Removes Resomi.

This commit is contained in:
Zuhayr
2015-12-21 09:56:11 +10:30
parent 6faeea5462
commit c9f579e00a
31 changed files with 9 additions and 228 deletions
+6 -17
View File
@@ -101,7 +101,6 @@
w_class = 1.0
throwforce = 2
slot_flags = SLOT_EARS
sprite_sheets = list("Resomi" = 'icons/mob/species/resomi/ears.dmi')
/obj/item/clothing/ears/attack_hand(mob/user as mob)
if (!user) return
@@ -209,10 +208,6 @@ BLIND // can't see anything
var/vision_flags = 0
var/darkness_view = 0//Base human is 2
var/see_invisible = -1
sprite_sheets = list(
"Vox" = 'icons/mob/species/vox/eyes.dmi',
"Resomi" = 'icons/mob/species/resomi/eyes.dmi',
)
/obj/item/clothing/glasses/update_clothing_icon()
if (ismob(src.loc))
@@ -235,8 +230,7 @@ BLIND // can't see anything
attack_verb = list("challenged")
species_restricted = list("exclude","Unathi","Tajara", "Vox")
sprite_sheets = list(
"Vox" = 'icons/mob/species/vox/gloves.dmi',
"Resomi" = 'icons/mob/species/resomi/gloves.dmi',
"Vox" = 'icons/mob/species/vox/gloves.dmi'
)
/obj/item/clothing/gloves/update_clothing_icon()
@@ -293,8 +287,7 @@ BLIND // can't see anything
var/on = 0
sprite_sheets = list(
"Vox" = 'icons/mob/species/vox/head.dmi',
"Resomi" = 'icons/mob/species/resomi/head.dmi'
"Vox" = 'icons/mob/species/vox/head.dmi'
)
/obj/item/clothing/head/attack_self(mob/user)
@@ -392,8 +385,7 @@ BLIND // can't see anything
slot_flags = SLOT_MASK
body_parts_covered = FACE|EYES
sprite_sheets = list(
"Vox" = 'icons/mob/species/vox/masks.dmi',
"Resomi" = 'icons/mob/species/resomi/masks.dmi',
"Vox" = 'icons/mob/species/vox/masks.dmi'
)
var/voicechange = 0
@@ -428,8 +420,7 @@ BLIND // can't see anything
var/overshoes = 0
species_restricted = list("exclude","Unathi","Tajara","Vox")
sprite_sheets = list(
"Vox" = 'icons/mob/species/vox/shoes.dmi',
"Resomi" = 'icons/mob/species/resomi/shoes.dmi',
"Vox" = 'icons/mob/species/vox/shoes.dmi'
)
/obj/item/clothing/shoes/proc/draw_knife()
@@ -503,8 +494,7 @@ BLIND // can't see anything
w_class = 3
sprite_sheets = list(
"Vox" = 'icons/mob/species/vox/suit.dmi',
"Resomi" = 'icons/mob/species/resomi/suit.dmi'
"Vox" = 'icons/mob/species/vox/suit.dmi'
)
/obj/item/clothing/suit/update_clothing_icon()
@@ -537,8 +527,7 @@ BLIND // can't see anything
var/displays_id = 1
var/rolled_down = -1 //0 = unrolled, 1 = rolled, -1 = cannot be toggled
sprite_sheets = list(
"Vox" = 'icons/mob/species/vox/uniform.dmi',
"Resomi" = 'icons/mob/species/resomi/uniform.dmi'
"Vox" = 'icons/mob/species/vox/uniform.dmi'
)
//convenience var for defining the icon state for the overlay used when the clothing is worn.
+1 -2
View File
@@ -10,8 +10,7 @@
desc = "an ultra rare hat. It commands a certain respect."
icon_state = "petehat"
sprite_sheets = list(
"Vox" = 'icons/mob/species/vox/head.dmi',
"Resomi" = 'icons/mob/species/resomi/head.dmi'
"Vox" = 'icons/mob/species/vox/head.dmi'
)
/obj/item/clothing/head/collectable/slime
@@ -1,32 +0,0 @@
/obj/item/clothing/under/resomi
name = "small grey smock"
desc = "It looks fitted to nonhuman proportions."
icon = 'icons/obj/clothing/species/resomi/uniform.dmi'
icon_state = "resomi_grey"
worn_state = "resomi_grey"
species_restricted = list("Resomi")
/obj/item/clothing/under/resomi/white
name = "small white smock"
icon_state = "resomi_white"
worn_state = "resomi_white"
/obj/item/clothing/under/resomi/red
name = "small Security smock"
icon_state = "resomi_red"
worn_state = "resomi_red"
/obj/item/clothing/under/resomi/yellow
name = "small Engineering smock"
icon_state = "resomi_yellow"
worn_state = "resomi_yellow"
/obj/item/clothing/under/resomi/medical
name = "small Medical uniform"
icon_state = "resomi_medical"
worn_state = "resomi_medical"
/obj/item/clothing/under/resomi/rainbow
name = "small rainbow smock"
icon_state = "resomi_rainbow"
worn_state = "resomi_rainbow"
+1 -2
View File
@@ -8,8 +8,7 @@ var/list/holder_mob_icon_cache = list()
slot_flags = SLOT_HEAD | SLOT_HOLSTER
sprite_sheets = list(
"Vox" = 'icons/mob/species/vox/head.dmi',
"Resomi" = 'icons/mob/species/resomi/head.dmi'
"Vox" = 'icons/mob/species/vox/head.dmi'
)
origin_tech = null
-19
View File
@@ -114,25 +114,6 @@
new_name = pick(ai_names)
return new_name
/datum/language/resomi
name = "Resomi"
desc = "A trilling language spoken by the diminutive Resomi."
speech_verb = "chirps"
ask_verb = "chirrups"
exclaim_verb = "trills"
colour = "alien"
key = "v"
flags = WHITELISTED
space_chance = 50
syllables = list(
"ca", "ra", "ma", "sa", "na", "ta", "la", "sha", "scha", "a", "a",
"ce", "re", "me", "se", "ne", "te", "le", "she", "sche", "e", "e",
"ci", "ri", "mi", "si", "ni", "ti", "li", "shi", "schi", "i", "i"
)
/datum/language/resomi/get_random_name(gender)
return ..(gender, 1, 4, 1.5)
//Syllable Lists
/*
This list really long, mainly because I can't make up my mind about which mandarin syllables should be removed,
@@ -1,114 +0,0 @@
/datum/species/resomi
name = "Resomi"
name_plural = "Resomii"
blurb = "A race of feathered raptors who developed on a cold world, almost \
outside of the Goldilocks zone. Extremely fragile, they developed hunting skills \
that emphasized taking out their prey without themselves getting hit. They are an \
advanced post-scarcity culture on good terms with Skrellian and Human interests."
num_alternate_languages = 2
secondary_langs = list("Resomi")
name_language = "Resomi"
blood_color = "#D514F7"
flesh_color = "#5F7BB0"
base_color = "#001144"
tail = "resomitail"
tail_hair = "feathers"
icobase = 'icons/mob/human_races/r_resomi.dmi'
deform = 'icons/mob/human_races/r_resomi.dmi'
damage_overlays = 'icons/mob/human_races/masks/dam_resomi.dmi'
damage_mask = 'icons/mob/human_races/masks/dam_mask_resomi.dmi'
blood_mask = 'icons/mob/human_races/masks/blood_resomi.dmi'
eyes = "eyes_resomi"
slowdown = -1
total_health = 50
brute_mod = 1.35
burn_mod = 1.35
mob_size = MOB_SMALL
holder_type = /obj/item/weapon/holder/human
short_sighted = 1
gluttonous = 1
spawn_flags = CAN_JOIN | IS_WHITELISTED
appearance_flags = HAS_HAIR_COLOR | HAS_SKIN_COLOR | HAS_EYE_COLOR
bump_flag = MONKEY
swap_flags = MONKEY|SLIME|SIMPLE_ANIMAL
push_flags = MONKEY|SLIME|SIMPLE_ANIMAL|ALIEN
cold_level_1 = 180
cold_level_2 = 130
cold_level_3 = 70
heat_level_1 = 320
heat_level_2 = 370
heat_level_3 = 600
heat_discomfort_level = 292
heat_discomfort_strings = list(
"Your feathers prickle in the heat.",
"You feel uncomfortably warm.",
)
cold_discomfort_level = 180
has_limbs = list(
"chest" = list("path" = /obj/item/organ/external/chest),
"groin" = list("path" = /obj/item/organ/external/groin),
"head" = list("path" = /obj/item/organ/external/head),
"l_arm" = list("path" = /obj/item/organ/external/arm),
"r_arm" = list("path" = /obj/item/organ/external/arm/right),
"l_leg" = list("path" = /obj/item/organ/external/leg),
"r_leg" = list("path" = /obj/item/organ/external/leg/right),
"l_hand" = list("path" = /obj/item/organ/external/hand/resomi),
"r_hand" = list("path" = /obj/item/organ/external/hand/right/resomi),
"l_foot" = list("path" = /obj/item/organ/external/foot/resomi),
"r_foot" = list("path" = /obj/item/organ/external/foot/right/resomi)
)
has_organ = list(
"heart" = /obj/item/organ/heart,
"lungs" = /obj/item/organ/lungs,
"liver" = /obj/item/organ/liver,
"kidneys" = /obj/item/organ/kidneys,
"brain" = /obj/item/organ/brain,
"eyes" = /obj/item/organ/eyes
)
unarmed_types = list(
/datum/unarmed_attack/bite/sharp,
/datum/unarmed_attack/claws,
/datum/unarmed_attack/stomp/weak
)
var/shock_cap = 30
var/hallucination_cap = 25
// I'm... so... ronrery, so ronery...
/datum/species/resomi/handle_environment_special(var/mob/living/carbon/human/H)
// If they're dead or unconcious they're a bit beyond this kind of thing.
if(H.stat)
return
// No point processing if we're already stressing the hell out.
if(H.hallucination >= hallucination_cap && H.shock_stage >= shock_cap)
return
// Check for company.
for(var/mob/living/M in viewers(H))
if(M == H || M.stat == DEAD || M.invisibility > H.see_invisible)
continue
if(M.faction == "neutral" || M.faction == H.faction)
return
// No company? Suffer :(
if(H.shock_stage < shock_cap)
H.shock_stage += 1
if(H.shock_stage >= shock_cap && H.hallucination < hallucination_cap)
H.hallucination += 2.5
/datum/species/resomi/get_vision_flags(var/mob/living/carbon/human/H)
if(!(H.sdisabilities & DEAF) && !H.ear_deaf)
return SEE_SELF|SEE_MOBS
else
return SEE_SELF
@@ -61,21 +61,6 @@
name = "Short Hair 2"
icon_state = "hair_shorthair3"
resomi
name = "Resomi Plumage"
icon_state = "resomi_default"
species_allowed = list("Resomi")
resomi_ears
name = "Resomi Ears"
icon_state = "resomi_ears"
species_allowed = list("Resomi")
resomi_excited
name = "Resomi Spiky"
icon_state = "resomi_spiky"
species_allowed = list("Resomi")
cut
name = "Cut Hair"
icon_state = "hair_c"
+1 -1
View File
@@ -15,7 +15,7 @@ var/global/datum/robolimb/basic_robolimb
var/desc = "A generic unbranded robotic prosthesis." // Seen when examining a limb.
var/icon = 'icons/mob/human_races/robotic.dmi' // Icon base to draw from.
var/unavailable_at_chargen // If set, not available at chargen.
var/list/species_cannot_use = list("Resomi")
var/list/species_cannot_use = list()
/datum/robolimb/bishop
company = "Bishop Cybernetics"
-8
View File
@@ -1,8 +0,0 @@
/obj/item/organ/external/foot/resomi
body_hair = "feathers"
/obj/item/organ/external/foot/right/resomi
body_hair = "feathers"
/obj/item/organ/external/hand/resomi
body_hair = "feathers"
/obj/item/organ/external/hand/right/resomi
body_hair = "feathers"