Removed turf_animation for now, ported vg hasproximity optimisation. Rewrite and refactor of how turfs handle icon updates, edge smoothing and

construction/deconstruction. Major map rework/changes.
This commit is contained in:
Zuhayr
2015-07-23 17:04:14 +09:30
parent 4a0a6e7163
commit c8baafed2a
91 changed files with 7763 additions and 8513 deletions

View File

@@ -659,13 +659,13 @@ But you can call procs that are of type /mob/living/carbon/human/proc/ for that
M.equip_to_slot_or_del(new /obj/item/weapon/grenade/chem_grenade/cleaner(M), slot_r_store)
M.equip_to_slot_or_del(new /obj/item/weapon/grenade/chem_grenade/cleaner(M), slot_l_store)
M.equip_to_slot_or_del(new /obj/item/stack/tile/steel(M), slot_in_backpack)
M.equip_to_slot_or_del(new /obj/item/stack/tile/steel(M), slot_in_backpack)
M.equip_to_slot_or_del(new /obj/item/stack/tile/steel(M), slot_in_backpack)
M.equip_to_slot_or_del(new /obj/item/stack/tile/steel(M), slot_in_backpack)
M.equip_to_slot_or_del(new /obj/item/stack/tile/steel(M), slot_in_backpack)
M.equip_to_slot_or_del(new /obj/item/stack/tile/steel(M), slot_in_backpack)
M.equip_to_slot_or_del(new /obj/item/stack/tile/steel(M), slot_in_backpack)
M.equip_to_slot_or_del(new /obj/item/stack/tile/floor(M), slot_in_backpack)
M.equip_to_slot_or_del(new /obj/item/stack/tile/floor(M), slot_in_backpack)
M.equip_to_slot_or_del(new /obj/item/stack/tile/floor(M), slot_in_backpack)
M.equip_to_slot_or_del(new /obj/item/stack/tile/floor(M), slot_in_backpack)
M.equip_to_slot_or_del(new /obj/item/stack/tile/floor(M), slot_in_backpack)
M.equip_to_slot_or_del(new /obj/item/stack/tile/floor(M), slot_in_backpack)
M.equip_to_slot_or_del(new /obj/item/stack/tile/floor(M), slot_in_backpack)
if ("pirate")
M.equip_to_slot_or_del(new /obj/item/clothing/under/pirate(M), slot_w_uniform)