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Removes simple_animal entirely.
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@@ -542,10 +542,8 @@ proc/is_blind(A)
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if(. == SAFE_PERP)
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return SAFE_PERP
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if(!istype(src, /mob/living/simple_mob/animal/goat))
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if(hostile)
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if(faction != "neutral") // Otherwise Runtime gets killed.
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threatcount += 4
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if(has_AI() && ai_holder.hostile && faction != "neutral") // Otherwise Runtime gets killed.
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threatcount += 4
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return threatcount
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// Beepsky will (try to) only beat 'bad' slimes.
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