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Adds a modular armour version of the explorer suit and adds sprites to specialist armour (#7921)
* Adds a modular armour version of the explorer suit. * Adds material armour building steps for plates, arm guards and leg guards Adjusts chitin hardness and weight (weaker and lighter) * Maps a drying rack and washing machine into the planetside outpost * Fixes QDEL issue, adds sprites to the specialist armours, and adjusts the cargo crates to match. * Changes map format to TGM * Removes flashy pixel on south facing leg sprites * Adds proper returns, removes copypasta, fixes labeller & pen interactions
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@@ -117,6 +117,15 @@
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min_cold_protection_temperature = T0C - 20
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cold_protection = HEAD
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/obj/item/clothing/head/helmet/explorer
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name = "explorer hood"
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desc = "An armoured hood for exploring harsh environments."
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icon_state = "explorer"
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flags = THICKMATERIAL
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min_cold_protection_temperature = SPACE_SUIT_MIN_COLD_PROTECTION_TEMPERATURE
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siemens_coefficient = 0.9
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armor = list(melee = 30, bullet = 20, laser = 20, energy = 20, bomb = 35, bio = 75, rad = 35)
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/obj/item/clothing/head/helmet/swat
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name = "\improper SWAT helmet"
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desc = "They're often used by highly trained SWAT Officers."
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