mirror of
https://github.com/PolarisSS13/Polaris.git
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TG: The new 'sleek' user interface is going live.
OLD screenshots (Actual hud uses black/orange scheme): Humans: http://www.kamletos.si/ss13%20hud%2018%20human%20standard.png http://www.kamletos.si/ss13%20hud%2018%20human%20full.png Borgs: http://www.kamletos.si/ss13%20hud%2018%20borg.png Aliens: http://www.kamletos.si/ss13%20hud%2018%20larva.png http://www.kamletos.si/ss13%20hud%2018%20alien.png Monkeys: http://www.kamletos.si/ss13%20hud%2018%20monkey.png Revision: r3630 Author: baloh.matevz
This commit is contained in:
@@ -399,6 +399,10 @@
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var/obj/screen/g_dither = null
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var/obj/screen/g_dither = null
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var/obj/screen/blurry = null
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var/obj/screen/blurry = null
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var/list/darkMask = null
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var/list/darkMask = null
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var/obj/screen/r_hand_hud_object = null
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var/obj/screen/l_hand_hud_object = null
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var/list/obj/screen/intent_small_hud_objects = null
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var/show_intent_icons = 0
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var/h_type = /obj/screen //this is like...the most pointless thing ever. Use a god damn define!
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var/h_type = /obj/screen //this is like...the most pointless thing ever. Use a god damn define!
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@@ -713,43 +713,44 @@ var/using_new_click_proc = 0 //TODO ERRORAGE (This is temporary, while the DblCl
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// ------- SHIFT-CLICK -------
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// ------- SHIFT-CLICK -------
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var/parameters = params2list(params)
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if(params)
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var/parameters = params2list(params)
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if(parameters["shift"]){
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if(parameters["shift"]){
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if(!isAI(usr))
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if(!isAI(usr))
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ShiftClick(usr)
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ShiftClick(usr)
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else
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else
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AIShiftClick(usr)
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AIShiftClick(usr)
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return
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}
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// ------- ALT-CLICK -------
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if(parameters["alt"]){
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if(!isAI(usr))
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AltClick(usr)
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else
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AIAltClick(usr)
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return
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}
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// ------- CTRL-CLICK -------
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if(parameters["ctrl"]){
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if(!isAI(usr))
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CtrlClick(usr)
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else
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AICtrlClick(usr)
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return
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}
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// ------- MIDDLE-CLICK -------
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if(parameters["middle"]){
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if(!isAI(usr))
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MiddleClick(usr)
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return
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return
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}
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}
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// ------- ALT-CLICK -------
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if(parameters["alt"]){
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if(!isAI(usr))
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AltClick(usr)
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else
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AIAltClick(usr)
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return
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}
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// ------- CTRL-CLICK -------
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if(parameters["ctrl"]){
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if(!isAI(usr))
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CtrlClick(usr)
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else
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AICtrlClick(usr)
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return
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}
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// ------- MIDDLE-CLICK -------
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if(parameters["middle"]){
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if(!isAI(usr))
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MiddleClick(usr)
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return
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}
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// ------- THROW -------
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// ------- THROW -------
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if(usr.in_throw_mode)
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if(usr.in_throw_mode)
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143
code/game/hud.dm
143
code/game/hud.dm
@@ -1,54 +1,105 @@
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#define ui_dropbutton "SOUTH-1,7"
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#define ui_swapbutton "SOUTH-1,7"
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#define ui_iclothing "SOUTH-1,2"
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//Lower left, persistant menu
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#define ui_oclothing "SOUTH,2"
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#define ui_inventory "1:6,1:5"
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//Inventory close areas. When you pass your mouse over these areas they close the inventory.
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#define ui_invclosearea1 "1,1 to 1:6,5"
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#define ui_invclosearea2 "1,1 to 4,1:16"
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#define ui_invclosearea3 "4:16,1 to 5:16,5"
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#define ui_invclosearea4 "1,5:16 to 4,5:16"
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//Lower center, persistant menu
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#define ui_id "4:12,1:5"
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#define ui_belt "5:14,1:5"
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#define ui_back "6:14,1:5"
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#define ui_rhand "7:16,1:5"
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#define ui_lhand "8:16,1:5"
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#define ui_swaphand1 "7:16,2:5"
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#define ui_swaphand2 "8:16,2:5"
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#define ui_storage1 "9:18,1:5"
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#define ui_storage2 "10:20,1:5"
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#define ui_alien_head "4:12,1:5" //aliens
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#define ui_alien_oclothing "5:14,1:5" //aliens
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#define ui_inv1 "6:16,1:5" //borgs
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#define ui_inv2 "7:16,1:5" //borgs
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#define ui_inv3 "8:16,1:5" //borgs
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#define ui_borg_store "9:14,1:5" //borgs
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#define ui_monkey_mask "5:14,1:5" //monkey
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#define ui_monkey_back "6:14,1:5" //monkey
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//Lower right, persistant menu
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#define ui_dropbutton "12:24,2:7"
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#define ui_throw "13:26,2:7"
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#define ui_pull "14:28,2:7"
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#define ui_acti "12:24,1:5"
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#define ui_movi "13:26,1:5"
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#define ui_zonesel "14:28,1:5"
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//Gun buttons
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#define ui_gun1 "11:22,2:7"
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#define ui_gun2 "10:20,2:7"
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#define ui_gun3 "9:18,2:7"
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#define ui_gun_select "11:22,1:5"
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//Middle right (damage indicators)
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#define ui_pressure "14:28,6:13"
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#define ui_oxygen "14:28,7:15"
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#define ui_fire "14:28,8:17"
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#define ui_toxin "14:28,9:19"
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#define ui_borg_health "14:28,6:13" //borgs have the health display where humans have the pressure damage indicator.
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#define ui_alien_health "14:28,6:13" //aliens have the health display where humans have the pressure damage indicator.
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//Upper right (status indicators)
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#define ui_nutrition "11:22,15:-5"
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#define ui_internal "12:24,15:-5"
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#define ui_health "13:26,15:-5"
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#define ui_temp "14:28,15:-5"
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//Pop-up inventory
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#define ui_shoes "1:6,2:7"
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#define ui_iclothing "2:8,2:7"
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#define ui_gloves "3:10,2:7"
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#define ui_sstore1 "1:6,3:9"
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#define ui_oclothing "2:8,3:9"
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#define ui_glasses "3:10,3:9"
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#define ui_mask "1:6,4:11"
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#define ui_head "2:8,4:11"
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#define ui_lear "3:10,4:11"
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#define ui_rear "4:12,4:11"
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//Intent small buttons
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#define ui_help_small "12:8,1:1"
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#define ui_disarm_small "12:15,1:18"
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#define ui_grab_small "12:32,1:18"
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#define ui_harm_small "12:39,1:1"
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//#define ui_swapbutton "6:-16,1:5" //Unused
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//#define ui_headset "SOUTH,8"
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//#define ui_headset "SOUTH,8"
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#define ui_rhand "SOUTH,1"
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#define ui_hand "6:14,1:5"
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#define ui_lhand "SOUTH,3"
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#define ui_hstore1 "5,5"
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#define ui_id "SOUTH-1,1"
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#define ui_mask "SOUTH+1,1"
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#define ui_back "SOUTH+1,3"
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#define ui_storage1 "SOUTH-1,4"
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#define ui_storage2 "SOUTH-1,5"
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#define ui_sstore1 "SOUTH+1,4"
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#define ui_hstore1 "SOUTH+1,6"
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#define ui_resist "EAST+1,SOUTH-1"
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#define ui_resist "EAST+1,SOUTH-1"
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#define ui_gloves "SOUTH,5"
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#define ui_glasses "SOUTH+1,5"
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#define ui_lear "SOUTH,7"
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#define ui_rear "SOUTH,6"
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#define ui_head "SOUTH+1,2"
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#define ui_shoes "SOUTH,4"
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#define ui_belt "SOUTH-1,3"
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#define ui_throw "SOUTH-1,8"
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#define ui_oxygen "EAST+1, NORTH-4"
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#define ui_pressure "EAST+1, NORTH-5"
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#define ui_toxin "EAST+1, NORTH-6"
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#define ui_internal "EAST+1, NORTH-2"
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#define ui_fire "EAST+1, NORTH-8"
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#define ui_temp "EAST+1, NORTH-10"
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#define ui_health "EAST+1, NORTH-11"
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#define ui_nutrition "EAST+1, NORTH-12"
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#define ui_pull "SOUTH-1,10"
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#define ui_hand "SOUTH-1,6"
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#define ui_sleep "EAST+1, NORTH-13"
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#define ui_sleep "EAST+1, NORTH-13"
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#define ui_rest "EAST+1, NORTH-14"
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#define ui_rest "EAST+1, NORTH-14"
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#define ui_acti "SOUTH-1,12"
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#define ui_movi "SOUTH-1,14"
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#define ui_iarrowleft "SOUTH-1,11"
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#define ui_iarrowleft "SOUTH-1,11"
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#define ui_iarrowright "SOUTH-1,13"
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#define ui_iarrowright "SOUTH-1,13"
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#define ui_inv1 "SOUTH-1,1"
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#define ui_inv2 "SOUTH-1,2"
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#define ui_inv3 "SOUTH-1,3"
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#define ui_gun1 "SOUTH,8"
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#define ui_gun2 "SOUTH,9"
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#define ui_gun3 "SOUTH,10"
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#define ui_gun_select "SOUTH-1,9"
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@@ -68,6 +119,10 @@ obj/hud/New(var/type = 0)
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if(mymob:r_ear) mymob:r_ear:screen_loc = ui_rear
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if(mymob:r_ear) mymob:r_ear:screen_loc = ui_rear
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if(mymob:s_store) mymob:s_store:screen_loc = ui_sstore1
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if(mymob:s_store) mymob:s_store:screen_loc = ui_sstore1
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if(mymob:glasses) mymob:glasses:screen_loc = ui_glasses
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if(mymob:glasses) mymob:glasses:screen_loc = ui_glasses
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if(mymob:w_uniform) mymob:w_uniform:screen_loc = ui_iclothing
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if(mymob:wear_suit) mymob:wear_suit:screen_loc = ui_oclothing
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if(mymob:wear_mask) mymob:wear_mask:screen_loc = ui_mask
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if(mymob:head) mymob:head:screen_loc = ui_head
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else
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else
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if(istype(mymob, /mob/living/carbon/human))
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if(istype(mymob, /mob/living/carbon/human))
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if(mymob:shoes) mymob:shoes:screen_loc = null
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if(mymob:shoes) mymob:shoes:screen_loc = null
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@@ -76,6 +131,10 @@ obj/hud/New(var/type = 0)
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if(mymob:r_ear) mymob:r_ear:screen_loc = null
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if(mymob:r_ear) mymob:r_ear:screen_loc = null
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if(mymob:s_store) mymob:s_store:screen_loc = null
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if(mymob:s_store) mymob:s_store:screen_loc = null
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if(mymob:glasses) mymob:glasses:screen_loc = null
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if(mymob:glasses) mymob:glasses:screen_loc = null
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if(mymob:w_uniform) mymob:w_uniform:screen_loc = null
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if(mymob:wear_suit) mymob:wear_suit:screen_loc = null
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if(mymob:wear_mask) mymob:wear_mask:screen_loc = null
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if(mymob:head) mymob:head:screen_loc = null
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/obj/hud/var/show_otherinventory = 1
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/obj/hud/var/show_otherinventory = 1
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@@ -79,18 +79,25 @@
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src.closer.screen_loc = text("[],[]", mx, my)
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src.closer.screen_loc = text("[],[]", mx, my)
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return
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return
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/obj/item/weapon/secstorage/proc/orient2hud(mob/user as mob)
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//This proc draws out the inventory and places the items on it. It uses the standard position.
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/obj/item/weapon/secstorage/proc/standard_orient_objs()
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var/rows = 0
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var/cols = 6
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var/cx = 4
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var/cy = 2+rows
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src.boxes.screen_loc = text("4:16,2:16 to [4+cols]:16,[2+rows]:16")
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for(var/obj/O in src.contents)
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O.screen_loc = text("[cx]:16,[cy]:16")
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O.layer = 20
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cx++
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if (cx > (4+cols))
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cx = 4
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cy--
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src.closer.screen_loc = text("11:16,2:16")
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return
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if (src == user.l_hand)
|
/obj/item/weapon/secstorage/proc/orient2hud(mob/user as mob)
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src.orient_objs(3, 11, 3, 4)
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standard_orient_objs()
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else
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if (src == user.r_hand)
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src.orient_objs(1, 11, 1, 4)
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else
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|
||||||
if (src == user.back)
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src.orient_objs(4, 10, 4, 3)
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else
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src.orient_objs(7, 8, 10, 7)
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return
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return
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||||||
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/obj/item/weapon/secstorage/attackby(obj/item/weapon/W as obj, mob/user as mob)
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/obj/item/weapon/secstorage/attackby(obj/item/weapon/W as obj, mob/user as mob)
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@@ -160,7 +167,7 @@
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|||||||
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/obj/item/weapon/secstorage/dropped(mob/user as mob)
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/obj/item/weapon/secstorage/dropped(mob/user as mob)
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||||||
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src.orient_objs(7, 8, 10, 7)
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standard_orient_objs()
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return
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return
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||||||
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/obj/item/weapon/secstorage/MouseDrop(over_object, src_location, over_location)
|
/obj/item/weapon/secstorage/MouseDrop(over_object, src_location, over_location)
|
||||||
@@ -168,6 +175,7 @@
|
|||||||
if (src.locked == 1)
|
if (src.locked == 1)
|
||||||
return
|
return
|
||||||
|
|
||||||
|
orient2hud(usr)
|
||||||
if ((over_object == usr && ((get_dist(src, usr) <= 1 ||src.locked == 0) || usr.contents.Find(src)))) //|| usr.telekinesis == 1
|
if ((over_object == usr && ((get_dist(src, usr) <= 1 ||src.locked == 0) || usr.contents.Find(src)))) //|| usr.telekinesis == 1
|
||||||
if (usr.s_active)
|
if (usr.s_active)
|
||||||
usr.s_active.close(usr)
|
usr.s_active.close(usr)
|
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@@ -258,6 +266,6 @@
|
|||||||
src.closer.icon_state = "x"
|
src.closer.icon_state = "x"
|
||||||
src.closer.layer = 20
|
src.closer.layer = 20
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spawn( 5 )
|
spawn( 5 )
|
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src.orient_objs(7, 8, 10, 7)
|
standard_orient_objs()
|
||||||
return
|
return
|
||||||
return
|
return
|
||||||
|
|||||||
@@ -1,221 +1,11 @@
|
|||||||
|
|
||||||
/obj/item/clothing/suit/storage
|
/obj/item/clothing/suit/storage
|
||||||
var/obj/screen/storage/boxes
|
var/list/can_hold = new/list() //List of objects which this item can store (if set, it can't store anything else)
|
||||||
var/obj/screen/close/closer
|
var/list/cant_hold = new/list() //List of objects which this item can't store (in effect only if can_hold isn't set)
|
||||||
var/obj/slot1
|
var/max_w_class = 2 //Max size of objects that this object can store (in effect only if can_hold isn't set)
|
||||||
var/obj/slot2
|
var/max_combined_w_class = 4 //The sum of the w_classes of all the items in this storage item.
|
||||||
|
var/storage_slots = 2 //The number of storage slots in this container.
|
||||||
/obj/item/clothing/suit/storage/New()
|
var/obj/screen/storage/boxes = null
|
||||||
src.boxes = new /obj/screen/storage( )
|
var/obj/screen/close/closer = null
|
||||||
src.boxes.name = "storage"
|
|
||||||
src.boxes.master = src
|
|
||||||
src.boxes.icon_state = "block"
|
|
||||||
src.boxes.screen_loc = "7,7 to 9,7"
|
|
||||||
src.boxes.layer = 19
|
|
||||||
src.closer = new /obj/screen/close( )
|
|
||||||
src.closer.master = src
|
|
||||||
src.closer.icon_state = "x"
|
|
||||||
src.closer.layer = 20
|
|
||||||
src.closer.screen_loc = "9,7"
|
|
||||||
|
|
||||||
/obj/item/clothing/suit/storage/proc/view_inv(mob/user as mob)
|
|
||||||
if(!user.client)
|
|
||||||
return
|
|
||||||
user.client.screen += src.boxes
|
|
||||||
user.client.screen += src.closer
|
|
||||||
user.client.screen += src.contents
|
|
||||||
|
|
||||||
/obj/item/clothing/suit/storage/proc/close(mob/user as mob)
|
|
||||||
if(!user.client)
|
|
||||||
return
|
|
||||||
user.client.screen -= src.boxes
|
|
||||||
user.client.screen -= src.closer
|
|
||||||
user.client.screen -= src.contents
|
|
||||||
|
|
||||||
/obj/item/clothing/suit/storage/MouseDrop(atom/over_object)
|
|
||||||
if(ishuman(usr))
|
|
||||||
var/mob/living/carbon/human/M = usr
|
|
||||||
if (!( istype(over_object, /obj/screen) ))
|
|
||||||
return ..()
|
|
||||||
playsound(src.loc, "rustle", 50, 1, -5)
|
|
||||||
if ((!( M.restrained() ) && !( M.stat ) && M.wear_suit == src))
|
|
||||||
if (over_object.name == "r_hand")
|
|
||||||
if (!( M.r_hand ))
|
|
||||||
M.u_equip(src)
|
|
||||||
M.r_hand = src
|
|
||||||
else
|
|
||||||
if (over_object.name == "l_hand")
|
|
||||||
if (!( M.l_hand ))
|
|
||||||
M.u_equip(src)
|
|
||||||
M.l_hand = src
|
|
||||||
M.update_clothing()
|
|
||||||
src.add_fingerprint(usr)
|
|
||||||
return
|
|
||||||
if(over_object == usr && in_range(src, usr) || usr.contents.Find(src))
|
|
||||||
src.view_inv(M)
|
|
||||||
src.orient_objs(7,7,9,7)
|
|
||||||
return
|
|
||||||
return
|
|
||||||
|
|
||||||
/obj/item/clothing/suit/storage/attackby(obj/item/weapon/W as obj, mob/user as mob)
|
|
||||||
if(W.w_class > 2 || src.loc == W )
|
|
||||||
return
|
|
||||||
if(istype(W,/obj/item/weapon/evidencebag) && src.loc != user)
|
|
||||||
return
|
|
||||||
if(src.contents.len >= 2)
|
|
||||||
user << "\red There's nowhere to place that!"
|
|
||||||
return
|
|
||||||
user.u_equip(W)
|
|
||||||
W.loc = src
|
|
||||||
if ((user.client && user.s_active != src))
|
|
||||||
user.client.screen -= W
|
|
||||||
else if(user.s_active == src)
|
|
||||||
close(user)
|
|
||||||
view_inv(user)
|
|
||||||
orient2hud(user)
|
|
||||||
W.dropped(user)
|
|
||||||
|
|
||||||
/obj/item/clothing/suit/storage/attack_paw(mob/user as mob)
|
|
||||||
playsound(src.loc, "rustle", 50, 1, -5)
|
|
||||||
return attack_hand(user)
|
|
||||||
|
|
||||||
/obj/item/clothing/suit/storage/attack_hand(mob/user as mob)
|
|
||||||
playsound(src.loc, "rustle", 50, 1, -5)
|
|
||||||
if (src.loc == user)
|
|
||||||
if (user.s_active)
|
|
||||||
user.s_active.close(user)
|
|
||||||
src.show_to(user)
|
|
||||||
else
|
|
||||||
..()
|
|
||||||
for(var/mob/M in range(1))
|
|
||||||
if (M.s_active == src)
|
|
||||||
src.close(M)
|
|
||||||
src.orient2hud(user)
|
|
||||||
src.add_fingerprint(user)
|
|
||||||
return
|
|
||||||
|
|
||||||
/obj/item/clothing/suit/storage/proc/orient2hud(mob/user as mob)
|
|
||||||
if (src == user.l_hand)
|
|
||||||
src.orient_objs(3, 4, 3, 3)
|
|
||||||
else if (src == user.r_hand)
|
|
||||||
src.orient_objs(1, 4, 1, 3)
|
|
||||||
else if (istype(user,/mob/living/carbon/human) && src == user:wear_suit)
|
|
||||||
src.orient_objs(1, 3, 2, 3)
|
|
||||||
else
|
|
||||||
src.orient_objs(4, 3, 4, 2)
|
|
||||||
return
|
|
||||||
|
|
||||||
/obj/item/clothing/suit/storage/proc/orient_objs(tx, ty, mx, my)
|
|
||||||
var/cx = tx
|
|
||||||
var/cy = ty
|
|
||||||
src.boxes.screen_loc = "[tx],[ty] to [mx],[my]"
|
|
||||||
for(var/obj/O in src.contents)
|
|
||||||
O.screen_loc = "[cx],[cy]"
|
|
||||||
O.layer = 20
|
|
||||||
cx++
|
|
||||||
if (cx > mx)
|
|
||||||
cx = tx
|
|
||||||
cy--
|
|
||||||
src.closer.screen_loc = "[mx+1],[my]"
|
|
||||||
return
|
|
||||||
|
|
||||||
/obj/item/clothing/suit/storage/proc/show_to(mob/user as mob)
|
|
||||||
for(var/obj/item/weapon/mousetrap/MT in src)
|
|
||||||
if(MT.armed)
|
|
||||||
for(var/mob/O in viewers(user, null))
|
|
||||||
if(O == user)
|
|
||||||
user.show_message(text("\red <B>You reach into the [src.name], but there was a live mousetrap in there!</B>"), 1)
|
|
||||||
else
|
|
||||||
user.show_message(text("\red <B>[user] reaches into the [src.name] and sets off a hidden mousetrap!</B>"), 1)
|
|
||||||
MT.loc = user.loc
|
|
||||||
MT.triggered(user, user.hand ? "l_hand" : "r_hand")
|
|
||||||
MT.layer = OBJ_LAYER
|
|
||||||
return
|
|
||||||
user.client.screen -= src.boxes
|
|
||||||
user.client.screen -= src.closer
|
|
||||||
user.client.screen -= src.contents
|
|
||||||
user.client.screen += src.boxes
|
|
||||||
user.client.screen += src.closer
|
|
||||||
user.client.screen += src.contents
|
|
||||||
user.s_active = src
|
|
||||||
return
|
|
||||||
|
|
||||||
/*/obj/item/clothing/suit/storage/New()
|
|
||||||
|
|
||||||
src.boxes = new /obj/screen/storage( )
|
|
||||||
src.boxes.name = "storage"
|
|
||||||
src.boxes.master = src
|
|
||||||
src.boxes.icon_state = "block"
|
|
||||||
src.boxes.screen_loc = "7,7 to 10,8"
|
|
||||||
src.boxes.layer = 19
|
|
||||||
src.closer = new /obj/screen/close( )
|
|
||||||
src.closer.master = src
|
|
||||||
src.closer.icon_state = "x"
|
|
||||||
src.closer.layer = 20
|
|
||||||
spawn( 5 )
|
|
||||||
src.orient_objs(7, 8, 10, 7)
|
|
||||||
return
|
|
||||||
return
|
|
||||||
|
|
||||||
/obj/item/clothing/suit/storage/attackby(obj/item/weapon/W as obj, mob/user as mob)
|
|
||||||
|
|
||||||
if(can_hold.len)
|
|
||||||
var/ok = 0
|
|
||||||
for(var/A in can_hold)
|
|
||||||
if(istype(W, text2path(A) )) ok = 1
|
|
||||||
if(!ok)
|
|
||||||
user << "\red This container cannot hold [W]."
|
|
||||||
return
|
|
||||||
|
|
||||||
if (src.contents.len >= 7)
|
|
||||||
return
|
|
||||||
if ((W.w_class >= 3 || istype(W, /obj/item/weapon/storage) || src.loc == W))
|
|
||||||
return
|
|
||||||
user.u_equip(W)
|
|
||||||
W.loc = src
|
|
||||||
if ((user.client && user.s_active != src))
|
|
||||||
user.client.screen -= W
|
|
||||||
src.orient2hud(user)
|
|
||||||
W.dropped(user)
|
|
||||||
add_fingerprint(user)
|
|
||||||
if (istype(W, /obj/item/weapon/gun/energy/crossbow)) return //STEALTHY
|
|
||||||
for(var/mob/O in viewers(user, null))
|
|
||||||
O.show_message(text("\blue [] has added [] to []!", user, W, src), 1)
|
|
||||||
//Foreach goto(139)
|
|
||||||
return
|
|
||||||
|
|
||||||
/obj/item/clothing/suit/storage/dropped(mob/user as mob)
|
|
||||||
src.orient_objs(7, 8, 10, 7)
|
|
||||||
return
|
|
||||||
|
|
||||||
/obj/item/clothing/suit/storage/MouseDrop(over_object, src_location, over_location)
|
|
||||||
..()
|
|
||||||
if ((over_object == usr && (in_range(src, usr) || usr.contents.Find(src))))
|
|
||||||
if (usr.s_active)
|
|
||||||
usr.s_active.close(usr)
|
|
||||||
src.show_to(usr)
|
|
||||||
return
|
|
||||||
|
|
||||||
/obj/item/clothing/suit/storage/attack_paw(mob/user as mob)
|
|
||||||
playsound(src.loc, "rustle", 50, 1, -5)
|
|
||||||
return src.attack_hand(user)
|
|
||||||
return
|
|
||||||
|
|
||||||
/obj/item/clothing/suit/storage/attack_hand(mob/user as mob)
|
|
||||||
playsound(src.loc, "rustle", 50, 1, -5)
|
|
||||||
if (src.loc == user)
|
|
||||||
if (user.s_active)
|
|
||||||
user.s_active.close(user)
|
|
||||||
src.show_to(user)
|
|
||||||
else
|
|
||||||
..()
|
|
||||||
for(var/mob/M in range(1))
|
|
||||||
if (M.s_active == src)
|
|
||||||
src.close(M)
|
|
||||||
//Foreach goto(76)
|
|
||||||
src.orient2hud(user)
|
|
||||||
src.add_fingerprint(user)
|
|
||||||
return
|
|
||||||
|
|
||||||
/obj/item/clothing/suit/storage/proc/return_inv()
|
/obj/item/clothing/suit/storage/proc/return_inv()
|
||||||
|
|
||||||
@@ -267,19 +57,169 @@
|
|||||||
user.s_active = null
|
user.s_active = null
|
||||||
return
|
return
|
||||||
|
|
||||||
/obj/item/weapon/storage/proc/orient_objs(tx, ty, mx, my)
|
//This proc draws out the inventory and places the items on it. tx and ty are the upper left tile and mx, my are the bottm right.
|
||||||
|
//The numbers are calculated from the bottom-left The bottom-left slot being 1,1.
|
||||||
|
/obj/item/clothing/suit/storage/proc/orient_objs(tx, ty, mx, my)
|
||||||
var/cx = tx
|
var/cx = tx
|
||||||
var/cy = ty
|
var/cy = ty
|
||||||
src.boxes.screen_loc = text("[],[] to [],[]", tx, ty, mx, my)
|
src.boxes.screen_loc = text("[tx]:,[ty] to [mx],[my]")
|
||||||
for(var/obj/O in src.contents)
|
for(var/obj/O in src.contents)
|
||||||
O.screen_loc = text("[],[]", cx, cy)
|
O.screen_loc = text("[cx],[cy]")
|
||||||
O.layer = 20
|
O.layer = 20
|
||||||
cx++
|
cx++
|
||||||
if (cx > mx)
|
if (cx > mx)
|
||||||
cx = tx
|
cx = tx
|
||||||
cy--
|
cy--
|
||||||
//Foreach goto(56)
|
src.closer.screen_loc = text("[mx+1],[my]")
|
||||||
src.closer.screen_loc = text("[],[]", mx, my)
|
|
||||||
return
|
return
|
||||||
*/
|
|
||||||
|
//This proc draws out the inventory and places the items on it. It uses the standard position.
|
||||||
|
/obj/item/clothing/suit/storage/proc/standard_orient_objs(var/rows,var/cols)
|
||||||
|
var/cx = 4
|
||||||
|
var/cy = 2+rows
|
||||||
|
src.boxes.screen_loc = text("4:16,2:16 to [4+cols]:16,[2+rows]:16")
|
||||||
|
for(var/obj/O in src.contents)
|
||||||
|
O.screen_loc = text("[cx]:16,[cy]:16")
|
||||||
|
O.layer = 20
|
||||||
|
cx++
|
||||||
|
if (cx > (4+cols))
|
||||||
|
cx = 4
|
||||||
|
cy--
|
||||||
|
src.closer.screen_loc = text("[4+cols+1]:16,2:16")
|
||||||
|
return
|
||||||
|
|
||||||
|
//This proc determins the size of the inventory to be displayed. Please touch it only if you know what you're doing.
|
||||||
|
/obj/item/clothing/suit/storage/proc/orient2hud(mob/user as mob)
|
||||||
|
//var/mob/living/carbon/human/H = user
|
||||||
|
var/row_num = 0
|
||||||
|
var/col_count = min(7,storage_slots) -1
|
||||||
|
if (contents.len > 7)
|
||||||
|
row_num = round((contents.len-1) / 7) // 7 is the maximum allowed width.
|
||||||
|
src.standard_orient_objs(row_num,col_count)
|
||||||
|
return
|
||||||
|
|
||||||
|
//This proc is called when you want to place an item into the storage item.
|
||||||
|
/obj/item/clothing/suit/storage/attackby(obj/item/weapon/W as obj, mob/user as mob)
|
||||||
|
if(istype(W,/obj/item/weapon/evidencebag) && src.loc != user)
|
||||||
|
return
|
||||||
|
|
||||||
|
..()
|
||||||
|
if(isrobot(user))
|
||||||
|
user << "\blue You're a robot. No."
|
||||||
|
return //Robots can't interact with storage items.
|
||||||
|
|
||||||
|
if(src.loc == W)
|
||||||
|
return //Means the item is already in the storage item
|
||||||
|
|
||||||
|
if(contents.len >= storage_slots)
|
||||||
|
user << "\red The [src] is full, make some space."
|
||||||
|
return //Storage item is full
|
||||||
|
|
||||||
|
if(can_hold.len)
|
||||||
|
var/ok = 0
|
||||||
|
for(var/A in can_hold)
|
||||||
|
if(istype(W, text2path(A) ))
|
||||||
|
ok = 1
|
||||||
|
break
|
||||||
|
if(!ok)
|
||||||
|
user << "\red This [src] cannot hold [W]."
|
||||||
|
return
|
||||||
|
|
||||||
|
for(var/A in cant_hold) //Check for specific items which this container can't hold.
|
||||||
|
if(istype(W, text2path(A) ))
|
||||||
|
user << "\red This [src] cannot hold [W]."
|
||||||
|
return
|
||||||
|
|
||||||
|
if (W.w_class > max_w_class)
|
||||||
|
user << "\red This [W] is too big for this [src]"
|
||||||
|
return
|
||||||
|
|
||||||
|
var/sum_w_class = W.w_class
|
||||||
|
for(var/obj/item/I in contents)
|
||||||
|
sum_w_class += I.w_class //Adds up the combined w_classes which will be in the storage item if the item is added to it.
|
||||||
|
|
||||||
|
if(sum_w_class > max_combined_w_class)
|
||||||
|
user << "\red The [src] is full, make some space."
|
||||||
|
return
|
||||||
|
|
||||||
|
if(W.w_class >= src.w_class && (istype(W, /obj/item/weapon/storage)))
|
||||||
|
if(!istype(src, /obj/item/weapon/storage/backpack/holding)) //bohs should be able to hold backpacks again. The override for putting a boh in a boh is in backpack.dm.
|
||||||
|
user << "\red The [src] cannot hold [W] as it's a storage item of the same size."
|
||||||
|
return //To prevent the stacking of the same sized items.
|
||||||
|
|
||||||
|
user.u_equip(W)
|
||||||
|
W.loc = src
|
||||||
|
if ((user.client && user.s_active != src))
|
||||||
|
user.client.screen -= W
|
||||||
|
src.orient2hud(user)
|
||||||
|
W.dropped(user)
|
||||||
|
add_fingerprint(user)
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
/obj/item/weapon/storage/dropped(mob/user as mob)
|
||||||
|
return
|
||||||
|
|
||||||
|
/obj/item/clothing/suit/storage/MouseDrop(atom/over_object)
|
||||||
|
if(ishuman(usr))
|
||||||
|
var/mob/living/carbon/human/M = usr
|
||||||
|
if (!( istype(over_object, /obj/screen) ))
|
||||||
|
return ..()
|
||||||
|
playsound(src.loc, "rustle", 50, 1, -5)
|
||||||
|
if ((!( M.restrained() ) && !( M.stat ) && M.wear_suit == src))
|
||||||
|
if (over_object.name == "r_hand")
|
||||||
|
if (!( M.r_hand ))
|
||||||
|
M.u_equip(src)
|
||||||
|
M.r_hand = src
|
||||||
|
else
|
||||||
|
if (over_object.name == "l_hand")
|
||||||
|
if (!( M.l_hand ))
|
||||||
|
M.u_equip(src)
|
||||||
|
M.l_hand = src
|
||||||
|
M.update_clothing()
|
||||||
|
src.add_fingerprint(usr)
|
||||||
|
return
|
||||||
|
if(over_object == usr && in_range(src, usr) || usr.contents.Find(src))
|
||||||
|
usr.s_active.close(usr)
|
||||||
|
src.show_to(usr)
|
||||||
|
return
|
||||||
|
|
||||||
|
/obj/item/clothing/suit/storage/attack_paw(mob/user as mob)
|
||||||
|
//playsound(src.loc, "rustle", 50, 1, -5) // what
|
||||||
|
return src.attack_hand(user)
|
||||||
|
|
||||||
|
/obj/item/clothing/suit/storage/attack_hand(mob/user as mob)
|
||||||
|
playsound(src.loc, "rustle", 50, 1, -5)
|
||||||
|
src.orient2hud(user)
|
||||||
|
if (src.loc == user)
|
||||||
|
if (user.s_active)
|
||||||
|
user.s_active.close(user)
|
||||||
|
src.show_to(user)
|
||||||
|
else
|
||||||
|
..()
|
||||||
|
for(var/mob/M in range(1))
|
||||||
|
if (M.s_active == src)
|
||||||
|
src.close(M)
|
||||||
|
src.add_fingerprint(user)
|
||||||
|
return
|
||||||
|
|
||||||
|
/obj/item/clothing/suit/storage/New()
|
||||||
|
|
||||||
|
src.boxes = new /obj/screen/storage( )
|
||||||
|
src.boxes.name = "storage"
|
||||||
|
src.boxes.master = src
|
||||||
|
src.boxes.icon_state = "block"
|
||||||
|
src.boxes.screen_loc = "7,7 to 10,8"
|
||||||
|
src.boxes.layer = 19
|
||||||
|
src.closer = new /obj/screen/close( )
|
||||||
|
src.closer.master = src
|
||||||
|
src.closer.icon_state = "x"
|
||||||
|
src.closer.layer = 20
|
||||||
|
orient2hud()
|
||||||
|
return
|
||||||
|
|
||||||
|
/obj/item/weapon/storage/emp_act(severity)
|
||||||
|
if(!istype(src.loc, /mob/living))
|
||||||
|
for(var/obj/O in contents)
|
||||||
|
O.emp_act(severity)
|
||||||
|
..()
|
||||||
@@ -62,11 +62,11 @@
|
|||||||
return
|
return
|
||||||
|
|
||||||
//This proc draws out the inventory and places the items on it. tx and ty are the upper left tile and mx, my are the bottm right.
|
//This proc draws out the inventory and places the items on it. tx and ty are the upper left tile and mx, my are the bottm right.
|
||||||
//The numbers are calculated from the bottom-left (Right hand slot on the map) being 1,1.
|
//The numbers are calculated from the bottom-left The bottom-left slot being 1,1.
|
||||||
/obj/item/weapon/storage/proc/orient_objs(tx, ty, mx, my)
|
/obj/item/weapon/storage/proc/orient_objs(tx, ty, mx, my)
|
||||||
var/cx = tx
|
var/cx = tx
|
||||||
var/cy = ty
|
var/cy = ty
|
||||||
src.boxes.screen_loc = text("[tx],[ty] to [mx],[my]")
|
src.boxes.screen_loc = text("[tx]:,[ty] to [mx],[my]")
|
||||||
for(var/obj/O in src.contents)
|
for(var/obj/O in src.contents)
|
||||||
O.screen_loc = text("[cx],[cy]")
|
O.screen_loc = text("[cx],[cy]")
|
||||||
O.layer = 20
|
O.layer = 20
|
||||||
@@ -77,23 +77,29 @@
|
|||||||
src.closer.screen_loc = text("[mx+1],[my]")
|
src.closer.screen_loc = text("[mx+1],[my]")
|
||||||
return
|
return
|
||||||
|
|
||||||
|
//This proc draws out the inventory and places the items on it. It uses the standard position.
|
||||||
|
/obj/item/weapon/storage/proc/standard_orient_objs(var/rows,var/cols)
|
||||||
|
var/cx = 4
|
||||||
|
var/cy = 2+rows
|
||||||
|
src.boxes.screen_loc = text("4:16,2:16 to [4+cols]:16,[2+rows]:16")
|
||||||
|
for(var/obj/O in src.contents)
|
||||||
|
O.screen_loc = text("[cx]:16,[cy]:16")
|
||||||
|
O.layer = 20
|
||||||
|
cx++
|
||||||
|
if (cx > (4+cols))
|
||||||
|
cx = 4
|
||||||
|
cy--
|
||||||
|
src.closer.screen_loc = text("[4+cols+1]:16,2:16")
|
||||||
|
return
|
||||||
|
|
||||||
//This proc determins the size of the inventory to be displayed. Please touch it only if you know what you're doing.
|
//This proc determins the size of the inventory to be displayed. Please touch it only if you know what you're doing.
|
||||||
/obj/item/weapon/storage/proc/orient2hud(mob/user as mob)
|
/obj/item/weapon/storage/proc/orient2hud(mob/user as mob)
|
||||||
var/mob/living/carbon/human/H = user
|
//var/mob/living/carbon/human/H = user
|
||||||
var/col_num = 0
|
var/row_num = 0
|
||||||
var/row_count = min(7,storage_slots) -1 //For belts, the meanings of the two variables are inverted, so we don't have to declare new ones
|
var/col_count = min(7,storage_slots) -1
|
||||||
if (contents.len > 7)
|
if (contents.len > 7)
|
||||||
col_num = round((contents.len-1) / 7) // 7 is the maximum allowed column height for r_hand, l_hand and back storage items.
|
row_num = round((contents.len-1) / 7) // 7 is the maximum allowed width.
|
||||||
if (src == user.l_hand)
|
src.standard_orient_objs(row_num,col_count)
|
||||||
src.orient_objs(3-col_num, 3+row_count, 3, 3)
|
|
||||||
else if(src == user.r_hand)
|
|
||||||
src.orient_objs(1, 3+row_count, 1+col_num, 3)
|
|
||||||
else if(src == user.back)
|
|
||||||
src.orient_objs(4-col_num, 3+row_count, 4, 3)
|
|
||||||
else if(istype(user, /mob/living/carbon/human) && src == H.belt)//only humans have belts
|
|
||||||
src.orient_objs(1, 3+col_num, 1+row_count, 3)
|
|
||||||
else
|
|
||||||
src.orient_objs(5, 10+col_num, 5 + row_count, 10)
|
|
||||||
return
|
return
|
||||||
|
|
||||||
//This proc is called when you want to place an item into the storage item.
|
//This proc is called when you want to place an item into the storage item.
|
||||||
@@ -186,15 +192,11 @@
|
|||||||
return
|
return
|
||||||
|
|
||||||
/obj/item/weapon/storage/dropped(mob/user as mob)
|
/obj/item/weapon/storage/dropped(mob/user as mob)
|
||||||
var/col_num = 0
|
|
||||||
var/row_count = min(7,storage_slots) -1
|
|
||||||
if (contents.len > 7)
|
|
||||||
col_num = round((contents.len-1) / 7) // 7 is the maximum allowed column height for r_hand, l_hand and back storage items.
|
|
||||||
src.orient_objs(5, 10+col_num, 5 + row_count, 10)
|
|
||||||
return
|
return
|
||||||
|
|
||||||
/obj/item/weapon/storage/MouseDrop(over_object, src_location, over_location)
|
/obj/item/weapon/storage/MouseDrop(over_object, src_location, over_location)
|
||||||
..()
|
..()
|
||||||
|
orient2hud(usr)
|
||||||
if ((over_object == usr && (in_range(src, usr) || usr.contents.Find(src))))
|
if ((over_object == usr && (in_range(src, usr) || usr.contents.Find(src))))
|
||||||
if (usr.s_active)
|
if (usr.s_active)
|
||||||
usr.s_active.close(usr)
|
usr.s_active.close(usr)
|
||||||
@@ -244,14 +246,7 @@
|
|||||||
src.closer.master = src
|
src.closer.master = src
|
||||||
src.closer.icon_state = "x"
|
src.closer.icon_state = "x"
|
||||||
src.closer.layer = 20
|
src.closer.layer = 20
|
||||||
spawn( 5 )
|
orient2hud()
|
||||||
var/col_num = 0
|
|
||||||
var/row_count = min(7,storage_slots) -1
|
|
||||||
if (contents.len > 7)
|
|
||||||
if(contents.len % 7)
|
|
||||||
col_num = round(contents.len / 7) // 7 is the maximum allowed column height for r_hand, l_hand and back storage items.
|
|
||||||
src.orient_objs(5, 10+col_num, 5 + row_count, 10)
|
|
||||||
return
|
|
||||||
return
|
return
|
||||||
|
|
||||||
/obj/item/weapon/storage/emp_act(severity)
|
/obj/item/weapon/storage/emp_act(severity)
|
||||||
|
|||||||
@@ -8,6 +8,7 @@
|
|||||||
src.mov_int = list( )
|
src.mov_int = list( )
|
||||||
src.vimpaired = list( )
|
src.vimpaired = list( )
|
||||||
src.darkMask = list( )
|
src.darkMask = list( )
|
||||||
|
src.intent_small_hud_objects = list( )
|
||||||
|
|
||||||
src.g_dither = new src.h_type( src )
|
src.g_dither = new src.h_type( src )
|
||||||
src.g_dither.screen_loc = "WEST,SOUTH to EAST,NORTH"
|
src.g_dither.screen_loc = "WEST,SOUTH to EAST,NORTH"
|
||||||
@@ -49,6 +50,41 @@
|
|||||||
src.adding += using
|
src.adding += using
|
||||||
action_intent = using
|
action_intent = using
|
||||||
|
|
||||||
|
//intent small hud objects
|
||||||
|
using = new src.h_type( src )
|
||||||
|
using.name = "help"
|
||||||
|
using.icon = 'screen1_alien.dmi'
|
||||||
|
using.icon_state = "help_small"
|
||||||
|
using.screen_loc = ui_help_small
|
||||||
|
using.layer = 21
|
||||||
|
src.intent_small_hud_objects += using
|
||||||
|
|
||||||
|
using = new src.h_type( src )
|
||||||
|
using.name = "disarm"
|
||||||
|
using.icon = 'screen1_alien.dmi'
|
||||||
|
using.icon_state = "disarm_small"
|
||||||
|
using.screen_loc = ui_disarm_small
|
||||||
|
using.layer = 21
|
||||||
|
src.intent_small_hud_objects += using
|
||||||
|
|
||||||
|
using = new src.h_type( src )
|
||||||
|
using.name = "grab"
|
||||||
|
using.icon = 'screen1_alien.dmi'
|
||||||
|
using.icon_state = "grab_small"
|
||||||
|
using.screen_loc = ui_grab_small
|
||||||
|
using.layer = 21
|
||||||
|
src.intent_small_hud_objects += using
|
||||||
|
|
||||||
|
using = new src.h_type( src )
|
||||||
|
using.name = "harm"
|
||||||
|
using.icon = 'screen1_alien.dmi'
|
||||||
|
using.icon_state = "harm_small"
|
||||||
|
using.screen_loc = ui_harm_small
|
||||||
|
using.layer = 21
|
||||||
|
src.intent_small_hud_objects += using
|
||||||
|
|
||||||
|
//end intent small hud objects
|
||||||
|
|
||||||
using = new src.h_type( src )
|
using = new src.h_type( src )
|
||||||
using.name = "mov_intent"
|
using.name = "mov_intent"
|
||||||
using.dir = SOUTHWEST
|
using.dir = SOUTHWEST
|
||||||
@@ -59,6 +95,7 @@
|
|||||||
src.adding += using
|
src.adding += using
|
||||||
move_intent = using
|
move_intent = using
|
||||||
|
|
||||||
|
/*
|
||||||
using = new src.h_type(src) //Right hud bar
|
using = new src.h_type(src) //Right hud bar
|
||||||
using.dir = SOUTH
|
using.dir = SOUTH
|
||||||
using.icon = 'screen1_alien.dmi'
|
using.icon = 'screen1_alien.dmi'
|
||||||
@@ -79,7 +116,9 @@
|
|||||||
using.screen_loc = "EAST+1,SOUTH-1"
|
using.screen_loc = "EAST+1,SOUTH-1"
|
||||||
using.layer = 19
|
using.layer = 19
|
||||||
src.adding += using
|
src.adding += using
|
||||||
|
*/
|
||||||
|
|
||||||
|
/*
|
||||||
using = new src.h_type( src )
|
using = new src.h_type( src )
|
||||||
using.name = "arrowleft"
|
using.name = "arrowleft"
|
||||||
using.icon = 'screen1_alien.dmi'
|
using.icon = 'screen1_alien.dmi'
|
||||||
@@ -97,6 +136,7 @@
|
|||||||
using.screen_loc = ui_iarrowright
|
using.screen_loc = ui_iarrowright
|
||||||
using.layer = 19
|
using.layer = 19
|
||||||
src.adding += using
|
src.adding += using
|
||||||
|
*/
|
||||||
|
|
||||||
using = new src.h_type( src )
|
using = new src.h_type( src )
|
||||||
using.name = "drop"
|
using.name = "drop"
|
||||||
@@ -115,7 +155,7 @@
|
|||||||
using.dir = SOUTH
|
using.dir = SOUTH
|
||||||
using.icon = 'screen1_alien.dmi'
|
using.icon = 'screen1_alien.dmi'
|
||||||
using.icon_state = "equip"
|
using.icon_state = "equip"
|
||||||
using.screen_loc = ui_iclothing
|
using.screen_loc = ui_alien_oclothing
|
||||||
using.layer = 19
|
using.layer = 19
|
||||||
src.adding += using
|
src.adding += using
|
||||||
|
|
||||||
@@ -125,7 +165,7 @@
|
|||||||
using.dir = WEST
|
using.dir = WEST
|
||||||
using.icon = 'screen1_alien.dmi'
|
using.icon = 'screen1_alien.dmi'
|
||||||
using.icon_state = "equip"
|
using.icon_state = "equip"
|
||||||
using.screen_loc = ui_id
|
using.screen_loc = ui_rhand
|
||||||
using.layer = 19
|
using.layer = 19
|
||||||
src.adding += using
|
src.adding += using
|
||||||
|
|
||||||
@@ -135,7 +175,7 @@
|
|||||||
using.dir = EAST
|
using.dir = EAST
|
||||||
using.icon = 'screen1_alien.dmi'
|
using.icon = 'screen1_alien.dmi'
|
||||||
using.icon_state = "equip"
|
using.icon_state = "equip"
|
||||||
using.screen_loc = ui_belt
|
using.screen_loc = ui_lhand
|
||||||
using.layer = 19
|
using.layer = 19
|
||||||
src.adding += using
|
src.adding += using
|
||||||
|
|
||||||
@@ -162,11 +202,12 @@
|
|||||||
using.name = "head"
|
using.name = "head"
|
||||||
using.icon = 'screen1_alien.dmi'
|
using.icon = 'screen1_alien.dmi'
|
||||||
using.icon_state = "hair"
|
using.icon_state = "hair"
|
||||||
using.screen_loc = ui_oclothing
|
using.screen_loc = ui_alien_head
|
||||||
using.layer = 19
|
using.layer = 19
|
||||||
src.adding += using
|
src.adding += using
|
||||||
//end of equippable shit
|
//end of equippable shit
|
||||||
|
|
||||||
|
/*
|
||||||
using = new src.h_type( src )
|
using = new src.h_type( src )
|
||||||
using.name = "resist"
|
using.name = "resist"
|
||||||
using.icon = 'screen1_alien.dmi'
|
using.icon = 'screen1_alien.dmi'
|
||||||
@@ -174,8 +215,7 @@
|
|||||||
using.screen_loc = ui_resist
|
using.screen_loc = ui_resist
|
||||||
using.layer = 19
|
using.layer = 19
|
||||||
src.adding += using
|
src.adding += using
|
||||||
|
*/
|
||||||
|
|
||||||
|
|
||||||
using = new src.h_type( src )
|
using = new src.h_type( src )
|
||||||
using.name = null
|
using.name = null
|
||||||
@@ -241,7 +281,7 @@
|
|||||||
mymob.healths.icon = 'screen1_alien.dmi'
|
mymob.healths.icon = 'screen1_alien.dmi'
|
||||||
mymob.healths.icon_state = "health0"
|
mymob.healths.icon_state = "health0"
|
||||||
mymob.healths.name = "health"
|
mymob.healths.name = "health"
|
||||||
mymob.healths.screen_loc = ui_health
|
mymob.healths.screen_loc = ui_alien_health
|
||||||
|
|
||||||
mymob.pullin = new /obj/screen( null )
|
mymob.pullin = new /obj/screen( null )
|
||||||
mymob.pullin.icon = 'screen1_alien.dmi'
|
mymob.pullin.icon = 'screen1_alien.dmi'
|
||||||
@@ -265,6 +305,7 @@
|
|||||||
mymob.flash.screen_loc = "1,1 to 15,15"
|
mymob.flash.screen_loc = "1,1 to 15,15"
|
||||||
mymob.flash.layer = 17
|
mymob.flash.layer = 17
|
||||||
|
|
||||||
|
/*
|
||||||
mymob.hands = new /obj/screen( null )
|
mymob.hands = new /obj/screen( null )
|
||||||
mymob.hands.icon = 'screen1_alien.dmi'
|
mymob.hands.icon = 'screen1_alien.dmi'
|
||||||
mymob.hands.icon_state = "hand"
|
mymob.hands.icon_state = "hand"
|
||||||
@@ -285,6 +326,7 @@
|
|||||||
mymob.rest.screen_loc = ui_rest
|
mymob.rest.screen_loc = ui_rest
|
||||||
|
|
||||||
mymob.gun_setting_icon = new /obj/screen/gun/mode(null)
|
mymob.gun_setting_icon = new /obj/screen/gun/mode(null)
|
||||||
|
*/
|
||||||
|
|
||||||
|
|
||||||
mymob.zone_sel = new /obj/screen/zone_sel( null )
|
mymob.zone_sel = new /obj/screen/zone_sel( null )
|
||||||
@@ -293,6 +335,6 @@
|
|||||||
|
|
||||||
mymob.client.screen = null
|
mymob.client.screen = null
|
||||||
|
|
||||||
mymob.client.screen += list( mymob.throw_icon, mymob.zone_sel, mymob.oxygen, mymob.toxin, mymob.fire, mymob.hands, mymob.healths, mymob.pullin, mymob.blind, mymob.flash, mymob.rest, mymob.sleep, mymob.gun_setting_icon) //, mymob.mach )
|
mymob.client.screen += list( mymob.throw_icon, mymob.zone_sel, mymob.oxygen, mymob.toxin, mymob.fire, mymob.healths, mymob.pullin, mymob.blind, mymob.flash) //, mymob.hands, mymob.rest, mymob.sleep, mymob.mach )
|
||||||
mymob.client.screen += src.adding + src.other
|
mymob.client.screen += src.adding + src.other
|
||||||
|
|
||||||
|
|||||||
@@ -398,7 +398,7 @@
|
|||||||
overlays += image("icon" = 'blood.dmi', "icon_state" = "armorblood[!lying ? "" : "2"]", "layer" = MOB_LAYER)
|
overlays += image("icon" = 'blood.dmi', "icon_state" = "armorblood[!lying ? "" : "2"]", "layer" = MOB_LAYER)
|
||||||
else
|
else
|
||||||
overlays += image("icon" = 'blood.dmi', "icon_state" = "suitblood[!lying ? "" : "2"]", "layer" = MOB_LAYER)
|
overlays += image("icon" = 'blood.dmi', "icon_state" = "suitblood[!lying ? "" : "2"]", "layer" = MOB_LAYER)
|
||||||
wear_suit.screen_loc = ui_iclothing
|
wear_suit.screen_loc = ui_alien_oclothing
|
||||||
if (istype(wear_suit, /obj/item/clothing/suit/straight_jacket))
|
if (istype(wear_suit, /obj/item/clothing/suit/straight_jacket))
|
||||||
if (handcuffed)
|
if (handcuffed)
|
||||||
handcuffed.loc = loc
|
handcuffed.loc = loc
|
||||||
@@ -420,7 +420,7 @@
|
|||||||
overlays += image("icon" = 'mob.dmi', "icon_state" = text("[][]", t1, (!( lying ) ? null : "2")), "layer" = MOB_LAYER)
|
overlays += image("icon" = 'mob.dmi', "icon_state" = text("[][]", t1, (!( lying ) ? null : "2")), "layer" = MOB_LAYER)
|
||||||
if (head.blood_DNA)
|
if (head.blood_DNA)
|
||||||
overlays += image("icon" = 'blood.dmi', "icon_state" = "helmetblood[!lying ? "" : "2"]", "layer" = MOB_LAYER)
|
overlays += image("icon" = 'blood.dmi', "icon_state" = "helmetblood[!lying ? "" : "2"]", "layer" = MOB_LAYER)
|
||||||
head.screen_loc = ui_oclothing
|
head.screen_loc = ui_alien_head
|
||||||
|
|
||||||
if (l_store)
|
if (l_store)
|
||||||
l_store.screen_loc = ui_storage1
|
l_store.screen_loc = ui_storage1
|
||||||
@@ -435,12 +435,12 @@
|
|||||||
if (r_hand)
|
if (r_hand)
|
||||||
overlays += image("icon" = 'items_righthand.dmi', "icon_state" = r_hand.item_state ? r_hand.item_state : r_hand.icon_state, "layer" = MOB_LAYER+1)
|
overlays += image("icon" = 'items_righthand.dmi', "icon_state" = r_hand.item_state ? r_hand.item_state : r_hand.icon_state, "layer" = MOB_LAYER+1)
|
||||||
|
|
||||||
r_hand.screen_loc = ui_id
|
r_hand.screen_loc = ui_rhand
|
||||||
|
|
||||||
if (l_hand)
|
if (l_hand)
|
||||||
overlays += image("icon" = 'items_lefthand.dmi', "icon_state" = l_hand.item_state ? l_hand.item_state : l_hand.icon_state, "layer" = MOB_LAYER+1)
|
overlays += image("icon" = 'items_lefthand.dmi', "icon_state" = l_hand.item_state ? l_hand.item_state : l_hand.icon_state, "layer" = MOB_LAYER+1)
|
||||||
|
|
||||||
l_hand.screen_loc = ui_belt
|
l_hand.screen_loc = ui_lhand
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|||||||
@@ -61,6 +61,7 @@
|
|||||||
src.adding += using
|
src.adding += using
|
||||||
move_intent = using
|
move_intent = using
|
||||||
|
|
||||||
|
/*
|
||||||
using = new src.h_type(src) //Right hud bar
|
using = new src.h_type(src) //Right hud bar
|
||||||
using.dir = SOUTH
|
using.dir = SOUTH
|
||||||
using.icon = 'screen1_alien.dmi'
|
using.icon = 'screen1_alien.dmi'
|
||||||
@@ -81,7 +82,9 @@
|
|||||||
using.screen_loc = "EAST+1,SOUTH-1"
|
using.screen_loc = "EAST+1,SOUTH-1"
|
||||||
using.layer = 19
|
using.layer = 19
|
||||||
src.adding += using
|
src.adding += using
|
||||||
|
*/
|
||||||
|
|
||||||
|
/*
|
||||||
using = new src.h_type( src )
|
using = new src.h_type( src )
|
||||||
using.name = "arrowleft"
|
using.name = "arrowleft"
|
||||||
using.icon = 'screen1_alien.dmi'
|
using.icon = 'screen1_alien.dmi'
|
||||||
@@ -100,7 +103,6 @@
|
|||||||
using.layer = 19
|
using.layer = 19
|
||||||
src.adding += using
|
src.adding += using
|
||||||
|
|
||||||
|
|
||||||
using = new src.h_type( src )
|
using = new src.h_type( src )
|
||||||
using.name = "resist"
|
using.name = "resist"
|
||||||
using.icon = 'screen1_alien.dmi'
|
using.icon = 'screen1_alien.dmi'
|
||||||
@@ -108,7 +110,7 @@
|
|||||||
using.screen_loc = ui_resist
|
using.screen_loc = ui_resist
|
||||||
using.layer = 19
|
using.layer = 19
|
||||||
src.adding += using
|
src.adding += using
|
||||||
|
*/
|
||||||
|
|
||||||
|
|
||||||
using = new src.h_type( src )
|
using = new src.h_type( src )
|
||||||
@@ -171,7 +173,7 @@
|
|||||||
mymob.healths.icon = 'screen1_alien.dmi'
|
mymob.healths.icon = 'screen1_alien.dmi'
|
||||||
mymob.healths.icon_state = "health0"
|
mymob.healths.icon_state = "health0"
|
||||||
mymob.healths.name = "health"
|
mymob.healths.name = "health"
|
||||||
mymob.healths.screen_loc = ui_health
|
mymob.healths.screen_loc = ui_alien_health
|
||||||
|
|
||||||
mymob.pullin = new /obj/screen( null )
|
mymob.pullin = new /obj/screen( null )
|
||||||
mymob.pullin.icon = 'screen1_alien.dmi'
|
mymob.pullin.icon = 'screen1_alien.dmi'
|
||||||
@@ -194,7 +196,7 @@
|
|||||||
mymob.flash.screen_loc = "1,1 to 15,15"
|
mymob.flash.screen_loc = "1,1 to 15,15"
|
||||||
mymob.flash.layer = 17
|
mymob.flash.layer = 17
|
||||||
|
|
||||||
|
/*
|
||||||
mymob.sleep = new /obj/screen( null )
|
mymob.sleep = new /obj/screen( null )
|
||||||
mymob.sleep.icon = 'screen1_alien.dmi'
|
mymob.sleep.icon = 'screen1_alien.dmi'
|
||||||
mymob.sleep.icon_state = "sleep0"
|
mymob.sleep.icon_state = "sleep0"
|
||||||
@@ -206,7 +208,7 @@
|
|||||||
mymob.rest.icon_state = "rest0"
|
mymob.rest.icon_state = "rest0"
|
||||||
mymob.rest.name = "rest"
|
mymob.rest.name = "rest"
|
||||||
mymob.rest.screen_loc = ui_rest
|
mymob.rest.screen_loc = ui_rest
|
||||||
|
*/
|
||||||
|
|
||||||
mymob.zone_sel = new /obj/screen/zone_sel( null )
|
mymob.zone_sel = new /obj/screen/zone_sel( null )
|
||||||
mymob.zone_sel.overlays = null
|
mymob.zone_sel.overlays = null
|
||||||
@@ -214,7 +216,7 @@
|
|||||||
|
|
||||||
mymob.client.screen = null
|
mymob.client.screen = null
|
||||||
|
|
||||||
mymob.client.screen += list( mymob.zone_sel, mymob.oxygen, mymob.toxin, mymob.fire, mymob.healths, mymob.pullin, mymob.blind, mymob.flash, mymob.rest, mymob.sleep) //, mymob.mach )
|
mymob.client.screen += list( mymob.zone_sel, mymob.oxygen, mymob.toxin, mymob.fire, mymob.healths, mymob.pullin, mymob.blind, mymob.flash) //, mymob.rest, mymob.sleep, mymob.mach )
|
||||||
mymob.client.screen += src.adding + src.other
|
mymob.client.screen += src.adding + src.other
|
||||||
|
|
||||||
|
|
||||||
|
|||||||
@@ -1,5 +1,7 @@
|
|||||||
/obj/hud/proc/brain_hud(var/ui_style='screen1_old.dmi')
|
/obj/hud/proc/brain_hud(var/ui_style='screen1_old.dmi')
|
||||||
|
|
||||||
|
ui_style='screen1_old.dmi' //Overriding the parameter. Only this UI style is acceptable with the 'sleek' layout.
|
||||||
|
|
||||||
blurry = new h_type( src )
|
blurry = new h_type( src )
|
||||||
blurry.screen_loc = "WEST,SOUTH to EAST,NORTH"
|
blurry.screen_loc = "WEST,SOUTH to EAST,NORTH"
|
||||||
blurry.name = "Blurry"
|
blurry.name = "Blurry"
|
||||||
|
|||||||
@@ -173,12 +173,32 @@
|
|||||||
usr << "<span class='warning'>Your other hand is too busy holding the [item_in_hand.name]</span>"
|
usr << "<span class='warning'>Your other hand is too busy holding the [item_in_hand.name]</span>"
|
||||||
return
|
return
|
||||||
src.hand = !( src.hand )
|
src.hand = !( src.hand )
|
||||||
if (!( src.hand ))
|
if(hud_used.l_hand_hud_object && hud_used.r_hand_hud_object)
|
||||||
|
if(hand) //This being 1 means the left hand is in use
|
||||||
|
hud_used.l_hand_hud_object.icon_state = "hand_active"
|
||||||
|
hud_used.r_hand_hud_object.icon_state = "hand_inactive"
|
||||||
|
else
|
||||||
|
hud_used.l_hand_hud_object.icon_state = "hand_inactive"
|
||||||
|
hud_used.r_hand_hud_object.icon_state = "hand_active"
|
||||||
|
/*if (!( src.hand ))
|
||||||
src.hands.dir = NORTH
|
src.hands.dir = NORTH
|
||||||
else
|
else
|
||||||
src.hands.dir = SOUTH
|
src.hands.dir = SOUTH*/
|
||||||
return
|
return
|
||||||
|
|
||||||
|
/mob/living/carbon/proc/activate_hand(var/selhand) //0 or "r" or "right" for right hand; 1 or "l" or "left" for left hand.
|
||||||
|
|
||||||
|
if(istext(selhand))
|
||||||
|
selhand = lowertext(selhand)
|
||||||
|
|
||||||
|
if(selhand == "right" || selhand == "r")
|
||||||
|
selhand = 0
|
||||||
|
if(selhand == "left" || selhand == "l")
|
||||||
|
selhand = 1
|
||||||
|
|
||||||
|
if(selhand != src.hand)
|
||||||
|
swap_hand()
|
||||||
|
|
||||||
/mob/living/carbon/proc/help_shake_act(mob/living/carbon/M)
|
/mob/living/carbon/proc/help_shake_act(mob/living/carbon/M)
|
||||||
if (src.health > 0)
|
if (src.health > 0)
|
||||||
if(src == M && istype(src, /mob/living/carbon/human))
|
if(src == M && istype(src, /mob/living/carbon/human))
|
||||||
@@ -262,11 +282,12 @@
|
|||||||
if(src.sleeping_willingly)
|
if(src.sleeping_willingly)
|
||||||
src.sleeping = 0
|
src.sleeping = 0
|
||||||
src.sleeping_willingly = 0
|
src.sleeping_willingly = 0
|
||||||
// Update the hands-indicator on re-join.
|
/* // Update the hands-indicator on re-join.
|
||||||
if (!( src.hand ))
|
if (!( src.hand ))
|
||||||
src.hands.dir = NORTH
|
src.hands.dir = NORTH
|
||||||
else
|
else
|
||||||
src.hands.dir = SOUTH
|
src.hands.dir = SOUTH
|
||||||
|
*/
|
||||||
|
|
||||||
/mob/living/carbon/human/proc/GetOrgans()
|
/mob/living/carbon/human/proc/GetOrgans()
|
||||||
var/list/L = list( )
|
var/list/L = list( )
|
||||||
|
|||||||
@@ -1,5 +1,7 @@
|
|||||||
/obj/hud/proc/human_hud(var/ui_style='screen1_old.dmi')
|
/obj/hud/proc/human_hud(var/ui_style='screen1_old.dmi')
|
||||||
|
|
||||||
|
ui_style='screen1_old.dmi' //Overriding the parameter. Only this UI style is acceptable with the 'sleek' layout.
|
||||||
|
|
||||||
src.adding = list( )
|
src.adding = list( )
|
||||||
src.other = list( )
|
src.other = list( )
|
||||||
src.intents = list( )
|
src.intents = list( )
|
||||||
@@ -8,6 +10,7 @@
|
|||||||
src.mov_int = list( )
|
src.mov_int = list( )
|
||||||
src.vimpaired = list( )
|
src.vimpaired = list( )
|
||||||
src.darkMask = list( )
|
src.darkMask = list( )
|
||||||
|
src.intent_small_hud_objects = list( )
|
||||||
|
|
||||||
src.g_dither = new src.h_type( src )
|
src.g_dither = new src.h_type( src )
|
||||||
src.g_dither.screen_loc = "WEST,SOUTH to EAST,NORTH"
|
src.g_dither.screen_loc = "WEST,SOUTH to EAST,NORTH"
|
||||||
@@ -53,6 +56,41 @@
|
|||||||
src.adding += using
|
src.adding += using
|
||||||
action_intent = using
|
action_intent = using
|
||||||
|
|
||||||
|
//intent small hud objects
|
||||||
|
using = new src.h_type( src )
|
||||||
|
using.name = "help"
|
||||||
|
using.icon = ui_style
|
||||||
|
using.icon_state = "help_small"
|
||||||
|
using.screen_loc = ui_help_small
|
||||||
|
using.layer = 21
|
||||||
|
src.intent_small_hud_objects += using
|
||||||
|
|
||||||
|
using = new src.h_type( src )
|
||||||
|
using.name = "disarm"
|
||||||
|
using.icon = ui_style
|
||||||
|
using.icon_state = "disarm_small"
|
||||||
|
using.screen_loc = ui_disarm_small
|
||||||
|
using.layer = 21
|
||||||
|
src.intent_small_hud_objects += using
|
||||||
|
|
||||||
|
using = new src.h_type( src )
|
||||||
|
using.name = "grab"
|
||||||
|
using.icon = ui_style
|
||||||
|
using.icon_state = "grab_small"
|
||||||
|
using.screen_loc = ui_grab_small
|
||||||
|
using.layer = 21
|
||||||
|
src.intent_small_hud_objects += using
|
||||||
|
|
||||||
|
using = new src.h_type( src )
|
||||||
|
using.name = "harm"
|
||||||
|
using.icon = ui_style
|
||||||
|
using.icon_state = "harm_small"
|
||||||
|
using.screen_loc = ui_harm_small
|
||||||
|
using.layer = 21
|
||||||
|
src.intent_small_hud_objects += using
|
||||||
|
|
||||||
|
//end intent small hud objects
|
||||||
|
|
||||||
using = new src.h_type( src )
|
using = new src.h_type( src )
|
||||||
using.name = "mov_intent"
|
using.name = "mov_intent"
|
||||||
using.dir = SOUTHWEST
|
using.dir = SOUTHWEST
|
||||||
@@ -63,6 +101,7 @@
|
|||||||
src.adding += using
|
src.adding += using
|
||||||
move_intent = using
|
move_intent = using
|
||||||
|
|
||||||
|
/*
|
||||||
using = new src.h_type(src) //Right hud bar
|
using = new src.h_type(src) //Right hud bar
|
||||||
using.dir = SOUTH
|
using.dir = SOUTH
|
||||||
using.icon = ui_style
|
using.icon = ui_style
|
||||||
@@ -101,6 +140,7 @@
|
|||||||
using.screen_loc = ui_iarrowright
|
using.screen_loc = ui_iarrowright
|
||||||
using.layer = 19
|
using.layer = 19
|
||||||
src.adding += using
|
src.adding += using
|
||||||
|
*/
|
||||||
|
|
||||||
using = new src.h_type( src )
|
using = new src.h_type( src )
|
||||||
using.name = "drop"
|
using.name = "drop"
|
||||||
@@ -117,7 +157,7 @@
|
|||||||
using.icon_state = "center"
|
using.icon_state = "center"
|
||||||
using.screen_loc = ui_iclothing
|
using.screen_loc = ui_iclothing
|
||||||
using.layer = 19
|
using.layer = 19
|
||||||
src.adding += using
|
src.other += using
|
||||||
|
|
||||||
using = new src.h_type( src )
|
using = new src.h_type( src )
|
||||||
using.name = "o_clothing"
|
using.name = "o_clothing"
|
||||||
@@ -126,7 +166,7 @@
|
|||||||
using.icon_state = "equip"
|
using.icon_state = "equip"
|
||||||
using.screen_loc = ui_oclothing
|
using.screen_loc = ui_oclothing
|
||||||
using.layer = 19
|
using.layer = 19
|
||||||
src.adding += using
|
src.other += using
|
||||||
|
|
||||||
/* using = new src.h_type( src )
|
/* using = new src.h_type( src )
|
||||||
using.name = "headset"
|
using.name = "headset"
|
||||||
@@ -141,25 +181,49 @@
|
|||||||
using.name = "r_hand"
|
using.name = "r_hand"
|
||||||
using.dir = WEST
|
using.dir = WEST
|
||||||
using.icon = ui_style
|
using.icon = ui_style
|
||||||
using.icon_state = "equip"
|
using.icon_state = "hand_inactive"
|
||||||
|
if(mymob && !mymob.hand) //This being 0 or null means the right hand is in use
|
||||||
|
using.icon_state = "hand_active"
|
||||||
using.screen_loc = ui_rhand
|
using.screen_loc = ui_rhand
|
||||||
using.layer = 19
|
using.layer = 19
|
||||||
|
src.r_hand_hud_object = using
|
||||||
src.adding += using
|
src.adding += using
|
||||||
|
|
||||||
using = new src.h_type( src )
|
using = new src.h_type( src )
|
||||||
using.name = "l_hand"
|
using.name = "l_hand"
|
||||||
using.dir = EAST
|
using.dir = EAST
|
||||||
using.icon = ui_style
|
using.icon = ui_style
|
||||||
using.icon_state = "equip"
|
using.icon_state = "hand_inactive"
|
||||||
|
if(mymob && mymob.hand) //This being 1 means the left hand is in use
|
||||||
|
using.icon_state = "hand_active"
|
||||||
using.screen_loc = ui_lhand
|
using.screen_loc = ui_lhand
|
||||||
using.layer = 19
|
using.layer = 19
|
||||||
|
src.l_hand_hud_object = using
|
||||||
|
src.adding += using
|
||||||
|
|
||||||
|
using = new src.h_type( src )
|
||||||
|
using.name = "hand"
|
||||||
|
using.dir = SOUTH
|
||||||
|
using.icon = ui_style
|
||||||
|
using.icon_state = "hand1"
|
||||||
|
using.screen_loc = ui_swaphand1
|
||||||
|
using.layer = 19
|
||||||
|
src.adding += using
|
||||||
|
|
||||||
|
using = new src.h_type( src )
|
||||||
|
using.name = "hand"
|
||||||
|
using.dir = SOUTH
|
||||||
|
using.icon = ui_style
|
||||||
|
using.icon_state = "hand2"
|
||||||
|
using.screen_loc = ui_swaphand2
|
||||||
|
using.layer = 19
|
||||||
src.adding += using
|
src.adding += using
|
||||||
|
|
||||||
using = new src.h_type( src )
|
using = new src.h_type( src )
|
||||||
using.name = "id"
|
using.name = "id"
|
||||||
using.dir = SOUTHWEST
|
using.dir = NORTH
|
||||||
using.icon = ui_style
|
using.icon = ui_style
|
||||||
using.icon_state = "equip"
|
using.icon_state = "id"
|
||||||
using.screen_loc = ui_id
|
using.screen_loc = ui_id
|
||||||
using.layer = 19
|
using.layer = 19
|
||||||
src.adding += using
|
src.adding += using
|
||||||
@@ -171,13 +235,13 @@
|
|||||||
using.icon_state = "equip"
|
using.icon_state = "equip"
|
||||||
using.screen_loc = ui_mask
|
using.screen_loc = ui_mask
|
||||||
using.layer = 19
|
using.layer = 19
|
||||||
src.adding += using
|
src.other += using
|
||||||
|
|
||||||
using = new src.h_type( src )
|
using = new src.h_type( src )
|
||||||
using.name = "back"
|
using.name = "back"
|
||||||
using.dir = NORTHEAST
|
using.dir = NORTH
|
||||||
using.icon = ui_style
|
using.icon = ui_style
|
||||||
using.icon_state = "equip"
|
using.icon_state = "back"
|
||||||
using.screen_loc = ui_back
|
using.screen_loc = ui_back
|
||||||
using.layer = 19
|
using.layer = 19
|
||||||
src.adding += using
|
src.adding += using
|
||||||
@@ -201,11 +265,13 @@
|
|||||||
using = new src.h_type( src )
|
using = new src.h_type( src )
|
||||||
using.name = "suit storage"
|
using.name = "suit storage"
|
||||||
using.icon = ui_style
|
using.icon = ui_style
|
||||||
|
using.dir = 8 //The sprite at dir=8 has the background whereas the others don't.
|
||||||
using.icon_state = "belt"
|
using.icon_state = "belt"
|
||||||
using.screen_loc = ui_sstore1
|
using.screen_loc = ui_sstore1
|
||||||
using.layer = 19
|
using.layer = 19
|
||||||
src.other += using
|
src.other += using
|
||||||
|
|
||||||
|
/*
|
||||||
using = new src.h_type( src )
|
using = new src.h_type( src )
|
||||||
using.name = "resist"
|
using.name = "resist"
|
||||||
using.icon = ui_style
|
using.icon = ui_style
|
||||||
@@ -213,12 +279,13 @@
|
|||||||
using.screen_loc = ui_resist
|
using.screen_loc = ui_resist
|
||||||
using.layer = 19
|
using.layer = 19
|
||||||
src.adding += using
|
src.adding += using
|
||||||
|
*/
|
||||||
|
|
||||||
using = new src.h_type( src )
|
using = new src.h_type( src )
|
||||||
using.name = "other"
|
using.name = "other"
|
||||||
using.icon = ui_style
|
using.icon = ui_style
|
||||||
using.icon_state = "other"
|
using.icon_state = "other"
|
||||||
using.screen_loc = ui_shoes
|
using.screen_loc = ui_inventory
|
||||||
using.layer = 20
|
using.layer = 20
|
||||||
src.adding += using
|
src.adding += using
|
||||||
|
|
||||||
@@ -256,7 +323,6 @@
|
|||||||
|
|
||||||
using = new src.h_type( src )
|
using = new src.h_type( src )
|
||||||
using.name = "l_ear"
|
using.name = "l_ear"
|
||||||
using.dir = EAST
|
|
||||||
using.icon = ui_style
|
using.icon = ui_style
|
||||||
using.icon_state = "ears"
|
using.icon_state = "ears"
|
||||||
using.screen_loc = ui_lear
|
using.screen_loc = ui_lear
|
||||||
@@ -265,7 +331,6 @@
|
|||||||
|
|
||||||
using = new src.h_type( src )
|
using = new src.h_type( src )
|
||||||
using.name = "r_ear"
|
using.name = "r_ear"
|
||||||
using.dir = WEST
|
|
||||||
using.icon = ui_style
|
using.icon = ui_style
|
||||||
using.icon_state = "ears"
|
using.icon_state = "ears"
|
||||||
using.screen_loc = ui_rear
|
using.screen_loc = ui_rear
|
||||||
@@ -278,7 +343,7 @@
|
|||||||
using.icon_state = "hair"
|
using.icon_state = "hair"
|
||||||
using.screen_loc = ui_head
|
using.screen_loc = ui_head
|
||||||
using.layer = 19
|
using.layer = 19
|
||||||
src.adding += using
|
src.other += using
|
||||||
|
|
||||||
using = new src.h_type( src )
|
using = new src.h_type( src )
|
||||||
using.name = "shoes"
|
using.name = "shoes"
|
||||||
@@ -467,6 +532,8 @@
|
|||||||
mymob.pressure.icon_state = "pressure0"
|
mymob.pressure.icon_state = "pressure0"
|
||||||
mymob.pressure.name = "pressure"
|
mymob.pressure.name = "pressure"
|
||||||
mymob.pressure.screen_loc = ui_pressure
|
mymob.pressure.screen_loc = ui_pressure
|
||||||
|
|
||||||
|
|
||||||
/*
|
/*
|
||||||
mymob.i_select = new /obj/screen( null )
|
mymob.i_select = new /obj/screen( null )
|
||||||
mymob.i_select.icon_state = "selector"
|
mymob.i_select.icon_state = "selector"
|
||||||
@@ -542,6 +609,7 @@
|
|||||||
mymob.pain.screen_loc = "1,1 to 15,15"
|
mymob.pain.screen_loc = "1,1 to 15,15"
|
||||||
mymob.pain.layer = 17
|
mymob.pain.layer = 17
|
||||||
|
|
||||||
|
/*
|
||||||
mymob.hands = new /obj/screen( null )
|
mymob.hands = new /obj/screen( null )
|
||||||
mymob.hands.icon = ui_style
|
mymob.hands.icon = ui_style
|
||||||
mymob.hands.icon_state = "hand"
|
mymob.hands.icon_state = "hand"
|
||||||
@@ -560,6 +628,7 @@
|
|||||||
mymob.rest.icon_state = "rest0"
|
mymob.rest.icon_state = "rest0"
|
||||||
mymob.rest.name = "rest"
|
mymob.rest.name = "rest"
|
||||||
mymob.rest.screen_loc = ui_rest
|
mymob.rest.screen_loc = ui_rest
|
||||||
|
*/
|
||||||
|
|
||||||
/*/Monkey blockers
|
/*/Monkey blockers
|
||||||
|
|
||||||
@@ -658,7 +727,7 @@
|
|||||||
mymob.client.screen = null
|
mymob.client.screen = null
|
||||||
|
|
||||||
//, mymob.i_select, mymob.m_select
|
//, mymob.i_select, mymob.m_select
|
||||||
mymob.client.screen += list( mymob.pain, mymob.throw_icon, mymob.zone_sel, mymob.oxygen, mymob.toxin, mymob.bodytemp, mymob.internals, mymob.fire, mymob.hands, mymob.healths, mymob.nutrition_icon, mymob.pullin, mymob.blind, mymob.flash, mymob.rest, mymob.pressure, mymob.sleep, mymob.gun_setting_icon) //, mymob.mach )
|
mymob.client.screen += list( mymob.pain, mymob.throw_icon, mymob.zone_sel, mymob.oxygen, mymob.pressure, mymob.toxin, mymob.bodytemp, mymob.internals, mymob.fire, mymob.healths, mymob.nutrition_icon, mymob.pullin, mymob.blind, mymob.flash, mymob.gun_setting_icon) //, mymob.hands, mymob.rest, mymob.sleep, mymob.gun_setting_icon) //, mymob.mach )
|
||||||
mymob.client.screen += src.adding + src.other
|
mymob.client.screen += src.adding + src.other
|
||||||
|
|
||||||
//if(istype(mymob,/mob/living/carbon/monkey)) mymob.client.screen += src.mon_blo
|
//if(istype(mymob,/mob/living/carbon/monkey)) mymob.client.screen += src.mon_blo
|
||||||
|
|||||||
@@ -1060,8 +1060,6 @@
|
|||||||
overlays += image("icon" = 'belt_mirror.dmi', "icon_state" = text("[][]", t1, (!( lying ) ? null : "2")), "layer" = MOB_LAYER)
|
overlays += image("icon" = 'belt_mirror.dmi', "icon_state" = text("[][]", t1, (!( lying ) ? null : "2")), "layer" = MOB_LAYER)
|
||||||
s_store.screen_loc = ui_sstore1
|
s_store.screen_loc = ui_sstore1
|
||||||
|
|
||||||
if(client) hud_used.other_update() //Update the screenloc of the items on the 'other' inventory bar
|
|
||||||
//to hide / show them.
|
|
||||||
if (client)
|
if (client)
|
||||||
if (i_select)
|
if (i_select)
|
||||||
if (intent)
|
if (intent)
|
||||||
@@ -1178,6 +1176,8 @@
|
|||||||
overlays += image("icon" = 'back.dmi', "icon_state" = text("[][]", t1, (!( lying ) ? null : "2")), "layer" = MOB_LAYER)
|
overlays += image("icon" = 'back.dmi', "icon_state" = text("[][]", t1, (!( lying ) ? null : "2")), "layer" = MOB_LAYER)
|
||||||
back.screen_loc = ui_back
|
back.screen_loc = ui_back
|
||||||
|
|
||||||
|
if(client) hud_used.other_update() //Update the screenloc of the items on the 'other' inventory bar
|
||||||
|
//to hide / show them.
|
||||||
if (handcuffed)
|
if (handcuffed)
|
||||||
pulling = null
|
pulling = null
|
||||||
var/h1 = handcuffed.icon_state
|
var/h1 = handcuffed.icon_state
|
||||||
|
|||||||
@@ -1,5 +1,7 @@
|
|||||||
/obj/hud/proc/monkey_hud(var/ui_style='screen1_old.dmi')
|
/obj/hud/proc/monkey_hud(var/ui_style='screen1_old.dmi')
|
||||||
|
|
||||||
|
ui_style='screen1_old.dmi' //Overriding the parameter. Only this UI style is acceptable with the 'sleek' layout.
|
||||||
|
|
||||||
src.adding = list( )
|
src.adding = list( )
|
||||||
src.other = list( )
|
src.other = list( )
|
||||||
src.intents = list( )
|
src.intents = list( )
|
||||||
@@ -8,8 +10,9 @@
|
|||||||
src.mov_int = list( )
|
src.mov_int = list( )
|
||||||
src.vimpaired = list( )
|
src.vimpaired = list( )
|
||||||
src.darkMask = list( )
|
src.darkMask = list( )
|
||||||
|
src.intent_small_hud_objects = list( )
|
||||||
|
|
||||||
var/icon/blocked = icon(ui_style,"blocked")
|
//var/icon/blocked = icon(ui_style,"blocked")
|
||||||
|
|
||||||
src.g_dither = new src.h_type( src )
|
src.g_dither = new src.h_type( src )
|
||||||
src.g_dither.screen_loc = "WEST,SOUTH to EAST,NORTH"
|
src.g_dither.screen_loc = "WEST,SOUTH to EAST,NORTH"
|
||||||
@@ -55,6 +58,41 @@
|
|||||||
src.adding += using
|
src.adding += using
|
||||||
action_intent = using
|
action_intent = using
|
||||||
|
|
||||||
|
//intent small hud objects
|
||||||
|
using = new src.h_type( src )
|
||||||
|
using.name = "help"
|
||||||
|
using.icon = ui_style
|
||||||
|
using.icon_state = "help_small"
|
||||||
|
using.screen_loc = ui_help_small
|
||||||
|
using.layer = 21
|
||||||
|
src.intent_small_hud_objects += using
|
||||||
|
|
||||||
|
using = new src.h_type( src )
|
||||||
|
using.name = "disarm"
|
||||||
|
using.icon = ui_style
|
||||||
|
using.icon_state = "disarm_small"
|
||||||
|
using.screen_loc = ui_disarm_small
|
||||||
|
using.layer = 21
|
||||||
|
src.intent_small_hud_objects += using
|
||||||
|
|
||||||
|
using = new src.h_type( src )
|
||||||
|
using.name = "grab"
|
||||||
|
using.icon = ui_style
|
||||||
|
using.icon_state = "grab_small"
|
||||||
|
using.screen_loc = ui_grab_small
|
||||||
|
using.layer = 21
|
||||||
|
src.intent_small_hud_objects += using
|
||||||
|
|
||||||
|
using = new src.h_type( src )
|
||||||
|
using.name = "harm"
|
||||||
|
using.icon = ui_style
|
||||||
|
using.icon_state = "harm_small"
|
||||||
|
using.screen_loc = ui_harm_small
|
||||||
|
using.layer = 21
|
||||||
|
src.intent_small_hud_objects += using
|
||||||
|
|
||||||
|
//end intent small hud objects
|
||||||
|
|
||||||
using = new src.h_type( src )
|
using = new src.h_type( src )
|
||||||
using.name = "mov_intent"
|
using.name = "mov_intent"
|
||||||
using.dir = SOUTHWEST
|
using.dir = SOUTHWEST
|
||||||
@@ -65,6 +103,7 @@
|
|||||||
src.adding += using
|
src.adding += using
|
||||||
move_intent = using
|
move_intent = using
|
||||||
|
|
||||||
|
/*
|
||||||
using = new src.h_type(src) //Right hud bar
|
using = new src.h_type(src) //Right hud bar
|
||||||
using.dir = SOUTH
|
using.dir = SOUTH
|
||||||
using.icon = ui_style
|
using.icon = ui_style
|
||||||
@@ -102,7 +141,7 @@
|
|||||||
using.dir = EAST
|
using.dir = EAST
|
||||||
using.screen_loc = ui_iarrowright
|
using.screen_loc = ui_iarrowright
|
||||||
using.layer = 19
|
using.layer = 19
|
||||||
src.adding += using
|
src.adding += using*/
|
||||||
|
|
||||||
using = new src.h_type( src )
|
using = new src.h_type( src )
|
||||||
using.name = "drop"
|
using.name = "drop"
|
||||||
@@ -111,7 +150,7 @@
|
|||||||
using.screen_loc = ui_dropbutton
|
using.screen_loc = ui_dropbutton
|
||||||
using.layer = 19
|
using.layer = 19
|
||||||
src.adding += using
|
src.adding += using
|
||||||
|
/*
|
||||||
using = new src.h_type( src )
|
using = new src.h_type( src )
|
||||||
using.name = "i_clothing"
|
using.name = "i_clothing"
|
||||||
using.dir = SOUTH
|
using.dir = SOUTH
|
||||||
@@ -131,7 +170,7 @@
|
|||||||
using.layer = 19
|
using.layer = 19
|
||||||
using.overlays += blocked
|
using.overlays += blocked
|
||||||
src.adding += using
|
src.adding += using
|
||||||
|
*/
|
||||||
/* using = new src.h_type( src )
|
/* using = new src.h_type( src )
|
||||||
using.name = "headset"
|
using.name = "headset"
|
||||||
using.dir = SOUTHEAST
|
using.dir = SOUTHEAST
|
||||||
@@ -145,20 +184,44 @@
|
|||||||
using.name = "r_hand"
|
using.name = "r_hand"
|
||||||
using.dir = WEST
|
using.dir = WEST
|
||||||
using.icon = ui_style
|
using.icon = ui_style
|
||||||
using.icon_state = "equip"
|
using.icon_state = "hand_inactive"
|
||||||
|
if(mymob && !mymob.hand) //This being 0 or null means the right hand is in use
|
||||||
|
using.icon_state = "hand_active"
|
||||||
using.screen_loc = ui_rhand
|
using.screen_loc = ui_rhand
|
||||||
using.layer = 19
|
using.layer = 19
|
||||||
|
src.r_hand_hud_object = using
|
||||||
src.adding += using
|
src.adding += using
|
||||||
|
|
||||||
using = new src.h_type( src )
|
using = new src.h_type( src )
|
||||||
using.name = "l_hand"
|
using.name = "l_hand"
|
||||||
using.dir = EAST
|
using.dir = EAST
|
||||||
using.icon = ui_style
|
using.icon = ui_style
|
||||||
using.icon_state = "equip"
|
using.icon_state = "hand_inactive"
|
||||||
|
if(mymob && mymob.hand) //This being 1 means the left hand is in use
|
||||||
|
using.icon_state = "hand_active"
|
||||||
using.screen_loc = ui_lhand
|
using.screen_loc = ui_lhand
|
||||||
using.layer = 19
|
using.layer = 19
|
||||||
|
src.l_hand_hud_object = using
|
||||||
|
src.adding += using
|
||||||
|
|
||||||
|
using = new src.h_type( src )
|
||||||
|
using.name = "hand"
|
||||||
|
using.dir = SOUTH
|
||||||
|
using.icon = ui_style
|
||||||
|
using.icon_state = "hand1"
|
||||||
|
using.screen_loc = ui_swaphand1
|
||||||
|
using.layer = 19
|
||||||
src.adding += using
|
src.adding += using
|
||||||
|
|
||||||
|
using = new src.h_type( src )
|
||||||
|
using.name = "hand"
|
||||||
|
using.dir = SOUTH
|
||||||
|
using.icon = ui_style
|
||||||
|
using.icon_state = "hand2"
|
||||||
|
using.screen_loc = ui_swaphand2
|
||||||
|
using.layer = 19
|
||||||
|
src.adding += using
|
||||||
|
/*
|
||||||
using = new src.h_type( src )
|
using = new src.h_type( src )
|
||||||
using.name = "id"
|
using.name = "id"
|
||||||
using.dir = SOUTHWEST
|
using.dir = SOUTHWEST
|
||||||
@@ -168,13 +231,14 @@
|
|||||||
using.layer = 19
|
using.layer = 19
|
||||||
using.overlays += blocked
|
using.overlays += blocked
|
||||||
src.adding += using
|
src.adding += using
|
||||||
|
*/
|
||||||
|
|
||||||
using = new src.h_type( src )
|
using = new src.h_type( src )
|
||||||
using.name = "mask"
|
using.name = "mask"
|
||||||
using.dir = NORTH
|
using.dir = NORTH
|
||||||
using.icon = ui_style
|
using.icon = ui_style
|
||||||
using.icon_state = "equip"
|
using.icon_state = "equip"
|
||||||
using.screen_loc = ui_mask
|
using.screen_loc = ui_monkey_mask
|
||||||
using.layer = 19
|
using.layer = 19
|
||||||
src.adding += using
|
src.adding += using
|
||||||
|
|
||||||
@@ -186,7 +250,7 @@
|
|||||||
using.screen_loc = ui_back
|
using.screen_loc = ui_back
|
||||||
using.layer = 19
|
using.layer = 19
|
||||||
src.adding += using
|
src.adding += using
|
||||||
|
/*
|
||||||
using = new src.h_type( src )
|
using = new src.h_type( src )
|
||||||
using.name = "storage1"
|
using.name = "storage1"
|
||||||
using.icon = ui_style
|
using.icon = ui_style
|
||||||
@@ -204,7 +268,6 @@
|
|||||||
using.layer = 19
|
using.layer = 19
|
||||||
using.overlays += blocked
|
using.overlays += blocked
|
||||||
src.adding += using
|
src.adding += using
|
||||||
|
|
||||||
using = new src.h_type( src )
|
using = new src.h_type( src )
|
||||||
using.name = "resist"
|
using.name = "resist"
|
||||||
using.icon = ui_style
|
using.icon = ui_style
|
||||||
@@ -283,6 +346,7 @@
|
|||||||
using.layer = 19
|
using.layer = 19
|
||||||
using.overlays += blocked
|
using.overlays += blocked
|
||||||
src.adding += using
|
src.adding += using
|
||||||
|
*/
|
||||||
|
|
||||||
/*
|
/*
|
||||||
using = new src.h_type( src )
|
using = new src.h_type( src )
|
||||||
@@ -399,6 +463,7 @@
|
|||||||
mymob.m_select.name = "moving"
|
mymob.m_select.name = "moving"
|
||||||
mymob.m_select.screen_loc = "16:-11,14"
|
mymob.m_select.screen_loc = "16:-11,14"
|
||||||
*/
|
*/
|
||||||
|
|
||||||
mymob.toxin = new /obj/screen( null )
|
mymob.toxin = new /obj/screen( null )
|
||||||
mymob.toxin.icon = ui_style
|
mymob.toxin.icon = ui_style
|
||||||
mymob.toxin.icon_state = "tox0"
|
mymob.toxin.icon_state = "tox0"
|
||||||
@@ -450,6 +515,7 @@
|
|||||||
mymob.flash.screen_loc = "1,1 to 15,15"
|
mymob.flash.screen_loc = "1,1 to 15,15"
|
||||||
mymob.flash.layer = 17
|
mymob.flash.layer = 17
|
||||||
|
|
||||||
|
/*
|
||||||
mymob.hands = new /obj/screen( null )
|
mymob.hands = new /obj/screen( null )
|
||||||
mymob.hands.icon = ui_style
|
mymob.hands.icon = ui_style
|
||||||
mymob.hands.icon_state = "hand"
|
mymob.hands.icon_state = "hand"
|
||||||
@@ -467,7 +533,7 @@
|
|||||||
mymob.rest.icon = ui_style
|
mymob.rest.icon = ui_style
|
||||||
mymob.rest.icon_state = "rest0"
|
mymob.rest.icon_state = "rest0"
|
||||||
mymob.rest.name = "rest"
|
mymob.rest.name = "rest"
|
||||||
mymob.rest.screen_loc = ui_rest
|
mymob.rest.screen_loc = ui_rest*/
|
||||||
|
|
||||||
/*/Monkey blockers
|
/*/Monkey blockers
|
||||||
|
|
||||||
@@ -566,7 +632,7 @@
|
|||||||
mymob.client.screen = null
|
mymob.client.screen = null
|
||||||
|
|
||||||
//, mymob.i_select, mymob.m_select
|
//, mymob.i_select, mymob.m_select
|
||||||
mymob.client.screen += list( mymob.throw_icon, mymob.zone_sel, mymob.oxygen, mymob.toxin, mymob.bodytemp, mymob.internals, mymob.fire, mymob.hands, mymob.healths, mymob.pullin, mymob.blind, mymob.flash, mymob.rest, mymob.sleep, mymob.pressure, mymob.gun_setting_icon) //, mymob.mach )
|
mymob.client.screen += list( mymob.throw_icon, mymob.zone_sel, mymob.oxygen, mymob.pressure, mymob.toxin, mymob.bodytemp, mymob.internals, mymob.fire, mymob.healths, mymob.pullin, mymob.blind, mymob.flash, mymob.gun_setting_icon) //, mymob.hands, mymob.rest, mymob.sleep, mymob.mach, mymob.hands, )
|
||||||
mymob.client.screen += src.adding + src.other
|
mymob.client.screen += src.adding + src.other
|
||||||
|
|
||||||
//if(istype(mymob,/mob/living/carbon/monkey)) mymob.client.screen += src.mon_blo
|
//if(istype(mymob,/mob/living/carbon/monkey)) mymob.client.screen += src.mon_blo
|
||||||
|
|||||||
@@ -511,7 +511,7 @@
|
|||||||
if (istype(wear_mask, /obj/item/clothing/mask))
|
if (istype(wear_mask, /obj/item/clothing/mask))
|
||||||
var/t1 = wear_mask.icon_state
|
var/t1 = wear_mask.icon_state
|
||||||
overlays += image("icon" = 'monkey.dmi', "icon_state" = text("[][]", t1, (!( lying ) ? null : "2")), "layer" = layer)
|
overlays += image("icon" = 'monkey.dmi', "icon_state" = text("[][]", t1, (!( lying ) ? null : "2")), "layer" = layer)
|
||||||
wear_mask.screen_loc = ui_mask
|
wear_mask.screen_loc = ui_monkey_mask
|
||||||
|
|
||||||
if (r_hand)
|
if (r_hand)
|
||||||
if(update_icon)
|
if(update_icon)
|
||||||
@@ -526,7 +526,7 @@
|
|||||||
if (back)
|
if (back)
|
||||||
var/t1 = back.icon_state //apparently tables make me upset and cause my dreams to shatter
|
var/t1 = back.icon_state //apparently tables make me upset and cause my dreams to shatter
|
||||||
overlays += image("icon" = 'back.dmi', "icon_state" = text("[][]", t1, (!( lying ) ? null : "2")), "layer" = layer)
|
overlays += image("icon" = 'back.dmi', "icon_state" = text("[][]", t1, (!( lying ) ? null : "2")), "layer" = layer)
|
||||||
back.screen_loc = ui_back
|
back.screen_loc = ui_monkey_back
|
||||||
|
|
||||||
if (handcuffed && update_icon)
|
if (handcuffed && update_icon)
|
||||||
pulling = null
|
pulling = null
|
||||||
|
|||||||
@@ -53,6 +53,7 @@
|
|||||||
|
|
||||||
//Generic overlays
|
//Generic overlays
|
||||||
|
|
||||||
|
/*
|
||||||
using = new src.h_type(src) //Right hud bar
|
using = new src.h_type(src) //Right hud bar
|
||||||
using.dir = SOUTH
|
using.dir = SOUTH
|
||||||
using.icon = 'screen1_robot.dmi'
|
using.icon = 'screen1_robot.dmi'
|
||||||
@@ -72,7 +73,7 @@
|
|||||||
using.icon = 'screen1_robot.dmi'
|
using.icon = 'screen1_robot.dmi'
|
||||||
using.screen_loc = "EAST+1,SOUTH-1"
|
using.screen_loc = "EAST+1,SOUTH-1"
|
||||||
using.layer = 19
|
using.layer = 19
|
||||||
src.adding += using
|
src.adding += using*/
|
||||||
|
|
||||||
|
|
||||||
//Module select
|
//Module select
|
||||||
@@ -119,7 +120,7 @@
|
|||||||
using.layer = 20
|
using.layer = 20
|
||||||
src.adding += using
|
src.adding += using
|
||||||
action_intent = using
|
action_intent = using
|
||||||
|
/*
|
||||||
using = new src.h_type( src )
|
using = new src.h_type( src )
|
||||||
using.name = "arrowleft"
|
using.name = "arrowleft"
|
||||||
using.icon = 'screen1_robot.dmi'
|
using.icon = 'screen1_robot.dmi'
|
||||||
@@ -136,7 +137,7 @@
|
|||||||
using.dir = EAST
|
using.dir = EAST
|
||||||
using.screen_loc = ui_iarrowright
|
using.screen_loc = ui_iarrowright
|
||||||
using.layer = 19
|
using.layer = 19
|
||||||
src.adding += using
|
src.adding += using*/
|
||||||
//End of Intent
|
//End of Intent
|
||||||
|
|
||||||
//Cell
|
//Cell
|
||||||
@@ -151,7 +152,7 @@
|
|||||||
mymob.healths.icon = 'screen1_robot.dmi'
|
mymob.healths.icon = 'screen1_robot.dmi'
|
||||||
mymob.healths.icon_state = "health0"
|
mymob.healths.icon_state = "health0"
|
||||||
mymob.healths.name = "health"
|
mymob.healths.name = "health"
|
||||||
mymob.healths.screen_loc = ui_health
|
mymob.healths.screen_loc = ui_borg_health
|
||||||
|
|
||||||
//Installed Module
|
//Installed Module
|
||||||
mymob.hands = new /obj/screen( null )
|
mymob.hands = new /obj/screen( null )
|
||||||
@@ -174,7 +175,7 @@
|
|||||||
mymob.throw_icon.icon = 'screen1_robot.dmi'
|
mymob.throw_icon.icon = 'screen1_robot.dmi'
|
||||||
mymob.throw_icon.icon_state = "store"
|
mymob.throw_icon.icon_state = "store"
|
||||||
mymob.throw_icon.name = "store"
|
mymob.throw_icon.name = "store"
|
||||||
mymob.throw_icon.screen_loc = ui_hand
|
mymob.throw_icon.screen_loc = ui_borg_store
|
||||||
|
|
||||||
//Temp
|
//Temp
|
||||||
mymob.bodytemp = new /obj/screen( null )
|
mymob.bodytemp = new /obj/screen( null )
|
||||||
@@ -218,6 +219,7 @@
|
|||||||
mymob.flash.screen_loc = "1,1 to 15,15"
|
mymob.flash.screen_loc = "1,1 to 15,15"
|
||||||
mymob.flash.layer = 17
|
mymob.flash.layer = 17
|
||||||
|
|
||||||
|
/*
|
||||||
mymob.sleep = new /obj/screen( null )
|
mymob.sleep = new /obj/screen( null )
|
||||||
mymob.sleep.icon = 'screen1_robot.dmi'
|
mymob.sleep.icon = 'screen1_robot.dmi'
|
||||||
mymob.sleep.icon_state = "sleep0"
|
mymob.sleep.icon_state = "sleep0"
|
||||||
@@ -229,6 +231,7 @@
|
|||||||
mymob.rest.icon_state = "rest0"
|
mymob.rest.icon_state = "rest0"
|
||||||
mymob.rest.name = "rest"
|
mymob.rest.name = "rest"
|
||||||
mymob.rest.screen_loc = ui_rest
|
mymob.rest.screen_loc = ui_rest
|
||||||
|
*/
|
||||||
|
|
||||||
|
|
||||||
mymob.zone_sel = new /obj/screen/zone_sel( null )
|
mymob.zone_sel = new /obj/screen/zone_sel( null )
|
||||||
@@ -239,7 +242,7 @@
|
|||||||
|
|
||||||
mymob.client.screen = null
|
mymob.client.screen = null
|
||||||
|
|
||||||
mymob.client.screen += list( mymob.throw_icon, mymob.zone_sel, mymob.oxygen, mymob.fire, mymob.hands, mymob.healths, mymob:cells, mymob.pullin, mymob.blind, mymob.flash, mymob.rest, mymob.sleep, mymob.gun_setting_icon) //, mymob.mach )
|
mymob.client.screen += list( mymob.throw_icon, mymob.zone_sel, mymob.oxygen, mymob.fire, mymob.hands, mymob.healths, mymob:cells, mymob.pullin, mymob.blind, mymob.flash, mymob.gun_setting_icon) //, mymob.rest, mymob.sleep, mymob.mach )
|
||||||
mymob.client.screen += src.adding + src.other
|
mymob.client.screen += src.adding + src.other
|
||||||
|
|
||||||
return
|
return
|
||||||
|
|||||||
@@ -102,7 +102,7 @@ datum/preferences
|
|||||||
b_eyes = 0
|
b_eyes = 0
|
||||||
|
|
||||||
//UI style
|
//UI style
|
||||||
UI = UI_NEW
|
UI = UI_OLD
|
||||||
|
|
||||||
//Mob preview
|
//Mob preview
|
||||||
icon/preview_icon = null
|
icon/preview_icon = null
|
||||||
@@ -262,7 +262,7 @@ datum/preferences
|
|||||||
dat += "<b>Age:</b> <a href='byond://?src=\ref[user];preferences=1;age=input'>[age]</a>"
|
dat += "<b>Age:</b> <a href='byond://?src=\ref[user];preferences=1;age=input'>[age]</a>"
|
||||||
|
|
||||||
dat += "<br>"
|
dat += "<br>"
|
||||||
dat += "<b>UI Style:</b> <a href=\"byond://?src=\ref[user];preferences=1;UI=input\"><b>[UI == UI_NEW ? "New" : "Old"]</b></a><br>"
|
//dat += "<b>UI Style:</b> <a href=\"byond://?src=\ref[user];preferences=1;UI=input\"><b>[UI == UI_NEW ? "New" : "Old"]</b></a><br>" -- UI Style no longer a thing
|
||||||
dat += "<b>Play admin midis:</b> <a href=\"byond://?src=\ref[user];preferences=1;midis=input\"><b>[midis == 1 ? "Yes" : "No"]</b></a><br>"
|
dat += "<b>Play admin midis:</b> <a href=\"byond://?src=\ref[user];preferences=1;midis=input\"><b>[midis == 1 ? "Yes" : "No"]</b></a><br>"
|
||||||
dat += "<b>Ghost ears:</b> <a href=\"byond://?src=\ref[user];preferences=1;ghost_ears=input\"><b>[ghost_ears == 0 ? "Nearest Creatures" : "All Speech"]</b></a><br>"
|
dat += "<b>Ghost ears:</b> <a href=\"byond://?src=\ref[user];preferences=1;ghost_ears=input\"><b>[ghost_ears == 0 ? "Nearest Creatures" : "All Speech"]</b></a><br>"
|
||||||
dat += "<b>Ghost sight:</b> <a href=\"byond://?src=\ref[user];preferences=1;ghost_sight=input\"><b>[ghost_sight == 0 ? "Nearest Creatures" : "All Emotes"]</b></a><br>"
|
dat += "<b>Ghost sight:</b> <a href=\"byond://?src=\ref[user];preferences=1;ghost_sight=input\"><b>[ghost_sight == 0 ? "Nearest Creatures" : "All Emotes"]</b></a><br>"
|
||||||
|
|||||||
@@ -33,7 +33,7 @@
|
|||||||
icon = 'zone_sel.dmi'
|
icon = 'zone_sel.dmi'
|
||||||
icon_state = "blank"
|
icon_state = "blank"
|
||||||
var/selecting = "chest"
|
var/selecting = "chest"
|
||||||
screen_loc = "EAST+1,NORTH"
|
screen_loc = ui_zonesel
|
||||||
|
|
||||||
/obj/screen/gun
|
/obj/screen/gun
|
||||||
name = "gun"
|
name = "gun"
|
||||||
@@ -227,21 +227,71 @@
|
|||||||
/obj/screen/grab/attackby()
|
/obj/screen/grab/attackby()
|
||||||
return
|
return
|
||||||
|
|
||||||
|
/obj/screen/MouseEntered(object,location,control,params)
|
||||||
|
if(!ishuman(usr) && !istype(usr,/mob/living/carbon/alien/humanoid) && !islarva(usr) && !ismonkey(usr))
|
||||||
|
return
|
||||||
|
switch(name)
|
||||||
|
/*
|
||||||
|
if("other")
|
||||||
|
if (usr.hud_used.show_otherinventory)
|
||||||
|
usr.hud_used.show_otherinventory = 0
|
||||||
|
usr.client.screen -= usr.hud_used.other
|
||||||
|
else
|
||||||
|
usr.hud_used.show_otherinventory = 1
|
||||||
|
usr.client.screen += usr.hud_used.other
|
||||||
|
|
||||||
|
usr.hud_used.other_update()*/
|
||||||
|
if("act_intent")
|
||||||
|
if(!usr.hud_used.show_intent_icons)
|
||||||
|
usr.hud_used.show_intent_icons = 1
|
||||||
|
usr.client.screen += usr.hud_used.intent_small_hud_objects
|
||||||
|
if("harm")
|
||||||
|
if(!usr.hud_used.show_intent_icons)
|
||||||
|
usr.hud_used.show_intent_icons = 1
|
||||||
|
usr.client.screen += usr.hud_used.intent_small_hud_objects
|
||||||
|
if("help")
|
||||||
|
if(!usr.hud_used.show_intent_icons)
|
||||||
|
usr.hud_used.show_intent_icons = 1
|
||||||
|
usr.client.screen += usr.hud_used.intent_small_hud_objects
|
||||||
|
if("disarm")
|
||||||
|
if(!usr.hud_used.show_intent_icons)
|
||||||
|
usr.hud_used.show_intent_icons = 1
|
||||||
|
usr.client.screen += usr.hud_used.intent_small_hud_objects
|
||||||
|
if("grab")
|
||||||
|
if(!usr.hud_used.show_intent_icons)
|
||||||
|
usr.hud_used.show_intent_icons = 1
|
||||||
|
usr.client.screen += usr.hud_used.intent_small_hud_objects
|
||||||
|
|
||||||
|
|
||||||
|
/obj/screen/MouseExited(object,location,control,params)
|
||||||
|
if(!ishuman(usr) && !istype(usr,/mob/living/carbon/alien/humanoid) && !islarva(usr) && !ismonkey(usr))
|
||||||
|
return
|
||||||
|
switch(name)
|
||||||
|
if("act_intent")
|
||||||
|
if (usr.hud_used.show_intent_icons)
|
||||||
|
usr.hud_used.show_intent_icons = 0
|
||||||
|
usr.client.screen -= usr.hud_used.intent_small_hud_objects
|
||||||
|
if("harm")
|
||||||
|
if (usr.hud_used.show_intent_icons)
|
||||||
|
usr.hud_used.show_intent_icons = 0
|
||||||
|
usr.client.screen -= usr.hud_used.intent_small_hud_objects
|
||||||
|
if("help")
|
||||||
|
if (usr.hud_used.show_intent_icons)
|
||||||
|
usr.hud_used.show_intent_icons = 0
|
||||||
|
usr.client.screen -= usr.hud_used.intent_small_hud_objects
|
||||||
|
if("disarm")
|
||||||
|
if (usr.hud_used.show_intent_icons)
|
||||||
|
usr.hud_used.show_intent_icons = 0
|
||||||
|
usr.client.screen -= usr.hud_used.intent_small_hud_objects
|
||||||
|
if("grab")
|
||||||
|
if (usr.hud_used.show_intent_icons)
|
||||||
|
usr.hud_used.show_intent_icons = 0
|
||||||
|
usr.client.screen -= usr.hud_used.intent_small_hud_objects
|
||||||
|
|
||||||
/obj/screen/Click(location, control, params)
|
/obj/screen/Click(location, control, params)
|
||||||
|
|
||||||
var/list/pa = params2list(params)
|
|
||||||
|
|
||||||
switch(name)
|
switch(name)
|
||||||
if("map")
|
if("map")
|
||||||
|
|
||||||
usr.clearmap()
|
usr.clearmap()
|
||||||
if("maprefresh")
|
|
||||||
var/obj/machinery/computer/security/seccomp = usr.machine
|
|
||||||
|
|
||||||
if(seccomp!=null)
|
|
||||||
seccomp.drawmap(usr)
|
|
||||||
else
|
|
||||||
usr.clearmap()
|
|
||||||
|
|
||||||
if("other")
|
if("other")
|
||||||
if (usr.hud_used.show_otherinventory)
|
if (usr.hud_used.show_otherinventory)
|
||||||
@@ -253,36 +303,13 @@
|
|||||||
|
|
||||||
usr.hud_used.other_update()
|
usr.hud_used.other_update()
|
||||||
|
|
||||||
|
if("maprefresh")
|
||||||
|
var/obj/machinery/computer/security/seccomp = usr.machine
|
||||||
|
|
||||||
if("act_intent")
|
if(seccomp!=null)
|
||||||
if(pa.Find("left"))
|
seccomp.drawmap(usr)
|
||||||
switch(usr.a_intent)
|
|
||||||
if("help")
|
|
||||||
usr.a_intent = "disarm"
|
|
||||||
usr.hud_used.action_intent.icon_state = "disarm"
|
|
||||||
if("disarm")
|
|
||||||
usr.a_intent = "hurt"
|
|
||||||
usr.hud_used.action_intent.icon_state = "harm"
|
|
||||||
if("hurt")
|
|
||||||
usr.a_intent = "grab"
|
|
||||||
usr.hud_used.action_intent.icon_state = "grab"
|
|
||||||
if("grab")
|
|
||||||
usr.a_intent = "help"
|
|
||||||
usr.hud_used.action_intent.icon_state = "help"
|
|
||||||
else
|
else
|
||||||
switch(usr.a_intent)
|
usr.clearmap()
|
||||||
if("help")
|
|
||||||
usr.a_intent = "grab"
|
|
||||||
usr.hud_used.action_intent.icon_state = "grab"
|
|
||||||
if("disarm")
|
|
||||||
usr.a_intent = "help"
|
|
||||||
usr.hud_used.action_intent.icon_state = "help"
|
|
||||||
if("hurt")
|
|
||||||
usr.a_intent = "disarm"
|
|
||||||
usr.hud_used.action_intent.icon_state = "disarm"
|
|
||||||
if("grab")
|
|
||||||
usr.a_intent = "hurt"
|
|
||||||
usr.hud_used.action_intent.icon_state = "harm"
|
|
||||||
|
|
||||||
if("arrowleft")
|
if("arrowleft")
|
||||||
switch(usr.a_intent)
|
switch(usr.a_intent)
|
||||||
@@ -344,20 +371,6 @@
|
|||||||
if("walk")
|
if("walk")
|
||||||
usr.m_intent = "run"
|
usr.m_intent = "run"
|
||||||
usr.hud_used.move_intent.icon_state = "running"
|
usr.hud_used.move_intent.icon_state = "running"
|
||||||
|
|
||||||
if("intent")
|
|
||||||
if (!( usr.intent ))
|
|
||||||
switch(usr.a_intent)
|
|
||||||
if("help")
|
|
||||||
usr.intent = "13,15"
|
|
||||||
if("disarm")
|
|
||||||
usr.intent = "14,15"
|
|
||||||
if("hurt")
|
|
||||||
usr.intent = "15,15"
|
|
||||||
if("grab")
|
|
||||||
usr.intent = "12,15"
|
|
||||||
else
|
|
||||||
usr.intent = null
|
|
||||||
if("m_intent")
|
if("m_intent")
|
||||||
if (!( usr.m_int ))
|
if (!( usr.m_int ))
|
||||||
switch(usr.m_intent)
|
switch(usr.m_intent)
|
||||||
@@ -378,20 +391,6 @@
|
|||||||
if("run")
|
if("run")
|
||||||
usr.m_intent = "run"
|
usr.m_intent = "run"
|
||||||
usr.m_int = "13,14"
|
usr.m_int = "13,14"
|
||||||
if("hurt")
|
|
||||||
usr.a_intent = "hurt"
|
|
||||||
usr.intent = "15,15"
|
|
||||||
if("grab")
|
|
||||||
usr.a_intent = "grab"
|
|
||||||
usr.intent = "12,15"
|
|
||||||
if("disarm")
|
|
||||||
if (istype(usr, /mob/living/carbon/human))
|
|
||||||
var/mob/M = usr
|
|
||||||
M.a_intent = "disarm"
|
|
||||||
M.intent = "14,15"
|
|
||||||
if("help")
|
|
||||||
usr.a_intent = "help"
|
|
||||||
usr.intent = "13,15"
|
|
||||||
if("Reset Machine")
|
if("Reset Machine")
|
||||||
usr.machine = null
|
usr.machine = null
|
||||||
if("internal")
|
if("internal")
|
||||||
@@ -435,18 +434,43 @@
|
|||||||
usr.internals.icon_state = "internal1"
|
usr.internals.icon_state = "internal1"
|
||||||
else
|
else
|
||||||
usr << "\blue You don't have an oxygen tank."
|
usr << "\blue You don't have an oxygen tank."
|
||||||
|
if("act_intent")
|
||||||
|
if(ishuman(usr) || istype(usr,/mob/living/carbon/alien/humanoid) || islarva(usr))
|
||||||
|
if (usr.hud_used.show_intent_icons)
|
||||||
|
usr.hud_used.show_intent_icons = 0
|
||||||
|
usr.client.screen -= usr.hud_used.intent_small_hud_objects
|
||||||
|
else
|
||||||
|
usr.hud_used.show_intent_icons = 1
|
||||||
|
usr.client.screen += usr.hud_used.intent_small_hud_objects
|
||||||
|
if(issilicon(usr))
|
||||||
|
if(usr.a_intent == "help")
|
||||||
|
usr.a_intent = "hurt"
|
||||||
|
usr.hud_used.action_intent.icon_state = "harm"
|
||||||
|
else
|
||||||
|
usr.a_intent = "help"
|
||||||
|
usr.hud_used.action_intent.icon_state = "help"
|
||||||
|
if("help")
|
||||||
|
usr.a_intent = "help"
|
||||||
|
usr.hud_used.action_intent.icon_state = "help"
|
||||||
|
usr.hud_used.show_intent_icons = 0
|
||||||
|
usr.client.screen -= usr.hud_used.intent_small_hud_objects
|
||||||
|
if("harm")
|
||||||
|
usr.a_intent = "hurt"
|
||||||
|
usr.hud_used.action_intent.icon_state = "harm"
|
||||||
|
usr.hud_used.show_intent_icons = 0
|
||||||
|
usr.client.screen -= usr.hud_used.intent_small_hud_objects
|
||||||
|
if("grab")
|
||||||
|
usr.a_intent = "grab"
|
||||||
|
usr.hud_used.action_intent.icon_state = "grab"
|
||||||
|
usr.hud_used.show_intent_icons = 0
|
||||||
|
usr.client.screen -= usr.hud_used.intent_small_hud_objects
|
||||||
|
if("disarm")
|
||||||
|
usr.a_intent = "disarm"
|
||||||
|
usr.hud_used.action_intent.icon_state = "disarm"
|
||||||
|
usr.hud_used.show_intent_icons = 0
|
||||||
|
usr.client.screen -= usr.hud_used.intent_small_hud_objects
|
||||||
if("pull")
|
if("pull")
|
||||||
usr.pulling = null
|
usr.pulling = null
|
||||||
if("sleep")
|
|
||||||
if(usr.sleeping && usr.sleeping_willingly)
|
|
||||||
usr.sleeping = 0
|
|
||||||
usr.sleeping_willingly = 0
|
|
||||||
else if(!usr.sleeping)
|
|
||||||
usr.sleeping = 20 //Short nap
|
|
||||||
usr.sleeping_willingly = 1
|
|
||||||
if("rest")
|
|
||||||
usr.resting = !( usr.resting )
|
|
||||||
//kavala2
|
|
||||||
if("throw")
|
if("throw")
|
||||||
if (!usr.stat && isturf(usr.loc) && !usr.restrained())
|
if (!usr.stat && isturf(usr.loc) && !usr.restrained())
|
||||||
usr:toggle_throw_mode()
|
usr:toggle_throw_mode()
|
||||||
@@ -456,135 +480,14 @@
|
|||||||
usr:swap_hand()
|
usr:swap_hand()
|
||||||
if("hand")
|
if("hand")
|
||||||
usr:swap_hand()
|
usr:swap_hand()
|
||||||
if("resist")
|
if("r_hand")
|
||||||
if(usr.next_move > world.time)
|
if(iscarbon(usr))
|
||||||
return
|
var/mob/living/carbon/C = usr
|
||||||
usr.next_move = world.time + 20
|
C.activate_hand("r")
|
||||||
if ((!( usr.stat ) && usr.canmove && !( usr.restrained() )))
|
if("l_hand")
|
||||||
var/resisting = 0
|
if(iscarbon(usr))
|
||||||
for(var/obj/O in usr.requests)
|
var/mob/living/carbon/C = usr
|
||||||
del(O)
|
C.activate_hand("l")
|
||||||
resisting++
|
|
||||||
for(var/obj/item/weapon/grab/G in usr.grabbed_by)
|
|
||||||
resisting++
|
|
||||||
if (G.state == 1)
|
|
||||||
del(G)
|
|
||||||
else
|
|
||||||
if (G.state == 2)
|
|
||||||
if (prob(25))
|
|
||||||
for(var/mob/O in viewers(usr, null))
|
|
||||||
O.show_message(text("\red [] has broken free of []'s grip!", usr, G.assailant), 1)
|
|
||||||
del(G)
|
|
||||||
else
|
|
||||||
if (G.state == 3)
|
|
||||||
if (prob(5))
|
|
||||||
for(var/mob/O in viewers(usr, null))
|
|
||||||
O.show_message(text("\red [] has broken free of []'s headlock!", usr, G.assailant), 1)
|
|
||||||
del(G)
|
|
||||||
if(resisting)
|
|
||||||
for(var/mob/O in viewers(usr, null))
|
|
||||||
O.show_message(text("\red <B>[] resists!</B>", usr), 1)
|
|
||||||
if(usr:handcuffed && usr:canmove && (usr.last_special <= world.time))
|
|
||||||
var/breakouttime = 1200
|
|
||||||
var/displaytime = 2
|
|
||||||
if(!usr:canmove)
|
|
||||||
breakouttime = 2400
|
|
||||||
displaytime = 4
|
|
||||||
usr.next_move = world.time + 100
|
|
||||||
usr.last_special = world.time + 100
|
|
||||||
if(isalienadult(usr) || usr.mutations & HULK)//Don't want to do a lot of logic gating here.
|
|
||||||
usr << "\green You attempt to break \the [usr:handcuffed]. (This will take around 5 seconds and you need to stand still)"
|
|
||||||
for(var/mob/O in viewers(usr))
|
|
||||||
O.show_message(text("\red <B>[] is trying to break \the [usr:handcuffed]!</B>", usr), 1)
|
|
||||||
spawn(0)
|
|
||||||
if(do_after(usr, 50))
|
|
||||||
if(!usr:handcuffed || usr:buckled)
|
|
||||||
return
|
|
||||||
for(var/mob/O in viewers(usr))
|
|
||||||
O.show_message(text("\red <B>[] manages to break \the [usr:handcuffed]!</B>", usr), 1)
|
|
||||||
usr << "\green You successfully break \the [usr:handcuffed]."
|
|
||||||
del(usr:handcuffed)
|
|
||||||
usr:handcuffed = null
|
|
||||||
else
|
|
||||||
if(istype(usr:handcuffed, /obj/item/weapon/handcuffs/cable))
|
|
||||||
breakouttime = 300
|
|
||||||
displaytime = 0.5
|
|
||||||
usr << "\red You attempt to remove \the [usr:handcuffed]. (This will take around [displaytime] minutes and you need to stand still)"
|
|
||||||
for(var/mob/O in viewers(usr))
|
|
||||||
O.show_message(text("\red <B>[] attempts to remove \the [usr:handcuffed]!</B>", usr), 1)
|
|
||||||
spawn(0)
|
|
||||||
var/increment = 150
|
|
||||||
for(var/i = 0, i < breakouttime, i += increment)
|
|
||||||
if(!do_after(usr, increment))
|
|
||||||
return
|
|
||||||
|
|
||||||
else
|
|
||||||
usr << pick("You hear something click, but it doesn't open yet.", // - Uristqwerty
|
|
||||||
"The latch resists!", // - IRC: BowlSoldier
|
|
||||||
"The chain is starting to give!", // - IRC: BowlSoldier
|
|
||||||
"The chain bends a little.", // - IRC: STALKER
|
|
||||||
"Your wrist hurts.", // - IRC: STALKER
|
|
||||||
"Unnng", // - IRC: Doug_H_Nuts
|
|
||||||
"The chain jangles a bit.", // - SkyMarshal
|
|
||||||
"\red Hurry up, dammit!", // - SkyMarshal
|
|
||||||
"This is exhausting!") // - SkyMarshal
|
|
||||||
for(var/mob/O in viewers(usr))
|
|
||||||
if(prob(50)) //Reduces spam slightly
|
|
||||||
O.show_message(text("\red [] continues to struggle in \the [usr:handcuffed]!", usr), 1)
|
|
||||||
if(!usr:handcuffed) return
|
|
||||||
for(var/mob/O in viewers(usr))
|
|
||||||
O.show_message(text("\red <B>[] manages to remove \the [usr:handcuffed]!</B>", usr), 1)
|
|
||||||
usr << "\blue You successfully remove \the [usr:handcuffed]."
|
|
||||||
usr:handcuffed:loc = usr:loc
|
|
||||||
usr:handcuffed = null
|
|
||||||
usr.update_clothing()
|
|
||||||
|
|
||||||
if(istype(usr, /mob/living/carbon/human) && istype(usr:wear_suit, /obj/item/clothing/suit/straight_jacket) && usr:canmove && (usr.last_special <= world.time))
|
|
||||||
usr.next_move = world.time + 200
|
|
||||||
usr.last_special = world.time + 200
|
|
||||||
if(isalienadult(usr) || usr.mutations & HULK)//Don't want to do a lot of logic gating here.
|
|
||||||
usr << "\green You attempt to break out of your straight jacket. (This will take around 5 seconds and you need to stand still)"
|
|
||||||
for(var/mob/O in viewers(usr))
|
|
||||||
O.show_message(text("\red <B>[] is trying to break out of \his straight jacket!</B>", usr), 1)
|
|
||||||
spawn(0)
|
|
||||||
if(do_after(usr, 50))
|
|
||||||
if(!istype(usr:wear_suit, /obj/item/clothing/suit/straight_jacket)) return
|
|
||||||
for(var/mob/O in viewers(usr))
|
|
||||||
O.show_message(text("\red <B>[] manages to break out of the straight jacket!</B>", usr), 1)
|
|
||||||
usr << "\green You successfully break out of your straight jacket."
|
|
||||||
var/obj/sj = usr:wear_suit
|
|
||||||
usr.remove_from_mob(sj)
|
|
||||||
sj.loc = usr.loc
|
|
||||||
else
|
|
||||||
usr << "\red You attempt to get out of your straight jacket. (This will take around 4 minutes and you need to stand still)"
|
|
||||||
for(var/mob/O in viewers(usr))
|
|
||||||
O.show_message(text("\red <B>[] attempts to get out \his straight jacket!</B>", usr), 1)
|
|
||||||
spawn(0)
|
|
||||||
if(do_after(usr, 1200))
|
|
||||||
if(!istype(usr:wear_suit, /obj/item/clothing/suit/straight_jacket)) return
|
|
||||||
for(var/mob/O in viewers(usr))
|
|
||||||
O.show_message(text("\red <B>[] manages to wriggle out of the straight jacket!</B>", usr), 1)
|
|
||||||
usr << "\blue You successfully get out of your straight jacket."
|
|
||||||
var/obj/sj = usr:wear_suit
|
|
||||||
usr.remove_from_mob(sj)
|
|
||||||
sj.loc = usr.loc
|
|
||||||
|
|
||||||
if(usr:handcuffed && (usr.last_special <= world.time) && usr:buckled)
|
|
||||||
usr.next_move = world.time + 100
|
|
||||||
usr.last_special = world.time + 100
|
|
||||||
usr << "\red You attempt to unbuckle yourself. (This will take around 2 minutes and you need to stand still)"
|
|
||||||
for(var/mob/O in viewers(usr))
|
|
||||||
O.show_message(text("\red <B>[] attempts to unbuckle themself!</B>", usr), 1)
|
|
||||||
spawn(0)
|
|
||||||
if(do_after(usr, 1200))
|
|
||||||
if(!usr:buckled)
|
|
||||||
return
|
|
||||||
for(var/mob/O in viewers(usr))
|
|
||||||
O.show_message(text("\red <B>[] manages to unbuckle themself!</B>", usr), 1)
|
|
||||||
usr << "\blue You successfully unbuckle yourself."
|
|
||||||
usr:buckled.manual_unbuckle(usr)
|
|
||||||
|
|
||||||
|
|
||||||
if("module")
|
if("module")
|
||||||
if(issilicon(usr))
|
if(issilicon(usr))
|
||||||
if(usr:module)
|
if(usr:module)
|
||||||
@@ -704,3 +607,152 @@
|
|||||||
/obj/screen/attack_paw(mob/user as mob, using)
|
/obj/screen/attack_paw(mob/user as mob, using)
|
||||||
user.db_click(name, using)
|
user.db_click(name, using)
|
||||||
return
|
return
|
||||||
|
|
||||||
|
|
||||||
|
/mob/living/verb/mob_sleep()
|
||||||
|
set name = "Sleep"
|
||||||
|
set category = "IC"
|
||||||
|
|
||||||
|
if(usr.sleeping && usr.sleeping_willingly)
|
||||||
|
usr.sleeping = 0
|
||||||
|
usr.sleeping_willingly = 0
|
||||||
|
else if(!usr.sleeping)
|
||||||
|
usr.sleeping = 20 //Short nap
|
||||||
|
usr.sleeping_willingly = 1
|
||||||
|
|
||||||
|
/mob/living/verb/lay_down()
|
||||||
|
set name = "Lay down / Get up"
|
||||||
|
set category = "IC"
|
||||||
|
|
||||||
|
usr.resting = !( usr.resting )
|
||||||
|
usr << "\blue You are now [(usr.resting) ? "resting" : "getting up"]"
|
||||||
|
|
||||||
|
/mob/living/verb/resist()
|
||||||
|
set name = "Resist"
|
||||||
|
set category = "IC"
|
||||||
|
|
||||||
|
if(usr.next_move > world.time)
|
||||||
|
return
|
||||||
|
usr.next_move = world.time + 20
|
||||||
|
if ((!( usr.stat ) && usr.canmove && !( usr.restrained() )))
|
||||||
|
var/resisting = 0
|
||||||
|
for(var/obj/O in usr.requests)
|
||||||
|
del(O)
|
||||||
|
resisting++
|
||||||
|
for(var/obj/item/weapon/grab/G in usr.grabbed_by)
|
||||||
|
resisting++
|
||||||
|
if (G.state == 1)
|
||||||
|
del(G)
|
||||||
|
else
|
||||||
|
if (G.state == 2)
|
||||||
|
if (prob(25))
|
||||||
|
for(var/mob/O in viewers(usr, null))
|
||||||
|
O.show_message(text("\red [] has broken free of []'s grip!", usr, G.assailant), 1)
|
||||||
|
del(G)
|
||||||
|
else
|
||||||
|
if (G.state == 3)
|
||||||
|
if (prob(5))
|
||||||
|
for(var/mob/O in viewers(usr, null))
|
||||||
|
O.show_message(text("\red [] has broken free of []'s headlock!", usr, G.assailant), 1)
|
||||||
|
del(G)
|
||||||
|
if(resisting)
|
||||||
|
for(var/mob/O in viewers(usr, null))
|
||||||
|
O.show_message(text("\red <B>[] resists!</B>", usr), 1)
|
||||||
|
if(usr:handcuffed && usr:canmove && (usr.last_special <= world.time))
|
||||||
|
var/breakouttime = 1200
|
||||||
|
var/displaytime = 2
|
||||||
|
if(!usr:canmove)
|
||||||
|
breakouttime = 2400
|
||||||
|
displaytime = 4
|
||||||
|
usr.next_move = world.time + 100
|
||||||
|
usr.last_special = world.time + 100
|
||||||
|
if(isalienadult(usr) || usr.mutations & HULK)//Don't want to do a lot of logic gating here.
|
||||||
|
usr << "\green You attempt to break \the [usr:handcuffed]. (This will take around 5 seconds and you need to stand still)"
|
||||||
|
for(var/mob/O in viewers(usr))
|
||||||
|
O.show_message(text("\red <B>[] is trying to break \the [usr:handcuffed]!</B>", usr), 1)
|
||||||
|
spawn(0)
|
||||||
|
if(do_after(usr, 50))
|
||||||
|
if(!usr:handcuffed || usr:buckled)
|
||||||
|
return
|
||||||
|
for(var/mob/O in viewers(usr))
|
||||||
|
O.show_message(text("\red <B>[] manages to break \the [usr:handcuffed]!</B>", usr), 1)
|
||||||
|
usr << "\green You successfully break \the [usr:handcuffed]."
|
||||||
|
del(usr:handcuffed)
|
||||||
|
usr:handcuffed = null
|
||||||
|
else
|
||||||
|
if(istype(usr:handcuffed, /obj/item/weapon/handcuffs/cable))
|
||||||
|
breakouttime = 300
|
||||||
|
displaytime = 0.5
|
||||||
|
usr << "\red You attempt to remove \the [usr:handcuffed]. (This will take around [displaytime] minutes and you need to stand still)"
|
||||||
|
for(var/mob/O in viewers(usr))
|
||||||
|
O.show_message(text("\red <B>[] attempts to remove \the [usr:handcuffed]!</B>", usr), 1)
|
||||||
|
spawn(0)
|
||||||
|
var/increment = 150
|
||||||
|
for(var/i = 0, i < breakouttime, i += increment)
|
||||||
|
if(!do_after(usr, increment))
|
||||||
|
return
|
||||||
|
|
||||||
|
else
|
||||||
|
usr << pick("You hear something click, but it doesn't open yet.", // - Uristqwerty
|
||||||
|
"The latch resists!", // - IRC: BowlSoldier
|
||||||
|
"The chain is starting to give!", // - IRC: BowlSoldier
|
||||||
|
"The chain bends a little.", // - IRC: STALKER
|
||||||
|
"Your wrist hurts.", // - IRC: STALKER
|
||||||
|
"Unnng", // - IRC: Doug_H_Nuts
|
||||||
|
"The chain jangles a bit.", // - SkyMarshal
|
||||||
|
"\red Hurry up, dammit!", // - SkyMarshal
|
||||||
|
"This is exhausting!") // - SkyMarshal
|
||||||
|
for(var/mob/O in viewers(usr))
|
||||||
|
if(prob(50)) //Reduces spam slightly
|
||||||
|
O.show_message(text("\red [] continues to struggle in \the [usr:handcuffed]!", usr), 1)
|
||||||
|
if(!usr:handcuffed) return
|
||||||
|
for(var/mob/O in viewers(usr))
|
||||||
|
O.show_message(text("\red <B>[] manages to remove \the [usr:handcuffed]!</B>", usr), 1)
|
||||||
|
usr << "\blue You successfully remove \the [usr:handcuffed]."
|
||||||
|
usr:handcuffed:loc = usr:loc
|
||||||
|
usr:handcuffed = null
|
||||||
|
usr.update_clothing()
|
||||||
|
|
||||||
|
if(istype(usr, /mob/living/carbon/human) && istype(usr:wear_suit, /obj/item/clothing/suit/straight_jacket) && usr:canmove && (usr.last_special <= world.time))
|
||||||
|
usr.next_move = world.time + 200
|
||||||
|
usr.last_special = world.time + 200
|
||||||
|
if(isalienadult(usr) || usr.mutations & HULK)//Don't want to do a lot of logic gating here.
|
||||||
|
usr << "\green You attempt to break out of your straight jacket. (This will take around 5 seconds and you need to stand still)"
|
||||||
|
for(var/mob/O in viewers(usr))
|
||||||
|
O.show_message(text("\red <B>[] is trying to break out of \his straight jacket!</B>", usr), 1)
|
||||||
|
spawn(0)
|
||||||
|
if(do_after(usr, 50))
|
||||||
|
if(!istype(usr:wear_suit, /obj/item/clothing/suit/straight_jacket)) return
|
||||||
|
for(var/mob/O in viewers(usr))
|
||||||
|
O.show_message(text("\red <B>[] manages to break out of the straight jacket!</B>", usr), 1)
|
||||||
|
usr << "\green You successfully break out of your straight jacket."
|
||||||
|
var/obj/sj = usr:wear_suit
|
||||||
|
usr.remove_from_mob(sj)
|
||||||
|
sj.loc = usr.loc
|
||||||
|
else
|
||||||
|
usr << "\red You attempt to get out of your straight jacket. (This will take around 4 minutes and you need to stand still)"
|
||||||
|
for(var/mob/O in viewers(usr))
|
||||||
|
O.show_message(text("\red <B>[] attempts to get out \his straight jacket!</B>", usr), 1)
|
||||||
|
spawn(0)
|
||||||
|
if(do_after(usr, 1200))
|
||||||
|
if(!istype(usr:wear_suit, /obj/item/clothing/suit/straight_jacket)) return
|
||||||
|
for(var/mob/O in viewers(usr))
|
||||||
|
O.show_message(text("\red <B>[] manages to wriggle out of the straight jacket!</B>", usr), 1)
|
||||||
|
usr << "\blue You successfully get out of your straight jacket."
|
||||||
|
var/obj/sj = usr:wear_suit
|
||||||
|
usr.remove_from_mob(sj)
|
||||||
|
sj.loc = usr.loc
|
||||||
|
if(usr:handcuffed && (usr.last_special <= world.time) && usr:buckled)
|
||||||
|
usr.next_move = world.time + 100
|
||||||
|
usr.last_special = world.time + 100
|
||||||
|
usr << "\red You attempt to unbuckle yourself. (This will take around 2 minutes and you need to stand still)"
|
||||||
|
for(var/mob/O in viewers(usr))
|
||||||
|
O.show_message(text("\red <B>[] attempts to unbuckle themself!</B>", usr), 1)
|
||||||
|
spawn(0)
|
||||||
|
if(do_after(usr, 1200))
|
||||||
|
if(!usr:buckled)
|
||||||
|
return
|
||||||
|
for(var/mob/O in viewers(usr))
|
||||||
|
O.show_message(text("\red <B>[] manages to unbuckle themself!</B>", usr), 1)
|
||||||
|
usr << "\blue You successfully unbuckle yourself."
|
||||||
|
usr:buckled.manual_unbuckle(usr)
|
||||||
@@ -514,7 +514,7 @@ client/verb
|
|||||||
usr.gun_move_icon.name = "Disallow Walking"
|
usr.gun_move_icon.name = "Disallow Walking"
|
||||||
else
|
else
|
||||||
// winset(usr,"default.target_can_move","is-flat=false;border=none")
|
// winset(usr,"default.target_can_move","is-flat=false;border=none")
|
||||||
usr << "Target may no longer move."
|
usr << "Target may no longegr move."
|
||||||
target_can_run = 0
|
target_can_run = 0
|
||||||
del(usr.gun_run_icon)
|
del(usr.gun_run_icon)
|
||||||
if(usr.gun_move_icon)
|
if(usr.gun_move_icon)
|
||||||
@@ -529,7 +529,8 @@ client/verb
|
|||||||
if(!target_can_run)
|
if(!target_can_run)
|
||||||
M << "\red Your move intent is now set to walk, as your targeter permits it."
|
M << "\red Your move intent is now set to walk, as your targeter permits it."
|
||||||
M.m_intent = "walk"
|
M.m_intent = "walk"
|
||||||
M.hud_used.move_intent.icon_state = "walking"
|
if(M.hud_used.move_intent)
|
||||||
|
M.hud_used.move_intent.icon_state = "walking"
|
||||||
else
|
else
|
||||||
M << "\red <b>Your character will now be shot if they move.</b>"
|
M << "\red <b>Your character will now be shot if they move.</b>"
|
||||||
AllowTargetRun()
|
AllowTargetRun()
|
||||||
|
|||||||
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Reference in New Issue
Block a user