Merge pull request #8195 from Cerebulon/skyratmisc

Misc. Skyrat Sprites Port
This commit is contained in:
MistakeNot4892
2021-08-31 22:07:56 +10:00
committed by GitHub
8 changed files with 72 additions and 2 deletions

View File

@@ -383,6 +383,41 @@
base_icon = "corp_sofacorner"
corner_piece = TRUE
//Metal benches
/obj/structure/bed/chair/sofa/bench
name = "metal bench"
desc = "Almost as comfortable as waiting at a shuttle station for hours on end."
base_icon = "benchmiddle"
icon_state = "benchmiddle"
applies_material_colour = FALSE
color = null
var/padding_color = "#CC0000"
/obj/structure/bed/chair/sofa/bench/Initialize()
. = ..()
var/mutable_appearance/MA
MA = mutable_appearance(icon, icon_state = "o[icon_state]")
// If we're north-facing, metal goes above mob, padding overlay goes below mob.
if((dir & NORTH) && !corner_piece)
plane = MOB_PLANE
layer = ABOVE_MOB_LAYER
MA.color = padding_color
add_overlay(MA)
/obj/structure/bed/chair/sofa/bench/left
icon_state = "bench_left"
base_icon = "bench_left"
/obj/structure/bed/chair/sofa/bench/right
icon_state = "bench_right"
base_icon = "bench_right"
/obj/structure/bed/chair/sofa/bench/corner
icon_state = "benchcorner"
base_icon = "benchcorner"
//color variations
/obj/structure/bed/chair/sofa

View File

@@ -3,7 +3,7 @@
/obj/machinery/containment_field
name = "Containment Field"
desc = "An energy field."
icon = 'icons/obj/singularity.dmi'
icon = 'icons/obj/machines/field_generator.dmi'
icon_state = "Contain_F"
anchored = 1
density = 0

View File

@@ -24,3 +24,38 @@
/obj/structure/table/rack/holorack/dismantle(obj/item/weapon/tool/wrench/W, mob/user)
to_chat(user, "<span class='warning'>You cannot dismantle \the [src].</span>")
return
/obj/structure/table/rack/steel
color = "#666666"
/obj/structure/table/rack/steel/New()
material = get_material_by_name(MAT_STEEL)
..()
//Shelves
/obj/structure/table/rack/shelf
name = "shelving"
desc = "Some nice metal shelves."
icon_state = "shelf"
/obj/structure/table/rack/shelf/steel
color = "#666666"
/obj/structure/table/rack/shelf/steel/New()
material = get_material_by_name(MAT_STEEL)
..()
//Gunrack
// SOMEONE should add cool overlay stuff to this
/obj/structure/table/rack/gun_rack
name = "gun rack"
desc = "Seems like you could prop up some rifles here."
icon_state = "gunrack"
/obj/structure/table/rack/gun_rack/steel
color = "#666666"
/obj/structure/table/rack/gun_rack/steel/New()
material = get_material_by_name(MAT_STEEL)
..()

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