mirror of
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synced 2025-12-25 17:42:26 +00:00
Conflict fix
This commit is contained in:
@@ -26,7 +26,7 @@
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/mob/dead/observer/New(mob/body)
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sight |= SEE_TURFS | SEE_MOBS | SEE_OBJS | SEE_SELF
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see_invisible = SEE_INVISIBLE_OBSERVER
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see_invisible = SEE_INVISIBLE_OBSERVER_AI_EYE
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see_in_dark = 100
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verbs += /mob/dead/observer/proc/dead_tele
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@@ -143,7 +143,7 @@ Works together with spawning an observer, noted above.
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ghost.can_reenter_corpse = can_reenter_corpse
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ghost.timeofdeath = src.timeofdeath //BS12 EDIT
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ghost.key = key
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if(!ghost.client.holder && !config.antag_hud_allowed) // For new ghosts we remove the verb from even showing up if it's not allowed.
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if(ghost.client && !ghost.client.holder && !config.antag_hud_allowed) // For new ghosts we remove the verb from even showing up if it's not allowed.
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ghost.verbs -= /mob/dead/observer/verb/toggle_antagHUD // Poor guys, don't know what they are missing!
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return ghost
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@@ -409,7 +409,7 @@ This is the proc mobs get to turn into a ghost. Forked from ghostize due to comp
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set category = "Ghost"
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if (see_invisible == SEE_INVISIBLE_OBSERVER_NOLIGHTING)
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see_invisible = SEE_INVISIBLE_OBSERVER
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see_invisible = SEE_INVISIBLE_OBSERVER_AI_EYE
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else
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see_invisible = SEE_INVISIBLE_OBSERVER_NOLIGHTING
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@@ -557,8 +557,8 @@ This is the proc mobs get to turn into a ghost. Forked from ghostize due to comp
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if(src.invisibility != 0)
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user.visible_message( \
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"<span class='warning'>[user] drags ghost, [src], to our plan of reality!</span>", \
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"<span class='warning'>You drag [src] to our plan of reality!</span>" \
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"<span class='warning'>[user] drags ghost, [src], to our plane of reality!</span>", \
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"<span class='warning'>You drag [src] to our plane of reality!</span>" \
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)
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toggle_visibility(1)
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else
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@@ -52,6 +52,8 @@
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if(stat == DEAD)
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return 0
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facing_dir = null
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if(!gibbed && deathmessage != "no message") // This is gross, but reliable. Only brains use it.
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src.visible_message("<b>\The [src.name]</b> [deathmessage]")
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@@ -12,7 +12,7 @@
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var/input
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if(!message)
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input = copytext(sanitize(input(src,"Choose an emote to display.") as text|null),1,MAX_MESSAGE_LEN)
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input = sanitize(copytext(input(src,"Choose an emote to display.") as text|null,1,MAX_MESSAGE_LEN))
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else
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input = message
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if(input)
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@@ -108,7 +108,7 @@
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var/input
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if(!message)
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input = copytext(sanitize(input(src, "Choose an emote to display.") as text|null), 1, MAX_MESSAGE_LEN)
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input = sanitize(copytext(input(src, "Choose an emote to display.") as text|null, 1, MAX_MESSAGE_LEN))
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else
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input = message
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@@ -124,18 +124,28 @@
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var/changed_voice
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if(istype(src, /mob/living/silicon/ai) && !hard_to_hear)
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part_a = "<span class='say_quote'>\[[worldtime2text()]\]</span>" + part_a
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var/jobname // the mob's "job"
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var/mob/living/carbon/human/impersonating //The crewmember being impersonated, if any.
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var/mob/living/carbon/human/impersonating //The crew member being impersonated, if any.
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if (ishuman(speaker))
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var/mob/living/carbon/human/H = speaker
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if((H.wear_id && istype(H.wear_id,/obj/item/weapon/card/id/syndicate)) && (H.wear_mask && istype(H.wear_mask,/obj/item/clothing/mask/gas/voice)))
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if(H.wear_mask && istype(H.wear_mask,/obj/item/clothing/mask/gas/voice))
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changed_voice = 1
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var/mob/living/carbon/human/I = locate(speaker_name)
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var/list/impersonated = new()
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var/mob/living/carbon/human/I = impersonated[speaker_name]
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if(I)
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if(!I)
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for(var/mob/living/carbon/human/M in mob_list)
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if(M.real_name == speaker_name)
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I = M
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impersonated[speaker_name] = I
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break
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// If I's display name is currently different from the voice name and using an agent ID then don't impersonate
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// as this would allow the AI to track I and realize the mismatch.
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if(I && !(I.name != speaker_name && I.wear_id && istype(I.wear_id,/obj/item/weapon/card/id/syndicate)))
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impersonating = I
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jobname = impersonating.get_assignment()
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else
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@@ -40,8 +40,9 @@
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/mob/living/var/holder_type
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/mob/living/proc/get_scooped(var/mob/living/carbon/grabber)
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if(!holder_type)
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if(!holder_type || buckled || pinned.len)
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return
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var/obj/item/weapon/holder/H = new holder_type(loc)
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src.loc = H
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H.name = loc.name
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@@ -144,7 +144,7 @@
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syllables = list("rr","rr","tajr","kir","raj","kii","mir","kra","ahk","nal","vah","khaz","jri","ran","darr", \
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"mi","jri","dynh","manq","rhe","zar","rrhaz","kal","chur","eech","thaa","dra","jurl","mah","sanu","dra","ii'r", \
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"ka","aasi","far","wa","baq","ara","qara","zir","sam","mak","hrar","nja","rir","khan","jun","dar","rik","kah", \
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"hal","ket","jurl","mah","tul","cresh","azu","ragh")
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"hal","ket","jurl","mah","tul","cresh","azu","ragh", "mro", "mra")
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/datum/language/tajaran/get_random_name(var/gender)
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@@ -223,7 +223,8 @@
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colour = "solcom"
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key = "1"
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flags = RESTRICTED
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syllables = list("tao","shi","tzu","yi","com","be","is","i","op","vi","ed","lec","mo","cle","te","dis","e")
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//syllables are at the bottom of the file
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/datum/language/human/get_spoken_verb(var/msg_end)
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switch(msg_end)
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@@ -233,6 +234,15 @@
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return ask_verb
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return speech_verb
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/datum/language/human/get_random_name(var/gender)
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if (prob(80))
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if(gender==FEMALE)
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return capitalize(pick(first_names_female)) + " " + capitalize(pick(last_names))
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else
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return capitalize(pick(first_names_male)) + " " + capitalize(pick(last_names))
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else
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return ..()
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// Galactic common languages (systemwide accepted standards).
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/datum/language/trader
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name = "Tradeband"
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@@ -424,4 +434,66 @@
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dat += "<b>[L.name] (:[L.key])</b><br/>[L.desc]<br/><br/>"
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src << browse(dat, "window=checklanguage")
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return
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return
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//Syllable Lists
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/*
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This list really long, mainly because I can't make up my mind about which mandarin syllables should be removed,
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and the english syllables had to be duplicated so that there is roughly a 50-50 weighting.
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Sources:
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http://www.sttmedia.com/syllablefrequency-english
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http://www.chinahighlights.com/travelguide/learning-chinese/pinyin-syllables.htm
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*/
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/datum/language/human/syllables = list(
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"a", "ai", "an", "ang", "ao", "ba", "bai", "ban", "bang", "bao", "bei", "ben", "beng", "bi", "bian", "biao",
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"bie", "bin", "bing", "bo", "bu", "ca", "cai", "can", "cang", "cao", "ce", "cei", "cen", "ceng", "cha", "chai",
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"chan", "chang", "chao", "che", "chen", "cheng", "chi", "chong", "chou", "chu", "chua", "chuai", "chuan", "chuang", "chui", "chun",
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"chuo", "ci", "cong", "cou", "cu", "cuan", "cui", "cun", "cuo", "da", "dai", "dan", "dang", "dao", "de", "dei",
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"den", "deng", "di", "dian", "diao", "die", "ding", "diu", "dong", "dou", "du", "duan", "dui", "dun", "duo", "e",
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"ei", "en", "er", "fa", "fan", "fang", "fei", "fen", "feng", "fo", "fou", "fu", "ga", "gai", "gan", "gang",
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"gao", "ge", "gei", "gen", "geng", "gong", "gou", "gu", "gua", "guai", "guan", "guang", "gui", "gun", "guo", "ha",
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"hai", "han", "hang", "hao", "he", "hei", "hen", "heng", "hm", "hng", "hong", "hou", "hu", "hua", "huai", "huan",
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"huang", "hui", "hun", "huo", "ji", "jia", "jian", "jiang", "jiao", "jie", "jin", "jing", "jiong", "jiu", "ju", "juan",
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"jue", "jun", "ka", "kai", "kan", "kang", "kao", "ke", "kei", "ken", "keng", "kong", "kou", "ku", "kua", "kuai",
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"kuan", "kuang", "kui", "kun", "kuo", "la", "lai", "lan", "lang", "lao", "le", "lei", "leng", "li", "lia", "lian",
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"liang", "liao", "lie", "lin", "ling", "liu", "long", "lou", "lu", "luan", "lun", "luo", "ma", "mai", "man", "mang",
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"mao", "me", "mei", "men", "meng", "mi", "mian", "miao", "mie", "min", "ming", "miu", "mo", "mou", "mu", "na",
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"nai", "nan", "nang", "nao", "ne", "nei", "nen", "neng", "ng", "ni", "nian", "niang", "niao", "nie", "nin", "ning",
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"niu", "nong", "nou", "nu", "nuan", "nuo", "o", "ou", "pa", "pai", "pan", "pang", "pao", "pei", "pen", "peng",
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"pi", "pian", "piao", "pie", "pin", "ping", "po", "pou", "pu", "qi", "qia", "qian", "qiang", "qiao", "qie", "qin",
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"qing", "qiong", "qiu", "qu", "quan", "que", "qun", "ran", "rang", "rao", "re", "ren", "reng", "ri", "rong", "rou",
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"ru", "rua", "ruan", "rui", "run", "ruo", "sa", "sai", "san", "sang", "sao", "se", "sei", "sen", "seng", "sha",
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"shai", "shan", "shang", "shao", "she", "shei", "shen", "sheng", "shi", "shou", "shu", "shua", "shuai", "shuan", "shuang", "shui",
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"shun", "shuo", "si", "song", "sou", "su", "suan", "sui", "sun", "suo", "ta", "tai", "tan", "tang", "tao", "te",
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"teng", "ti", "tian", "tiao", "tie", "ting", "tong", "tou", "tu", "tuan", "tui", "tun", "tuo", "wa", "wai", "wan",
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"wang", "wei", "wen", "weng", "wo", "wu", "xi", "xia", "xian", "xiang", "xiao", "xie", "xin", "xing", "xiong", "xiu",
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"xu", "xuan", "xue", "xun", "ya", "yan", "yang", "yao", "ye", "yi", "yin", "ying", "yong", "you", "yu", "yuan",
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"yue", "yun", "za", "zai", "zan", "zang", "zao", "ze", "zei", "zen", "zeng", "zha", "zhai", "zhan", "zhang", "zhao",
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"zhe", "zhei", "zhen", "zheng", "zhi", "zhong", "zhou", "zhu", "zhua", "zhuai", "zhuan", "zhuang", "zhui", "zhun", "zhuo", "zi",
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"zong", "zou", "zuan", "zui", "zun", "zuo", "zu",
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"al", "an", "ar", "as", "at", "ea", "ed", "en", "er", "es", "ha", "he", "hi", "in", "is", "it",
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"le", "me", "nd", "ne", "ng", "nt", "on", "or", "ou", "re", "se", "st", "te", "th", "ti", "to",
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"ve", "wa", "all", "and", "are", "but", "ent", "era", "ere", "eve", "for", "had", "hat", "hen", "her", "hin",
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"his", "ing", "ion", "ith", "not", "ome", "oul", "our", "sho", "ted", "ter", "tha", "the", "thi",
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"al", "an", "ar", "as", "at", "ea", "ed", "en", "er", "es", "ha", "he", "hi", "in", "is", "it",
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"le", "me", "nd", "ne", "ng", "nt", "on", "or", "ou", "re", "se", "st", "te", "th", "ti", "to",
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"ve", "wa", "all", "and", "are", "but", "ent", "era", "ere", "eve", "for", "had", "hat", "hen", "her", "hin",
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"his", "ing", "ion", "ith", "not", "ome", "oul", "our", "sho", "ted", "ter", "tha", "the", "thi",
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"al", "an", "ar", "as", "at", "ea", "ed", "en", "er", "es", "ha", "he", "hi", "in", "is", "it",
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"le", "me", "nd", "ne", "ng", "nt", "on", "or", "ou", "re", "se", "st", "te", "th", "ti", "to",
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"ve", "wa", "all", "and", "are", "but", "ent", "era", "ere", "eve", "for", "had", "hat", "hen", "her", "hin",
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"his", "ing", "ion", "ith", "not", "ome", "oul", "our", "sho", "ted", "ter", "tha", "the", "thi",
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"al", "an", "ar", "as", "at", "ea", "ed", "en", "er", "es", "ha", "he", "hi", "in", "is", "it",
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"le", "me", "nd", "ne", "ng", "nt", "on", "or", "ou", "re", "se", "st", "te", "th", "ti", "to",
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"ve", "wa", "all", "and", "are", "but", "ent", "era", "ere", "eve", "for", "had", "hat", "hen", "her", "hin",
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"his", "ing", "ion", "ith", "not", "ome", "oul", "our", "sho", "ted", "ter", "tha", "the", "thi",
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"al", "an", "ar", "as", "at", "ea", "ed", "en", "er", "es", "ha", "he", "hi", "in", "is", "it",
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"le", "me", "nd", "ne", "ng", "nt", "on", "or", "ou", "re", "se", "st", "te", "th", "ti", "to",
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"ve", "wa", "all", "and", "are", "but", "ent", "era", "ere", "eve", "for", "had", "hat", "hen", "her", "hin",
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"his", "ing", "ion", "ith", "not", "ome", "oul", "our", "sho", "ted", "ter", "tha", "the", "thi",
|
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"al", "an", "ar", "as", "at", "ea", "ed", "en", "er", "es", "ha", "he", "hi", "in", "is", "it",
|
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"le", "me", "nd", "ne", "ng", "nt", "on", "or", "ou", "re", "se", "st", "te", "th", "ti", "to",
|
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"ve", "wa", "all", "and", "are", "but", "ent", "era", "ere", "eve", "for", "had", "hat", "hen", "her", "hin",
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"his", "ing", "ion", "ith", "not", "ome", "oul", "our", "sho", "ted", "ter", "tha", "the", "thi")
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@@ -7,6 +7,7 @@
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pass_flags = PASSTABLE
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health = 100
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maxHealth = 100
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mob_size = 4
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var/adult_form
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var/dead_icon
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@@ -31,6 +31,7 @@
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M.put_in_active_hand(G)
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grabbed_by += G
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G.affecting = src
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G.synch()
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LAssailant = M
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@@ -14,4 +14,21 @@
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..()
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species = all_species["Diona"]
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verbs += /mob/living/carbon/alien/diona/proc/merge
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verbs += /mob/living/carbon/alien/diona/proc/merge
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/mob/living/carbon/alien/diona/start_pulling(var/atom/movable/AM)
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//TODO: Collapse these checks into one proc (see pai and drone)
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if(istype(AM,/obj/item))
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var/obj/item/O = AM
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if(O.w_class > 2)
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src << "<span class='warning'>You are too small to pull that.</span>"
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return
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else
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..()
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else
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src << "<span class='warning'>You are too small to pull that.</span>"
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return
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/mob/living/carbon/alien/diona/put_in_hands(var/obj/item/W) // No hands.
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W.loc = get_turf(src)
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return 1
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@@ -3,7 +3,6 @@
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health = 400 //They need to live awhile longer than other organs.
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desc = "A piece of juicy meat found in a person's head."
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icon_state = "brain2"
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flags = TABLEPASS
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force = 1.0
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w_class = 2.0
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throwforce = 1.0
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@@ -354,6 +354,8 @@
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else if (W == handcuffed)
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handcuffed = null
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update_inv_handcuffed()
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if(buckled && buckled.buckle_require_restraints)
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buckled.unbuckle_mob()
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else if (W == legcuffed)
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legcuffed = null
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@@ -1,18 +1,14 @@
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/mob/living/carbon/verb/give()
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mob/living/carbon/verb/give(var/mob/living/carbon/target in view(1)-usr)
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set category = "IC"
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set name = "Give"
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set src in view(1)
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if(src.stat == 2 || usr.stat == 2 || src.client == null)
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return
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if(src == usr)
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usr << "\red I feel stupider, suddenly."
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if(target.stat == 2 || usr.stat == 2|| target.client == null)
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return
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var/obj/item/I
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if(!usr.hand && usr.r_hand == null)
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usr << "\red You don't have anything in your right hand to give to [src.name]"
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usr << "<span class='warning'>You don't have anything in your right hand to give to [target.name]</span>"
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return
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if(usr.hand && usr.l_hand == null)
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usr << "\red You don't have anything in your left hand to give to [src.name]"
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usr << "<span class='warning'>You don't have anything in your left hand to give to [target.name]</span>"
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return
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if(usr.hand)
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I = usr.l_hand
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@@ -20,38 +16,38 @@
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I = usr.r_hand
|
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if(!I)
|
||||
return
|
||||
if(src.r_hand == null || src.l_hand == null)
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switch(alert(src,"[usr] wants to give you \a [I]?",,"Yes","No"))
|
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if(target.r_hand == null || target.l_hand == null)
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switch(alert(target,"[usr] wants to give you \a [I]?",,"Yes","No"))
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if("Yes")
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||||
if(!I)
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return
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if(!Adjacent(usr))
|
||||
usr << "\red You need to stay in reaching distance while giving an object."
|
||||
src << "\red [usr.name] moved too far away."
|
||||
usr << "<span class='warning'>You need to stay in reaching distance while giving an object.</span>"
|
||||
target << "<span class='warning'>[usr.name] moved too far away.</span>"
|
||||
return
|
||||
if((usr.hand && usr.l_hand != I) || (!usr.hand && usr.r_hand != I))
|
||||
usr << "\red You need to keep the item in your active hand."
|
||||
src << "\red [usr.name] seem to have given up on giving \the [I.name] to you."
|
||||
usr << "<span class='warning'>You need to keep the item in your active hand.</span>"
|
||||
target << "<span class='warning'>[usr.name] seem to have given up on giving \the [I.name] to you.</span>"
|
||||
return
|
||||
if(src.r_hand != null && src.l_hand != null)
|
||||
src << "\red Your hands are full."
|
||||
usr << "\red Their hands are full."
|
||||
if(target.r_hand != null && target.l_hand != null)
|
||||
target << "<span class='warning'>Your hands are full.</span>"
|
||||
usr << "<span class='warning'>Their hands are full.</span>"
|
||||
return
|
||||
else
|
||||
usr.drop_item()
|
||||
if(src.r_hand == null)
|
||||
src.r_hand = I
|
||||
if(target.r_hand == null)
|
||||
target.r_hand = I
|
||||
else
|
||||
src.l_hand = I
|
||||
I.loc = src
|
||||
target.l_hand = I
|
||||
I.loc = target
|
||||
I.layer = 20
|
||||
I.add_fingerprint(src)
|
||||
src.update_inv_l_hand()
|
||||
src.update_inv_r_hand()
|
||||
I.add_fingerprint(target)
|
||||
target.update_inv_l_hand()
|
||||
target.update_inv_r_hand()
|
||||
usr.update_inv_l_hand()
|
||||
usr.update_inv_r_hand()
|
||||
src.visible_message("\blue [usr.name] handed \the [I.name] to [src.name].")
|
||||
target.visible_message("<span class='notice'>[usr.name] handed \the [I.name] to [target.name].</span>")
|
||||
if("No")
|
||||
src.visible_message("\red [usr.name] tried to hand [I.name] to [src.name] but [src.name] didn't want it.")
|
||||
target.visible_message("<span class='warning'>[usr.name] tried to hand [I.name] to [target.name] but [target.name] didn't want it.</span>")
|
||||
else
|
||||
usr << "\red [src.name]'s hands are full."
|
||||
usr << "<span class='warning'>[target.name]'s hands are full.</span>"
|
||||
|
||||
149
code/modules/mob/living/carbon/human/MedicalSideEffects.dm
Normal file
149
code/modules/mob/living/carbon/human/MedicalSideEffects.dm
Normal file
@@ -0,0 +1,149 @@
|
||||
// MEDICAL SIDE EFFECT BASE
|
||||
// ========================
|
||||
/datum/medical_effect
|
||||
var/name = "None"
|
||||
var/strength = 0
|
||||
var/start = 0
|
||||
var/list/triggers
|
||||
var/list/cures
|
||||
var/cure_message
|
||||
|
||||
/datum/medical_effect/proc/manifest(mob/living/carbon/human/H)
|
||||
for(var/R in cures)
|
||||
if(H.reagents.has_reagent(R))
|
||||
return 0
|
||||
for(var/R in triggers)
|
||||
if(H.reagents.get_reagent_amount(R) >= triggers[R])
|
||||
return 1
|
||||
return 0
|
||||
|
||||
/datum/medical_effect/proc/on_life(mob/living/carbon/human/H, strength)
|
||||
return
|
||||
|
||||
/datum/medical_effect/proc/cure(mob/living/carbon/human/H)
|
||||
for(var/R in cures)
|
||||
if(H.reagents.has_reagent(R))
|
||||
if (cure_message)
|
||||
H <<"\blue [cure_message]"
|
||||
return 1
|
||||
return 0
|
||||
|
||||
|
||||
// MOB HELPERS
|
||||
// ===========
|
||||
/mob/living/carbon/human/var/list/datum/medical_effect/side_effects = list()
|
||||
/mob/proc/add_side_effect(name, strength = 0)
|
||||
/mob/living/carbon/human/add_side_effect(name, strength = 0)
|
||||
for(var/datum/medical_effect/M in src.side_effects)
|
||||
if(M.name == name)
|
||||
M.strength = max(M.strength, 10)
|
||||
M.start = life_tick
|
||||
return
|
||||
|
||||
|
||||
var/T = side_effects[name]
|
||||
if (!T)
|
||||
return
|
||||
|
||||
var/datum/medical_effect/M = new T
|
||||
if(M.name == name)
|
||||
M.strength = strength
|
||||
M.start = life_tick
|
||||
side_effects += M
|
||||
|
||||
/mob/living/carbon/human/proc/handle_medical_side_effects()
|
||||
//Going to handle those things only every few ticks.
|
||||
if(life_tick % 15 != 0)
|
||||
return 0
|
||||
|
||||
var/list/L = typesof(/datum/medical_effect)-/datum/medical_effect
|
||||
for(var/T in L)
|
||||
var/datum/medical_effect/M = new T
|
||||
if (M.manifest(src))
|
||||
src.add_side_effect(M.name)
|
||||
|
||||
// One full cycle(in terms of strength) every 10 minutes
|
||||
for (var/datum/medical_effect/M in side_effects)
|
||||
if (!M) continue
|
||||
var/strength_percent = sin((life_tick - M.start) / 2)
|
||||
|
||||
// Only do anything if the effect is currently strong enough
|
||||
if(strength_percent >= 0.4)
|
||||
if (M.cure(src) || M.strength > 50)
|
||||
side_effects -= M
|
||||
M = null
|
||||
else
|
||||
if(life_tick % 45 == 0)
|
||||
M.on_life(src, strength_percent*M.strength)
|
||||
// Effect slowly growing stronger
|
||||
M.strength+=0.08
|
||||
|
||||
// HEADACHE
|
||||
// ========
|
||||
/datum/medical_effect/headache
|
||||
name = "Headache"
|
||||
triggers = list("cryoxadone" = 10, "bicaridine" = 15, "tricordrazine" = 15)
|
||||
cures = list("alkysine", "tramadol", "paracetamol", "oxycodone")
|
||||
cure_message = "Your head stops throbbing..."
|
||||
|
||||
/datum/medical_effect/headache/on_life(mob/living/carbon/human/H, strength)
|
||||
switch(strength)
|
||||
if(1 to 10)
|
||||
H.custom_pain("You feel a light pain in your head.",0)
|
||||
if(11 to 30)
|
||||
H.custom_pain("You feel a throbbing pain in your head!",1)
|
||||
if(31 to INFINITY)
|
||||
H.custom_pain("You feel an excrutiating pain in your head!",1)
|
||||
|
||||
// BAD STOMACH
|
||||
// ===========
|
||||
/datum/medical_effect/bad_stomach
|
||||
name = "Bad Stomach"
|
||||
triggers = list("kelotane" = 30, "dermaline" = 15)
|
||||
cures = list("anti_toxin")
|
||||
cure_message = "Your stomach feels a little better now..."
|
||||
|
||||
/datum/medical_effect/bad_stomach/on_life(mob/living/carbon/human/H, strength)
|
||||
switch(strength)
|
||||
if(1 to 10)
|
||||
H.custom_pain("You feel a bit light around the stomach.",0)
|
||||
if(11 to 30)
|
||||
H.custom_pain("Your stomach hurts.",0)
|
||||
if(31 to INFINITY)
|
||||
H.custom_pain("You feel sick.",1)
|
||||
|
||||
// CRAMPS
|
||||
// ======
|
||||
/datum/medical_effect/cramps
|
||||
name = "Cramps"
|
||||
triggers = list("anti_toxin" = 30, "tramadol" = 15)
|
||||
cures = list("inaprovaline")
|
||||
cure_message = "The cramps let up..."
|
||||
|
||||
/datum/medical_effect/cramps/on_life(mob/living/carbon/human/H, strength)
|
||||
switch(strength)
|
||||
if(1 to 10)
|
||||
H.custom_pain("The muscles in your body hurt a little.",0)
|
||||
if(11 to 30)
|
||||
H.custom_pain("The muscles in your body cramp up painfully.",0)
|
||||
if(31 to INFINITY)
|
||||
H.emote("me",1,"flinches as all the muscles in their body cramp up.")
|
||||
H.custom_pain("There's pain all over your body.",1)
|
||||
|
||||
// ITCH
|
||||
// ====
|
||||
/datum/medical_effect/itch
|
||||
name = "Itch"
|
||||
triggers = list("space_drugs" = 10)
|
||||
cures = list("inaprovaline")
|
||||
cure_message = "The itching stops..."
|
||||
|
||||
/datum/medical_effect/itch/on_life(mob/living/carbon/human/H, strength)
|
||||
switch(strength)
|
||||
if(1 to 10)
|
||||
H.custom_pain("You feel a slight itch.",0)
|
||||
if(11 to 30)
|
||||
H.custom_pain("You want to scratch your itch badly.",0)
|
||||
if(31 to INFINITY)
|
||||
H.emote("me",1,"shivers slightly.")
|
||||
H.custom_pain("This itch makes it really hard to concentrate.",1)
|
||||
149
code/modules/mob/living/carbon/human/chem_side_effects.dm
Normal file
149
code/modules/mob/living/carbon/human/chem_side_effects.dm
Normal file
@@ -0,0 +1,149 @@
|
||||
// MEDICAL SIDE EFFECT BASE
|
||||
// ========================
|
||||
/datum/medical_effect
|
||||
var/name = "None"
|
||||
var/strength = 0
|
||||
var/start = 0
|
||||
var/list/triggers
|
||||
var/list/cures
|
||||
var/cure_message
|
||||
|
||||
/datum/medical_effect/proc/manifest(mob/living/carbon/human/H)
|
||||
for(var/R in cures)
|
||||
if(H.reagents.has_reagent(R))
|
||||
return 0
|
||||
for(var/R in triggers)
|
||||
if(H.reagents.get_reagent_amount(R) >= triggers[R])
|
||||
return 1
|
||||
return 0
|
||||
|
||||
/datum/medical_effect/proc/on_life(mob/living/carbon/human/H, strength)
|
||||
return
|
||||
|
||||
/datum/medical_effect/proc/cure(mob/living/carbon/human/H)
|
||||
for(var/R in cures)
|
||||
if(H.reagents.has_reagent(R))
|
||||
if (cure_message)
|
||||
H <<"\blue [cure_message]"
|
||||
return 1
|
||||
return 0
|
||||
|
||||
|
||||
// MOB HELPERS
|
||||
// ===========
|
||||
/mob/living/carbon/human/var/list/datum/medical_effect/side_effects = list()
|
||||
/mob/proc/add_side_effect(name, strength = 0)
|
||||
/mob/living/carbon/human/add_side_effect(name, strength = 0)
|
||||
for(var/datum/medical_effect/M in src.side_effects)
|
||||
if(M.name == name)
|
||||
M.strength = max(M.strength, 10)
|
||||
M.start = life_tick
|
||||
return
|
||||
|
||||
|
||||
var/T = side_effects[name]
|
||||
if (!T)
|
||||
return
|
||||
|
||||
var/datum/medical_effect/M = new T
|
||||
if(M.name == name)
|
||||
M.strength = strength
|
||||
M.start = life_tick
|
||||
side_effects += M
|
||||
|
||||
/mob/living/carbon/human/proc/handle_medical_side_effects()
|
||||
//Going to handle those things only every few ticks.
|
||||
if(life_tick % 15 != 0)
|
||||
return 0
|
||||
|
||||
var/list/L = typesof(/datum/medical_effect)-/datum/medical_effect
|
||||
for(var/T in L)
|
||||
var/datum/medical_effect/M = new T
|
||||
if (M.manifest(src))
|
||||
src.add_side_effect(M.name)
|
||||
|
||||
// One full cycle(in terms of strength) every 10 minutes
|
||||
for (var/datum/medical_effect/M in side_effects)
|
||||
if (!M) continue
|
||||
var/strength_percent = sin((life_tick - M.start) / 2)
|
||||
|
||||
// Only do anything if the effect is currently strong enough
|
||||
if(strength_percent >= 0.4)
|
||||
if (M.cure(src) || M.strength > 50)
|
||||
side_effects -= M
|
||||
M = null
|
||||
else
|
||||
if(life_tick % 45 == 0)
|
||||
M.on_life(src, strength_percent*M.strength)
|
||||
// Effect slowly growing stronger
|
||||
M.strength+=0.08
|
||||
|
||||
// HEADACHE
|
||||
// ========
|
||||
/datum/medical_effect/headache
|
||||
name = "Headache"
|
||||
triggers = list("cryoxadone" = 10, "bicaridine" = 15, "tricordrazine" = 15)
|
||||
cures = list("alkysine", "tramadol", "paracetamol", "oxycodone")
|
||||
cure_message = "Your head stops throbbing..."
|
||||
|
||||
/datum/medical_effect/headache/on_life(mob/living/carbon/human/H, strength)
|
||||
switch(strength)
|
||||
if(1 to 10)
|
||||
H.custom_pain("You feel a light pain in your head.",0)
|
||||
if(11 to 30)
|
||||
H.custom_pain("You feel a throbbing pain in your head!",1)
|
||||
if(31 to INFINITY)
|
||||
H.custom_pain("You feel an excrutiating pain in your head!",1)
|
||||
|
||||
// BAD STOMACH
|
||||
// ===========
|
||||
/datum/medical_effect/bad_stomach
|
||||
name = "Bad Stomach"
|
||||
triggers = list("kelotane" = 30, "dermaline" = 15)
|
||||
cures = list("anti_toxin")
|
||||
cure_message = "Your stomach feels a little better now..."
|
||||
|
||||
/datum/medical_effect/bad_stomach/on_life(mob/living/carbon/human/H, strength)
|
||||
switch(strength)
|
||||
if(1 to 10)
|
||||
H.custom_pain("You feel a bit light around the stomach.",0)
|
||||
if(11 to 30)
|
||||
H.custom_pain("Your stomach hurts.",0)
|
||||
if(31 to INFINITY)
|
||||
H.custom_pain("You feel sick.",1)
|
||||
|
||||
// CRAMPS
|
||||
// ======
|
||||
/datum/medical_effect/cramps
|
||||
name = "Cramps"
|
||||
triggers = list("anti_toxin" = 30, "tramadol" = 15)
|
||||
cures = list("inaprovaline")
|
||||
cure_message = "The cramps let up..."
|
||||
|
||||
/datum/medical_effect/cramps/on_life(mob/living/carbon/human/H, strength)
|
||||
switch(strength)
|
||||
if(1 to 10)
|
||||
H.custom_pain("The muscles in your body hurt a little.",0)
|
||||
if(11 to 30)
|
||||
H.custom_pain("The muscles in your body cramp up painfully.",0)
|
||||
if(31 to INFINITY)
|
||||
H.emote("me",1,"flinches as all the muscles in their body cramp up.")
|
||||
H.custom_pain("There's pain all over your body.",1)
|
||||
|
||||
// ITCH
|
||||
// ====
|
||||
/datum/medical_effect/itch
|
||||
name = "Itch"
|
||||
triggers = list("space_drugs" = 10)
|
||||
cures = list("inaprovaline")
|
||||
cure_message = "The itching stops..."
|
||||
|
||||
/datum/medical_effect/itch/on_life(mob/living/carbon/human/H, strength)
|
||||
switch(strength)
|
||||
if(1 to 10)
|
||||
H.custom_pain("You feel a slight itch.",0)
|
||||
if(11 to 30)
|
||||
H.custom_pain("You want to scratch your itch badly.",0)
|
||||
if(31 to INFINITY)
|
||||
H.emote("me",1,"shivers slightly.")
|
||||
H.custom_pain("This itch makes it really hard to concentrate.",1)
|
||||
@@ -50,7 +50,7 @@
|
||||
m_type = 1
|
||||
|
||||
if ("custom")
|
||||
var/input = copytext(sanitize(input("Choose an emote to display.") as text|null),1,MAX_MESSAGE_LEN)
|
||||
var/input = sanitize(copytext(input("Choose an emote to display.") as text|null,1,MAX_MESSAGE_LEN))
|
||||
if (!input)
|
||||
return
|
||||
var/input2 = input("Is this a visible or hearable emote?") in list("Visible","Hearable")
|
||||
@@ -577,7 +577,7 @@
|
||||
set desc = "Sets a description which will be shown when someone examines you."
|
||||
set category = "IC"
|
||||
|
||||
pose = copytext(sanitize(input(usr, "This is [src]. \He is...", "Pose", null) as text), 1, MAX_MESSAGE_LEN)
|
||||
pose = sanitize(copytext(input(usr, "This is [src]. \He is...", "Pose", null) as text, 1, MAX_MESSAGE_LEN))
|
||||
|
||||
/mob/living/carbon/human/verb/set_flavor()
|
||||
set name = "Set Flavour Text"
|
||||
|
||||
@@ -120,7 +120,7 @@
|
||||
else
|
||||
msg += "[t_He] [t_has] \icon[gloves] \a [gloves] on [t_his] hands.\n"
|
||||
else if(blood_DNA)
|
||||
msg += "<span class='warning'>[t_He] [t_has] blood-stained hands!</span>\n"
|
||||
msg += "<span class='warning'>[t_He] [t_has] [(hand_blood_color != "#030303") ? "blood" : "oil"]-stained hands!</span>\n"
|
||||
|
||||
//handcuffed?
|
||||
|
||||
@@ -131,6 +131,10 @@
|
||||
else
|
||||
msg += "<span class='warning'>[t_He] [t_is] \icon[handcuffed] handcuffed!</span>\n"
|
||||
|
||||
//buckled
|
||||
if(buckled)
|
||||
msg += "<span class='warning'>[t_He] [t_is] \icon[buckled] buckled to [buckled]!</span>\n"
|
||||
|
||||
//belt
|
||||
if(belt)
|
||||
if(belt.blood_DNA)
|
||||
@@ -145,7 +149,7 @@
|
||||
else
|
||||
msg += "[t_He] [t_is] wearing \icon[shoes] \a [shoes] on [t_his] feet.\n"
|
||||
else if(feet_blood_DNA)
|
||||
msg += "<span class='warning'>[t_He] [t_has] blood-stained feet!</span>\n"
|
||||
msg += "<span class='warning'>[t_He] [t_has] [(feet_blood_color != "#030303") ? "blood" : "oil"]-stained feet!</span>\n"
|
||||
|
||||
//mask
|
||||
if(wear_mask && !skipmask)
|
||||
@@ -219,7 +223,10 @@
|
||||
usr << "<span class='deadsay'>[t_He] has no pulse[src.client ? "" : " and [t_his] soul has departed"]...</span>"
|
||||
else
|
||||
usr << "<span class='deadsay'>[t_He] has a pulse!</span>"
|
||||
|
||||
if(fire_stacks)
|
||||
msg += "[t_He] [t_is] covered in some liquid.\n"
|
||||
if(on_fire)
|
||||
msg += "<span class='warning'>[t_He] [t_is] on fire!.</span>\n"
|
||||
msg += "<span class='warning'>"
|
||||
|
||||
if(nutrition < 100)
|
||||
|
||||
@@ -499,7 +499,7 @@
|
||||
for (var/datum/data/record/R in data_core.security)
|
||||
if (R.fields["id"] == E.fields["id"])
|
||||
if(hasHUD(usr,"security"))
|
||||
var/t1 = copytext(sanitize(input("Add Comment:", "Sec. records", null, null) as message),1,MAX_MESSAGE_LEN)
|
||||
var/t1 = sanitize(copytext(input("Add Comment:", "Sec. records", null, null) as message,1,MAX_MESSAGE_LEN))
|
||||
if ( !(t1) || usr.stat || usr.restrained() || !(hasHUD(usr,"security")) )
|
||||
return
|
||||
var/counter = 1
|
||||
@@ -628,7 +628,7 @@
|
||||
for (var/datum/data/record/R in data_core.medical)
|
||||
if (R.fields["id"] == E.fields["id"])
|
||||
if(hasHUD(usr,"medical"))
|
||||
var/t1 = copytext(sanitize(input("Add Comment:", "Med. records", null, null) as message),1,MAX_MESSAGE_LEN)
|
||||
var/t1 = sanitize(copytext(input("Add Comment:", "Med. records", null, null) as message,1,MAX_MESSAGE_LEN))
|
||||
if ( !(t1) || usr.stat || usr.restrained() || !(hasHUD(usr,"medical")) )
|
||||
return
|
||||
var/counter = 1
|
||||
@@ -871,6 +871,7 @@
|
||||
else
|
||||
target.show_message("\blue You hear a voice that seems to echo around the room: [say]")
|
||||
usr.show_message("\blue You project your mind into [target.real_name]: [say]")
|
||||
log_say("[key_name(usr)] sent a telepathic message to [key_name(target)]: [say]")
|
||||
for(var/mob/dead/observer/G in world)
|
||||
G.show_message("<i>Telepathic message from <b>[src]</b> to <b>[target]</b>: [say]</i>")
|
||||
|
||||
@@ -946,12 +947,13 @@
|
||||
// This will ignore any prosthetics in the prefs currently.
|
||||
species.create_organs(src)
|
||||
|
||||
for (var/obj/item/organ/brain/H in world)
|
||||
if(H.brainmob)
|
||||
if(H.brainmob.real_name == src.real_name)
|
||||
if(H.brainmob.mind)
|
||||
H.brainmob.mind.transfer_to(src)
|
||||
del(H)
|
||||
if(!client || !key) //Don't boot out anyone already in the mob.
|
||||
for (var/obj/item/organ/brain/H in world)
|
||||
if(H.brainmob)
|
||||
if(H.brainmob.real_name == src.real_name)
|
||||
if(H.brainmob.mind)
|
||||
H.brainmob.mind.transfer_to(src)
|
||||
del(H)
|
||||
|
||||
for(var/datum/organ/internal/I in internal_organs)
|
||||
I.damage = 0
|
||||
|
||||
@@ -120,7 +120,7 @@ emp_act
|
||||
/mob/living/carbon/human/proc/getarmor_organ(var/datum/organ/external/def_zone, var/type)
|
||||
if(!type) return 0
|
||||
var/protection = 0
|
||||
var/list/protective_gear = list(head, wear_mask, wear_suit, w_uniform)
|
||||
var/list/protective_gear = list(head, wear_mask, wear_suit, w_uniform, gloves, shoes)
|
||||
for(var/gear in protective_gear)
|
||||
if(gear && istype(gear ,/obj/item/clothing))
|
||||
var/obj/item/clothing/C = gear
|
||||
@@ -297,11 +297,11 @@ emp_act
|
||||
return 1
|
||||
|
||||
//this proc handles being hit by a thrown atom
|
||||
/mob/living/carbon/human/hitby(atom/movable/AM as mob|obj,var/speed = 5)
|
||||
/mob/living/carbon/human/hitby(atom/movable/AM as mob|obj,var/speed = THROWFORCE_SPEED_DIVISOR)
|
||||
if(istype(AM,/obj/))
|
||||
var/obj/O = AM
|
||||
|
||||
if(in_throw_mode && !get_active_hand() && speed <= 5) //empty active hand and we're in throw mode
|
||||
if(in_throw_mode && !get_active_hand() && speed <= THROWFORCE_SPEED_DIVISOR) //empty active hand and we're in throw mode
|
||||
if(canmove && !restrained())
|
||||
if(isturf(O.loc))
|
||||
put_in_active_hand(O)
|
||||
@@ -313,7 +313,7 @@ emp_act
|
||||
if(istype(O,/obj/item/weapon))
|
||||
var/obj/item/weapon/W = O
|
||||
dtype = W.damtype
|
||||
var/throw_damage = O.throwforce*(speed/5)
|
||||
var/throw_damage = O.throwforce*(speed/THROWFORCE_SPEED_DIVISOR)
|
||||
|
||||
var/zone
|
||||
if (istype(O.thrower, /mob/living))
|
||||
@@ -375,9 +375,9 @@ emp_act
|
||||
affecting.embed(I)
|
||||
|
||||
// Begin BS12 momentum-transfer code.
|
||||
if(O.throw_source && speed >= 15)
|
||||
if(O.throw_source && speed >= THROWNOBJ_KNOCKBACK_SPEED)
|
||||
var/obj/item/weapon/W = O
|
||||
var/momentum = speed/2
|
||||
var/momentum = speed/THROWNOBJ_KNOCKBACK_DIVISOR
|
||||
var/dir = get_dir(O.throw_source, src)
|
||||
|
||||
visible_message("\red [src] staggers under the impact!","\red You stagger under the impact!")
|
||||
|
||||
@@ -47,7 +47,7 @@
|
||||
tally += 0.5
|
||||
else if(E.status & ORGAN_BROKEN)
|
||||
tally += 1.5
|
||||
|
||||
|
||||
if(shock_stage >= 10) tally += 3
|
||||
|
||||
if(FAT in src.mutations)
|
||||
|
||||
@@ -175,7 +175,7 @@
|
||||
|
||||
text = input("What would you like to say?", "Speak to creature", null, null)
|
||||
|
||||
text = trim(copytext(sanitize(text), 1, MAX_MESSAGE_LEN))
|
||||
text = trim(sanitize(copytext(text, 1, MAX_MESSAGE_LEN)))
|
||||
|
||||
if(!text) return
|
||||
|
||||
@@ -213,7 +213,7 @@
|
||||
set desc = "Whisper silently to someone over a distance."
|
||||
set category = "Abilities"
|
||||
|
||||
var/msg = sanitize(input("Message:", "Psychic Whisper") as text|null)
|
||||
var/msg = sanitize(copytext(input("Message:", "Psychic Whisper") as text|null, 1, MAX_MESSAGE_LEN))
|
||||
if(msg)
|
||||
log_say("PsychicWhisper: [key_name(src)]->[M.key] : [msg]")
|
||||
M << "\green You hear a strange, alien voice in your head... \italic [msg]"
|
||||
|
||||
@@ -167,6 +167,8 @@
|
||||
update_inv_back()
|
||||
else if (W == handcuffed)
|
||||
handcuffed = null
|
||||
if(buckled && buckled.buckle_require_restraints)
|
||||
buckled.unbuckle_mob()
|
||||
success = 1
|
||||
update_inv_handcuffed()
|
||||
else if (W == legcuffed)
|
||||
@@ -417,8 +419,55 @@
|
||||
for(var/mob/O in viewers(target, null))
|
||||
O.show_message("\red <B>[source] is trying to put \a [item] on [target]</B>", 1)
|
||||
else
|
||||
var/message=null
|
||||
|
||||
var/target_part = null
|
||||
var/obj/item/target_item = null
|
||||
var/message = null
|
||||
|
||||
switch(place)
|
||||
if("mask")
|
||||
target_part = "head"
|
||||
target_item = target.wear_mask
|
||||
if("l_hand")
|
||||
target_part = "left hand"
|
||||
target_item = target.l_hand
|
||||
if("r_hand")
|
||||
target_part = "right hand"
|
||||
target_item = target.r_hand
|
||||
if("gloves")
|
||||
target_part = "hands"
|
||||
target_item = target.gloves
|
||||
if("eyes")
|
||||
target_part = "eyes"
|
||||
target_item = target.glasses
|
||||
if("l_ear")
|
||||
target_part = "left ear"
|
||||
target_item = target.l_ear
|
||||
if("r_ear")
|
||||
target_part = "right ear"
|
||||
target_item = target.r_ear
|
||||
if("head")
|
||||
target_part = "head"
|
||||
target_item = target.head
|
||||
if("shoes")
|
||||
target_part = "feet"
|
||||
target_item = target.shoes
|
||||
if("belt")
|
||||
target_part = "waist"
|
||||
target_item = target.belt
|
||||
if("suit")
|
||||
target_part = "body"
|
||||
target_item = target.wear_suit
|
||||
if("back")
|
||||
target_part = "back"
|
||||
target_item = target.back
|
||||
if("s_store")
|
||||
target_part = "suit"
|
||||
target_item = target.s_store
|
||||
if("id")
|
||||
target_part = "uniform"
|
||||
target_item = target.wear_id
|
||||
|
||||
if("syringe")
|
||||
message = "\red <B>[source] is trying to inject [target]!</B>"
|
||||
if("pill")
|
||||
@@ -427,86 +476,17 @@
|
||||
message = "\red <B>[source] is trying to force [target] to swallow a gulp of [item]!</B>"
|
||||
if("dnainjector")
|
||||
message = "\red <B>[source] is trying to inject [target] with the [item]!</B>"
|
||||
if("mask")
|
||||
target.attack_log += text("\[[time_stamp()]\] <font color='orange'>Had their mask removed by [source.name] ([source.ckey])</font>")
|
||||
source.attack_log += text("\[[time_stamp()]\] <font color='red'>Attempted to remove [target.name]'s ([target.ckey]) mask</font>")
|
||||
if(target.wear_mask && !target.wear_mask.canremove)
|
||||
message = "\red <B>[source] fails to take off \a [target.wear_mask] from [target]'s head!</B>"
|
||||
if("uniform")
|
||||
target.attack_log += text("\[[time_stamp()]\] <font color='orange'>Has had their uniform ([target.w_uniform]) removed by [source.name] ([source.ckey])</font>")
|
||||
source.attack_log += text("\[[time_stamp()]\] <font color='red'>Attempted to remove [target.name]'s ([target.ckey]) uniform ([target.w_uniform])</font>")
|
||||
if(target.w_uniform && !target.w_uniform.canremove)
|
||||
message = "\red <B>[source] fails to take off \a [target.w_uniform] from [target]'s body!</B>"
|
||||
return
|
||||
else
|
||||
message = "\red <B>[source] is trying to take off \a [target.wear_mask] from [target]'s head!</B>"
|
||||
if("l_hand")
|
||||
target.attack_log += text("\[[time_stamp()]\] <font color='orange'>Has had their left hand item ([target.l_hand]) removed by [source.name] ([source.ckey])</font>")
|
||||
source.attack_log += text("\[[time_stamp()]\] <font color='red'>Attempted to remove [target.name]'s ([target.ckey]) left hand item ([target.l_hand])</font>")
|
||||
message = "\red <B>[source] is trying to take off \a [target.l_hand] from [target]'s left hand!</B>"
|
||||
if("r_hand")
|
||||
target.attack_log += text("\[[time_stamp()]\] <font color='orange'>Has had their right hand item ([target.r_hand]) removed by [source.name] ([source.ckey])</font>")
|
||||
source.attack_log += text("\[[time_stamp()]\] <font color='red'>Attempted to remove [target.name]'s ([target.ckey]) right hand item ([target.r_hand])</font>")
|
||||
message = "\red <B>[source] is trying to take off \a [target.r_hand] from [target]'s right hand!</B>"
|
||||
if("gloves")
|
||||
target.attack_log += text("\[[time_stamp()]\] <font color='orange'>Has had their gloves ([target.gloves]) removed by [source.name] ([source.ckey])</font>")
|
||||
source.attack_log += text("\[[time_stamp()]\] <font color='red'>Attempted to remove [target.name]'s ([target.ckey]) gloves ([target.gloves])</font>")
|
||||
if(target.gloves && !target.gloves.canremove)
|
||||
message = "\red <B>[source] fails to take off \a [target.gloves] from [target]'s hands!</B>"
|
||||
return
|
||||
else
|
||||
message = "\red <B>[source] is trying to take off the [target.gloves] from [target]'s hands!</B>"
|
||||
if("eyes")
|
||||
target.attack_log += text("\[[time_stamp()]\] <font color='orange'>Has had their eyewear ([target.glasses]) removed by [source.name] ([source.ckey])</font>")
|
||||
source.attack_log += text("\[[time_stamp()]\] <font color='red'>Attempted to remove [target.name]'s ([target.ckey]) eyewear ([target.glasses])</font>")
|
||||
if(target.glasses && !target.glasses.canremove)
|
||||
message = "\red <B>[source] fails to take off \a [target.glasses] from [target]'s eyes!</B>"
|
||||
return
|
||||
else
|
||||
message = "\red <B>[source] is trying to take off the [target.glasses] from [target]'s eyes!</B>"
|
||||
if("l_ear")
|
||||
target.attack_log += text("\[[time_stamp()]\] <font color='orange'>Has had their left ear item ([target.l_ear]) removed by [source.name] ([source.ckey])</font>")
|
||||
source.attack_log += text("\[[time_stamp()]\] <font color='red'>Attempted to remove [target.name]'s ([target.ckey]) left ear item ([target.l_ear])</font>")
|
||||
if(target.l_ear && !target.l_ear.canremove)
|
||||
message = "\red <B>[source] fails to take off \a [target.l_ear] from [target]'s left ear!</B>"
|
||||
return
|
||||
else
|
||||
message = "\red <B>[source] is trying to take off the [target.l_ear] from [target]'s left ear!</B>"
|
||||
if("r_ear")
|
||||
target.attack_log += text("\[[time_stamp()]\] <font color='orange'>Has had their right ear item ([target.r_ear]) removed by [source.name] ([source.ckey])</font>")
|
||||
source.attack_log += text("\[[time_stamp()]\] <font color='red'>Attempted to remove [target.name]'s ([target.ckey]) right ear item ([target.r_ear])</font>")
|
||||
if(target.r_ear && !target.r_ear.canremove)
|
||||
message = "\red <B>[source] fails to take off \a [target.r_ear] from [target]'s right ear!</B>"
|
||||
return
|
||||
else
|
||||
message = "\red <B>[source] is trying to take off the [target.r_ear] from [target]'s right ear!</B>"
|
||||
if("head")
|
||||
target.attack_log += text("\[[time_stamp()]\] <font color='orange'>Has had their hat ([target.head]) removed by [source.name] ([source.ckey])</font>")
|
||||
source.attack_log += text("\[[time_stamp()]\] <font color='red'>Attempted to remove [target.name]'s ([target.ckey]) hat ([target.head])</font>")
|
||||
if(target.head && !target.head.canremove)
|
||||
message = "\red <B>[source] fails to take off \a [target.head] from [target]'s head!</B>"
|
||||
return
|
||||
else
|
||||
message = "\red <B>[source] is trying to take off the [target.head] from [target]'s head!</B>"
|
||||
if("shoes")
|
||||
target.attack_log += text("\[[time_stamp()]\] <font color='orange'>Has had their shoes ([target.shoes]) removed by [source.name] ([source.ckey])</font>")
|
||||
source.attack_log += text("\[[time_stamp()]\] <font color='red'>Attempted to remove [target.name]'s ([target.ckey]) shoes ([target.shoes])</font>")
|
||||
if(target.shoes && !target.shoes.canremove)
|
||||
message = "\red <B>[source] fails to take off \a [target.shoes] from [target]'s feet!</B>"
|
||||
return
|
||||
else
|
||||
message = "\red <B>[source] is trying to take off the [target.shoes] from [target]'s feet!</B>"
|
||||
if("belt")
|
||||
target.attack_log += text("\[[time_stamp()]\] <font color='orange'>Has had their belt item ([target.belt]) removed by [source.name] ([source.ckey])</font>")
|
||||
source.attack_log += text("\[[time_stamp()]\] <font color='red'>Attempted to remove [target.name]'s ([target.ckey]) belt item ([target.belt])</font>")
|
||||
message = "\red <B>[source] is trying to take off the [target.belt] from [target]'s belt!</B>"
|
||||
if("suit")
|
||||
target.attack_log += text("\[[time_stamp()]\] <font color='orange'>Has had their suit ([target.wear_suit]) removed by [source.name] ([source.ckey])</font>")
|
||||
source.attack_log += text("\[[time_stamp()]\] <font color='red'>Attempted to remove [target.name]'s ([target.ckey]) suit ([target.wear_suit])</font>")
|
||||
if(target.wear_suit && !target.wear_suit.canremove)
|
||||
message = "\red <B>[source] fails to take off \a [target.wear_suit] from [target]'s body!</B>"
|
||||
return
|
||||
else
|
||||
message = "\red <B>[source] is trying to take off \a [target.wear_suit] from [target]'s body!</B>"
|
||||
if("back")
|
||||
target.attack_log += text("\[[time_stamp()]\] <font color='orange'>Has had their back item ([target.back]) removed by [source.name] ([source.ckey])</font>")
|
||||
source.attack_log += text("\[[time_stamp()]\] <font color='red'>Attempted to remove [target.name]'s ([target.ckey]) back item ([target.back])</font>")
|
||||
message = "\red <B>[source] is trying to take off \a [target.back] from [target]'s back!</B>"
|
||||
message = "\red <B>[source] is trying to take off \a [target.w_uniform] from [target]'s body!</B>"
|
||||
for(var/obj/item/I in list(target.l_store, target.r_store))
|
||||
if(I.on_found(source))
|
||||
return
|
||||
if("handcuff")
|
||||
target.attack_log += text("\[[time_stamp()]\] <font color='orange'>Was unhandcuffed by [source.name] ([source.ckey])</font>")
|
||||
source.attack_log += text("\[[time_stamp()]\] <font color='red'>Attempted to unhandcuff [target.name]'s ([target.ckey])</font>")
|
||||
@@ -515,17 +495,6 @@
|
||||
target.attack_log += text("\[[time_stamp()]\] <font color='orange'>Was unlegcuffed by [source.name] ([source.ckey])</font>")
|
||||
source.attack_log += text("\[[time_stamp()]\] <font color='red'>Attempted to unlegcuff [target.name]'s ([target.ckey])</font>")
|
||||
message = "\red <B>[source] is trying to unlegcuff [target]!</B>"
|
||||
if("uniform")
|
||||
target.attack_log += text("\[[time_stamp()]\] <font color='orange'>Has had their uniform ([target.w_uniform]) removed by [source.name] ([source.ckey])</font>")
|
||||
source.attack_log += text("\[[time_stamp()]\] <font color='red'>Attempted to remove [target.name]'s ([target.ckey]) uniform ([target.w_uniform])</font>")
|
||||
for(var/obj/item/I in list(target.l_store, target.r_store))
|
||||
if(I.on_found(source))
|
||||
return
|
||||
if(target.w_uniform && !target.w_uniform.canremove)
|
||||
message = "\red <B>[source] fails to take off \a [target.w_uniform] from [target]'s body!</B>"
|
||||
return
|
||||
else
|
||||
message = "\red <B>[source] is trying to take off \a [target.w_uniform] from [target]'s body!</B>"
|
||||
if("tie")
|
||||
var/obj/item/clothing/under/suit = target.w_uniform
|
||||
target.attack_log += text("\[[time_stamp()]\] <font color='orange'>Has had their accessory ([suit.hastie]) removed by [source.name] ([source.ckey])</font>")
|
||||
@@ -537,10 +506,6 @@
|
||||
return
|
||||
else
|
||||
message = "\red <B>[source] is trying to take off \a [suit.hastie] from [target]'s suit!</B>"
|
||||
if("s_store")
|
||||
target.attack_log += text("\[[time_stamp()]\] <font color='orange'>Has had their suit storage item ([target.s_store]) removed by [source.name] ([source.ckey])</font>")
|
||||
source.attack_log += text("\[[time_stamp()]\] <font color='red'>Attempted to remove [target.name]'s ([target.ckey]) suit storage item ([target.s_store])</font>")
|
||||
message = "\red <B>[source] is trying to take off \a [target.s_store] from [target]'s suit!</B>"
|
||||
if("pockets")
|
||||
target.attack_log += text("\[[time_stamp()]\] <font color='orange'>Has had their pockets emptied by [source.name] ([source.ckey])</font>")
|
||||
source.attack_log += text("\[[time_stamp()]\] <font color='red'>Attempted to empty [target.name]'s ([target.ckey]) pockets</font>")
|
||||
@@ -553,10 +518,6 @@
|
||||
del(src)
|
||||
target.cpr_time = 0
|
||||
message = "\red <B>[source] is trying perform CPR on [target]!</B>"
|
||||
if("id")
|
||||
target.attack_log += text("\[[time_stamp()]\] <font color='orange'>Has had their ID ([target.wear_id]) removed by [source.name] ([source.ckey])</font>")
|
||||
source.attack_log += text("\[[time_stamp()]\] <font color='red'>Attempted to remove [target.name]'s ([target.ckey]) ID ([target.wear_id])</font>")
|
||||
message = "\red <B>[source] is trying to take off [target.wear_id] from [target]'s uniform!</B>"
|
||||
if("internal")
|
||||
target.attack_log += text("\[[time_stamp()]\] <font color='orange'>Has had their internals toggled by [source.name] ([source.ckey])</font>")
|
||||
source.attack_log += text("\[[time_stamp()]\] <font color='red'>Attempted to toggle [target.name]'s ([target.ckey]) internals</font>")
|
||||
@@ -575,8 +536,18 @@
|
||||
return
|
||||
message = "\red <B>[source] is trying to set [target]'s suit sensors!</B>"
|
||||
|
||||
for(var/mob/M in viewers(target, null))
|
||||
M.show_message(message, 1)
|
||||
if(target_item)
|
||||
target.attack_log += text("\[[time_stamp()]\] <font color='orange'>Had their [target_item] removed by [source.name] ([source.ckey])</font>")
|
||||
source.attack_log += text("\[[time_stamp()]\] <font color='red'>Attempted to remove [target.name]'s ([target.ckey]) [target_item]</font>")
|
||||
|
||||
if(target_item.canremove)
|
||||
message = "<span class='danger'>[source] is trying to take off \a [target_item] from [target]'s [target_part]!</span>"
|
||||
else
|
||||
source.visible_message("<span class='danger'>[source] fails to take off \a [target_item] from [target]'s [target_part]!</span>")
|
||||
return
|
||||
|
||||
source.visible_message(message)
|
||||
|
||||
spawn( HUMAN_STRIP_DELAY )
|
||||
done()
|
||||
return
|
||||
@@ -671,9 +642,10 @@ It can still be worn/put on as normal.
|
||||
W.hold.close(usr)
|
||||
usr.put_in_hands(tie)
|
||||
suit.hastie = null*/
|
||||
suit.hastie.on_removed(usr)
|
||||
suit.hastie = null
|
||||
target.update_inv_w_uniform()
|
||||
if(suit && suit.hastie)
|
||||
suit.hastie.on_removed(usr)
|
||||
suit.hastie = null
|
||||
target.update_inv_w_uniform()
|
||||
if("id")
|
||||
slot_to_process = slot_wear_id
|
||||
if (target.wear_id)
|
||||
|
||||
@@ -112,6 +112,9 @@
|
||||
//Handle temperature/pressure differences between body and environment
|
||||
handle_environment(environment) //Optimized a good bit.
|
||||
|
||||
//Check if we're on fire
|
||||
handle_fire()
|
||||
|
||||
//Status updates, death etc.
|
||||
handle_regular_status_updates() //Optimized a bit
|
||||
update_canmove()
|
||||
@@ -407,11 +410,10 @@
|
||||
loc.assume_air(breath)
|
||||
|
||||
//spread some viruses while we are at it
|
||||
if (virus2.len > 0)
|
||||
if (prob(10) && get_infection_chance(src))
|
||||
// log_debug("[src] : Exhaling some viruses")
|
||||
for(var/mob/living/carbon/M in view(1,src))
|
||||
src.spread_disease_to(M)
|
||||
if (virus2.len > 0 && prob(10))
|
||||
// log_debug("[src] : Exhaling some viruses")
|
||||
for(var/mob/living/carbon/M in view(1,src))
|
||||
src.spread_disease_to(M)
|
||||
|
||||
|
||||
proc/get_breath_from_internal(volume_needed)
|
||||
@@ -599,8 +601,9 @@
|
||||
failed_last_breath = 0
|
||||
adjustOxyLoss(-5)
|
||||
|
||||
|
||||
// Hot air hurts :(
|
||||
if( (breath.temperature < species.cold_level_1 || breath.temperature > species.heat_level_1) && !(COLD_RESISTANCE in mutations))
|
||||
if((breath.temperature < species.cold_level_1 || breath.temperature > species.heat_level_1) && !(COLD_RESISTANCE in mutations))
|
||||
|
||||
if(breath.temperature < species.cold_level_1)
|
||||
if(prob(20))
|
||||
@@ -644,6 +647,10 @@
|
||||
//world << "Breath: [breath.temperature], [src]: [bodytemperature], Adjusting: [temp_adj]"
|
||||
bodytemperature += temp_adj
|
||||
|
||||
else if(breath.temperature >= species.heat_discomfort_level)
|
||||
species.get_environment_discomfort(src,"heat")
|
||||
else if(breath.temperature <= species.cold_discomfort_level)
|
||||
species.get_environment_discomfort(src,"cold")
|
||||
|
||||
breath.update_values()
|
||||
return 1
|
||||
@@ -784,6 +791,8 @@
|
||||
|
||||
if (abs(body_temperature_difference) < 0.5)
|
||||
return //fuck this precision
|
||||
if (on_fire)
|
||||
return //too busy for pesky convection
|
||||
|
||||
if(bodytemperature < species.cold_level_1) //260.15 is 310.15 - 50, the temperature where you start to feel effects.
|
||||
if(nutrition >= 2) //If we are very, very cold we'll use up quite a bit of nutriment to heat us up.
|
||||
@@ -1040,8 +1049,7 @@
|
||||
|
||||
if(halloss > 100)
|
||||
src << "<span class='notice'>You're in too much pain to keep going...</span>"
|
||||
for(var/mob/O in oviewers(src, null))
|
||||
O.show_message("<B>[src]</B> slumps to the ground, too weak to continue fighting.", 1)
|
||||
src.visible_message("<B>[src]</B> slumps to the ground, too weak to continue fighting.")
|
||||
Paralyse(10)
|
||||
setHalLoss(99)
|
||||
|
||||
@@ -1426,21 +1434,19 @@
|
||||
client.screen |= G.overlay
|
||||
if(G.vision_flags)
|
||||
sight |= G.vision_flags
|
||||
if(!druggy)
|
||||
if(!druggy && !seer)
|
||||
see_invisible = SEE_INVISIBLE_MINIMUM
|
||||
if(istype(G,/obj/item/clothing/glasses/night))
|
||||
if(istype(G,/obj/item/clothing/glasses/night) && !seer)
|
||||
see_invisible = SEE_INVISIBLE_MINIMUM
|
||||
/* HUD shit goes here, as long as it doesn't modify sight flags */
|
||||
// The purpose of this is to stop xray and w/e from preventing you from using huds -- Love, Doohl
|
||||
var/obj/item/clothing/glasses/hud/O = G
|
||||
if(istype(G, /obj/item/clothing/glasses/sunglasses/sechud))
|
||||
var/obj/item/clothing/glasses/sunglasses/sechud/O = G
|
||||
if(O.hud) O.hud.process_hud(src)
|
||||
if(!druggy) see_invisible = SEE_INVISIBLE_LIVING
|
||||
else if(istype(G, /obj/item/clothing/glasses/hud))
|
||||
var/obj/item/clothing/glasses/hud/O = G
|
||||
var/obj/item/clothing/glasses/sunglasses/sechud/S = G
|
||||
O = S.hud
|
||||
if(istype(O))
|
||||
O.process_hud(src)
|
||||
if(!druggy)
|
||||
see_invisible = SEE_INVISIBLE_LIVING
|
||||
if(!druggy && !seer) see_invisible = SEE_INVISIBLE_LIVING
|
||||
|
||||
proc/handle_random_events()
|
||||
// Puke if toxloss is too high
|
||||
@@ -1774,5 +1780,15 @@
|
||||
speech_problem_flag = 1
|
||||
return stuttering
|
||||
|
||||
/mob/living/carbon/human/handle_fire()
|
||||
if(..())
|
||||
return
|
||||
|
||||
var/burn_temperature = fire_burn_temperature()
|
||||
var/thermal_protection = get_heat_protection(burn_temperature)
|
||||
|
||||
if (thermal_protection < 1 && bodytemperature < burn_temperature)
|
||||
bodytemperature += round(BODYTEMP_HEATING_MAX*(1-thermal_protection), 1)
|
||||
|
||||
#undef HUMAN_MAX_OXYLOSS
|
||||
#undef HUMAN_CRIT_MAX_OXYLOSS
|
||||
|
||||
@@ -12,13 +12,20 @@
|
||||
|
||||
message = trim_strip_html_properly(message)
|
||||
|
||||
if(stat == 2)
|
||||
return say_dead(message)
|
||||
if(stat)
|
||||
if(stat == 2)
|
||||
return say_dead(message)
|
||||
return
|
||||
|
||||
if (istype(src.wear_mask, /obj/item/clothing/mask/muzzle))
|
||||
src << "<span class='danger'>You're muzzled and cannot speak!</span>"
|
||||
return
|
||||
|
||||
var/message_mode = parse_message_mode(message, "headset")
|
||||
|
||||
if(copytext(message,1,2) == "*")
|
||||
return emote(copytext(message,2))
|
||||
switch(copytext(message,1,2))
|
||||
if("*") return emote(copytext(message,2))
|
||||
if("^") return custom_emote(1, copytext(message,2))
|
||||
|
||||
if(name != GetVoice())
|
||||
alt_name = "(as [get_id_name("Unknown")])"
|
||||
@@ -52,9 +59,6 @@
|
||||
if(ending=="?")
|
||||
verb="asks"
|
||||
|
||||
if (istype(wear_mask, /obj/item/clothing/mask/muzzle))
|
||||
return
|
||||
|
||||
message = trim(message)
|
||||
|
||||
if(speech_problem_flag)
|
||||
@@ -63,7 +67,7 @@
|
||||
verb = handle_r[2]
|
||||
speech_problem_flag = handle_r[3]
|
||||
|
||||
if(!message || stat)
|
||||
if(!message || message == "")
|
||||
return
|
||||
|
||||
var/list/obj/item/used_radios = new
|
||||
@@ -265,45 +269,46 @@
|
||||
return verb
|
||||
|
||||
/mob/living/carbon/human/proc/handle_speech_problems(var/message)
|
||||
|
||||
var/list/returns[3]
|
||||
var/verb = "says"
|
||||
var/handled = 0
|
||||
if(silent)
|
||||
if(silent || (sdisabilities & MUTE))
|
||||
message = ""
|
||||
handled = 1
|
||||
if(sdisabilities & MUTE)
|
||||
message = ""
|
||||
handled = 1
|
||||
if(wear_mask)
|
||||
if(istype(wear_mask, /obj/item/clothing/mask/horsehead))
|
||||
var/obj/item/clothing/mask/horsehead/hoers = wear_mask
|
||||
if(hoers.voicechange)
|
||||
if(mind && mind.changeling && department_radio_keys[copytext(message, 1, 3)] != "changeling")
|
||||
message = pick("NEEIIGGGHHHH!", "NEEEIIIIGHH!", "NEIIIGGHH!", "HAAWWWWW!", "HAAAWWW!")
|
||||
verb = pick("whinnies","neighs", "says")
|
||||
handled = 1
|
||||
if(istype(wear_mask, /obj/item/clothing/mask/horsehead))
|
||||
var/obj/item/clothing/mask/horsehead/hoers = wear_mask
|
||||
if(hoers.voicechange)
|
||||
if(mind && mind.changeling && department_radio_keys[copytext(message, 1, 3)] != "changeling")
|
||||
message = pick("NEEIIGGGHHHH!", "NEEEIIIIGHH!", "NEIIIGGHH!", "HAAWWWWW!", "HAAAWWW!")
|
||||
verb = pick("whinnies","neighs", "says")
|
||||
handled = 1
|
||||
|
||||
if((HULK in mutations) && health >= 25 && length(message))
|
||||
message = "[uppertext(message)]!!!"
|
||||
verb = pick("yells","roars","hollers")
|
||||
handled = 1
|
||||
if(slurring)
|
||||
message = slur(message)
|
||||
verb = pick("stammers","stutters")
|
||||
handled = 1
|
||||
|
||||
var/braindam = getBrainLoss()
|
||||
if(braindam >= 60)
|
||||
handled = 1
|
||||
if(prob(braindam/4))
|
||||
if(message != "")
|
||||
if((HULK in mutations) && health >= 25 && length(message))
|
||||
message = "[uppertext(message)]!!!"
|
||||
verb = pick("yells","roars","hollers")
|
||||
handled = 1
|
||||
if(slurring)
|
||||
message = slur(message)
|
||||
verb = pick("slobbers","slurs")
|
||||
handled = 1
|
||||
if(stuttering)
|
||||
message = stutter(message)
|
||||
verb = pick("stammers", "stutters")
|
||||
if(prob(braindam))
|
||||
message = uppertext(message)
|
||||
verb = pick("yells like an idiot","says rather loudly")
|
||||
verb = pick("stammers","stutters")
|
||||
handled = 1
|
||||
|
||||
var/braindam = getBrainLoss()
|
||||
if(braindam >= 60)
|
||||
handled = 1
|
||||
if(prob(braindam/4))
|
||||
message = stutter(message)
|
||||
verb = pick("stammers", "stutters")
|
||||
if(prob(braindam))
|
||||
message = uppertext(message)
|
||||
verb = "yells loudly"
|
||||
|
||||
returns[1] = message
|
||||
returns[2] = verb
|
||||
returns[3] = handled
|
||||
|
||||
return returns
|
||||
|
||||
@@ -56,7 +56,7 @@
|
||||
var/cold_level_3 = 120 // Cold damage level 3 below this point.
|
||||
var/heat_level_1 = 360 // Heat damage level 1 above this point.
|
||||
var/heat_level_2 = 400 // Heat damage level 2 above this point.
|
||||
var/heat_level_3 = 1000 // Heat damage level 2 above this point.
|
||||
var/heat_level_3 = 1000 // Heat damage level 3 above this point.
|
||||
var/synth_temp_gain = 0 // IS_SYNTHETIC species will gain this much temperature every second
|
||||
var/hazard_high_pressure = HAZARD_HIGH_PRESSURE // Dangerously high pressure.
|
||||
var/warning_high_pressure = WARNING_HIGH_PRESSURE // High pressure warning.
|
||||
@@ -65,6 +65,20 @@
|
||||
var/light_dam // If set, mob will be damaged in light over this value and heal in light below its negative.
|
||||
var/body_temperature = 310.15 // Non-IS_SYNTHETIC species will try to stabilize at this temperature.
|
||||
// (also affects temperature processing)
|
||||
|
||||
var/heat_discomfort_level = 315 // Aesthetic messages about feeling warm.
|
||||
var/cold_discomfort_level = 285 // Aesthetic messages about feeling chilly.
|
||||
var/list/heat_discomfort_strings = list(
|
||||
"You feel sweat drip down your neck.",
|
||||
"You feel uncomfortably warm.",
|
||||
"Your skin prickles in the heat."
|
||||
)
|
||||
var/list/cold_discomfort_strings = list(
|
||||
"You feel chilly.",
|
||||
"You shiver suddely.",
|
||||
"Your chilly flesh stands out in goosebumps."
|
||||
)
|
||||
|
||||
// HUD data vars.
|
||||
var/datum/hud_data/hud
|
||||
var/hud_type
|
||||
@@ -100,6 +114,27 @@
|
||||
for(var/u_type in unarmed_types)
|
||||
unarmed_attacks += new u_type()
|
||||
|
||||
/datum/species/proc/get_environment_discomfort(var/mob/living/carbon/human/H, var/msg_type)
|
||||
|
||||
if(!prob(5))
|
||||
return
|
||||
|
||||
var/covered = 0 // Basic coverage can help.
|
||||
for(var/obj/item/clothing/clothes in H)
|
||||
if(H.l_hand == clothes|| H.r_hand == clothes)
|
||||
continue
|
||||
if((clothes.body_parts_covered & UPPER_TORSO) && (clothes.body_parts_covered & LOWER_TORSO))
|
||||
covered = 1
|
||||
break
|
||||
|
||||
switch(msg_type)
|
||||
if("cold")
|
||||
if(!covered)
|
||||
H << "<span class='danger'>[pick(cold_discomfort_strings)]</span>"
|
||||
if("heat")
|
||||
if(covered)
|
||||
H << "<span class='danger'>[pick(heat_discomfort_strings)]</span>"
|
||||
|
||||
/datum/species/proc/get_random_name(var/gender)
|
||||
var/datum/language/species_language = all_languages[language]
|
||||
return species_language.get_random_name(gender)
|
||||
|
||||
@@ -35,23 +35,29 @@
|
||||
if("head", "mouth", "eyes")
|
||||
// ----- HEAD ----- //
|
||||
switch(attack_damage)
|
||||
if(1 to 2) user.visible_message("<span class='danger'>[user] scratched [target] across \his cheek!</span>")
|
||||
if(3 to 4) user.visible_message("<span class='danger'>[user] [pick(attack_verb)] [target]'s [pick("head", "neck")] [pick("", "", "", "with spread [pick(attack_noun)]")]!</span>")
|
||||
if(5) user.visible_message("<span class='danger'>[pick("[user] [pick(attack_verb)] [target] across \his face!", "[user] rakes \his [pick(attack_noun)] across [target]'s face!")]</span>")
|
||||
if("chest", "l_arm", "r_arm", "l_hand", "r_hand", "groin", "l_leg", "r_leg", "l_foot", "r_foot")
|
||||
if(1 to 2)
|
||||
user.visible_message("<span class='danger'>[user] scratched [target] across \his cheek!</span>")
|
||||
if(3 to 4)
|
||||
user.visible_message("<span class='danger'>[user] [pick(attack_verb)] [target]'s [pick("head", "neck")]!</span>") //'with spread claws' sounds a little bit odd, just enough that conciseness is better here I think
|
||||
if(5)
|
||||
user.visible_message(pick(
|
||||
"<span class='danger'>[user] rakes \his [pick(attack_noun)] across [target]'s face!</span>",
|
||||
"<span class='danger'>[user] tears \his [pick(attack_noun)] into [target]'s face!</span>",
|
||||
))
|
||||
else
|
||||
// ----- BODY ----- //
|
||||
switch(attack_damage)
|
||||
if(1 to 2) user.visible_message("<span class='danger'>[user] scratched [target]'s [affecting.display_name]!</span>")
|
||||
if(3 to 4) user.visible_message("<span class='danger'>[user] [pick(attack_verb)] [pick("", "", "the side of")] [target]'s [affecting.display_name]!</span>")
|
||||
if(5) user.visible_message("<span class='danger'>[user] tears \his [pick(attack_noun)] deep into [target]'s [affecting.display_name]!</span>")
|
||||
if(5) user.visible_message("<span class='danger'>[user] tears \his [pick(attack_noun)] [pick("deep into", "into", "across")] [target]'s [affecting.display_name]!</span>")
|
||||
|
||||
/datum/unarmed_attack/claws/strong
|
||||
attack_verb = list("slash")
|
||||
attack_verb = list("slashed")
|
||||
damage = 10
|
||||
shredding = 1
|
||||
|
||||
/datum/unarmed_attack/bite/strong
|
||||
attack_verb = list("maul")
|
||||
attack_verb = list("mauled")
|
||||
damage = 15
|
||||
shredding = 1
|
||||
|
||||
|
||||
@@ -45,6 +45,20 @@
|
||||
reagent_tag = IS_UNATHI
|
||||
base_color = "#066000"
|
||||
|
||||
heat_discomfort_level = 295
|
||||
heat_discomfort_strings = list(
|
||||
"You feel soothingly warm.",
|
||||
"You feel the heat sink into your bones.",
|
||||
"You feel warm enough to take a nap."
|
||||
)
|
||||
|
||||
cold_discomfort_level = 292
|
||||
cold_discomfort_strings = list(
|
||||
"You feel chilly.",
|
||||
"You feel sluggish and cold.",
|
||||
"Your scales bristle against the cold."
|
||||
)
|
||||
|
||||
/datum/species/tajaran
|
||||
name = "Tajara"
|
||||
name_plural = "Tajaran"
|
||||
@@ -54,6 +68,9 @@
|
||||
tail = "tajtail"
|
||||
unarmed_types = list(/datum/unarmed_attack/stomp, /datum/unarmed_attack/kick, /datum/unarmed_attack/claws, /datum/unarmed_attack/bite/sharp)
|
||||
darksight = 8
|
||||
slowdown = -1
|
||||
brute_mod = 1.2
|
||||
|
||||
blurb = "The Tajaran race is a species of feline-like bipeds hailing from the planet of Ahdomai in the \
|
||||
S'randarr system. They have been brought up into the space age by the Humans and Skrell, and have been \
|
||||
influenced heavily by their long history of Slavemaster rule. They have a structured, clan-influenced way \
|
||||
@@ -75,6 +92,14 @@
|
||||
flesh_color = "#AFA59E"
|
||||
base_color = "#333333"
|
||||
|
||||
heat_discomfort_level = 292
|
||||
heat_discomfort_strings = list(
|
||||
"Your fur prickles in the heat.",
|
||||
"You feel uncomfortably warm.",
|
||||
"Your overheated skin itches."
|
||||
)
|
||||
cold_discomfort_level = 275
|
||||
|
||||
/datum/species/skrell
|
||||
name = "Skrell"
|
||||
name_plural = "Skrell"
|
||||
|
||||
@@ -15,7 +15,7 @@ var/const/MAX_ACTIVE_TIME = 400
|
||||
icon_state = "facehugger"
|
||||
item_state = "facehugger"
|
||||
w_class = 1 //note: can be picked up by aliens unlike most other items of w_class below 4
|
||||
flags = FPRINT | TABLEPASS | MASKCOVERSMOUTH | MASKCOVERSEYES | AIRTIGHT
|
||||
flags = MASKCOVERSMOUTH | MASKCOVERSEYES | AIRTIGHT
|
||||
body_parts_covered = FACE|EYES
|
||||
throw_range = 5
|
||||
|
||||
|
||||
@@ -35,17 +35,18 @@
|
||||
switch(zone) // strong punches can have effects depending on where they hit
|
||||
if("head", "mouth", "eyes")
|
||||
// Induce blurriness
|
||||
target.visible_message("<span class='danger'>[target] looks dazed.</span>", "<span class='danger'>You see stars.</span>")
|
||||
target.visible_message("<span class='danger'>[target] looks momentarily disoriented.</span>", "<span class='danger'>You see stars.</span>")
|
||||
target.apply_effect(attack_damage*2, EYE_BLUR, armour)
|
||||
if("l_arm", "l_hand")
|
||||
if (target.l_hand)
|
||||
// Disarm left hand
|
||||
target.visible_message("<span class='danger'>[src] [pick("dropped", "let go off")] \the [target.l_hand][pick("", " with a scream")]!</span>")
|
||||
//Urist McAssistant dropped the macguffin with a scream just sounds odd. Plus it doesn't work with NO_PAIN
|
||||
target.visible_message("<span class='danger'>\The [target.l_hand] was knocked right out of [src]'s grasp!</span>")
|
||||
target.drop_l_hand()
|
||||
if("r_arm", "r_hand")
|
||||
if (target.r_hand)
|
||||
// Disarm right hand
|
||||
target.visible_message("<span class='danger'>[src] [pick("dropped", "let go off")] \the [target.r_hand][pick("", " with a scream")]!</span>")
|
||||
target.visible_message("<span class='danger'>\The [target.r_hand] was knocked right out of [src]'s grasp!</span>")
|
||||
target.drop_r_hand()
|
||||
if("chest")
|
||||
if(!target.lying)
|
||||
@@ -113,21 +114,30 @@
|
||||
if("head", "mouth", "eyes")
|
||||
// ----- HEAD ----- //
|
||||
switch(attack_damage)
|
||||
if(1 to 2) user.visible_message("<span class='danger'>[user] slapped [target] across \his cheek!</span>")
|
||||
if(3 to 4) user.visible_message("<span class='danger'>[user] struck [target] in the head[pick("", " with a closed fist")]!</span>")
|
||||
if(5) user.visible_message("<span class='danger'>[user] gave [target] a resounding slap to the face!</span>")
|
||||
if("chest", "l_arm", "r_arm", "l_hand", "r_hand", "groin", "l_leg", "r_let", "l_foot", "r_foot")
|
||||
if(1 to 2)
|
||||
user.visible_message("<span class='danger'>[user] slapped [target] across \his cheek!</span>")
|
||||
if(3 to 4)
|
||||
user.visible_message(pick(
|
||||
80; "<span class='danger'>[user] [pick(attack_verb)] [target] in the head!</span>", //striking someone with a 'closed fist' is called punching them.
|
||||
20; "<span class='danger'>[user] struck [target] in the head[pick("", " with a closed fist")]!</span>"
|
||||
))
|
||||
if(5)
|
||||
user.visible_message(pick(
|
||||
10; "<span class='danger'>[user] gave [target] a resounding slap to the face!</span>",
|
||||
90; "<span class='danger'>[user] smashed \his [pick(attack_noun)] into [target]'s [organ]!</span>"
|
||||
))
|
||||
else
|
||||
// ----- BODY ----- //
|
||||
switch(attack_damage)
|
||||
if(1 to 2) user.visible_message("<span class='danger'>[user] slapped [target]'s [organ]!</span>")
|
||||
if(3 to 4) user.visible_message("<span class='danger'>[user] [pick(attack_verb)] [target] in \his [organ]!</span>")
|
||||
if(5) user.visible_message("<span class='danger'>[user] slammed \his [pick(attack_noun)] into [target]'s [organ]!</span>")
|
||||
if(5) user.visible_message("<span class='danger'>[user] smashed \his [pick(attack_noun)] into [target]'s [organ]!</span>")
|
||||
else
|
||||
user.visible_message("<span class='danger'>[user] [pick("punched", "threw a punch", "struck", "slapped", "rammed their [pick(attack_noun)] into")] [target]'s [organ]!</span>")
|
||||
user.visible_message("<span class='danger'>[user] [pick("punched", "threw a punch", "struck", "slapped", "slammed their [pick(attack_noun)] into")] [target]'s [organ]!</span>") //why do we have a separate set of verbs for lying targets?
|
||||
|
||||
/datum/unarmed_attack/kick
|
||||
attack_verb = list("kicked", "kneed")
|
||||
attack_noun = list("kick", "knee strike")
|
||||
attack_verb = list("kicked", "kicked", "kicked", "kneed")
|
||||
attack_noun = list("kick", "kick", "kick", "knee strike")
|
||||
attack_sound = "swing_hit"
|
||||
damage = 0
|
||||
|
||||
@@ -161,7 +171,7 @@
|
||||
attack_damage = Clamp(attack_damage, 1, 5)
|
||||
|
||||
switch(attack_damage)
|
||||
if(1 to 2) user.visible_message("<span class='danger'>[user] gave [target] a light [pick(attack_noun)] to the [organ]!</span>")
|
||||
if(1 to 2) user.visible_message("<span class='danger'>[user] threw [target] a glancing [pick(attack_noun)] to the [organ]!</span>") //it's not that they're kicking lightly, it's that the kick didn't quite connect
|
||||
if(3 to 4) user.visible_message("<span class='danger'>[user] [pick(attack_verb)] [target] in \his [organ]!</span>")
|
||||
if(5) user.visible_message("<span class='danger'>[user] landed a strong [pick(attack_noun)] against [target]'s [organ]!</span>")
|
||||
|
||||
@@ -204,6 +214,6 @@
|
||||
attack_damage = Clamp(attack_damage, 1, 5)
|
||||
|
||||
switch(attack_damage)
|
||||
if(1 to 2) user.visible_message("<span class='danger'>[user] [pick("clomped on", "treaded on")] [target]'s [organ]!</span>")
|
||||
if(3 to 4) user.visible_message("<span class='danger'>[pick("[user] stomped down on", "[user] slammed \his [shoes ? copytext(shoes.name, 1, -1) : "foot"] down onto")] [target]'s [organ]!</span>")
|
||||
if(5) user.visible_message("<span class='danger'>[pick("[user] landed a devastating stomp on", "[user] stomped down hard on", "[user] slammed \his [shoes ? copytext(shoes.name, 1, -1) : "foot"] down hard onto")] [target]'s [organ]!</span>")
|
||||
if(1 to 2) user.visible_message("<span class='danger'>[user] [pick("stepped on", "treaded on")] [target]'s [organ]!</span>") //stepped on conveys the same meaning and is more recognizable as an actual word than "clomped"
|
||||
if(3 to 4) user.visible_message("<span class='danger'>[pick("[user] stomped on", "[user] slammed \his [shoes ? copytext(shoes.name, 1, -1) : "foot"] down onto")] [target]'s [organ]!</span>")
|
||||
if(5) user.visible_message("<span class='danger'>[pick("[user] landed a powerful stomp on", "[user] stomped down hard on", "[user] slammed \his [shoes ? copytext(shoes.name, 1, -1) : "foot"] down hard onto")] [target]'s [organ]!</span>") //Devastated lol. No. We want to say that the stomp was powerful or forceful, not that it /wrought devastation/
|
||||
@@ -126,8 +126,9 @@ Please contact me on #coderbus IRC. ~Carn x
|
||||
#define LEGCUFF_LAYER 19
|
||||
#define L_HAND_LAYER 20
|
||||
#define R_HAND_LAYER 21
|
||||
#define TARGETED_LAYER 22 //BS12: Layer for the target overlay from weapon targeting system
|
||||
#define TOTAL_LAYERS 22
|
||||
#define FIRE_LAYER 22 //If you're on fire
|
||||
#define TARGETED_LAYER 23 //BS12: Layer for the target overlay from weapon targeting system
|
||||
#define TOTAL_LAYERS 23
|
||||
//////////////////////////////////
|
||||
|
||||
/mob/living/carbon/human
|
||||
@@ -508,6 +509,7 @@ proc/get_damage_icon_part(damage_state, body_part)
|
||||
update_inv_handcuffed(0)
|
||||
update_inv_legcuffed(0)
|
||||
update_inv_pockets(0)
|
||||
update_fire(0)
|
||||
UpdateDamageIcon()
|
||||
update_icons()
|
||||
//Hud Stuff
|
||||
@@ -911,6 +913,13 @@ proc/get_damage_icon_part(damage_state, body_part)
|
||||
if(update_icons) update_icons()
|
||||
|
||||
|
||||
/mob/living/carbon/human/update_fire(var/update_icons=1)
|
||||
overlays_standing[FIRE_LAYER] = null
|
||||
if(on_fire)
|
||||
overlays_standing[FIRE_LAYER] = image("icon"='icons/mob/OnFire.dmi', "icon_state"="Standing", "layer"=-FIRE_LAYER)
|
||||
|
||||
if(update_icons) update_icons()
|
||||
|
||||
// Used mostly for creating head items
|
||||
/mob/living/carbon/human/proc/generate_head_icon()
|
||||
//gender no longer matters for the mouth, although there should probably be seperate base head icons.
|
||||
@@ -969,4 +978,5 @@ proc/get_damage_icon_part(damage_state, body_part)
|
||||
#undef L_HAND_LAYER
|
||||
#undef R_HAND_LAYER
|
||||
#undef TARGETED_LAYER
|
||||
#undef FIRE_LAYER
|
||||
#undef TOTAL_LAYERS
|
||||
|
||||
@@ -5,7 +5,7 @@
|
||||
if(say_disabled) //This is here to try to identify lag problems
|
||||
usr << "\red Speech is currently admin-disabled."
|
||||
return
|
||||
|
||||
|
||||
message = trim_strip_html_properly(message)
|
||||
log_whisper("[src.name]/[src.key] : [message]")
|
||||
|
||||
@@ -36,6 +36,11 @@
|
||||
|
||||
//This is used by both the whisper verb and human/say() to handle whispering
|
||||
/mob/living/carbon/human/proc/whisper_say(var/message, var/datum/language/speaking = null, var/alt_name="", var/verb="whispers")
|
||||
|
||||
if (istype(src.wear_mask, /obj/item/clothing/mask/muzzle))
|
||||
src << "<span class='danger'>You're muzzled and cannot speak!</span>"
|
||||
return
|
||||
|
||||
var/message_range = 1
|
||||
var/eavesdropping_range = 2
|
||||
var/watching_range = 5
|
||||
@@ -55,17 +60,19 @@
|
||||
|
||||
message = capitalize(trim(message))
|
||||
|
||||
//TODO: handle_speech_problems for silent
|
||||
if (!message || silent || miming)
|
||||
return
|
||||
if(speech_problem_flag)
|
||||
var/list/handle_r = handle_speech_problems(message)
|
||||
message = handle_r[1]
|
||||
verb = handle_r[2]
|
||||
if(verb == "yells loudly")
|
||||
verb = "slurs emphatically"
|
||||
else
|
||||
var/adverb = pick("quietly", "softly")
|
||||
verb = "[verb] [adverb]"
|
||||
|
||||
// Mute disability
|
||||
//TODO: handle_speech_problems
|
||||
if (src.sdisabilities & MUTE)
|
||||
return
|
||||
speech_problem_flag = handle_r[3]
|
||||
|
||||
//TODO: handle_speech_problems
|
||||
if (istype(src.wear_mask, /obj/item/clothing/mask/muzzle))
|
||||
if(!message || message=="")
|
||||
return
|
||||
|
||||
//looks like this only appears in whisper. Should it be elsewhere as well? Maybe handle_speech_problems?
|
||||
@@ -102,10 +109,6 @@
|
||||
message = replacetext(message, "u", "<22>")
|
||||
message = replacetext(message, "b", "<22>")
|
||||
|
||||
//TODO: handle_speech_problems
|
||||
if (src.stuttering)
|
||||
message = stutter(message)
|
||||
|
||||
var/list/listening = hearers(message_range, src)
|
||||
listening |= src
|
||||
|
||||
|
||||
@@ -423,4 +423,372 @@
|
||||
/mob/living/carbon/slime/can_use_vents()
|
||||
if(Victim)
|
||||
return "You cannot ventcrawl while feeding."
|
||||
..()
|
||||
|
||||
/obj/item/slime_extract
|
||||
name = "slime extract"
|
||||
desc = "Goo extracted from a slime. Legends claim these to have \"magical powers\"."
|
||||
icon = 'icons/mob/slimes.dmi'
|
||||
icon_state = "grey slime extract"
|
||||
force = 1.0
|
||||
w_class = 1.0
|
||||
throwforce = 0
|
||||
throw_speed = 3
|
||||
throw_range = 6
|
||||
origin_tech = "biotech=4"
|
||||
var/Uses = 1 // uses before it goes inert
|
||||
var/enhanced = 0 //has it been enhanced before?
|
||||
|
||||
attackby(obj/item/O as obj, mob/user as mob)
|
||||
if(istype(O, /obj/item/weapon/slimesteroid2))
|
||||
if(enhanced == 1)
|
||||
user << "<span class='warning'> This extract has already been enhanced!</span>"
|
||||
return ..()
|
||||
if(Uses == 0)
|
||||
user << "<span class='warning'> You can't enhance a used extract!</span>"
|
||||
return ..()
|
||||
user <<"You apply the enhancer. It now has triple the amount of uses."
|
||||
Uses = 3
|
||||
enhanced = 1
|
||||
del(O)
|
||||
|
||||
/obj/item/slime_extract/New()
|
||||
..()
|
||||
create_reagents(100)
|
||||
|
||||
/obj/item/slime_extract/grey
|
||||
name = "grey slime extract"
|
||||
icon_state = "grey slime extract"
|
||||
|
||||
/obj/item/slime_extract/gold
|
||||
name = "gold slime extract"
|
||||
icon_state = "gold slime extract"
|
||||
|
||||
/obj/item/slime_extract/silver
|
||||
name = "silver slime extract"
|
||||
icon_state = "silver slime extract"
|
||||
|
||||
/obj/item/slime_extract/metal
|
||||
name = "metal slime extract"
|
||||
icon_state = "metal slime extract"
|
||||
|
||||
/obj/item/slime_extract/purple
|
||||
name = "purple slime extract"
|
||||
icon_state = "purple slime extract"
|
||||
|
||||
/obj/item/slime_extract/darkpurple
|
||||
name = "dark purple slime extract"
|
||||
icon_state = "dark purple slime extract"
|
||||
|
||||
/obj/item/slime_extract/orange
|
||||
name = "orange slime extract"
|
||||
icon_state = "orange slime extract"
|
||||
|
||||
/obj/item/slime_extract/yellow
|
||||
name = "yellow slime extract"
|
||||
icon_state = "yellow slime extract"
|
||||
|
||||
/obj/item/slime_extract/red
|
||||
name = "red slime extract"
|
||||
icon_state = "red slime extract"
|
||||
|
||||
/obj/item/slime_extract/blue
|
||||
name = "blue slime extract"
|
||||
icon_state = "blue slime extract"
|
||||
|
||||
/obj/item/slime_extract/darkblue
|
||||
name = "dark blue slime extract"
|
||||
icon_state = "dark blue slime extract"
|
||||
|
||||
/obj/item/slime_extract/pink
|
||||
name = "pink slime extract"
|
||||
icon_state = "pink slime extract"
|
||||
|
||||
/obj/item/slime_extract/green
|
||||
name = "green slime extract"
|
||||
icon_state = "green slime extract"
|
||||
|
||||
/obj/item/slime_extract/lightpink
|
||||
name = "light pink slime extract"
|
||||
icon_state = "light pink slime extract"
|
||||
|
||||
/obj/item/slime_extract/black
|
||||
name = "black slime extract"
|
||||
icon_state = "black slime extract"
|
||||
|
||||
/obj/item/slime_extract/oil
|
||||
name = "oil slime extract"
|
||||
icon_state = "oil slime extract"
|
||||
|
||||
/obj/item/slime_extract/adamantine
|
||||
name = "adamantine slime extract"
|
||||
icon_state = "adamantine slime extract"
|
||||
|
||||
/obj/item/slime_extract/bluespace
|
||||
name = "bluespace slime extract"
|
||||
icon_state = "bluespace slime extract"
|
||||
|
||||
/obj/item/slime_extract/pyrite
|
||||
name = "pyrite slime extract"
|
||||
icon_state = "pyrite slime extract"
|
||||
|
||||
/obj/item/slime_extract/cerulean
|
||||
name = "cerulean slime extract"
|
||||
icon_state = "cerulean slime extract"
|
||||
|
||||
/obj/item/slime_extract/sepia
|
||||
name = "sepia slime extract"
|
||||
icon_state = "sepia slime extract"
|
||||
|
||||
/obj/item/slime_extract/rainbow
|
||||
name = "rainbow slime extract"
|
||||
icon_state = "rainbow slime extract"
|
||||
|
||||
////Pet Slime Creation///
|
||||
|
||||
/obj/item/weapon/slimepotion
|
||||
name = "docility potion"
|
||||
desc = "A potent chemical mix that will nullify a slime's powers, causing it to become docile and tame."
|
||||
icon = 'icons/obj/chemical.dmi'
|
||||
icon_state = "bottle19"
|
||||
|
||||
attack(mob/living/carbon/slime/M as mob, mob/user as mob)
|
||||
if(!istype(M, /mob/living/carbon/slime))//If target is not a slime.
|
||||
user << "<span class='warning'> The potion only works on baby slimes!</span>"
|
||||
return ..()
|
||||
if(M.is_adult) //Can't tame adults
|
||||
user << "<span class='warning'> Only baby slimes can be tamed!</span>"
|
||||
return..()
|
||||
if(M.stat)
|
||||
user << "<span class='warning'> The slime is dead!</span>"
|
||||
return..()
|
||||
if(M.mind)
|
||||
user << "<span class='warning'> The slime resists!</span>"
|
||||
return ..()
|
||||
var/mob/living/simple_animal/slime/pet = new /mob/living/simple_animal/slime(M.loc)
|
||||
pet.icon_state = "[M.colour] baby slime"
|
||||
pet.icon_living = "[M.colour] baby slime"
|
||||
pet.icon_dead = "[M.colour] baby slime dead"
|
||||
pet.colour = "[M.colour]"
|
||||
user <<"You feed the slime the potion, removing it's powers and calming it."
|
||||
del(M)
|
||||
var/newname = sanitize(copytext(input(user, "Would you like to give the slime a name?", "Name your new pet", "pet slime") as null|text,1,MAX_NAME_LEN))
|
||||
|
||||
if (!newname)
|
||||
newname = "pet slime"
|
||||
pet.name = newname
|
||||
pet.real_name = newname
|
||||
del(src)
|
||||
|
||||
/obj/item/weapon/slimepotion2
|
||||
name = "advanced docility potion"
|
||||
desc = "A potent chemical mix that will nullify a slime's powers, causing it to become docile and tame. This one is meant for adult slimes"
|
||||
icon = 'icons/obj/chemical.dmi'
|
||||
icon_state = "bottle19"
|
||||
|
||||
attack(mob/living/carbon/slime/M as mob, mob/user as mob)
|
||||
if(!istype(M, /mob/living/carbon/slime/))//If target is not a slime.
|
||||
user << "<span class='warning'> The potion only works on slimes!</span>"
|
||||
return ..()
|
||||
if(M.stat)
|
||||
user << "<span class='warning'> The slime is dead!</span>"
|
||||
return..()
|
||||
if(M.mind)
|
||||
user << "<span class='warning'> The slime resists!</span>"
|
||||
return ..()
|
||||
var/mob/living/simple_animal/adultslime/pet = new /mob/living/simple_animal/adultslime(M.loc)
|
||||
pet.icon_state = "[M.colour] adult slime"
|
||||
pet.icon_living = "[M.colour] adult slime"
|
||||
pet.icon_dead = "[M.colour] baby slime dead"
|
||||
pet.colour = "[M.colour]"
|
||||
user <<"You feed the slime the potion, removing it's powers and calming it."
|
||||
del(M)
|
||||
var/newname = sanitize(copytext(input(user, "Would you like to give the slime a name?", "Name your new pet", "pet slime") as null|text,1,MAX_NAME_LEN))
|
||||
|
||||
if (!newname)
|
||||
newname = "pet slime"
|
||||
pet.name = newname
|
||||
pet.real_name = newname
|
||||
del(src)
|
||||
|
||||
|
||||
/obj/item/weapon/slimesteroid
|
||||
name = "slime steroid"
|
||||
desc = "A potent chemical mix that will cause a slime to generate more extract."
|
||||
icon = 'icons/obj/chemical.dmi'
|
||||
icon_state = "bottle16"
|
||||
|
||||
attack(mob/living/carbon/slime/M as mob, mob/user as mob)
|
||||
if(!istype(M, /mob/living/carbon/slime))//If target is not a slime.
|
||||
user << "<span class='warning'> The steroid only works on baby slimes!</span>"
|
||||
return ..()
|
||||
if(M.is_adult) //Can't tame adults
|
||||
user << "<span class='warning'> Only baby slimes can use the steroid!</span>"
|
||||
return..()
|
||||
if(M.stat)
|
||||
user << "<span class='warning'> The slime is dead!</span>"
|
||||
return..()
|
||||
if(M.cores == 3)
|
||||
user <<"<span class='warning'> The slime already has the maximum amount of extract!</span>"
|
||||
return..()
|
||||
|
||||
user <<"You feed the slime the steroid. It now has triple the amount of extract."
|
||||
M.cores = 3
|
||||
del(src)
|
||||
|
||||
/obj/item/weapon/slimesteroid2
|
||||
name = "extract enhancer"
|
||||
desc = "A potent chemical mix that will give a slime extract three uses."
|
||||
icon = 'icons/obj/chemical.dmi'
|
||||
icon_state = "bottle17"
|
||||
|
||||
/*afterattack(obj/target, mob/user , flag)
|
||||
if(istype(target, /obj/item/slime_extract))
|
||||
if(target.enhanced == 1)
|
||||
user << "<span class='warning'> This extract has already been enhanced!</span>"
|
||||
return ..()
|
||||
if(target.Uses == 0)
|
||||
user << "<span class='warning'> You can't enhance a used extract!</span>"
|
||||
return ..()
|
||||
user <<"You apply the enhancer. It now has triple the amount of uses."
|
||||
target.Uses = 3
|
||||
target.enahnced = 1
|
||||
del(src)*/
|
||||
|
||||
/obj/effect/golemrune
|
||||
anchored = 1
|
||||
desc = "a strange rune used to create golems. It glows when spirits are nearby."
|
||||
name = "rune"
|
||||
icon = 'icons/obj/rune.dmi'
|
||||
icon_state = "golem"
|
||||
unacidable = 1
|
||||
layer = TURF_LAYER
|
||||
|
||||
New()
|
||||
..()
|
||||
processing_objects.Add(src)
|
||||
|
||||
process()
|
||||
var/mob/dead/observer/ghost
|
||||
for(var/mob/dead/observer/O in src.loc)
|
||||
if(!O.client) continue
|
||||
if(O.mind && O.mind.current && O.mind.current.stat != DEAD) continue
|
||||
ghost = O
|
||||
break
|
||||
if(ghost)
|
||||
icon_state = "golem2"
|
||||
else
|
||||
icon_state = "golem"
|
||||
|
||||
attack_hand(mob/living/user as mob)
|
||||
var/mob/dead/observer/ghost
|
||||
for(var/mob/dead/observer/O in src.loc)
|
||||
if(!O.client) continue
|
||||
if(O.mind && O.mind.current && O.mind.current.stat != DEAD) continue
|
||||
ghost = O
|
||||
break
|
||||
if(!ghost)
|
||||
user << "The rune fizzles uselessly. There is no spirit nearby."
|
||||
return
|
||||
var/mob/living/carbon/human/G = new(src.loc)
|
||||
G.set_species("Golem")
|
||||
G.key = ghost.key
|
||||
G << "You are an adamantine golem. You move slowly, but are highly resistant to heat and cold as well as blunt trauma. You are unable to wear clothes, but can still use most tools. Serve [user], and assist them in completing their goals at any cost."
|
||||
del (src)
|
||||
|
||||
|
||||
proc/announce_to_ghosts()
|
||||
for(var/mob/dead/observer/G in player_list)
|
||||
if(G.client)
|
||||
var/area/A = get_area(src)
|
||||
if(A)
|
||||
G << "Golem rune created in [A.name]."
|
||||
|
||||
/mob/living/carbon/slime/has_eyes()
|
||||
return 0
|
||||
|
||||
//////////////////////////////Old shit from metroids/RoRos, and the old cores, would not take much work to re-add them////////////////////////
|
||||
|
||||
/*
|
||||
// Basically this slime Core catalyzes reactions that normally wouldn't happen anywhere
|
||||
/obj/item/slime_core
|
||||
name = "slime extract"
|
||||
desc = "Goo extracted from a slime. Legends claim these to have \"magical powers\"."
|
||||
icon = 'icons/mob/slimes.dmi'
|
||||
icon_state = "slime extract"
|
||||
force = 1.0
|
||||
w_class = 1.0
|
||||
throwforce = 1.0
|
||||
throw_speed = 2
|
||||
throw_range = 6
|
||||
origin_tech = "biotech=4"
|
||||
var/POWERFLAG = 0 // sshhhhhhh
|
||||
var/Flush = 30
|
||||
var/Uses = 5 // uses before it goes inert
|
||||
|
||||
/obj/item/slime_core/New()
|
||||
..()
|
||||
create_reagents(100)
|
||||
POWERFLAG = rand(1,10)
|
||||
Uses = rand(7, 25)
|
||||
//flags |= NOREACT
|
||||
/*
|
||||
spawn()
|
||||
Life()
|
||||
|
||||
proc/Life()
|
||||
while(src)
|
||||
sleep(25)
|
||||
Flush--
|
||||
if(Flush <= 0)
|
||||
reagents.clear_reagents()
|
||||
Flush = 30
|
||||
*/
|
||||
|
||||
|
||||
|
||||
/obj/item/weapon/reagent_containers/food/snacks/egg/slime
|
||||
name = "slime egg"
|
||||
desc = "A small, gelatinous egg."
|
||||
icon = 'icons/mob/mob.dmi'
|
||||
icon_state = "slime egg-growing"
|
||||
bitesize = 12
|
||||
origin_tech = "biotech=4"
|
||||
var/grown = 0
|
||||
|
||||
/obj/item/weapon/reagent_containers/food/snacks/egg/slime/New()
|
||||
..()
|
||||
reagents.add_reagent("nutriment", 4)
|
||||
reagents.add_reagent("slimejelly", 1)
|
||||
spawn(rand(1200,1500))//the egg takes a while to "ripen"
|
||||
Grow()
|
||||
|
||||
/obj/item/weapon/reagent_containers/food/snacks/egg/slime/proc/Grow()
|
||||
grown = 1
|
||||
icon_state = "slime egg-grown"
|
||||
processing_objects.Add(src)
|
||||
return
|
||||
|
||||
/obj/item/weapon/reagent_containers/food/snacks/egg/slime/proc/Hatch()
|
||||
processing_objects.Remove(src)
|
||||
var/turf/T = get_turf(src)
|
||||
src.visible_message("<span class='warning'> The [name] pulsates and quivers!</span>")
|
||||
spawn(rand(50,100))
|
||||
src.visible_message("<span class='warning'> The [name] bursts open!</span>")
|
||||
new/mob/living/carbon/slime(T)
|
||||
del(src)
|
||||
|
||||
|
||||
/obj/item/weapon/reagent_containers/food/snacks/egg/slime/process()
|
||||
var/turf/location = get_turf(src)
|
||||
var/datum/gas_mixture/environment = location.return_air()
|
||||
if (environment.phoron > MOLES_PHORON_VISIBLE)//phoron exposure causes the egg to hatch
|
||||
src.Hatch()
|
||||
|
||||
/obj/item/weapon/reagent_containers/food/snacks/egg/slime/attackby(obj/item/weapon/W as obj, mob/user as mob)
|
||||
if(istype( W, /obj/item/toy/crayon ))
|
||||
return
|
||||
else
|
||||
..()
|
||||
*/
|
||||
>>>>>>> dev
|
||||
|
||||
@@ -57,6 +57,9 @@
|
||||
if(environment) // More error checking -- TLE
|
||||
handle_environment(environment)
|
||||
|
||||
//Check if we're on fire
|
||||
handle_fire()
|
||||
|
||||
//Status updates, death etc.
|
||||
handle_regular_status_updates()
|
||||
update_canmove()
|
||||
@@ -629,3 +632,9 @@
|
||||
proc/handle_changeling()
|
||||
if(mind && mind.changeling)
|
||||
mind.changeling.regenerate()
|
||||
|
||||
/mob/living/carbon/monkey/handle_fire()
|
||||
if(..())
|
||||
return
|
||||
adjustFireLoss(6)
|
||||
return
|
||||
@@ -5,7 +5,8 @@
|
||||
#define M_L_HAND_LAYER 4
|
||||
#define M_R_HAND_LAYER 5
|
||||
#define TARGETED_LAYER 6
|
||||
#define M_TOTAL_LAYERS 6
|
||||
#define M_FIRE_LAYER 6
|
||||
#define M_TOTAL_LAYERS 7
|
||||
/////////////////////////////////
|
||||
|
||||
/mob/living/carbon/monkey
|
||||
@@ -19,6 +20,7 @@
|
||||
update_inv_r_hand(0)
|
||||
update_inv_l_hand(0)
|
||||
update_inv_handcuffed(0)
|
||||
update_fire(0)
|
||||
update_icons()
|
||||
//Hud Stuff
|
||||
update_hud()
|
||||
@@ -109,6 +111,12 @@
|
||||
overlays_standing[TARGETED_LAYER] = null
|
||||
if(update_icons) update_icons()
|
||||
|
||||
/mob/living/carbon/monkey/update_fire(var/update_icons=1)
|
||||
if(on_fire)
|
||||
overlays_standing[M_FIRE_LAYER] = image("icon"='icons/mob/OnFire.dmi', "icon_state"="Standing", "layer"= -M_FIRE_LAYER)
|
||||
else
|
||||
overlays_standing[M_FIRE_LAYER] = null
|
||||
if(update_icons) update_icons()
|
||||
//Monkey Overlays Indexes////////
|
||||
#undef M_MASK_LAYER
|
||||
#undef M_BACK_LAYER
|
||||
@@ -116,5 +124,6 @@
|
||||
#undef M_L_HAND_LAYER
|
||||
#undef M_R_HAND_LAYER
|
||||
#undef TARGETED_LAYER
|
||||
#undef M_FIRE_LAYER
|
||||
#undef M_TOTAL_LAYERS
|
||||
|
||||
|
||||
@@ -281,6 +281,8 @@
|
||||
C.legcuffed = initial(C.legcuffed)
|
||||
hud_updateflag |= 1 << HEALTH_HUD
|
||||
hud_updateflag |= 1 << STATUS_HUD
|
||||
ExtinguishMob()
|
||||
fire_stacks = 0
|
||||
|
||||
/mob/living/proc/rejuvenate()
|
||||
|
||||
@@ -490,17 +492,17 @@
|
||||
var/mob/living/simple_animal/borer/B = src.loc
|
||||
var/mob/living/captive_brain/H = src
|
||||
|
||||
H << "\red <B>You begin doggedly resisting the parasite's control (this will take approximately sixty seconds).</B>"
|
||||
B.host << "\red <B>You feel the captive mind of [src] begin to resist your control.</B>"
|
||||
H << "<span class='danger'>You begin doggedly resisting the parasite's control (this will take approximately sixty seconds).</span>"
|
||||
B.host << "<span class='danger'>You feel the captive mind of [src] begin to resist your control.</span>"
|
||||
|
||||
spawn(rand(400,500)+B.host.brainloss)
|
||||
spawn(rand(200,250)+B.host.brainloss)
|
||||
|
||||
if(!B || !B.controlling)
|
||||
return
|
||||
|
||||
B.host.adjustBrainLoss(rand(5,10))
|
||||
H << "\red <B>With an immense exertion of will, you regain control of your body!</B>"
|
||||
B.host << "\red <B>You feel control of the host brain ripped from your grasp, and retract your probosci before the wild neural impulses can damage you.</b>"
|
||||
H << "<span class='danger'>With an immense exertion of will, you regain control of your body!</span>"
|
||||
B.host << "<span class='danger'>You feel control of the host brain ripped from your grasp, and retract your probosci before the wild neural impulses can damage you.</span>"
|
||||
|
||||
B.detatch()
|
||||
|
||||
@@ -555,9 +557,9 @@
|
||||
for(var/mob/O in viewers(C))
|
||||
O.show_message("\red <B>[usr] manages to unbuckle themself!</B>", 1)
|
||||
C << "\blue You successfully unbuckle yourself."
|
||||
C.buckled.manual_unbuckle(C)
|
||||
C.buckled.user_unbuckle_mob(C)
|
||||
else
|
||||
L.buckled.manual_unbuckle(L)
|
||||
L.buckled.user_unbuckle_mob(L)
|
||||
|
||||
//Breaking out of a locker?
|
||||
else if( src.loc && (istype(src.loc, /obj/structure/closet)) )
|
||||
@@ -628,9 +630,21 @@
|
||||
BD.attack_hand(usr)
|
||||
C.open()
|
||||
|
||||
//breaking out of handcuffs
|
||||
//drop && roll or breaking out of handcuffs
|
||||
else if(iscarbon(L))
|
||||
var/mob/living/carbon/CM = L
|
||||
if(CM.on_fire && CM.canmove)
|
||||
CM.fire_stacks -= 5
|
||||
CM.Weaken(3)
|
||||
CM.spin(32,2)
|
||||
CM.visible_message("<span class='danger'>[CM] rolls on the floor, trying to put themselves out!</span>", \
|
||||
"<span class='notice'>You stop, drop, and roll!</span>")
|
||||
sleep(30)
|
||||
if(fire_stacks <= 0)
|
||||
CM.visible_message("<span class='danger'>[CM] has successfully extinguished themselves!</span>", \
|
||||
"<span class='notice'>You extinguish yourself.</span>")
|
||||
ExtinguishMob()
|
||||
return
|
||||
if(CM.handcuffed && CM.canmove && (CM.last_special <= world.time))
|
||||
CM.next_move = world.time + 100
|
||||
CM.last_special = world.time + 100
|
||||
@@ -657,6 +671,8 @@
|
||||
CM.say(pick(";RAAAAAAAARGH!", ";HNNNNNNNNNGGGGGGH!", ";GWAAAAAAAARRRHHH!", "NNNNNNNNGGGGGGGGHH!", ";AAAAAAARRRGH!" ))
|
||||
del(CM.handcuffed)
|
||||
CM.handcuffed = null
|
||||
if(buckled && buckled.buckle_require_restraints)
|
||||
buckled.unbuckle_mob()
|
||||
CM.update_inv_handcuffed()
|
||||
else
|
||||
var/obj/item/weapon/handcuffs/HC = CM.handcuffed
|
||||
@@ -841,4 +857,22 @@
|
||||
return 1
|
||||
|
||||
/mob/living/proc/slip(var/slipped_on,stun_duration=8)
|
||||
return 0
|
||||
return 0
|
||||
|
||||
/mob/living/carbon/proc/spin(spintime, speed)
|
||||
spawn()
|
||||
var/D = dir
|
||||
while(spintime >= speed)
|
||||
sleep(speed)
|
||||
switch(D)
|
||||
if(NORTH)
|
||||
D = EAST
|
||||
if(SOUTH)
|
||||
D = WEST
|
||||
if(EAST)
|
||||
D = SOUTH
|
||||
if(WEST)
|
||||
D = NORTH
|
||||
set_dir(D)
|
||||
spintime -= speed
|
||||
return
|
||||
|
||||
@@ -100,14 +100,14 @@
|
||||
..()
|
||||
|
||||
//this proc handles being hit by a thrown atom
|
||||
/mob/living/hitby(atom/movable/AM as mob|obj,var/speed = 5)//Standardization and logging -Sieve
|
||||
/mob/living/hitby(atom/movable/AM as mob|obj,var/speed = THROWFORCE_SPEED_DIVISOR)//Standardization and logging -Sieve
|
||||
if(istype(AM,/obj/))
|
||||
var/obj/O = AM
|
||||
var/dtype = BRUTE
|
||||
if(istype(O,/obj/item/weapon))
|
||||
var/obj/item/weapon/W = O
|
||||
dtype = W.damtype
|
||||
var/throw_damage = O.throwforce*(speed/5)
|
||||
var/throw_damage = O.throwforce*(speed/THROWFORCE_SPEED_DIVISOR)
|
||||
|
||||
var/miss_chance = 15
|
||||
if (O.throw_source)
|
||||
@@ -136,9 +136,9 @@
|
||||
msg_admin_attack("[src.name] ([src.ckey]) was hit by a [O], thrown by [M.name] ([assailant.ckey]) (<A HREF='?_src_=holder;adminplayerobservecoodjump=1;X=[src.x];Y=[src.y];Z=[src.z]'>JMP</a>)")
|
||||
|
||||
// Begin BS12 momentum-transfer code.
|
||||
if(O.throw_source && speed >= 15)
|
||||
if(O.throw_source && speed >= THROWNOBJ_KNOCKBACK_SPEED)
|
||||
var/obj/item/weapon/W = O
|
||||
var/momentum = speed/2
|
||||
var/momentum = speed/THROWNOBJ_KNOCKBACK_DIVISOR
|
||||
var/dir = get_dir(O.throw_source, src)
|
||||
|
||||
visible_message("\red [src] staggers under the impact!","\red You stagger under the impact!")
|
||||
@@ -191,3 +191,52 @@
|
||||
src.visible_message("<span class='danger'>[user] has [attack_message] [src]!</span>")
|
||||
spawn(1) updatehealth()
|
||||
return 1
|
||||
|
||||
/mob/living/proc/IgniteMob()
|
||||
if(fire_stacks > 0 && !on_fire)
|
||||
on_fire = 1
|
||||
src.AddLuminosity(3)
|
||||
update_fire()
|
||||
|
||||
/mob/living/proc/ExtinguishMob()
|
||||
if(on_fire)
|
||||
on_fire = 0
|
||||
fire_stacks = 0
|
||||
src.AddLuminosity(-3)
|
||||
update_fire()
|
||||
|
||||
/mob/living/proc/update_fire()
|
||||
return
|
||||
|
||||
/mob/living/proc/adjust_fire_stacks(add_fire_stacks) //Adjusting the amount of fire_stacks we have on person
|
||||
fire_stacks = Clamp(fire_stacks + add_fire_stacks, min = FIRE_MIN_STACKS, max = FIRE_MAX_STACKS)
|
||||
|
||||
/mob/living/proc/handle_fire()
|
||||
if(fire_stacks < 0)
|
||||
fire_stacks = max(0, fire_stacks++) //If we've doused ourselves in water to avoid fire, dry off slowly
|
||||
|
||||
if(!on_fire)
|
||||
return 1
|
||||
else if(fire_stacks <= 0)
|
||||
ExtinguishMob() //Fire's been put out.
|
||||
return 1
|
||||
|
||||
var/datum/gas_mixture/G = loc.return_air() // Check if we're standing in an oxygenless environment
|
||||
if(G.gas["oxygen"] < 1)
|
||||
ExtinguishMob() //If there's no oxygen in the tile we're on, put out the fire
|
||||
return 1
|
||||
|
||||
var/turf/location = get_turf(src)
|
||||
location.hotspot_expose(fire_burn_temperature(), 50, 1)
|
||||
|
||||
/mob/living/fire_act()
|
||||
adjust_fire_stacks(0.5)
|
||||
IgniteMob()
|
||||
|
||||
//Finds the effective temperature that the mob is burning at.
|
||||
/mob/living/proc/fire_burn_temperature()
|
||||
if (fire_stacks <= 0)
|
||||
return 0
|
||||
|
||||
//Scale quadratically so that single digit numbers of fire stacks don't burn ridiculously hot.
|
||||
return round(FIRESUIT_MAX_HEAT_PROTECTION_TEMPERATURE*(fire_stacks/FIRE_MAX_FIRESUIT_STACKS)**2)
|
||||
|
||||
@@ -37,4 +37,7 @@
|
||||
|
||||
var/tod = null // Time of death
|
||||
var/update_slimes = 1
|
||||
var/silent = null //Can't talk. Value goes down every life proc.
|
||||
var/silent = null // Can't talk. Value goes down every life proc.
|
||||
var/mob_size // Used by lockers.
|
||||
var/on_fire = 0 //The "Are we on fire?" var
|
||||
var/fire_stacks
|
||||
|
||||
@@ -141,7 +141,7 @@ var/list/ai_verbs_default = list(
|
||||
|
||||
if(!safety)//Only used by AIize() to successfully spawn an AI.
|
||||
if (!B)//If there is no player/brain inside.
|
||||
new/obj/structure/AIcore/deactivated(loc)//New empty terminal.
|
||||
empty_playable_ai_cores += new/obj/structure/AIcore/deactivated(loc)//New empty terminal.
|
||||
del(src)//Delete AI.
|
||||
return
|
||||
else
|
||||
|
||||
@@ -54,4 +54,4 @@
|
||||
var/obj/item/device/aicard/card = loc
|
||||
card.update_icon()
|
||||
|
||||
return ..(gibbed)
|
||||
return ..(gibbed,"gives one shrill beep before falling lifeless.")
|
||||
|
||||
@@ -7,10 +7,16 @@ var/datum/cameranet/cameranet = new()
|
||||
/datum/cameranet
|
||||
// The cameras on the map, no matter if they work or not. Updated in obj/machinery/camera.dm by New() and Del().
|
||||
var/list/cameras = list()
|
||||
var/cameras_unsorted = 1
|
||||
// The chunks of the map, mapping the areas that the cameras can see.
|
||||
var/list/chunks = list()
|
||||
var/ready = 0
|
||||
|
||||
/datum/cameranet/proc/process_sort()
|
||||
if(cameras_unsorted)
|
||||
cameras = dd_sortedObjectList(cameras)
|
||||
cameras_unsorted = 0
|
||||
|
||||
// Checks if a chunk has been Generated in x, y, z.
|
||||
/datum/cameranet/proc/chunkGenerated(x, y, z)
|
||||
x &= ~0xf
|
||||
|
||||
@@ -1,17 +1,19 @@
|
||||
// AI EYE
|
||||
//
|
||||
// An invisible (no icon) mob that the AI controls to look around the station with.
|
||||
// A mob that the AI controls to look around the station with.
|
||||
// It streams chunks as it moves around, which will show it what the AI can and cannot see.
|
||||
|
||||
/mob/aiEye
|
||||
name = "Inactive AI Eye"
|
||||
icon = 'icons/obj/status_display.dmi' // For AI friend secret shh :o
|
||||
icon = 'icons/mob/AI.dmi'
|
||||
icon_state = "eye"
|
||||
alpha = 127
|
||||
var/list/visibleCameraChunks = list()
|
||||
var/mob/living/silicon/ai/ai = null
|
||||
density = 0
|
||||
status_flags = GODMODE // You can't damage it.
|
||||
mouse_opacity = 0
|
||||
see_in_dark = 7
|
||||
invisibility = INVISIBILITY_AI_EYE
|
||||
|
||||
// Movement code. Returns 0 to stop air movement from moving it.
|
||||
/mob/aiEye/Move()
|
||||
|
||||
@@ -92,7 +92,13 @@
|
||||
|
||||
/obj/machinery/camera/New()
|
||||
..()
|
||||
cameranet.cameras += src //Camera must be added to global list of all cameras no matter what...
|
||||
//Camera must be added to global list of all cameras no matter what...
|
||||
if(cameranet.cameras_unsorted || !ticker)
|
||||
cameranet.cameras += src
|
||||
cameranet.cameras_unsorted = 1
|
||||
else
|
||||
dd_insertObjectList(cameranet.cameras, src)
|
||||
|
||||
var/list/open_networks = difflist(network,restricted_camera_networks) //...but if all of camera's networks are restricted, it only works for specific camera consoles.
|
||||
if(open_networks.len) //If there is at least one open network, chunk is available for AI usage.
|
||||
cameranet.addCamera(src)
|
||||
|
||||
44
code/modules/mob/living/silicon/ai/latejoin.dm
Normal file
44
code/modules/mob/living/silicon/ai/latejoin.dm
Normal file
@@ -0,0 +1,44 @@
|
||||
var/global/list/empty_playable_ai_cores = list()
|
||||
|
||||
/hook/roundstart/proc/spawn_empty_ai()
|
||||
for(var/obj/effect/landmark/start/S in landmarks_list)
|
||||
if(S.name != "AI")
|
||||
continue
|
||||
if(locate(/mob/living) in S.loc)
|
||||
continue
|
||||
empty_playable_ai_cores += new /obj/structure/AIcore/deactivated(get_turf(S))
|
||||
|
||||
return 1
|
||||
|
||||
/mob/living/silicon/ai/verb/wipe_core()
|
||||
set name = "Wipe Core"
|
||||
set category = "OOC"
|
||||
set desc = "Wipe your core. This is functionally equivalent to cryo or robotic storage, freeing up your job slot."
|
||||
|
||||
if(ticker && ticker.mode && ticker.mode.name == "AI malfunction")
|
||||
usr << "<span class='danger'>You cannot use this verb in malfunction. If you need to leave, please adminhelp.</span>"
|
||||
return
|
||||
|
||||
// Guard against misclicks, this isn't the sort of thing we want happening accidentally
|
||||
if(alert("WARNING: This will immediately wipe your core and ghost you, removing your character from the round permanently (similar to cryo and robotic storage). Are you entirely sure you want to do this?",
|
||||
"Wipe Core", "No", "No", "Yes") != "Yes")
|
||||
return
|
||||
|
||||
// We warned you.
|
||||
empty_playable_ai_cores += new /obj/structure/AIcore/deactivated(loc)
|
||||
global_announcer.autosay("[src] has been moved to intelligence storage.", "Artificial Intelligence Oversight")
|
||||
|
||||
//Handle job slot/tater cleanup.
|
||||
var/job = mind.assigned_role
|
||||
|
||||
job_master.FreeRole(job)
|
||||
|
||||
if(mind.objectives.len)
|
||||
del(mind.objectives)
|
||||
mind.special_role = null
|
||||
else
|
||||
if(ticker.mode.name == "AutoTraitor")
|
||||
var/datum/game_mode/traitor/autotraitor/current_mode = ticker.mode
|
||||
current_mode.possible_traitors.Remove(src)
|
||||
|
||||
del(src)
|
||||
@@ -59,7 +59,7 @@
|
||||
src.sight |= SEE_MOBS
|
||||
src.sight |= SEE_OBJS
|
||||
src.see_in_dark = 8
|
||||
src.see_invisible = SEE_INVISIBLE_LEVEL_TWO
|
||||
src.see_invisible = SEE_INVISIBLE_LIVING
|
||||
|
||||
|
||||
//Congratulations! You've found a way for AI's to run without using power!
|
||||
|
||||
@@ -390,6 +390,9 @@
|
||||
..()
|
||||
else
|
||||
src << "<span class='warning'>You are too small to pull that.</span>"
|
||||
else
|
||||
src << "<span class='warning'>You are too small to pull that.</span>"
|
||||
return
|
||||
|
||||
// No binary for pAIs.
|
||||
/mob/living/silicon/pai/binarycheck()
|
||||
|
||||
@@ -58,32 +58,32 @@ var/datum/paiController/paiController // Global handler for pAI candidates
|
||||
if("name")
|
||||
t = input("Enter a name for your pAI", "pAI Name", candidate.name) as text
|
||||
if(t)
|
||||
candidate.name = copytext(sanitize(t),1,MAX_NAME_LEN)
|
||||
candidate.name = sanitize(copytext(t,1,MAX_NAME_LEN))
|
||||
if("desc")
|
||||
t = input("Enter a description for your pAI", "pAI Description", candidate.description) as message
|
||||
if(t)
|
||||
candidate.description = copytext(sanitize(t),1,MAX_MESSAGE_LEN)
|
||||
candidate.description = sanitize(copytext(t,1,MAX_MESSAGE_LEN))
|
||||
if("role")
|
||||
t = input("Enter a role for your pAI", "pAI Role", candidate.role) as text
|
||||
if(t)
|
||||
candidate.role = copytext(sanitize(t),1,MAX_MESSAGE_LEN)
|
||||
candidate.role = sanitize(copytext(t,1,MAX_MESSAGE_LEN))
|
||||
if("ooc")
|
||||
t = input("Enter any OOC comments", "pAI OOC Comments", candidate.comments) as message
|
||||
if(t)
|
||||
candidate.comments = copytext(sanitize(t),1,MAX_MESSAGE_LEN)
|
||||
candidate.comments = sanitize(copytext(t,1,MAX_MESSAGE_LEN))
|
||||
if("save")
|
||||
candidate.savefile_save(usr)
|
||||
if("load")
|
||||
candidate.savefile_load(usr)
|
||||
//In case people have saved unsanitized stuff.
|
||||
if(candidate.name)
|
||||
candidate.name = copytext(sanitize(candidate.name),1,MAX_NAME_LEN)
|
||||
candidate.name = sanitize(copytext(candidate.name,1,MAX_NAME_LEN))
|
||||
if(candidate.description)
|
||||
candidate.description = copytext(sanitize(candidate.description),1,MAX_MESSAGE_LEN)
|
||||
candidate.description = sanitize(copytext(candidate.description,1,MAX_MESSAGE_LEN))
|
||||
if(candidate.role)
|
||||
candidate.role = copytext(sanitize(candidate.role),1,MAX_MESSAGE_LEN)
|
||||
candidate.role = sanitize(copytext(candidate.role,1,MAX_MESSAGE_LEN))
|
||||
if(candidate.comments)
|
||||
candidate.comments = copytext(sanitize(candidate.comments),1,MAX_MESSAGE_LEN)
|
||||
candidate.comments = sanitize(copytext(candidate.comments,1,MAX_MESSAGE_LEN))
|
||||
|
||||
if("submit")
|
||||
if(candidate)
|
||||
|
||||
@@ -6,7 +6,7 @@
|
||||
icon_state = "robotanalyzer"
|
||||
item_state = "analyzer"
|
||||
desc = "A hand-held scanner able to diagnose robotic injuries."
|
||||
flags = FPRINT | TABLEPASS | CONDUCT
|
||||
flags = CONDUCT
|
||||
slot_flags = SLOT_BELT
|
||||
throwforce = 3
|
||||
w_class = 2.0
|
||||
|
||||
@@ -234,3 +234,7 @@
|
||||
sight_mode |= module_state_3:sight_mode
|
||||
else
|
||||
src << "<span class='notice'>You need to disable a module first!</span>"
|
||||
|
||||
/mob/living/silicon/robot/put_in_hands(var/obj/item/W) // No hands.
|
||||
W.loc = get_turf(src)
|
||||
return 1
|
||||
|
||||
@@ -23,6 +23,11 @@ var/list/robot_verbs_default = list(
|
||||
var/integrated_light_power = 6
|
||||
var/datum/wires/robot/wires
|
||||
|
||||
//Icon stuff
|
||||
|
||||
var/icontype //Persistent icontype tracking allows for cleaner icon updates
|
||||
var/module_sprites[0] //Used to store the associations between sprite names and sprite index.
|
||||
|
||||
//Hud stuff
|
||||
|
||||
var/obj/screen/cells = null
|
||||
@@ -106,6 +111,8 @@ var/list/robot_verbs_default = list(
|
||||
robot_modules_background.icon_state = "block"
|
||||
robot_modules_background.layer = 19 //Objects that appear on screen are on layer 20, UI should be just below it.
|
||||
ident = rand(1, 999)
|
||||
module_sprites["Basic"] = "robot"
|
||||
icontype = "Default"
|
||||
updatename("Default")
|
||||
updateicon()
|
||||
|
||||
@@ -227,11 +234,10 @@ var/list/robot_verbs_default = list(
|
||||
modules+="Combat"
|
||||
modtype = input("Please, select a module!", "Robot", null, null) in modules
|
||||
|
||||
var/module_sprites[0] //Used to store the associations between sprite names and sprite index.
|
||||
|
||||
if(module)
|
||||
return
|
||||
|
||||
module_sprites = list()
|
||||
switch(modtype)
|
||||
if("Standard")
|
||||
module = new /obj/item/weapon/robot_module/standard(src)
|
||||
@@ -958,38 +964,25 @@ var/list/robot_verbs_default = list(
|
||||
|
||||
overlays.Cut()
|
||||
if(stat == 0)
|
||||
overlays += "eyes"
|
||||
overlays.Cut()
|
||||
overlays += "eyes-[icon_state]"
|
||||
else
|
||||
overlays -= "eyes"
|
||||
|
||||
if(opened && custom_sprite == 1) //Custom borgs also have custom panels, heh
|
||||
if(wiresexposed)
|
||||
overlays += "[src.ckey]-openpanel +w"
|
||||
else if(cell)
|
||||
overlays += "[src.ckey]-openpanel +c"
|
||||
else
|
||||
overlays += "[src.ckey]-openpanel -c"
|
||||
overlays += "eyes-[module_sprites[icontype]]"
|
||||
|
||||
if(opened)
|
||||
var/panelprefix = custom_sprite ? src.ckey : "ov"
|
||||
if(wiresexposed)
|
||||
overlays += "ov-openpanel +w"
|
||||
overlays += "[panelprefix]-openpanel +w"
|
||||
else if(cell)
|
||||
overlays += "ov-openpanel +c"
|
||||
overlays += "[panelprefix]-openpanel +c"
|
||||
else
|
||||
overlays += "ov-openpanel -c"
|
||||
overlays += "[panelprefix]-openpanel -c"
|
||||
|
||||
if(module_active && istype(module_active,/obj/item/borg/combat/shield))
|
||||
overlays += "[icon_state]-shield"
|
||||
overlays += "[module_sprites[icontype]]-shield"
|
||||
|
||||
if(modtype == "Combat")
|
||||
var/base_icon = ""
|
||||
base_icon = icon_state
|
||||
if(module_active && istype(module_active,/obj/item/borg/combat/mobility))
|
||||
icon_state = "[icon_state]-roll"
|
||||
icon_state = "[module_sprites[icontype]]-roll"
|
||||
else
|
||||
icon_state = base_icon
|
||||
icon_state = module_sprites[icontype]
|
||||
return
|
||||
|
||||
//Call when target overlay should be added/removed
|
||||
@@ -1222,8 +1215,6 @@ var/list/robot_verbs_default = list(
|
||||
else
|
||||
triesleft--
|
||||
|
||||
var/icontype
|
||||
|
||||
if (custom_sprite == 1)
|
||||
icontype = "Custom"
|
||||
triesleft = 0
|
||||
@@ -1304,4 +1295,5 @@ var/list/robot_verbs_default = list(
|
||||
if(2) //New Module
|
||||
connected_ai << "<br><br><span class='notice'>NOTICE - [braintype] module change detected: [name] has loaded the [module.name].</span><br>"
|
||||
if(3) //New Name
|
||||
connected_ai << "<br><br><span class='notice'>NOTICE - [braintype] reclassification detected: [oldname] is now designated as [newname].</span><br>"
|
||||
if(oldname != newname)
|
||||
connected_ai << "<br><br><span class='notice'>NOTICE - [braintype] reclassification detected: [oldname] is now designated as [newname].</span><br>"
|
||||
|
||||
@@ -4,7 +4,7 @@
|
||||
icon_state = "std_module"
|
||||
w_class = 100.0
|
||||
item_state = "electronic"
|
||||
flags = FPRINT|TABLEPASS | CONDUCT
|
||||
flags = CONDUCT
|
||||
var/channels = list()
|
||||
var/list/modules = list()
|
||||
var/obj/item/emag = null
|
||||
@@ -34,8 +34,11 @@
|
||||
if(!stacktypes || !stacktypes.len) return
|
||||
|
||||
for(var/T in stacktypes)
|
||||
var/O = locate(T) in src.modules
|
||||
var/obj/item/stack/S = O
|
||||
var/obj/item/stack/S
|
||||
for(var/obj/O in src.modules)
|
||||
if(O.type == T)
|
||||
S = O
|
||||
break
|
||||
|
||||
if(!S)
|
||||
src.modules -= null
|
||||
@@ -43,6 +46,9 @@
|
||||
src.modules |= S
|
||||
S.amount = 1
|
||||
|
||||
if(!istype(S))
|
||||
continue
|
||||
|
||||
if(S && S.amount < stacktypes[T])
|
||||
S.amount++
|
||||
|
||||
|
||||
@@ -226,14 +226,14 @@
|
||||
set desc = "Sets a description which will be shown when someone examines you."
|
||||
set category = "IC"
|
||||
|
||||
pose = copytext(sanitize(input(usr, "This is [src]. It is...", "Pose", null) as text), 1, MAX_MESSAGE_LEN)
|
||||
pose = sanitize(copytext(input(usr, "This is [src]. It is...", "Pose", null) as text, 1, MAX_MESSAGE_LEN))
|
||||
|
||||
/mob/living/silicon/verb/set_flavor()
|
||||
set name = "Set Flavour Text"
|
||||
set desc = "Sets an extended description of your character's features."
|
||||
set category = "IC"
|
||||
|
||||
flavor_text = copytext(sanitize(input(usr, "Please enter your new flavour text.", "Flavour text", null) as text), 1)
|
||||
flavor_text = sanitize(copytext(input(usr, "Please enter your new flavour text.", "Flavour text", null) as text, 1))
|
||||
|
||||
/mob/living/silicon/binarycheck()
|
||||
return 1
|
||||
@@ -277,4 +277,4 @@
|
||||
if (stat != 2)
|
||||
adjustBruteLoss(30)
|
||||
|
||||
updatehealth()
|
||||
updatehealth()
|
||||
|
||||
@@ -4,6 +4,7 @@
|
||||
icon = 'icons/obj/apiary_bees_etc.dmi'
|
||||
icon_state = "bees1"
|
||||
icon_dead = "bees1"
|
||||
mob_size = 1
|
||||
var/strength = 1
|
||||
var/feral = 0
|
||||
var/mut = 0
|
||||
|
||||
@@ -174,7 +174,7 @@
|
||||
//Procs for grabbing players.
|
||||
/mob/living/simple_animal/borer/proc/request_player()
|
||||
for(var/mob/dead/observer/O in player_list)
|
||||
if(jobban_isbanned(O, "Syndicate"))
|
||||
if(jobban_isbanned(O, "Borer"))
|
||||
continue
|
||||
if(O.client)
|
||||
if(O.client.prefs.be_special & BE_ALIEN)
|
||||
@@ -193,15 +193,21 @@
|
||||
|
||||
/mob/living/simple_animal/borer/proc/transfer_personality(var/client/candidate)
|
||||
|
||||
if(!candidate)
|
||||
if(!candidate || !candidate.mob || !candidate.mob.mind)
|
||||
return
|
||||
|
||||
src.mind = candidate.mob.mind
|
||||
candidate.mob.mind.current = src
|
||||
src.ckey = candidate.ckey
|
||||
|
||||
if(src.mind)
|
||||
src.mind.assigned_role = "Cortical Borer"
|
||||
src.mind.special_role = "Cortical Borer"
|
||||
ticker.mode.borers |= src.mind
|
||||
|
||||
src << "<span class='notice'>You are a cortical borer!</span> You are a brain slug that worms its way \
|
||||
into the head of its victim. Use stealth, persuasion and your powers of mind control to keep you, \
|
||||
your host and your eventual spawn safe and warm."
|
||||
src << "You can speak to your victim with <b>say</b>, to other borers with <b>say :x</b>, and use your Abilities tab to access powers."
|
||||
|
||||
/mob/living/simple_animal/borer/can_use_vents()
|
||||
return
|
||||
@@ -69,6 +69,10 @@
|
||||
if(istype(M,/mob/living/carbon/human))
|
||||
var/mob/living/carbon/human/H = M
|
||||
|
||||
var/datum/organ/external/E = H.organs_by_name["head"]
|
||||
if(!E || (E.status & ORGAN_DESTROYED))
|
||||
src << "\The [H] does not have a head!"
|
||||
|
||||
if(!H.species.has_organ["brain"])
|
||||
src << "\The [H] does not seem to have an ear canal to breach."
|
||||
return
|
||||
@@ -124,6 +128,7 @@
|
||||
src << "They are no longer in range!"
|
||||
return
|
||||
|
||||
/*
|
||||
/mob/living/simple_animal/borer/verb/devour_brain()
|
||||
set category = "Abilities"
|
||||
set name = "Devour Brain"
|
||||
@@ -147,6 +152,7 @@
|
||||
|
||||
src << "<span class = 'danger'>It only takes a few moments to render the dead host brain down into a nutrient-rich slurry...</span>"
|
||||
replace_brain()
|
||||
*/
|
||||
|
||||
// BRAIN WORM ZOMBIES AAAAH.
|
||||
/mob/living/simple_animal/borer/proc/replace_brain()
|
||||
|
||||
@@ -129,6 +129,7 @@
|
||||
melee_damage_lower = 30
|
||||
melee_damage_upper = 30
|
||||
attacktext = "smashed their armoured gauntlet into"
|
||||
mob_size = 20
|
||||
speed = 3
|
||||
wall_smash = 1
|
||||
attack_sound = 'sound/weapons/punch3.ogg'
|
||||
@@ -259,6 +260,7 @@
|
||||
speed = 5
|
||||
wall_smash = 1
|
||||
attack_sound = 'sound/weapons/punch4.ogg'
|
||||
mob_size = 20
|
||||
var/energy = 0
|
||||
var/max_energy = 1000
|
||||
|
||||
|
||||
@@ -22,6 +22,7 @@
|
||||
minbodytemp = 223 //Below -50 Degrees Celcius
|
||||
maxbodytemp = 323 //Above 50 Degrees Celcius
|
||||
holder_type = /obj/item/weapon/holder/cat
|
||||
mob_size = 5
|
||||
|
||||
/mob/living/simple_animal/cat/Life()
|
||||
//MICE!
|
||||
@@ -50,7 +51,7 @@
|
||||
if(turns_since_scan > 5)
|
||||
walk_to(src,0)
|
||||
turns_since_scan = 0
|
||||
|
||||
|
||||
if((movement_target) && !(isturf(movement_target.loc) || ishuman(movement_target.loc) ))
|
||||
movement_target = null
|
||||
stop_automated_movement = 0
|
||||
@@ -68,7 +69,7 @@
|
||||
/mob/living/simple_animal/cat/MouseDrop(atom/over_object)
|
||||
|
||||
var/mob/living/carbon/H = over_object
|
||||
if(!istype(H)) return ..()
|
||||
if(!istype(H) || !Adjacent(H)) return ..()
|
||||
|
||||
if(H.a_intent == "help")
|
||||
get_scooped(H)
|
||||
|
||||
@@ -18,6 +18,8 @@
|
||||
response_disarm = "bops"
|
||||
response_harm = "kicks"
|
||||
see_in_dark = 5
|
||||
mob_size = 8
|
||||
|
||||
var/obj/item/inventory_head
|
||||
var/obj/item/inventory_back
|
||||
var/facehugger
|
||||
|
||||
@@ -17,6 +17,7 @@
|
||||
response_harm = "stomps"
|
||||
stop_automated_movement = 1
|
||||
friendly = "pinches"
|
||||
mob_size = 5
|
||||
var/obj/item/inventory_head
|
||||
var/obj/item/inventory_mask
|
||||
|
||||
|
||||
@@ -14,4 +14,5 @@
|
||||
melee_damage_upper = 2
|
||||
response_help = "pets"
|
||||
response_disarm = "shoos"
|
||||
response_harm = "stomps on"
|
||||
response_harm = "stomps on"
|
||||
mob_size = 1
|
||||
|
||||
@@ -28,6 +28,7 @@
|
||||
maxbodytemp = 323 //Above 50 Degrees Celcius
|
||||
universal_speak = 0
|
||||
universal_understand = 1
|
||||
mob_size = 1
|
||||
|
||||
/mob/living/simple_animal/mouse/Life()
|
||||
..()
|
||||
|
||||
@@ -5,6 +5,7 @@
|
||||
max_co2 = 0
|
||||
minbodytemp = 0
|
||||
maxbodytemp = 500
|
||||
mob_size = 5
|
||||
|
||||
var/obj/item/device/radio/borg/radio = null
|
||||
var/mob/living/silicon/ai/connected_ai = null
|
||||
|
||||
@@ -113,7 +113,11 @@
|
||||
|
||||
/mob/living/simple_animal/hostile/proc/ListTargets(var/dist = 7)
|
||||
var/list/L = hearers(src, dist)
|
||||
L += mechas_list
|
||||
|
||||
for (var/obj/mecha/M in mechas_list)
|
||||
if (get_dist(src, M) <= dist)
|
||||
L += M
|
||||
|
||||
return L
|
||||
|
||||
/mob/living/simple_animal/hostile/death()
|
||||
|
||||
@@ -372,3 +372,7 @@
|
||||
message = capitalize(trim_left(message))
|
||||
|
||||
..(message, null, verb)
|
||||
|
||||
/mob/living/simple_animal/put_in_hands(var/obj/item/W) // No hands.
|
||||
W.loc = get_turf(src)
|
||||
return 1
|
||||
@@ -130,14 +130,14 @@
|
||||
return 1
|
||||
return 0
|
||||
|
||||
//This is a SAFE proc. Use this instead of equip_to_splot()!
|
||||
//This is a SAFE proc. Use this instead of equip_to_slot()!
|
||||
//set del_on_fail to have it delete W if it fails to equip
|
||||
//set disable_warning to disable the 'you are unable to equip that' warning.
|
||||
//unset redraw_mob to prevent the mob from being redrawn at the end.
|
||||
/mob/proc/equip_to_slot_if_possible(obj/item/W as obj, slot, del_on_fail = 0, disable_warning = 0, redraw_mob = 1)
|
||||
if(!istype(W)) return 0
|
||||
|
||||
if(!W.mob_can_equip(src, slot, disable_warning))
|
||||
if(!W.mob_can_equip(src, slot))
|
||||
if(del_on_fail)
|
||||
del(W)
|
||||
else
|
||||
@@ -839,12 +839,9 @@ note dizziness decrements automatically in the mob's Life() proc.
|
||||
// facing verbs
|
||||
/mob/proc/canface()
|
||||
if(!canmove) return 0
|
||||
if(client.moving) return 0
|
||||
if(world.time < client.move_delay) return 0
|
||||
if(stat==2) return 0
|
||||
if(stat) return 0
|
||||
if(anchored) return 0
|
||||
if(monkeyizing) return 0
|
||||
if(restrained()) return 0
|
||||
return 1
|
||||
|
||||
//Updates canmove, lying and icons. Could perhaps do with a rename but I can't think of anything to describe it.
|
||||
@@ -856,21 +853,17 @@ note dizziness decrements automatically in the mob's Life() proc.
|
||||
canmove = 0
|
||||
pixel_y = V.mob_offset_y - 5
|
||||
else
|
||||
lying = 0
|
||||
if(buckled.buckle_lying != -1) lying = buckled.buckle_lying
|
||||
canmove = 1
|
||||
pixel_y = V.mob_offset_y
|
||||
else if(buckled)
|
||||
if (!buckled.movable)
|
||||
if(buckled.buckle_lying != -1) lying = buckled.buckle_lying
|
||||
if (!buckled.buckle_movable)
|
||||
anchored = 1
|
||||
canmove = 0
|
||||
if(istype(buckled,/obj/structure/stool/bed/chair) )
|
||||
lying = 0
|
||||
else
|
||||
lying = 1
|
||||
else
|
||||
anchored = 0
|
||||
canmove = 1
|
||||
lying = 0
|
||||
else if( stat || weakened || paralysis || resting || sleeping || (status_flags & FAKEDEATH))
|
||||
lying = 1
|
||||
canmove = 0
|
||||
@@ -904,9 +897,10 @@ note dizziness decrements automatically in the mob's Life() proc.
|
||||
|
||||
|
||||
/mob/proc/facedir(var/ndir)
|
||||
if(!canface()) return 0
|
||||
if(!canface() || client.moving || world.time < client.move_delay)
|
||||
return 0
|
||||
set_dir(ndir)
|
||||
if(buckled && buckled.movable)
|
||||
if(buckled && buckled.buckle_movable)
|
||||
buckled.set_dir(ndir)
|
||||
client.move_delay += movement_delay()
|
||||
return 1
|
||||
@@ -938,6 +932,7 @@ note dizziness decrements automatically in the mob's Life() proc.
|
||||
|
||||
/mob/proc/Stun(amount)
|
||||
if(status_flags & CANSTUN)
|
||||
facing_dir = null
|
||||
stunned = max(max(stunned,amount),0) //can't go below 0, getting a low amount of stun doesn't lower your current stun
|
||||
return
|
||||
|
||||
@@ -953,6 +948,7 @@ note dizziness decrements automatically in the mob's Life() proc.
|
||||
|
||||
/mob/proc/Weaken(amount)
|
||||
if(status_flags & CANWEAKEN)
|
||||
facing_dir = null
|
||||
weakened = max(max(weakened,amount),0)
|
||||
update_canmove() //updates lying, canmove and icons
|
||||
return
|
||||
@@ -971,6 +967,7 @@ note dizziness decrements automatically in the mob's Life() proc.
|
||||
|
||||
/mob/proc/Paralyse(amount)
|
||||
if(status_flags & CANPARALYSE)
|
||||
facing_dir = null
|
||||
paralysis = max(max(paralysis,amount),0)
|
||||
return
|
||||
|
||||
@@ -985,6 +982,7 @@ note dizziness decrements automatically in the mob's Life() proc.
|
||||
return
|
||||
|
||||
/mob/proc/Sleeping(amount)
|
||||
facing_dir = null
|
||||
sleeping = max(max(sleeping,amount),0)
|
||||
return
|
||||
|
||||
@@ -997,6 +995,7 @@ note dizziness decrements automatically in the mob's Life() proc.
|
||||
return
|
||||
|
||||
/mob/proc/Resting(amount)
|
||||
facing_dir = null
|
||||
resting = max(max(resting,amount),0)
|
||||
return
|
||||
|
||||
@@ -1160,3 +1159,55 @@ mob/proc/yank_out_object()
|
||||
|
||||
/mob/proc/updateicon()
|
||||
return
|
||||
|
||||
/mob/verb/face_direction()
|
||||
|
||||
set name = "Face Direction"
|
||||
set category = "IC"
|
||||
set src = usr
|
||||
|
||||
set_face_dir()
|
||||
|
||||
if(!facing_dir)
|
||||
usr << "You are now not facing anything."
|
||||
else
|
||||
usr << "You are now facing [dir2text(facing_dir)]."
|
||||
|
||||
/mob/proc/set_face_dir(var/newdir)
|
||||
if(newdir)
|
||||
set_dir(newdir)
|
||||
facing_dir = newdir
|
||||
else if(facing_dir)
|
||||
facing_dir = null
|
||||
else
|
||||
set_dir(dir)
|
||||
facing_dir = dir
|
||||
|
||||
/mob/set_dir()
|
||||
if(facing_dir)
|
||||
if(!canface() || lying || buckled || restrained())
|
||||
facing_dir = null
|
||||
else if(dir != facing_dir)
|
||||
return ..(facing_dir)
|
||||
else
|
||||
return ..()
|
||||
|
||||
/mob/verb/northfaceperm()
|
||||
set hidden = 1
|
||||
facing_dir = null
|
||||
set_face_dir(NORTH)
|
||||
|
||||
/mob/verb/southfaceperm()
|
||||
set hidden = 1
|
||||
facing_dir = null
|
||||
set_face_dir(SOUTH)
|
||||
|
||||
/mob/verb/eastfaceperm()
|
||||
set hidden = 1
|
||||
facing_dir = null
|
||||
set_face_dir(EAST)
|
||||
|
||||
/mob/verb/westfaceperm()
|
||||
set hidden = 1
|
||||
facing_dir = null
|
||||
set_face_dir(WEST)
|
||||
|
||||
@@ -90,6 +90,7 @@
|
||||
var/list/languages = list() // For speaking/listening.
|
||||
var/list/speak_emote = list("says") // Verbs used when speaking. Defaults to 'say' if speak_emote is null.
|
||||
var/emote_type = 1 // Define emote default type, 1 for seen emotes, 2 for heard emotes
|
||||
var/facing_dir = null // Used for the ancient art of moonwalking.
|
||||
|
||||
var/name_archive //For admin things like possession
|
||||
|
||||
@@ -214,7 +215,7 @@
|
||||
var/universal_understand = 0 // Set to 1 to enable the mob to understand everyone, not necessarily speak
|
||||
|
||||
var/stance_damage = 0 //Whether this mob's ability to stand has been affected
|
||||
|
||||
|
||||
//SSD var, changed it up some so people can have special things happen for different mobs when SSD.
|
||||
var/player_logged = 0
|
||||
|
||||
|
||||
@@ -193,16 +193,16 @@
|
||||
return
|
||||
|
||||
if(M == assailant && state >= GRAB_AGGRESSIVE)
|
||||
var/can_eat
|
||||
|
||||
var/can_eat
|
||||
if((FAT in user.mutations) && ismonkey(affecting))
|
||||
can_eat = 1
|
||||
else
|
||||
var/mob/living/carbon/human/H = user
|
||||
if(istype(H) && iscarbon(affecting) && H.species.gluttonous)
|
||||
if(istype(H) && H.species.gluttonous)
|
||||
if(H.species.gluttonous == 2)
|
||||
can_eat = 2
|
||||
else if(!ishuman(affecting))
|
||||
else if(!ishuman(affecting) && !ismonkey(affecting) && (affecting.small || iscarbon(affecting)))
|
||||
can_eat = 1
|
||||
|
||||
if(can_eat)
|
||||
|
||||
@@ -305,7 +305,7 @@ proc/slur(phrase)
|
||||
n_letter = text("[n_letter]-[n_letter]")
|
||||
t = text("[t][n_letter]")//since the above is ran through for each letter, the text just adds up back to the original word.
|
||||
p++//for each letter p is increased to find where the next letter will be.
|
||||
return copytext(sanitize(t),1,MAX_MESSAGE_LEN)
|
||||
return sanitize(copytext(t,1,MAX_MESSAGE_LEN))
|
||||
|
||||
|
||||
proc/Gibberish(t, p)//t is the inputted message, and any value higher than 70 for p will cause letters to be replaced instead of added
|
||||
@@ -352,7 +352,7 @@ It's fairly easy to fix if dealing with single letters but not so much with comp
|
||||
n_letter = text("[n_letter]")
|
||||
t = text("[t][n_letter]")
|
||||
p=p+n_mod
|
||||
return copytext(sanitize(t),1,MAX_MESSAGE_LEN)
|
||||
return sanitize(copytext(t,1,MAX_MESSAGE_LEN))
|
||||
|
||||
|
||||
/proc/shake_camera(mob/M, duration, strength=1)
|
||||
@@ -360,6 +360,8 @@ It's fairly easy to fix if dealing with single letters but not so much with comp
|
||||
return
|
||||
M.shakecamera = 1
|
||||
spawn(1)
|
||||
if(!M.client)
|
||||
return
|
||||
|
||||
var/atom/oldeye=M.client.eye
|
||||
var/aiEyeFlag = 0
|
||||
|
||||
@@ -284,7 +284,7 @@
|
||||
proc/IsJobAvailable(rank)
|
||||
var/datum/job/job = job_master.GetJob(rank)
|
||||
if(!job) return 0
|
||||
if((job.current_positions >= job.total_positions) && job.total_positions != -1) return 0
|
||||
if(!job.is_position_available()) return 0
|
||||
if(jobban_isbanned(src,rank)) return 0
|
||||
if(!job.player_old_enough(src.client)) return 0
|
||||
return 1
|
||||
@@ -313,6 +313,24 @@
|
||||
UpdateFactionList(character)
|
||||
EquipCustomItems(character)
|
||||
|
||||
// AIs don't need a spawnpoint, they must spawn at an empty core
|
||||
if(character.mind.assigned_role == "AI")
|
||||
|
||||
character = character.AIize(move=0) // AIize the character, but don't move them yet
|
||||
|
||||
// IsJobAvailable for AI checks that there is an empty core available in this list
|
||||
var/obj/structure/AIcore/deactivated/C = empty_playable_ai_cores[1]
|
||||
empty_playable_ai_cores -= C
|
||||
|
||||
character.loc = C.loc
|
||||
|
||||
AnnounceCyborg(character, rank, "has been downloaded to the empty core in \the [character.loc.loc]")
|
||||
ticker.mode.latespawn(character)
|
||||
|
||||
del(C)
|
||||
del(src)
|
||||
return
|
||||
|
||||
//Find our spawning point.
|
||||
var/join_message
|
||||
var/datum/spawnpoint/S
|
||||
@@ -356,20 +374,16 @@
|
||||
|
||||
proc/AnnounceArrival(var/mob/living/carbon/human/character, var/rank, var/join_message)
|
||||
if (ticker.current_state == GAME_STATE_PLAYING)
|
||||
var/obj/item/device/radio/intercom/a = new /obj/item/device/radio/intercom(null)// BS12 EDIT Arrivals Announcement Computer, rather than the AI.
|
||||
if(character.mind.role_alt_title)
|
||||
rank = character.mind.role_alt_title
|
||||
a.autosay("[character.real_name],[rank ? " [rank]," : " visitor," ] [join_message ? join_message : "has arrived on the station"].", "Arrivals Announcement Computer")
|
||||
del(a)
|
||||
global_announcer.autosay("[character.real_name],[rank ? " [rank]," : " visitor," ] [join_message ? join_message : "has arrived on the station"].", "Arrivals Announcement Computer")
|
||||
|
||||
proc/AnnounceCyborg(var/mob/living/character, var/rank, var/join_message)
|
||||
if (ticker.current_state == GAME_STATE_PLAYING)
|
||||
var/obj/item/device/radio/intercom/a = new /obj/item/device/radio/intercom(null)// BS12 EDIT Arrivals Announcement Computer, rather than the AI.
|
||||
if(character.mind.role_alt_title)
|
||||
rank = character.mind.role_alt_title
|
||||
// can't use their name here, since cyborg namepicking is done post-spawn, so we'll just say "A new Cyborg has arrived"/"A new Android has arrived"/etc.
|
||||
a.autosay("A new[rank ? " [rank]" : " visitor" ] [join_message ? join_message : "has arrived on the station"].", "Arrivals Announcement Computer")
|
||||
del(a)
|
||||
global_announcer.autosay("A new[rank ? " [rank]" : " visitor" ] [join_message ? join_message : "has arrived on the station"].", "Arrivals Announcement Computer")
|
||||
|
||||
proc/LateChoices()
|
||||
var/mills = world.time // 1/10 of a second, not real milliseconds but whatever
|
||||
|
||||
@@ -13,6 +13,7 @@
|
||||
usr << "\red Speech is currently admin-disabled."
|
||||
return
|
||||
//Let's try to make users fix their errors - we try to detect single, out-of-place letters and 'unintended' words
|
||||
/*
|
||||
var/first_letter = copytext(message,1,2)
|
||||
if((copytext(message,2,3) == " " && first_letter != "I" && first_letter != "A" && first_letter != ";") || cmptext(copytext(message,1,5), "say ") || cmptext(copytext(message,1,4), "me ") || cmptext(copytext(message,1,6), "looc ") || cmptext(copytext(message,1,5), "ooc ") || cmptext(copytext(message,2,6), "say "))
|
||||
var/response = alert(usr, "Do you really want to say this using the *say* verb?\n\n[message]\n", "Confirm your message", "Yes", "Edit message", "No")
|
||||
@@ -22,6 +23,7 @@
|
||||
return
|
||||
else if(response == "No")
|
||||
return
|
||||
*/
|
||||
|
||||
set_typing_indicator(0)
|
||||
usr.say(message)
|
||||
|
||||
@@ -56,13 +56,13 @@
|
||||
spawning = 1
|
||||
return ..()
|
||||
|
||||
/mob/living/carbon/human/AIize()
|
||||
/mob/living/carbon/human/AIize(move=1) // 'move' argument needs defining here too because BYOND is dumb
|
||||
if (monkeyizing)
|
||||
return
|
||||
for(var/t in organs)
|
||||
del(t)
|
||||
|
||||
return ..()
|
||||
return ..(move)
|
||||
|
||||
/mob/living/carbon/AIize()
|
||||
if (monkeyizing)
|
||||
@@ -75,7 +75,7 @@
|
||||
invisibility = 101
|
||||
return ..()
|
||||
|
||||
/mob/proc/AIize()
|
||||
/mob/proc/AIize(move=1)
|
||||
if(client)
|
||||
src << sound(null, repeat = 0, wait = 0, volume = 85, channel = 1) // stop the jams for AIs
|
||||
var/mob/living/silicon/ai/O = new (loc, base_law_type,,1)//No MMI but safety is in effect.
|
||||
@@ -88,37 +88,38 @@
|
||||
else
|
||||
O.key = key
|
||||
|
||||
var/obj/loc_landmark
|
||||
for(var/obj/effect/landmark/start/sloc in landmarks_list)
|
||||
if (sloc.name != "AI")
|
||||
continue
|
||||
if (locate(/mob/living) in sloc.loc)
|
||||
continue
|
||||
loc_landmark = sloc
|
||||
if (!loc_landmark)
|
||||
for(var/obj/effect/landmark/tripai in landmarks_list)
|
||||
if (tripai.name == "tripai")
|
||||
if(locate(/mob/living) in tripai.loc)
|
||||
continue
|
||||
loc_landmark = tripai
|
||||
if (!loc_landmark)
|
||||
O << "Oh god sorry we can't find an unoccupied AI spawn location, so we're spawning you on top of someone."
|
||||
if(move)
|
||||
var/obj/loc_landmark
|
||||
for(var/obj/effect/landmark/start/sloc in landmarks_list)
|
||||
if (sloc.name == "AI")
|
||||
loc_landmark = sloc
|
||||
if (sloc.name != "AI")
|
||||
continue
|
||||
if ((locate(/mob/living) in sloc.loc) || (locate(/obj/structure/AIcore) in sloc.loc))
|
||||
continue
|
||||
loc_landmark = sloc
|
||||
if (!loc_landmark)
|
||||
for(var/obj/effect/landmark/tripai in landmarks_list)
|
||||
if (tripai.name == "tripai")
|
||||
if((locate(/mob/living) in tripai.loc) || (locate(/obj/structure/AIcore) in tripai.loc))
|
||||
continue
|
||||
loc_landmark = tripai
|
||||
if (!loc_landmark)
|
||||
O << "Oh god sorry we can't find an unoccupied AI spawn location, so we're spawning you on top of someone."
|
||||
for(var/obj/effect/landmark/start/sloc in landmarks_list)
|
||||
if (sloc.name == "AI")
|
||||
loc_landmark = sloc
|
||||
|
||||
O.loc = loc_landmark.loc
|
||||
for (var/obj/item/device/radio/intercom/comm in O.loc)
|
||||
comm.ai += O
|
||||
O.loc = loc_landmark.loc
|
||||
for (var/obj/item/device/radio/intercom/comm in O.loc)
|
||||
comm.ai += O
|
||||
|
||||
O.on_mob_init()
|
||||
|
||||
O.add_ai_verbs()
|
||||
|
||||
O.rename_self("ai",1)
|
||||
. = O
|
||||
del(src)
|
||||
|
||||
spawn(0)
|
||||
del(src)
|
||||
return O
|
||||
|
||||
//human -> robot
|
||||
/mob/living/carbon/human/proc/Robotize()
|
||||
|
||||
Reference in New Issue
Block a user