mirror of
https://github.com/PolarisSS13/Polaris.git
synced 2025-12-16 05:02:18 +00:00
Clean up dead code obsoleted by outfit system
- job_access_type on ids is used literally nowhere. Removed. - spawnId is only called on people who already have ids, and does nothing because of it. Removed. - idtype is defined both for jobs and outfits, and for jobs it's only used in spawnid and to not give ais and cyborgs headsets. Replaced with new has_headset variable - equip_backpack and equip_survival on jobs are also useless, since outfits handle that. Removed. - spawnId put access on ids, but equip_id doesn't. Made equip_id for job outfits put access on ids. - With equip_id putting access on ids we don't need all the different subtypes of id. Removed a lot of them.
This commit is contained in:
@@ -14,7 +14,7 @@
|
||||
/decl/hierarchy/outfit/job/cargo/cargo_tech
|
||||
name = OUTFIT_JOB_NAME("Cargo technician")
|
||||
uniform = /obj/item/clothing/under/rank/cargotech
|
||||
id_type = /obj/item/weapon/card/id/cargo/cargo_tech
|
||||
id_type = /obj/item/weapon/card/id/cargo
|
||||
pda_type = /obj/item/device/pda/cargo
|
||||
|
||||
/decl/hierarchy/outfit/job/cargo/mining
|
||||
@@ -23,7 +23,7 @@
|
||||
l_ear = /obj/item/device/radio/headset/headset_mine
|
||||
backpack = /obj/item/weapon/storage/backpack/industrial
|
||||
satchel_one = /obj/item/weapon/storage/backpack/satchel/eng
|
||||
id_type = /obj/item/weapon/card/id/cargo/mining
|
||||
id_type = /obj/item/weapon/card/id/cargo
|
||||
pda_type = /obj/item/device/pda/shaftminer
|
||||
backpack_contents = list(/obj/item/weapon/tool/crowbar = 1, /obj/item/weapon/storage/bag/ore = 1)
|
||||
flags = OUTFIT_HAS_BACKPACK|OUTFIT_EXTENDED_SURVIVAL
|
||||
|
||||
@@ -14,7 +14,7 @@
|
||||
/decl/hierarchy/outfit/job/service/bartender
|
||||
name = OUTFIT_JOB_NAME("Bartender")
|
||||
uniform = /obj/item/clothing/under/rank/bartender
|
||||
id_type = /obj/item/weapon/card/id/civilian/bartender
|
||||
id_type = /obj/item/weapon/card/id/civilian
|
||||
pda_type = /obj/item/device/pda/bar
|
||||
backpack_contents = list(/obj/item/clothing/accessory/permit/gun/bar = 1)
|
||||
|
||||
@@ -33,7 +33,7 @@
|
||||
uniform = /obj/item/clothing/under/rank/chef
|
||||
suit = /obj/item/clothing/suit/chef
|
||||
head = /obj/item/clothing/head/chefhat
|
||||
id_type = /obj/item/weapon/card/id/civilian/chef
|
||||
id_type = /obj/item/weapon/card/id/civilian
|
||||
pda_type = /obj/item/device/pda/chef
|
||||
|
||||
/decl/hierarchy/outfit/job/service/chef/cook
|
||||
@@ -49,20 +49,20 @@
|
||||
backpack = /obj/item/weapon/storage/backpack/hydroponics
|
||||
satchel_one = /obj/item/weapon/storage/backpack/satchel/hyd
|
||||
messenger_bag = /obj/item/weapon/storage/backpack/messenger/hyd
|
||||
id_type = /obj/item/weapon/card/id/civilian/botanist
|
||||
id_type = /obj/item/weapon/card/id/civilian
|
||||
pda_type = /obj/item/device/pda/botanist
|
||||
|
||||
/decl/hierarchy/outfit/job/service/janitor
|
||||
name = OUTFIT_JOB_NAME("Janitor")
|
||||
uniform = /obj/item/clothing/under/rank/janitor
|
||||
id_type = /obj/item/weapon/card/id/civilian/janitor
|
||||
id_type = /obj/item/weapon/card/id/civilian
|
||||
pda_type = /obj/item/device/pda/janitor
|
||||
|
||||
/decl/hierarchy/outfit/job/librarian
|
||||
name = OUTFIT_JOB_NAME("Librarian")
|
||||
uniform = /obj/item/clothing/under/suit_jacket/red
|
||||
l_hand = /obj/item/weapon/barcodescanner
|
||||
id_type = /obj/item/weapon/card/id/civilian/librarian
|
||||
id_type = /obj/item/weapon/card/id/civilian
|
||||
pda_type = /obj/item/device/pda/librarian
|
||||
|
||||
/decl/hierarchy/outfit/job/internal_affairs_agent
|
||||
@@ -73,14 +73,14 @@
|
||||
shoes = /obj/item/clothing/shoes/brown
|
||||
glasses = /obj/item/clothing/glasses/sunglasses/big
|
||||
l_hand = /obj/item/weapon/clipboard
|
||||
id_type = /obj/item/weapon/card/id/civilian/internal_affairs_agent
|
||||
id_type = /obj/item/weapon/card/id/civilian
|
||||
pda_type = /obj/item/device/pda/lawyer
|
||||
|
||||
/decl/hierarchy/outfit/job/chaplain
|
||||
name = OUTFIT_JOB_NAME("Chaplain")
|
||||
uniform = /obj/item/clothing/under/rank/chaplain
|
||||
l_hand = /obj/item/weapon/storage/bible
|
||||
id_type = /obj/item/weapon/card/id/civilian/chaplain
|
||||
id_type = /obj/item/weapon/card/id/civilian
|
||||
pda_type = /obj/item/device/pda/chaplain
|
||||
|
||||
/decl/hierarchy/outfit/job/explorer
|
||||
|
||||
@@ -7,7 +7,7 @@
|
||||
backpack = /obj/item/weapon/storage/backpack/captain
|
||||
satchel_one = /obj/item/weapon/storage/backpack/satchel/cap
|
||||
messenger_bag = /obj/item/weapon/storage/backpack/messenger/com
|
||||
id_type = /obj/item/weapon/card/id/gold/captain
|
||||
id_type = /obj/item/weapon/card/id/gold
|
||||
pda_type = /obj/item/device/pda/captain
|
||||
|
||||
/decl/hierarchy/outfit/job/captain/post_equip(var/mob/living/carbon/human/H)
|
||||
@@ -28,14 +28,14 @@
|
||||
uniform = /obj/item/clothing/under/rank/head_of_personnel
|
||||
l_ear = /obj/item/device/radio/headset/heads/hop
|
||||
shoes = /obj/item/clothing/shoes/brown
|
||||
id_type = /obj/item/weapon/card/id/silver/hop
|
||||
id_type = /obj/item/weapon/card/id/silver
|
||||
pda_type = /obj/item/device/pda/heads/hop
|
||||
|
||||
/decl/hierarchy/outfit/job/secretary
|
||||
name = OUTFIT_JOB_NAME("Command Secretary")
|
||||
l_ear = /obj/item/device/radio/headset/headset_com
|
||||
shoes = /obj/item/clothing/shoes/brown
|
||||
id_type = /obj/item/weapon/card/id/silver/secretary
|
||||
id_type = /obj/item/weapon/card/id/silver
|
||||
pda_type = /obj/item/device/pda/heads
|
||||
r_hand = /obj/item/weapon/clipboard
|
||||
|
||||
|
||||
@@ -23,12 +23,12 @@
|
||||
name = OUTFIT_JOB_NAME("Engineer")
|
||||
head = /obj/item/clothing/head/hardhat
|
||||
uniform = /obj/item/clothing/under/rank/engineer
|
||||
id_type = /obj/item/weapon/card/id/engineering/engineer
|
||||
id_type = /obj/item/weapon/card/id/engineering
|
||||
pda_type = /obj/item/device/pda/engineering
|
||||
|
||||
/decl/hierarchy/outfit/job/engineering/atmos
|
||||
name = OUTFIT_JOB_NAME("Atmospheric technician")
|
||||
uniform = /obj/item/clothing/under/rank/atmospheric_technician
|
||||
belt = /obj/item/weapon/storage/belt/utility/atmostech
|
||||
id_type = /obj/item/weapon/card/id/engineering/atmos
|
||||
id_type = /obj/item/weapon/card/id/engineering
|
||||
pda_type = /obj/item/device/pda/atmos
|
||||
|
||||
@@ -13,8 +13,11 @@
|
||||
|
||||
flags = OUTFIT_HAS_BACKPACK
|
||||
|
||||
/decl/hierarchy/outfit/job/equip_id(mob/living/carbon/human/H)
|
||||
/decl/hierarchy/outfit/job/equip_id(mob/living/carbon/human/H, rank, assignment)
|
||||
var/obj/item/weapon/card/id/C = ..()
|
||||
var/datum/job/J = job_master.GetJob(rank)
|
||||
if(J)
|
||||
C.access = J.get_access()
|
||||
if(H.mind)
|
||||
var/datum/mind/M = H.mind
|
||||
if(M.initial_account)
|
||||
|
||||
@@ -25,7 +25,7 @@
|
||||
suit = /obj/item/clothing/suit/storage/toggle/labcoat
|
||||
l_hand = /obj/item/weapon/storage/firstaid/regular
|
||||
r_pocket = /obj/item/device/flashlight/pen
|
||||
id_type = /obj/item/weapon/card/id/medical/doctor
|
||||
id_type = /obj/item/weapon/card/id/medical
|
||||
|
||||
/decl/hierarchy/outfit/job/medical/doctor/emergency_physician
|
||||
name = OUTFIT_JOB_NAME("Emergency Physician")
|
||||
@@ -65,7 +65,7 @@
|
||||
suit = /obj/item/clothing/suit/storage/toggle/labcoat/chemist
|
||||
backpack = /obj/item/weapon/storage/backpack/chemistry
|
||||
satchel_one = /obj/item/weapon/storage/backpack/satchel/chem
|
||||
id_type = /obj/item/weapon/card/id/medical/chemist
|
||||
id_type = /obj/item/weapon/card/id/medical
|
||||
pda_type = /obj/item/device/pda/chemist
|
||||
|
||||
/decl/hierarchy/outfit/job/medical/geneticist
|
||||
@@ -75,7 +75,7 @@
|
||||
backpack = /obj/item/weapon/storage/backpack/genetics
|
||||
r_pocket = /obj/item/device/flashlight/pen
|
||||
satchel_one = /obj/item/weapon/storage/backpack/satchel/gen
|
||||
id_type = /obj/item/weapon/card/id/medical/geneticist
|
||||
id_type = /obj/item/weapon/card/id/medical
|
||||
pda_type = /obj/item/device/pda/geneticist
|
||||
|
||||
/decl/hierarchy/outfit/job/medical/psychiatrist
|
||||
@@ -83,7 +83,7 @@
|
||||
uniform = /obj/item/clothing/under/rank/psych
|
||||
suit = /obj/item/clothing/suit/storage/toggle/labcoat
|
||||
shoes = /obj/item/clothing/shoes/laceup
|
||||
id_type = /obj/item/weapon/card/id/medical/psychiatrist
|
||||
id_type = /obj/item/weapon/card/id/medical
|
||||
|
||||
/decl/hierarchy/outfit/job/medical/psychiatrist/psychologist
|
||||
name = OUTFIT_JOB_NAME("Psychologist")
|
||||
@@ -97,7 +97,7 @@
|
||||
l_hand = /obj/item/weapon/storage/firstaid/regular
|
||||
belt = /obj/item/weapon/storage/belt/medical/emt
|
||||
pda_slot = slot_l_store
|
||||
id_type = /obj/item/weapon/card/id/medical/paramedic
|
||||
id_type = /obj/item/weapon/card/id/medical
|
||||
flags = OUTFIT_HAS_BACKPACK|OUTFIT_EXTENDED_SURVIVAL
|
||||
|
||||
/decl/hierarchy/outfit/job/medical/paramedic/emt
|
||||
|
||||
@@ -20,13 +20,13 @@
|
||||
/decl/hierarchy/outfit/job/science/scientist
|
||||
name = OUTFIT_JOB_NAME("Scientist")
|
||||
uniform = /obj/item/clothing/under/rank/scientist
|
||||
id_type = /obj/item/weapon/card/id/science/scientist
|
||||
id_type = /obj/item/weapon/card/id/science
|
||||
suit = /obj/item/clothing/suit/storage/toggle/labcoat/science
|
||||
|
||||
/decl/hierarchy/outfit/job/science/xenobiologist
|
||||
name = OUTFIT_JOB_NAME("Xenobiologist")
|
||||
uniform = /obj/item/clothing/under/rank/scientist
|
||||
id_type = /obj/item/weapon/card/id/science/xenobiologist
|
||||
id_type = /obj/item/weapon/card/id/science
|
||||
suit = /obj/item/clothing/suit/storage/toggle/labcoat/science
|
||||
|
||||
/decl/hierarchy/outfit/job/science/roboticist
|
||||
@@ -34,7 +34,7 @@
|
||||
uniform = /obj/item/clothing/under/rank/roboticist
|
||||
shoes = /obj/item/clothing/shoes/black
|
||||
belt = /obj/item/weapon/storage/belt/utility/full
|
||||
id_type = /obj/item/weapon/card/id/science/roboticist
|
||||
id_type = /obj/item/weapon/card/id/science
|
||||
pda_slot = slot_r_store
|
||||
pda_type = /obj/item/device/pda/roboticist
|
||||
backpack = /obj/item/weapon/storage/backpack
|
||||
|
||||
@@ -20,7 +20,7 @@
|
||||
name = OUTFIT_JOB_NAME("Warden")
|
||||
uniform = /obj/item/clothing/under/rank/warden
|
||||
l_pocket = /obj/item/device/flash
|
||||
id_type = /obj/item/weapon/card/id/security/warden
|
||||
id_type = /obj/item/weapon/card/id/security
|
||||
pda_type = /obj/item/device/pda/warden
|
||||
|
||||
/decl/hierarchy/outfit/job/security/detective
|
||||
@@ -31,7 +31,7 @@
|
||||
l_pocket = /obj/item/weapon/flame/lighter/zippo
|
||||
shoes = /obj/item/clothing/shoes/laceup
|
||||
r_hand = /obj/item/weapon/storage/briefcase/crimekit
|
||||
id_type = /obj/item/weapon/card/id/security/detective
|
||||
id_type = /obj/item/weapon/card/id/security
|
||||
pda_type = /obj/item/device/pda/detective
|
||||
backpack = /obj/item/weapon/storage/backpack
|
||||
satchel_one = /obj/item/weapon/storage/backpack/satchel/norm
|
||||
@@ -46,5 +46,5 @@
|
||||
name = OUTFIT_JOB_NAME("Security Officer")
|
||||
uniform = /obj/item/clothing/under/rank/security
|
||||
l_pocket = /obj/item/device/flash
|
||||
id_type = /obj/item/weapon/card/id/security/officer
|
||||
id_type = /obj/item/weapon/card/id/security
|
||||
pda_type = /obj/item/device/pda/security
|
||||
|
||||
@@ -11,7 +11,6 @@ var/datum/announcement/minor/captain_announcement = new(do_newscast = 1)
|
||||
spawn_positions = 1
|
||||
supervisors = "company officials and Corporate Regulations"
|
||||
selection_color = "#1D1D4F"
|
||||
idtype = /obj/item/weapon/card/id/gold
|
||||
req_admin_notify = 1
|
||||
access = list() //See get_access()
|
||||
minimal_access = list() //See get_access()
|
||||
@@ -44,7 +43,6 @@ var/datum/announcement/minor/captain_announcement = new(do_newscast = 1)
|
||||
spawn_positions = 1
|
||||
supervisors = "the Colony Director"
|
||||
selection_color = "#2F2F7F"
|
||||
idtype = /obj/item/weapon/card/id/silver/hop
|
||||
req_admin_notify = 1
|
||||
minimal_player_age = 10
|
||||
economic_modifier = 10
|
||||
@@ -79,7 +77,6 @@ var/datum/announcement/minor/captain_announcement = new(do_newscast = 1)
|
||||
spawn_positions = 2
|
||||
supervisors = "command staff"
|
||||
selection_color = "#2F2F7F"
|
||||
idtype = /obj/item/weapon/card/id/silver/secretary
|
||||
minimal_player_age = 5
|
||||
economic_modifier = 7
|
||||
|
||||
|
||||
@@ -9,7 +9,6 @@
|
||||
spawn_positions = 2
|
||||
supervisors = "the head of personnel"
|
||||
selection_color = "#515151"
|
||||
idtype = /obj/item/weapon/card/id/civilian/bartender
|
||||
access = list(access_hydroponics, access_bar, access_kitchen)
|
||||
minimal_access = list(access_bar)
|
||||
|
||||
@@ -27,7 +26,6 @@
|
||||
spawn_positions = 2
|
||||
supervisors = "the head of personnel"
|
||||
selection_color = "#515151"
|
||||
idtype = /obj/item/weapon/card/id/civilian/chef
|
||||
access = list(access_hydroponics, access_bar, access_kitchen)
|
||||
minimal_access = list(access_kitchen)
|
||||
|
||||
@@ -44,7 +42,6 @@
|
||||
spawn_positions = 1
|
||||
supervisors = "the head of personnel"
|
||||
selection_color = "#515151"
|
||||
idtype = /obj/item/weapon/card/id/civilian/botanist
|
||||
access = list(access_hydroponics, access_bar, access_kitchen)
|
||||
minimal_access = list(access_hydroponics)
|
||||
|
||||
@@ -63,7 +60,6 @@
|
||||
spawn_positions = 1
|
||||
supervisors = "the head of personnel"
|
||||
selection_color = "#7a4f33"
|
||||
idtype = /obj/item/weapon/card/id/cargo/head
|
||||
economic_modifier = 5
|
||||
access = list(access_maint_tunnels, access_mailsorting, access_cargo, access_cargo_bot, access_qm, access_mining, access_mining_station)
|
||||
minimal_access = list(access_maint_tunnels, access_mailsorting, access_cargo, access_cargo_bot, access_qm, access_mining, access_mining_station)
|
||||
@@ -83,7 +79,6 @@
|
||||
spawn_positions = 2
|
||||
supervisors = "the quartermaster and the head of personnel"
|
||||
selection_color = "#9b633e"
|
||||
idtype = /obj/item/weapon/card/id/cargo/cargo_tech
|
||||
access = list(access_maint_tunnels, access_mailsorting, access_cargo, access_cargo_bot, access_mining, access_mining_station)
|
||||
minimal_access = list(access_maint_tunnels, access_cargo, access_cargo_bot, access_mailsorting)
|
||||
|
||||
@@ -99,7 +94,6 @@
|
||||
spawn_positions = 3
|
||||
supervisors = "the quartermaster and the head of personnel"
|
||||
selection_color = "#9b633e"
|
||||
idtype = /obj/item/weapon/card/id/cargo/mining
|
||||
economic_modifier = 5
|
||||
access = list(access_maint_tunnels, access_mailsorting, access_cargo, access_cargo_bot, access_mining, access_mining_station)
|
||||
minimal_access = list(access_mining, access_mining_station, access_mailsorting)
|
||||
@@ -118,7 +112,6 @@
|
||||
spawn_positions = 2
|
||||
supervisors = "the head of personnel"
|
||||
selection_color = "#515151"
|
||||
idtype = /obj/item/weapon/card/id/civilian/janitor
|
||||
access = list(access_janitor, access_maint_tunnels)
|
||||
minimal_access = list(access_janitor, access_maint_tunnels)
|
||||
|
||||
@@ -136,7 +129,6 @@
|
||||
spawn_positions = 1
|
||||
supervisors = "the head of personnel"
|
||||
selection_color = "#515151"
|
||||
idtype = /obj/item/weapon/card/id/civilian/librarian
|
||||
access = list(access_library, access_maint_tunnels)
|
||||
minimal_access = list(access_library)
|
||||
|
||||
@@ -154,7 +146,6 @@
|
||||
spawn_positions = 2
|
||||
supervisors = "company officials and Corporate Regulations"
|
||||
selection_color = "#515151"
|
||||
idtype = /obj/item/weapon/card/id/civilian/internal_affairs_agent
|
||||
economic_modifier = 7
|
||||
access = list(access_lawyer, access_sec_doors, access_maint_tunnels, access_heads)
|
||||
minimal_access = list(access_lawyer, access_sec_doors, access_heads)
|
||||
|
||||
@@ -9,7 +9,6 @@
|
||||
spawn_positions = 1
|
||||
supervisors = "the head of personnel"
|
||||
selection_color = "#515151"
|
||||
idtype = /obj/item/weapon/card/id/civilian/chaplain
|
||||
access = list(access_morgue, access_chapel_office, access_crematorium, access_maint_tunnels)
|
||||
minimal_access = list(access_chapel_office, access_crematorium)
|
||||
alt_titles = list("Counselor")
|
||||
|
||||
@@ -9,7 +9,6 @@
|
||||
spawn_positions = 1
|
||||
supervisors = "the Colony Director"
|
||||
selection_color = "#7F6E2C"
|
||||
idtype = /obj/item/weapon/card/id/engineering/head
|
||||
req_admin_notify = 1
|
||||
economic_modifier = 10
|
||||
|
||||
@@ -39,7 +38,6 @@
|
||||
spawn_positions = 5
|
||||
supervisors = "the chief engineer"
|
||||
selection_color = "#5B4D20"
|
||||
idtype = /obj/item/weapon/card/id/engineering/engineer
|
||||
economic_modifier = 5
|
||||
access = list(access_eva, access_engine, access_engine_equip, access_tech_storage, access_maint_tunnels, access_external_airlocks, access_construction, access_atmospherics)
|
||||
minimal_access = list(access_eva, access_engine, access_engine_equip, access_tech_storage, access_maint_tunnels, access_external_airlocks, access_construction)
|
||||
@@ -59,7 +57,6 @@
|
||||
spawn_positions = 2
|
||||
supervisors = "the chief engineer"
|
||||
selection_color = "#5B4D20"
|
||||
idtype = /obj/item/weapon/card/id/engineering/atmos
|
||||
economic_modifier = 5
|
||||
access = list(access_eva, access_engine, access_engine_equip, access_tech_storage, access_maint_tunnels, access_external_airlocks, access_construction, access_atmospherics, access_external_airlocks)
|
||||
minimal_access = list(access_eva, access_engine, access_atmospherics, access_maint_tunnels, access_emergency_storage, access_construction, access_external_airlocks)
|
||||
|
||||
@@ -13,7 +13,6 @@
|
||||
var/current_positions = 0 // How many players have this job
|
||||
var/supervisors = null // Supervisors, who this person answers to directly
|
||||
var/selection_color = "#ffffff" // Selection screen color
|
||||
var/idtype = /obj/item/weapon/card/id // The type of the ID the player will have
|
||||
var/list/alt_titles // List of alternate titles, if any
|
||||
var/req_admin_notify // If this is set to 1, a text is printed to the player when jobs are assigned, telling him that he should let admins know that he has to disconnect.
|
||||
var/minimal_player_age = 0 // If you have use_age_restriction_for_jobs config option enabled and the database set up, this option will add a requirement for players to be at least minimal_player_age days old. (meaning they first signed in at least that many days before.)
|
||||
@@ -21,6 +20,7 @@
|
||||
var/head_position = 0 // Is this position Command?
|
||||
var/minimum_character_age = 0
|
||||
var/ideal_character_age = 30
|
||||
var/has_headset = TRUE //Do people with this job need to be given headsets and told how to use them? E.g. Cyborgs don't.
|
||||
|
||||
var/account_allowed = 1 // Does this job type come with a station account?
|
||||
var/economic_modifier = 2 // With how much does this job modify the initial account amount?
|
||||
@@ -40,13 +40,6 @@
|
||||
. = . || outfit_type
|
||||
. = outfit_by_type(.)
|
||||
|
||||
/datum/job/proc/equip_backpack(var/mob/living/carbon/human/H)
|
||||
switch(H.backbag)
|
||||
if(2) H.equip_to_slot_or_del(new /obj/item/weapon/storage/backpack(H), slot_back)
|
||||
if(3) H.equip_to_slot_or_del(new /obj/item/weapon/storage/backpack/satchel/norm(H), slot_back)
|
||||
if(4) H.equip_to_slot_or_del(new /obj/item/weapon/storage/backpack/satchel(H), slot_back)
|
||||
if(5) H.equip_to_slot_or_del(new /obj/item/weapon/storage/backpack/messenger(H), slot_back)
|
||||
|
||||
/datum/job/proc/setup_account(var/mob/living/carbon/human/H)
|
||||
if(!account_allowed || (H.mind && H.mind.initial_account))
|
||||
return
|
||||
|
||||
@@ -9,7 +9,6 @@
|
||||
spawn_positions = 1
|
||||
supervisors = "the Colony Director"
|
||||
selection_color = "#026865"
|
||||
idtype = /obj/item/weapon/card/id/medical/head
|
||||
req_admin_notify = 1
|
||||
economic_modifier = 10
|
||||
access = list(access_medical, access_medical_equip, access_morgue, access_genetics, access_heads,
|
||||
@@ -35,7 +34,6 @@
|
||||
spawn_positions = 3
|
||||
supervisors = "the chief medical officer"
|
||||
selection_color = "#013D3B"
|
||||
idtype = /obj/item/weapon/card/id/medical/doctor
|
||||
economic_modifier = 7
|
||||
access = list(access_medical, access_medical_equip, access_morgue, access_surgery, access_chemistry, access_virology, access_genetics, access_eva)
|
||||
minimal_access = list(access_medical, access_medical_equip, access_morgue, access_surgery, access_virology, access_eva)
|
||||
@@ -57,7 +55,6 @@
|
||||
spawn_positions = 2
|
||||
supervisors = "the chief medical officer"
|
||||
selection_color = "#013D3B"
|
||||
idtype = /obj/item/weapon/card/id/medical/chemist
|
||||
economic_modifier = 5
|
||||
access = list(access_medical, access_medical_equip, access_morgue, access_surgery, access_chemistry, access_virology, access_genetics)
|
||||
minimal_access = list(access_medical, access_medical_equip, access_chemistry)
|
||||
@@ -78,7 +75,6 @@
|
||||
spawn_positions = 0
|
||||
supervisors = "the chief medical officer and research director"
|
||||
selection_color = "#013D3B"
|
||||
idtype = /obj/item/weapon/card/id/medical/geneticist
|
||||
economic_modifier = 7
|
||||
access = list(access_medical, access_morgue, access_surgery, access_chemistry, access_virology, access_genetics, access_research)
|
||||
minimal_access = list(access_medical, access_morgue, access_genetics, access_research)
|
||||
@@ -97,7 +93,6 @@
|
||||
economic_modifier = 5
|
||||
supervisors = "the chief medical officer"
|
||||
selection_color = "#013D3B"
|
||||
idtype = /obj/item/weapon/card/id/medical/psychiatrist
|
||||
access = list(access_medical, access_medical_equip, access_morgue, access_psychiatrist)
|
||||
minimal_access = list(access_medical, access_medical_equip, access_psychiatrist)
|
||||
outfit_type = /decl/hierarchy/outfit/job/medical/psychiatrist
|
||||
@@ -113,7 +108,6 @@
|
||||
spawn_positions = 2
|
||||
supervisors = "the chief medical officer"
|
||||
selection_color = "#013D3B"
|
||||
idtype = /obj/item/weapon/card/id/medical/paramedic
|
||||
economic_modifier = 4
|
||||
access = list(access_medical, access_medical_equip, access_morgue, access_surgery, access_chemistry, access_virology, access_eva, access_maint_tunnels, access_external_airlocks, access_psychiatrist)
|
||||
minimal_access = list(access_medical, access_medical_equip, access_morgue, access_eva, access_maint_tunnels, access_external_airlocks)
|
||||
|
||||
@@ -9,7 +9,6 @@
|
||||
spawn_positions = 1
|
||||
supervisors = "the Colony Director"
|
||||
selection_color = "#AD6BAD"
|
||||
idtype = /obj/item/weapon/card/id/science/head
|
||||
req_admin_notify = 1
|
||||
economic_modifier = 15
|
||||
access = list(access_rd, access_heads, access_tox, access_genetics, access_morgue,
|
||||
@@ -38,7 +37,6 @@
|
||||
spawn_positions = 3
|
||||
supervisors = "the research director"
|
||||
selection_color = "#633D63"
|
||||
idtype = /obj/item/weapon/card/id/science/scientist
|
||||
economic_modifier = 7
|
||||
access = list(access_robotics, access_tox, access_tox_storage, access_research, access_xenobiology, access_xenoarch)
|
||||
minimal_access = list(access_tox, access_tox_storage, access_research, access_xenoarch)
|
||||
@@ -58,7 +56,6 @@
|
||||
spawn_positions = 2
|
||||
supervisors = "the research director"
|
||||
selection_color = "#633D63"
|
||||
idtype = /obj/item/weapon/card/id/science/xenobiologist
|
||||
economic_modifier = 7
|
||||
access = list(access_robotics, access_tox, access_tox_storage, access_research, access_xenobiology, access_hydroponics)
|
||||
minimal_access = list(access_research, access_xenobiology, access_hydroponics, access_tox_storage)
|
||||
@@ -78,7 +75,6 @@
|
||||
spawn_positions = 2
|
||||
supervisors = "research director"
|
||||
selection_color = "#633D63"
|
||||
idtype = /obj/item/weapon/card/id/science/roboticist
|
||||
economic_modifier = 5
|
||||
access = list(access_robotics, access_tox, access_tox_storage, access_tech_storage, access_morgue, access_research) //As a job that handles so many corpses, it makes sense for them to have morgue access.
|
||||
minimal_access = list(access_robotics, access_tech_storage, access_morgue, access_research) //As a job that handles so many corpses, it makes sense for them to have morgue access.
|
||||
|
||||
@@ -9,7 +9,6 @@
|
||||
spawn_positions = 1
|
||||
supervisors = "the Colony Director"
|
||||
selection_color = "#8E2929"
|
||||
idtype = /obj/item/weapon/card/id/security/head
|
||||
req_admin_notify = 1
|
||||
economic_modifier = 10
|
||||
access = list(access_security, access_eva, access_sec_doors, access_brig, access_armory,
|
||||
@@ -36,7 +35,6 @@
|
||||
spawn_positions = 1
|
||||
supervisors = "the head of security"
|
||||
selection_color = "#601C1C"
|
||||
idtype = /obj/item/weapon/card/id/security/warden
|
||||
economic_modifier = 5
|
||||
access = list(access_security, access_eva, access_sec_doors, access_brig, access_armory, access_maint_tunnels, access_morgue, access_external_airlocks)
|
||||
minimal_access = list(access_security, access_eva, access_sec_doors, access_brig, access_armory, access_maint_tunnels, access_external_airlocks)
|
||||
@@ -53,7 +51,6 @@
|
||||
spawn_positions = 2
|
||||
supervisors = "the head of security"
|
||||
selection_color = "#601C1C"
|
||||
idtype = /obj/item/weapon/card/id/security/detective
|
||||
access = list(access_security, access_sec_doors, access_forensics_lockers, access_morgue, access_maint_tunnels, access_eva, access_external_airlocks)
|
||||
minimal_access = list(access_security, access_sec_doors, access_forensics_lockers, access_morgue, access_maint_tunnels, access_eva, access_external_airlocks)
|
||||
economic_modifier = 5
|
||||
@@ -71,7 +68,6 @@
|
||||
spawn_positions = 4
|
||||
supervisors = "the head of security"
|
||||
selection_color = "#601C1C"
|
||||
idtype = /obj/item/weapon/card/id/security/officer
|
||||
economic_modifier = 4
|
||||
access = list(access_security, access_eva, access_sec_doors, access_brig, access_maint_tunnels, access_morgue, access_external_airlocks)
|
||||
minimal_access = list(access_security, access_eva, access_sec_doors, access_brig, access_maint_tunnels, access_external_airlocks)
|
||||
|
||||
@@ -11,18 +11,11 @@
|
||||
minimal_player_age = 7
|
||||
account_allowed = 0
|
||||
economic_modifier = 0
|
||||
has_headset = FALSE
|
||||
|
||||
/datum/job/ai/equip(var/mob/living/carbon/human/H)
|
||||
if(!H) return 0
|
||||
return 1
|
||||
/*
|
||||
/datum/job/ai/equip_survival(var/mob/living/carbon/human/H)
|
||||
if(!H) return 0
|
||||
return 1
|
||||
*/
|
||||
/datum/job/ai/equip_backpack(var/mob/living/carbon/human/H)
|
||||
if(!H) return 0
|
||||
return 1
|
||||
|
||||
/datum/job/ai/is_position_available()
|
||||
return (empty_playable_ai_cores.len != 0)
|
||||
@@ -45,19 +38,11 @@
|
||||
alt_titles = list("Robot", "Drone")
|
||||
account_allowed = 0
|
||||
economic_modifier = 0
|
||||
has_headset = FALSE
|
||||
|
||||
/datum/job/cyborg/equip(var/mob/living/carbon/human/H)
|
||||
if(!H) return 0
|
||||
return 1
|
||||
/*
|
||||
/datum/job/cyborg/equip_survival(var/mob/living/carbon/human/H)
|
||||
if(!H) return 0
|
||||
return 1
|
||||
*/
|
||||
/datum/job/cyborg/equip_backpack(var/mob/living/carbon/human/H)
|
||||
if(!H) return 0
|
||||
return 1
|
||||
return 1
|
||||
|
||||
/datum/job/cyborg/equip_preview(mob/living/carbon/human/H)
|
||||
H.equip_to_slot_or_del(new /obj/item/clothing/suit/cardborg(H), slot_wear_suit)
|
||||
|
||||
@@ -398,8 +398,6 @@ var/global/datum/controller/occupations/job_master
|
||||
//Equip job items.
|
||||
job.setup_account(H)
|
||||
job.equip(H, H.mind ? H.mind.role_alt_title : "")
|
||||
job.equip_backpack(H)
|
||||
// job.equip_survival(H)
|
||||
job.apply_fingerprints(H)
|
||||
if(job.title != "Cyborg" && job.title != "AI")
|
||||
H.equip_post_job()
|
||||
@@ -485,9 +483,7 @@ var/global/datum/controller/occupations/job_master
|
||||
|
||||
if(job.supervisors)
|
||||
H << "<b>As the [alt_title ? alt_title : rank] you answer directly to [job.supervisors]. Special circumstances may change this.</b>"
|
||||
|
||||
if(job.idtype)
|
||||
spawnId(H, rank, alt_title)
|
||||
if(job.has_headset)
|
||||
H.equip_to_slot_or_del(new /obj/item/device/radio/headset(H), slot_l_ear)
|
||||
H << "<b>To speak on your department's radio channel use :h. For the use of other channels, examine your headset.</b>"
|
||||
|
||||
@@ -529,48 +525,6 @@ var/global/datum/controller/occupations/job_master
|
||||
BITSET(H.hud_updateflag, SPECIALROLE_HUD)
|
||||
return H
|
||||
|
||||
|
||||
proc/spawnId(var/mob/living/carbon/human/H, rank, title)
|
||||
if(!H) return 0
|
||||
var/obj/item/weapon/card/id/C = H.get_equipped_item(slot_wear_id)
|
||||
if(istype(C)) return 0
|
||||
|
||||
var/datum/job/job = null
|
||||
for(var/datum/job/J in occupations)
|
||||
if(J.title == rank)
|
||||
job = J
|
||||
break
|
||||
|
||||
if(job)
|
||||
if(job.title == "Cyborg")
|
||||
return
|
||||
else
|
||||
C = new job.idtype(H)
|
||||
C.access = job.get_access()
|
||||
else
|
||||
C = new /obj/item/weapon/card/id(H)
|
||||
if(C)
|
||||
C.rank = rank
|
||||
C.assignment = title ? title : rank
|
||||
H.set_id_info(C)
|
||||
|
||||
//put the player's account number onto the ID
|
||||
if(H.mind && H.mind.initial_account)
|
||||
C.associated_account_number = H.mind.initial_account.account_number
|
||||
|
||||
H.equip_to_slot_or_del(C, slot_wear_id)
|
||||
|
||||
// H.equip_to_slot_or_del(new /obj/item/device/pda(H), slot_belt)
|
||||
if(locate(/obj/item/device/pda,H))
|
||||
var/obj/item/device/pda/pda = locate(/obj/item/device/pda,H)
|
||||
pda.owner = H.real_name
|
||||
pda.ownjob = C.assignment
|
||||
pda.ownrank = C.rank
|
||||
pda.name = "PDA-[H.real_name] ([pda.ownjob])"
|
||||
|
||||
return 1
|
||||
|
||||
|
||||
proc/LoadJobs(jobsfile) //ran during round setup, reads info from jobs.txt -- Urist
|
||||
if(!config.load_jobs_from_txt)
|
||||
return 0
|
||||
|
||||
@@ -23,8 +23,6 @@
|
||||
var/primary_color = rgb(0,0,0) // Obtained by eyedroppering the stripe in the middle of the card
|
||||
var/secondary_color = rgb(0,0,0) // Likewise for the oval in the top-left corner
|
||||
|
||||
var/datum/job/job_access_type = /datum/job/assistant // Job type to acquire access rights from, if any
|
||||
|
||||
//alt titles are handled a bit weirdly in order to unobtrusively integrate into existing ID system
|
||||
var/assignment = null //can be alt title or the actual job
|
||||
var/rank = null //actual job
|
||||
@@ -134,16 +132,6 @@
|
||||
icon_state = "silver"
|
||||
item_state = "silver_id"
|
||||
|
||||
/obj/item/weapon/card/id/silver/secretary
|
||||
assignment = "Command Secretary"
|
||||
rank = "Command Secretary"
|
||||
job_access_type = /datum/job/secretary
|
||||
|
||||
/obj/item/weapon/card/id/silver/hop
|
||||
assignment = "Head of Personnel"
|
||||
rank = "Head of Personnel"
|
||||
job_access_type = /datum/job/hop
|
||||
|
||||
/obj/item/weapon/card/id/gold
|
||||
name = "identification card"
|
||||
desc = "A golden card which shows power and might."
|
||||
@@ -154,13 +142,11 @@
|
||||
/obj/item/weapon/card/id/gold/captain
|
||||
assignment = "Colony Director"
|
||||
rank = "Colony Director"
|
||||
job_access_type = /datum/job/captain
|
||||
|
||||
/obj/item/weapon/card/id/gold/captain/spare
|
||||
name = "\improper Colony Director's spare ID"
|
||||
desc = "The spare ID of the High Lord himself."
|
||||
registered_name = "Colony Director"
|
||||
job_access_type = /datum/job/captain
|
||||
|
||||
/obj/item/weapon/card/id/synthetic
|
||||
name = "\improper Synthetic ID"
|
||||
@@ -205,31 +191,6 @@
|
||||
primary_color = rgb(189,237,237)
|
||||
secondary_color = rgb(223,255,255)
|
||||
|
||||
/obj/item/weapon/card/id/medical/doctor
|
||||
assignment = "Medical Doctor"
|
||||
rank = "Medical Doctor"
|
||||
job_access_type = /datum/job/doctor
|
||||
|
||||
/obj/item/weapon/card/id/medical/chemist
|
||||
assignment = "Chemist"
|
||||
rank = "Chemist"
|
||||
job_access_type = /datum/job/chemist
|
||||
|
||||
/obj/item/weapon/card/id/medical/geneticist
|
||||
assignment = "Geneticist"
|
||||
rank = "Geneticist"
|
||||
job_access_type = /datum/job/doctor //geneticist
|
||||
|
||||
/obj/item/weapon/card/id/medical/psychiatrist
|
||||
assignment = "Psychiatrist"
|
||||
rank = "Psychiatrist"
|
||||
job_access_type = /datum/job/psychiatrist
|
||||
|
||||
/obj/item/weapon/card/id/medical/paramedic
|
||||
assignment = "Paramedic"
|
||||
rank = "Paramedic"
|
||||
job_access_type = /datum/job/paramedic
|
||||
|
||||
/obj/item/weapon/card/id/medical/head
|
||||
name = "identification card"
|
||||
desc = "A card which represents care and compassion."
|
||||
@@ -238,7 +199,6 @@
|
||||
secondary_color = rgb(255,223,127)
|
||||
assignment = "Chief Medical Officer"
|
||||
rank = "Chief Medical Officer"
|
||||
job_access_type = /datum/job/cmo
|
||||
|
||||
/obj/item/weapon/card/id/security
|
||||
name = "identification card"
|
||||
@@ -247,21 +207,6 @@
|
||||
primary_color = rgb(189,47,0)
|
||||
secondary_color = rgb(223,127,95)
|
||||
|
||||
/obj/item/weapon/card/id/security/officer
|
||||
assignment = "Security Officer"
|
||||
rank = "Security Officer"
|
||||
job_access_type = /datum/job/officer
|
||||
|
||||
/obj/item/weapon/card/id/security/detective
|
||||
assignment = "Detective"
|
||||
rank = "Detective"
|
||||
job_access_type = /datum/job/detective
|
||||
|
||||
/obj/item/weapon/card/id/security/warden
|
||||
assignment = "Warden"
|
||||
rank = "Warden"
|
||||
job_access_type = /datum/job/warden
|
||||
|
||||
/obj/item/weapon/card/id/security/head
|
||||
name = "identification card"
|
||||
desc = "A card which represents honor and protection."
|
||||
@@ -270,7 +215,6 @@
|
||||
secondary_color = rgb(255,223,127)
|
||||
assignment = "Head of Security"
|
||||
rank = "Head of Security"
|
||||
job_access_type = /datum/job/hos
|
||||
|
||||
/obj/item/weapon/card/id/engineering
|
||||
name = "identification card"
|
||||
@@ -279,16 +223,6 @@
|
||||
primary_color = rgb(189,94,0)
|
||||
secondary_color = rgb(223,159,95)
|
||||
|
||||
/obj/item/weapon/card/id/engineering/engineer
|
||||
assignment = "Station Engineer"
|
||||
rank = "Station Engineer"
|
||||
job_access_type = /datum/job/engineer
|
||||
|
||||
/obj/item/weapon/card/id/engineering/atmos
|
||||
assignment = "Atmospheric Technician"
|
||||
rank = "Atmospheric Technician"
|
||||
job_access_type = /datum/job/atmos
|
||||
|
||||
/obj/item/weapon/card/id/engineering/head
|
||||
name = "identification card"
|
||||
desc = "A card which represents creativity and ingenuity."
|
||||
@@ -297,7 +231,6 @@
|
||||
secondary_color = rgb(255,223,127)
|
||||
assignment = "Chief Engineer"
|
||||
rank = "Chief Engineer"
|
||||
job_access_type = /datum/job/chief_engineer
|
||||
|
||||
/obj/item/weapon/card/id/science
|
||||
name = "identification card"
|
||||
@@ -306,21 +239,6 @@
|
||||
primary_color = rgb(142,47,142)
|
||||
secondary_color = rgb(191,127,191)
|
||||
|
||||
/obj/item/weapon/card/id/science/scientist
|
||||
assignment = "Scientist"
|
||||
rank = "Scientist"
|
||||
job_access_type = /datum/job/scientist
|
||||
|
||||
/obj/item/weapon/card/id/science/xenobiologist
|
||||
assignment = "Xenobiologist"
|
||||
rank = "Xenobiologist"
|
||||
job_access_type = /datum/job/xenobiologist
|
||||
|
||||
/obj/item/weapon/card/id/science/roboticist
|
||||
assignment = "Roboticist"
|
||||
rank = "Roboticist"
|
||||
job_access_type = /datum/job/roboticist
|
||||
|
||||
/obj/item/weapon/card/id/science/head
|
||||
name = "identification card"
|
||||
desc = "A card which represents knowledge and reasoning."
|
||||
@@ -329,7 +247,6 @@
|
||||
secondary_color = rgb(255,223,127)
|
||||
assignment = "Research Director"
|
||||
rank = "Research Director"
|
||||
job_access_type = /datum/job/rd
|
||||
|
||||
/obj/item/weapon/card/id/cargo
|
||||
name = "identification card"
|
||||
@@ -338,16 +255,6 @@
|
||||
primary_color = rgb(142,94,0)
|
||||
secondary_color = rgb(191,159,95)
|
||||
|
||||
/obj/item/weapon/card/id/cargo/cargo_tech
|
||||
assignment = "Cargo Technician"
|
||||
rank = "Cargo Technician"
|
||||
job_access_type = /datum/job/cargo_tech
|
||||
|
||||
/obj/item/weapon/card/id/cargo/mining
|
||||
assignment = "Shaft Miner"
|
||||
rank = "Shaft Miner"
|
||||
job_access_type = /datum/job/mining
|
||||
|
||||
/obj/item/weapon/card/id/cargo/head
|
||||
name = "identification card"
|
||||
desc = "A card which represents service and planning."
|
||||
@@ -356,12 +263,10 @@
|
||||
secondary_color = rgb(255,223,127)
|
||||
assignment = "Quartermaster"
|
||||
rank = "Quartermaster"
|
||||
job_access_type = /datum/job/qm
|
||||
|
||||
/obj/item/weapon/card/id/assistant
|
||||
assignment = "Assistant"
|
||||
rank = "Assistant"
|
||||
job_access_type = /datum/job/assistant
|
||||
|
||||
/obj/item/weapon/card/id/civilian
|
||||
name = "identification card"
|
||||
@@ -371,42 +276,6 @@
|
||||
secondary_color = rgb(95,159,191)
|
||||
assignment = "Civilian"
|
||||
rank = "Assistant"
|
||||
job_access_type = /datum/job/assistant
|
||||
|
||||
/obj/item/weapon/card/id/civilian/bartender
|
||||
assignment = "Bartender"
|
||||
rank = "Bartender"
|
||||
job_access_type = /datum/job/bartender
|
||||
|
||||
/obj/item/weapon/card/id/civilian/botanist
|
||||
assignment = "Botanist"
|
||||
rank = "Botanist"
|
||||
job_access_type = /datum/job/hydro
|
||||
|
||||
/obj/item/weapon/card/id/civilian/chaplain
|
||||
assignment = "Chaplain"
|
||||
rank = "Chaplain"
|
||||
job_access_type = /datum/job/chaplain
|
||||
|
||||
/obj/item/weapon/card/id/civilian/chef
|
||||
assignment = "Chef"
|
||||
rank = "Chef"
|
||||
job_access_type = /datum/job/chef
|
||||
|
||||
/obj/item/weapon/card/id/civilian/internal_affairs_agent
|
||||
assignment = "Internal Affairs Agent"
|
||||
rank = "Internal Affairs Agent"
|
||||
job_access_type = /datum/job/lawyer
|
||||
|
||||
/obj/item/weapon/card/id/civilian/janitor
|
||||
assignment = "Janitor"
|
||||
rank = "Janitor"
|
||||
job_access_type = /datum/job/janitor
|
||||
|
||||
/obj/item/weapon/card/id/civilian/librarian
|
||||
assignment = "Librarian"
|
||||
rank = "Librarian"
|
||||
job_access_type = /datum/job/librarian
|
||||
|
||||
/obj/item/weapon/card/id/civilian/head //This is not the HoP. There's no position that uses this right now.
|
||||
name = "identification card"
|
||||
|
||||
@@ -14,7 +14,7 @@ Keep outfits simple. Spawn with basic uniforms and minimal gear. Gear instead go
|
||||
id_slot = slot_wear_id
|
||||
pda_slot = slot_l_store
|
||||
pda_type = /obj/item/device/pda/cargo // Brown looks more rugged
|
||||
id_type = /obj/item/weapon/card/id/civilian/explorer
|
||||
id_type = /obj/item/weapon/card/id/civilian
|
||||
id_pda_assignment = "Explorer"
|
||||
flags = OUTFIT_HAS_BACKPACK|OUTFIT_COMPREHENSIVE_SURVIVAL
|
||||
backpack_contents = list(/obj/item/clothing/accessory/permit/gun/planetside = 1)
|
||||
@@ -47,7 +47,7 @@ Keep outfits simple. Spawn with basic uniforms and minimal gear. Gear instead go
|
||||
id_slot = slot_wear_id
|
||||
pda_slot = slot_belt
|
||||
pda_type = /obj/item/device/pda/cargo // Brown looks more rugged
|
||||
id_type = /obj/item/weapon/card/id/civilian/pilot
|
||||
id_type = /obj/item/weapon/card/id/civilian
|
||||
id_pda_assignment = "Pilot"
|
||||
flags = OUTFIT_HAS_BACKPACK|OUTFIT_COMPREHENSIVE_SURVIVAL
|
||||
|
||||
@@ -60,6 +60,6 @@ Keep outfits simple. Spawn with basic uniforms and minimal gear. Gear instead go
|
||||
l_hand = /obj/item/weapon/storage/firstaid/regular
|
||||
belt = /obj/item/weapon/storage/belt/medical/emt
|
||||
pda_slot = slot_l_store
|
||||
id_type = /obj/item/weapon/card/id/medical/sar
|
||||
id_type = /obj/item/weapon/card/id/medical
|
||||
id_pda_assignment = "Search and Rescue"
|
||||
flags = OUTFIT_HAS_BACKPACK|OUTFIT_EXTENDED_SURVIVAL|OUTFIT_COMPREHENSIVE_SURVIVAL
|
||||
@@ -17,23 +17,6 @@ var/const/access_explorer = 43
|
||||
desc = "Explorer"
|
||||
region = ACCESS_REGION_GENERAL
|
||||
|
||||
//SC IDs
|
||||
|
||||
/obj/item/weapon/card/id/medical/sar
|
||||
assignment = "Search and Rescue"
|
||||
rank = "Search and Rescue"
|
||||
job_access_type = /datum/job/sar
|
||||
|
||||
/obj/item/weapon/card/id/civilian/pilot
|
||||
assignment = "Pilot"
|
||||
rank = "Pilot"
|
||||
job_access_type = /datum/job/pilot
|
||||
|
||||
/obj/item/weapon/card/id/civilian/explorer
|
||||
assignment = "Explorer"
|
||||
rank = "Explorer"
|
||||
job_access_type = /datum/job/explorer
|
||||
|
||||
//SC Jobs
|
||||
|
||||
/*
|
||||
@@ -51,7 +34,6 @@ var/const/access_explorer = 43
|
||||
spawn_positions = 1
|
||||
supervisors = "company officials and Corporate Regulations"
|
||||
selection_color = "#1D1D4F"
|
||||
idtype = /obj/item/weapon/card/id/gold
|
||||
req_admin_notify = 1
|
||||
access = list() //See get_access()
|
||||
minimal_access = list() //See get_access()
|
||||
@@ -78,7 +60,6 @@ var/const/access_explorer = 43
|
||||
spawn_positions = 2
|
||||
supervisors = "the head of personnel"
|
||||
selection_color = "#515151"
|
||||
idtype = /obj/item/weapon/card/id/civilian/pilot
|
||||
economic_modifier = 4
|
||||
access = list(access_pilot, access_cargo, access_mining, access_mining_station)
|
||||
minimal_access = list(access_pilot, access_cargo, access_mining, access_mining_station)
|
||||
@@ -94,7 +75,6 @@ var/const/access_explorer = 43
|
||||
spawn_positions = 4
|
||||
supervisors = "the explorer leader and the head of personnel"
|
||||
selection_color = "#515151"
|
||||
idtype = /obj/item/weapon/card/id/civilian/explorer
|
||||
economic_modifier = 4
|
||||
access = list(access_explorer)
|
||||
minimal_access = list(access_explorer)
|
||||
@@ -115,7 +95,6 @@ var/const/access_explorer = 43
|
||||
spawn_positions = 2
|
||||
supervisors = "the chief medical officer"
|
||||
selection_color = "#515151"
|
||||
idtype = /obj/item/weapon/card/id/medical
|
||||
economic_modifier = 4
|
||||
access = list(access_medical, access_medical_equip, access_morgue, access_surgery, access_chemistry, access_virology, access_eva, access_maint_tunnels, access_external_airlocks, access_psychiatrist, access_explorer)
|
||||
minimal_access = list(access_medical, access_medical_equip, access_morgue, access_explorer)
|
||||
|
||||
Reference in New Issue
Block a user