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@@ -679,7 +679,6 @@
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min_cold_protection_temperature = SPACE_SUIT_MIN_COLD_PROTECTION_TEMPERATURE
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armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 10, rad = 0)
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hooded = 1
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action_button_name = "Toggle Winter Hood"
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hoodtype = /obj/item/clothing/head/winterhood
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allowed = list (/obj/item/weapon/pen, /obj/item/weapon/paper, /obj/item/device/flashlight,/obj/item/weapon/tank/emergency/oxygen, /obj/item/weapon/storage/fancy/cigarettes, /obj/item/weapon/storage/box/matches, /obj/item/weapon/reagent_containers/food/drinks/flask)
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@@ -697,51 +696,93 @@
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icon_state = "coatcaptain"
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item_state_slots = list(slot_r_hand_str = "coatcaptain", slot_l_hand_str = "coatcaptain")
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armor = list(melee = 20, bullet = 15, laser = 20, energy = 10, bomb = 15, bio = 0, rad = 0)
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hoodtype = /obj/item/clothing/head/winterhood/captain
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/obj/item/clothing/head/winterhood/captain
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name = "colony director's winter hood"
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armor = list(melee = 20, bullet = 15, laser = 20, energy = 10, bomb = 15, bio = 0, rad = 0)
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/obj/item/clothing/suit/storage/hooded/wintercoat/security
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name = "security winter coat"
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icon_state = "coatsecurity"
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item_state_slots = list(slot_r_hand_str = "coatsecurity", slot_l_hand_str = "coatsecurity")
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armor = list(melee = 25, bullet = 20, laser = 20, energy = 15, bomb = 20, bio = 0, rad = 0)
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hoodtype = /obj/item/clothing/head/winterhood/security
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/obj/item/clothing/head/winterhood/security
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name = "security winter hood"
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armor = list(melee = 25, bullet = 20, laser = 20, energy = 15, bomb = 20, bio = 0, rad = 0)
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/obj/item/clothing/suit/storage/hooded/wintercoat/medical
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name = "medical winter coat"
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icon_state = "coatmedical"
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item_state_slots = list(slot_r_hand_str = "coatmedical", slot_l_hand_str = "coatmedical")
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armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 50, rad = 0)
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hoodtype = /obj/item/clothing/head/winterhood/medical
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/obj/item/clothing/head/winterhood/medical
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name = "medical winter hood"
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armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 50, rad = 0)
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/obj/item/clothing/suit/storage/hooded/wintercoat/science
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name = "science winter coat"
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icon_state = "coatscience"
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item_state_slots = list(slot_r_hand_str = "coatscience", slot_l_hand_str = "coatscience")
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armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 10, bio = 0, rad = 0)
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hoodtype = /obj/item/clothing/head/winterhood/science
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/obj/item/clothing/head/winterhood/science
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name = "science winter hood"
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armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 10, bio = 0, rad = 0)
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/obj/item/clothing/suit/storage/hooded/wintercoat/engineering
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name = "engineering winter coat"
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icon_state = "coatengineer"
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item_state_slots = list(slot_r_hand_str = "coatengineer", slot_l_hand_str = "coatengineer")
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armor = list(melee = 0, bullet = 0, laser = 0, energy = 0, bomb = 0, bio = 0, rad = 20)
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hoodtype = /obj/item/clothing/head/winterhood/engineering
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/obj/item/clothing/head/winterhood/engineering
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name = "engineering winter hood"
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armor = list(melee = 0, bullet = 0, laser = 0, energy = 0, bomb = 0, bio = 0, rad = 20)
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/obj/item/clothing/suit/storage/hooded/wintercoat/engineering/atmos
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name = "atmospherics winter coat"
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icon_state = "coatatmos"
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item_state_slots = list(slot_r_hand_str = "coatatmos", slot_l_hand_str = "coatatmos")
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hoodtype = /obj/item/clothing/head/winterhood/engineering/atmos
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/obj/item/clothing/head/winterhood/engineering/atmos
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name = "atmospherics winter hood"
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/obj/item/clothing/suit/storage/hooded/wintercoat/hydro
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name = "hydroponics winter coat"
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icon_state = "coathydro"
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item_state_slots = list(slot_r_hand_str = "coathydro", slot_l_hand_str = "coathydro")
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hoodtype = /obj/item/clothing/head/winterhood/hydro
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/obj/item/clothing/head/winterhood/hydro
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name = "hydroponics winter hood"
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/obj/item/clothing/suit/storage/hooded/wintercoat/cargo
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name = "cargo winter coat"
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icon_state = "coatcargo"
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item_state_slots = list(slot_r_hand_str = "coatcargo", slot_l_hand_str = "coatcargo")
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hoodtype = /obj/item/clothing/head/winterhood/cargo
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/obj/item/clothing/head/winterhood/cargo
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name = "cargo winter hood"
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/obj/item/clothing/suit/storage/hooded/wintercoat/miner
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name = "mining winter coat"
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icon_state = "coatminer"
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item_state_slots = list(slot_r_hand_str = "coatminer", slot_l_hand_str = "coatminer")
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armor = list(melee = 10, bullet = 0, laser = 0, energy = 0, bomb = 0, bio = 0, rad = 0)
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hoodtype = /obj/item/clothing/head/winterhood/miner
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/obj/item/clothing/head/winterhood/miner
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name = "mining winter hood"
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armor = list(melee = 10, bullet = 0, laser = 0, energy = 0, bomb = 0, bio = 0, rad = 0)
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/obj/item/clothing/suit/varsity
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name = "black varsity jacket"
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