Merge pull request #8195 from Cerebulon/skyratmisc
Misc. Skyrat Sprites Port
@@ -383,6 +383,41 @@
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base_icon = "corp_sofacorner"
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corner_piece = TRUE
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//Metal benches
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/obj/structure/bed/chair/sofa/bench
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name = "metal bench"
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desc = "Almost as comfortable as waiting at a shuttle station for hours on end."
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base_icon = "benchmiddle"
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icon_state = "benchmiddle"
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applies_material_colour = FALSE
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color = null
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var/padding_color = "#CC0000"
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/obj/structure/bed/chair/sofa/bench/Initialize()
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. = ..()
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var/mutable_appearance/MA
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MA = mutable_appearance(icon, icon_state = "o[icon_state]")
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// If we're north-facing, metal goes above mob, padding overlay goes below mob.
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if((dir & NORTH) && !corner_piece)
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plane = MOB_PLANE
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layer = ABOVE_MOB_LAYER
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MA.color = padding_color
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add_overlay(MA)
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/obj/structure/bed/chair/sofa/bench/left
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icon_state = "bench_left"
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base_icon = "bench_left"
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/obj/structure/bed/chair/sofa/bench/right
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icon_state = "bench_right"
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base_icon = "bench_right"
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/obj/structure/bed/chair/sofa/bench/corner
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icon_state = "benchcorner"
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base_icon = "benchcorner"
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//color variations
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/obj/structure/bed/chair/sofa
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@@ -3,7 +3,7 @@
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/obj/machinery/containment_field
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name = "Containment Field"
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desc = "An energy field."
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icon = 'icons/obj/singularity.dmi'
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icon = 'icons/obj/machines/field_generator.dmi'
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icon_state = "Contain_F"
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anchored = 1
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density = 0
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@@ -24,3 +24,38 @@
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/obj/structure/table/rack/holorack/dismantle(obj/item/weapon/tool/wrench/W, mob/user)
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to_chat(user, "<span class='warning'>You cannot dismantle \the [src].</span>")
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return
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/obj/structure/table/rack/steel
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color = "#666666"
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/obj/structure/table/rack/steel/New()
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material = get_material_by_name(MAT_STEEL)
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..()
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//Shelves
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/obj/structure/table/rack/shelf
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name = "shelving"
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desc = "Some nice metal shelves."
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icon_state = "shelf"
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/obj/structure/table/rack/shelf/steel
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color = "#666666"
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/obj/structure/table/rack/shelf/steel/New()
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material = get_material_by_name(MAT_STEEL)
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..()
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//Gunrack
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// SOMEONE should add cool overlay stuff to this
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/obj/structure/table/rack/gun_rack
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name = "gun rack"
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desc = "Seems like you could prop up some rifles here."
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icon_state = "gunrack"
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/obj/structure/table/rack/gun_rack/steel
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color = "#666666"
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/obj/structure/table/rack/gun_rack/steel/New()
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material = get_material_by_name(MAT_STEEL)
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..()
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Before Width: | Height: | Size: 2.1 KiB After Width: | Height: | Size: 1.9 KiB |
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Before Width: | Height: | Size: 131 KiB After Width: | Height: | Size: 131 KiB |
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Before Width: | Height: | Size: 110 KiB After Width: | Height: | Size: 112 KiB |
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Before Width: | Height: | Size: 15 KiB After Width: | Height: | Size: 20 KiB |
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Before Width: | Height: | Size: 398 KiB After Width: | Height: | Size: 405 KiB |