Adds a modular armour version of the explorer suit and adds sprites to specialist armour (#7921)

* Adds a modular armour version of the explorer suit.

* Adds material armour building steps for plates, arm guards and leg guards

Adjusts chitin hardness and weight (weaker and lighter)

* Maps a drying rack and washing machine into the planetside outpost

* Fixes QDEL issue, adds sprites to the specialist armours, and adjusts the cargo crates to match.

* Changes map format to TGM

* Removes flashy pixel on south facing leg sprites

* Adds proper returns, removes copypasta, fixes labeller & pen interactions
This commit is contained in:
FenodyreeAv
2021-03-07 11:36:51 -09:00
committed by GitHub
parent b695657ca8
commit ca583e2cb2
11 changed files with 225 additions and 39 deletions
+9
View File
@@ -117,6 +117,15 @@
min_cold_protection_temperature = T0C - 20
cold_protection = HEAD
/obj/item/clothing/head/helmet/explorer
name = "explorer hood"
desc = "An armoured hood for exploring harsh environments."
icon_state = "explorer"
flags = THICKMATERIAL
min_cold_protection_temperature = SPACE_SUIT_MIN_COLD_PROTECTION_TEMPERATURE
siemens_coefficient = 0.9
armor = list(melee = 30, bullet = 20, laser = 20, energy = 20, bomb = 35, bio = 75, rad = 35)
/obj/item/clothing/head/helmet/swat
name = "\improper SWAT helmet"
desc = "They're often used by highly trained SWAT Officers."