remove unused sources in code/*

This commit is contained in:
spookerton
2022-04-26 21:17:59 +01:00
parent 78db65f13f
commit c6dfdeaae2
106 changed files with 0 additions and 12289 deletions
-18
View File
@@ -1,18 +0,0 @@
/*
'Aura' modifiers are semi-permanent, in that they do not have a set duration, but will expire if out of range of the 'source' of the aura.
Note: The source is defined as an argument in New(), and if not specified, it is assumed the holder is the source,
making it not expire ever, which is likely not what you want.
*/
/datum/modifier/aura
var/aura_max_distance = 5 // If more than this many tiles away from the source, the modifier expires next tick.
/datum/modifier/aura/check_if_valid()
if(!origin)
expire()
var/atom/A = origin.resolve()
if(istype(A)) // Make sure we're not null.
if(get_dist(holder, A) > aura_max_distance)
expire()
else
expire() // Source got deleted or something.
@@ -1,106 +0,0 @@
/obj/item/mmi/digital/posibrain
name = "positronic brain"
desc = "A cube of shining metal, four inches to a side and covered in shallow grooves."
icon = 'icons/obj/assemblies.dmi'
icon_state = "posibrain"
w_class = ITEMSIZE_NORMAL
origin_tech = list(TECH_ENGINEERING = 4, TECH_MATERIAL = 4, TECH_BLUESPACE = 2, TECH_DATA = 4)
var/searching = 0
var/askDelay = 10 * 60 * 1
req_access = list(access_robotics)
locked = 0
mecha = null//This does not appear to be used outside of reference in mecha.dm.
/obj/item/mmi/digital/posibrain/attack_self(mob/user as mob)
if(brainmob && !brainmob.key && searching == 0)
//Start the process of searching for a new user.
to_chat(user, "<font color='blue'>You carefully locate the manual activation switch and start the positronic brain's boot process.</font>")
icon_state = "posibrain-searching"
src.searching = 1
src.request_player()
spawn(600) reset_search()
/obj/item/mmi/digital/posibrain/proc/request_player()
for(var/mob/observer/dead/O in player_list)
if(!O.MayRespawn())
continue
if(jobban_isbanned(O, "AI") && jobban_isbanned(O, "Cyborg"))
continue
if(O.client)
if(O.client.prefs.be_special & BE_AI)
question(O.client)
/obj/item/mmi/digital/posibrain/proc/question(var/client/C)
spawn(0)
if(!C) return
var/response = alert(C, "Someone is requesting a personality for a positronic brain. Would you like to play as one?", "Positronic brain request", "Yes", "No", "Never for this round")
if(response == "Yes")
response = alert(C, "Are you sure you want to play as a positronic brain?", "Positronic brain request", "Yes", "No")
if(!C || brainmob.key || 0 == searching) return //handle logouts that happen whilst the alert is waiting for a response, and responses issued after a brain has been located.
if(response == "Yes")
transfer_personality(C.mob)
else if (response == "Never for this round")
C.prefs.be_special ^= BE_AI
/obj/item/mmi/digital/posibrain/transfer_identity(var/mob/living/carbon/H)
..()
if(brainmob.mind)
brainmob.mind.assigned_role = "Positronic Brain"
to_chat(brainmob, "<span class='notify'>You feel slightly disoriented. That's normal when you're just a metal cube.</span>")
icon_state = "posibrain-occupied"
return
/obj/item/mmi/digital/posibrain/proc/transfer_personality(var/mob/candidate)
announce_ghost_joinleave(candidate, 0, "They are occupying a positronic brain now.")
src.searching = 0
src.brainmob.mind = candidate.mind
src.brainmob.ckey = candidate.ckey
src.brainmob.mind.reset()
src.name = "positronic brain ([src.brainmob.name])"
to_chat(src.brainmob, "<b>You are a positronic brain, brought into existence on [station_name()].</b>")
to_chat(src.brainmob, "<b>As a synthetic intelligence, you answer to all crewmembers, as well as the AI.</b>")
to_chat(src.brainmob, "<b>Remember, the purpose of your existence is to serve the crew and the station. Above all else, do no harm.</b>")
to_chat(src.brainmob, "<b>Use say #b to speak to other artificial intelligences.</b>")
src.brainmob.mind.assigned_role = "Positronic Brain"
var/turf/T = get_turf_or_move(src.loc)
for (var/mob/M in viewers(T))
M.show_message("<font color='blue'>The positronic brain beeps as it loads a personality.</font>")
playsound(src, 'sound/misc/boobeebeep.ogg', 50, 1)
icon_state = "posibrain-occupied"
/obj/item/mmi/digital/posibrain/proc/reset_search() //We give the players sixty seconds to decide, then reset the timer.
if(src.brainmob && src.brainmob.key) return
to_world_log("Resetting Posibrain: [brainmob][brainmob ? ", [brainmob.key]" : ""]")
src.searching = 0
icon_state = "posibrain"
var/turf/T = get_turf_or_move(src.loc)
for (var/mob/M in viewers(T))
M.show_message("<font color='blue'>The positronic brain buzzes and beeps, and the golden lights fade away. Perhaps you could try again?</font>")
playsound(src, 'sound/misc/buzzbeep.ogg', 50, 1)
/obj/item/mmi/digital/posibrain/emp_act(severity)
if(!src.brainmob)
return
else
switch(severity)
if(1)
src.brainmob.emp_damage += rand(20,30)
if(2)
src.brainmob.emp_damage += rand(10,20)
if(3)
src.brainmob.emp_damage += rand(5,10)
if(4)
src.brainmob.emp_damage += rand(0,5)
..()
/obj/item/mmi/digital/posibrain/Initialize()
. = ..()
src.brainmob.name = "[pick(list("PBU","HIU","SINA","ARMA","OSI"))]-[rand(100, 999)]"
src.brainmob.real_name = src.brainmob.name
@@ -1,23 +0,0 @@
/obj/item/mmi/digital/robot
name = "robotic intelligence circuit"
desc = "The pinnacle of artifical intelligence which can be achieved using classical computer science."
icon = 'icons/obj/module.dmi'
icon_state = "mainboard"
w_class = ITEMSIZE_NORMAL
origin_tech = list(TECH_ENGINEERING = 4, TECH_MATERIAL = 3, TECH_DATA = 4)
/obj/item/mmi/digital/robot/Initialize()
. = ..()
src.brainmob.name = "[pick(list("ADA","DOS","GNU","MAC","WIN"))]-[rand(1000, 9999)]"
src.brainmob.real_name = src.brainmob.name
src.name = "robotic intelligence circuit ([src.brainmob.name])"
/obj/item/mmi/digital/robot/transfer_identity(var/mob/living/carbon/H)
..()
if(brainmob.mind)
brainmob.mind.assigned_role = "Robotic Intelligence"
to_chat(brainmob, "<span class='notify'>You feel slightly disoriented. That's normal when you're little more than a complex circuit.</span>")
return
/obj/item/mmi/digital/robot/attack_self(mob/user as mob)
return //This object is technically a brain, and should not be dumping brains out of itself like its parent object does.
@@ -1,149 +0,0 @@
// MEDICAL SIDE EFFECT BASE
// ========================
/datum/medical_effect
var/name = "None"
var/strength = 0
var/start = 0
var/list/triggers
var/list/cures
var/cure_message
/datum/medical_effect/proc/manifest(mob/living/carbon/human/H)
for(var/R in cures)
if(H.reagents.has_reagent(R))
return 0
for(var/R in triggers)
if(H.reagents.get_reagent_amount(R) >= triggers[R])
return 1
return 0
/datum/medical_effect/proc/on_life(mob/living/carbon/human/H, strength)
return
/datum/medical_effect/proc/cure(mob/living/carbon/human/H)
for(var/R in cures)
if(H.reagents.has_reagent(R))
if (cure_message)
to_chat(H, "<font color='blue'>[cure_message]</font>")
return 1
return 0
// MOB HELPERS
// ===========
/mob/living/carbon/human/var/list/datum/medical_effect/side_effects = list()
/mob/proc/add_side_effect(name, strength = 0)
/mob/living/carbon/human/add_side_effect(name, strength = 0)
for(var/datum/medical_effect/M in src.side_effects)
if(M.name == name)
M.strength = max(M.strength, 10)
M.start = life_tick
return
var/T = side_effects[name]
if (!T)
return
var/datum/medical_effect/M = new T
if(M.name == name)
M.strength = strength
M.start = life_tick
side_effects += M
/mob/living/carbon/human/proc/handle_medical_side_effects()
//Going to handle those things only every few ticks.
if(life_tick % 15 != 0)
return 0
var/list/L = typesof(/datum/medical_effect)-/datum/medical_effect
for(var/T in L)
var/datum/medical_effect/M = new T
if (M.manifest(src))
src.add_side_effect(M.name)
// One full cycle(in terms of strength) every 10 minutes
for (var/datum/medical_effect/M in side_effects)
if (!M) continue
var/strength_percent = sin((life_tick - M.start) / 2)
// Only do anything if the effect is currently strong enough
if(strength_percent >= 0.4)
if (M.cure(src) || M.strength > 50)
side_effects -= M
M = null
else
if(life_tick % 45 == 0)
M.on_life(src, strength_percent*M.strength)
// Effect slowly growing stronger
M.strength+=0.08
// HEADACHE
// ========
/datum/medical_effect/headache
name = "Headache"
triggers = list("cryoxadone" = 10, "bicaridine" = 15, "tricordrazine" = 15)
cures = list("alkysine", "tramadol", "paracetamol", "oxycodone")
cure_message = "Your head stops throbbing..."
/datum/medical_effect/headache/on_life(mob/living/carbon/human/H, strength)
switch(strength)
if(1 to 10)
H.custom_pain("You feel a light pain in your head.",0)
if(11 to 30)
H.custom_pain("You feel a throbbing pain in your head!",1)
if(31 to INFINITY)
H.custom_pain("You feel an excrutiating pain in your head!",1)
// BAD STOMACH
// ===========
/datum/medical_effect/bad_stomach
name = "Bad Stomach"
triggers = list("kelotane" = 30, "dermaline" = 15)
cures = list("anti_toxin")
cure_message = "Your stomach feels a little better now..."
/datum/medical_effect/bad_stomach/on_life(mob/living/carbon/human/H, strength)
switch(strength)
if(1 to 10)
H.custom_pain("You feel a bit light around the stomach.",0)
if(11 to 30)
H.custom_pain("Your stomach hurts.",0)
if(31 to INFINITY)
H.custom_pain("You feel sick.",1)
// CRAMPS
// ======
/datum/medical_effect/cramps
name = "Cramps"
triggers = list("anti_toxin" = 30, "tramadol" = 15)
cures = list("inaprovaline")
cure_message = "The cramps let up..."
/datum/medical_effect/cramps/on_life(mob/living/carbon/human/H, strength)
switch(strength)
if(1 to 10)
H.custom_pain("The muscles in your body hurt a little.",0)
if(11 to 30)
H.custom_pain("The muscles in your body cramp up painfully.",0)
if(31 to INFINITY)
H.custom_emote(VISIBLE_MESSAGE, "flinches as all the muscles in their body cramp up.")
H.custom_pain("There's pain all over your body.",1)
// ITCH
// ====
/datum/medical_effect/itch
name = "Itch"
triggers = list("bliss" = 10)
cures = list("inaprovaline")
cure_message = "The itching stops..."
/datum/medical_effect/itch/on_life(mob/living/carbon/human/H, strength)
switch(strength)
if(1 to 10)
H.custom_pain("You feel a slight itch.",0)
if(11 to 30)
H.custom_pain("You want to scratch your itch badly.",0)
if(31 to INFINITY)
H.custom_emote(VISIBLE_MESSAGE, "shivers slightly.")
H.custom_pain("This itch makes it really hard to concentrate.",1)
@@ -1,162 +0,0 @@
// This is to replace the previous datum/disease/alien_embryo for slightly improved handling and maintainability
// It functions almost identically (see code/datums/diseases/alien_embryo.dm)
/*
/obj/item/alien_embryo //Commented out as reference for future reproduction methods, or addition later.
name = "alien embryo"
desc = "All slimy and yuck."
icon = 'icons/mob/alien.dmi'
icon_state = "larva0_dead"
var/mob/living/affected_mob
var/stage = 0
/obj/item/alien_embryo/Initialize()
. = ..()
if(istype(loc, /mob/living))
affected_mob = loc
START_PROCESSING(SSobj, src)
spawn(0)
AddInfectionImages(affected_mob)
else
return INITIALIZE_HINT_QDEL
/obj/item/alien_embryo/Destroy()
if(affected_mob)
affected_mob.status_flags &= ~(XENO_HOST)
spawn(0)
RemoveInfectionImages(affected_mob)
..()
/obj/item/alien_embryo/process()
if(!affected_mob) return
if(loc != affected_mob)
affected_mob.status_flags &= ~(XENO_HOST)
STOP_PROCESSING(SSobj, src)
spawn(0)
RemoveInfectionImages(affected_mob)
affected_mob = null
return
if(stage < 5 && prob(3))
stage++
spawn(0)
RefreshInfectionImage(affected_mob)
switch(stage)
if(2, 3)
if(prob(1))
affected_mob.emote("sneeze")
if(prob(1))
affected_mob.emote("cough")
if(prob(1))
to_chat(affected_mob, "<span class='danger'>Your throat feels sore.</span>")
if(prob(1))
to_chat(affected_mob, "<span class='danger'>Mucous runs down the back of your throat.</span>")
if(4)
if(prob(1))
affected_mob.emote("sneeze")
if(prob(1))
affected_mob.emote("cough")
if(prob(2))
to_chat(affected_mob, "<span class='danger'> Your muscles ache.</span>")
if(prob(20))
affected_mob.take_organ_damage(1)
if(prob(2))
to_chat(affected_mob, "<span class='danger'>Your stomach hurts.</span>")
if(prob(20))
affected_mob.adjustToxLoss(1)
affected_mob.updatehealth()
if(5)
to_chat(affected_mob, "<span class='danger'>You feel something tearing its way out of your stomach...</span>")
affected_mob.adjustToxLoss(10)
affected_mob.updatehealth()
if(prob(50))
AttemptGrow()
/obj/item/alien_embryo/proc/AttemptGrow(var/gib_on_success = 1)
var/list/candidates = get_alien_candidates()
var/picked = null
// To stop clientless larva, we will check that our host has a client
// if we find no ghosts to become the alien. If the host has a client
// he will become the alien but if he doesn't then we will set the stage
// to 2, so we don't do a process heavy check everytime.
if(candidates.len)
picked = pick(candidates)
else if(affected_mob.client)
picked = affected_mob.key
else
stage = 4 // Let's try again later.
return
if(affected_mob.lying)
affected_mob.overlays += image('icons/mob/alien.dmi', loc = affected_mob, icon_state = "burst_lie")
else
affected_mob.overlays += image('icons/mob/alien.dmi', loc = affected_mob, icon_state = "burst_stand")
spawn(6)
var/mob/living/carbon/alien/larva/new_xeno = new(affected_mob.loc)
new_xeno.key = picked
new_xeno << sound('sound/voice/hiss5.ogg',0,0,0,100) //To get the player's attention
if(gib_on_success)
affected_mob.gib()
qdel(src)
/*----------------------------------------
Proc: RefreshInfectionImage()
Des: Removes all infection images from aliens and places an infection image on all infected mobs for aliens.
----------------------------------------*/
/obj/item/alien_embryo/proc/RefreshInfectionImage()
for(var/mob/living/carbon/alien in player_list)
if(!locate(/obj/item/organ/internal/xenos/hivenode) in alien.internal_organs)
continue
if(alien.client)
for(var/image/I in alien.client.images)
if(dd_hasprefix_case(I.icon_state, "infected"))
qdel(I)
for(var/mob/living/L in mob_list)
if(iscorgi(L) || iscarbon(L))
if(L.status_flags & XENO_HOST)
var/I = image('icons/mob/alien.dmi', loc = L, icon_state = "infected[stage]")
alien.client.images += I
/*----------------------------------------
Proc: AddInfectionImages(C)
Des: Checks if the passed mob (C) is infected with the alien egg, then gives each alien client an infected image at C.
----------------------------------------*/
/obj/item/alien_embryo/proc/AddInfectionImages(var/mob/living/C)
if(C)
for(var/mob/living/carbon/alien in player_list)
if(!locate(/obj/item/organ/internal/xenos/hivenode) in alien.internal_organs)
continue
if(alien.client)
if(C.status_flags & XENO_HOST)
var/I = image('icons/mob/alien.dmi', loc = C, icon_state = "infected[stage]")
alien.client.images += I
/*----------------------------------------
Proc: RemoveInfectionImage(C)
Des: Removes the alien infection image from all aliens in the world located in passed mob (C).
----------------------------------------*/
/obj/item/alien_embryo/proc/RemoveInfectionImages(var/mob/living/C)
if(C)
for(var/mob/living/carbon/alien in player_list)
if(!locate(/obj/item/organ/internal/xenos/hivenode) in alien.internal_organs)
continue
if(alien.client)
for(var/image/I in alien.client.images)
if(I.loc == C)
if(dd_hasprefix_case(I.icon_state, "infected"))
qdel(I)
*/