From cac1fdb47788f723b3fa5b76deeaf3daaf95943e Mon Sep 17 00:00:00 2001 From: "morikou@gmail.com" Date: Sat, 18 Dec 2010 18:18:14 +0000 Subject: [PATCH] Prisoner Management Update: * New Implant: Chem. Insert up to 10 units of chemicals into implant with a syringe (while still in implant case) and then can use a prisoner management console to trigger 1, 5, or 10 units of the chemical to be injected into the implanted subject. Once all the chemicals are used up, the implant disables itself. * Prisoner Management Console can now detect the approximate location of prisoners with tracking implants in them. It gives slightly more useful information then the tracker but isn't portable. * AI cannot access Prisoner Management Console (unless malf/XISC). * Prisoner Management Console re-added to Armory (It no longer can trigger explosive implants). Play nice or else you'll get your toys taken away from you. BORK BORK update: * Re-did ChemMaster. Now it allows you transfer reagents in and out of a buffer. You can then turn the contents of the buffer into either a pill or a bottle. When removing reagents from the buffer, you can either delete them entirely or return them to the beaker. However, removing the beaker clears the contents of the buffer (so no mixing inside the ChemMaster!). CondiMaster Neo is almost identical to the ChemMaster except it only makes condiment bottles (no pills). * Milk now being handled like the other reagents (as intended). Remember: 5 units of milk = 1 cup. * Soymilk interchangable with regular milk in microwave recipes. (again, 5 units = 1 cup) * Xenomeatbread! 3 xeno meat, 3 cheese, 3 flour. Extra Heretical! * Monkey related food items renamed to generic meat (since I'm adding animals, I really don't want to add a new food items for every single new animal). * Cola removed from fridge. Thematically appropriate but it just clutters it up (especially since there are vending machines all over the damn place). * Faggots removed from meat locker. Instead, a small amount of meat spawns in there. * Carp processes modified. Code is a littles cleaner (lawl) and the random pathing a a little cleaner as well. Badmin Update: * By request, Admins can now trigger radiation event. * Confirmation warning on admin-triggered carp event. git-svn-id: http://tgstation13.googlecode.com/svn/trunk@660 316c924e-a436-60f5-8080-3fe189b3f50e --- code/WorkInProgress/Chemistry-Machinery.dm | 145 +- code/WorkInProgress/Chemistry-Tools.dm | 188 +- code/defines/obj/storage.dm | 4 +- code/defines/obj/weapon.dm | 8 + code/game/gamemodes/events.dm | 34 +- .../game/machinery/computer/buildandrepair.dm | 6 +- code/game/machinery/computer/explosive.dm | 84 +- code/game/machinery/microwave.dm | 62 +- code/game/objects/closets/kitchen.dm | 73 +- code/game/objects/items/weapons/implants.dm | 72 +- code/game/objects/kitchen.dm | 141 +- code/game/objects/livestock.dm | 128 +- code/game/objects/storage/kit.dm | 12 +- code/modules/admin/admin.dm | 31 +- icons/mob/livestock.dmi | Bin 2094 -> 13855 bytes icons/obj/food.dmi | Bin 22610 -> 23232 bytes maps/tgstation.2.0.0.dmm | 5578 ++++++++--------- 17 files changed, 3418 insertions(+), 3148 deletions(-) diff --git a/code/WorkInProgress/Chemistry-Machinery.dm b/code/WorkInProgress/Chemistry-Machinery.dm index f863914280..86b9aa7cd3 100644 --- a/code/WorkInProgress/Chemistry-Machinery.dm +++ b/code/WorkInProgress/Chemistry-Machinery.dm @@ -100,12 +100,19 @@ ////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// /obj/machinery/chem_master/ - name = "CheMaster 3000" + name = "ChemMaster 3000" density = 1 anchored = 1 icon = 'chemical.dmi' icon_state = "mixer0" var/beaker = null + var/mode = 0 + var/condi = 0 + + New() + var/datum/reagents/R = new/datum/reagents(50) + reagents = R + R.my_atom = src ex_act(severity) switch(severity) @@ -149,63 +156,73 @@ if(!beaker) return var/datum/reagents/R = beaker:reagents - if (href_list["isolate"]) - R.isolate_reagent(href_list["isolate"]) - src.updateUsrDialog() - return - else if (href_list["remove"]) - R.del_reagent(href_list["remove"]) - src.updateUsrDialog() - return - else if (href_list["remove5"]) - R.remove_reagent(href_list["remove5"], 5) - src.updateUsrDialog() - return - else if (href_list["remove1"]) - R.remove_reagent(href_list["remove1"], 1) - src.updateUsrDialog() - return - else if (href_list["analyze"]) - var/dat = "Chemmaster 3000Chemical infos:

Name:
[href_list["name"]]

Description:
[href_list["desc"]]


(Back)" + if (href_list["analyze"]) + var/dat = "" + if(!condi) + dat += "Chemmaster 3000Chemical infos:

Name:
[href_list["name"]]

Description:
[href_list["desc"]]


(Back)" + else + dat += "Condimaster 3000Condiment infos:

Name:
[href_list["name"]]

Description:
[href_list["desc"]]


(Back)" usr << browse(dat, "window=chem_master;size=575x400") return + else if (href_list["add1"]) + R.remove_reagent(href_list["add1"], 1) //Remove/add used instead of trans_to since we're moving a specific reagent. + reagents.add_reagent(href_list["add1"], 1) + else if (href_list["add5"]) + R.remove_reagent(href_list["add5"], 5) + reagents.add_reagent(href_list["add5"], 5) + else if (href_list["add10"]) + R.remove_reagent(href_list["add10"], 10) + reagents.add_reagent(href_list["add10"], 10) + else if (href_list["addall"]) + var/temp_amt = R.get_reagent_amount(href_list["addall"]) + reagents.add_reagent(href_list["addall"], temp_amt) + R.del_reagent(href_list["addall"]) + else if (href_list["remove1"]) + reagents.remove_reagent(href_list["remove1"], 1) + if(mode) R.add_reagent(href_list["remove1"], 1) + else if (href_list["remove5"]) + reagents.remove_reagent(href_list["remove5"], 5) + if(mode) R.add_reagent(href_list["remove5"], 5) + else if (href_list["remove10"]) + reagents.remove_reagent(href_list["remove10"], 10) + if(mode) R.add_reagent(href_list["remove10"], 10) + else if (href_list["removeall"]) + if(mode) + var/temp_amt = reagents.get_reagent_amount(href_list["removeall"]) + R.add_reagent(href_list["removeall"], temp_amt) + reagents.del_reagent(href_list["removeall"]) + else if (href_list["toggle"]) + if(mode) + mode = 0 + else + mode = 1 else if (href_list["main"]) attack_hand(usr) return else if (href_list["eject"]) beaker:loc = src.loc beaker = null + reagents.clear_reagents() icon_state = "mixer0" - src.updateUsrDialog() - return else if (href_list["createpill"]) var/obj/item/weapon/reagent_containers/pill/P = new/obj/item/weapon/reagent_containers/pill(src.loc) - var/name = input(usr,"Name:","Name your pill!",R.get_master_reagent_name()) - if(!name || name == " ") name = R.get_master_reagent_name() + var/name = input(usr,"Name:","Name your pill!",reagents.get_master_reagent_name()) + if(!name || name == " ") name = reagents.get_master_reagent_name() P.name = "[name] pill" - R.trans_to(P,R.total_volume) - src.updateUsrDialog() - return - else if (href_list["create5pill"]) - var/obj/item/weapon/reagent_containers/pill/P = new/obj/item/weapon/reagent_containers/pill(src.loc) - var/name = input(usr,"Name:","Name your pill!",R.get_master_reagent_name()) - if(!name || name == " ") name = R.get_master_reagent_name() - P.name = "[name] pill" - R.trans_to(P,5) - src.updateUsrDialog() - return + reagents.trans_to(P,50) else if (href_list["createbottle"]) - var/obj/item/weapon/reagent_containers/glass/bottle/P = new/obj/item/weapon/reagent_containers/glass/bottle(src.loc) - var/name = input(usr,"Name:","Name your bottle!",R.get_master_reagent_name()) - if(!name || name == " ") name = R.get_master_reagent_name() - P.name = "[name] bottle" - R.trans_to(P,30) - src.updateUsrDialog() - return + if(!condi) + var/name = input(usr,"Name:","Name your bottle!",reagents.get_master_reagent_name()) + var/obj/item/weapon/reagent_containers/glass/bottle/P = new/obj/item/weapon/reagent_containers/glass/bottle(src.loc) + if(!name || name == " ") name = reagents.get_master_reagent_name() + P.name = "[name] bottle" + reagents.trans_to(P,30) + else + var/obj/item/weapon/reagent_containers/food/condiment/P = new/obj/item/weapon/reagent_containers/food/condiment(src.loc) + reagents.trans_to(P,50) else usr << browse(null, "window=chem_master") - return - + src.updateUsrDialog() src.add_fingerprint(usr) return @@ -225,23 +242,51 @@ dat += "Close" else var/datum/reagents/R = beaker:reagents - dat += "Eject beaker

" + dat += "Eject beaker and Clear Buffer

" if(!R.total_volume) dat += "Beaker is empty." else - dat += "Contained reagents:
" + dat += "Add to buffer:
" for(var/datum/reagent/G in R.reagent_list) - dat += "[G.name] , [G.volume] Units - (Isolate) (Remove all) (Remove 5) (Remove 1) (Analyze)
" - dat += "
Create pill" - dat += "
Create 5-unit pill
" + dat += "[G.name] , [G.volume] Units - " + dat += "(Analyze) " + dat += "(1) " + if(G.volume >= 5) dat += "(5) " + if(G.volume >= 10) dat += "(10) " + dat += "(All)
" + if(!mode) + dat += "
Transfer to disposal:
" + else + dat += "
Transfer to beaker:
" + if(reagents.total_volume) + for(var/datum/reagent/N in reagents.reagent_list) + dat += "[N.name] , [N.volume] Units - " + dat += "(Analyze) " + dat += "(1) " + if(N.volume >= 5) dat += "(5) " + if(N.volume >= 10) dat += "(10) " + dat += "(All)
" + else + dat += "Empty
" + if(!condi) + dat += "

Create pill (50 units max)
" dat += "Create bottle (30 units max)" - user << browse("Chemmaster 3000Chemmaster menu:

[dat]", "window=chem_master;size=575x400") + else + dat += "Create bottle (50 units max)" + if(!condi) + user << browse("Chemmaster 3000Chemmaster menu:

[dat]", "window=chem_master;size=575x400") + else + user << browse("Condimaster 3000Condimaster menu:

[dat]", "window=chem_master;size=575x400") onclose(user, "chem_master") return +/obj/machinery/chem_master/condimaster + name = "CondiMaster 3000" + condi = 1 - +//////////////////////////////////////////////////////////////////////// +//////////////////////////////////////////////////////////////////////// /obj/machinery/computer/pandemic name = "PanD.E.M.I.C 2200" diff --git a/code/WorkInProgress/Chemistry-Tools.dm b/code/WorkInProgress/Chemistry-Tools.dm index 70b5e583d4..6be71fdb39 100644 --- a/code/WorkInProgress/Chemistry-Tools.dm +++ b/code/WorkInProgress/Chemistry-Tools.dm @@ -602,11 +602,11 @@ if(!reagents.total_volume) user << "\red The Syringe is empty." return - + if(istype(target, /obj/item/weapon/implantcase/chem)) + return if(target.reagents.total_volume >= target.reagents.maximum_volume) user << "\red [target] is full." return - if(!target.is_open_container() && !ismob(target) && !istype(target, /obj/item/weapon/reagent_containers/food)) user << "\red You cannot directly fill this object." return @@ -756,7 +756,6 @@ if(target.reagents.total_volume >= target.reagents.maximum_volume) user << "\red you can't add anymore to [target]." return - var/trans = src.reagents.trans_to(target, 1) user << "\blue You transfer [trans] units of the condiment to [target]." @@ -1485,7 +1484,7 @@ bitesize = 2 /obj/item/weapon/reagent_containers/food/snacks/monkeyburger - name = "monkeyburger" + name = "burger" desc = "The cornerstone of every nutritious breakfast." icon_state = "hburger" New() @@ -1493,43 +1492,6 @@ reagents.add_reagent("nutriment", 8) bitesize = 2 -/obj/item/weapon/reagent_containers/food/snacks/meatbread - name = "meatbread loaf" - desc = "The culinary base of every self-respecting eloquen/tg/entleman." - icon_state = "meatbread" - New() - ..() - reagents.add_reagent("nutriment", 40) - bitesize = 2 - -/obj/item/weapon/reagent_containers/food/snacks/meatbreadslice - name = "meatbread slice" - desc = "A slice of delicious meatbread." - icon_state = "meatbreadslice" - New() - ..() - reagents.add_reagent("nutriment", 8) - bitesize = 2 - - -/obj/item/weapon/reagent_containers/food/snacks/cheesewheel - name = "Cheese wheel" - desc = "A big wheel of delcious Cheddar." - icon_state = "cheesewheel" - New() - ..() - reagents.add_reagent("nutriment", 20) - bitesize = 2 - -/obj/item/weapon/reagent_containers/food/snacks/cheesewedge - name = "Cheese wedge" - desc = "A wedge of delicious Cheddar. The cheese wheel it was cut from can't have gone far." - icon_state = "cheesewedge" - New() - ..() - reagents.add_reagent("nutriment", 4) - bitesize = 2 - /obj/item/weapon/reagent_containers/food/snacks/omelette name = "Omelette Du Fromage" desc = "That's all you can say!" @@ -1551,7 +1513,6 @@ ..() reagents.add_reagent("nutriment", 1) - /obj/item/weapon/reagent_containers/food/snacks/muffin name = "Muffin" desc = "A delicious and spongy little cake" @@ -1692,7 +1653,7 @@ bitesize = 2 /obj/item/weapon/reagent_containers/food/snacks/momeatpie - name = "Monkey-pie" + name = "Meat-pie" icon_state = "pie" desc = "A delicious meatpie." New() @@ -1751,7 +1712,7 @@ bitesize = 2 /obj/item/weapon/reagent_containers/food/snacks/monkeykabob - name = "Monkey-kabob" + name = "Meat-kabob" icon_state = "kabob" desc = "A delicious kabob" New() @@ -1812,24 +1773,6 @@ reagents.add_reagent("nutriment", 4) bitesize = 2 -/obj/item/weapon/reagent_containers/food/snacks/tofubread - name = "Tofubread" - icon_state = "Like meatbread but for vegans. Not guaranteed to give superpowers." - icon_state = "tofubread" - New() - ..() - reagents.add_reagent("nutriment", 40) - bitesize = 2 - -/obj/item/weapon/reagent_containers/food/snacks/tofubreadslice - name = "Tofubread slice" - desc = "A slice of delicious tofubread." - icon_state = "tofubreadslice" - New() - ..() - reagents.add_reagent("nutriment", 8) - bitesize = 2 - /obj/item/weapon/reagent_containers/food/snacks/loadedbakedpotato name = "Loaded Baked Potato" desc = "Totally baked." @@ -1856,6 +1799,127 @@ reagents.add_reagent("nutriment", 6) bitesize = 2 +/////////////////////////////////////////////////Sliceable//////////////////////////////////////// +// All the food items that can be sliced into smaller bits like Meatbread and Cheesewheels + +/obj/item/weapon/reagent_containers/food/snacks/meatbread + name = "meatbread loaf" + desc = "The culinary base of every self-respecting eloquen/tg/entleman." + icon_state = "meatbread" + New() + ..() + reagents.add_reagent("nutriment", 40) + bitesize = 2 + + attackby(obj/item/weapon/W as obj, mob/user as mob) + if(istype(W, /obj/item/weapon/kitchenknife /*|| /obj/item/weapon/scalpel*/)) + W.visible_message(" \red You slice the meatbread! ", 1) + new /obj/item/weapon/reagent_containers/food/snacks/meatbreadslice (src.loc) + new /obj/item/weapon/reagent_containers/food/snacks/meatbreadslice (src.loc) + new /obj/item/weapon/reagent_containers/food/snacks/meatbreadslice (src.loc) + new /obj/item/weapon/reagent_containers/food/snacks/meatbreadslice (src.loc) + new /obj/item/weapon/reagent_containers/food/snacks/meatbreadslice (src.loc) + del(src) + return + +/obj/item/weapon/reagent_containers/food/snacks/meatbreadslice + name = "meatbread slice" + desc = "A slice of delicious meatbread." + icon_state = "meatbreadslice" + New() + ..() + reagents.add_reagent("nutriment", 8) + bitesize = 2 + +/obj/item/weapon/reagent_containers/food/snacks/xenomeatbread + name = "xenomeatbread loaf" + desc = "The culinary base of every self-respecting eloquen/tg/entleman. Extra Heretical." + icon_state = "xenomeatbread" + New() + ..() + reagents.add_reagent("nutriment", 5) + reagents.add_reagent("xenomicrobes", 35) + bitesize = 2 + + attackby(obj/item/weapon/W as obj, mob/user as mob) + if(istype(W, /obj/item/weapon/kitchenknife /*|| /obj/item/weapon/scalpel*/)) + W.visible_message(" \red You slice the xenomeatbread! ", 1) + new /obj/item/weapon/reagent_containers/food/snacks/xenomeatbreadslice (src.loc) + new /obj/item/weapon/reagent_containers/food/snacks/xenomeatbreadslice (src.loc) + new /obj/item/weapon/reagent_containers/food/snacks/xenomeatbreadslice (src.loc) + new /obj/item/weapon/reagent_containers/food/snacks/xenomeatbreadslice (src.loc) + new /obj/item/weapon/reagent_containers/food/snacks/xenomeatbreadslice (src.loc) + del(src) + return + +/obj/item/weapon/reagent_containers/food/snacks/xenomeatbreadslice + name = "xenomeatbread slice" + desc = "A slice of delicious meatbread. Extra Heretical." + icon_state = "xenobreadslice" + New() + ..() + reagents.add_reagent("nutriment", 2) + reagents.add_reagent("xenomicrobes", 6) + bitesize = 2 + +/obj/item/weapon/reagent_containers/food/snacks/tofubread + name = "Tofubread" + icon_state = "Like meatbread but for vegans. Not guaranteed to give superpowers." + icon_state = "tofubread" + New() + ..() + reagents.add_reagent("nutriment", 40) + bitesize = 2 + + attackby(obj/item/weapon/W as obj, mob/user as mob) + if(istype(W, /obj/item/weapon/kitchenknife /*|| /obj/item/weapon/scalpel*/)) + W.visible_message(" \red You slice the tofubread! ", 1) + new /obj/item/weapon/reagent_containers/food/snacks/tofubreadslice (src.loc) + new /obj/item/weapon/reagent_containers/food/snacks/tofubreadslice (src.loc) + new /obj/item/weapon/reagent_containers/food/snacks/tofubreadslice (src.loc) + new /obj/item/weapon/reagent_containers/food/snacks/tofubreadslice (src.loc) + new /obj/item/weapon/reagent_containers/food/snacks/tofubreadslice (src.loc) + del(src) + return + +/obj/item/weapon/reagent_containers/food/snacks/tofubreadslice + name = "Tofubread slice" + desc = "A slice of delicious tofubread." + icon_state = "tofubreadslice" + New() + ..() + reagents.add_reagent("nutriment", 8) + bitesize = 2 + + +/obj/item/weapon/reagent_containers/food/snacks/cheesewheel + name = "Cheese wheel" + desc = "A big wheel of delcious Cheddar." + icon_state = "cheesewheel" + New() + ..() + reagents.add_reagent("nutriment", 20) + bitesize = 2 + + attackby(obj/item/weapon/W as obj, mob/user as mob) + if(istype(W, /obj/item/weapon/kitchenknife /* || /obj/item/weapon/scalpel*/)) + W.visible_message(" \red You slice the cheese! ", 1) + new /obj/item/weapon/reagent_containers/food/snacks/cheesewedge (src.loc) + new /obj/item/weapon/reagent_containers/food/snacks/cheesewedge (src.loc) + new /obj/item/weapon/reagent_containers/food/snacks/cheesewedge (src.loc) + new /obj/item/weapon/reagent_containers/food/snacks/cheesewedge (src.loc) + new /obj/item/weapon/reagent_containers/food/snacks/cheesewedge (src.loc) + del(src) + return + +/obj/item/weapon/reagent_containers/food/snacks/cheesewedge + name = "Cheese wedge" + desc = "A wedge of delicious Cheddar. The cheese wheel it was cut from can't have gone far." + icon_state = "cheesewedge" + New() + ..() + reagents.add_reagent("nutriment", 4) + bitesize = 2 diff --git a/code/defines/obj/storage.dm b/code/defines/obj/storage.dm index e5e8eb48a2..0b44d5014d 100644 --- a/code/defines/obj/storage.dm +++ b/code/defines/obj/storage.dm @@ -135,8 +135,8 @@ icon_state = "implant" item_state = "syringe_kit" -/obj/item/weapon/storage/explosiveimp_kit - name = "Explosive Implant Kit" +/obj/item/weapon/storage/chemimp_kit + name = "Chemical Implant Kit" icon_state = "implant" item_state = "syringe_kit" diff --git a/code/defines/obj/weapon.dm b/code/defines/obj/weapon.dm index 699d6f94ce..1feb8261ee 100644 --- a/code/defines/obj/weapon.dm +++ b/code/defines/obj/weapon.dm @@ -659,6 +659,9 @@ /obj/item/weapon/implant/explosive name = "explosive" +/obj/item/weapon/implant/chem + name = "chem" + /obj/item/weapon/implantcase name = "Glass Case" icon_state = "implantcase-0" @@ -678,6 +681,11 @@ icon = 'items.dmi' icon_state = "implantcase-r" +/obj/item/weapon/implantcase/chem + name = "Glass Case- 'Chem'" + icon = 'items.dmi' + icon_state = "implantcase-b" + /obj/item/weapon/implanter name = "implanter" icon = 'items.dmi' diff --git a/code/game/gamemodes/events.dm b/code/game/gamemodes/events.dm index 3fcc2a2615..db74e660f2 100644 --- a/code/game/gamemodes/events.dm +++ b/code/game/gamemodes/events.dm @@ -71,21 +71,7 @@ if(5) event = 1 - command_alert("High levels of radiation detected near the station. Please report to the Med-bay if you feel strange.", "Anomaly Alert") - world << sound('radiation.ogg') - for(var/mob/living/carbon/human/H in world) - H.radiation += rand(5,25) - if (prob(5)) - H.radiation += rand(30,50) - if (prob(25)) - if (prob(75)) - randmutb(H) - domutcheck(H,null,1) - else - randmutg(H) - domutcheck(H,null,1) - for(var/mob/living/carbon/monkey/M in world) - M.radiation += rand(5,25) + high_radiation_event() if(6) event = 1 viral_outbreak() @@ -126,6 +112,7 @@ A:ex_act(1.0) + /obj/bhole/proc/life() //Oh man , this will LAG if (prob(10)) @@ -299,6 +286,23 @@ vents.Remove(vent) spawncount -= 1 +/proc/high_radiation_event() + command_alert("High levels of radiation detected near the station. Please report to the Med-bay if you feel strange.", "Anomaly Alert") + world << sound('radiation.ogg') + for(var/mob/living/carbon/human/H in world) + H.radiation += rand(5,25) + if (prob(5)) + H.radiation += rand(30,50) + if (prob(25)) + if (prob(75)) + randmutb(H) + domutcheck(H,null,1) + else + randmutg(H) + domutcheck(H,null,1) + for(var/mob/living/carbon/monkey/M in world) + M.radiation += rand(5,25) + /proc/prison_break() // -- Callagan for (var/obj/machinery/power/apc/temp_apc in world) if(istype(get_area(temp_apc), /area/prison)) diff --git a/code/game/machinery/computer/buildandrepair.dm b/code/game/machinery/computer/buildandrepair.dm index e1518628cf..a1ad3975be 100644 --- a/code/game/machinery/computer/buildandrepair.dm +++ b/code/game/machinery/computer/buildandrepair.dm @@ -99,9 +99,9 @@ /obj/item/weapon/circuitboard/swfdoor name = "Circuit board (Magix)" computertype = "/obj/machinery/computer/pod/old/swf" -/obj/item/weapon/circuitboard/explosive - name = "Circuit board (ExImplant)" - computertype = "/obj/machinery/computer/explosive" +/obj/item/weapon/circuitboard/prisoner + name = "Circuit board (Prisoner Management)" + computertype = "/obj/machinery/computer/prisoner" diff --git a/code/game/machinery/computer/explosive.dm b/code/game/machinery/computer/explosive.dm index 8e639a2674..51eab9f2c6 100644 --- a/code/game/machinery/computer/explosive.dm +++ b/code/game/machinery/computer/explosive.dm @@ -1,4 +1,4 @@ -/obj/machinery/computer/explosive +/obj/machinery/computer/prisoner name = "Prisoner Management" icon = 'computer.dmi' icon_state = "explosive" @@ -10,8 +10,9 @@ var/timeleft = 60 var/stop = 0.0 var/screen = 0 // 0 - No Access Denied, 1 - Access allowed + var/malf_access = 0 -/obj/machinery/computer/explosive/attackby(I as obj, user as mob) +/obj/machinery/computer/prisoner/attackby(I as obj, user as mob) if(istype(I, /obj/item/weapon/screwdriver)) playsound(src.loc, 'Screwdriver.ogg', 50, 1) if(do_after(user, 20)) @@ -19,7 +20,7 @@ user << "\blue The broken glass falls out." var/obj/computerframe/A = new /obj/computerframe( src.loc ) new /obj/item/weapon/shard( src.loc ) - var/obj/item/weapon/circuitboard/explosive/M = new /obj/item/weapon/circuitboard/explosive( A ) + var/obj/item/weapon/circuitboard/prisoner/M = new /obj/item/weapon/circuitboard/prisoner( A ) for (var/obj/C in src) C.loc = src.loc M.id = src.id @@ -31,7 +32,7 @@ else user << "\blue You disconnect the monitor." var/obj/computerframe/A = new /obj/computerframe( src.loc ) - var/obj/item/weapon/circuitboard/explosive/M = new /obj/item/weapon/circuitboard/explosive( A ) + var/obj/item/weapon/circuitboard/prisoner/M = new /obj/item/weapon/circuitboard/prisoner( A ) for (var/obj/C in src) C.loc = src.loc M.id = src.id @@ -45,15 +46,24 @@ src.attack_hand(user) return -/obj/machinery/computer/explosive/attack_ai(var/mob/user as mob) - return src.attack_hand(user) +/obj/machinery/computer/prisoner/attack_ai(var/mob/user as mob) + user << "\red Access Denied" + if(user.icon_state == "ai-malf" && malf_access == 0) + user << "\red BZZZZZZ..." + spawn(20) + user << "\red ...ZZZZZZ *BEEP*" + sleep(10) + user << "\red You now have access to Prisoner Management console" + malf_access = 1 + if(malf_access == 1) + return src.attack_hand(user) + else + return -/obj/machinery/computer/explosive/attack_paw(var/mob/user as mob) - - return src.attack_hand(user) +/obj/machinery/computer/prisoner/attack_paw(var/mob/user as mob) return -/obj/machinery/computer/explosive/attack_hand(var/mob/user as mob) +/obj/machinery/computer/prisoner/attack_hand(var/mob/user as mob) if(..()) return user.machine = src @@ -62,12 +72,22 @@ if(screen == 0) dat += "
Unlock Console" else if(screen == 1) - for(var/obj/item/weapon/implant/explosive/E in world) - if(!E.implanted) continue - dat += "[E.imp_in.name] | " - dat += "(Detonate) | " - dat += "(Deactivate) | " - dat += "(Warn) |
" + dat += "
Chemical Implants
" + for(var/obj/item/weapon/implant/chem/C in world) + if(!C.implanted) continue + dat += "[C.imp_in.name] | Remaining Units: [C.reagents.total_volume] | Inject: " + dat += "((1))" + dat += "((5))" + dat += "((10))
" + dat += "
Tracking Implants
" + for(var/obj/item/weapon/implant/tracking/T in world) + if(!T.implanted) continue + var/loc_display = "Unknown" + var/mob/living/carbon/M = T.imp_in + if(M.z == 1 && !istype(M.loc, /turf/space)) + var/turf/mob_loc = get_turf_loc(M) + loc_display = mob_loc.loc + dat += "ID: [T.id] | Location: [loc_display]
" dat += "
Lock Console" user << browse(dat, "window=computer;size=400x500") @@ -81,7 +101,7 @@ src.updateDialog() return -/obj/machinery/computer/explosive/Topic(href, href_list) +/obj/machinery/computer/prisoner/Topic(href, href_list) if(..()) return if ((usr.contents.Find(src) || (in_range(src, usr) && istype(src.loc, /turf))) || (istype(usr, /mob/living/silicon))) @@ -90,7 +110,11 @@ var/obj/item/weapon/implant/I = locate(href_list["killimplant"]) var/mob/living/carbon/R = I.imp_in if(R) - var/choice = input("Are you certain you wish to detonate [R.name]?") in list("Confirm", "Abort") + var/choice = null + if(istype(usr, /mob/living/silicon)) + choice = input("Using this command is in violation of default laws.") in list("Continue", "Abort") + if(choice != "Abort") + choice = input("Are you certain you wish to detonate [R.name]?") in list("Confirm", "Abort") if(choice == "Confirm") R << "You hear quiet beep from the base of your skull." message_admins("\blue [key_name_admin(usr)] gibbed [R.name]") @@ -112,6 +136,30 @@ R << "\blue you hear a click as the implant disintegrates." del(I) + else if (href_list["inject1"]) + var/obj/item/weapon/implant/I = locate(href_list["inject1"]) + var/mob/living/carbon/R = I.imp_in + I.reagents.trans_to(R, 1) + if(!I.reagents.total_volume) + R << "You hear a faint click from your chest." + del(I) + + else if (href_list["inject5"]) + var/obj/item/weapon/implant/I = locate(href_list["inject5"]) + var/mob/living/carbon/R = I.imp_in + I.reagents.trans_to(R, 5) + if(!I.reagents.total_volume) + R << "You hear a faint click from your chest." + del(I) + + else if (href_list["inject10"]) + var/obj/item/weapon/implant/I = locate(href_list["inject10"]) + var/mob/living/carbon/R = I.imp_in + I.reagents.trans_to(R, 10) + if(!I.reagents.total_volume) + R << "You hear a faint click from your chest." + del(I) + else if (href_list["lock"]) if(src.allowed(usr)) screen = !screen diff --git a/code/game/machinery/microwave.dm b/code/game/machinery/microwave.dm index 942aadc14c..4e884c3700 100644 --- a/code/game/machinery/microwave.dm +++ b/code/game/machinery/microwave.dm @@ -91,6 +91,12 @@ cheese_amount = 3 creates = "/obj/item/weapon/reagent_containers/food/snacks/meatbread" +/datum/recipe/xenomeatbread + flour_amount = 3 + xenomeat_amount = 3 + cheese_amount = 3 + creates = "/obj/item/weapon/reagent_containers/food/snacks/xenomeatbread" + /datum/recipe/omelette egg_amount = 2 cheese_amount = 2 @@ -230,6 +236,7 @@ src.available_recipes += new /datum/recipe/tofubread(src) src.available_recipes += new /datum/recipe/loadedbakedpotato(src) src.available_recipes += new /datum/recipe/cheesyfries(src) + src.available_recipes += new /datum/recipe/xenomeatbread(src) @@ -328,14 +335,9 @@ obj/machinery/microwave/attackby(var/obj/item/O as obj, var/mob/user as mob) src.donkpocket_amount++ del(O) - else if(istype(O, /obj/item/weapon/reagent_containers/food/drinks/milk)) - if(src.milk_amount < 5) - for(var/mob/V in viewers(src, null)) - V.show_message(text("\blue [user] adds some milk to the microwave.")) - src.milk_amount++ - del(O) else if(O.is_open_container()) return + else if(!istype(extra_item, /obj/item)) //Allow one non food item to be added! user.u_equip(O) @@ -374,6 +376,9 @@ obj/machinery/microwave/attack_paw(user as mob) while(src.reagents.get_reagent_amount("milk") > 4) src.reagents.remove_reagent("milk", 5) src.milk_amount++ + while(src.reagents.get_reagent_amount("soymilk") > 4) + src.reagents.remove_reagent("soymilk", 5) + src.milk_amount++ while(src.reagents.get_reagent_amount("ketchup") > 4) src.reagents.remove_reagent("ketchup", 5) src.ketchup_amount++ @@ -410,7 +415,7 @@ Please clean it before use!
Cheese:[src.cheese_amount] cheese wedges
Tofu:[src.tofu_amount] tofu chunks
Monkey Meat:[src.monkeymeat_amount] slabs of meat
-Meat Turnovers:[src.donkpocket_amount] turnovers
+Turnovers:[src.donkpocket_amount] turnovers
Milk:[src.milk_amount] cups of milk.
[sauces] Other Meat:[src.humanmeat_amount] slabs of meat
@@ -507,6 +512,7 @@ Please clean it before use!
if(operation == 2) // If dispose was pressed, empty the microwave src.clear() + src.reagents.clear_reagents() if(src.extra_item != null) src.extra_item.loc = get_turf(src) // Eject the extra item so important shit like the disk can't be destroyed in there src.extra_item = null @@ -560,44 +566,6 @@ Please clean it before use!
src.tofu_amount = 0 src.ketchup_amount = 0 src.berryjuice_amount = 0 + src.updateUsrDialog() //src.temp.reagents.clear_reagents() - return - - -//////////////////////////////////////////////////////////////////////////////////////////////////// -//Food slicing RIGHT BELOW************* -//////////////////////////////////////////////////////////////////////////////////////////////////// - - -/obj/item/weapon/reagent_containers/food/snacks/meatbread/attackby(obj/item/weapon/W as obj, mob/user as mob) - if(istype(W, /obj/item/weapon/kitchenknife /*|| /obj/item/weapon/scalpel*/)) - W.visible_message(" \red You slice the meatbread! ", 1) - new /obj/item/weapon/reagent_containers/food/snacks/meatbreadslice (src.loc) - new /obj/item/weapon/reagent_containers/food/snacks/meatbreadslice (src.loc) - new /obj/item/weapon/reagent_containers/food/snacks/meatbreadslice (src.loc) - new /obj/item/weapon/reagent_containers/food/snacks/meatbreadslice (src.loc) - new /obj/item/weapon/reagent_containers/food/snacks/meatbreadslice (src.loc) - del(src) - return - -/obj/item/weapon/reagent_containers/food/snacks/tofubread/attackby(obj/item/weapon/W as obj, mob/user as mob) - if(istype(W, /obj/item/weapon/kitchenknife /*|| /obj/item/weapon/scalpel*/)) - W.visible_message(" \red You slice the tofubread! ", 1) - new /obj/item/weapon/reagent_containers/food/snacks/tofubreadslice (src.loc) - new /obj/item/weapon/reagent_containers/food/snacks/tofubreadslice (src.loc) - new /obj/item/weapon/reagent_containers/food/snacks/tofubreadslice (src.loc) - new /obj/item/weapon/reagent_containers/food/snacks/tofubreadslice (src.loc) - new /obj/item/weapon/reagent_containers/food/snacks/tofubreadslice (src.loc) - del(src) - return - -/obj/item/weapon/reagent_containers/food/snacks/cheesewheel/attackby(obj/item/weapon/W as obj, mob/user as mob) - if(istype(W, /obj/item/weapon/kitchenknife /* || /obj/item/weapon/scalpel*/)) - W.visible_message(" \red You slice the cheese! ", 1) - new /obj/item/weapon/reagent_containers/food/snacks/cheesewedge (src.loc) - new /obj/item/weapon/reagent_containers/food/snacks/cheesewedge (src.loc) - new /obj/item/weapon/reagent_containers/food/snacks/cheesewedge (src.loc) - new /obj/item/weapon/reagent_containers/food/snacks/cheesewedge (src.loc) - new /obj/item/weapon/reagent_containers/food/snacks/cheesewedge (src.loc) - del(src) - return \ No newline at end of file + return \ No newline at end of file diff --git a/code/game/objects/closets/kitchen.dm b/code/game/objects/closets/kitchen.dm index 543d41b92b..3f77ee797e 100644 --- a/code/game/objects/closets/kitchen.dm +++ b/code/game/objects/closets/kitchen.dm @@ -13,59 +13,48 @@ /obj/secure_closet/meat/New() ..() sleep(2) + new /obj/item/weapon/reagent_containers/food/snacks/flour(src) + new /obj/item/weapon/reagent_containers/food/snacks/flour(src) + new /obj/item/weapon/reagent_containers/food/snacks/flour(src) + new /obj/item/weapon/reagent_containers/food/snacks/flour(src) + new /obj/item/weapon/reagent_containers/food/snacks/flour(src) + new /obj/item/weapon/reagent_containers/food/snacks/flour(src) + new /obj/item/weapon/reagent_containers/food/snacks/flour(src) + new /obj/item/weapon/reagent_containers/food/snacks/flour(src) + new /obj/item/weapon/reagent_containers/food/snacks/flour(src) + new /obj/item/weapon/reagent_containers/food/snacks/flour(src) + new /obj/item/weapon/reagent_containers/food/snacks/flour(src) + new /obj/item/weapon/reagent_containers/food/snacks/flour(src) + new /obj/item/weapon/reagent_containers/food/snacks/flour(src) + new /obj/item/weapon/reagent_containers/food/snacks/flour(src) + new /obj/item/weapon/reagent_containers/food/snacks/flour(src) + new /obj/item/weapon/reagent_containers/food/snacks/flour(src) + new /obj/item/weapon/tray(src) + new /obj/item/weapon/tray(src) + new /obj/item/weapon/tray(src) + new /obj/item/weapon/tray(src) + new /obj/item/weapon/tray(src) + new /obj/item/weapon/tray(src) + new /obj/item/kitchen/egg_box(src) + new /obj/item/kitchen/egg_box(src) + new /obj/item/weapon/reagent_containers/food/snacks/monkeymeat(src) + new /obj/item/weapon/reagent_containers/food/snacks/monkeymeat(src) new /obj/item/weapon/kitchenknife(src) - new /obj/item/weapon/reagent_containers/food/snacks/flour(src) - new /obj/item/weapon/reagent_containers/food/snacks/flour(src) - new /obj/item/weapon/reagent_containers/food/snacks/flour(src) - new /obj/item/weapon/reagent_containers/food/snacks/flour(src) - new /obj/item/weapon/reagent_containers/food/snacks/flour(src) - new /obj/item/weapon/reagent_containers/food/snacks/flour(src) - new /obj/item/weapon/reagent_containers/food/snacks/flour(src) - new /obj/item/weapon/reagent_containers/food/snacks/flour(src) - new /obj/item/weapon/reagent_containers/food/snacks/flour(src) - new /obj/item/weapon/reagent_containers/food/snacks/flour(src) - new /obj/item/weapon/reagent_containers/food/snacks/flour(src) - new /obj/item/weapon/reagent_containers/food/snacks/flour(src) - new /obj/item/weapon/reagent_containers/food/snacks/flour(src) - new /obj/item/weapon/reagent_containers/food/snacks/flour(src) - new /obj/item/weapon/reagent_containers/food/snacks/flour(src) - new /obj/item/weapon/reagent_containers/food/snacks/flour(src) - new /obj/item/weapon/tray(src) - new /obj/item/weapon/tray(src) - new /obj/item/weapon/tray(src) - new /obj/item/weapon/tray(src) - new /obj/item/weapon/tray(src) - new /obj/item/weapon/tray(src) - new /obj/item/kitchen/egg_box(src) - new /obj/item/kitchen/egg_box(src) - if(rand(20)) - new /obj/item/weapon/reagent_containers/food/snacks/faggot(src) - new /obj/item/weapon/reagent_containers/food/snacks/faggot(src) - new /obj/item/weapon/reagent_containers/food/snacks/faggot(src) - new /obj/item/weapon/reagent_containers/food/snacks/faggot(src) + if(prob(80)) + new /obj/item/weapon/reagent_containers/food/snacks/monkeymeat(src) + new /obj/item/weapon/reagent_containers/food/snacks/monkeymeat(src) else - new /obj/item/weapon/reagent_containers/food/snacks/monkeyburger(src) - new /obj/item/weapon/reagent_containers/food/snacks/monkeyburger(src) - new /obj/item/weapon/reagent_containers/food/snacks/monkeyburger(src) - new /obj/item/weapon/reagent_containers/food/snacks/monkeyburger(src) + new /obj/item/weapon/reagent_containers/food/snacks/xenomeat(src) + new /obj/item/weapon/reagent_containers/food/snacks/xenomeat(src) /obj/secure_closet/fridge/New() ..() sleep(2) - new /obj/item/weapon/reagent_containers/food/drinks/cola(src) - new /obj/item/weapon/reagent_containers/food/drinks/cola(src) - new /obj/item/weapon/reagent_containers/food/drinks/cola(src) - new /obj/item/weapon/reagent_containers/food/drinks/cola(src) - new /obj/item/weapon/reagent_containers/food/drinks/cola(src) - new /obj/item/weapon/reagent_containers/food/drinks/cola(src) new /obj/item/weapon/reagent_containers/food/drinks/milk(src) new /obj/item/weapon/reagent_containers/food/drinks/milk(src) new /obj/item/weapon/reagent_containers/food/drinks/milk(src) new /obj/item/weapon/reagent_containers/food/drinks/milk(src) new /obj/item/weapon/reagent_containers/food/drinks/milk(src) - new /obj/item/weapon/reagent_containers/food/drinks/milk(src) - new /obj/item/weapon/reagent_containers/food/drinks/soymilk(src) - new /obj/item/weapon/reagent_containers/food/drinks/soymilk(src) new /obj/item/weapon/reagent_containers/food/drinks/soymilk(src) new /obj/item/weapon/reagent_containers/food/drinks/soymilk(src) new /obj/item/weapon/reagent_containers/food/drinks/soymilk(src) diff --git a/code/game/objects/items/weapons/implants.dm b/code/game/objects/items/weapons/implants.dm index b14da63014..0fa67f6bb9 100644 --- a/code/game/objects/items/weapons/implants.dm +++ b/code/game/objects/items/weapons/implants.dm @@ -27,25 +27,31 @@ IMPLANTER src.name = text("Glass Case- '[]'", t) else src.name = "Glass Case" - else - if (!( istype(I, /obj/item/weapon/implanter) )) - return - if (I:imp) - if ((src.imp || I:imp.implanted)) - return - I:imp.loc = src - src.imp = I:imp - I:imp = null - src.update() - I:update() - else - if (src.imp) - if (I:imp) + + else if(istype(I, /obj/item/weapon/reagent_containers/syringe)) + if(src.imp.reagents.total_volume >= 10) + user << "\red [src] is full." + else + spawn(5) + I.reagents.trans_to(src.imp, 5) + user << "\blue You inject 5 units of the solution. The syringe now contains [I.reagents.total_volume] units." + else if (istype(I, /obj/item/weapon/implanter)) + if (I:imp) + if ((src.imp || I:imp.implanted)) return - src.imp.loc = I - I:imp = src.imp - src.imp = null - update() + I:imp.loc = src + src.imp = I:imp + I:imp = null + src.update() + I:update() + else + if (src.imp) + if (I:imp) + return + src.imp.loc = I + I:imp = src.imp + src.imp = null + update() I:update() return @@ -61,6 +67,18 @@ IMPLANTER ..() return +/obj/item/weapon/implant/chem/New() + ..() + var/datum/reagents/R = new/datum/reagents(10) + reagents = R + R.my_atom = src + +/obj/item/weapon/implantcase/chem/New() + + src.imp = new /obj/item/weapon/implant/chem( src ) + ..() + return + /obj/item/weapon/implantpad/proc/update() if (src.case) @@ -174,6 +192,24 @@ No Implant Specifics"} Direct-Interface- You can use the prisoner management system to transmit short messages directly into the brain of the implanted subject.
Safe-break- Can be safely deactivated remotely.
Integrity: Implant will occasionally be degraded by the body's immune system and thus will occasionally malfunction."} + else if (istype(src.case.imp, /obj/item/weapon/implant/chem)) + dat += {" +Implant Specifications:
+Name: Robust Corp MJ-420 Prisoner Management Implant
+Zone: Abdominal Cavity>Abdominal Aorta
+Power Source: Techno-organtic Metabolization System
+Life: Deactivates upon death but remains within the body.
+Important Notes: Due to the system functioning off of nutrients in the implanted subject's body, the subject
+will suffer from an increased appetite.

+
+Implant Details:
+Function: Contains a small capsule that can contain various chemicals. Upon receiving a specially encoded signal
+the implant releases the chemicals directly into the blood stream.
+Special Features:
+Micro-Capsule- Can be loaded with any sort of chemical agent via the common syringe and can hold 25 units.
+Can only be loaded while still in it's original case.
+Integrity: Implant will last so long as the subject is alive. However, if the subject suffers from malnutrition,
+the implant may become unstable and either pre-maturely inject the subject or simply break."} else dat += "Implant ID not in database" else diff --git a/code/game/objects/kitchen.dm b/code/game/objects/kitchen.dm index 41bc5bc006..b7548b83bd 100644 --- a/code/game/objects/kitchen.dm +++ b/code/game/objects/kitchen.dm @@ -1,72 +1,79 @@ -/obj/kitchenspike/attack_paw(mob/user as mob) - return src.attack_hand(usr) +//////Kitchen Spike -/obj/kitchenspike/attackby(obj/item/weapon/grab/G as obj, mob/user as mob) - if(!istype(G, /obj/item/weapon/grab)) - return - if(istype(G.affecting, /mob/living/carbon/monkey)) - if(src.occupied == 0) - src.icon_state = "spikebloody" - src.occupied = 1 - src.meat = 5 - src.meattype = 1 - var/mob/dead/observer/newmob - for(var/mob/O in viewers(src, null)) - O.show_message(text("\red [user] has forced [G.affecting] onto the spike, killing them instantly!")) - if (G.affecting.client) - newmob = new/mob/dead/observer(G.affecting) - G.affecting:client:mob = newmob - newmob:client:eye = newmob - del(G.affecting) - del(G) +/obj/kitchenspike + attack_paw(mob/user as mob) + return src.attack_hand(usr) + attackby(obj/item/weapon/grab/G as obj, mob/user as mob) + if(!istype(G, /obj/item/weapon/grab)) + return + if(istype(G.affecting, /mob/living/carbon/monkey)) + if(src.occupied == 0) + src.icon_state = "spikebloody" + src.occupied = 1 + src.meat = 5 + src.meattype = 1 + var/mob/dead/observer/newmob + for(var/mob/O in viewers(src, null)) + O.show_message(text("\red [user] has forced [G.affecting] onto the spike, killing them instantly!")) + if (G.affecting.client) + newmob = new/mob/dead/observer(G.affecting) + G.affecting:client:mob = newmob + newmob:client:eye = newmob + del(G.affecting) + del(G) + + else + user << "\red The spike already has something on it, finish collecting its meat first!" + else if(istype(G.affecting, /mob/living/carbon/alien) && !istype(G.affecting, /mob/living/carbon/alien/larva/metroid)) + if(src.occupied == 0) + src.icon_state = "spikebloodygreen" + src.occupied = 1 + src.meat = 5 + src.meattype = 2 + var/mob/dead/observer/newmob + for(var/mob/O in viewers(src, null)) + O.show_message(text("\red [user] has forced [G.affecting] onto the spike, killing them instantly!")) + if (G.affecting.client) + newmob = new/mob/dead/observer(G.affecting) + G.affecting:client:mob = newmob + newmob:client:eye = newmob + del(G.affecting) + del(G) + else + user << "\red The spike already has something on it, finish collecting its meat first!" else - user << "\red The spike already has something on it, finish collecting its meat first!" - else if(istype(G.affecting, /mob/living/carbon/alien) && !istype(G.affecting, /mob/living/carbon/alien/larva/metroid)) - if(src.occupied == 0) - src.icon_state = "spikebloodygreen" - src.occupied = 1 - src.meat = 5 - src.meattype = 2 - var/mob/dead/observer/newmob - for(var/mob/O in viewers(src, null)) - O.show_message(text("\red [user] has forced [G.affecting] onto the spike, killing them instantly!")) - if (G.affecting.client) - newmob = new/mob/dead/observer(G.affecting) - G.affecting:client:mob = newmob - newmob:client:eye = newmob - del(G.affecting) - del(G) - else - user << "\red The spike already has something on it, finish collecting its meat first!" - else - user << "\red They are too big for the spike, try something smaller!" - return + user << "\red They are too big for the spike, try something smaller!" + return +// MouseDrop_T(var/atom/movable/C, mob/user) +// if(istype(C, /obj/mob/carbon/monkey) +// else if(istype(C, /obj/mob/carbon/alien) && !istype(C, /mob/living/carbon/alien/larva/metroid)) +// else if(istype(C, /obj/livestock/spesscarp -/obj/kitchenspike/attack_hand(mob/user as mob) - if(..()) - return - if(src.occupied) - if(src.meattype == 1) - if(src.meat > 1) - src.meat-- - new /obj/item/weapon/reagent_containers/food/snacks/monkeymeat( src.loc ) - usr << "You remove some meat from the monkey." - else if(src.meat == 1) - src.meat-- - new /obj/item/weapon/reagent_containers/food/snacks/monkeymeat(src.loc) - usr << "You remove the last piece of meat from the monkey!" - src.icon_state = "spike" - src.occupied = 0 - else if(src.meattype == 2) - if(src.meat > 1) - src.meat-- - new /obj/item/weapon/reagent_containers/food/snacks/xenomeat( src.loc ) - usr << "You remove some meat from the alien." - else if(src.meat == 1) - src.meat-- - new /obj/item/weapon/reagent_containers/food/snacks/xenomeat(src.loc) - usr << "You remove the last piece of meat from the alien!" - src.icon_state = "spike" - src.occupied = 0 \ No newline at end of file + attack_hand(mob/user as mob) + if(..()) + return + if(src.occupied) + if(src.meattype == 1) + if(src.meat > 1) + src.meat-- + new /obj/item/weapon/reagent_containers/food/snacks/monkeymeat( src.loc ) + usr << "You remove some meat from the monkey." + else if(src.meat == 1) + src.meat-- + new /obj/item/weapon/reagent_containers/food/snacks/monkeymeat(src.loc) + usr << "You remove the last piece of meat from the monkey!" + src.icon_state = "spike" + src.occupied = 0 + else if(src.meattype == 2) + if(src.meat > 1) + src.meat-- + new /obj/item/weapon/reagent_containers/food/snacks/xenomeat( src.loc ) + usr << "You remove some meat from the alien." + else if(src.meat == 1) + src.meat-- + new /obj/item/weapon/reagent_containers/food/snacks/xenomeat(src.loc) + usr << "You remove the last piece of meat from the alien!" + src.icon_state = "spike" + src.occupied = 0 \ No newline at end of file diff --git a/code/game/objects/livestock.dm b/code/game/objects/livestock.dm index 9bde61458a..4a3b008981 100644 --- a/code/game/objects/livestock.dm +++ b/code/game/objects/livestock.dm @@ -30,7 +30,6 @@ var/view_range = 7 //How far it can see. var/obj/item/weapon/card/id/anicard //By default, animals can open doors but not any with access restrictions. var/intelligence = null // the intelligence var allows for additional access (by job). - var/hardness = 0 // determines the prob of a stun New() //Initializes the livestock's AI and access ..() @@ -74,18 +73,27 @@ ..() bullet_act(flag, A as obj) - if (flag == PROJECTILE_BULLET) - src.health -= 20 - else if (flag == PROJECTILE_WEAKBULLET) - src.health -= 4 - else if (flag == PROJECTILE_LASER) - src.health -= 10 + switch(flag) + if(PROJECTILE_BULLET) + src.health -= 15 + if(PROJECTILE_TASER) + src.health -= 5 + if(PROJECTILE_WEAKBULLET) + src.health -= 8 + if(PROJECTILE_LASER) + src.health -= 10 + if(PROJECTILE_PULSE) + src.health -= 25 + if(prob(30)) + src.ex_act(1) + if(PROJECTILE_BOLT) + src.health -= 5 healthcheck() ex_act(severity) switch(severity) if(1.0) - src.death() + src.death(1) if(2.0) src.health -= 15 healthcheck() @@ -141,6 +149,24 @@ trg_idle = null frustration = 0 + proc/special_extra() //Placeholder for animal specific effects such as cow milk or spess carp breathing. + + proc/special_attack() //Placeholder for extra effects from the attack such as the carp's stun. + + proc/special_target() //Placeholder for extra targeting protocol + + proc/random_movement() //Unlike pick(cardinal), it has a bias towards continuing on in it's + var/temp_move = null // original direction. + switch(roll(1,20)) //50% => Foreward, 20% turn left, 20% turn right, 10% don't move. + if(1 to 10) + temp_move = src.dir + if(11 to 14) + temp_move = turn(src.dir, -90) + if(15 to 18) + temp_move = turn(src.dir, 90) + if(!isnull(temp_move)) + step(src,temp_move) + proc/process() //Master AI proc. set background = 1 if (!alive) //If it isn't alive, it shouldn't be doing anything. @@ -178,8 +204,7 @@ for(var/mob/O in viewers(world.view,src)) O.show_message("\red [src.target] has been attacked by [src.name]!", 1, "\red You hear someone fall.", 2) target:bruteloss += strength - if (prob(hardness)) - target:stunned = max(target:stunned, (strength / 2)) + special_attack() src.loc = target.loc set_null() //Break off the attack for a sec. step_towards(src,get_step_towards2(src , target)) // Move towards the target. @@ -213,13 +238,14 @@ if(state != 2 || !alive || target) return //If you arne't idling, aren't alive, or have a target, you shouldn't be here. if(prob(5) && health < maxhealth) //5% chance of healing every cycle. health++ + special_extra() if(isnull(trg_idle)) //No one to follow? Find one. for(var/mob/living/O in viewers(world.view,src)) if(O.mutations == (0 || 16)) //Hates mutants and fatties. trg_idle = O break if(isnull(trg_idle)) //Still no one to follow? Step in a random direction. - step(src,pick(cardinal)) + random_movement() else if(!path_idle.len) //Has a target but no path? if(can_see(src,trg_idle,view_range)) //Can see it? Then move towards it. step_towards(src,get_step_towards2(src , trg_idle)) @@ -227,7 +253,7 @@ path_idle(trg_idle) //Can't see it? Find a path. if(!path_idle.len) //Still no path? Stop trying to follow it. trg_idle = null - step(src,pick(cardinal)) + random_movement() else if(can_see(src,trg_idle,view_range)) //Has a path and can see the target? if(get_dist(src, trg_idle) >= 2) //If 2 or more squares away, re-find path and move towards it. @@ -253,14 +279,17 @@ path_target = AStar(src.loc, trg.loc, /turf/proc/CardinalTurfsWithAccess, /turf/proc/Distance, 0, 250, anicard, null) path_target = reverselist(path_target) - proc/death() + proc/death(var/messy = 0) if(!alive) return src.alive = 0 density = 0 icon_state = "[initial(icon_state)]_d" set_null() - for(var/mob/O in hearers(src, null)) - O.show_message("\red [src]'s eyes glass over!", 1) + if(!messy) + for(var/mob/O in hearers(src, null)) + O.show_message("\red [src]'s eyes glass over!", 1) + else + del(src) proc/healthcheck() if (src.health <= 0) @@ -275,6 +304,18 @@ strength = 5 cycle_pause = 15 patience = 25 + var/obj/item/weapon/reagent_containers/food/snacks/egg_holder + special_extra() + if(prob(5)) + for(var/mob/O in hearers(src, null)) + O << "\green Chick: Cluck." + src.egg_holder = new /obj/item/weapon/reagent_containers/food/snacks/egg(src) + src.egg_holder.loc = src.loc + src.egg_holder = null + for(var/mob/living/carbon/human/V in viewers(world.view,src)) + if(V.mind.special_role == "wizard") + for(var/mob/H in hearers(src, null)) + H << "\green Chick clucks in an angry manner at [V.name]." /obj/livestock/spesscarp name = "Spess Carp" @@ -287,12 +328,63 @@ cycle_pause = 10 patience = 25 view_range = 8 - hardness = 20 + var/stun_chance = 20 // determines the prob of a stun + special_attack() + if (prob(stun_chance)) + target:stunned = max(target:stunned, (strength / 2)) /obj/livestock/spesscarp/elite desc = "Oh shit, you're really fucked now. It has an evil gleam in it's eye." health = 50 maxhealth = 50 view_range = 14 - hardness = 100 - intelligence = "Assistant" \ No newline at end of file + stun_chance = 100 + intelligence = "Assistant" + +/obj/livestock/cow + name = "Pigmy Cow" + desc = "That's not my cow!" + icon_state = "cow" + health = 100 + maxhealth = 100 + strength = 20 + cycle_pause = 20 + patience = 50 + view_range = 10 + special_extra() + if(prob(20)) + for(var/mob/O in hearers(src, null)) + O << "\green Cow: Moo." + src.reagents.add_reagent("milk", 1) + if(src.reagents.get_reagent_amount("milk") >= 100) + gib() + + examine() + ..() + switch(src.reagents.get_reagent_amount("milk")) + if(0 to 10) + usr << text("\red The cow looks content.") + if(11 to 80) + usr << text("\red The cow looks uncomfortable.") + if(81 to INFINITY) + usr << text("\red The cow looks as if it could burst at any minute!") + + proc/gib() //Will move this to a generic livestock proc once I get some gib animations for the others -- Darem. + var/atom/movable/overlay/animation = null + src.icon = null + src.invisibility = 101 + animation = new(src.loc) + animation.icon = 'livestock.dmi' + animation.icon_state = "blank" + animation.master = src + flick("cow_g", animation) + new /obj/decal/cleanable/blood(src) + new /obj/item/weapon/reagent_containers/food/snacks/monkeymeat(src) + new /obj/item/weapon/reagent_containers/food/snacks/monkeymeat(src) + new /obj/item/weapon/reagent_containers/food/snacks/monkeymeat(src) + for (var/obj/I in src) //Not the best way to do this but it allows for pinata style animals as well. + I.loc = src.loc + sleep(11) + src.death(1) + del(animation) + return \ No newline at end of file diff --git a/code/game/objects/storage/kit.dm b/code/game/objects/storage/kit.dm index 61e5985345..116dd3da0a 100644 --- a/code/game/objects/storage/kit.dm +++ b/code/game/objects/storage/kit.dm @@ -80,13 +80,13 @@ ..() return -/obj/item/weapon/storage/explosiveimp_kit/New() +/obj/item/weapon/storage/chemimp_kit/New() - new /obj/item/weapon/implantcase/explosive( src ) - new /obj/item/weapon/implantcase/explosive( src ) - new /obj/item/weapon/implantcase/explosive( src ) - new /obj/item/weapon/implantcase/explosive( src ) - new /obj/item/weapon/implantcase/explosive( src ) + new /obj/item/weapon/implantcase/chem( src ) + new /obj/item/weapon/implantcase/chem( src ) + new /obj/item/weapon/implantcase/chem( src ) + new /obj/item/weapon/implantcase/chem( src ) + new /obj/item/weapon/implantcase/chem( src ) new /obj/item/weapon/implanter( src ) new /obj/item/weapon/implantpad( src ) ..() diff --git a/code/modules/admin/admin.dm b/code/modules/admin/admin.dm index 6f7e70d1db..962948e7ff 100644 --- a/code/modules/admin/admin.dm +++ b/code/modules/admin/admin.dm @@ -1165,8 +1165,13 @@ var/showadminmessages = 1 alien_infestation() message_admins("[key_name_admin(usr)] has spawned aliens", 1) if("carp") - message_admins("[key_name_admin(usr)] has spawned carp", 1) - carp_migration() + var/choice = input("You sure you want to spawn carp?") in list("Badmin", "Cancel") + if(choice == "Badmin") + message_admins("[key_name_admin(usr)] has spawned carp.", 1) + carp_migration() + if("radiation") + message_admins("[key_name_admin(usr)] has has irradiated the station", 1) + high_radiation_event() if("prison_break") message_admins("[key_name_admin(usr)] has allowed a prison break", 1) prison_break() @@ -1613,6 +1618,18 @@ var/showadminmessages = 1
"} if(lvl > 2) dat += {" +'Random' Events
+
+Spawn a wave of meteors
+Spawn a gravitational anomaly (Untested)
+Spawn wormholes (Untested)
+Spawn magma(Untested)
+Trigger an Alien infestation
+Trigger an Carp migration
+Irradiate the station
+Trigger a Prison Break
+Trigger a Virus Outbreak
+
Fun Secrets

Remove 'internal' clothing
@@ -1627,14 +1644,6 @@ var/showadminmessages = 1 Return Prison Shuttle
Warp all Players to Prison
Everyone is the traitor
-Spawn a wave of meteors
-Spawn a gravitational anomaly (Untested)
-Spawn wormholes (Untested)
-Spawn magma(Untested)
-Trigger an Alien infestation
-Trigger an Carp migration
-Trigger a Prison Break
-Trigger a Virus Outbreak
Ghost Mode
Remove all urine/poo from station
Make all players retarded
@@ -2152,7 +2161,7 @@ var/showadminmessages = 1 /obj/admins/proc/spawn_atom(var/object as text) set category = "Debug" set desc= "(atom path) Spawn an atom" - set name= "Spawn Atom" + set name= "Spawn" if(usr.client.holder.level >= 5) var/list/types = typesof(/atom) diff --git a/icons/mob/livestock.dmi b/icons/mob/livestock.dmi index 323849adf9d7544abc967a7fa1cd31abfc46dec3..577e0bcf73ed46072cdda52cd322e9894af8f06d 100644 GIT binary patch literal 13855 zcmaKTWmH>D)NXJnF2xHJDK4eByA~)`+@VmsNbv+K?oNwKae_Mp_hQA}-CaVs>HGb- zcipw_{gIqCXJ+<(_MDk#OHRT+smf!&B7X${0I(GmWHjK{&VL_tRQR{XvOOC7((0|H z>n3C6YT@$L+3l;7BLLu;5gk|kDu|0nc5j=NqeW@5pI2EuA_x{(plBQTnIS#|<`;^i zmo)r~gK{h&b@TJuFC6WqiN^1%93KRRl~on1Y(K1<>L^7u1T6r2oXr2OD?m%zQ@blL z7>0##V-gaI2sux>x|r0x383ryMXo|89ey&_bvHK&b!lsfE_gf@EoENNKv1^{RPiZYT~o*5^ZUYtUD}dB-7D^p=H*r&@j>H^;)37H<^~p*ZhsMm3L?vZHqQGr_$qpQBkH zhSrrB48oJwDY_(`z44Jz%}B|*skwzV)ku`s$))>Kcx-(GegCPU zBYMz}>IF=OXKVH!>*4*)Ds`N7^9acLBlmq?Ck^&}jw7EJ%LtJV{ptgTf}Lb~5rQvt 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You are barely able to read out a few lines from a tangled scribble.

You have my salutations for getting this far--no more games. The treasure you seek is located in the cold depths of the void, inaccessible to most. Best of luck to you, friend.

HONK!

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There is some old writing on this floor. You are barely able to read out a few lines from a tangled scribble.

Bruce Stachie the First

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There is blood and ink on this parchment. The paper is horribly old and rotten. You are barely able to read out a few lines from a tangled scribble.

A body lies forever lost, stricken soundly from the past. Travel south to find the dirge, starting from the concierge.

HONK!

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icon_state = "crumpled"; info = "

There is blood and ink on this parchment. The paper is horribly old and rotten. You are barely able to read out a few lines from a tangled scribble.

Far away it sways so seldom, metal cage of ruin and boredom. In the midst of red and foil, one of six shall feed and toil.

HONK!

"; layer = 2; name = "Old Note #9"; pixel_x = -1; pixel_y = 4},/turf/simulated/floor/plating,/area) -"aPm" = (/obj/grille,/turf/simulated/floor/plating,/area) -"aPn" = (/turf/simulated/wall/r_wall,/area/turret_protected/ai_upload) -"aPo" = (/obj/machinery/light/small,/obj/machinery/turretid{pixel_x = -24},/obj/machinery/ai_status_display{pixel_y = -28},/obj/machinery/camera{c_tag = "AI Upload Foyer"; dir = 1},/turf/simulated/floor{dir = 0; icon_state = "blue"},/area/turret_protected/ai_upload) -"aPp" = (/obj/cable{icon_state = "1-2"; d1 = 1; d2 = 2},/obj/cable{d1 = 1; d2 = 4; icon_state = "1-4"},/turf/simulated/floor{dir = 0; icon_state = "blue"},/area/turret_protected/ai_upload_foyer) -"aPq" = (/obj/machinery/light/small,/obj/machinery/power/apc{dir = 4; name = "Upload Foyer APC"; pixel_x = 27; pixel_y = -2},/obj/cable{d2 = 8; icon_state = "0-8"},/turf/simulated/floor{dir = 0; icon_state = "blue"},/area/turret_protected/ai_upload_foyer) -"aPr" = (/obj/machinery/atmospherics/pipe/simple,/obj/grille,/obj/item/weapon/paper{icon = 'weapons.dmi'; icon_state = "crumpled"; info = "

There is blood and ink on this parchment. The paper is horribly old and rotten. You are barely able to read out a few lines from a tangled scribble.

No great mystery to unfold, thy next clue is so very near to hold. Pay close attention, for what you seek is thy own reflection.

HONK!

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dir = 4; icon_state = "right"; name = "Bridge Delivery"; req_access_txt = "34"},/obj/machinery/navbeacon{codes_txt = "delivery;dir=8"; location = "Bridge"},/turf/simulated/floor{icon_state = "bot"},/area/crew_quarters/heads) -"aPA" = (/obj/grille,/obj/window/reinforced{tag = "icon-rwindow (NORTH)"; icon_state = "rwindow"; dir = 1},/obj/window/reinforced,/obj/window/reinforced{tag = "icon-rwindow (WEST)"; icon_state = "rwindow"; dir = 8},/turf/simulated/floor/plating,/area/library) -"aPB" = (/obj/grille,/obj/window/reinforced{tag = "icon-rwindow (NORTH)"; icon_state = "rwindow"; dir = 1},/obj/window/reinforced,/turf/simulated/floor/plating,/area/library) -"aPC" = (/obj/grille,/obj/window/reinforced{tag = "icon-rwindow (NORTH)"; icon_state = "rwindow"; dir = 1},/obj/window/reinforced{tag = "icon-rwindow (EAST)"; icon_state = "rwindow"; dir = 4},/obj/window/reinforced,/turf/simulated/floor/plating,/area/library) -"aPD" = (/obj/machinery/door/firedoor/border_only,/obj/machinery/door/airlock/glass{name = "Library"},/turf/simulated/floor,/area/library) -"aPE" = (/obj/machinery/door/firedoor/border_only,/obj/machinery/door/airlock/glass{name = "Library"},/obj/cable{icon_state = "1-2"; 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layer = 3},/obj/machinery/light{tag = "icon-tube1 (EAST)"; icon_state = "tube1"; dir = 4},/turf/simulated/floor{tag = "icon-whitehall (EAST)"; icon_state = "whitehall"; dir = 4},/area/hallway/primary/starboard) -"aPM" = (/obj/sign/redcross,/obj/machinery/atmospherics/pipe/simple{dir = 4; icon_state = "intact-f"; layer = 3},/turf/simulated/wall,/area/medical/medbay) -"aPN" = (/obj/stool/chair{dir = 8},/obj/machinery/atmospherics/pipe/simple{dir = 4; icon_state = "intact-f"; layer = 3},/turf/simulated/floor{icon_state = "white"},/area/medical/medbay) -"aPO" = (/obj/machinery/atmospherics/pipe/simple{dir = 4; icon_state = "intact-f"; layer = 3},/turf/simulated/wall,/area/medical/medbay) -"aPP" = (/obj/machinery/atmospherics/pipe/simple{dir = 4; icon_state = "intact-f"; layer = 3},/obj/machinery/atmospherics/pipe/simple,/turf/simulated/wall,/area/medical/medbay) -"aPQ" = (/obj/machinery/atmospherics/pipe/simple{dir = 4; icon_state = "intact-f"; layer = 3},/obj/machinery/door/airlock/maintenance{name = "Medical Maintenance"; 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There is blood and ink on this parchment. The paper is horribly old and rotten. You are barely able to read out a few lines from a tangled scribble.

In plain sight the next clue lies, hidden only by your eyes. In a dim-lit corner much West of here, between constructions oh so dear.

HONK!

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req_access_txt = "12;31"},/turf/simulated/floor/plating,/area/maintenance/port) -"aXz" = (/obj/machinery/firealarm{dir = 8; pixel_x = -24},/turf/simulated/floor,/area/quartermaster/storage) -"aXA" = (/obj/machinery/atmospherics/unary/vent_scrubber{dir = 1; on = 1; scrub_N2O = 0; scrub_Toxins = 0},/turf/simulated/floor,/area/quartermaster/storage) -"aXB" = (/obj/disposalpipe/segment,/obj/machinery/door/firedoor/border_only,/turf/simulated/floor,/area/quartermaster/storage) -"aXC" = (/turf/simulated/floor{tag = "icon-caution_west"; icon_state = "caution_west"},/area/quartermaster/office) -"aXD" = (/obj/machinery/atmospherics/pipe/manifold{dir = 8; initialize_directions = 7},/turf/simulated/floor,/area/quartermaster/office) -"aXE" = (/obj/machinery/atmospherics/pipe/simple{dir = 4; icon_state = "intact-f"; layer = 3},/turf/simulated/floor,/area/quartermaster/office) -"aXF" = (/obj/machinery/atmospherics/pipe/simple{dir = 4; icon_state = "intact-f"; layer = 3},/obj/machinery/door/window/eastright{base_state = "left"; 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pixel_x = -1},/obj/machinery/atmospherics/pipe/simple,/turf/simulated/wall,/area/maintenance/maintcentral) -"aYj" = (/obj/window/reinforced/west{tag = "icon-rwindow (NORTH)"; icon_state = "rwindow"; dir = 1},/obj/machinery/navbeacon{codes_txt = "delivery;dir=4"; location = "Medbay"},/obj/machinery/door/window/eastright{base_state = "left"; dir = 8; icon_state = "left"; name = "Medbay Delivery"; req_access_txt = "34"},/turf/simulated/floor{icon_state = "white"},/area/medical/medbay) -"aYk" = (/obj/window/reinforced/west{tag = "icon-rwindow (NORTH)"; icon_state = "rwindow"; dir = 1},/obj/machinery/door/window/westleft{base_state = "right"; dir = 4; icon_state = "right"; name = "Medbay Delivery"; req_access_txt = "5"},/turf/simulated/floor{icon_state = "white"},/area/medical/medbay) -"aYl" = (/obj/cable{d1 = 1; d2 = 4; icon_state = "1-4"},/turf/simulated/floor{icon_state = "white"},/area/medical/medbay) -"aYm" = (/obj/cable{icon_state = "4-8"; pixel_y = 0; d1 = 4; d2 = 8},/turf/simulated/floor{icon_state = "white"},/area/medical/medbay) -"aYn" = (/obj/machinery/light,/obj/cable{icon_state = "4-8"; 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There is some old writing on this floor. You are barely able to read out a few lines from a tangled scribble.

You have my salutations for getting this far--no more games. The treasure you seek is located in the cold depths of the void, inaccessible to most. Best of luck to you, friend.

HONK!

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There is some old writing on this floor. You are barely able to read out a few lines from a tangled scribble.

Bruce Stachie the First

"; icon_state = "L14"; tag = "icon-L14"},/area/hallway/primary/central) +"aDH" = (/obj/cable{icon_state = "4-8"; d1 = 4; d2 = 8},/obj/cable{icon_state = "2-4"; d1 = 2; d2 = 4},/turf/simulated/floor{tag = "icon-L16"; icon_state = "L16"},/area/hallway/primary/central) +"aDI" = (/obj/cable{icon_state = "4-8"; d1 = 4; d2 = 8},/obj/cable{d1 = 1; d2 = 4; icon_state = "1-4"},/turf/simulated/floor,/area/hallway/primary/central) +"aDJ" = (/obj/cable{icon_state = "2-8"; d1 = 2; d2 = 8},/turf/simulated/floor,/area/hallway/primary/central) +"aDK" = (/obj/bookcase{name = "bookcase (Adult)"},/turf/simulated/floor{icon_state = "wood"},/area/library) +"aDL" = (/obj/machinery/alarm{dir = 8; icon_state = "alarm0"; pixel_x = 24},/turf/simulated/floor{icon_state = "wood"},/area/library) +"aDM" = (/obj/machinery/atmospherics/unary/vent_pump{dir = 4; on = 1},/obj/stool{pixel_y = 8},/turf/simulated/floor{icon_state = "dark"},/area/library) +"aDN" = (/obj/machinery/atmospherics/pipe/simple{dir = 9; icon_state = "intact-f"; 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There is blood and ink on this parchment. The paper is horribly old and rotten. You are barely able to read out a few lines from a tangled scribble.

A body lies forever lost, stricken soundly from the past. Travel south to find the dirge, starting from the concierge.

HONK!

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icon_state = "crumpled"; info = "

There is blood and ink on this parchment. The paper is horribly old and rotten. You are barely able to read out a few lines from a tangled scribble.

Far away it sways so seldom, metal cage of ruin and boredom. In the midst of red and foil, one of six shall feed and toil.

HONK!

"; layer = 2; name = "Old Note #9"; pixel_x = -1; pixel_y = 4},/turf/simulated/floor/plating,/area) +"aPn" = (/obj/grille,/turf/simulated/floor/plating,/area) +"aPo" = (/turf/simulated/wall/r_wall,/area/turret_protected/ai_upload) +"aPp" = (/obj/machinery/light/small,/obj/machinery/turretid{pixel_x = -24},/obj/machinery/ai_status_display{pixel_y = -28},/obj/machinery/camera{c_tag = "AI Upload Foyer"; dir = 1},/turf/simulated/floor{dir = 0; icon_state = "blue"},/area/turret_protected/ai_upload) +"aPq" = (/obj/cable{icon_state = "1-2"; d1 = 1; d2 = 2},/obj/cable{d1 = 1; d2 = 4; icon_state = "1-4"},/turf/simulated/floor{dir = 0; icon_state = "blue"},/area/turret_protected/ai_upload_foyer) +"aPr" = (/obj/machinery/light/small,/obj/machinery/power/apc{dir = 4; name = "Upload Foyer APC"; pixel_x = 27; pixel_y = -2},/obj/cable{d2 = 8; icon_state = "0-8"},/turf/simulated/floor{dir = 0; icon_state = "blue"},/area/turret_protected/ai_upload_foyer) +"aPs" = (/obj/machinery/atmospherics/pipe/simple,/obj/grille,/obj/item/weapon/paper{icon = 'weapons.dmi'; icon_state = "crumpled"; info = "

There is blood and ink on this parchment. The paper is horribly old and rotten. You are barely able to read out a few lines from a tangled scribble.

No great mystery to unfold, thy next clue is so very near to hold. Pay close attention, for what you seek is thy own reflection.

HONK!

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There is blood and ink on this parchment. The paper is horribly old and rotten. You are barely able to read out a few lines from a tangled scribble.

In plain sight the next clue lies, hidden only by your eyes. In a dim-lit corner much West of here, between constructions oh so dear.

HONK!

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icon_state = "intact"; layer = 3; level = 2},/turf/simulated/floor{icon_state = "white"},/area/medical/medbay) +"aXu" = (/obj/machinery/atmospherics/pipe/manifold{icon_state = "manifold"; level = 2},/turf/simulated/floor{icon_state = "white"},/area/medical/medbay) +"aXv" = (/obj/machinery/atmospherics/pipe/manifold{dir = 4; icon_state = "manifold"; initialize_directions = 11; level = 2},/obj/machinery/camera{c_tag = "Medbay Cryogenics"; dir = 8; network = "SS13"},/turf/simulated/floor{icon_state = "white"},/area/medical/medbay) +"aXw" = (/obj/cable{icon_state = "1-2"; d1 = 1; d2 = 2},/turf/simulated/floor{icon_state = "dark"},/area/medical/morgue) +"aXx" = (/obj/machinery/light{tag = "icon-tube1 (WEST)"; icon_state = "tube1"; dir = 8},/turf/simulated/floor{dir = 8; icon_state = "escape"; tag = "icon-escape (WEST)"},/area/hallway/secondary/exit) +"aXy" = (/obj/closet/emcloset,/turf/simulated/floor{icon_state = "caution_east"; tag = "icon-caution_east"},/area/hallway/secondary/exit) +"aXz" = (/obj/machinery/door/airlock/maintenance{name = "QM Office Maintenance"; req_access_txt = "12;31"},/turf/simulated/floor/plating,/area/maintenance/port) +"aXA" = (/obj/machinery/firealarm{dir = 8; pixel_x = -24},/turf/simulated/floor,/area/quartermaster/storage) +"aXB" = (/obj/machinery/atmospherics/unary/vent_scrubber{dir = 1; on = 1; scrub_N2O = 0; scrub_Toxins = 0},/turf/simulated/floor,/area/quartermaster/storage) +"aXC" = (/obj/disposalpipe/segment,/obj/machinery/door/firedoor/border_only,/turf/simulated/floor,/area/quartermaster/storage) +"aXD" = (/turf/simulated/floor{tag = "icon-caution_west"; icon_state = "caution_west"},/area/quartermaster/office) +"aXE" = (/obj/machinery/atmospherics/pipe/manifold{dir = 8; initialize_directions = 7},/turf/simulated/floor,/area/quartermaster/office) +"aXF" = (/obj/machinery/atmospherics/pipe/simple{dir = 4; icon_state = "intact-f"; layer = 3},/turf/simulated/floor,/area/quartermaster/office) +"aXG" = (/obj/machinery/atmospherics/pipe/simple{dir = 4; icon_state = "intact-f"; layer = 3},/obj/machinery/door/window/eastright{base_state = "left"; dir = 4; icon_state = "left"; name = "Mule Gate"; req_access_txt = "34"},/obj/machinery/door/window/eastright{base_state = "right"; dir = 8; icon_state = "right"; name = "Mule Gate"; req_access_txt = "34"},/turf/simulated/floor,/area/quartermaster) +"aXH" = (/obj/machinery/atmospherics/pipe/simple,/obj/machinery/atmospherics/pipe/simple{dir = 4; icon_state = "intact-f"; layer = 3},/turf/simulated/wall/r_wall,/area/maintenance/port) +"aXI" = (/obj/machinery/turret{dir = 4},/obj/cable{icon_state = "0-4"; d2 = 4},/turf/simulated/floor,/area/turret_protected/ai) +"aXJ" = (/obj/cable{icon_state = "4-8"; d1 = 4; d2 = 8},/obj/machinery/flasher{pixel_x = 0; pixel_y = 24; id = "AI"},/turf/simulated/floor/grid,/area/turret_protected/ai) +"aXK" = (/obj/cable{icon_state = "2-8"; d1 = 2; d2 = 8},/obj/machinery/alarm{pixel_y = 23},/turf/simulated/floor/grid,/area/turret_protected/ai) +"aXL" = (/obj/machinery/light/small{dir = 1},/obj/machinery/camera{c_tag = "AI Core"},/turf/simulated/floor/grid,/area/turret_protected/ai) +"aXM" = (/obj/machinery/flasher{pixel_x = 0; 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icon_state = "intact-f"; initialize_directions = 12; layer = 3},/turf/simulated/floor/plating,/area/maintenance/maintcentral) +"aXU" = (/obj/machinery/atmospherics/pipe/simple,/obj/machinery/atmospherics/pipe/simple{dir = 4; icon_state = "intact-f"; initialize_directions = 12; layer = 3},/obj/machinery/light/small{dir = 1},/turf/simulated/floor/plating,/area/maintenance/maintcentral) +"aXV" = (/obj/machinery/atmospherics/pipe/simple{dir = 10; icon_state = "intact-f"; initialize_directions = 10; layer = 3},/turf/simulated/floor/plating,/area/maintenance/maintcentral) +"aXW" = (/turf/simulated/floor/plating,/area/maintenance/maintcentral) +"aXX" = (/obj/machinery/door/airlock/maintenance{req_access_txt = "12"},/turf/simulated/floor/plating,/area/maintenance/maintcentral) +"aXY" = (/obj/machinery/atmospherics/pipe/simple,/obj/cable{icon_state = "1-2"; d1 = 1; d2 = 2},/turf/simulated/floor/plating,/area/maintenance/maintcentral) +"aXZ" = (/obj/machinery/atmospherics/pipe/simple,/turf/simulated/wall,/area/crew_quarters/kitchen) +"aYa" = (/obj/item/weapon/storage/mousetraps,/obj/machinery/alarm{pixel_y = 24},/obj/machinery/light{tag = "icon-tube1 (WEST)"; icon_state = "tube1"; dir = 8},/turf/simulated/floor{tag = "icon-cafeteria"; icon_state = "cafeteria"; dir = 2},/area/crew_quarters/kitchen) +"aYb" = (/obj/machinery/power/apc{name = "Kitchen APC"; dir = 1; pixel_x = -1; pixel_y = 25},/obj/item/weapon/storage/mousetraps,/obj/cable{icon_state = "0-2"; d2 = 2},/turf/simulated/floor{tag = "icon-cafeteria"; icon_state = "cafeteria"; dir = 2},/area/crew_quarters/kitchen) +"aYc" = (/obj/window/reinforced/west{tag = "icon-rwindow (EAST)"; icon_state = "rwindow"; dir = 4},/obj/window/reinforced/west,/obj/machinery/door/window/westleft{base_state = "left"; dir = 2; icon_state = "left"; name = "Kitchen Delivery"; req_access_txt = "28"},/turf/simulated/floor{icon_state = "delivery"},/area/crew_quarters/kitchen) +"aYd" = (/obj/machinery/sink{pixel_y = 20},/turf/simulated/floor{tag = "icon-cafeteria"; icon_state = "cafeteria"; dir = 2},/area/crew_quarters/kitchen) +"aYe" = (/obj/machinery/firealarm{dir = 2; pixel_y = 24},/turf/simulated/floor{tag = "icon-cafeteria"; icon_state = "cafeteria"; dir = 2},/area/crew_quarters/kitchen) +"aYf" = (/obj/table/reinforced{tag = "icon-reinf_tabledir (EAST)"; icon_state = "reinf_tabledir"; dir = 4},/obj/window/reinforced/west{tag = "icon-rwindow (EAST)"; icon_state = "rwindow"; dir = 4},/obj/window/reinforced/west{tag = "icon-rwindow"; icon_state = "rwindow"; dir = 2},/obj/item/weapon/storage/donkpocket_kit{pixel_x = 3; pixel_y = 3},/obj/item/weapon/kitchen/rollingpin,/turf/simulated/floor{tag = "icon-cafeteria"; icon_state = "cafeteria"; dir = 2},/area/crew_quarters/kitchen) +"aYg" = (/obj/cable{icon_state = "1-2"; d1 = 1; d2 = 2},/turf/simulated/floor{icon_state = "bar"},/area/crew_quarters/bar) +"aYh" = (/obj/stool/chair,/turf/simulated/floor{icon_state = "bar"},/area/crew_quarters/bar) +"aYi" = (/obj/machinery/light{tag = "icon-tube1 (EAST)"; icon_state = "tube1"; dir = 4},/turf/simulated/floor{icon_state = "bar"},/area/crew_quarters/bar) +"aYj" = (/obj/disposalpipe/segment,/obj/landmark{name = "blobstart"; pixel_x = -1},/obj/machinery/atmospherics/pipe/simple,/turf/simulated/wall,/area/maintenance/maintcentral) +"aYk" = (/obj/window/reinforced/west{tag = "icon-rwindow (NORTH)"; icon_state = "rwindow"; dir = 1},/obj/machinery/navbeacon{codes_txt = "delivery;dir=4"; location = "Medbay"},/obj/machinery/door/window/eastright{base_state = "left"; dir = 8; icon_state = "left"; name = "Medbay Delivery"; req_access_txt = "34"},/turf/simulated/floor{icon_state = "white"},/area/medical/medbay) +"aYl" = (/obj/window/reinforced/west{tag = "icon-rwindow (NORTH)"; icon_state = "rwindow"; dir = 1},/obj/machinery/door/window/westleft{base_state = "right"; dir = 4; icon_state = "right"; name = "Medbay Delivery"; req_access_txt = "5"},/turf/simulated/floor{icon_state = "white"},/area/medical/medbay) +"aYm" = (/obj/cable{d1 = 1; d2 = 4; icon_state = "1-4"},/turf/simulated/floor{icon_state = "white"},/area/medical/medbay) +"aYn" = (/obj/cable{icon_state = "4-8"; pixel_y = 0; d1 = 4; d2 = 8},/turf/simulated/floor{icon_state = "white"},/area/medical/medbay) +"aYo" = (/obj/machinery/light,/obj/cable{icon_state = "4-8"; 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icon_state = "intact-f"; layer = 3},/obj/morgue,/turf/simulated/floor{icon_state = "dark"},/area/medical/morgue) +"aYv" = (/obj/machinery/atmospherics/unary/vent_scrubber{dir = 8; icon_state = "off"; on = 1; scrub_N2O = 0; scrub_Toxins = 0; tag = "icon-off (WEST)"},/obj/item/device/radio/intercom{name = "Station Intercom (General)"; pixel_y = -29},/turf/simulated/floor{icon_state = "dark"},/area/medical/morgue) +"aYw" = (/obj/machinery/vending/snack,/turf/simulated/floor{dir = 8; icon_state = "escape"; tag = "icon-escape (WEST)"},/area/hallway/secondary/exit) +"aYx" = (/obj/grille,/obj/window/reinforced/west,/obj/window/reinforced/west{tag = "icon-rwindow (EAST)"; icon_state = "rwindow"; dir = 4},/obj/window/reinforced/west{tag = "icon-rwindow"; icon_state = "rwindow"; dir = 2},/turf/simulated/floor/plating,/area/hallway/secondary/exit) +"aYy" = (/turf/space,/area/supply/station) +"aYz" = (/obj/grille,/obj/window/reinforced/east,/obj/window/reinforced/west,/turf/simulated/floor/plating,/area/quartermaster/storage) +"aYA" = (/turf/simulated/floor{tag = "icon-caution_west"; icon_state = "caution_west"},/area/quartermaster/storage) +"aYB" = (/obj/machinery/alarm{dir = 2; frequency = 1445; icon_state = "alarm0"; pixel_y = 24; sensors = list("tox_main_scrub_1" = "Toxin Lab Scrubber #1", "tox_main_scrub_2" = "Toxin Lab Scrubber #2", "tox_storage_scrub" = "Toxin Storage Scrubber", "tox_chem_scrub" = "Toxin Chemical Lab Scrubber")},/turf/simulated/floor,/area/quartermaster/storage) +"aYC" = (/obj/machinery/light{tag = "icon-tube1 (EAST)"; icon_state = "tube1"; dir = 4},/turf/simulated/floor,/area/quartermaster/storage) +"aYD" = (/obj/disposalpipe/segment,/turf/simulated/wall/r_wall,/area/quartermaster/storage) +"aYE" = (/obj/table{icon_state = "tabledir"; dir = 5},/turf/simulated/floor,/area/quartermaster/office) +"aYF" = (/obj/machinery/conveyor_switch{id = "QM"},/turf/simulated/floor,/area/quartermaster/office) +"aYG" = (/obj/machinery/status_display{pixel_y = 2; supply_display = 1},/turf/simulated/wall/r_wall,/area/quartermaster/office) +"aYH" = (/obj/grille,/obj/window/reinforced/north,/obj/window/reinforced/south,/obj/window/reinforced{tag = "icon-rwindow (WEST)"; icon_state = "rwindow"; dir = 8},/turf/simulated/floor/plating,/area/quartermaster/office) +"aYI" = (/obj/grille,/obj/window/reinforced/north,/obj/window/reinforced/south,/turf/simulated/floor/plating,/area/quartermaster/office) +"aYJ" = (/obj/grille,/obj/window/reinforced/north,/turf/simulated/floor/plating,/area/quartermaster/office) +"aYK" = (/obj/grille,/obj/window/reinforced/north,/obj/window/reinforced/south,/turf/simulated/floor/plating,/area/quartermaster) +"aYL" = (/obj/grille,/obj/window/reinforced/north,/obj/window/reinforced/south,/obj/window/reinforced{tag = "icon-rwindow (EAST)"; icon_state = "rwindow"; dir = 4},/turf/simulated/floor/plating,/area/quartermaster) +"aYM" = (/obj/machinery/door/poddoor{id = "recieving"; name = "Cargo Pickup Door"; text = "null"},/turf/simulated/floor,/area/quartermaster) +"aYN" = (/obj/machinery/atmospherics/pipe/simple,/obj/grille,/obj/window/reinforced{tag = "icon-rwindow (WEST)"; icon_state = "rwindow"; dir = 8},/obj/window/reinforced{tag = "icon-rwindow (NORTH)"; icon_state = "rwindow"; dir = 1},/obj/window/reinforced/south,/turf/simulated/floor/plating,/area/quartermaster) +"aYO" = (/obj/grille,/obj/window/reinforced/east,/obj/window/reinforced{tag = "icon-rwindow (NORTH)"; icon_state = "rwindow"; dir = 1},/turf/simulated/floor/plating,/area/quartermaster) +"aYP" = (/obj/machinery/atmospherics/unary/vent_pump{dir = 4; on = 1},/obj/machinery/light{tag = "icon-tube1 (EAST)"; icon_state = "tube1"; dir = 4},/turf/simulated/floor,/area/hallway/primary/central) +"aYQ" = (/obj/machinery/atmospherics/pipe/manifold{dir = 4; initialize_directions = 11},/turf/simulated/wall/r_wall,/area/maintenance/port) +"aYR" = (/obj/machinery/atmospherics/pipe/simple,/turf/simulated/wall/r_wall,/area/turret_protected/ai) +"aYS" = (/obj/cable{icon_state = "4-8"; d1 = 4; d2 = 8},/turf/simulated/floor/grid,/area/turret_protected/ai) +"aYT" = (/obj/cable{icon_state = "1-2"; d1 = 1; d2 = 2},/obj/cable{icon_state = "2-8"; d1 = 2; d2 = 8},/obj/cable{icon_state = "2-4"; d1 = 2; 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icon_state = "tube1"; dir = 8},/obj/item/weapon/reagent_containers/food/condiment/saltshaker,/turf/simulated/floor{icon_state = "bar"},/area/crew_quarters/bar) +"bhk" = (/obj/table{icon_state = "tabledir"; dir = 9},/turf/simulated/floor{icon_state = "bar"},/area/crew_quarters/bar) +"bhl" = (/obj/table{icon_state = "tabledir"; dir = 5},/obj/item/weapon/reagent_containers/food/condiment/peppermill,/turf/simulated/floor{icon_state = "bar"},/area/crew_quarters/bar) +"bhm" = (/obj/stool/chair{dir = 8},/obj/landmark/start{name = "Mime"},/turf/simulated/floor{icon_state = "bar"},/area/crew_quarters/bar) +"bhn" = (/obj/table/reinforced{dir = 8; icon_state = "reinf_tabledir"; tag = "icon-reinf_tabledir"},/obj/item/clothing/head/that,/turf/simulated/floor{icon_state = "bar"},/area/crew_quarters/bar) +"bho" = (/obj/table/reinforced{dir = 9; icon_state = "reinf_tabledir"; tag = "icon-reinf_tabledir (SOUTHWEST)"},/obj/machinery/light{tag = "icon-tube1 (EAST)"; icon_state = "tube1"; dir = 4},/obj/item/weapon/gun/shotgun,/turf/simulated/floor{icon_state = "bar"},/area/crew_quarters/bar) +"bhp" = (/obj/stool/chair{dir = 1},/turf/simulated/floor{icon_state = "white"},/area/medical/chemistry) +"bhq" = (/obj/machinery/chem_dispenser,/obj/cable{icon_state = "0-4"; d2 = 4},/turf/simulated/floor{icon_state = "white"},/area/medical/chemistry) +"bhr" = (/obj/machinery/chem_master,/obj/machinery/light{dir = 1},/obj/cable{d2 = 8; icon_state = "0-8"},/obj/cable{icon_state = "0-4"; d2 = 4},/turf/simulated/floor{icon_state = "white"},/area/medical/chemistry) +"bhs" = (/obj/secure_closet/chemtoxin,/obj/machinery/power/apc{name = "Chemistry APC"; dir = 1; pixel_x = -1; pixel_y = 24},/obj/cable{d2 = 8; icon_state = "0-8"},/obj/cable{icon_state = "0-4"; d2 = 4},/turf/simulated/floor{icon_state = "white"},/area/medical/chemistry) +"bht" = (/obj/secure_closet/chemical,/obj/cable{icon_state = "4-8"; d1 = 4; d2 = 8},/turf/simulated/floor{icon_state = "white"},/area/medical/chemistry) +"bhu" = (/obj/stool/chair{dir = 1},/obj/cable{icon_state = "4-8"; d1 = 4; d2 = 8},/turf/simulated/floor{icon_state = "white"},/area/medical/chemistry) +"bhv" = (/obj/machinery/light_switch{pixel_y = 25},/obj/machinery/light{dir = 1},/obj/cable{icon_state = "4-8"; d1 = 4; d2 = 8},/turf/simulated/floor{icon_state = "white"},/area/medical/chemistry) +"bhw" = (/obj/cable{icon_state = "4-8"; d1 = 4; d2 = 8},/turf/simulated/floor{icon_state = "white"},/area/medical/chemistry) +"bhx" = (/obj/cable{icon_state = "4-8"; d1 = 4; d2 = 8},/obj/machinery/door/firedoor/border_only,/obj/machinery/door/window{base_state = "right"; dir = 8; icon = 'windoor.dmi'; icon_state = "right"; name = "Chemical Lab"; req_access_txt = "33"},/obj/machinery/door/window{dir = 4; icon = 'windoor.dmi'; name = "Chemical Lab"; req_access_txt = "33"},/turf/simulated/floor{icon_state = "white"},/area/medical/chemistry) +"bhy" = (/obj/cable{icon_state = "1-2"; d1 = 1; d2 = 2},/obj/cable{d1 = 1; d2 = 8; icon_state = "1-8"},/turf/simulated/floor{icon_state = "white"},/area/medical/medbay) +"bhz" = (/obj/machinery/dna_scannernew,/obj/cable{icon_state = "0-4"; d2 = 4},/turf/simulated/floor{icon_state = "white"},/area/medical/research) +"bhA" = (/obj/machinery/scan_consolenew,/obj/cable{icon_state = "0-4"; d2 = 4},/obj/cable{d2 = 8; icon_state = "0-8"},/turf/simulated/floor{icon_state = "white"},/area/medical/research) +"bhB" = (/obj/cable{icon_state = "2-4"; d1 = 2; d2 = 4},/obj/cable{icon_state = "2-8"; d1 = 2; d2 = 8},/turf/simulated/floor{icon_state = "white"},/area/medical/research) +"bhC" = (/obj/machinery/dna_scannernew,/obj/cable{d2 = 8; icon_state = "0-8"},/obj/cable{icon_state = "0-4"; d2 = 4},/turf/simulated/floor{icon_state = "white"},/area/medical/research) +"bhD" = (/obj/machinery/scan_consolenew,/obj/cable{d2 = 8; icon_state = "0-8"},/turf/simulated/floor{icon_state = "white"},/area/medical/research) +"bhE" = (/obj/machinery/atmospherics/pipe/simple{dir = 4; icon_state = "intact-f"; layer = 3},/obj/machinery/atmospherics/pipe/simple,/turf/simulated/wall,/area/chapel/main) +"bhF" = (/obj/machinery/light/small{dir = 1},/obj/machinery/atmospherics/unary/vent_scrubber{dir = 8; icon_state = "off"; on = 1; scrub_N2O = 0; scrub_Toxins = 0; tag = "icon-off (WEST)"},/obj/machinery/alarm{dir = 4; icon_state = "alarm0"; pixel_x = -22},/turf/simulated/floor{icon_state = "dark"},/area/chapel/main) +"bhG" = (/obj/table{icon_state = "tabledir"; dir = 10},/turf/simulated/floor{icon_state = "dark"},/area/chapel/main) +"bhH" = (/obj/machinery/light{tag = "icon-tube1 (WEST)"; icon_state = "tube1"; dir = 8},/turf/simulated/floor{dir = 1; icon_state = "chapel"},/area/chapel/main) +"bhI" = (/obj/machinery/light{dir = 4; icon_state = "tube1"; tag = "icon-tube1 (EAST)"},/turf/simulated/floor{dir = 4; icon_state = "chapel"},/area/chapel/main) +"bhJ" = (/obj/machinery/door/firedoor/border_only,/obj/machinery/door/window/northleft{dir = 1; name = "Chaplain's Office"; req_access_txt = "22"},/turf/simulated/floor{dir = 1; icon_state = "chapel"},/area/chapel/office) +"bhK" = (/obj/machinery/door/firedoor/border_only,/obj/machinery/door/window/northright{dir = 1; name = "Chaplain's Office"; req_access_txt = "22"},/turf/simulated/floor{dir = 4; icon_state = "chapel"},/area/chapel/office) +"bhL" = (/obj/closet/coffin,/turf/simulated/floor{dir = 1; icon_state = "chapel"},/area/chapel/office) +"bhM" = (/obj/closet/coffin,/turf/simulated/floor{dir = 4; icon_state = "chapel"},/area/chapel/office) +"bhN" = (/obj/grille,/obj/window/reinforced/east,/obj/window/reinforced/south,/obj/window/reinforced/west,/turf/simulated/floor/plating,/area/quartermaster/storage) +"bhO" = (/turf/simulated/wall/r_wall,/area/quartermaster/storage) +"bhP" = (/obj/disposalpipe/segment,/turf/simulated/wall,/area/quartermaster/storage) +"bhQ" = (/obj/machinery/door/airlock/maintenance{name = "QM Office Maintenance"; req_access_txt = "12;31"},/turf/simulated/floor/plating,/area/quartermaster/office) +"bhR" = (/turf/simulated/wall,/area/quartermaster/office) +"bhS" = (/obj/machinery/atmospherics/pipe/simple,/turf/simulated/wall,/area/quartermaster/office) +"bhT" = (/turf/simulated/wall/r_wall,/area/quartermaster/office) +"bhU" = (/obj/machinery/door/firedoor/border_only,/obj/machinery/door/airlock/maintenance{name = "Quartermaster's Office"; req_access_txt = "41"},/obj/cable{icon_state = "1-2"; d1 = 1; d2 = 2},/turf/simulated/floor,/area/quartermaster/qm) +"bhV" = (/turf/simulated/wall/r_wall,/area/quartermaster/qm) +"bhW" = (/obj/table/reinforced,/obj/machinery/door/window/westleft{base_state = "right"; dir = 2; icon_state = "right"; name = "Quartermaster"; req_access_txt = "41"},/obj/machinery/door/window/westleft{base_state = "right"; dir = 1; icon_state = "right"; name = "Quartermaster"; req_access_txt = "0"},/turf/simulated/floor,/area/quartermaster/qm) +"bhX" = (/obj/machinery/atmospherics/pipe/simple{dir = 5; icon_state = "intact-f"; layer = 3},/turf/simulated/wall/r_wall,/area/quartermaster/qm) +"bhY" = (/obj/machinery/atmospherics/pipe/simple{dir = 4; icon_state = "intact-f"; layer = 3},/turf/simulated/wall/r_wall,/area/quartermaster/qm) +"bhZ" = (/obj/machinery/atmospherics/pipe/simple{dir = 10; icon_state = "intact-f"; layer = 3},/turf/simulated/wall/r_wall,/area/quartermaster/qm) +"bia" = (/obj/machinery/door/firedoor/border_only,/obj/machinery/door/airlock/glass{name = "Central Access"},/turf/simulated/floor,/area/hallway/primary/aft) +"bib" = (/obj/machinery/atmospherics/pipe/simple{dir = 5; icon_state = "intact-f"; initialize_directions = 5; layer = 3},/turf/simulated/wall/r_wall,/area/teleporter) +"bic" = (/obj/machinery/atmospherics/pipe/manifold{dir = 1},/turf/simulated/wall/r_wall,/area/teleporter) +"bid" = (/obj/machinery/atmospherics/pipe/simple{dir = 4; icon_state = "intact-f"; layer = 3},/turf/simulated/wall/r_wall,/area/teleporter) +"bie" = (/obj/machinery/atmospherics/pipe/simple{dir = 9; icon_state = "intact-f"; initialize_directions = 9; layer = 3},/turf/simulated/wall/r_wall,/area/hallway/primary/aft) +"bif" = (/turf/simulated/wall/r_wall,/area/hallway/primary/aft) +"big" = (/obj/machinery/atmospherics/pipe/simple,/turf/simulated/wall/r_wall,/area/hallway/primary/aft) +"bih" = (/obj/grille,/obj/window/reinforced{tag = "icon-rwindow (WEST)"; icon_state = "rwindow"; dir = 8},/obj/window/reinforced{tag = "icon-rwindow (NORTH)"; icon_state = "rwindow"; dir = 1},/obj/window/reinforced,/turf/simulated/floor/plating,/area/security/nuke_storage) +"bii" = (/obj/machinery/door/firedoor/border_only,/obj/machinery/door/airlock/command{name = "Heads of Staff"; req_access = null; req_access_txt = "19"},/turf/simulated/floor,/area/security/nuke_storage) +"bij" = (/obj/cable{icon_state = "1-2"; d1 = 1; d2 = 2},/obj/machinery/door/firedoor/border_only,/obj/machinery/door/airlock/glass{name = "Central Access"},/turf/simulated/floor,/area/hallway/primary/aft) +"bik" = (/obj/kitchenspike,/turf/simulated/floor{tag = "icon-freezerfloor"; icon_state = "freezerfloor"},/area/crew_quarters/kitchen) +"bil" = (/obj/disposalpipe/segment,/obj/machinery/chem_master/condimaster{name = "CondiMaster Neo"},/turf/simulated/floor{tag = "icon-freezerfloor"; icon_state = "freezerfloor"},/area/crew_quarters/kitchen) "bim" = (/obj/table{icon_state = "tabledir"; dir = 6},/obj/item/weapon/reagent_containers/food/drinks/cola,/turf/simulated/floor{icon_state = "bar"},/area/crew_quarters/bar) "bin" = (/obj/table{icon_state = "tabledir"; dir = 10},/turf/simulated/floor{icon_state = "bar"},/area/crew_quarters/bar) "bio" = (/obj/table{icon_state = "tabledir"; dir = 6},/turf/simulated/floor{icon_state = "bar"},/area/crew_quarters/bar) @@ -5166,10 +5166,10 @@ "bVr" = (/obj/window/reinforced/west{tag = "icon-rwindow"; icon_state = "rwindow"; dir = 2},/turf/unsimulated/floor{tag = "icon-circuit"; icon_state = "circuit"},/area/centcom) "bVs" = (/obj/window/reinforced/west{tag = "icon-rwindow (EAST)"; icon_state = "rwindow"; dir = 4},/obj/window/reinforced/west{tag = "icon-rwindow"; icon_state = "rwindow"; dir = 2},/turf/unsimulated/floor{tag = "icon-circuitoff"; icon_state = "circuitoff"},/area/centcom) "bVt" = (/obj/machinery/computer/med_data,/turf/unsimulated/floor{tag = "icon-floor"; icon_state = "floor"},/area/centcom) -"bVu" = (/obj/table{dir = 5; icon_state = "tabledir"},/obj/item/weapon/storage/explosiveimp_kit,/turf/unsimulated/floor{tag = "icon-floor"; icon_state = "floor"},/area/centcom/specops) +"bVu" = (/obj/table{dir = 5; icon_state = "tabledir"},/obj/item/weapon/storage/chemimp_kit,/turf/unsimulated/floor{tag = "icon-floor"; icon_state = "floor"},/area/centcom/specops) "bVv" = (/obj/stool/chair,/turf/unsimulated/floor{tag = "icon-floor"; icon_state = "floor"},/area/centcom) "bVw" = (/turf/simulated/floor,/area/centcom/test) -"bVx" = (/obj/table{icon_state = "tabledir"; dir = 4},/obj/item/weapon/storage/explosiveimp_kit,/turf/unsimulated/floor{tag = "icon-floor"; icon_state = "floor"},/area/centcom/specops) +"bVx" = (/obj/table{icon_state = "tabledir"; dir = 4},/obj/item/weapon/storage/chemimp_kit,/turf/unsimulated/floor{tag = "icon-floor"; icon_state = "floor"},/area/centcom/specops) "bVy" = (/turf/unsimulated/wall,/area/centcom/creed) "bVz" = (/obj/grille,/obj/window/reinforced{name = "tinted window"; opacity = 1},/obj/window/reinforced{tag = "icon-rwindow (NORTH)"; icon_state = "rwindow"; dir = 1},/obj/window/reinforced{tag = "icon-rwindow (WEST)"; icon_state = "rwindow"; dir = 8},/turf/unsimulated/floor{name = "plating"},/area/centcom/creed) "bVA" = (/obj/grille,/obj/window/reinforced{name = "tinted window"; opacity = 1},/obj/window/reinforced{tag = "icon-rwindow (NORTH)"; icon_state = "rwindow"; dir = 1},/obj/window/reinforced{tag = "icon-rwindow (EAST)"; icon_state = "rwindow"; dir = 4},/turf/unsimulated/floor{name = "plating"},/area/centcom/creed) @@ -5212,7 +5212,7 @@ "bWl" = (/obj/machinery/camera{c_tag = "Spec. Ops. Shuttle"; dir = 2; network = "CREED"},/turf/simulated/shuttle/floor{icon_state = "floor4"},/area/shuttle/specialops/centcom) "bWm" = (/obj/machinery/computer/pod{id = "NTrasen"; name = "Hull Door Control"},/turf/simulated/shuttle/floor{icon_state = "floor4"},/area/shuttle/specialops/centcom) "bWn" = (/obj/rack,/obj/item/weapon/secstorage/sbriefcase,/turf/unsimulated/floor{tag = "icon-grimy"; icon_state = "grimy"},/area/centcom/creed) -"bWo" = (/obj/table/woodentable{dir = 9},/obj/item/weapon/storage/explosiveimp_kit,/turf/unsimulated/floor{tag = "icon-grimy"; icon_state = "grimy"},/area/centcom/creed) +"bWo" = (/obj/table/woodentable{dir = 9},/obj/item/weapon/storage/chemimp_kit,/turf/unsimulated/floor{tag = "icon-grimy"; icon_state = "grimy"},/area/centcom/creed) "bWp" = (/obj/table/woodentable{dir = 1; icon_state = "woodentable"; tag = "icon-woodentable (NORTH)"},/obj/machinery/computer/security/telescreen{name = "Spec. Ops. Monitor"; network = "CREED"},/turf/unsimulated/floor{tag = "icon-grimy"; icon_state = "grimy"},/area/centcom/creed) "bWq" = (/obj/table/woodentable{dir = 1; icon_state = "woodentable"; tag = "icon-woodentable (NORTH)"},/obj/item/clothing/glasses/eyepatch,/obj/item/clothing/glasses/thermal,/turf/unsimulated/floor{tag = "icon-grimy"; icon_state = "grimy"},/area/centcom/creed) "bWr" = (/obj/machinery/computer/teleporter,/turf/unsimulated/floor{tag = "icon-floor"; icon_state = "floor"},/area/centcom/test) @@ -5223,7 +5223,7 @@ "bWw" = (/obj/rack,/turf/unsimulated/floor{tag = "icon-grimy"; icon_state = "grimy"},/area/centcom/creed) "bWx" = (/obj/table/woodentable{dir = 10},/turf/unsimulated/floor{tag = "icon-grimy"; icon_state = "grimy"},/area/centcom/creed) "bWy" = (/obj/stool/chair{dir = 1},/turf/unsimulated/floor{tag = "icon-grimy"; icon_state = "grimy"},/area/centcom/creed) -"bWz" = (/obj/machinery/computer/explosive{name = "Strike Team Status"},/turf/unsimulated/floor{tag = "icon-grimy"; icon_state = "grimy"},/area/centcom/creed) +"bWz" = (/obj/machinery/computer/prisoner{name = "Strike Team Status"},/turf/unsimulated/floor{tag = "icon-grimy"; icon_state = "grimy"},/area/centcom/creed) "bWA" = (/obj/machinery/vending/cola,/turf/unsimulated/floor{tag = "icon-green (EAST)"; icon_state = "green"; dir = 4},/area/centcom) "bWB" = (/obj/machinery/vending/cola,/turf/unsimulated/floor{tag = "icon-green (WEST)"; icon_state = "green"; dir = 8},/area/centcom) "bWC" = (/obj/stool/chair{dir = 1},/turf/simulated/shuttle/floor{icon_state = "floor4"},/area/shuttle/specialops/centcom) @@ -6600,76 +6600,76 @@ aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa 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