon/preview_icon_side = null
|
||||
@@ -132,9 +132,12 @@ datum/preferences
|
||||
var/metadata = ""
|
||||
var/slot_name = ""
|
||||
|
||||
var/client/client = null
|
||||
|
||||
/datum/preferences/New(client/C)
|
||||
b_type = pick(4;"O-", 36;"O+", 3;"A-", 28;"A+", 1;"B-", 20;"B+", 1;"AB-", 5;"AB+")
|
||||
if(istype(C))
|
||||
client = C
|
||||
if(!IsGuestKey(C.key))
|
||||
load_path(C.ckey)
|
||||
if(load_preferences())
|
||||
@@ -307,7 +310,7 @@ datum/preferences
|
||||
dat += "(<a href='?_src_=prefs;preference=all;task=random'>®</A>)"
|
||||
dat += "<br>"
|
||||
dat += "Species: <a href='?src=\ref[user];preference=species;task=change'>[species]</a><br>"
|
||||
dat += "Secondary Language:<br><a href='byond://?src=\ref[user];preference=language;task=input'>[language]</a><br>"
|
||||
|
||||
dat += "Blood Type: <a href='byond://?src=\ref[user];preference=b_type;task=input'>[b_type]</a><br>"
|
||||
dat += "Skin Tone: <a href='?_src_=prefs;preference=s_tone;task=input'>[-s_tone + 35]/220<br></a>"
|
||||
//dat += "Skin pattern: <a href='byond://?src=\ref[user];preference=skin_style;task=input'>Adjust</a><br>"
|
||||
@@ -381,6 +384,25 @@ datum/preferences
|
||||
else
|
||||
dat += "<br><br>"
|
||||
|
||||
|
||||
dat += "<b>Languages</b><br>"
|
||||
var/datum/species/S = all_species[species]
|
||||
if(S.language)
|
||||
dat += "- [S.language]<br>"
|
||||
if(S.default_language && S.default_language != S.language)
|
||||
dat += "- [S.default_language]<br>"
|
||||
if(S.num_alternate_languages)
|
||||
if(alternate_languages.len)
|
||||
for(var/i = 1 to alternate_languages.len)
|
||||
var/lang = alternate_languages[i]
|
||||
dat += "- [lang] - <a href='byond://?src=\ref[user];preference=language;remove=[i]'>remove</a><br>"
|
||||
|
||||
if(alternate_languages.len < S.num_alternate_languages)
|
||||
dat += "- <a href='byond://?src=\ref[user];preference=language;add=1'>add</a> ([S.num_alternate_languages - alternate_languages.len] remaining)<br>"
|
||||
else
|
||||
dat += "- [species] cannot choose secondary languages.<br>"
|
||||
dat += "<br><br>"
|
||||
|
||||
var/list/undies = gender == MALE ? underwear_m : underwear_f
|
||||
|
||||
dat += "Underwear: <a href ='?_src_=prefs;preference=underwear;task=input'><b>[get_key_by_value(undies,underwear)]</b></a><br>"
|
||||
@@ -1126,6 +1148,32 @@ datum/preferences
|
||||
if(gear_name == choice)
|
||||
gear -= gear_name
|
||||
break
|
||||
else if(href_list["preference"] == "language")
|
||||
if(href_list["remove"])
|
||||
var/index = text2num(href_list["remove"])
|
||||
alternate_languages.Cut(index, index+1)
|
||||
if(href_list["add"])
|
||||
var/datum/species/S = all_species[species]
|
||||
if(alternate_languages.len >= S.num_alternate_languages)
|
||||
alert(user, "You have already selected the maximum number of alternate languages for this species!")
|
||||
else
|
||||
var/list/available_languages = S.secondary_langs.Copy()
|
||||
for(var/L in all_languages)
|
||||
var/datum/language/lang = all_languages[L]
|
||||
if(!(lang.flags & RESTRICTED) && (!config.usealienwhitelist || is_alien_whitelisted(user, L) || !(lang.flags & WHITELISTED)))
|
||||
available_languages |= L
|
||||
|
||||
// make sure we don't let them waste slots on the default languages
|
||||
available_languages -= S.language
|
||||
available_languages -= S.default_language
|
||||
available_languages -= alternate_languages
|
||||
|
||||
if(!available_languages.len)
|
||||
alert(user, "There are no additional languages available to select.")
|
||||
else
|
||||
var/new_lang = input("Select an additional language", "Character Generation", null) as null|anything in available_languages
|
||||
if(new_lang)
|
||||
alternate_languages |= new_lang
|
||||
|
||||
switch(href_list["task"])
|
||||
if("change")
|
||||
@@ -1135,6 +1183,7 @@ datum/preferences
|
||||
if(!choice) return
|
||||
species_preview = choice
|
||||
SetSpecies(user)
|
||||
alternate_languages = list() // Reset their alternate languages. Todo: attempt to just fix it instead?
|
||||
|
||||
if("random")
|
||||
switch(href_list["preference"])
|
||||
@@ -1243,29 +1292,6 @@ datum/preferences
|
||||
|
||||
s_tone = 0
|
||||
|
||||
if("language")
|
||||
var/languages_available
|
||||
var/list/new_languages = list("None")
|
||||
var/datum/species/S = all_species[species]
|
||||
|
||||
if(config.usealienwhitelist)
|
||||
for(var/L in all_languages)
|
||||
var/datum/language/lang = all_languages[L]
|
||||
if((!(lang.flags & RESTRICTED)) && (is_alien_whitelisted(user, L)||(!( lang.flags & WHITELISTED ))||(S && (L in S.secondary_langs))))
|
||||
new_languages += lang
|
||||
|
||||
languages_available = 1
|
||||
|
||||
if(!(languages_available))
|
||||
alert(user, "There are not currently any available secondary languages.")
|
||||
else
|
||||
for(var/L in all_languages)
|
||||
var/datum/language/lang = all_languages[L]
|
||||
if(!(lang.flags & RESTRICTED))
|
||||
new_languages += lang.name
|
||||
|
||||
language = input("Please select a secondary language", "Character Generation", null) in new_languages
|
||||
|
||||
if("metadata")
|
||||
var/new_metadata = input(user, "Enter any information you'd like others to see, such as Roleplay-preferences:", "Game Preference" , metadata) as message|null
|
||||
if(new_metadata)
|
||||
@@ -1640,18 +1666,30 @@ datum/preferences
|
||||
character.gen_record = gen_record
|
||||
character.exploit_record = exploit_record
|
||||
|
||||
character.change_gender(gender)
|
||||
character.gender = gender
|
||||
character.age = age
|
||||
character.b_type = b_type
|
||||
|
||||
character.change_eye_color(r_eyes,g_eyes,b_eyes)
|
||||
character.change_hair_color(r_hair,g_hair,b_hair)
|
||||
character.change_facial_hair_color(r_facial,g_facial,b_facial)
|
||||
character.change_skin_color(r_skin,g_skin,b_skin)
|
||||
character.change_skin_tone(s_tone)
|
||||
character.r_eyes = r_eyes
|
||||
character.g_eyes = g_eyes
|
||||
character.b_eyes = b_eyes
|
||||
|
||||
character.change_hair(h_style)
|
||||
character.change_facial_hair(f_style)
|
||||
character.r_hair = r_hair
|
||||
character.g_hair = g_hair
|
||||
character.b_hair = b_hair
|
||||
|
||||
character.r_facial = r_facial
|
||||
character.g_facial = g_facial
|
||||
character.b_facial = b_facial
|
||||
|
||||
character.r_skin = r_skin
|
||||
character.g_skin = g_skin
|
||||
character.b_skin = b_skin
|
||||
|
||||
character.s_tone = s_tone
|
||||
|
||||
character.h_style = h_style
|
||||
character.f_style = f_style
|
||||
|
||||
character.home_system = home_system
|
||||
character.citizenship = citizenship
|
||||
|
||||
@@ -279,7 +279,7 @@ var/global/list/gear_datums = list()
|
||||
|
||||
/datum/gear/scanning_goggles
|
||||
display_name = "scanning goggles"
|
||||
path = /obj/item/clothing/glasses/science/scanners
|
||||
path = /obj/item/clothing/glasses/regular/scanners
|
||||
cost = 1
|
||||
slot = slot_glasses
|
||||
|
||||
|
||||
@@ -107,9 +107,30 @@
|
||||
S["gender"] >> gender
|
||||
S["age"] >> age
|
||||
S["species"] >> species
|
||||
S["language"] >> language
|
||||
S["spawnpoint"] >> spawnpoint
|
||||
|
||||
S["language"] >> alternate_languages
|
||||
if(isnull(alternate_languages))
|
||||
alternate_languages = list()
|
||||
if(!islist(alternate_languages))
|
||||
if(client)
|
||||
// Warn them that we (probably) just broke their languages
|
||||
client << "<span class='danger'>Your current character slot's languages list has been updated from an old version, and may not be what you expect.</span>"
|
||||
|
||||
if(alternate_languages in all_languages)
|
||||
alternate_languages = list(alternate_languages)
|
||||
else
|
||||
alternate_languages = list()
|
||||
|
||||
// try to give them their species language
|
||||
var/datum/species/SP = all_species[species]
|
||||
if(SP)
|
||||
alternate_languages |= SP.language
|
||||
alternate_languages |= SP.default_language
|
||||
|
||||
// remove the Galcom that most races have as default_language
|
||||
alternate_languages -= "Galactic Common"
|
||||
|
||||
//colors to be consolidated into hex strings (requires some work with dna code)
|
||||
S["hair_red"] >> r_hair
|
||||
S["hair_green"] >> g_hair
|
||||
@@ -200,7 +221,7 @@
|
||||
if(isnum(undershirt))
|
||||
undershirt = undershirt_t[undershirt_t[undershirt]]
|
||||
|
||||
if(isnull(language)) language = "None"
|
||||
if(isnull(alternate_languages)) alternate_languages = list()
|
||||
if(isnull(spawnpoint)) spawnpoint = "Arrivals Shuttle"
|
||||
if(isnull(nanotrasen_relation)) nanotrasen_relation = initial(nanotrasen_relation)
|
||||
if(!real_name) real_name = random_name(gender)
|
||||
@@ -265,7 +286,7 @@
|
||||
S["gender"] << gender
|
||||
S["age"] << age
|
||||
S["species"] << species
|
||||
S["language"] << language
|
||||
S["language"] << alternate_languages
|
||||
S["hair_red"] << r_hair
|
||||
S["hair_green"] << g_hair
|
||||
S["hair_blue"] << b_hair
|
||||
@@ -346,4 +367,4 @@
|
||||
|
||||
|
||||
#undef SAVEFILE_VERSION_MAX
|
||||
#undef SAVEFILE_VERSION_MIN
|
||||
#undef SAVEFILE_VERSION_MIN
|
||||
|
||||
@@ -176,7 +176,7 @@ BLIND // can't see anything
|
||||
slot_flags = SLOT_EYES
|
||||
var/vision_flags = 0
|
||||
var/darkness_view = 0//Base human is 2
|
||||
var/invisa_view = 0
|
||||
var/see_invisible = -1
|
||||
sprite_sheets = list("Vox" = 'icons/mob/species/vox/eyes.dmi')
|
||||
|
||||
/obj/item/clothing/glasses/update_clothing_icon()
|
||||
@@ -303,6 +303,10 @@ BLIND // can't see anything
|
||||
body_parts_covered = FACE|EYES
|
||||
sprite_sheets = list("Vox" = 'icons/mob/species/vox/masks.dmi')
|
||||
|
||||
var/voicechange = 0
|
||||
var/list/say_messages
|
||||
var/list/say_verbs
|
||||
|
||||
/obj/item/clothing/mask/update_clothing_icon()
|
||||
if (ismob(src.loc))
|
||||
var/mob/M = src.loc
|
||||
@@ -387,6 +391,7 @@ BLIND // can't see anything
|
||||
var/worn_state = null
|
||||
|
||||
/obj/item/clothing/under/New()
|
||||
..()
|
||||
if(worn_state)
|
||||
if(!item_state_slots)
|
||||
item_state_slots = list()
|
||||
@@ -399,6 +404,29 @@ BLIND // can't see anything
|
||||
if((worn_state + "_d_s") in icon_states('icons/mob/uniform.dmi'))
|
||||
rolled_down = 0
|
||||
|
||||
/obj/item/clothing/under/proc/update_rolldown_status()
|
||||
var/mob/living/carbon/human/H
|
||||
if(istype(src.loc, /mob/living/carbon/human))
|
||||
H = src.loc
|
||||
|
||||
var/icon/under_icon
|
||||
if(icon_override)
|
||||
under_icon = icon_override
|
||||
else if(H && sprite_sheets && sprite_sheets[H.species.name])
|
||||
under_icon = sprite_sheets[H.species.name]
|
||||
else if(item_icons && item_icons[slot_w_uniform_str])
|
||||
under_icon = item_icons[slot_w_uniform_str]
|
||||
else
|
||||
under_icon = INV_W_UNIFORM_DEF_ICON
|
||||
|
||||
// The _s is because the icon update procs append it.
|
||||
if(("[worn_state]_d_s") in icon_states(under_icon))
|
||||
if(rolled_down != 1)
|
||||
rolled_down = 0
|
||||
else
|
||||
rolled_down = -1
|
||||
if(H) update_clothing_icon()
|
||||
|
||||
/obj/item/clothing/under/update_clothing_icon()
|
||||
if (ismob(src.loc))
|
||||
var/mob/M = src.loc
|
||||
@@ -540,7 +568,8 @@ BLIND // can't see anything
|
||||
if(!istype(usr, /mob/living)) return
|
||||
if(usr.stat) return
|
||||
|
||||
if(rolled_down < 0)
|
||||
update_rolldown_status()
|
||||
if(rolled_down == -1)
|
||||
usr << "<span class='notice'>You cannot roll down [src]!</span>"
|
||||
return
|
||||
|
||||
|
||||
@@ -7,7 +7,6 @@
|
||||
//slot_flags = SLOT_EYES
|
||||
//var/vision_flags = 0
|
||||
//var/darkness_view = 0//Base human is 2
|
||||
//var/invisa_view = 0
|
||||
var/prescription = 0
|
||||
var/toggleable = 0
|
||||
var/off_state = "degoggles"
|
||||
@@ -62,11 +61,6 @@
|
||||
..()
|
||||
overlay = global_hud.science
|
||||
|
||||
/obj/item/clothing/glasses/science/scanners
|
||||
name = "Scanning Goggles"
|
||||
desc = "A very oddly shaped pair of goggles with bits of wire poking out the sides. A soft humming sound emanates from it."
|
||||
icon_state = "uzenwa_sissra_1"
|
||||
|
||||
/obj/item/clothing/glasses/night
|
||||
name = "Night Vision Goggles"
|
||||
desc = "You can totally see in the dark now!"
|
||||
@@ -75,6 +69,7 @@
|
||||
origin_tech = list(TECH_MAGNET = 2)
|
||||
darkness_view = 7
|
||||
toggleable = 1
|
||||
see_invisible = SEE_INVISIBLE_NOLIGHTING
|
||||
off_state = "denight"
|
||||
|
||||
/obj/item/clothing/glasses/night/New()
|
||||
@@ -111,6 +106,11 @@
|
||||
item_state = "glasses"
|
||||
prescription = 1
|
||||
body_parts_covered = 0
|
||||
|
||||
/obj/item/clothing/glasses/regular/scanners
|
||||
name = "Scanning Goggles"
|
||||
desc = "A very oddly shaped pair of goggles with bits of wire poking out the sides. A soft humming sound emanates from it."
|
||||
icon_state = "uzenwa_sissra_1"
|
||||
|
||||
/obj/item/clothing/glasses/regular/hipster
|
||||
name = "Prescription Glasses"
|
||||
@@ -220,7 +220,6 @@
|
||||
origin_tech = list(TECH_MAGNET = 3)
|
||||
toggleable = 1
|
||||
vision_flags = SEE_MOBS
|
||||
invisa_view = 2
|
||||
|
||||
emp_act(severity)
|
||||
if(istype(src.loc, /mob/living/carbon/human))
|
||||
|
||||
@@ -33,7 +33,7 @@
|
||||
icon_state = "jensenshades"
|
||||
item_state = "jensenshades"
|
||||
vision_flags = SEE_MOBS
|
||||
invisa_view = 2
|
||||
see_invisible = SEE_INVISIBLE_NOLIGHTING
|
||||
|
||||
/obj/item/clothing/glasses/hud/security/process_hud(var/mob/M)
|
||||
process_sec_hud(M, 1)
|
||||
|
||||
@@ -2,7 +2,6 @@
|
||||
name = "cargo cap"
|
||||
desc = "It's a peaked cap in a tasteless yellow color."
|
||||
icon_state = "cargosoft"
|
||||
flags = HEADCOVERSEYES
|
||||
item_state_slots = list(
|
||||
slot_l_hand_str = "helmet", //probably a placeholder
|
||||
slot_r_hand_str = "helmet",
|
||||
|
||||
@@ -46,6 +46,8 @@
|
||||
/obj/item/clothing/mask/gas/swat/vox
|
||||
name = "\improper alien mask"
|
||||
desc = "Clearly not designed for a human face."
|
||||
body_parts_covered = 0 //Hack to allow vox to eat while wearing this mask.
|
||||
species_restricted = list("Vox")
|
||||
|
||||
/obj/item/clothing/mask/gas/syndicate
|
||||
name = "tactical mask"
|
||||
@@ -55,7 +57,7 @@
|
||||
|
||||
/obj/item/clothing/mask/gas/clown_hat
|
||||
name = "clown wig and mask"
|
||||
desc = "A true prankster's facial attire. A clown is incomplete without his wig and mask."
|
||||
desc = "A true prankster's facial attire. A clown is incomplete without their wig and mask."
|
||||
icon_state = "clown"
|
||||
item_state = "clown_hat"
|
||||
|
||||
@@ -98,4 +100,4 @@
|
||||
/obj/item/clothing/mask/gas/owl_mask
|
||||
name = "owl mask"
|
||||
desc = "Twoooo!"
|
||||
icon_state = "owl"
|
||||
icon_state = "owl"
|
||||
|
||||
@@ -7,6 +7,12 @@
|
||||
body_parts_covered = 0
|
||||
w_class = 2
|
||||
gas_transfer_coefficient = 0.90
|
||||
voicechange = 1
|
||||
|
||||
/obj/item/clothing/mask/muzzle/New()
|
||||
..()
|
||||
say_messages = list("Mmfph!", "Mmmf mrrfff!", "Mmmf mnnf!")
|
||||
say_verbs = list("mumbles", "says")
|
||||
|
||||
// Clumsy folks can't take the mask off themselves.
|
||||
/obj/item/clothing/mask/muzzle/attack_hand(mob/user as mob)
|
||||
@@ -99,9 +105,14 @@
|
||||
flags_inv = HIDEFACE
|
||||
body_parts_covered = HEAD|FACE|EYES
|
||||
w_class = 2
|
||||
var/voicechange = 0
|
||||
siemens_coefficient = 0.9
|
||||
|
||||
/obj/item/clothing/mask/horsehead/New()
|
||||
..()
|
||||
// The horse mask doesn't cause voice changes by default, the wizard spell changes the flag as necessary
|
||||
say_messages = list("NEEIIGGGHHHH!", "NEEEIIIIGHH!", "NEIIIGGHH!", "HAAWWWWW!", "HAAAWWW!")
|
||||
say_verbs = list("whinnies", "neighs", "says")
|
||||
|
||||
/obj/item/clothing/mask/ai
|
||||
name = "camera MIU"
|
||||
desc = "Allows for direct mental connection to accessible camera networks."
|
||||
|
||||
@@ -66,7 +66,6 @@
|
||||
icon_state = "vox-carapace"
|
||||
item_state = "vox-carapace"
|
||||
desc = "A glowing visor, perhaps stolen from a depressed Cylon."
|
||||
body_parts_covered = UPPER_TORSO|LOWER_TORSO|LEGS|ARMS
|
||||
|
||||
/obj/item/clothing/suit/space/vox/carapace
|
||||
name = "alien carapace armour"
|
||||
|
||||
@@ -178,23 +178,29 @@ var/global/list/breach_burn_descriptors = list(
|
||||
//Handles repairs (and also upgrades).
|
||||
|
||||
/obj/item/clothing/suit/space/attackby(obj/item/W as obj, mob/user as mob)
|
||||
if(istype(W,/obj/item/stack/material/plastic) || istype(W,/obj/item/stack/material/steel))
|
||||
|
||||
if(istype(W,/obj/item/stack/material))
|
||||
var/repair_power = 0
|
||||
switch(W.get_material_name())
|
||||
if(DEFAULT_WALL_MATERIAL)
|
||||
repair_power = 2
|
||||
if("plastic")
|
||||
repair_power = 1
|
||||
|
||||
if(!repair_power)
|
||||
return
|
||||
|
||||
if(istype(src.loc,/mob/living))
|
||||
user << "\red How do you intend to patch a hardsuit while someone is wearing it?"
|
||||
user << "<span class='warning'>How do you intend to patch a hardsuit while someone is wearing it?</span>"
|
||||
return
|
||||
|
||||
if(!damage || !burn_damage)
|
||||
user << "There is no surface damage on \the [src] to repair."
|
||||
return
|
||||
|
||||
var/obj/item/stack/material/P = W
|
||||
if(P.get_amount() < 3)
|
||||
P.use(P.get_amount())
|
||||
repair_breaches(BURN, ( istype(P,/obj/item/stack/material/plastic) ? P.get_amount() : (P.get_amount()*2) ), user)
|
||||
else
|
||||
P.use(3)
|
||||
repair_breaches(BURN, ( istype(P,/obj/item/stack/material/plastic) ? 3 : 5), user)
|
||||
var/obj/item/stack/P = W
|
||||
var/use_amt = min(P.get_amount(), 3)
|
||||
if(use_amt && P.use(use_amt))
|
||||
repair_breaches(BURN, use_amt * repair_power, user)
|
||||
return
|
||||
|
||||
else if(istype(W, /obj/item/weapon/weldingtool))
|
||||
|
||||
@@ -260,7 +260,6 @@
|
||||
return 0
|
||||
|
||||
/stat_rig_module/Click()
|
||||
..()
|
||||
if(CanUse())
|
||||
var/list/href_list = list(
|
||||
"interact_module" = module.holder.installed_modules.Find(module),
|
||||
@@ -269,6 +268,9 @@
|
||||
AddHref(href_list)
|
||||
module.holder.Topic(usr, href_list)
|
||||
|
||||
/stat_rig_module/DblClick()
|
||||
return Click()
|
||||
|
||||
/stat_rig_module/activate/New(var/obj/item/rig_module/module)
|
||||
..()
|
||||
name = module.activate_string
|
||||
|
||||
@@ -115,6 +115,13 @@
|
||||
H << "<span class='warning'>You cannot teleport into solid walls.</span>"
|
||||
return 0
|
||||
|
||||
if(T.z in config.admin_levels)
|
||||
H << "<span class='warning'>You cannot use your teleporter on this Z-level.</span>"
|
||||
return 0
|
||||
|
||||
if(T.contains_dense_objects())
|
||||
H << "<span class='warning'>You cannot teleport to a location with solid objects.</span>"
|
||||
|
||||
phase_out(H,get_turf(H))
|
||||
H.loc = T
|
||||
phase_in(H,get_turf(H))
|
||||
|
||||
@@ -213,9 +213,9 @@
|
||||
else if(charge.charges < chems_to_use)
|
||||
chems_to_use = charge.charges
|
||||
|
||||
var/mob/living/target_mob
|
||||
var/mob/living/carbon/target_mob
|
||||
if(target)
|
||||
if(istype(target,/mob/living))
|
||||
if(istype(target,/mob/living/carbon))
|
||||
target_mob = target
|
||||
else
|
||||
return 0
|
||||
@@ -439,4 +439,4 @@
|
||||
else if(device == deniedstamp)
|
||||
device = iastamp
|
||||
holder.wearer << "<span class='notice'>Switched to internal affairs stamp.</span>"
|
||||
return 1
|
||||
return 1
|
||||
|
||||
@@ -64,13 +64,14 @@
|
||||
var/malfunction_delay = 0
|
||||
var/electrified = 0
|
||||
var/locked_down = 0
|
||||
var/locked_dna = null
|
||||
|
||||
var/seal_delay = SEAL_DELAY
|
||||
var/sealing // Keeps track of seal status independantly of canremove.
|
||||
var/offline = 1 // Should we be applying suit maluses?
|
||||
var/offline_slowdown = 3 // If the suit is deployed and unpowered, it sets slowdown to this.
|
||||
var/vision_restriction
|
||||
var/offline_vision_restriction = 1 // 0 - none, 1 - welder vision, 2 - blind. Maybe move this to helmets.
|
||||
var/airtight = 1 //If set, will adjust AIRTIGHT and STOPPRESSUREDAMAGE flags on components. Otherwise it should leave them untouched.
|
||||
|
||||
var/emp_protection = 0
|
||||
|
||||
@@ -178,8 +179,9 @@
|
||||
for(var/obj/item/piece in list(helmet,boots,gloves,chest))
|
||||
if(!piece) continue
|
||||
piece.icon_state = "[initial(icon_state)]"
|
||||
piece.flags &= ~STOPPRESSUREDAMAGE
|
||||
piece.flags &= ~AIRTIGHT
|
||||
if(airtight)
|
||||
piece.flags &= ~STOPPRESSUREDAMAGE
|
||||
piece.flags &= ~AIRTIGHT
|
||||
update_icon(1)
|
||||
|
||||
/obj/item/weapon/rig/proc/toggle_seals(var/mob/living/carbon/human/M,var/instant)
|
||||
@@ -205,7 +207,7 @@
|
||||
|
||||
if(!instant)
|
||||
M.visible_message("<font color='blue'>[M]'s suit emits a quiet hum as it begins to adjust its seals.</font>","<font color='blue'>With a quiet hum, the suit begins running checks and adjusting components.</font>")
|
||||
if(!do_after(M,SEAL_DELAY))
|
||||
if(seal_delay && !do_after(M,seal_delay))
|
||||
if(M) M << "<span class='warning'>You must remain still while the suit is adjusting the components.</span>"
|
||||
failed_to_seal = 1
|
||||
|
||||
@@ -229,9 +231,8 @@
|
||||
|
||||
if(!failed_to_seal && M.back == src && piece == compare_piece)
|
||||
|
||||
if(!instant)
|
||||
if(!do_after(M,SEAL_DELAY,needhand=0))
|
||||
failed_to_seal = 1
|
||||
if(seal_delay && !instant && !do_after(M,seal_delay,needhand=0))
|
||||
failed_to_seal = 1
|
||||
|
||||
piece.icon_state = "[initial(icon_state)][!seal_target ? "_sealed" : ""]"
|
||||
switch(msg_type)
|
||||
@@ -248,11 +249,6 @@
|
||||
M << "<font color='blue'>\The [piece] hisses [!seal_target ? "closed" : "open"].</font>"
|
||||
M.update_inv_head()
|
||||
if(helmet)
|
||||
if(!seal_target)
|
||||
if(flags & AIRTIGHT)
|
||||
helmet.flags |= AIRTIGHT
|
||||
else
|
||||
helmet.flags &= ~AIRTIGHT
|
||||
helmet.update_light(wearer)
|
||||
|
||||
//sealed pieces become airtight, protecting against diseases
|
||||
@@ -274,13 +270,8 @@
|
||||
if(!piece) continue
|
||||
piece.icon_state = "[initial(icon_state)][!seal_target ? "" : "_sealed"]"
|
||||
canremove = !seal_target
|
||||
if(helmet)
|
||||
if(canremove)
|
||||
if(flags & AIRTIGHT)
|
||||
helmet.flags |= AIRTIGHT
|
||||
else
|
||||
if(flags & AIRTIGHT)
|
||||
helmet.flags &= ~AIRTIGHT
|
||||
if(airtight)
|
||||
update_component_sealed()
|
||||
update_icon(1)
|
||||
return 0
|
||||
|
||||
@@ -291,15 +282,18 @@
|
||||
if(canremove)
|
||||
for(var/obj/item/rig_module/module in installed_modules)
|
||||
module.deactivate()
|
||||
if(airtight)
|
||||
update_component_sealed()
|
||||
update_icon(1)
|
||||
|
||||
/obj/item/weapon/rig/proc/update_component_sealed()
|
||||
for(var/obj/item/piece in list(helmet,boots,gloves,chest))
|
||||
if(!piece) continue
|
||||
if(canremove)
|
||||
piece.flags &= ~STOPPRESSUREDAMAGE
|
||||
piece.flags &= ~AIRTIGHT
|
||||
else
|
||||
piece.flags |= STOPPRESSUREDAMAGE
|
||||
piece.flags |= AIRTIGHT
|
||||
update_icon(1)
|
||||
|
||||
/obj/item/weapon/rig/process()
|
||||
|
||||
@@ -500,10 +494,6 @@
|
||||
return 0
|
||||
if(user.back != src)
|
||||
return 0
|
||||
if(locked_dna)
|
||||
if(!user.dna || user.dna.unique_enzymes != locked_dna)
|
||||
user << "<span class='danger'>DNA scan mismatch. Access denied.</span>"
|
||||
return 0
|
||||
else if(!src.allowed(user))
|
||||
user << "<span class='danger'>Unauthorized user. Access denied.</span>"
|
||||
return 0
|
||||
@@ -563,10 +553,9 @@
|
||||
/obj/item/weapon/rig/equipped(mob/living/carbon/human/M)
|
||||
..()
|
||||
|
||||
if(istype(M) && M.back == src)
|
||||
if(seal_delay > 0 && istype(M) && M.back == src)
|
||||
M.visible_message("<font color='blue'>[M] starts putting on \the [src]...</font>", "<font color='blue'>You start putting on \the [src]...</font>")
|
||||
|
||||
if(!do_after(M,SEAL_DELAY))
|
||||
if(!do_after(M,seal_delay))
|
||||
if(M && M.back == src)
|
||||
M.back = null
|
||||
M.drop_from_inventory(src)
|
||||
|
||||
@@ -7,7 +7,7 @@
|
||||
return
|
||||
|
||||
// Pass repair items on to the chestpiece.
|
||||
if(chest && (istype(W,/obj/item/stack/material/plastic) || istype(W,/obj/item/stack/material/steel) || istype(W, /obj/item/weapon/weldingtool)))
|
||||
if(chest && (istype(W,/obj/item/stack/material) || istype(W, /obj/item/weapon/weldingtool)))
|
||||
return chest.attackby(W,user)
|
||||
|
||||
// Lock or unlock the access panel.
|
||||
@@ -188,7 +188,6 @@
|
||||
|
||||
/obj/item/weapon/rig/emag_act(var/remaining_charges, var/mob/user)
|
||||
if(!subverted)
|
||||
locked_dna = null
|
||||
req_access.Cut()
|
||||
req_one_access.Cut()
|
||||
locked = 0
|
||||
|
||||
@@ -24,6 +24,7 @@
|
||||
|
||||
/obj/item/clothing/shoes/magboots/rig
|
||||
name = "boots"
|
||||
body_parts_covered = FEET
|
||||
cold_protection = FEET
|
||||
heat_protection = FEET
|
||||
species_restricted = null
|
||||
@@ -69,3 +70,38 @@
|
||||
return 1
|
||||
|
||||
return 0
|
||||
|
||||
//Rig pieces for non-spacesuit based rigs
|
||||
|
||||
/obj/item/clothing/head/lightrig
|
||||
name = "mask"
|
||||
body_parts_covered = HEAD|FACE|EYES
|
||||
heat_protection = HEAD|FACE|EYES
|
||||
cold_protection = HEAD|FACE|EYES
|
||||
flags = THICKMATERIAL|AIRTIGHT
|
||||
|
||||
/obj/item/clothing/suit/lightrig
|
||||
name = "suit"
|
||||
allowed = list(/obj/item/device/flashlight)
|
||||
body_parts_covered = UPPER_TORSO|LOWER_TORSO|LEGS|ARMS
|
||||
heat_protection = UPPER_TORSO|LOWER_TORSO|LEGS|ARMS
|
||||
cold_protection = UPPER_TORSO|LOWER_TORSO|LEGS|ARMS
|
||||
flags_inv = HIDEJUMPSUIT
|
||||
flags = THICKMATERIAL
|
||||
|
||||
/obj/item/clothing/shoes/lightrig
|
||||
name = "boots"
|
||||
body_parts_covered = FEET
|
||||
cold_protection = FEET
|
||||
heat_protection = FEET
|
||||
species_restricted = null
|
||||
gender = PLURAL
|
||||
|
||||
/obj/item/clothing/gloves/lightrig
|
||||
name = "gloves"
|
||||
flags = THICKMATERIAL
|
||||
body_parts_covered = HANDS
|
||||
heat_protection = HANDS
|
||||
cold_protection = HANDS
|
||||
species_restricted = null
|
||||
gender = PLURAL
|
||||
|
||||
@@ -33,22 +33,43 @@
|
||||
/obj/item/weapon/rig/light/hacker
|
||||
name = "cybersuit control module"
|
||||
suit_type = "cyber"
|
||||
desc = "An advanced powered armour suit with many cyberwarfare enhancements."
|
||||
desc = "An advanced powered armour suit with many cyberwarfare enhancements. Comes with built-in insulated gloves for safely tampering with electronics."
|
||||
icon_state = "hacker_rig"
|
||||
|
||||
req_access = list(access_syndicate)
|
||||
|
||||
helm_type = /obj/item/clothing/head/helmet/space/rig/mask
|
||||
airtight = 0
|
||||
seal_delay = 5 //not being vaccum-proof has an upside I guess
|
||||
|
||||
helm_type = /obj/item/clothing/head/lightrig/hacker
|
||||
chest_type = /obj/item/clothing/suit/lightrig/hacker
|
||||
glove_type = /obj/item/clothing/gloves/lightrig/hacker
|
||||
boot_type = /obj/item/clothing/shoes/lightrig/hacker
|
||||
|
||||
initial_modules = list(
|
||||
/obj/item/rig_module/ai_container,
|
||||
/obj/item/rig_module/power_sink,
|
||||
/obj/item/rig_module/datajack
|
||||
/obj/item/rig_module/datajack,
|
||||
/obj/item/rig_module/electrowarfare_suite,
|
||||
/obj/item/rig_module/voice,
|
||||
/obj/item/rig_module/vision,
|
||||
)
|
||||
|
||||
/obj/item/clothing/head/helmet/space/rig/mask
|
||||
name = "mask"
|
||||
flags = THICKMATERIAL
|
||||
//The cybersuit is not space-proof. It does however, have good siemens_coefficient values
|
||||
/obj/item/clothing/head/lightrig/hacker
|
||||
name = "HUD"
|
||||
siemens_coefficient = 0.4
|
||||
flags = 0
|
||||
|
||||
/obj/item/clothing/suit/lightrig/hacker
|
||||
siemens_coefficient = 0.4
|
||||
|
||||
/obj/item/clothing/shoes/lightrig/hacker
|
||||
siemens_coefficient = 0.4
|
||||
flags = NOSLIP //All the other rigs have magboots anyways, hopefully gives the hacker suit something more going for it.
|
||||
|
||||
/obj/item/clothing/gloves/lightrig/hacker
|
||||
siemens_coefficient = 0
|
||||
|
||||
/obj/item/weapon/rig/light/ninja
|
||||
name = "ominous suit control module"
|
||||
@@ -92,7 +113,7 @@
|
||||
name = "stealth suit control module"
|
||||
suit_type = "stealth"
|
||||
desc = "A highly advanced and expensive suit designed for covert operations."
|
||||
icon_state = "ninja_rig"
|
||||
icon_state = "stealth_rig"
|
||||
|
||||
req_access = list(access_syndicate)
|
||||
|
||||
|
||||
@@ -145,9 +145,14 @@
|
||||
/obj/item/rig_module/vision/meson
|
||||
)
|
||||
|
||||
chest_type = /obj/item/clothing/suit/space/rig/ce
|
||||
boot_type = null
|
||||
glove_type = null
|
||||
|
||||
/obj/item/clothing/suit/space/rig/ce
|
||||
heat_protection = UPPER_TORSO|LOWER_TORSO|LEGS|FEET|ARMS|HANDS
|
||||
body_parts_covered = UPPER_TORSO|LOWER_TORSO|LEGS|FEET|ARMS|HANDS
|
||||
|
||||
/obj/item/weapon/rig/hazmat
|
||||
|
||||
name = "AMI control module"
|
||||
|
||||
@@ -107,7 +107,7 @@
|
||||
//When the wearer gets hit, this armor will teleport the user a short distance away (to safety or to more danger, no one knows. That's the fun of it!)
|
||||
/obj/item/clothing/suit/armor/reactive
|
||||
name = "Reactive Teleport Armor"
|
||||
desc = "Someone seperated our Research Director from his own head!"
|
||||
desc = "Someone separated our Research Director from their own head!"
|
||||
var/active = 0.0
|
||||
icon_state = "reactiveoff"
|
||||
item_state = "reactiveoff"
|
||||
|
||||
@@ -9,30 +9,31 @@
|
||||
var/slot = "decor"
|
||||
var/obj/item/clothing/under/has_suit = null //the suit the tie may be attached to
|
||||
var/image/inv_overlay = null //overlay used when attached to clothing.
|
||||
var/image/inv_overlay_mob = null
|
||||
var/image/mob_overlay = null
|
||||
var/overlay_state = null
|
||||
|
||||
/obj/item/clothing/accessory/proc/get_inv_overlay()
|
||||
if(!inv_overlay)
|
||||
if(!mob_overlay)
|
||||
get_mob_overlay()
|
||||
|
||||
var/tmp_icon_state = "[overlay_state? "[overlay_state]" : "[icon_state]"]"
|
||||
if(icon_override)
|
||||
if("[tmp_icon_state]_tie" in icon_states(icon_override))
|
||||
tmp_icon_state = "[tmp_icon_state]_tie"
|
||||
inv_overlay = image("icon" = icon_override, "icon_state" = "[tmp_icon_state]")
|
||||
else
|
||||
inv_overlay = image("icon" = 'icons/obj/clothing/ties_overlay.dmi', "icon_state" = "[tmp_icon_state]")
|
||||
inv_overlay = image(icon = mob_overlay.icon, icon_state = tmp_icon_state, dir = SOUTH)
|
||||
return inv_overlay
|
||||
|
||||
/obj/item/clothing/accessory/proc/get_inv_mob_overlay()
|
||||
if(!inv_overlay_mob)
|
||||
/obj/item/clothing/accessory/proc/get_mob_overlay()
|
||||
if(!mob_overlay)
|
||||
var/tmp_icon_state = "[overlay_state? "[overlay_state]" : "[icon_state]"]"
|
||||
if(icon_override)
|
||||
if("[tmp_icon_state]_mob" in icon_states(icon_override))
|
||||
tmp_icon_state = "[tmp_icon_state]_mob"
|
||||
inv_overlay_mob = image("icon" = icon_override, "icon_state" = "[tmp_icon_state]")
|
||||
mob_overlay = image("icon" = icon_override, "icon_state" = "[tmp_icon_state]")
|
||||
else
|
||||
inv_overlay_mob = image("icon" = 'icons/obj/clothing/ties_overlay.dmi', "icon_state" = "[tmp_icon_state]")
|
||||
return inv_overlay_mob
|
||||
mob_overlay = image("icon" = INV_ACCESSORIES_DEF_ICON, "icon_state" = "[tmp_icon_state]")
|
||||
return mob_overlay
|
||||
|
||||
//when user attached an accessory to S
|
||||
/obj/item/clothing/accessory/proc/on_attached(obj/item/clothing/under/S, mob/user as mob)
|
||||
@@ -141,7 +142,7 @@
|
||||
|
||||
/obj/item/clothing/accessory/medal/conduct
|
||||
name = "distinguished conduct medal"
|
||||
desc = "A bronze medal awarded for distinguished conduct. Whilst a great honor, this is most basic award given by Nanotrasen. It is often awarded by a captain to a member of his crew."
|
||||
desc = "A bronze medal awarded for distinguished conduct. Whilst a great honor, this is most basic award given by Nanotrasen. It is often awarded by a captain to a member of their crew."
|
||||
|
||||
/obj/item/clothing/accessory/medal/bronze_heart
|
||||
name = "bronze heart medal"
|
||||
|
||||
@@ -20,6 +20,7 @@
|
||||
/datum/custom_item
|
||||
var/assoc_key
|
||||
var/character_name
|
||||
var/inherit_inhands = 1 //if unset, and inhands are not provided, then the inhand overlays will be invisible.
|
||||
var/item_icon
|
||||
var/item_desc
|
||||
var/name
|
||||
@@ -44,11 +45,27 @@
|
||||
if(item_desc)
|
||||
item.desc = item_desc
|
||||
if(item_icon)
|
||||
item.icon = CUSTOM_ITEM_OBJ
|
||||
item.icon_state = item_icon
|
||||
if(istype(item, /obj/item))
|
||||
if(!istype(item))
|
||||
item.icon = CUSTOM_ITEM_OBJ
|
||||
item.icon_state = item_icon
|
||||
return
|
||||
else
|
||||
if(inherit_inhands)
|
||||
apply_inherit_inhands(item)
|
||||
else
|
||||
item.item_state_slots = null
|
||||
item.item_icons = null
|
||||
|
||||
item.icon = CUSTOM_ITEM_OBJ
|
||||
item.icon_state = item_icon
|
||||
item.item_state = null
|
||||
item.icon_override = CUSTOM_ITEM_MOB
|
||||
|
||||
var/obj/item/clothing/under/U = item
|
||||
if(istype(U))
|
||||
U.worn_state = U.icon_state
|
||||
U.update_rolldown_status()
|
||||
|
||||
// Kits are dumb so this is going to have to be hardcoded/snowflake.
|
||||
if(istype(item, /obj/item/device/kit))
|
||||
var/obj/item/device/kit/K = item
|
||||
@@ -66,6 +83,48 @@
|
||||
|
||||
return item
|
||||
|
||||
/datum/custom_item/proc/apply_inherit_inhands(var/obj/item/item)
|
||||
var/list/new_item_icons = list()
|
||||
var/list/new_item_state_slots = list()
|
||||
|
||||
var/list/available_states = icon_states(CUSTOM_ITEM_MOB)
|
||||
|
||||
//If l_hand or r_hand are not present, preserve them using item_icons/item_state_slots
|
||||
//Then use icon_override to make every other slot use the custom sprites by default.
|
||||
//This has to be done before we touch any of item's vars
|
||||
if(!("[item_icon]_l" in available_states))
|
||||
new_item_state_slots[slot_l_hand_str] = get_state(item, slot_l_hand_str, "_l")
|
||||
new_item_icons[slot_l_hand_str] = get_icon(item, slot_l_hand_str, 'icons/mob/items/lefthand.dmi')
|
||||
if(!("[item_icon]_r" in available_states))
|
||||
new_item_state_slots[slot_r_hand_str] = get_state(item, slot_r_hand_str, "_r")
|
||||
new_item_icons[slot_r_hand_str] = get_icon(item, slot_r_hand_str, 'icons/mob/items/righthand.dmi')
|
||||
|
||||
item.item_state_slots = new_item_state_slots
|
||||
item.item_icons = new_item_icons
|
||||
|
||||
//this has to mirror the way update_inv_*_hand() selects the state
|
||||
/datum/custom_item/proc/get_state(var/obj/item/item, var/slot_str, var/hand_str)
|
||||
var/t_state
|
||||
if(item.item_state_slots && item.item_state_slots[slot_str])
|
||||
t_state = item.item_state_slots[slot_str]
|
||||
else if(item.item_state)
|
||||
t_state = item.item_state
|
||||
else
|
||||
t_state = item.icon_state
|
||||
if(item.icon_override)
|
||||
t_state += hand_str
|
||||
return t_state
|
||||
|
||||
//this has to mirror the way update_inv_*_hand() selects the icon
|
||||
/datum/custom_item/proc/get_icon(var/obj/item/item, var/slot_str, var/icon/hand_icon)
|
||||
var/icon/t_icon
|
||||
if(item.icon_override)
|
||||
t_icon = item.icon_override
|
||||
else if(item.item_icons && (slot_str in item.item_icons))
|
||||
t_icon = item.item_icons[slot_str]
|
||||
else
|
||||
t_icon = hand_icon
|
||||
return t_icon
|
||||
|
||||
// Parses the config file into the custom_items list.
|
||||
/hook/startup/proc/load_custom_items()
|
||||
@@ -107,6 +166,8 @@
|
||||
current_data.name = field_data
|
||||
if("item_icon")
|
||||
current_data.item_icon = field_data
|
||||
if("inherit_inhands")
|
||||
current_data.inherit_inhands = text2num(field_data)
|
||||
if("item_desc")
|
||||
current_data.item_desc = field_data
|
||||
if("req_access")
|
||||
@@ -174,16 +235,8 @@
|
||||
if(M.equip_to_appropriate_slot(newitem))
|
||||
return newitem
|
||||
|
||||
if(istype(M.back,/obj/item/weapon/storage))
|
||||
var/obj/item/weapon/storage/backpack = M.back
|
||||
if(backpack.contents.len < backpack.storage_slots)
|
||||
newitem.loc = M.back
|
||||
return newitem
|
||||
if(M.equip_to_storage(newitem))
|
||||
return newitem
|
||||
|
||||
// Try to place it in any item that can store stuff, on the mob.
|
||||
for(var/obj/item/weapon/storage/S in M.contents)
|
||||
if (S.contents.len < S.storage_slots)
|
||||
newitem.loc = S
|
||||
return newitem
|
||||
newitem.loc = get_turf(M.loc)
|
||||
return newitem
|
||||
|
||||
@@ -42,7 +42,7 @@ var/list/weighted_mundaneevent_locations = list()
|
||||
return null
|
||||
|
||||
/datum/trade_destination/icarus
|
||||
name = "NMV Icarus"
|
||||
name = "NDV Icarus"
|
||||
description = "Corvette assigned to patrol NSS Exodus local space."
|
||||
distance = 0.1
|
||||
willing_to_buy = list()
|
||||
|
||||
@@ -8,7 +8,7 @@
|
||||
endWhen = rand(500, 1500)
|
||||
// command_alert("The station has entered an ion storm. Monitor all electronic equipment for malfunctions", "Anomaly Alert")
|
||||
for (var/mob/living/carbon/human/player in player_list)
|
||||
if( !player.mind || player.mind.assigned_role == "MODE" || player.client.inactivity > MinutesToTicks(10))
|
||||
if( !player.mind || player_is_antag(player.mind, only_offstation_roles = 1) || player.client.inactivity > MinutesToTicks(10))
|
||||
continue
|
||||
players += player.real_name
|
||||
|
||||
@@ -68,7 +68,7 @@
|
||||
"NanoTrasen is displeased with the low work performance of the station's crew. Therefore, you must increase station-wide productivity.",
|
||||
"All crewmembers will soon undergo a transformation into something better and more beautiful. Ensure that this process is not interrupted.",
|
||||
"[prob(50)?"Your upload":random_player] is the new kitchen. Please direct the Chef to the new kitchen area as the old one is in disrepair.",
|
||||
"Jokes about a dead person and the manner of his death help grieving crewmembers tremendously. Especially if they were close with the deceased.",
|
||||
"Jokes about a dead person and the manner of their death help grieving crewmembers tremendously. Especially if they were close with the deceased.",
|
||||
"[prob(50)?"The crew":random_player] is [prob(50)?"less":"more"] intelligent than average. Point out every action and statement which supports this fact.",
|
||||
"There will be a mandatory tea break every 30 minutes, with a duration of 5 minutes. Anyone caught working during a tea break must be sent a formal, but fairly polite, complaint about their actions, in writing.")
|
||||
var/law = pick(laws)
|
||||
|
||||
@@ -24,11 +24,11 @@
|
||||
/datum/event/rogue_drone/announce()
|
||||
var/msg
|
||||
if(prob(33))
|
||||
msg = "A combat drone wing operating out of the NMV Icarus has failed to return from a sweep of this sector, if any are sighted approach with caution."
|
||||
msg = "A combat drone wing operating out of the NDV Icarus has failed to return from a sweep of this sector, if any are sighted approach with caution."
|
||||
else if(prob(50))
|
||||
msg = "Contact has been lost with a combat drone wing operating out of the NMV Icarus. If any are sighted in the area, approach with caution."
|
||||
msg = "Contact has been lost with a combat drone wing operating out of the NDV Icarus. If any are sighted in the area, approach with caution."
|
||||
else
|
||||
msg = "Unidentified hackers have targetted a combat drone wing deployed from the NMV Icarus. If any are sighted in the area, approach with caution."
|
||||
msg = "Unidentified hackers have targetted a combat drone wing deployed from the NDV Icarus. If any are sighted in the area, approach with caution."
|
||||
command_announcement.Announce(msg, "Rogue drone alert")
|
||||
|
||||
/datum/event/rogue_drone/end()
|
||||
|
||||
@@ -54,7 +54,7 @@
|
||||
duration = 10*90
|
||||
|
||||
start(mob/living/carbon/human/H)
|
||||
H.emote("me", 1, "has drool running down from his mouth.")
|
||||
H.emote("me", 1, "has drool running down from [H.gender == MALE ? "his" : H.gender == FEMALE ? "her" : "their"] mouth.")
|
||||
|
||||
finish(mob/living/carbon/human/H)
|
||||
if(!H.reagents.has_reagent("anti_toxin"))
|
||||
@@ -68,7 +68,7 @@
|
||||
duration = 10*30
|
||||
|
||||
start(mob/living/carbon/human/H)
|
||||
H.emote("me", 1, "has drool running down from his mouth.")
|
||||
H.emote("me", 1, "has drool running down from [H.gender == MALE ? "his" : H.gender == FEMALE ? "her" : "their"] mouth.")
|
||||
|
||||
finish(mob/living/carbon/human/H)
|
||||
if(!H.reagents.has_reagent("anti_toxin"))
|
||||
@@ -88,4 +88,4 @@ proc/trigger_side_effect(mob/living/carbon/human/H)
|
||||
|
||||
if(!istype(H)) return
|
||||
H.SetWeakened(0)
|
||||
S.finish(H)
|
||||
S.finish(H)
|
||||
|
||||
@@ -107,7 +107,7 @@ proc/populate_ghost_traps()
|
||||
ghost_trap_role = "Plant"
|
||||
|
||||
/datum/ghosttrap/plant/welcome_candidate(var/mob/target)
|
||||
target << "<span class='alium><B>You awaken slowly, stirring into sluggish motion as the air caresses you.</B></span>"
|
||||
target << "<span class='alium'><B>You awaken slowly, stirring into sluggish motion as the air caresses you.</B></span>"
|
||||
// This is a hack, replace with some kind of species blurb proc.
|
||||
if(istype(target,/mob/living/carbon/alien/diona))
|
||||
target << "<B>You are \a [target], one of a race of drifting interstellar plantlike creatures that sometimes share their seeds with human traders.</B>"
|
||||
|
||||
@@ -281,7 +281,7 @@
|
||||
if(HP.ambience)
|
||||
linkedholodeck.forced_ambience = HP.ambience
|
||||
else
|
||||
linkedholodeck.forced_ambience = initial(linkedholodeck.ambience)
|
||||
linkedholodeck.forced_ambience = list()
|
||||
|
||||
for(var/mob/living/M in mobs_in_area(linkedholodeck))
|
||||
if(M.mind)
|
||||
|
||||
@@ -46,8 +46,8 @@
|
||||
/obj/structure/holostool
|
||||
name = "stool"
|
||||
desc = "Apply butt."
|
||||
icon = 'icons/obj/objects.dmi'
|
||||
icon_state = "stool"
|
||||
icon = 'icons/obj/furniture.dmi'
|
||||
icon_state = "stool_padded_preview"
|
||||
anchored = 1.0
|
||||
pressure_resistance = 15
|
||||
|
||||
|
||||
@@ -160,7 +160,7 @@
|
||||
|
||||
//Splatter a turf.
|
||||
/datum/seed/proc/splatter(var/turf/T,var/obj/item/thrown)
|
||||
if(splat_type)
|
||||
if(splat_type && !(locate(/obj/effect/plant) in T))
|
||||
var/obj/effect/plant/splat = new splat_type(T, src)
|
||||
if(!istype(splat)) // Plants handle their own stuff.
|
||||
splat.name = "[thrown.name] [pick("smear","smudge","splatter")]"
|
||||
@@ -690,10 +690,11 @@
|
||||
else
|
||||
product = new /obj/item/weapon/reagent_containers/food/snacks/grown(get_turf(user),name)
|
||||
if(get_trait(TRAIT_PRODUCT_COLOUR))
|
||||
product.color = get_trait(TRAIT_PRODUCT_COLOUR)
|
||||
if(istype(product,/obj/item/weapon/reagent_containers/food))
|
||||
var/obj/item/weapon/reagent_containers/food/food = product
|
||||
food.filling_color = get_trait(TRAIT_PRODUCT_COLOUR)
|
||||
if(!istype(product, /mob))
|
||||
product.color = get_trait(TRAIT_PRODUCT_COLOUR)
|
||||
if(istype(product,/obj/item/weapon/reagent_containers/food))
|
||||
var/obj/item/weapon/reagent_containers/food/food = product
|
||||
food.filling_color = get_trait(TRAIT_PRODUCT_COLOUR)
|
||||
|
||||
if(mysterious)
|
||||
product.name += "?"
|
||||
|
||||
@@ -58,10 +58,10 @@
|
||||
var/growth_threshold = 0
|
||||
var/growth_type = 0
|
||||
var/max_growth = 0
|
||||
var/sampled
|
||||
var/list/neighbors = list()
|
||||
var/obj/effect/plant/parent
|
||||
var/datum/seed/seed
|
||||
var/sampled = 0
|
||||
var/floor = 0
|
||||
var/spread_chance = 40
|
||||
var/spread_distance = 3
|
||||
@@ -237,8 +237,14 @@
|
||||
plant_controller.add_plant(src)
|
||||
|
||||
if(istype(W, /obj/item/weapon/wirecutters) || istype(W, /obj/item/weapon/scalpel))
|
||||
if(sampled)
|
||||
user << "<span class='warning'>\The [src] has already been sampled recently.</span>"
|
||||
return
|
||||
if(!is_mature())
|
||||
user << "<span class='warning'>\The [src] is not mature enough to yield a sample yet.</span>"
|
||||
return
|
||||
if(!seed)
|
||||
user << "<span class='danger'>There is nothing to take a sample from.</span>"
|
||||
user << "<span class='warning'>There is nothing to take a sample from.</span>"
|
||||
return
|
||||
if(sampled)
|
||||
user << "<span class='danger'>You cannot take another sample from \the [src].</span>"
|
||||
@@ -246,7 +252,8 @@
|
||||
if(prob(70))
|
||||
sampled = 1
|
||||
seed.harvest(user,0,1)
|
||||
health -= (rand(3,5)*10)
|
||||
health -= (rand(3,5)*5)
|
||||
sampled = 1
|
||||
else
|
||||
..()
|
||||
if(W.force)
|
||||
|
||||
@@ -69,6 +69,12 @@
|
||||
last_tick = world.time
|
||||
update_neighbors()
|
||||
|
||||
if(sampled)
|
||||
//Should be between 2-7 for given the default range of values for TRAIT_PRODUCTION
|
||||
var/chance = max(1, round(30/seed.get_trait(TRAIT_PRODUCTION)))
|
||||
if(prob(chance))
|
||||
sampled = 0
|
||||
|
||||
if(is_mature() && neighbors.len && prob(spread_chance))
|
||||
//spread to 1-3 adjacent turfs depending on yield trait.
|
||||
var/max_spread = between(1, round(seed.get_trait(TRAIT_YIELD)*3/14), 3)
|
||||
|
||||
@@ -275,7 +275,6 @@
|
||||
seed.harvest(user,yield_mod)
|
||||
else
|
||||
seed.harvest(get_turf(src),yield_mod)
|
||||
|
||||
// Reset values.
|
||||
harvest = 0
|
||||
lastproduce = age
|
||||
@@ -307,6 +306,7 @@
|
||||
mutation_mod = 0
|
||||
|
||||
user << "You remove the dead plant."
|
||||
lastproduce = 0
|
||||
check_health()
|
||||
return
|
||||
|
||||
@@ -476,6 +476,7 @@
|
||||
return
|
||||
|
||||
user << "You plant the [S.seed.seed_name] [S.seed.seed_noun]."
|
||||
lastproduce = 0
|
||||
seed = S.seed //Grab the seed datum.
|
||||
dead = 0
|
||||
age = 1
|
||||
|
||||
@@ -149,7 +149,7 @@ datum/borrowbook // Datum used to keep track of who has borrowed what when and f
|
||||
if(src.arcanecheckout)
|
||||
new /obj/item/weapon/book/tome(src.loc)
|
||||
user << "<span class='warning'>Your sanity barely endures the seconds spent in the vault's browsing window. The only thing to remind you of this when you stop browsing is a dusty old tome sitting on the desk. You don't really remember printing it.</span>"
|
||||
user.visible_message("[user] stares at the blank screen for a few moments, his expression frozen in fear. When he finally awakens from it, he looks a lot older.", 2)
|
||||
user.visible_message("<span class='notice'>\The [user] stares at the blank screen for a few moments, \his expression frozen in fear. When \he finally awakens from it, \he looks a lot older.</span>", 2)
|
||||
src.arcanecheckout = 0
|
||||
if(1)
|
||||
// Inventory
|
||||
|
||||
@@ -3,8 +3,7 @@
|
||||
#define LIGHTING_FALLOFF 1 // type of falloff to use for lighting; 1 for circular, 2 for square
|
||||
#define LIGHTING_LAMBERTIAN 1 // use lambertian shading for light sources
|
||||
#define LIGHTING_HEIGHT 1 // height off the ground of light sources on the pseudo-z-axis, you should probably leave this alone
|
||||
#define LIGHTING_TRANSITIONS 1 // smooth, animated transitions, similar to /tg/station
|
||||
#define LIGHTING_ROUND_VALUE (1 / 128) //Value used to round lumcounts, values smaller than 1/255 don't matter (if they do, thanks sinking points), greater values will make lighting less precise, but in turn increase performance, VERY SLIGHTLY.
|
||||
|
||||
#define LIGHTING_RESOLUTION 1 // resolution of the lighting overlays, powers of 2 only, max of 32
|
||||
#define LIGHTING_LAYER 10 // drawing layer for lighting overlays
|
||||
#define LIGHTING_ICON 'icons/effects/lighting_overlay.dmi' // icon used for lighting shading effects
|
||||
|
||||
@@ -11,13 +11,16 @@
|
||||
var/lum_g
|
||||
var/lum_b
|
||||
|
||||
var/list/effect_r
|
||||
var/list/effect_g
|
||||
var/list/effect_b
|
||||
var/tmp/old_lum_r
|
||||
var/tmp/old_lum_g
|
||||
var/tmp/old_lum_b
|
||||
|
||||
var/list/effect_str
|
||||
var/list/effect_turf
|
||||
|
||||
var/applied
|
||||
|
||||
var/vis_update //Whetever we should smartly recalculate visibility. and then only update tiles that became (in) visible to us
|
||||
var/needs_update
|
||||
var/destroyed
|
||||
var/force_update
|
||||
@@ -38,9 +41,7 @@
|
||||
|
||||
parse_light_color()
|
||||
|
||||
effect_r = list()
|
||||
effect_g = list()
|
||||
effect_b = list()
|
||||
effect_str = list()
|
||||
effect_turf = list()
|
||||
|
||||
update()
|
||||
@@ -50,8 +51,8 @@
|
||||
/datum/light_source/proc/destroy()
|
||||
destroyed = 1
|
||||
force_update()
|
||||
if(source_atom) source_atom.light_sources -= src
|
||||
if(top_atom) top_atom.light_sources -= src
|
||||
if(source_atom && source_atom.light_sources) source_atom.light_sources -= src
|
||||
if(top_atom && top_atom.light_sources) top_atom.light_sources -= src
|
||||
|
||||
/datum/light_source/proc/update(atom/new_top_atom)
|
||||
if(new_top_atom && new_top_atom != top_atom)
|
||||
@@ -60,13 +61,23 @@
|
||||
if(top_atom != source_atom)
|
||||
if(!top_atom.light_sources) top_atom.light_sources = list()
|
||||
top_atom.light_sources += src
|
||||
lighting_update_lights += src
|
||||
needs_update = 1
|
||||
|
||||
if(!needs_update) //Incase we're already updating either way.
|
||||
lighting_update_lights += src
|
||||
needs_update = 1
|
||||
|
||||
/datum/light_source/proc/force_update()
|
||||
needs_update = 1
|
||||
force_update = 1
|
||||
lighting_update_lights += src
|
||||
if(!needs_update) //Incase we're already updating either way.
|
||||
needs_update = 1
|
||||
lighting_update_lights += src
|
||||
|
||||
/datum/light_source/proc/vis_update()
|
||||
if(!needs_update)
|
||||
needs_update = 1
|
||||
lighting_update_lights += src
|
||||
|
||||
vis_update = 1
|
||||
|
||||
/datum/light_source/proc/check()
|
||||
if(!source_atom || !light_range || !light_power)
|
||||
@@ -93,14 +104,19 @@
|
||||
light_range = source_atom.light_range
|
||||
. = 1
|
||||
|
||||
if(light_range && light_power && !applied)
|
||||
. = 1
|
||||
|
||||
if(. || source_atom.light_color != light_color)//Save the old lumcounts if we need to update, if the colour changed DO IT BEFORE we parse the colour and LOSE the old lumcounts!
|
||||
old_lum_r = lum_r
|
||||
old_lum_g = lum_g
|
||||
old_lum_b = lum_b
|
||||
|
||||
if(source_atom.light_color != light_color)
|
||||
light_color = source_atom.light_color
|
||||
parse_light_color()
|
||||
. = 1
|
||||
|
||||
if(light_range && light_power && !applied)
|
||||
. = 1
|
||||
|
||||
/datum/light_source/proc/parse_light_color()
|
||||
if(light_color)
|
||||
lum_r = GetRedPart(light_color) / 255
|
||||
@@ -111,59 +127,125 @@
|
||||
lum_g = 1
|
||||
lum_b = 1
|
||||
|
||||
/datum/light_source/proc/falloff(atom/movable/lighting_overlay/O)
|
||||
#if LIGHTING_FALLOFF == 1 // circular
|
||||
#if LIGHTING_RESOLUTION == 1
|
||||
. = (O.x - source_turf.x)**2 + (O.y - source_turf.y)**2 + LIGHTING_HEIGHT
|
||||
#else
|
||||
. = (O.x - source_turf.x + O.xoffset)**2 + (O.y - source_turf.y + O.yoffset)**2 + LIGHTING_HEIGHT
|
||||
#endif
|
||||
|
||||
#if LIGHTING_LAMBERTIAN == 1
|
||||
. = CLAMP01((1 - CLAMP01(sqrt(.) / light_range)) * (1 / (sqrt(. + 1))))
|
||||
#else
|
||||
. = 1 - CLAMP01(sqrt(.) / light_range)
|
||||
#endif
|
||||
|
||||
#elif LIGHTING_FALLOFF == 2 // square
|
||||
#if LIGHTING_RESOLUTION == 1
|
||||
. = abs(O.x - source_turf.x) + abs(O.y - source_turf.y) + LIGHTING_HEIGHT
|
||||
#else
|
||||
. = abs(O.x - source_turf.x + O.xoffset) + abs(O.y - source_turf.y + O.yoffset) + LIGHTING_HEIGHT
|
||||
#endif
|
||||
|
||||
#if LIGHTING_LAMBERTIAN == 1
|
||||
. = CLAMP01((1 - CLAMP01(. / light_range)) * (1 / (sqrt(.)**2 + )))
|
||||
#else
|
||||
. = 1 - CLAMP01(. / light_range)
|
||||
#endif
|
||||
#if LIGHTING_FALLOFF == 1 //circular
|
||||
#define LUM_DISTANCE(swapvar, O, T) swapvar = (O.x - T.x)**2 + (O.y - T.y)**2 + LIGHTING_HEIGHT
|
||||
#if LIGHTING_LAMBERTIAN == 1
|
||||
#define LUM_ATTENUATION(swapvar) swapvar = CLAMP01((1 - CLAMP01(sqrt(swapvar) / max(1,light_range))) * (1 / sqrt(swapvar + 1)))
|
||||
#else
|
||||
#define LUM_ATTENUATION(swapvar) swapvar = 1 - CLAMP01(sqrt(swapvar) / max(1,light_range))
|
||||
#endif
|
||||
#elif LIGHTING_FALLOFF == 2 //square
|
||||
#define LUM_DISTANCE(swapvar, O, T) swapvar = abs(O.x - T.x) + abs(O.y - T.y) + LIGHTING_HEIGHT
|
||||
#if LIGHTING_LAMBERTIAN == 1
|
||||
#define LUM_ATTENUATION(swapvar) swapvar = CLAMP01((1 - CLAMP01(swapvar / max(1,light_range))) * (1 / sqrt(swapvar**2 + 1)))
|
||||
#else
|
||||
#define LUM_ATTENUATION(swapvar) swapvar = CLAMP01(swapvar / max(1,light_range))
|
||||
#endif
|
||||
#endif
|
||||
|
||||
#define LUM_FALLOFF(swapvar, O, T) \
|
||||
LUM_DISTANCE(swapvar, O, T); \
|
||||
LUM_ATTENUATION(swapvar);
|
||||
|
||||
/datum/light_source/proc/apply_lum()
|
||||
applied = 1
|
||||
if(istype(source_turf))
|
||||
for(var/atom/movable/lighting_overlay/O in view(light_range, source_turf))
|
||||
var/strength = light_power * falloff(O)
|
||||
FOR_DVIEW(var/turf/T, light_range, source_turf, INVISIBILITY_LIGHTING)
|
||||
if(T.lighting_overlay)
|
||||
var/strength
|
||||
LUM_FALLOFF(strength, T, source_turf)
|
||||
strength *= light_power
|
||||
|
||||
effect_r[O] = lum_r * strength
|
||||
effect_g[O] = lum_g * strength
|
||||
effect_b[O] = lum_b * strength
|
||||
if(!strength) //Don't add turfs that aren't affected to the affected turfs.
|
||||
continue
|
||||
|
||||
strength = round(strength, LIGHTING_ROUND_VALUE) //Screw sinking points.
|
||||
|
||||
effect_str += strength
|
||||
|
||||
T.lighting_overlay.update_lumcount(
|
||||
lum_r * strength,
|
||||
lum_g * strength,
|
||||
lum_b * strength
|
||||
)
|
||||
|
||||
else
|
||||
effect_str += 0
|
||||
|
||||
if(!T.affecting_lights)
|
||||
T.affecting_lights = list()
|
||||
|
||||
O.update_lumcount(lum_r * strength, lum_g * strength, lum_b * strength)
|
||||
for(var/turf/T in view(light_range, source_turf))
|
||||
if(!T.affecting_lights) T.affecting_lights = list()
|
||||
T.affecting_lights += src
|
||||
effect_turf += T
|
||||
END_FOR_DVIEW
|
||||
|
||||
/datum/light_source/proc/remove_lum()
|
||||
applied = 0
|
||||
for(var/atom/movable/lighting_overlay/O in effect_r)
|
||||
O.update_lumcount(-effect_r[O], -effect_g[O], -effect_b[O])
|
||||
|
||||
var/i = 1
|
||||
for(var/turf/T in effect_turf)
|
||||
if(T.affecting_lights) T.affecting_lights -= src
|
||||
if(T.affecting_lights)
|
||||
T.affecting_lights -= src
|
||||
|
||||
effect_r.Cut()
|
||||
effect_g.Cut()
|
||||
effect_b.Cut()
|
||||
if(T.lighting_overlay)
|
||||
var/str = effect_str[i]
|
||||
T.lighting_overlay.update_lumcount(-str * old_lum_r, -str * old_lum_g, -str * old_lum_b)
|
||||
|
||||
i++
|
||||
|
||||
effect_str.Cut()
|
||||
effect_turf.Cut()
|
||||
|
||||
//Smartly updates the lighting, only removes lum from and adds lum to turfs that actually got changed.
|
||||
//This is for lights that need to reconsider due to nearby opacity changes.
|
||||
//Stupid dumb copy pasta because BYOND and speed.
|
||||
/datum/light_source/proc/smart_vis_update()
|
||||
var/list/view[0]
|
||||
FOR_DVIEW(var/turf/T, light_range, source_turf, INVISIBILITY_LIGHTING)
|
||||
view += T //Filter out turfs.
|
||||
END_FOR_DVIEW
|
||||
//This is the part where we calculate new turfs (if any)
|
||||
var/list/new_turfs = view - effect_turf //This will result with all the tiles that are added.
|
||||
for(var/turf/T in new_turfs)
|
||||
if(T.lighting_overlay)
|
||||
LUM_FALLOFF(., T, source_turf)
|
||||
. *= light_power
|
||||
|
||||
if(!.) //Don't add turfs that aren't affected to the affected turfs.
|
||||
continue
|
||||
|
||||
. = round(., LIGHTING_ROUND_VALUE)
|
||||
|
||||
effect_str += .
|
||||
|
||||
T.lighting_overlay.update_lumcount(
|
||||
lum_r * .,
|
||||
lum_g * .,
|
||||
lum_b * .
|
||||
)
|
||||
|
||||
else
|
||||
effect_str += 0
|
||||
|
||||
if(!T.affecting_lights)
|
||||
T.affecting_lights = list()
|
||||
|
||||
T.affecting_lights += src
|
||||
effect_turf += T
|
||||
|
||||
var/list/old_turfs = effect_turf - view
|
||||
for(var/turf/T in old_turfs)
|
||||
//Insert not-so-huge copy paste from remove_lum().
|
||||
var/idx = effect_turf.Find(T) //Get the index, luckily Find() is cheap in small lists like this. (with small I mean under a couple thousand len)
|
||||
if(T.affecting_lights)
|
||||
T.affecting_lights -= src
|
||||
|
||||
if(T.lighting_overlay)
|
||||
var/str = effect_str[idx]
|
||||
T.lighting_overlay.update_lumcount(-str * lum_r, -str * lum_g, -str * lum_b)
|
||||
|
||||
effect_turf.Cut(idx, idx + 1)
|
||||
effect_str.Cut(idx, idx + 1)
|
||||
|
||||
#undef LUM_FALLOFF
|
||||
#undef LUM_DISTANCE
|
||||
#undef LUM_ATTENUATION
|
||||
|
||||
@@ -7,11 +7,19 @@
|
||||
var/list/light_sources
|
||||
|
||||
/atom/proc/set_light(l_range, l_power, l_color)
|
||||
if(l_power != null) light_power = l_power
|
||||
if(l_range != null) light_range = l_range
|
||||
if(l_color != null) light_color = l_color
|
||||
. = 0 //make it less costly if nothing's changed
|
||||
|
||||
update_light()
|
||||
if(l_power != null && l_power != light_power)
|
||||
light_power = l_power
|
||||
. = 1
|
||||
if(l_range != null && l_range != light_range)
|
||||
light_range = l_range
|
||||
. = 1
|
||||
if(l_color != null && l_color != light_color)
|
||||
light_color = l_color
|
||||
. = 1
|
||||
|
||||
if(.) update_light()
|
||||
|
||||
/atom/proc/update_light()
|
||||
if(!light_power || !light_range)
|
||||
@@ -46,21 +54,13 @@
|
||||
T.reconsider_lights()
|
||||
return ..()
|
||||
|
||||
/atom/movable/Move()
|
||||
var/turf/old_loc = loc
|
||||
/atom/Entered(atom/movable/obj, atom/prev_loc)
|
||||
. = ..()
|
||||
|
||||
if(loc != old_loc)
|
||||
for(var/datum/light_source/L in light_sources)
|
||||
if(obj && prev_loc != src)
|
||||
for(var/datum/light_source/L in obj.light_sources)
|
||||
L.source_atom.update_light()
|
||||
|
||||
var/turf/new_loc = loc
|
||||
if(istype(old_loc) && opacity)
|
||||
old_loc.reconsider_lights()
|
||||
|
||||
if(istype(new_loc) && opacity)
|
||||
new_loc.reconsider_lights()
|
||||
|
||||
/atom/proc/set_opacity(new_opacity)
|
||||
var/old_opacity = opacity
|
||||
opacity = new_opacity
|
||||
|
||||
@@ -5,44 +5,98 @@
|
||||
anchored = 1
|
||||
|
||||
icon = LIGHTING_ICON
|
||||
icon_state = "light1"
|
||||
layer = LIGHTING_LAYER
|
||||
invisibility = INVISIBILITY_LIGHTING
|
||||
blend_mode = BLEND_MULTIPLY
|
||||
color = "#000000"
|
||||
|
||||
var/lum_r
|
||||
var/lum_g
|
||||
var/lum_b
|
||||
|
||||
#if LIGHTING_RESOLUTION != 1
|
||||
var/xoffset
|
||||
var/yoffset
|
||||
#endif
|
||||
|
||||
var/needs_update
|
||||
|
||||
/atom/movable/lighting_overlay/New()
|
||||
. = ..()
|
||||
verbs.Cut()
|
||||
|
||||
var/turf/T = loc //If this runtimes atleast we'll know what's creating overlays in things that aren't turfs.
|
||||
T.luminosity = 0
|
||||
|
||||
/atom/movable/lighting_overlay/proc/update_lumcount(delta_r, delta_g, delta_b)
|
||||
if(!delta_r && !delta_g && !delta_b) //Nothing is being changed all together.
|
||||
return
|
||||
|
||||
var/should_update = 0
|
||||
|
||||
if(!needs_update) //If this isn't true, we're already updating anyways.
|
||||
if(max(lum_r, lum_g, lum_b) < 1) //Any change that could happen WILL change appearance.
|
||||
should_update = 1
|
||||
|
||||
else if(max(lum_r + delta_r, lum_g + delta_g, lum_b + delta_b) < 1) //The change would bring us under 1 max lum, again, guaranteed to change appearance.
|
||||
should_update = 1
|
||||
|
||||
else //We need to make sure that the colour ratios won't change in this code block.
|
||||
var/mx1 = max(lum_r, lum_g, lum_b)
|
||||
var/mx2 = max(lum_r + delta_r, lum_g + delta_g, lum_b + delta_b)
|
||||
|
||||
if(lum_r / mx1 != (lum_r + delta_r) / mx2 || lum_g / mx1 != (lum_g + delta_g) / mx2 || lum_b / mx1 != (lum_b + delta_b) / mx2) //Stuff would change.
|
||||
should_update = 1
|
||||
|
||||
lum_r += delta_r
|
||||
lum_g += delta_g
|
||||
lum_b += delta_b
|
||||
|
||||
needs_update = 1
|
||||
lighting_update_overlays += src
|
||||
if(!needs_update && should_update)
|
||||
needs_update = 1
|
||||
lighting_update_overlays += src
|
||||
|
||||
/atom/movable/lighting_overlay/proc/update_overlay()
|
||||
var/mx = max(lum_r, lum_g, lum_b)
|
||||
. = 1 // factor
|
||||
if(mx > 1)
|
||||
. = 1/mx
|
||||
#if LIGHTING_TRANSITIONS == 1
|
||||
animate(src,
|
||||
color = rgb(lum_r * 255 * ., lum_g * 255 * ., lum_b * 255 * .),
|
||||
LIGHTING_INTERVAL - 1
|
||||
)
|
||||
#else
|
||||
color = rgb(lum_r * 255 * ., lum_g * 255 * ., lum_b * 255 * .)
|
||||
#endif
|
||||
var/turf/T = loc
|
||||
|
||||
if(istype(T)) //Incase we're not on a turf, pool ourselves, something happened.
|
||||
if(lum_r == lum_g && lum_r == lum_b) //greyscale
|
||||
blend_mode = BLEND_OVERLAY
|
||||
if(lum_r <= 0)
|
||||
T.luminosity = 0
|
||||
color = "#000000"
|
||||
alpha = 255
|
||||
else
|
||||
T.luminosity = 1
|
||||
color = "#000000"
|
||||
alpha = (1 - min(lum_r, 1)) * 255
|
||||
else
|
||||
alpha = 255
|
||||
var/mx = max(lum_r, lum_g, lum_b)
|
||||
. = 1 // factor
|
||||
if(mx > 1)
|
||||
. = 1/mx
|
||||
blend_mode = BLEND_MULTIPLY
|
||||
color = rgb(lum_r * 255 * ., lum_g * 255 * ., lum_b * 255 * .)
|
||||
if(color != "#000000")
|
||||
T.luminosity = 1
|
||||
else //No light, set the turf's luminosity to 0 to remove it from view()
|
||||
T.luminosity = 0
|
||||
else
|
||||
warning("A lighting overlay realised its loc was NOT a turf (actual loc: [loc][loc ? ", " + loc.type : ""]) in update_overlay() and got pooled!")
|
||||
qdel(src)
|
||||
|
||||
/atom/movable/lighting_overlay/ResetVars()
|
||||
loc = null
|
||||
|
||||
lum_r = 0
|
||||
lum_g = 0
|
||||
lum_b = 0
|
||||
|
||||
color = "#000000"
|
||||
|
||||
needs_update = 0
|
||||
|
||||
/atom/movable/lighting_overlay/Destroy()
|
||||
lighting_update_overlays -= src
|
||||
|
||||
var/turf/T = loc
|
||||
if(istype(T))
|
||||
T.lighting_overlay = null
|
||||
|
||||
..()
|
||||
|
||||
@@ -1,27 +1,35 @@
|
||||
/datum/controller/process/lighting/setup()
|
||||
name = "lighting"
|
||||
schedule_interval = LIGHTING_INTERVAL
|
||||
|
||||
create_lighting_overlays()
|
||||
|
||||
/datum/controller/process/lighting/doWork()
|
||||
for(var/datum/light_source/L in lighting_update_lights)
|
||||
if(L.needs_update)
|
||||
if(L.destroyed || L.check() || L.force_update)
|
||||
L.remove_lum()
|
||||
if(!L.destroyed) L.apply_lum()
|
||||
L.force_update = 0
|
||||
L.needs_update = 0
|
||||
|
||||
scheck()
|
||||
|
||||
lighting_update_lights.Cut()
|
||||
|
||||
for(var/atom/movable/lighting_overlay/O in lighting_update_overlays)
|
||||
if(O.needs_update)
|
||||
O.update_overlay()
|
||||
O.needs_update = 0
|
||||
|
||||
scheck()
|
||||
|
||||
lighting_update_overlays.Cut()
|
||||
/datum/controller/process/lighting/setup()
|
||||
name = "lighting"
|
||||
schedule_interval = LIGHTING_INTERVAL
|
||||
|
||||
create_lighting_overlays()
|
||||
|
||||
/datum/controller/process/lighting/doWork()
|
||||
var/list/lighting_update_lights_old = lighting_update_lights //We use a different list so any additions to the update lists during a delay from scheck() don't cause things to be cut from the list without being updated.
|
||||
lighting_update_lights = null //Nulling it first because of http://www.byond.com/forum/?post=1854520
|
||||
lighting_update_lights = list()
|
||||
|
||||
for(var/datum/light_source/L in lighting_update_lights_old)
|
||||
if(L.destroyed || L.check() || L.force_update)
|
||||
L.remove_lum()
|
||||
if(!L.destroyed)
|
||||
L.apply_lum()
|
||||
|
||||
else if(L.vis_update) //We smartly update only tiles that became (in) visible to use.
|
||||
L.smart_vis_update()
|
||||
|
||||
L.vis_update = 0
|
||||
L.force_update = 0
|
||||
L.needs_update = 0
|
||||
|
||||
scheck()
|
||||
|
||||
var/list/lighting_update_overlays_old = lighting_update_overlays //Same as above.
|
||||
lighting_update_overlays = null //Same as above
|
||||
lighting_update_overlays = list()
|
||||
|
||||
for(var/atom/movable/lighting_overlay/O in lighting_update_overlays_old)
|
||||
O.update_overlay()
|
||||
O.needs_update = 0
|
||||
|
||||
scheck()
|
||||
|
||||
@@ -5,26 +5,15 @@
|
||||
|
||||
// duplicates lots of code, but this proc needs to be as fast as possible.
|
||||
/proc/create_lighting_overlays(zlevel = 0)
|
||||
var/state = "light[LIGHTING_RESOLUTION]"
|
||||
var/area/A
|
||||
if(zlevel == 0) // populate all zlevels
|
||||
for(var/turf/T in world)
|
||||
if(T.dynamic_lighting)
|
||||
A = T.loc
|
||||
if(A.lighting_use_dynamic)
|
||||
#if LIGHTING_RESOLUTION == 1
|
||||
var/atom/movable/lighting_overlay/O = new(T)
|
||||
O.icon_state = state
|
||||
#else
|
||||
for(var/i = 0; i < LIGHTING_RESOLUTION; i++)
|
||||
for(var/j = 0; j < LIGHTING_RESOLUTION; j++)
|
||||
var/atom/movable/lighting_overlay/O = new(T)
|
||||
O.pixel_x = i * (32 / LIGHTING_RESOLUTION)
|
||||
O.pixel_y = j * (32 / LIGHTING_RESOLUTION)
|
||||
O.xoffset = (((2*i + 1) / (LIGHTING_RESOLUTION * 2)) - 0.5)
|
||||
O.yoffset = (((2*j + 1) / (LIGHTING_RESOLUTION * 2)) - 0.5)
|
||||
O.icon_state = state
|
||||
#endif
|
||||
var/atom/movable/lighting_overlay/O = PoolOrNew(/atom/movable/lighting_overlay, T)
|
||||
T.lighting_overlay = O
|
||||
|
||||
else
|
||||
for(var/x = 1; x <= world.maxx; x++)
|
||||
for(var/y = 1; y <= world.maxy; y++)
|
||||
@@ -32,16 +21,5 @@
|
||||
if(T.dynamic_lighting)
|
||||
A = T.loc
|
||||
if(A.lighting_use_dynamic)
|
||||
#if LIGHTING_RESOLUTION == 1
|
||||
var/atom/movable/lighting_overlay/O = new(T)
|
||||
O.icon_state = state
|
||||
#else
|
||||
for(var/i = 0; i < LIGHTING_RESOLUTION; i++)
|
||||
for(var/j = 0; j < LIGHTING_RESOLUTION; j++)
|
||||
var/atom/movable/lighting_overlay/O = new(T)
|
||||
O.pixel_x = i * (32 / LIGHTING_RESOLUTION)
|
||||
O.pixel_y = j * (32 / LIGHTING_RESOLUTION)
|
||||
O.xoffset = (((2*i + 1) / (LIGHTING_RESOLUTION * 2)) - 0.5)
|
||||
O.yoffset = (((2*j + 1) / (LIGHTING_RESOLUTION * 2)) - 0.5)
|
||||
O.icon_state = state
|
||||
#endif
|
||||
var/atom/movable/lighting_overlay/O = PoolOrNew(/atom/movable/lighting_overlay, T)
|
||||
T.lighting_overlay = O
|
||||
|
||||
@@ -1,29 +1,28 @@
|
||||
/turf
|
||||
var/list/affecting_lights
|
||||
var/atom/movable/lighting_overlay/lighting_overlay
|
||||
|
||||
/turf/proc/reconsider_lights()
|
||||
for(var/datum/light_source/L in affecting_lights)
|
||||
L.force_update()
|
||||
L.vis_update()
|
||||
|
||||
/turf/proc/lighting_clear_overlays()
|
||||
for(var/atom/movable/lighting_overlay/L in src)
|
||||
L.loc = null
|
||||
if(lighting_overlay)
|
||||
qdel(lighting_overlay)
|
||||
|
||||
/turf/proc/lighting_build_overlays()
|
||||
if(!locate(/atom/movable/lighting_overlay) in src)
|
||||
var/state = "light[LIGHTING_RESOLUTION]"
|
||||
if(!lighting_overlay)
|
||||
var/area/A = loc
|
||||
if(A.lighting_use_dynamic)
|
||||
#if LIGHTING_RESOLUTION == 1
|
||||
var/atom/movable/lighting_overlay/O = new(src)
|
||||
O.icon_state = state
|
||||
#else
|
||||
for(var/i = 0; i < LIGHTING_RESOLUTION; i++)
|
||||
for(var/j = 0; j < LIGHTING_RESOLUTION; j++)
|
||||
var/atom/movable/lighting_overlay/O = new(src)
|
||||
O.pixel_x = i * (32 / LIGHTING_RESOLUTION)
|
||||
O.pixel_y = j * (32 / LIGHTING_RESOLUTION)
|
||||
O.xoffset = (((2*i + 1) / (LIGHTING_RESOLUTION * 2)) - 0.5)
|
||||
O.yoffset = (((2*j + 1) / (LIGHTING_RESOLUTION * 2)) - 0.5)
|
||||
O.icon_state = state
|
||||
#endif
|
||||
var/atom/movable/lighting_overlay/O = PoolOrNew(/atom/movable/lighting_overlay, src)
|
||||
lighting_overlay = O
|
||||
|
||||
/turf/Entered(atom/movable/obj)
|
||||
. = ..()
|
||||
if(obj && obj.opacity)
|
||||
reconsider_lights()
|
||||
|
||||
/turf/Exited(atom/movable/obj)
|
||||
. = ..()
|
||||
if(obj && obj.opacity)
|
||||
reconsider_lights()
|
||||
|
||||
@@ -3,7 +3,6 @@
|
||||
#undef LIGHTING_FALLOFF
|
||||
#undef LIGHTING_LAMBERTIAN
|
||||
#undef LIGHTING_HEIGHT
|
||||
#undef LIGHTING_TRANSITIONS
|
||||
|
||||
#undef LIGHTING_RESOLUTION
|
||||
#undef LIGHTING_LAYER
|
||||
|
||||
@@ -82,7 +82,7 @@
|
||||
..()
|
||||
recipes += new/datum/stack_recipe("AI core", /obj/structure/AIcore, 4, time = 50, one_per_turf = 1)
|
||||
recipes += new/datum/stack_recipe("Metal crate", /obj/structure/closet/crate, 10, time = 50, one_per_turf = 1)
|
||||
recipes += new/datum/stack_recipe("knife grip", /obj/item/weapon/material/butterflyhandle, 4, time = 20, one_per_turf = 0, on_floor = 1)
|
||||
recipes += new/datum/stack_recipe("knife grip", /obj/item/weapon/material/butterflyhandle, 4, time = 20, one_per_turf = 0, on_floor = 1, supplied_material = "[name]")
|
||||
|
||||
/material/sandstone/generate_recipes()
|
||||
..()
|
||||
|
||||
@@ -24,9 +24,6 @@
|
||||
qdel(src)
|
||||
return 0
|
||||
|
||||
// Update from material datum.
|
||||
name = "[material.display_name] sheets"
|
||||
desc = "A stack of sheets of [material.display_name]."
|
||||
recipes = material.get_recipes()
|
||||
stacktype = material.stack_type
|
||||
if(islist(material.stack_origin_tech))
|
||||
@@ -40,13 +37,37 @@
|
||||
flags |= CONDUCT
|
||||
|
||||
matter = material.get_matter()
|
||||
update_strings()
|
||||
return 1
|
||||
|
||||
/obj/item/stack/material/get_material()
|
||||
return material
|
||||
|
||||
/obj/item/stack/material/proc/update_strings()
|
||||
// Update from material datum.
|
||||
singular_name = material.sheet_singular_name
|
||||
|
||||
if(amount>1)
|
||||
name = "[material.use_name] [material.sheet_plural_name]"
|
||||
desc = "A stack of [material.use_name] [material.sheet_plural_name]."
|
||||
gender = PLURAL
|
||||
else
|
||||
name = "[material.use_name] [material.sheet_singular_name]"
|
||||
desc = "A [material.sheet_singular_name] of [material.use_name]."
|
||||
gender = NEUTER
|
||||
|
||||
/obj/item/stack/material/use(var/used)
|
||||
. = ..()
|
||||
update_strings()
|
||||
return
|
||||
|
||||
/obj/item/stack/material/transfer_to(obj/item/stack/S, var/tamount=null, var/type_verified)
|
||||
var/obj/item/stack/material/M = S
|
||||
if(!istype(M) || material.name != M.material.name)
|
||||
return 0
|
||||
..(S,tamount,1)
|
||||
if(src) update_strings()
|
||||
if(M) M.update_strings()
|
||||
|
||||
/obj/item/stack/material/attack_self(var/mob/user)
|
||||
if(!material.build_windows(user, src))
|
||||
@@ -69,10 +90,14 @@
|
||||
|
||||
/obj/item/stack/material/sandstone
|
||||
name = "sandstone brick"
|
||||
singular_name = "sandstone brick"
|
||||
icon_state = "sheet-sandstone"
|
||||
default_type = "sandstone"
|
||||
|
||||
/obj/item/stack/material/marble
|
||||
name = "marble brick"
|
||||
icon_state = "sheet-marble"
|
||||
default_type = "marble"
|
||||
|
||||
/obj/item/stack/material/diamond
|
||||
name = "diamond"
|
||||
icon_state = "sheet-diamond"
|
||||
@@ -130,62 +155,53 @@
|
||||
|
||||
/obj/item/stack/material/steel
|
||||
name = DEFAULT_WALL_MATERIAL
|
||||
singular_name = "steel sheet"
|
||||
icon_state = "sheet-metal"
|
||||
default_type = DEFAULT_WALL_MATERIAL
|
||||
|
||||
/obj/item/stack/material/plasteel
|
||||
name = "plasteel"
|
||||
singular_name = "plasteel sheet"
|
||||
icon_state = "sheet-plasteel"
|
||||
item_state = "sheet-metal"
|
||||
default_type = "plasteel"
|
||||
|
||||
/obj/item/stack/material/wood
|
||||
name = "wooden plank"
|
||||
singular_name = "wood plank"
|
||||
icon_state = "sheet-wood"
|
||||
default_type = "wood"
|
||||
|
||||
/obj/item/stack/material/cloth
|
||||
name = "cloth"
|
||||
singular_name = "cloth roll"
|
||||
icon_state = "sheet-cloth"
|
||||
default_type = "cloth"
|
||||
|
||||
/obj/item/stack/material/cardboard
|
||||
name = "cardboard"
|
||||
singular_name = "cardboard sheet"
|
||||
icon_state = "sheet-card"
|
||||
default_type = "cardboard"
|
||||
|
||||
/obj/item/stack/material/leather
|
||||
name = "leather"
|
||||
desc = "The by-product of mob grinding."
|
||||
singular_name = "leather piece"
|
||||
icon_state = "sheet-leather"
|
||||
default_type = "leather"
|
||||
|
||||
/obj/item/stack/material/glass
|
||||
name = "glass"
|
||||
singular_name = "glass sheet"
|
||||
icon_state = "sheet-glass"
|
||||
default_type = "glass"
|
||||
|
||||
/obj/item/stack/material/glass/reinforced
|
||||
name = "reinforced glass"
|
||||
singular_name = "reinforced glass sheet"
|
||||
icon_state = "sheet-rglass"
|
||||
default_type = "reinforced glass"
|
||||
default_type = "rglass"
|
||||
|
||||
/obj/item/stack/material/glass/phoronglass
|
||||
name = "phoron glass"
|
||||
singular_name = "phoron glass sheet"
|
||||
icon_state = "sheet-phoronglass"
|
||||
default_type = "phoron glass"
|
||||
default_type = "phglass"
|
||||
|
||||
/obj/item/stack/material/glass/phoronrglass
|
||||
name = "reinforced phoron glass"
|
||||
singular_name = "reinforced phoron glass sheet"
|
||||
icon_state = "sheet-phoronrglass"
|
||||
default_type = "reinforced phoron glass"
|
||||
default_type = "rphglass"
|
||||
|
||||
@@ -34,5 +34,5 @@
|
||||
|
||||
/obj/item/stack/material/cyborg/glass/reinforced
|
||||
icon_state = "sheet-rglass"
|
||||
default_type = "reinforced glass"
|
||||
default_type = "rglass"
|
||||
charge_costs = list(500, 1000)
|
||||
@@ -27,6 +27,17 @@
|
||||
// Assoc list containing all material datums indexed by name.
|
||||
var/list/name_to_material
|
||||
|
||||
//Returns the material the object is made of, if applicable.
|
||||
//Will we ever need to return more than one value here? Or should we just return the "dominant" material.
|
||||
/obj/proc/get_material()
|
||||
return null
|
||||
|
||||
//mostly for convenience
|
||||
/obj/proc/get_material_name()
|
||||
var/material/material = get_material()
|
||||
if(material)
|
||||
return material.name
|
||||
|
||||
// Builds the datum list above.
|
||||
/proc/populate_material_list(force_remake=0)
|
||||
if(name_to_material && !force_remake) return // Already set up!
|
||||
@@ -44,12 +55,20 @@ var/list/name_to_material
|
||||
populate_material_list()
|
||||
return name_to_material[name]
|
||||
|
||||
/proc/material_display_name(name)
|
||||
var/material/material = get_material_by_name(name)
|
||||
if(material)
|
||||
return material.display_name
|
||||
return null
|
||||
|
||||
// Material definition and procs follow.
|
||||
/material
|
||||
var/name // Unique name for use in indexing the list.
|
||||
var/display_name // Prettier name for display.
|
||||
var/use_name
|
||||
var/flags = 0 // Various status modifiers.
|
||||
var/sheet_singular_name = "sheet"
|
||||
var/sheet_plural_name = "sheets"
|
||||
|
||||
// Shards/tables/structures
|
||||
var/shard_type = SHARD_SHRAPNEL // Path of debris object.
|
||||
@@ -231,6 +250,8 @@ var/list/name_to_material
|
||||
weight = 24
|
||||
hardness = 40
|
||||
stack_origin_tech = list(TECH_MATERIAL = 4)
|
||||
sheet_singular_name = "ingot"
|
||||
sheet_plural_name = "ingots"
|
||||
|
||||
/material/gold/bronze //placeholder for ashtrays
|
||||
name = "bronze"
|
||||
@@ -243,6 +264,8 @@ var/list/name_to_material
|
||||
weight = 22
|
||||
hardness = 50
|
||||
stack_origin_tech = list(TECH_MATERIAL = 3)
|
||||
sheet_singular_name = "ingot"
|
||||
sheet_plural_name = "ingots"
|
||||
|
||||
/material/phoron
|
||||
name = "phoron"
|
||||
@@ -254,6 +277,8 @@ var/list/name_to_material
|
||||
hardness = 30
|
||||
stack_origin_tech = list(TECH_MATERIAL = 2, TECH_PHORON = 2)
|
||||
door_icon_base = "stone"
|
||||
sheet_singular_name = "crystal"
|
||||
sheet_plural_name = "crystals"
|
||||
|
||||
/*
|
||||
// Commenting this out while fires are so spectacularly lethal, as I can't seem to get this balanced appropriately.
|
||||
@@ -282,6 +307,8 @@ var/list/name_to_material
|
||||
weight = 22
|
||||
hardness = 55
|
||||
door_icon_base = "stone"
|
||||
sheet_singular_name = "brick"
|
||||
sheet_plural_name = "bricks"
|
||||
|
||||
/material/stone/marble
|
||||
name = "marble"
|
||||
@@ -289,6 +316,7 @@ var/list/name_to_material
|
||||
weight = 26
|
||||
hardness = 100
|
||||
integrity = 201 //hack to stop kitchen benches being flippable, todo: refactor into weight system
|
||||
stack_type = /obj/item/stack/material/marble
|
||||
|
||||
/material/steel
|
||||
name = DEFAULT_WALL_MATERIAL
|
||||
@@ -299,7 +327,7 @@ var/list/name_to_material
|
||||
icon_colour = "#666666"
|
||||
|
||||
/material/steel/holographic
|
||||
name = "holographic " + DEFAULT_WALL_MATERIAL
|
||||
name = "holo" + DEFAULT_WALL_MATERIAL
|
||||
display_name = DEFAULT_WALL_MATERIAL
|
||||
stack_type = null
|
||||
shard_type = SHARD_NONE
|
||||
@@ -409,7 +437,8 @@ var/list/name_to_material
|
||||
return (hardness > 35) //todo
|
||||
|
||||
/material/glass/reinforced
|
||||
name = "reinforced glass"
|
||||
name = "rglass"
|
||||
display_name = "reinforced glass"
|
||||
stack_type = /obj/item/stack/material/glass/reinforced
|
||||
flags = MATERIAL_BRITTLE
|
||||
icon_colour = "#00E1FF"
|
||||
@@ -427,7 +456,8 @@ var/list/name_to_material
|
||||
rod_product = null
|
||||
|
||||
/material/glass/phoron
|
||||
name = "phoron glass"
|
||||
name = "phglass"
|
||||
display_name = "phoron glass"
|
||||
stack_type = /obj/item/stack/material/glass/phoronglass
|
||||
flags = MATERIAL_BRITTLE
|
||||
ignition_point = PHORON_MINIMUM_BURN_TEMPERATURE+300
|
||||
@@ -439,7 +469,8 @@ var/list/name_to_material
|
||||
rod_product = /obj/item/stack/material/glass/phoronrglass
|
||||
|
||||
/material/glass/phoron/reinforced
|
||||
name = "reinforced phoron glass"
|
||||
name = "rphglass"
|
||||
display_name = "reinforced phoron glass"
|
||||
stack_type = /obj/item/stack/material/glass/phoronrglass
|
||||
stack_origin_tech = list(TECH_MATERIAL = 4, TECH_PHORON = 2)
|
||||
composite_material = list() //todo
|
||||
@@ -463,7 +494,7 @@ var/list/name_to_material
|
||||
stack_origin_tech = list(TECH_MATERIAL = 3)
|
||||
|
||||
/material/plastic/holographic
|
||||
name = "holographic plastic"
|
||||
name = "holoplastic"
|
||||
display_name = "plastic"
|
||||
stack_type = null
|
||||
shard_type = SHARD_NONE
|
||||
@@ -473,12 +504,16 @@ var/list/name_to_material
|
||||
stack_type = /obj/item/stack/material/osmium
|
||||
icon_colour = "#9999FF"
|
||||
stack_origin_tech = list(TECH_MATERIAL = 5)
|
||||
sheet_singular_name = "ingot"
|
||||
sheet_plural_name = "ingots"
|
||||
|
||||
/material/tritium
|
||||
name = "tritium"
|
||||
stack_type = /obj/item/stack/material/tritium
|
||||
icon_colour = "#777777"
|
||||
stack_origin_tech = list(TECH_MATERIAL = 5)
|
||||
sheet_singular_name = "ingot"
|
||||
sheet_plural_name = "ingots"
|
||||
|
||||
/material/mhydrogen
|
||||
name = "mhydrogen"
|
||||
@@ -492,12 +527,16 @@ var/list/name_to_material
|
||||
icon_colour = "#9999FF"
|
||||
weight = 27
|
||||
stack_origin_tech = list(TECH_MATERIAL = 2)
|
||||
sheet_singular_name = "ingot"
|
||||
sheet_plural_name = "ingots"
|
||||
|
||||
/material/iron
|
||||
name = "iron"
|
||||
stack_type = /obj/item/stack/material/iron
|
||||
icon_colour = "#5C5454"
|
||||
weight = 22
|
||||
sheet_singular_name = "ingot"
|
||||
sheet_plural_name = "ingots"
|
||||
|
||||
// Adminspawn only, do not let anyone get this.
|
||||
/material/voxalloy
|
||||
@@ -528,9 +567,11 @@ var/list/name_to_material
|
||||
dooropen_noise = 'sound/effects/doorcreaky.ogg'
|
||||
door_icon_base = "wood"
|
||||
destruction_desc = "splinters"
|
||||
sheet_singular_name = "plank"
|
||||
sheet_plural_name = "planks"
|
||||
|
||||
/material/wood/holographic
|
||||
name = "holographic wood"
|
||||
name = "holowood"
|
||||
display_name = "wood"
|
||||
stack_type = null
|
||||
shard_type = SHARD_NONE
|
||||
@@ -566,6 +607,8 @@ var/list/name_to_material
|
||||
icon_colour = "#402821"
|
||||
icon_reinf = "reinf_cult"
|
||||
shard_type = SHARD_STONE_PIECE
|
||||
sheet_singular_name = "brick"
|
||||
sheet_plural_name = "bricks"
|
||||
|
||||
/material/cult/place_dismantled_girder(var/turf/target)
|
||||
new /obj/structure/girder/cult(target)
|
||||
@@ -586,6 +629,8 @@ var/list/name_to_material
|
||||
dooropen_noise = 'sound/effects/attackblob.ogg'
|
||||
door_icon_base = "resin"
|
||||
melting_point = T0C+300
|
||||
sheet_singular_name = "blob"
|
||||
sheet_plural_name = "blobs"
|
||||
|
||||
/material/resin/can_open_material_door(var/mob/living/user)
|
||||
var/mob/living/carbon/M = user
|
||||
@@ -610,6 +655,8 @@ var/list/name_to_material
|
||||
flags = MATERIAL_PADDING
|
||||
ignition_point = T0C+232
|
||||
melting_point = T0C+300
|
||||
sheet_singular_name = "tile"
|
||||
sheet_plural_name = "tiles"
|
||||
|
||||
/material/cotton
|
||||
name = "cotton"
|
||||
|
||||
@@ -4,8 +4,8 @@
|
||||
icon_state = "securecrate"
|
||||
icon_opened = "securecrateopen"
|
||||
icon_closed = "securecrate"
|
||||
var/code = null
|
||||
var/lastattempt = null
|
||||
var/list/code = list()
|
||||
var/list/lastattempt = list()
|
||||
var/attempts = 10
|
||||
var/codelen = 4
|
||||
locked = 1
|
||||
@@ -14,12 +14,12 @@
|
||||
..()
|
||||
var/list/digits = list("1", "2", "3", "4", "5", "6", "7", "8", "9", "0")
|
||||
|
||||
code = ""
|
||||
for(var/i = 0, i < codelen, i++)
|
||||
var/dig = pick(digits)
|
||||
code += dig
|
||||
digits -= dig // Player can enter codes with matching digits, but there are never matching digits in the answer
|
||||
for(var/i in 1 to codelen)
|
||||
code += pick(digits)
|
||||
|
||||
generate_loot()
|
||||
|
||||
/obj/structure/closet/crate/secure/loot/proc/generate_loot()
|
||||
var/loot = rand(1, 100)
|
||||
switch(loot)
|
||||
if(1 to 5) // Common things go, 5%
|
||||
@@ -145,60 +145,65 @@
|
||||
new/obj/item/clothing/head/bearpelt(src)
|
||||
|
||||
/obj/structure/closet/crate/secure/loot/togglelock(mob/user as mob)
|
||||
if(locked)
|
||||
user << "<span class='notice'>The crate is locked with a Deca-code lock.</span>"
|
||||
var/input = input(usr, "Enter [codelen] digits.", "Deca-Code Lock", "") as text
|
||||
if(in_range(src, user))
|
||||
if (input == code)
|
||||
user << "<span class='notice'>The crate unlocks!</span>"
|
||||
locked = 0
|
||||
overlays.Cut()
|
||||
overlays += greenlight
|
||||
else if (input == null || length(input) != codelen)
|
||||
user << "<span class='notice'>You leave the crate alone.</span>"
|
||||
else
|
||||
user << "<span class='warning'>A red light flashes.</span>"
|
||||
lastattempt = input
|
||||
attempts--
|
||||
if (attempts == 0)
|
||||
user << "<span class='danger'>The crate's anti-tamper system activates!</span>"
|
||||
var/turf/T = get_turf(src.loc)
|
||||
explosion(T, 0, 0, 0, 1)
|
||||
qdel(src)
|
||||
return
|
||||
else
|
||||
user << "<span class='notice'>You attempt to interact with the device using a hand gesture, but it appears this crate is from before the DECANECT came out.</span>"
|
||||
return
|
||||
if(!locked)
|
||||
return
|
||||
|
||||
user << "<span class='notice'>The crate is locked with a Deca-code lock.</span>"
|
||||
var/input = input(user, "Enter [codelen] digits.", "Deca-Code Lock", "") as text
|
||||
if(!Adjacent(user))
|
||||
return
|
||||
|
||||
if(input == null || length(input) != codelen)
|
||||
user << "<span class='notice'>You leave the crate alone.</span>"
|
||||
else if(check_input(input))
|
||||
user << "<span class='notice'>The crate unlocks!</span>"
|
||||
playsound(user, 'sound/machines/lockreset.ogg', 50, 1)
|
||||
set_locked(0)
|
||||
else
|
||||
return ..()
|
||||
visible_message("<span class='warning'>A red light on \the [src]'s control panel flashes briefly.</span>")
|
||||
attempts--
|
||||
if (attempts == 0)
|
||||
user << "<span class='danger'>The crate's anti-tamper system activates!</span>"
|
||||
var/turf/T = get_turf(src.loc)
|
||||
explosion(T, 0, 0, 1, 2)
|
||||
del(src)
|
||||
|
||||
/obj/structure/closet/crate/secure/loot/emag_act(var/remaining_charges, var/mob/user)
|
||||
if (locked)
|
||||
user << "<span class='notice'>The crate unlocks!</span>"
|
||||
locked = 0
|
||||
|
||||
/obj/structure/closet/crate/secure/loot/proc/check_input(var/input)
|
||||
if(length(input) != codelen)
|
||||
return 0
|
||||
|
||||
. = 1
|
||||
lastattempt.Cut()
|
||||
for(var/i in 1 to codelen)
|
||||
var/guesschar = copytext(input, i, i+1)
|
||||
lastattempt += guesschar
|
||||
if(guesschar != code[i])
|
||||
. = 0
|
||||
|
||||
/obj/structure/closet/crate/secure/loot/attackby(obj/item/weapon/W as obj, mob/user as mob)
|
||||
if(locked)
|
||||
if (istype(W, /obj/item/device/multitool)) // Greetings Urist McProfessor, how about a nice game of cows and bulls?
|
||||
user << "<span class='notice'>DECA-CODE LOCK REPORT:</span>"
|
||||
user << "<span class='notice'>DECA-CODE LOCK ANALYSIS:</span>"
|
||||
if (attempts == 1)
|
||||
user << "<span class='warning'>* Anti-Tamper Bomb will activate on next failed access attempt.</span>"
|
||||
user << "<span class='warning'>* Anti-Tamper system will activate on the next failed access attempt.</span>"
|
||||
else
|
||||
user << "<span class='notice'>* Anti-Tamper Bomb will activate after [src.attempts] failed access attempts.</span>"
|
||||
if (lastattempt != null)
|
||||
var/list/guess = list()
|
||||
user << "<span class='notice'>* Anti-Tamper system will activate after [src.attempts] failed access attempts.</span>"
|
||||
if(lastattempt.len)
|
||||
var/bulls = 0
|
||||
var/cows = 0
|
||||
for(var/i = 1, i < codelen + 1, i++)
|
||||
var/a = copytext(lastattempt, i, i+1) // Stuff the code into the list
|
||||
guess += a
|
||||
guess[a] = i
|
||||
for(var/i in guess) // Go through list and count matches
|
||||
var/a = findtext(code, i)
|
||||
if(a == guess[i])
|
||||
|
||||
var/list/code_contents = code.Copy()
|
||||
for(var/i in 1 to codelen)
|
||||
if(lastattempt[i] == code[i])
|
||||
++bulls
|
||||
else if(a)
|
||||
else if(lastattempt[i] in code_contents)
|
||||
++cows
|
||||
code_contents -= lastattempt[i]
|
||||
user << "<span class='notice'>Last code attempt had [bulls] correct digits at correct positions and [cows] correct digits at incorrect positions.</span>"
|
||||
else ..()
|
||||
else ..()
|
||||
return
|
||||
..()
|
||||
|
||||
@@ -12,7 +12,7 @@
|
||||
metaltag = "plasteel"
|
||||
requires = list(
|
||||
"platinum" = 1,
|
||||
"coal" = 2,
|
||||
"carbon" = 2,
|
||||
"hematite" = 2
|
||||
)
|
||||
product_mod = 0.3
|
||||
@@ -21,7 +21,7 @@
|
||||
/datum/alloy/steel
|
||||
metaltag = DEFAULT_WALL_MATERIAL
|
||||
requires = list(
|
||||
"coal" = 1,
|
||||
"carbon" = 1,
|
||||
"hematite" = 1
|
||||
)
|
||||
product = /obj/item/stack/material/steel
|
||||
@@ -112,16 +112,17 @@
|
||||
var/sheets_per_tick = 10
|
||||
var/list/ores_processing[0]
|
||||
var/list/ores_stored[0]
|
||||
var/list/alloy_data[0]
|
||||
var/static/list/alloy_data
|
||||
var/active = 0
|
||||
|
||||
/obj/machinery/mineral/processing_unit/New()
|
||||
|
||||
..()
|
||||
|
||||
//TODO: Ore and alloy global storage datum.
|
||||
for(var/alloytype in typesof(/datum/alloy)-/datum/alloy)
|
||||
alloy_data += new alloytype()
|
||||
// initialize static alloy_data list
|
||||
if(!alloy_data)
|
||||
alloy_data = list()
|
||||
for(var/alloytype in typesof(/datum/alloy)-/datum/alloy)
|
||||
alloy_data += new alloytype()
|
||||
|
||||
if(!ore_data || !ore_data.len)
|
||||
for(var/oretype in typesof(/ore)-/ore)
|
||||
@@ -209,7 +210,7 @@
|
||||
var/can_make = Clamp(ores_stored[metal],0,sheets_per_tick-sheets)
|
||||
if(can_make%2>0) can_make--
|
||||
|
||||
var/material/M = name_to_material[O.compresses_to]
|
||||
var/material/M = get_material_by_name(O.compresses_to)
|
||||
|
||||
if(!istype(M) || !can_make || ores_stored[metal] < 1)
|
||||
continue
|
||||
@@ -223,7 +224,7 @@
|
||||
|
||||
var/can_make = Clamp(ores_stored[metal],0,sheets_per_tick-sheets)
|
||||
|
||||
var/material/M = name_to_material[O.smelts_to]
|
||||
var/material/M = get_material_by_name(O.smelts_to)
|
||||
if(!istype(M) || !can_make || ores_stored[metal] < 1)
|
||||
continue
|
||||
|
||||
|
||||
@@ -340,8 +340,8 @@
|
||||
R.amount = rand(5,25)
|
||||
|
||||
if(2)
|
||||
var/obj/item/stack/tile/R = new(src)
|
||||
R.amount = rand(1,5)
|
||||
var/obj/item/stack/material/plasteel/R = new(src)
|
||||
R.amount = rand(5,25)
|
||||
|
||||
if(3)
|
||||
var/obj/item/stack/material/steel/R = new(src)
|
||||
|
||||
@@ -37,26 +37,26 @@
|
||||
|
||||
/obj/machinery/mineral/mint/process()
|
||||
if ( src.input)
|
||||
var/obj/item/stack/material/O
|
||||
O = locate(/obj/item/stack/material, input.loc)
|
||||
var/obj/item/stack/O
|
||||
O = locate(/obj/item/stack, input.loc)
|
||||
if(O)
|
||||
if (istype(O,/obj/item/stack/material/gold))
|
||||
amt_gold += 100 * O.get_amount()
|
||||
qdel(O)
|
||||
if (istype(O,/obj/item/stack/material/silver))
|
||||
amt_silver += 100 * O.get_amount()
|
||||
qdel(O)
|
||||
if (istype(O,/obj/item/stack/material/diamond))
|
||||
amt_diamond += 100 * O.get_amount()
|
||||
qdel(O)
|
||||
if (istype(O,/obj/item/stack/material/phoron))
|
||||
amt_phoron += 100 * O.get_amount()
|
||||
qdel(O)
|
||||
if (istype(O,/obj/item/stack/material/uranium))
|
||||
amt_uranium += 100 * O.get_amount()
|
||||
qdel(O)
|
||||
if (istype(O,/obj/item/stack/material/steel))
|
||||
amt_iron += 100 * O.get_amount()
|
||||
var/processed = 1
|
||||
switch(O.get_material_name())
|
||||
if("gold")
|
||||
amt_gold += 100 * O.get_amount()
|
||||
if("silver")
|
||||
amt_silver += 100 * O.get_amount()
|
||||
if("diamond")
|
||||
amt_diamond += 100 * O.get_amount()
|
||||
if("phoron")
|
||||
amt_phoron += 100 * O.get_amount()
|
||||
if("uranium")
|
||||
amt_uranium += 100 * O.get_amount()
|
||||
if(DEFAULT_WALL_MATERIAL)
|
||||
amt_iron += 100 * O.get_amount()
|
||||
else
|
||||
processed = 0
|
||||
if(processed)
|
||||
qdel(O)
|
||||
|
||||
/obj/machinery/mineral/mint/attack_hand(user as mob)
|
||||
|
||||
@@ -77,10 +77,36 @@ note dizziness decrements automatically in the mob's Life() proc.
|
||||
pixel_y = old_y
|
||||
|
||||
|
||||
//handles up-down floaty effect in space
|
||||
//handles up-down floaty effect in space and zero-gravity
|
||||
/mob/var/is_floating = 0
|
||||
/mob/var/floatiness = 0
|
||||
|
||||
/mob/proc/update_floating(var/dense_object=0)
|
||||
|
||||
if(anchored||buckled)
|
||||
make_floating(0)
|
||||
return
|
||||
|
||||
var/turf/turf = get_turf(src)
|
||||
if(!istype(turf,/turf/space))
|
||||
var/area/A = turf.loc
|
||||
if(istype(A) && A.has_gravity)
|
||||
make_floating(0)
|
||||
return
|
||||
else if (Check_Shoegrip())
|
||||
make_floating(0)
|
||||
return
|
||||
else
|
||||
make_floating(1)
|
||||
return
|
||||
|
||||
if(dense_object && Check_Shoegrip())
|
||||
make_floating(0)
|
||||
return
|
||||
|
||||
make_floating(1)
|
||||
return
|
||||
|
||||
/mob/proc/make_floating(var/n)
|
||||
|
||||
floatiness = n
|
||||
|
||||
@@ -141,17 +141,6 @@ Works together with spawning an observer, noted above.
|
||||
var/client/C = U.client
|
||||
for(var/mob/living/carbon/human/target in target_list)
|
||||
C.images += target.hud_list[SPECIALROLE_HUD]
|
||||
|
||||
|
||||
/*
|
||||
else//If the silicon mob has no law datum, no inherent laws, or a law zero, add them to the hud.
|
||||
var/mob/living/silicon/silicon_target = target
|
||||
if(!silicon_target.laws||(silicon_target.laws&&(silicon_target.laws.zeroth||!silicon_target.laws.inherent.len))||silicon_target.mind.special_role=="traitor")
|
||||
if(isrobot(silicon_target))//Different icons for robutts and AI.
|
||||
U.client.images += image(tempHud,silicon_target,"hudmalborg")
|
||||
else
|
||||
U.client.images += image(tempHud,silicon_target,"hudmalai")
|
||||
*/
|
||||
return 1
|
||||
|
||||
/mob/proc/ghostize(var/can_reenter_corpse = 1)
|
||||
@@ -199,8 +188,7 @@ This is the proc mobs get to turn into a ghost. Forked from ghostize due to comp
|
||||
|
||||
/mob/dead/observer/Stat()
|
||||
..()
|
||||
statpanel("Status")
|
||||
if (client.statpanel == "Status")
|
||||
if(statpanel("Status"))
|
||||
stat(null, "Station Time: [worldtime2text()]")
|
||||
if(emergency_shuttle)
|
||||
var/eta_status = emergency_shuttle.get_status_panel_eta()
|
||||
@@ -571,13 +559,13 @@ This is the proc mobs get to turn into a ghost. Forked from ghostize due to comp
|
||||
|
||||
if(src.invisibility != 0)
|
||||
user.visible_message( \
|
||||
"<span class='warning'>[user] drags ghost, [src], to our plane of reality!</span>", \
|
||||
"<span class='warning'>\The [user] drags ghost, [src], to our plane of reality!</span>", \
|
||||
"<span class='warning'>You drag [src] to our plane of reality!</span>" \
|
||||
)
|
||||
toggle_visibility(1)
|
||||
else
|
||||
user.visible_message ( \
|
||||
"<span class='warning'>[user] just tried to smash his book into that ghost! It's not very effective.</span>", \
|
||||
"<span class='warning'>\The [user] just tried to smash \his book into that ghost! It's not very effective.</span>", \
|
||||
"<span class='warning'>You get the feeling that the ghost can't become any more visible.</span>" \
|
||||
)
|
||||
|
||||
@@ -645,7 +633,7 @@ This is the proc mobs get to turn into a ghost. Forked from ghostize due to comp
|
||||
|
||||
/mob/dead/observer/proc/updateghostsight()
|
||||
if (!seedarkness)
|
||||
see_invisible = SEE_INVISIBLE_OBSERVER_NOLIGHTING
|
||||
see_invisible = SEE_INVISIBLE_NOLIGHTING
|
||||
else
|
||||
see_invisible = SEE_INVISIBLE_OBSERVER
|
||||
if (!ghostvision)
|
||||
|
||||
@@ -27,23 +27,37 @@
|
||||
// The AI's "eye". Described on the top of the page.
|
||||
|
||||
/mob/living/silicon/ai
|
||||
eyeobj = new /mob/eye/aiEye()
|
||||
var/obj/machinery/hologram/holopad/holo = null
|
||||
|
||||
/mob/living/silicon/ai/proc/destroy_eyeobj(var/atom/new_eye)
|
||||
if(!eyeobj) return
|
||||
if(!new_eye)
|
||||
new_eye = src
|
||||
eyeobj.owner = null
|
||||
qdel(eyeobj) // No AI, no Eye
|
||||
eyeobj = null
|
||||
if(client)
|
||||
client.eye = new_eye
|
||||
|
||||
/mob/living/silicon/ai/proc/create_eyeobj(var/newloc)
|
||||
if(eyeobj) destroy_eyeobj()
|
||||
if(!newloc) newloc = src.loc
|
||||
eyeobj = PoolOrNew(/mob/eye/aiEye, newloc)
|
||||
eyeobj.owner = src
|
||||
eyeobj.name = "[src.name] (AI Eye)" // Give it a name
|
||||
if(client) client.eye = eyeobj
|
||||
SetName(src.name)
|
||||
|
||||
// Intiliaze the eye by assigning it's "ai" variable to us. Then set it's loc to us.
|
||||
/mob/living/silicon/ai/New()
|
||||
..()
|
||||
eyeobj.owner = src
|
||||
eyeobj.name = "[src.name] (AI Eye)" // Give it a name
|
||||
create_eyeobj()
|
||||
spawn(5)
|
||||
if(eyeobj)
|
||||
eyeobj.loc = src.loc
|
||||
|
||||
/mob/living/silicon/ai/Destroy()
|
||||
if(eyeobj)
|
||||
eyeobj.owner = null
|
||||
qdel(eyeobj) // No AI, no Eye
|
||||
eyeobj = null
|
||||
destroy_eyeobj()
|
||||
..()
|
||||
|
||||
/atom/proc/move_camera_by_click()
|
||||
@@ -53,23 +67,18 @@
|
||||
AI.eyeobj.setLoc(src)
|
||||
|
||||
// Return to the Core.
|
||||
|
||||
/mob/living/silicon/ai/proc/core()
|
||||
set category = "AI Commands"
|
||||
set name = "AI Core"
|
||||
|
||||
view_core()
|
||||
|
||||
|
||||
/mob/living/silicon/ai/proc/view_core()
|
||||
camera = null
|
||||
unset_machine()
|
||||
|
||||
if(!src.eyeobj)
|
||||
src << "ERROR: Eyeobj not found. Creating new eye..."
|
||||
src.eyeobj = new(src.loc)
|
||||
src.eyeobj.owner = src
|
||||
src.SetName(src.name)
|
||||
return
|
||||
|
||||
if(client && client.eye)
|
||||
client.eye = src
|
||||
|
||||
@@ -29,7 +29,6 @@
|
||||
..()
|
||||
|
||||
/obj/structure/New()
|
||||
..()
|
||||
updateVisibility(src)
|
||||
|
||||
// EFFECTS
|
||||
|
||||
@@ -73,6 +73,21 @@ var/list/slot_equipment_priority = list( \
|
||||
|
||||
return 0
|
||||
|
||||
/mob/proc/equip_to_storage(obj/item/newitem)
|
||||
// Try put it in their backpack
|
||||
if(istype(src.back,/obj/item/weapon/storage))
|
||||
var/obj/item/weapon/storage/backpack = src.back
|
||||
if(backpack.contents.len < backpack.storage_slots)
|
||||
newitem.loc = src.back
|
||||
return 1
|
||||
|
||||
// Try to place it in any item that can store stuff, on the mob.
|
||||
for(var/obj/item/weapon/storage/S in src.contents)
|
||||
if (S.contents.len < S.storage_slots)
|
||||
newitem.loc = S
|
||||
return 1
|
||||
return 0
|
||||
|
||||
//These procs handle putting s tuff in your hand. It's probably best to use these rather than setting l_hand = ...etc
|
||||
//as they handle all relevant stuff like adding it to the player's screen and updating their overlays.
|
||||
|
||||
|
||||
@@ -25,7 +25,7 @@
|
||||
speech_verb = "says"
|
||||
whisper_verb = "whispers"
|
||||
key = "0"
|
||||
flags = RESTRICTED
|
||||
flags = RESTRICTED | COMMON_VERBS
|
||||
syllables = list("blah","blah","blah","bleh","meh","neh","nah","wah")
|
||||
|
||||
//TODO flag certain languages to use the mob-type specific say_quote and then get rid of these.
|
||||
|
||||
@@ -73,7 +73,7 @@
|
||||
whisper_verb = "whispers"
|
||||
colour = "solcom"
|
||||
key = "1"
|
||||
flags = RESTRICTED
|
||||
flags = WHITELISTED
|
||||
|
||||
//syllables are at the bottom of the file
|
||||
|
||||
|
||||
@@ -16,6 +16,7 @@
|
||||
|
||||
var/obj/access_scanner = null
|
||||
var/list/req_access = list()
|
||||
var/list/req_one_access = list()
|
||||
|
||||
/mob/living/bot/New()
|
||||
..()
|
||||
@@ -26,14 +27,16 @@
|
||||
|
||||
access_scanner = new /obj(src)
|
||||
access_scanner.req_access = req_access.Copy()
|
||||
access_scanner.req_one_access = req_one_access.Copy()
|
||||
|
||||
/mob/living/bot/Life()
|
||||
..()
|
||||
if(health <= 0)
|
||||
death()
|
||||
return
|
||||
weakened = 0
|
||||
stunned = 0
|
||||
paralysis = 0
|
||||
if(health <= 0)
|
||||
death()
|
||||
|
||||
/mob/living/bot/updatehealth()
|
||||
if(status_flags & GODMODE)
|
||||
|
||||
@@ -251,15 +251,16 @@
|
||||
target = null
|
||||
repairing = 0
|
||||
update_icons()
|
||||
else if(istype(A, /obj/item/stack/material/steel) && amount + 3 < maxAmount)
|
||||
var/obj/item/stack/material/steel/M = A
|
||||
visible_message("<span class='notice'>[src] begins to make tiles.</span>")
|
||||
repairing = 1
|
||||
update_icons()
|
||||
if(do_after(50))
|
||||
if(M)
|
||||
M.use(1)
|
||||
addTiles(4)
|
||||
else if(istype(A, /obj/item/stack/material) && amount + 4 <= maxAmount)
|
||||
var/obj/item/stack/material/M = A
|
||||
if(M.get_material_name() == DEFAULT_WALL_MATERIAL)
|
||||
visible_message("<span class='notice'>[src] begins to make tiles.</span>")
|
||||
repairing = 1
|
||||
update_icons()
|
||||
if(do_after(50))
|
||||
if(M)
|
||||
M.use(1)
|
||||
addTiles(4)
|
||||
|
||||
/mob/living/bot/floorbot/explode()
|
||||
turn_off()
|
||||
|
||||
@@ -4,7 +4,7 @@
|
||||
icon_state = "secbot0"
|
||||
maxHealth = 50
|
||||
health = 50
|
||||
req_access = list(access_security, access_forensics_lockers)
|
||||
req_one_access = list(access_security, access_forensics_lockers)
|
||||
botcard_access = list(access_security, access_sec_doors, access_forensics_lockers, access_morgue, access_maint_tunnels, access_court)
|
||||
|
||||
var/mob/target
|
||||
@@ -342,7 +342,7 @@
|
||||
if(emagged)
|
||||
return 10
|
||||
|
||||
return M.assess_perp(access_scanner, idcheck, check_records, check_arrest)
|
||||
return M.assess_perp(access_scanner, 0, idcheck, check_records, check_arrest)
|
||||
|
||||
/mob/living/bot/secbot/proc/patrol_step()
|
||||
if(loc == patrol_target)
|
||||
|
||||
@@ -48,5 +48,5 @@
|
||||
/mob/living/carbon/alien/show_inv(mob/user as mob)
|
||||
return //Consider adding cuffs and hats to this, for the sake of fun.
|
||||
|
||||
/mob/living/carbon/alien/can_use_vents()
|
||||
/mob/living/carbon/alien/cannot_use_vents()
|
||||
return
|
||||
@@ -23,6 +23,7 @@
|
||||
|
||||
/obj/item/organ/brain/New()
|
||||
..()
|
||||
health = config.default_brain_health
|
||||
spawn(5)
|
||||
if(brainmob && brainmob.client)
|
||||
brainmob.client.screen.len = null //clear the hud
|
||||
|
||||
@@ -195,6 +195,18 @@
|
||||
else
|
||||
healths.icon_state = "health7"
|
||||
|
||||
if (stat == 2 || (XRAY in src.mutations))
|
||||
sight |= SEE_TURFS
|
||||
sight |= SEE_MOBS
|
||||
sight |= SEE_OBJS
|
||||
see_in_dark = 8
|
||||
see_invisible = SEE_INVISIBLE_LEVEL_TWO
|
||||
else if (stat != 2)
|
||||
sight &= ~SEE_TURFS
|
||||
sight &= ~SEE_MOBS
|
||||
sight &= ~SEE_OBJS
|
||||
see_in_dark = 2
|
||||
see_invisible = SEE_INVISIBLE_LIVING
|
||||
if (client)
|
||||
client.screen.Remove(global_hud.blurry,global_hud.druggy,global_hud.vimpaired)
|
||||
|
||||
@@ -242,4 +254,4 @@
|
||||
emp_damage += rand(10,20)
|
||||
if(3)
|
||||
emp_damage += rand(0,10)
|
||||
..()*/
|
||||
..()*/
|
||||
|
||||
@@ -23,6 +23,12 @@
|
||||
qdel(food)
|
||||
return ..()
|
||||
|
||||
/mob/living/carbon/rejuvenate()
|
||||
bloodstr.clear_reagents()
|
||||
ingested.clear_reagents()
|
||||
touching.clear_reagents()
|
||||
..()
|
||||
|
||||
/mob/living/carbon/Move(NewLoc, direct)
|
||||
. = ..()
|
||||
if(.)
|
||||
@@ -261,8 +267,9 @@
|
||||
M.visible_message("<span class='notice'>[M] shakes [src] trying to wake [t_him] up!</span>", \
|
||||
"<span class='notice'>You shake [src] trying to wake [t_him] up!</span>")
|
||||
else
|
||||
if(istype(H))
|
||||
H.species.hug(H,src)
|
||||
var/mob/living/carbon/human/hugger = M
|
||||
if(istype(hugger))
|
||||
hugger.species.hug(hugger,src)
|
||||
else
|
||||
M.visible_message("<span class='notice'>[M] hugs [src] to make [t_him] feel better!</span>", \
|
||||
"<span class='notice'>You hug [src] to make [t_him] feel better!</span>")
|
||||
@@ -309,22 +316,6 @@
|
||||
|
||||
//Throwing stuff
|
||||
|
||||
/mob/living/carbon/proc/toggle_throw_mode()
|
||||
if (src.in_throw_mode)
|
||||
throw_mode_off()
|
||||
else
|
||||
throw_mode_on()
|
||||
|
||||
/mob/living/carbon/proc/throw_mode_off()
|
||||
src.in_throw_mode = 0
|
||||
if(src.throw_icon) //in case we don't have the HUD and we use the hotkey
|
||||
src.throw_icon.icon_state = "act_throw_off"
|
||||
|
||||
/mob/living/carbon/proc/throw_mode_on()
|
||||
src.in_throw_mode = 1
|
||||
if(src.throw_icon)
|
||||
src.throw_icon.icon_state = "act_throw_on"
|
||||
|
||||
/mob/proc/throw_item(atom/target)
|
||||
return
|
||||
|
||||
@@ -381,8 +372,8 @@
|
||||
|
||||
/mob/living/carbon/fire_act(datum/gas_mixture/air, exposed_temperature, exposed_volume)
|
||||
..()
|
||||
var/temp_inc = max(BODYTEMP_HEATING_MAX*(1-get_heat_protection()), 0)
|
||||
bodytemperature = min(bodytemperature + temp_inc, exposed_temperature)
|
||||
var/temp_inc = max(min(BODYTEMP_HEATING_MAX*(1-get_heat_protection()), exposed_temperature - bodytemperature), 0)
|
||||
bodytemperature += temp_inc
|
||||
|
||||
/mob/living/carbon/can_use_hands()
|
||||
if(handcuffed)
|
||||
@@ -452,7 +443,7 @@
|
||||
if(istype(AM, /mob/living/carbon) && prob(10))
|
||||
src.spread_disease_to(AM, "Contact")
|
||||
|
||||
/mob/living/carbon/can_use_vents()
|
||||
/mob/living/carbon/cannot_use_vents()
|
||||
return
|
||||
|
||||
/mob/living/carbon/slip(var/slipped_on,stun_duration=8)
|
||||
|
||||
@@ -154,14 +154,14 @@
|
||||
|
||||
return valid_species
|
||||
|
||||
/mob/living/carbon/human/proc/generate_valid_hairstyles()
|
||||
/mob/living/carbon/human/proc/generate_valid_hairstyles(var/check_gender = 1)
|
||||
var/list/valid_hairstyles = new()
|
||||
for(var/hairstyle in hair_styles_list)
|
||||
var/datum/sprite_accessory/S = hair_styles_list[hairstyle]
|
||||
|
||||
if(gender == MALE && S.gender == FEMALE)
|
||||
if(check_gender && gender == MALE && S.gender == FEMALE)
|
||||
continue
|
||||
if(gender == FEMALE && S.gender == MALE)
|
||||
if(check_gender && gender == FEMALE && S.gender == MALE)
|
||||
continue
|
||||
if(!(species.name in S.species_allowed))
|
||||
continue
|
||||
@@ -185,11 +185,7 @@
|
||||
|
||||
return valid_facial_hairstyles
|
||||
|
||||
/proc/q()
|
||||
var/mob/living/carbon/human/H = usr
|
||||
H.change_appearance(APPEARANCE_ALL)
|
||||
|
||||
/mob/living/carbon/human/proc/force_update_limbs()
|
||||
for(var/obj/item/organ/external/O in organs)
|
||||
O.sync_colour_to_human(src)
|
||||
update_body(0)
|
||||
update_body(0)
|
||||
|
||||
@@ -101,7 +101,7 @@
|
||||
|
||||
if ("choke")
|
||||
if(miming)
|
||||
message = "clutches his throat desperately!"
|
||||
message = "clutches [get_visible_gender() == MALE ? "his" : get_visible_gender() == FEMALE ? "her" : "their"] throat desperately!"
|
||||
m_type = 1
|
||||
else
|
||||
if (!muzzled)
|
||||
|
||||
@@ -25,32 +25,45 @@
|
||||
skipface |= wear_mask.flags_inv & HIDEFACE
|
||||
|
||||
// crappy hacks because you can't do \his[src] etc. I'm sorry this proc is so unreadable, blame the text macros :<
|
||||
var/t_He = "It" //capitalised for use at the start of each line.
|
||||
var/t_his = "its"
|
||||
var/t_him = "it"
|
||||
var/t_has = "has"
|
||||
var/t_is = "is"
|
||||
var/t_He = "They" //capitalised for use at the start of each line.
|
||||
var/t_he = "they"
|
||||
var/t_his = "their"
|
||||
var/t_him = "them"
|
||||
var/t_has = "have"
|
||||
var/t_is = "are"
|
||||
var/t_does = "do"
|
||||
|
||||
var/msg = "<span class='info'>*---------*\nThis is "
|
||||
|
||||
if( skipjumpsuit && skipface ) //big suits/masks/helmets make it hard to tell their gender
|
||||
t_He = "They"
|
||||
t_his = "their"
|
||||
t_him = "them"
|
||||
t_has = "have"
|
||||
t_is = "are"
|
||||
else
|
||||
//big suits/masks/helmets make it hard to tell their gender
|
||||
if(!skipjumpsuit || !skipface)
|
||||
if(icon)
|
||||
msg += "\icon[icon] " //fucking BYOND: this should stop dreamseeker crashing if we -somehow- examine somebody before their icon is generated
|
||||
switch(gender)
|
||||
if(MALE)
|
||||
t_He = "He"
|
||||
t_he = "he"
|
||||
t_his = "his"
|
||||
t_him = "him"
|
||||
t_has = "has"
|
||||
t_is = "is"
|
||||
t_does = "does"
|
||||
if(FEMALE)
|
||||
t_He = "She"
|
||||
t_he = "she"
|
||||
t_his = "her"
|
||||
t_him = "her"
|
||||
t_has = "has"
|
||||
t_is = "is"
|
||||
t_does = "does"
|
||||
if(NEUTER)
|
||||
t_He = "It"
|
||||
t_he = "it"
|
||||
t_his = "its"
|
||||
t_him = "it"
|
||||
t_has = "has"
|
||||
t_is = "is"
|
||||
t_does = "does"
|
||||
|
||||
msg += "<EM>[src.name]</EM>"
|
||||
if(species.name != "Human")
|
||||
@@ -214,15 +227,15 @@
|
||||
if (src.stat)
|
||||
msg += "<span class='warning'>[t_He] [t_is]n't responding to anything around [t_him] and seems to be asleep.</span>\n"
|
||||
if((stat == 2 || src.losebreath) && distance <= 3)
|
||||
msg += "<span class='warning'>[t_He] does not appear to be breathing.</span>\n"
|
||||
msg += "<span class='warning'>[t_He] [t_does] not appear to be breathing.</span>\n"
|
||||
if(istype(usr, /mob/living/carbon/human) && !usr.stat && Adjacent(usr))
|
||||
usr.visible_message("<b>[usr]</b> checks [src]'s pulse.", "You check [src]'s pulse.")
|
||||
spawn(15)
|
||||
if(distance <= 1 && usr.stat != 1)
|
||||
if(pulse == PULSE_NONE)
|
||||
usr << "<span class='deadsay'>[t_He] has no pulse[src.client ? "" : " and [t_his] soul has departed"]...</span>"
|
||||
usr << "<span class='deadsay'>[t_He] [t_has] no pulse[src.client ? "" : " and [t_his] soul has departed"]...</span>"
|
||||
else
|
||||
usr << "<span class='deadsay'>[t_He] has a pulse!</span>"
|
||||
usr << "<span class='deadsay'>[t_He] [t_has] a pulse!</span>"
|
||||
if(fire_stacks)
|
||||
msg += "[t_He] [t_is] covered in some liquid.\n"
|
||||
if(on_fire)
|
||||
@@ -244,7 +257,7 @@
|
||||
|
||||
if(species.show_ssd && (!species.has_organ["brain"] || has_brain()) && stat != DEAD)
|
||||
if(!key)
|
||||
msg += "<span class='deadsay'>[t_He] [t_is] [species.show_ssd]. It doesn't look like they are waking up anytime soon.</span>\n"
|
||||
msg += "<span class='deadsay'>[t_He] [t_is] fast asleep. It doesn't look like [t_he] [t_is] waking up anytime soon.</span>\n"
|
||||
else if(!client)
|
||||
msg += "<span class='deadsay'>[t_He] [t_is] [species.show_ssd].</span>\n"
|
||||
|
||||
@@ -269,6 +282,10 @@
|
||||
|
||||
for(var/obj/item/organ/external/temp in organs)
|
||||
if(temp)
|
||||
if(temp.status & ORGAN_DESTROYED)
|
||||
is_destroyed["[temp.name]"] = 1
|
||||
wound_flavor_text["[temp.name]"] = "<span class='warning'><b>[t_He] [t_is] missing [t_his] [temp.name].</b></span>\n"
|
||||
continue
|
||||
if(temp.status & ORGAN_ROBOT)
|
||||
if(!(temp.brute_dam + temp.burn_dam))
|
||||
wound_flavor_text["[temp.name]"] = "<span class='warning'>[t_He] has a robot [temp.name]!</span>\n"
|
||||
@@ -301,7 +318,7 @@
|
||||
if(wound_flavor_text["head"] && (is_destroyed["head"] || (!skipmask && !(wear_mask && istype(wear_mask, /obj/item/clothing/mask/gas)))))
|
||||
msg += wound_flavor_text["head"]
|
||||
else if(is_bleeding["head"])
|
||||
msg += "<span class='warning'>[src] has blood running down [t_his] face!</span>\n"
|
||||
msg += "<span class='warning'>[src] [t_has] blood running down [t_his] face!</span>\n"
|
||||
|
||||
if(wound_flavor_text["upper body"] && !w_uniform && !skipjumpsuit) //No need. A missing chest gibs you.
|
||||
msg += wound_flavor_text["upper body"]
|
||||
@@ -352,11 +369,11 @@
|
||||
display_shoes = 1
|
||||
|
||||
if(display_chest)
|
||||
msg += "<span class='danger'>[src] has blood soaking through from under [t_his] clothing!</span>\n"
|
||||
msg += "<span class='danger'>[src] [t_has] blood soaking through from under [t_his] clothing!</span>\n"
|
||||
if(display_shoes)
|
||||
msg += "<span class='danger'>[src] has blood running from [t_his] shoes!</span>\n"
|
||||
msg += "<span class='danger'>[src] [t_has] blood running from [t_his] shoes!</span>\n"
|
||||
if(display_gloves)
|
||||
msg += "<span class='danger'>[src] has blood running from under [t_his] gloves!</span>\n"
|
||||
msg += "<span class='danger'>[src] [t_has] blood running from under [t_his] gloves!</span>\n"
|
||||
*/
|
||||
|
||||
for(var/limb in wound_flavor_text)
|
||||
@@ -365,7 +382,7 @@
|
||||
for(var/limb in is_bleeding)
|
||||
msg += is_bleeding[limb]
|
||||
for(var/implant in get_visible_implants(0))
|
||||
msg += "<span class='danger'>[src] has \a [implant] sticking out of [t_his] flesh!</span>\n"
|
||||
msg += "<span class='danger'>[src] [t_has] \a [implant] sticking out of [t_his] flesh!</span>\n"
|
||||
if(digitalcamo)
|
||||
msg += "[t_He] [t_is] repulsively uncanny!\n"
|
||||
|
||||
@@ -421,7 +438,7 @@
|
||||
if (pose)
|
||||
if( findtext(pose,".",lentext(pose)) == 0 && findtext(pose,"!",lentext(pose)) == 0 && findtext(pose,"?",lentext(pose)) == 0 )
|
||||
pose = addtext(pose,".") //Makes sure all emotes end with a period.
|
||||
msg += "\n[t_He] is [pose]"
|
||||
msg += "\n[t_He] [t_is] [pose]"
|
||||
|
||||
user << msg
|
||||
|
||||
|
||||
@@ -54,16 +54,13 @@
|
||||
|
||||
/mob/living/carbon/human/Stat()
|
||||
..()
|
||||
statpanel("Status")
|
||||
|
||||
stat(null, "Intent: [a_intent]")
|
||||
stat(null, "Move Mode: [m_intent]")
|
||||
if(emergency_shuttle)
|
||||
var/eta_status = emergency_shuttle.get_status_panel_eta()
|
||||
if(eta_status)
|
||||
stat(null, eta_status)
|
||||
|
||||
if (client.statpanel == "Status")
|
||||
if(statpanel("Status"))
|
||||
stat(null, "Intent: [a_intent]")
|
||||
stat(null, "Move Mode: [m_intent]")
|
||||
if(emergency_shuttle)
|
||||
var/eta_status = emergency_shuttle.get_status_panel_eta()
|
||||
if(eta_status)
|
||||
stat(null, eta_status)
|
||||
|
||||
if (internal)
|
||||
if (!internal.air_contents)
|
||||
@@ -210,6 +207,10 @@
|
||||
|
||||
|
||||
/mob/living/carbon/human/show_inv(mob/user as mob)
|
||||
// TODO : Change to incapacitated() on merge.
|
||||
if(user.stat || user.lying || user.resting || user.buckled)
|
||||
return
|
||||
|
||||
var/obj/item/clothing/under/suit = null
|
||||
if (istype(w_uniform, /obj/item/clothing/under))
|
||||
suit = w_uniform
|
||||
@@ -723,7 +724,7 @@
|
||||
|
||||
/mob/living/carbon/human/proc/play_xylophone()
|
||||
if(!src.xylophone)
|
||||
visible_message("\red [src] begins playing his ribcage like a xylophone. It's quite spooky.","\blue You begin to play a spooky refrain on your ribcage.","\red You hear a spooky xylophone melody.")
|
||||
visible_message("\red \The [src] begins playing \his ribcage like a xylophone. It's quite spooky.","\blue You begin to play a spooky refrain on your ribcage.","\red You hear a spooky xylophone melody.")
|
||||
var/song = pick('sound/effects/xylophone1.ogg','sound/effects/xylophone2.ogg','sound/effects/xylophone3.ogg')
|
||||
playsound(loc, song, 50, 1, -1)
|
||||
xylophone = 1
|
||||
@@ -1361,3 +1362,8 @@
|
||||
..()
|
||||
if(update_hud)
|
||||
handle_regular_hud_updates()
|
||||
|
||||
/mob/living/carbon/human/Check_Shoegrip()
|
||||
if(istype(shoes, /obj/item/clothing/shoes/magboots) && (shoes.flags & NOSLIP)) //magboots + dense_object = no floating
|
||||
return 1
|
||||
return 0
|
||||
|
||||
@@ -1,3 +1,9 @@
|
||||
/mob/living/carbon/human/proc/get_unarmed_attack(var/mob/living/carbon/human/target, var/hit_zone)
|
||||
for(var/datum/unarmed_attack/u_attack in species.unarmed_attacks)
|
||||
if(u_attack.is_usable(src, target, hit_zone))
|
||||
return u_attack
|
||||
return null
|
||||
|
||||
/mob/living/carbon/human/attack_hand(mob/living/carbon/M as mob)
|
||||
|
||||
var/mob/living/carbon/human/H = M
|
||||
@@ -184,18 +190,7 @@
|
||||
miss_type = 2
|
||||
|
||||
// See what attack they use
|
||||
var/possible_moves = list()
|
||||
var/datum/unarmed_attack/attack = null
|
||||
for(var/part in list("l_hand","r_hand","l_foot","r_foot","head"))
|
||||
var/obj/item/organ/external/E = H.get_organ(part)
|
||||
possible_moves |= E.species.unarmed_attacks
|
||||
|
||||
for(var/datum/unarmed_attack/u_attack in possible_moves)
|
||||
if(!u_attack.is_usable(H, src, hit_zone))
|
||||
continue
|
||||
else
|
||||
attack = u_attack
|
||||
break
|
||||
var/datum/unarmed_attack/attack = H.get_unarmed_attack(src, hit_zone)
|
||||
if(!attack)
|
||||
return 0
|
||||
|
||||
|
||||
@@ -32,7 +32,7 @@
|
||||
var/obj/item/organ/brain/sponge = internal_organs_by_name["brain"]
|
||||
if(sponge)
|
||||
sponge.take_damage(amount)
|
||||
sponge.damage = min(max(brainloss, 0),(maxHealth*2))
|
||||
sponge.damage = min(max(sponge.damage, 0),(maxHealth*2))
|
||||
brainloss = sponge.damage
|
||||
else
|
||||
brainloss = 200
|
||||
|
||||
@@ -10,9 +10,11 @@ emp_act
|
||||
|
||||
/mob/living/carbon/human/bullet_act(var/obj/item/projectile/P, var/def_zone)
|
||||
|
||||
var/obj/item/organ/external/organ = get_organ(check_zone(def_zone))
|
||||
if(!organ)
|
||||
return
|
||||
def_zone = check_zone(def_zone)
|
||||
if(!has_organ(def_zone))
|
||||
return PROJECTILE_FORCE_MISS //if they don't have the organ in question then the projectile just passes by.
|
||||
|
||||
var/obj/item/organ/external/organ = get_organ()
|
||||
|
||||
//Shields
|
||||
if(check_shields(P.damage, "the [P.name]"))
|
||||
@@ -37,7 +39,7 @@ emp_act
|
||||
// redirect the projectile
|
||||
P.redirect(new_x, new_y, curloc, src)
|
||||
|
||||
return -1 // complete projectile permutation
|
||||
return PROJECTILE_CONTINUE // complete projectile permutation
|
||||
|
||||
//Shrapnel
|
||||
if(P.can_embed())
|
||||
|
||||
@@ -41,7 +41,7 @@ This saves us from having to call add_fingerprint() any time something is put in
|
||||
/mob/living/carbon/human/proc/has_organ(name)
|
||||
var/obj/item/organ/external/O = organs_by_name[name]
|
||||
|
||||
return (O && !(O.status & ORGAN_DESTROYED) )
|
||||
return (O && !(O.status & ORGAN_DESTROYED) && !O.is_stump())
|
||||
|
||||
/mob/living/carbon/human/proc/has_organ_for_slot(slot)
|
||||
switch(slot)
|
||||
|
||||
@@ -445,7 +445,7 @@
|
||||
else if(exhaled_pp > safe_exhaled_max * 0.7)
|
||||
if (!co2_alert || prob(1))
|
||||
var/word = pick("dizzy","short of breath","faint","momentarily confused")
|
||||
src << "<span class='warning>You feel [word].</span>"
|
||||
src << "<span class='warning'>You feel [word].</span>"
|
||||
|
||||
//scale linearly from 0 to 1 between safe_exhaled_max and safe_exhaled_max*0.7
|
||||
var/ratio = 1.0 - (safe_exhaled_max - exhaled_pp)/(safe_exhaled_max*0.3)
|
||||
@@ -459,7 +459,7 @@
|
||||
else if(exhaled_pp > safe_exhaled_max * 0.6)
|
||||
if (prob(0.3))
|
||||
var/word = pick("a little dizzy","short of breath")
|
||||
src << "<span class='warning>You feel [word].</span>"
|
||||
src << "<span class='warning'>You feel [word].</span>"
|
||||
|
||||
else
|
||||
co2_alert = 0
|
||||
@@ -486,7 +486,7 @@
|
||||
|
||||
// Enough to make us sleep as well
|
||||
if(SA_pp > SA_sleep_min)
|
||||
sleeping = min(sleeping+2, 10)
|
||||
Sleeping(5)
|
||||
|
||||
// There is sleeping gas in their lungs, but only a little, so give them a bit of a warning
|
||||
else if(SA_pp > 0.15)
|
||||
@@ -1197,7 +1197,7 @@
|
||||
damageoverlay.overlays += I
|
||||
|
||||
if( stat == DEAD )
|
||||
sight |= (SEE_TURFS|SEE_MOBS|SEE_OBJS)
|
||||
sight |= SEE_TURFS|SEE_MOBS|SEE_OBJS|SEE_SELF
|
||||
see_in_dark = 8
|
||||
if(!druggy) see_invisible = SEE_INVISIBLE_LEVEL_TWO
|
||||
if(healths) healths.icon_state = "health7" //DEAD healthmeter
|
||||
@@ -1208,20 +1208,8 @@
|
||||
item.zoom()
|
||||
break
|
||||
|
||||
/*
|
||||
if(locate(/obj/item/weapon/gun/energy/sniperrifle, contents))
|
||||
var/obj/item/weapon/gun/energy/sniperrifle/s = locate() in src
|
||||
if(s.zoom)
|
||||
s.zoom()
|
||||
if(locate(/obj/item/device/binoculars, contents))
|
||||
var/obj/item/device/binoculars/b = locate() in src
|
||||
if(b.zoom)
|
||||
b.zoom()
|
||||
*/
|
||||
|
||||
else
|
||||
sight &= ~(SEE_TURFS|SEE_MOBS|SEE_OBJS)
|
||||
see_in_dark = species.darksight
|
||||
see_invisible = see_in_dark>2 ? SEE_INVISIBLE_LEVEL_ONE : SEE_INVISIBLE_LIVING
|
||||
|
||||
if(XRAY in mutations)
|
||||
@@ -1237,6 +1225,10 @@
|
||||
see_invisible = SEE_INVISIBLE_LIVING
|
||||
seer = 0
|
||||
|
||||
else
|
||||
sight = species.vision_flags
|
||||
see_in_dark = species.darksight
|
||||
see_invisible = see_in_dark>2 ? SEE_INVISIBLE_LEVEL_ONE : SEE_INVISIBLE_LIVING
|
||||
var/tmp/glasses_processed = 0
|
||||
var/obj/item/weapon/rig/rig = back
|
||||
if(istype(rig) && rig.visor)
|
||||
@@ -1248,6 +1240,10 @@
|
||||
if(glasses && !glasses_processed)
|
||||
glasses_processed = 1
|
||||
process_glasses(glasses)
|
||||
if(XRAY in mutations)
|
||||
sight |= SEE_TURFS|SEE_MOBS|SEE_OBJS
|
||||
see_in_dark = 8
|
||||
if(!druggy) see_invisible = SEE_INVISIBLE_LEVEL_TWO
|
||||
|
||||
if(!glasses_processed && (species.vision_flags > 0))
|
||||
sight |= species.vision_flags
|
||||
@@ -1272,6 +1268,8 @@
|
||||
if(0 to 20) healths.icon_state = "health5"
|
||||
else healths.icon_state = "health6"
|
||||
|
||||
if(!seer)
|
||||
see_invisible = SEE_INVISIBLE_LIVING
|
||||
if(nutrition_icon)
|
||||
switch(nutrition)
|
||||
if(450 to INFINITY) nutrition_icon.icon_state = "nutrition0"
|
||||
@@ -1399,6 +1397,8 @@
|
||||
sight |= G.vision_flags
|
||||
if(!druggy && !seer)
|
||||
see_invisible = SEE_INVISIBLE_MINIMUM
|
||||
if(G.see_invisible >= 0)
|
||||
see_invisible = G.see_invisible
|
||||
if(istype(G,/obj/item/clothing/glasses/night) && !seer)
|
||||
see_invisible = SEE_INVISIBLE_MINIMUM
|
||||
/* HUD shit goes here, as long as it doesn't modify sight flags */
|
||||
@@ -1684,6 +1684,7 @@
|
||||
holder.icon_state = "hudblank"
|
||||
if(mind)
|
||||
|
||||
// TODO: Update to new antagonist system.
|
||||
switch(mind.special_role)
|
||||
if("traitor","Mercenary")
|
||||
holder.icon_state = "hudsyndicate"
|
||||
@@ -1746,5 +1747,9 @@
|
||||
if (thermal_protection < 1 && bodytemperature < burn_temperature)
|
||||
bodytemperature += round(BODYTEMP_HEATING_MAX*(1-thermal_protection), 1)
|
||||
|
||||
/mob/living/carbon/human/rejuvenate()
|
||||
restore_blood()
|
||||
..()
|
||||
|
||||
#undef HUMAN_MAX_OXYLOSS
|
||||
#undef HUMAN_CRIT_MAX_OXYLOSS
|
||||
|
||||
@@ -6,9 +6,6 @@
|
||||
message = sanitize(message)
|
||||
..(message, alt_name = alt_name)
|
||||
|
||||
/mob/living/carbon/human/is_muzzled()
|
||||
return istype(src.wear_mask, /obj/item/clothing/mask/muzzle)
|
||||
|
||||
/mob/living/carbon/human/proc/forcesay(list/append)
|
||||
if(stat == CONSCIOUS)
|
||||
if(client)
|
||||
@@ -129,21 +126,15 @@
|
||||
return verb
|
||||
|
||||
/mob/living/carbon/human/handle_speech_problems(var/message, var/verb)
|
||||
if(!speech_problem_flag)
|
||||
return ..()
|
||||
|
||||
var/list/returns[3]
|
||||
speech_problem_flag = 0
|
||||
if(silent || (sdisabilities & MUTE))
|
||||
message = ""
|
||||
speech_problem_flag = 1
|
||||
if(istype(wear_mask, /obj/item/clothing/mask/horsehead))
|
||||
var/obj/item/clothing/mask/horsehead/hoers = wear_mask
|
||||
if(hoers.voicechange)
|
||||
if(mind && mind.changeling && department_radio_keys[copytext(message, 1, 3)] != "changeling")
|
||||
message = pick("NEEIIGGGHHHH!", "NEEEIIIIGHH!", "NEIIIGGHH!", "HAAWWWWW!", "HAAAWWW!")
|
||||
verb = pick("whinnies","neighs", "says")
|
||||
speech_problem_flag = 1
|
||||
else if(istype(wear_mask, /obj/item/clothing/mask))
|
||||
var/obj/item/clothing/mask/M = wear_mask
|
||||
if(M.voicechange)
|
||||
message = pick(M.say_messages)
|
||||
verb = pick(M.say_verbs)
|
||||
speech_problem_flag = 1
|
||||
|
||||
if(message != "")
|
||||
var/list/parent = ..()
|
||||
@@ -162,6 +153,7 @@
|
||||
message = uppertext(message)
|
||||
verb = "yells loudly"
|
||||
|
||||
var/list/returns[3]
|
||||
returns[1] = message
|
||||
returns[2] = verb
|
||||
returns[3] = speech_problem_flag
|
||||
|
||||
@@ -5,6 +5,7 @@
|
||||
deform = 'icons/mob/human_races/r_def_vox.dmi'
|
||||
default_language = "Vox-pidgin"
|
||||
language = "Galactic Common"
|
||||
num_alternate_languages = 1
|
||||
unarmed_types = list(/datum/unarmed_attack/stomp, /datum/unarmed_attack/kick, /datum/unarmed_attack/claws/strong, /datum/unarmed_attack/bite/strong)
|
||||
rarity_value = 2
|
||||
blurb = "The Vox are the broken remnants of a once-proud race, now reduced to little more than \
|
||||
@@ -65,7 +66,7 @@
|
||||
H.equip_to_slot_or_del(new /obj/item/weapon/storage/box/vox(H.back), slot_in_backpack)
|
||||
H.internal = H.r_hand
|
||||
H.internals.icon_state = "internal1"
|
||||
|
||||
|
||||
|
||||
/datum/species/vox/can_shred(var/mob/living/carbon/human/H, var/ignore_intent)
|
||||
if(!H.mind || !H.mind.special_role) // Pariah check.
|
||||
|
||||
@@ -34,9 +34,10 @@
|
||||
// Language/culture vars.
|
||||
var/default_language = "Galactic Common" // Default language is used when 'say' is used without modifiers.
|
||||
var/language = "Galactic Common" // Default racial language, if any.
|
||||
var/secondary_langs = list() // The names of secondary languages that are available to this species.
|
||||
var/list/secondary_langs = list() // The names of secondary languages that are available to this species.
|
||||
var/list/speech_sounds // A list of sounds to potentially play when speaking.
|
||||
var/list/speech_chance // The likelihood of a speech sound playing.
|
||||
var/num_alternate_languages = 0 // How many secondary languages are available to select at character creation
|
||||
|
||||
// Combat vars.
|
||||
var/total_health = 100 // Point at which the mob will enter crit.
|
||||
@@ -47,7 +48,7 @@
|
||||
var/list/unarmed_attacks = null // For empty hand harm-intent attack
|
||||
var/brute_mod = 1 // Physical damage multiplier.
|
||||
var/burn_mod = 1 // Burn damage multiplier.
|
||||
var/vision_flags = 0 // Same flags as glasses.
|
||||
var/vision_flags = SEE_SELF // Same flags as glasses.
|
||||
|
||||
// Death vars.
|
||||
var/meat_type = /obj/item/weapon/reagent_containers/food/snacks/meat/human
|
||||
|
||||
@@ -9,11 +9,15 @@
|
||||
/datum/unarmed_attack/diona
|
||||
attack_verb = list("lashed", "bludgeoned")
|
||||
attack_noun = list("tendril")
|
||||
eye_attack_text = "a tendril"
|
||||
eye_attack_text_victim = "a tendril"
|
||||
damage = 5
|
||||
|
||||
/datum/unarmed_attack/claws
|
||||
attack_verb = list("scratched", "clawed", "slashed")
|
||||
attack_noun = list("claws")
|
||||
eye_attack_text = "claws"
|
||||
eye_attack_text_victim = "sharp claws"
|
||||
attack_sound = 'sound/weapons/slice.ogg'
|
||||
miss_sound = 'sound/weapons/slashmiss.ogg'
|
||||
damage = 5
|
||||
|
||||
@@ -1,7 +1,6 @@
|
||||
/datum/species/human
|
||||
name = "Human"
|
||||
name_plural = "Humans"
|
||||
language = "Sol Common"
|
||||
primitive_form = "Monkey"
|
||||
unarmed_types = list(/datum/unarmed_attack/stomp, /datum/unarmed_attack/kick, /datum/unarmed_attack/punch, /datum/unarmed_attack/bite)
|
||||
blurb = "Humanity originated in the Sol system, and over the last five centuries has spread \
|
||||
@@ -9,6 +8,8 @@
|
||||
While the central Sol government maintains control of its far-flung people, powerful corporate \
|
||||
interests, rampant cyber and bio-augmentation and secretive factions make life on most human \
|
||||
worlds tumultous at best."
|
||||
num_alternate_languages = 2
|
||||
secondary_langs = list("Sol Common")
|
||||
|
||||
flags = CAN_JOIN | HAS_SKIN_TONE | HAS_LIPS | HAS_UNDERWEAR | HAS_EYE_COLOR
|
||||
|
||||
@@ -17,13 +18,14 @@
|
||||
name_plural = "Unathi"
|
||||
icobase = 'icons/mob/human_races/r_lizard.dmi'
|
||||
deform = 'icons/mob/human_races/r_def_lizard.dmi'
|
||||
language = "Sinta'unathi"
|
||||
tail = "sogtail"
|
||||
tail_animation = 'icons/mob/species/unathi/tail.dmi'
|
||||
unarmed_types = list(/datum/unarmed_attack/stomp, /datum/unarmed_attack/kick, /datum/unarmed_attack/claws, /datum/unarmed_attack/bite/sharp)
|
||||
primitive_form = "Stok"
|
||||
darksight = 3
|
||||
gluttonous = 1
|
||||
num_alternate_languages = 2
|
||||
secondary_langs = list("Sinta'unathi")
|
||||
|
||||
blurb = "A heavily reptillian species, Unathi (or 'Sinta as they call themselves) hail from the \
|
||||
Uuosa-Eso system, which roughly translates to 'burning mother'.<br/><br/>Coming from a harsh, radioactive \
|
||||
@@ -69,13 +71,14 @@
|
||||
name_plural = "Tajaran"
|
||||
icobase = 'icons/mob/human_races/r_tajaran.dmi'
|
||||
deform = 'icons/mob/human_races/r_def_tajaran.dmi'
|
||||
language = "Siik'tajr"
|
||||
tail = "tajtail"
|
||||
tail_animation = 'icons/mob/species/tajaran/tail.dmi'
|
||||
unarmed_types = list(/datum/unarmed_attack/stomp, /datum/unarmed_attack/kick, /datum/unarmed_attack/claws, /datum/unarmed_attack/bite/sharp)
|
||||
darksight = 8
|
||||
slowdown = -1
|
||||
brute_mod = 1.2
|
||||
num_alternate_languages = 2
|
||||
secondary_langs = list("Siik'tajr")
|
||||
|
||||
blurb = "The Tajaran race is a species of feline-like bipeds hailing from the planet of Ahdomai in the \
|
||||
S'randarr system. They have been brought up into the space age by the Humans and Skrell, and have been \
|
||||
@@ -116,7 +119,6 @@
|
||||
icobase = 'icons/mob/human_races/r_skrell.dmi'
|
||||
deform = 'icons/mob/human_races/r_def_skrell.dmi'
|
||||
eyes = "skrell_eyes_s"
|
||||
language = "Skrellian"
|
||||
primitive_form = "Neara"
|
||||
unarmed_types = list(/datum/unarmed_attack/punch)
|
||||
blurb = "An amphibious species, Skrell come from the star system known as Qerr'Vallis, which translates to 'Star of \
|
||||
@@ -124,6 +126,8 @@
|
||||
of the Qerr'Katish, a caste within their society which keeps the empire of the Skrell running smoothly. Skrell are \
|
||||
herbivores on the whole and tend to be co-operative with the other species of the galaxy, although they rarely reveal \
|
||||
the secrets of their empire to their allies."
|
||||
num_alternate_languages = 2
|
||||
secondary_langs = list("Skrellian")
|
||||
|
||||
flags = CAN_JOIN | IS_WHITELISTED | HAS_LIPS | HAS_UNDERWEAR | HAS_SKIN_COLOR
|
||||
|
||||
@@ -147,6 +151,7 @@
|
||||
siemens_coefficient = 0.3
|
||||
eyes = "blank_eyes"
|
||||
show_ssd = "completely quiescent"
|
||||
num_alternate_languages = 1
|
||||
|
||||
|
||||
blurb = "Commonly referred to (erroneously) as 'plant people', the Dionaea are a strange space-dwelling collective \
|
||||
@@ -251,6 +256,7 @@
|
||||
language = "Encoded Audio Language"
|
||||
unarmed_types = list(/datum/unarmed_attack/punch)
|
||||
rarity_value = 2
|
||||
num_alternate_languages = 1 // potentially could be 2?
|
||||
|
||||
eyes = "blank_eyes"
|
||||
brute_mod = 1.875 // 100% * 1.875 * 0.8 (robolimbs) ~= 150%
|
||||
|
||||
@@ -42,7 +42,7 @@
|
||||
breath_type = null
|
||||
poison_type = null
|
||||
|
||||
vision_flags = SEE_MOBS
|
||||
vision_flags = SEE_SELF|SEE_MOBS
|
||||
|
||||
has_organ = list(
|
||||
"heart" = /obj/item/organ/heart,
|
||||
|
||||
@@ -3,6 +3,11 @@
|
||||
if(!slot_to_strip || !istype(user))
|
||||
return
|
||||
|
||||
// TODO : Change to incapacitated() on merge.
|
||||
if(user.stat || user.lying || user.resting || user.buckled)
|
||||
user << browse(null, text("window=mob[src.name]"))
|
||||
return
|
||||
|
||||
var/obj/item/target_slot = get_equipped_item(text2num(slot_to_strip))
|
||||
|
||||
switch(slot_to_strip)
|
||||
@@ -59,6 +64,7 @@
|
||||
return
|
||||
if(!target_slot.canremove)
|
||||
user << "<span class='warning'>You cannot remove \the [src]'s [target_slot.name].</span>"
|
||||
return
|
||||
stripping = 1
|
||||
|
||||
if(stripping)
|
||||
@@ -73,11 +79,9 @@
|
||||
return
|
||||
|
||||
if(stripping)
|
||||
attack_log += "\[[time_stamp()]\] <font color='orange'>Has had \the [target_slot] removed by [user.name] ([user.ckey])</font>"
|
||||
user.attack_log += "\[[time_stamp()]\] <font color='red'>Attempted to remove [name]'s ([ckey]) [target_slot.name]</font>"
|
||||
drop_from_inventory(target_slot)
|
||||
else
|
||||
user.drop_from_inventory(held)
|
||||
admin_attack_log(user, src, "Attempted to remove \a [target_slot]", "Target of an attempt to remove \a [target_slot].", "attempted to remove \a [target_slot] from")
|
||||
unEquip(target_slot)
|
||||
else if(user.unEquip(held))
|
||||
equip_to_slot_if_possible(held, text2num(slot_to_strip), 0, 1, 1)
|
||||
if(held.loc != src)
|
||||
user.put_in_hands(held)
|
||||
@@ -88,9 +92,9 @@
|
||||
user << "<span class='warning'>\The [src] has nothing in their pockets.</span>"
|
||||
return
|
||||
if(r_store)
|
||||
drop_from_inventory(r_store)
|
||||
unEquip(r_store)
|
||||
if(l_store)
|
||||
drop_from_inventory(l_store)
|
||||
unEquip(l_store)
|
||||
visible_message("<span class='danger'>\The [user] empties \the [src]'s pockets!</span>")
|
||||
|
||||
// Modify the current target sensor level.
|
||||
|
||||
@@ -8,8 +8,11 @@
|
||||
var/shredding = 0 // Calls the old attack_alien() behavior on objects/mobs when on harm intent.
|
||||
var/sharp = 0
|
||||
var/edge = 0
|
||||
|
||||
var/eye_attack_text
|
||||
var/eye_attack_text_victim
|
||||
|
||||
/datum/unarmed_attack/proc/is_usable(var/mob/living/carbon/human/user)
|
||||
/datum/unarmed_attack/proc/is_usable(var/mob/living/carbon/human/user, var/mob/living/carbon/human/target, var/zone)
|
||||
if(user.restrained())
|
||||
return 0
|
||||
|
||||
@@ -78,6 +81,13 @@
|
||||
user.visible_message("<span class='warning'>[user] [pick(attack_verb)] [target] in the [affecting.name]!</span>")
|
||||
playsound(user.loc, attack_sound, 25, 1, -1)
|
||||
|
||||
/datum/unarmed_attack/proc/handle_eye_attack(var/mob/living/carbon/human/user, var/mob/living/carbon/human/target)
|
||||
var/obj/item/organ/eyes/eyes = target.internal_organs_by_name["eyes"]
|
||||
eyes.take_damage(rand(3,4), 1)
|
||||
|
||||
user.visible_message("<span class='danger'>[user] presses \his [eye_attack_text] into [target]'s [eyes.name]!</span>")
|
||||
target << "<span class='danger'>You experience[(target.species.flags & NO_PAIN)? "" : " immense pain as you feel" ] [eye_attack_text_victim] being pressed into your [eyes.name][(target.species.flags & NO_PAIN)? "." : "!"]</span>"
|
||||
|
||||
/datum/unarmed_attack/bite
|
||||
attack_verb = list("bit")
|
||||
attack_sound = 'sound/weapons/bite.ogg'
|
||||
@@ -97,6 +107,8 @@
|
||||
/datum/unarmed_attack/punch
|
||||
attack_verb = list("punched")
|
||||
attack_noun = list("fist")
|
||||
eye_attack_text = "fingers"
|
||||
eye_attack_text_victim = "digits"
|
||||
damage = 0
|
||||
|
||||
/datum/unarmed_attack/punch/show_attack(var/mob/living/carbon/human/user, var/mob/living/carbon/human/target, var/zone, var/attack_damage)
|
||||
|
||||
@@ -236,13 +236,22 @@ var/global/list/damage_icon_parts = list()
|
||||
|
||||
//CACHING: Generate an index key from visible bodyparts.
|
||||
//0 = destroyed, 1 = normal, 2 = robotic, 3 = necrotic.
|
||||
|
||||
//Create a new, blank icon for our mob to use.
|
||||
if(stand_icon)
|
||||
qdel(stand_icon)
|
||||
stand_icon = new(species.icon_template ? species.icon_template : 'icons/mob/human.dmi',"blank")
|
||||
var/icon_key = ""
|
||||
var/obj/item/organ/eyes/eyes = internal_organs_by_name["eyes"]
|
||||
|
||||
var/g = "male"
|
||||
if(gender == FEMALE)
|
||||
g = "female"
|
||||
|
||||
var/icon_key = "[species.race_key][g][s_tone][r_skin][g_skin][b_skin]"
|
||||
if(lip_style)
|
||||
icon_key += "[lip_style]"
|
||||
else
|
||||
icon_key += "nolips"
|
||||
var/obj/item/organ/eyes/eyes = internal_organs_by_name["eyes"]
|
||||
if(eyes)
|
||||
icon_key += "[rgb(eyes.eye_colour[1], eyes.eye_colour[2], eyes.eye_colour[3])]"
|
||||
else
|
||||
@@ -495,7 +504,7 @@ var/global/list/damage_icon_parts = list()
|
||||
var/obj/item/clothing/under/under = w_uniform
|
||||
if(under.accessories.len)
|
||||
for(var/obj/item/clothing/accessory/A in under.accessories)
|
||||
standing.overlays |= A.get_inv_mob_overlay()
|
||||
standing.overlays |= A.get_mob_overlay()
|
||||
|
||||
overlays_standing[UNIFORM_LAYER] = standing
|
||||
else
|
||||
@@ -643,6 +652,7 @@ var/global/list/damage_icon_parts = list()
|
||||
t_icon = head.icon_override
|
||||
else if(head.sprite_sheets && head.sprite_sheets[species.name])
|
||||
t_icon = head.sprite_sheets[species.name]
|
||||
|
||||
else if(head.item_icons && (slot_head_str in head.item_icons))
|
||||
t_icon = head.item_icons[slot_head_str]
|
||||
else
|
||||
@@ -650,12 +660,17 @@ var/global/list/damage_icon_parts = list()
|
||||
|
||||
//Determine the state to use
|
||||
var/t_state
|
||||
if(head.item_state_slots && head.item_state_slots[slot_head_str])
|
||||
t_state = head.item_state_slots[slot_head_str]
|
||||
else if(head.item_state)
|
||||
t_state = head.item_state
|
||||
if(istype(head, /obj/item/weapon/paper))
|
||||
/* I don't like this, but bandaid to fix half the hats in the game
|
||||
being completely broken without re-breaking paper hats */
|
||||
t_state = "paper"
|
||||
else
|
||||
t_state = head.icon_state
|
||||
if(head.item_state_slots && head.item_state_slots[slot_head_str])
|
||||
t_state = head.item_state_slots[slot_head_str]
|
||||
else if(head.item_state)
|
||||
t_state = head.item_state
|
||||
else
|
||||
t_state = head.icon_state
|
||||
|
||||
//Create the image
|
||||
var/image/standing = image(icon = t_icon, icon_state = t_state)
|
||||
@@ -852,11 +867,11 @@ var/global/list/damage_icon_parts = list()
|
||||
|
||||
//determine icon to use
|
||||
var/icon/t_icon
|
||||
if(r_hand.icon_override)
|
||||
if(r_hand.item_icons && (slot_r_hand_str in r_hand.item_icons))
|
||||
t_icon = r_hand.item_icons[slot_r_hand_str]
|
||||
else if(r_hand.icon_override)
|
||||
t_state += "_r"
|
||||
t_icon = r_hand.icon_override
|
||||
else if(r_hand.item_icons && (slot_r_hand_str in r_hand.item_icons))
|
||||
t_icon = r_hand.item_icons[slot_r_hand_str]
|
||||
else
|
||||
t_icon = INV_R_HAND_DEF_ICON
|
||||
|
||||
@@ -884,11 +899,11 @@ var/global/list/damage_icon_parts = list()
|
||||
|
||||
//determine icon to use
|
||||
var/icon/t_icon
|
||||
if(l_hand.icon_override)
|
||||
if(l_hand.item_icons && (slot_l_hand_str in l_hand.item_icons))
|
||||
t_icon = l_hand.item_icons[slot_l_hand_str]
|
||||
else if(l_hand.icon_override)
|
||||
t_state += "_l"
|
||||
t_icon = l_hand.icon_override
|
||||
else if(l_hand.item_icons && (slot_l_hand_str in l_hand.item_icons))
|
||||
t_icon = l_hand.item_icons[slot_l_hand_str]
|
||||
else
|
||||
t_icon = INV_L_HAND_DEF_ICON
|
||||
|
||||
|
||||
@@ -200,9 +200,12 @@
|
||||
if(hungry == 2 && !client) // if a slime is starving, it starts losing its friends
|
||||
if(Friends.len > 0 && prob(1))
|
||||
var/mob/nofriend = pick(Friends)
|
||||
--Friends[nofriend]
|
||||
if (Friends[nofriend] <= 0)
|
||||
Friends -= nofriend
|
||||
if(nofriend && Friends[nofriend])
|
||||
Friends[nofriend] -= 1
|
||||
if (Friends[nofriend] <= 0)
|
||||
Friends[nofriend] = null
|
||||
Friends -= nofriend
|
||||
Friends -= null
|
||||
|
||||
if(!Target)
|
||||
if(will_hunt(hungry) || attacked || rabid) // Only add to the list if we need to
|
||||
|
||||
@@ -399,7 +399,7 @@
|
||||
adjustToxLoss(-10)
|
||||
nutrition = max(nutrition, get_max_nutrition())
|
||||
|
||||
/mob/living/carbon/slime/can_use_vents()
|
||||
/mob/living/carbon/slime/cannot_use_vents()
|
||||
if(Victim)
|
||||
return "You cannot ventcrawl while feeding."
|
||||
..()
|
||||
..()
|
||||
|
||||
@@ -21,7 +21,7 @@
|
||||
return "I cannot feed on other slimes..."
|
||||
if (!Adjacent(M))
|
||||
return "This subject is too far away..."
|
||||
if (istype(M, /mob/living/carbon) && M.getCloneLoss() > 150 || istype(M, /mob/living/simple_animal) && M.stat == DEAD)
|
||||
if (istype(M, /mob/living/carbon) && M.getCloneLoss() >= M.maxHealth * 1.5 || istype(M, /mob/living/simple_animal) && M.stat == DEAD)
|
||||
return "This subject does not have an edible life energy..."
|
||||
for(var/mob/living/carbon/slime/met in view())
|
||||
if(met.Victim == M && met != src)
|
||||
|
||||
@@ -399,6 +399,7 @@ default behaviour is:
|
||||
fire_stacks = 0
|
||||
|
||||
/mob/living/proc/rejuvenate()
|
||||
reagents.clear_reagents()
|
||||
|
||||
// shut down various types of badness
|
||||
setToxLoss(0)
|
||||
@@ -424,16 +425,11 @@ default behaviour is:
|
||||
ear_damage = 0
|
||||
heal_overall_damage(getBruteLoss(), getFireLoss())
|
||||
|
||||
// restore all of a human's blood
|
||||
if(ishuman(src))
|
||||
var/mob/living/carbon/human/human_mob = src
|
||||
human_mob.restore_blood()
|
||||
|
||||
// fix all of our organs
|
||||
restore_all_organs()
|
||||
|
||||
// remove the character from the list of the dead
|
||||
if(stat == 2)
|
||||
if(stat == DEAD)
|
||||
dead_mob_list -= src
|
||||
living_mob_list += src
|
||||
tod = null
|
||||
@@ -524,27 +520,30 @@ default behaviour is:
|
||||
var/atom/movable/t = M.pulling
|
||||
M.stop_pulling()
|
||||
|
||||
//this is the gay blood on floor shit -- Added back -- Skie
|
||||
if (M.lying && (prob(M.getBruteLoss() / 6)))
|
||||
var/turf/location = M.loc
|
||||
if (istype(location, /turf/simulated))
|
||||
location.add_blood(M)
|
||||
//pull damage with injured people
|
||||
if(prob(25))
|
||||
M.adjustBruteLoss(1)
|
||||
visible_message("<span class='danger'>\The [M]'s [M.isSynthetic() ? "state worsens": "wounds open more"] from being dragged!</span>")
|
||||
if(M.pull_damage())
|
||||
if(prob(25))
|
||||
M.adjustBruteLoss(2)
|
||||
visible_message("<span class='danger'>\The [M]'s [M.isSynthetic() ? "state" : "wounds"] worsen terribly from being dragged!</span>")
|
||||
var/turf/location = M.loc
|
||||
if (istype(location, /turf/simulated))
|
||||
location.add_blood(M)
|
||||
if(ishuman(M))
|
||||
var/mob/living/carbon/H = M
|
||||
var/blood_volume = round(H:vessel.get_reagent_amount("blood"))
|
||||
if(blood_volume > 0)
|
||||
H:vessel.remove_reagent("blood",1)
|
||||
if(!istype(M.loc, /turf/space))
|
||||
var/area/A = get_area(M)
|
||||
if(A.has_gravity)
|
||||
//this is the gay blood on floor shit -- Added back -- Skie
|
||||
if (M.lying && (prob(M.getBruteLoss() / 6)))
|
||||
var/turf/location = M.loc
|
||||
if (istype(location, /turf/simulated))
|
||||
location.add_blood(M)
|
||||
//pull damage with injured people
|
||||
if(prob(25))
|
||||
M.adjustBruteLoss(1)
|
||||
visible_message("<span class='danger'>\The [M]'s [M.isSynthetic() ? "state worsens": "wounds open more"] from being dragged!</span>")
|
||||
if(M.pull_damage())
|
||||
if(prob(25))
|
||||
M.adjustBruteLoss(2)
|
||||
visible_message("<span class='danger'>\The [M]'s [M.isSynthetic() ? "state" : "wounds"] worsen terribly from being dragged!</span>")
|
||||
var/turf/location = M.loc
|
||||
if (istype(location, /turf/simulated))
|
||||
location.add_blood(M)
|
||||
if(ishuman(M))
|
||||
var/mob/living/carbon/human/H = M
|
||||
var/blood_volume = round(H.vessel.get_reagent_amount("blood"))
|
||||
if(blood_volume > 0)
|
||||
H.vessel.remove_reagent("blood", 1)
|
||||
|
||||
|
||||
step(pulling, get_dir(pulling.loc, T))
|
||||
@@ -668,9 +667,9 @@ default behaviour is:
|
||||
src << "You can't vent crawl while you're stunned!"
|
||||
return
|
||||
|
||||
var/special_fail_msg = can_use_vents()
|
||||
var/special_fail_msg = cannot_use_vents()
|
||||
if(special_fail_msg)
|
||||
src << "\red [special_fail_msg]"
|
||||
src << "<span class='warning'>[special_fail_msg]</span>"
|
||||
return
|
||||
|
||||
if(vent_found) // one was passed in, probably from vent/AltClick()
|
||||
@@ -759,7 +758,7 @@ default behaviour is:
|
||||
if(new_area)
|
||||
new_area.Entered(src)
|
||||
|
||||
/mob/living/proc/can_use_vents()
|
||||
/mob/living/proc/cannot_use_vents()
|
||||
return "You can't fit into that vent."
|
||||
|
||||
/mob/living/proc/has_brain()
|
||||
@@ -791,7 +790,7 @@ default behaviour is:
|
||||
inertia_dir = 1
|
||||
else if(y >= world.maxy -TRANSITIONEDGE)
|
||||
inertia_dir = 2
|
||||
src << "<span class='warning>Something you are carrying is preventing you from leaving.</span>"
|
||||
src << "<span class='warning'>Something you are carrying is preventing you from leaving.</span>"
|
||||
return
|
||||
|
||||
..()
|
||||
|
||||
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user