mirror of
https://github.com/PolarisSS13/Polaris.git
synced 2025-12-22 08:01:16 +00:00
Merge branch 'bleeding-edge-freeze' into viro
This commit is contained in:
@@ -45,7 +45,7 @@
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||||
if(istype(tmob, /mob/living/carbon/human))
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||||
for(var/mob/M in range(tmob, 1))
|
||||
if( ((M.pulling == tmob && ( tmob.restrained() && !( M.restrained() ) && M.stat == 0)) || locate(/obj/item/weapon/grab, tmob.grabbed_by.len)) )
|
||||
if(tmob.pinned.len || ((M.pulling == tmob && ( tmob.restrained() && !( M.restrained() ) && M.stat == 0)) || locate(/obj/item/weapon/grab, tmob.grabbed_by.len)) )
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if ( !(world.time % 5) )
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src << "\red [tmob] is restrained, you cannot push past"
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now_pushing = 0
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@@ -1119,50 +1119,79 @@
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del(feet_blood_DNA)
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return 1
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||||
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||||
/mob/living/carbon/human/verb/yank_out_object()
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mob/living/carbon/human/yank_out_object()
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set category = "Object"
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set name = "Yank out object"
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set desc = "Remove an embedded item at the cost of bleeding and pain."
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||||
set category = "Object"
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set src in view(1)
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|
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if(!isliving(usr) || usr.next_move > world.time)
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||||
return
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||||
usr.next_move = world.time + 20
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||||
|
||||
var/list/valid_objects = get_visible_implants(1)
|
||||
if(usr.stat == 1)
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||||
usr << "You are unconcious and cannot do that!"
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return
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||||
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if(usr.restrained())
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||||
usr << "You are restrained and cannot do that!"
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||||
return
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||||
|
||||
var/list/valid_objects = list()
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||||
var/datum/organ/external/affected = null
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var/mob/living/carbon/human/S = src
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var/mob/living/carbon/human/U = usr
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||||
var/self = null
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||||
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||||
if(S == U)
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||||
self = 1 // Removing object from yourself.
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||||
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||||
valid_objects = get_visible_implants(1)
|
||||
|
||||
if(!valid_objects.len)
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||||
src << "You have nothing stuck in your wounds that is large enough to remove without surgery."
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||||
return
|
||||
|
||||
if(src.stat == 1)
|
||||
src << "You are unconcious and cannot do that!"
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||||
return
|
||||
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||||
if(src.restrained())
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src << "You are restrained and cannot do that!"
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if(self)
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src << "You have nothing stuck in your wounds that is large enough to remove without surgery."
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else
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U << "[src] has nothing stuck in their wounds that is large enough to remove without surgery."
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return
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var/obj/item/weapon/selection = input("What do you want to yank out?", "Embedded objects") in valid_objects
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for(var/datum/organ/external/organ in src.organs) //Grab the organ holding the implant. Messy as Hell, TBD: fix.
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for(var/datum/organ/external/organ in organs) //Grab the organ holding the implant.
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for(var/obj/item/weapon/O in organ.implants)
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if(O == selection)
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affected = organ
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||||
if(self)
|
||||
src << "<span class='warning'>You attempt to get a good grip on the [selection] in your [affected] with bloody fingers.</span>"
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||||
else
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U << "<span class='warning'>You attempt to get a good grip on the [selection] in [S]'s [affected] with bloody fingers.</span>"
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src << "<span class='warning'>You attempt to get a good grip on the [selection] in your [affected] with bloody fingers.</span>"
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bloody_hands(src)
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if(istype(U,/mob/living/carbon/human/)) U.bloody_hands(S)
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spawn(80)
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if(!do_after(U, 80))
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return
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|
||||
if(!selection || !affected || !S || !U)
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return
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if(self)
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visible_message("<span class='warning'><b>[src] rips [selection] out of their [affected] in a welter of blood.</b></span>","<span class='warning'><b>You rip [selection] out of your [affected] in a welter of blood.</b></span>")
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||||
selection.loc = get_turf(src)
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||||
affected.implants -= selection
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||||
shock_stage+=10
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else
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visible_message("<span class='warning'><b>[usr] rips [selection] out of [src]'s [affected] in a welter of blood.</b></span>","<span class='warning'><b>[src] rips [selection] out of your [affected] in a welter of blood.</b></span>")
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if(prob(10)) //I'M SO ANEMIC I COULD JUST -DIE-.
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var/datum/wound/internal_bleeding/I = new (15)
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affected.wounds += I
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src.custom_pain("Something tears wetly in your [affected] as [selection] is pulled free!", 1)
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selection.loc = get_turf(src)
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||||
affected.implants -= selection
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||||
shock_stage+=10
|
||||
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||||
for(var/obj/item/weapon/O in pinned)
|
||||
if(O == selection)
|
||||
pinned -= O
|
||||
if(!pinned.len)
|
||||
anchored = 0
|
||||
|
||||
if(prob(10)) //I'M SO ANEMIC I COULD JUST -DIE-.
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var/datum/wound/internal_bleeding/I = new (15)
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||||
affected.wounds += I
|
||||
custom_pain("Something tears wetly in your [affected] as [selection] is pulled free!", 1)
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return 1
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||||
|
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/mob/living/carbon/human/proc/get_visible_implants(var/class = 0)
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||||
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||||
@@ -226,15 +226,22 @@
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||||
//Embedded projectile code.
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||||
if(!organ) return
|
||||
if(istype(used_weapon,/obj/item/weapon))
|
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var/obj/item/weapon/W = used_weapon
|
||||
var/obj/item/weapon/W = used_weapon //Sharp objects will always embed if they do enough damage.
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if(damage > (5*W.w_class) && (prob(damage/W.w_class) || sharp)) //The larger it is, the harder it needs to hit to stick.
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||||
W.loc = src //Sharp objects will always embed if they do enough damage.
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||||
organ.implants += W
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||||
visible_message("<span class='danger'>\The [W] sticks in the wound!</span>")
|
||||
W.add_blood(src)
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if(ismob(W.loc))
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||||
var/mob/living/H = W.loc
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H.drop_item()
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W.loc = src
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else if(istype(used_weapon,/obj/item/projectile)) //We don't want to use the actual projectile item, so we spawn some shrapnel.
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if(prob(50) && damagetype == BRUTE)
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var/obj/item/projectile/P = used_weapon
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var/obj/item/weapon/shard/shrapnel/S = new()
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S.name = "[P.name] shrapnel"
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S.desc = "[S.desc] It looks like it was fired from [P.shot_from]."
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S.loc = src
|
||||
organ.implants += S
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visible_message("<span class='danger'>The projectile sticks in the wound!</span>")
|
||||
|
||||
@@ -470,7 +470,7 @@
|
||||
reagents.add_reagent("plasma", Clamp(ratio, MIN_PLASMA_DAMAGE, MAX_PLASMA_DAMAGE))
|
||||
toxins_alert = max(toxins_alert, 1)
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||||
else if(O2_pp > vox_oxygen_max && src.dna.mutantrace=="vox") //Oxygen is toxic to vox.
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||||
var/ratio = (breath.oxygen/vox_oxygen_max) * 10
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var/ratio = (breath.oxygen/vox_oxygen_max) * 1000
|
||||
adjustToxLoss(Clamp(ratio, MIN_PLASMA_DAMAGE, MAX_PLASMA_DAMAGE))
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||||
toxins_alert = max(toxins_alert, 1)
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else
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||||
@@ -490,7 +490,7 @@
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||||
|
||||
if( (abs(310.15 - breath.temperature) > 50) && !(COLD_RESISTANCE in mutations)) // Hot air hurts :(
|
||||
if(status_flags & GODMODE) return 1 //godmode
|
||||
if(breath.temperature < 260.15)
|
||||
if(breath.temperature < 260.15 && dna.mutantrace != "vox") //Vox are resistant to cold.
|
||||
if(prob(20))
|
||||
src << "\red You feel your face freezing and an icicle forming in your lungs!"
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||||
else if(breath.temperature > 360.15)
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||||
@@ -501,10 +501,10 @@
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||||
if(-INFINITY to 120)
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||||
apply_damage(COLD_GAS_DAMAGE_LEVEL_3, BURN, "head", used_weapon = "Excessive Cold")
|
||||
fire_alert = max(fire_alert, 1)
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||||
if(120 to 200)
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||||
if(120 to 200 && dna.mutantrace != "vox") //Vox are resistant to cold.
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||||
apply_damage(COLD_GAS_DAMAGE_LEVEL_2, BURN, "head", used_weapon = "Excessive Cold")
|
||||
fire_alert = max(fire_alert, 1)
|
||||
if(200 to 260)
|
||||
if(200 to 260 && dna.mutantrace != "vox") //Vox are resistant to cold.
|
||||
apply_damage(COLD_GAS_DAMAGE_LEVEL_1, BURN, "head", used_weapon = "Excessive Cold")
|
||||
fire_alert = max(fire_alert, 1)
|
||||
if(360 to 400)
|
||||
@@ -602,7 +602,7 @@
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||||
if(HAZARD_LOW_PRESSURE to WARNING_LOW_PRESSURE)
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||||
pressure_alert = -1
|
||||
else
|
||||
if( !(COLD_RESISTANCE in mutations) && src.dna.mutantrace!="vox")
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||||
if( !(COLD_RESISTANCE in mutations) && src.dna.mutantrace!="vox") //Vox are resistant to pressure loss.
|
||||
adjustBruteLoss( LOW_PRESSURE_DAMAGE )
|
||||
pressure_alert = -2
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||||
else
|
||||
|
||||
@@ -444,21 +444,36 @@
|
||||
if(!reagents.has_reagent("inaprovaline"))
|
||||
adjustOxyLoss(1)
|
||||
Paralyse(3)
|
||||
if(halloss > 100)
|
||||
src << "<span class='notice'>You're in too much pain to keep going...</span>"
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||||
for(var/mob/O in oviewers(src, null))
|
||||
O.show_message("<B>[src]</B> slumps to the ground, too weak to continue fighting.", 1)
|
||||
Paralyse(10)
|
||||
setHalLoss(99)
|
||||
|
||||
if(paralysis)
|
||||
AdjustParalysis(-1)
|
||||
blinded = 1
|
||||
stat = UNCONSCIOUS
|
||||
if(halloss > 0)
|
||||
adjustHalLoss(-6)
|
||||
else if(sleeping)
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||||
handle_dreams()
|
||||
adjustHalLoss(-6)
|
||||
sleeping = max(sleeping-1, 0)
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blinded = 1
|
||||
stat = UNCONSCIOUS
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if( prob(10) && health )
|
||||
if( prob(10) && health && !hal_crit )
|
||||
spawn(0)
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||||
emote("snore")
|
||||
else if(resting)
|
||||
if(halloss > 0)
|
||||
adjustHalLoss(-6)
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||||
//CONSCIOUS
|
||||
else
|
||||
stat = CONSCIOUS
|
||||
if(halloss > 0)
|
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adjustHalLoss(-2)
|
||||
|
||||
//Eyes
|
||||
if(sdisabilities & BLIND) //disabled-blind, doesn't get better on its own
|
||||
|
||||
@@ -28,7 +28,7 @@
|
||||
return 1
|
||||
|
||||
|
||||
/mob/living/proc/apply_damages(var/brute = 0, var/burn = 0, var/tox = 0, var/oxy = 0, var/clone = 0, var/def_zone = null, var/blocked = 0, var/halloss = 0)
|
||||
/mob/living/proc/apply_damages(var/brute = 0, var/burn = 0, var/tox = 0, var/oxy = 0, var/clone = 0, var/halloss = 0, var/def_zone = null, var/blocked = 0)
|
||||
if(blocked >= 2) return 0
|
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if(brute) apply_damage(brute, BRUTE, def_zone, blocked)
|
||||
if(burn) apply_damage(burn, BURN, def_zone, blocked)
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||||
@@ -64,7 +64,7 @@
|
||||
return 1
|
||||
|
||||
|
||||
/mob/living/proc/apply_effects(var/stun = 0, var/weaken = 0, var/paralyze = 0, var/irradiate = 0, var/stutter = 0, var/eyeblur = 0, var/drowsy = 0, var/blocked = 0, var/agony = 0)
|
||||
/mob/living/proc/apply_effects(var/stun = 0, var/weaken = 0, var/paralyze = 0, var/irradiate = 0, var/stutter = 0, var/eyeblur = 0, var/drowsy = 0, var/agony = 0, var/blocked = 0)
|
||||
if(blocked >= 2) return 0
|
||||
if(stun) apply_effect(stun, STUN, blocked)
|
||||
if(weaken) apply_effect(weaken, WEAKEN, blocked)
|
||||
|
||||
@@ -61,7 +61,7 @@
|
||||
P.on_hit(src, absorb)
|
||||
return absorb
|
||||
|
||||
/mob/living/hitby(atom/movable/AM as mob|obj,var/speed)//Standardization and logging -Sieve
|
||||
/mob/living/hitby(atom/movable/AM as mob|obj,var/speed = 5)//Standardization and logging -Sieve
|
||||
if(istype(AM,/obj/))
|
||||
var/obj/O = AM
|
||||
var/zone = ran_zone("chest",75)//Hits a random part of the body, geared towards the chest
|
||||
@@ -73,11 +73,49 @@
|
||||
var/armor = run_armor_check(zone, "melee", "Your armor has protected your [zone].", "Your armor has softened hit to your [zone].")
|
||||
if(armor < 2)
|
||||
apply_damage(O.throwforce*(speed/5), dtype, zone, armor, O.sharp, O)
|
||||
|
||||
if(!O.fingerprintslast)
|
||||
return
|
||||
|
||||
var/client/assailant = directory[ckey(O.fingerprintslast)]
|
||||
if(assailant && assailant.mob && istype(assailant.mob,/mob))
|
||||
var/mob/M = assailant.mob
|
||||
src.attack_log += text("\[[time_stamp()]\] <font color='orange'>Has been hit with [O], last touched by [M.name] ([assailant.ckey])</font>")
|
||||
M.attack_log += text("\[[time_stamp()]\] <font color='red'>Hit [src.name] ([src.ckey]) with [O]</font>")
|
||||
log_attack("<font color='red'>[src.name] ([src.ckey]) was hit by [O], last touched by [M.name] ([assailant.ckey])</font>")
|
||||
|
||||
// Begin BS12 momentum-transfer code.
|
||||
|
||||
if(speed >= 20)
|
||||
var/obj/item/weapon/W = O
|
||||
var/momentum = speed/2
|
||||
var/dir = get_dir(M,src)
|
||||
visible_message("\red [src] staggers under the impact!","\red You stagger under the impact!")
|
||||
|
||||
src.throw_at(get_edge_target_turf(src,dir),1,momentum)
|
||||
|
||||
if(near_wall(dir,2) && W.w_class >= 3 && W.sharp) //If they're close to a wall and the projectile is suitable.
|
||||
visible_message("<span class='warning'>[src] is pinned to the wall by [O]!</span>","<span class='warning'>You are pinned to the wall by [O]!</span>")
|
||||
if(!istype(src,/mob/living/carbon/human))
|
||||
O.loc = src
|
||||
src.embedded += O
|
||||
src.anchored = 1
|
||||
src.pinned += O
|
||||
else
|
||||
src.anchored = 1
|
||||
src.pinned += O
|
||||
|
||||
|
||||
/mob/living/proc/near_wall(var/direction,var/distance=1)
|
||||
var/turf/T = get_step(get_turf(src),direction)
|
||||
var/i = 1
|
||||
while(i>0 && i<=distance)
|
||||
if(T.density) //Turf is a wall!
|
||||
return 1
|
||||
i++
|
||||
T = get_step(T,direction)
|
||||
|
||||
return 0
|
||||
|
||||
|
||||
// End BS12 momentum-transfer code.
|
||||
@@ -24,7 +24,6 @@
|
||||
//Allows mobs to move through dense areas without restriction. For instance, in space or out of holder objects.
|
||||
var/incorporeal_move = 0 //0 is off, 1 is normal, 2 is for ninjas.
|
||||
|
||||
|
||||
var/t_plasma = null
|
||||
var/t_oxygen = null
|
||||
var/t_sl_gas = null
|
||||
|
||||
@@ -96,7 +96,7 @@
|
||||
AdjustParalysis(-1)
|
||||
|
||||
//Movement
|
||||
if(!client && !stop_automated_movement && wander)
|
||||
if(!client && !stop_automated_movement && wander && !anchored)
|
||||
if(isturf(src.loc) && !resting && !buckled && canmove) //This is so it only moves if it's not inside a closet, gentics machine, etc.
|
||||
turns_since_move++
|
||||
if(turns_since_move >= turns_per_move)
|
||||
|
||||
161
code/modules/mob/living/simple_animal/vox.dm
Normal file
161
code/modules/mob/living/simple_animal/vox.dm
Normal file
@@ -0,0 +1,161 @@
|
||||
/mob/living/simple_animal/vox/armalis/
|
||||
|
||||
name = "serpentine alien"
|
||||
real_name = "serpentine alien"
|
||||
desc = "A one-eyed, serpentine creature, half-machine, easily nine feet from tail to beak!"
|
||||
icon = 'icons/mob/vox.dmi'
|
||||
icon_state = "armalis"
|
||||
icon_living = "armalis"
|
||||
maxHealth = 500
|
||||
health = 500
|
||||
response_harm = "slashes at the"
|
||||
harm_intent_damage = 0
|
||||
melee_damage_lower = 30
|
||||
melee_damage_upper = 40
|
||||
attacktext = "slammed its enormous claws into"
|
||||
speed = -1
|
||||
wall_smash = 1
|
||||
attack_sound = 'sound/weapons/bladeslice.ogg'
|
||||
status_flags = 0
|
||||
universal_speak = 1
|
||||
vox_talk_understand = 1
|
||||
|
||||
var/armour = null
|
||||
var/amp = null
|
||||
var/quills = 3
|
||||
|
||||
/mob/living/simple_animal/vox/armalis/Die()
|
||||
|
||||
living_mob_list -= src
|
||||
dead_mob_list += src
|
||||
stat = DEAD
|
||||
visible_message("\red <B>[src] shudders violently and explodes!</B>","\red <B>You feel your body rupture!</B>")
|
||||
explosion(get_turf(loc), -1, -1, 3, 5)
|
||||
src.gib()
|
||||
return
|
||||
|
||||
/mob/living/simple_animal/vox/armalis/attackby(var/obj/item/O as obj, var/mob/user as mob)
|
||||
if(O.force)
|
||||
if(O.force >= 25)
|
||||
var/damage = O.force
|
||||
if (O.damtype == HALLOSS)
|
||||
damage = 0
|
||||
health -= damage
|
||||
for(var/mob/M in viewers(src, null))
|
||||
if ((M.client && !( M.blinded )))
|
||||
M.show_message("\red \b [src] has been attacked with the [O] by [user]. ")
|
||||
else
|
||||
for(var/mob/M in viewers(src, null))
|
||||
if ((M.client && !( M.blinded )))
|
||||
M.show_message("\red \b The [O] bounces harmlessly off of [src]. ")
|
||||
else
|
||||
usr << "\red This weapon is ineffective, it does no damage."
|
||||
for(var/mob/M in viewers(src, null))
|
||||
if ((M.client && !( M.blinded )))
|
||||
M.show_message("\red [user] gently taps [src] with the [O]. ")
|
||||
|
||||
/mob/living/simple_animal/vox/armalis/verb/fire_quill(mob/target as mob in oview())
|
||||
|
||||
set name = "Fire quill"
|
||||
set desc = "Fires a viciously pointed quill at a high speed."
|
||||
set category = "Alien"
|
||||
|
||||
if(quills<=0)
|
||||
return
|
||||
|
||||
src << "\red You launch a razor-sharp quill at [target]!"
|
||||
for(var/mob/O in oviewers())
|
||||
if ((O.client && !( O.blinded )))
|
||||
O << "\red [src] launches a razor-sharp quill at [target]!"
|
||||
|
||||
var/obj/item/weapon/arrow/quill/Q = new(loc)
|
||||
Q.fingerprintslast = src.ckey
|
||||
Q.throw_at(target,10,20)
|
||||
quills--
|
||||
|
||||
spawn(100)
|
||||
src << "\red You feel a fresh quill slide into place."
|
||||
quills++
|
||||
|
||||
/mob/living/simple_animal/vox/armalis/verb/message_mob()
|
||||
set category = "Alien"
|
||||
set name = "Commune with creature"
|
||||
set desc = "Send a telepathic message to an unlucky recipient."
|
||||
|
||||
var/list/targets = list()
|
||||
var/target = null
|
||||
var/text = null
|
||||
|
||||
targets += getmobs() //Fill list, prompt user with list
|
||||
target = input("Select a creature!", "Speak to creature", null, null) as null|anything in targets
|
||||
text = input("What would you like to say?", "Speak to creature", null, null)
|
||||
|
||||
if (!target || !text)
|
||||
return
|
||||
|
||||
var/mob/M = targets[target]
|
||||
|
||||
if(istype(M, /mob/dead/observer) || M.stat == DEAD)
|
||||
src << "Not even the armalis can speak to the dead."
|
||||
return
|
||||
|
||||
M << "\blue Like lead slabs crashing into the ocean, alien thoughts drop into your mind: [text]"
|
||||
if(istype(M,/mob/living/carbon/human))
|
||||
var/mob/living/carbon/human/H = M
|
||||
if(H.dna.mutantrace == "vox")
|
||||
return
|
||||
H << "\red Your nose begins to bleed..."
|
||||
H.drip(1)
|
||||
|
||||
/mob/living/simple_animal/vox/armalis/verb/shriek()
|
||||
set category = "Alien"
|
||||
set name = "Shriek"
|
||||
set desc = "Give voice to a psychic shriek."
|
||||
|
||||
/mob/living/simple_animal/vox/armalis/attackby(var/obj/item/O as obj, var/mob/user as mob)
|
||||
if(istype(O,/obj/item/vox/armalis_armour))
|
||||
user.drop_item()
|
||||
armour = O
|
||||
speed = 1
|
||||
maxHealth += 200
|
||||
health += 200
|
||||
O.loc = src
|
||||
visible_message("\blue [src] is quickly outfitted in [O] by [user].","\blue You quickly outfit [src] in [O].")
|
||||
regenerate_icons()
|
||||
return
|
||||
if(istype(O,/obj/item/vox/armalis_amp))
|
||||
user.drop_item()
|
||||
amp = O
|
||||
O.loc = src
|
||||
visible_message("\blue [src] is quickly outfitted in [O] by [user].","\blue You quickly outfit [src] in [O].")
|
||||
regenerate_icons()
|
||||
return
|
||||
return ..()
|
||||
|
||||
/mob/living/simple_animal/vox/armalis/regenerate_icons()
|
||||
|
||||
overlays = list()
|
||||
if(armour)
|
||||
var/icon/armour = image('icons/mob/vox.dmi',"armour")
|
||||
speed = 1
|
||||
overlays += armour
|
||||
if(amp)
|
||||
var/icon/amp = image('icons/mob/vox.dmi',"amplifier")
|
||||
overlays += amp
|
||||
return
|
||||
|
||||
/obj/item/vox/armalis_armour
|
||||
|
||||
name = "strange armour"
|
||||
desc = "Hulking reinforced armour for something huge."
|
||||
icon = 'icons/obj/clothing/suits.dmi'
|
||||
icon_state = "armalis_armour"
|
||||
item_state = "armalis_armour"
|
||||
|
||||
/obj/item/vox/armalis_amp
|
||||
|
||||
name = "strange lenses"
|
||||
desc = "A series of metallic lenses and chains."
|
||||
icon = 'icons/obj/clothing/hats.dmi'
|
||||
icon_state = "amp"
|
||||
item_state = "amp"
|
||||
@@ -583,24 +583,29 @@ var/list/slot_equipment_priority = list( \
|
||||
pulling = null
|
||||
|
||||
/mob/proc/start_pulling(var/atom/movable/AM)
|
||||
|
||||
if ( !AM || !usr || src==AM || !isturf(src.loc) ) //if there's no person pulling OR the person is pulling themself OR the object being pulled is inside something: abort!
|
||||
return
|
||||
if (!( AM.anchored ))
|
||||
if(pulling)
|
||||
var/pulling_old = pulling
|
||||
stop_pulling()
|
||||
// Are we pulling the same thing twice? Just stop pulling.
|
||||
if(pulling_old == AM)
|
||||
return
|
||||
src.pulling = AM
|
||||
AM.pulledby = src
|
||||
if(ismob(AM))
|
||||
var/mob/M = AM
|
||||
if(!iscarbon(src))
|
||||
M.LAssailant = null
|
||||
else
|
||||
M.LAssailant = usr
|
||||
|
||||
if (AM.anchored)
|
||||
return
|
||||
|
||||
var/mob/M = AM
|
||||
if(ismob(AM))
|
||||
if(!iscarbon(src))
|
||||
M.LAssailant = null
|
||||
else
|
||||
M.LAssailant = usr
|
||||
return
|
||||
|
||||
if(pulling)
|
||||
var/pulling_old = pulling
|
||||
stop_pulling()
|
||||
// Are we pulling the same thing twice? Just stop pulling.
|
||||
if(pulling_old == AM)
|
||||
return
|
||||
src.pulling = AM
|
||||
AM.pulledby = src
|
||||
|
||||
/mob/proc/can_use_hands()
|
||||
return
|
||||
@@ -888,3 +893,66 @@ note dizziness decrements automatically in the mob's Life() proc.
|
||||
|
||||
/mob/proc/flash_weak_pain()
|
||||
flick("weak_pain",pain)
|
||||
|
||||
mob/verb/yank_out_object()
|
||||
set category = "Object"
|
||||
set name = "Yank out object"
|
||||
set desc = "Remove an embedded item at the cost of bleeding and pain."
|
||||
set src in view(1)
|
||||
|
||||
if(!isliving(usr) || usr.next_move > world.time)
|
||||
return
|
||||
usr.next_move = world.time + 20
|
||||
|
||||
if(usr.stat == 1)
|
||||
usr << "You are unconcious and cannot do that!"
|
||||
return
|
||||
|
||||
if(usr.restrained())
|
||||
usr << "You are restrained and cannot do that!"
|
||||
return
|
||||
|
||||
var/mob/S = src
|
||||
var/mob/U = usr
|
||||
var/list/valid_objects = list()
|
||||
var/self = null
|
||||
|
||||
if(S == U)
|
||||
self = 1 // Removing object from yourself.
|
||||
|
||||
for(var/obj/item/weapon/W in embedded)
|
||||
if(W.w_class >= 2)
|
||||
valid_objects += W
|
||||
|
||||
if(!valid_objects.len)
|
||||
if(self)
|
||||
src << "You have nothing stuck in your body that is large enough to remove."
|
||||
else
|
||||
U << "[src] has nothing stuck in their wounds that is large enough to remove."
|
||||
return
|
||||
|
||||
var/obj/item/weapon/selection = input("What do you want to yank out?", "Embedded objects") in valid_objects
|
||||
|
||||
if(self)
|
||||
src << "<span class='warning'>You attempt to get a good grip on the [selection] in your body.</span>"
|
||||
else
|
||||
U << "<span class='warning'>You attempt to get a good grip on the [selection] in [S]'s body.</span>"
|
||||
|
||||
if(!do_after(U, 80))
|
||||
return
|
||||
if(!selection || !S || !U)
|
||||
return
|
||||
|
||||
if(self)
|
||||
visible_message("<span class='warning'><b>[src] rips [selection] out of their body.</b></span>","<span class='warning'><b>You rip [selection] out of your body.</b></span>")
|
||||
else
|
||||
visible_message("<span class='warning'><b>[usr] rips [selection] out of [src]'s body.</b></span>","<span class='warning'><b>[src] rips [selection] out of your body.</b></span>")
|
||||
|
||||
selection.loc = get_turf(src)
|
||||
|
||||
for(var/obj/item/weapon/O in pinned)
|
||||
if(O == selection)
|
||||
pinned -= O
|
||||
if(!pinned.len)
|
||||
anchored = 0
|
||||
return 1
|
||||
|
||||
@@ -85,6 +85,8 @@
|
||||
var/lastpuke = 0
|
||||
var/unacidable = 0
|
||||
var/small = 0
|
||||
var/list/pinned = list() //List of things pinning this creature to walls (see living_defense.dm)
|
||||
var/list/embedded = list() //Embedded items, since simple mobs don't have organs.
|
||||
|
||||
var/name_archive //For admin things like possession
|
||||
|
||||
|
||||
@@ -256,7 +256,6 @@
|
||||
|
||||
if(!mob.canmove) return
|
||||
|
||||
|
||||
//if(istype(mob.loc, /turf/space) || (mob.flags & NOGRAV))
|
||||
// if(!mob.Process_Spacemove(0)) return 0
|
||||
|
||||
@@ -279,6 +278,10 @@
|
||||
src << "\blue You're restrained! You can't move!"
|
||||
return 0
|
||||
|
||||
if(mob.pinned.len)
|
||||
src << "\blue You're pinned to a wall by [mob.pinned[1]]!"
|
||||
return 0
|
||||
|
||||
move_delay = world.time//set move delay
|
||||
mob.last_move_intent = world.time + 10
|
||||
switch(mob.m_intent)
|
||||
|
||||
@@ -314,8 +314,10 @@
|
||||
if(emergency_shuttle) //In case Nanotrasen decides reposess CentComm's shuttles.
|
||||
if(emergency_shuttle.direction == 2) //Shuttle is going to centcomm, not recalled
|
||||
dat += "<font color='red'><b>The station has been evacuated.</b></font><br>"
|
||||
if(emergency_shuttle.direction == 1 && emergency_shuttle.timeleft() < 300) //Shuttle is past the point of no recall
|
||||
if(emergency_shuttle.direction == 1 && emergency_shuttle.timeleft() < 300 && emergency_shuttle.alert == 0) // Emergency shuttle is past the point of no recall
|
||||
dat += "<font color='red'>The station is currently undergoing evacuation procedures.</font><br>"
|
||||
if(emergency_shuttle.direction == 1 && emergency_shuttle.alert == 1) // Crew transfer initiated
|
||||
dat += "<font color='red'>The station is currently undergoing crew transfer procedures.</font><br>"
|
||||
|
||||
dat += "Choose from the following open positions:<br>"
|
||||
for(var/datum/job/job in job_master.occupations)
|
||||
@@ -349,12 +351,8 @@
|
||||
if(is_alien_whitelisted(src, "Skrell"|| !config.usealienwhitelist))
|
||||
new_character.dna.mutantrace = "skrell"
|
||||
new_character.skrell_talk_understand = 1
|
||||
if(client.prefs.species == "Vox")
|
||||
if(is_alien_whitelisted(src, "Vox"|| !config.usealienwhitelist))
|
||||
new_character.dna.mutantrace = "vox"
|
||||
new_character.vox_talk_understand = 1
|
||||
if(client.prefs.species == "Kidan")
|
||||
if(is_alien_whitelisted(src, "Vox"|| !config.usealienwhitelist))
|
||||
if(is_alien_whitelisted(src, "Kidan"|| !config.usealienwhitelist))
|
||||
new_character.dna.mutantrace = "kidan"
|
||||
new_character.kidan_talk_understand = 1
|
||||
|
||||
|
||||
@@ -81,7 +81,7 @@
|
||||
if (is_speaking_tajaran)
|
||||
return "<span class='say_quote'>mrowls</span>, \"<span class='tajaran'>[text]</span>\"";
|
||||
if (is_speaking_vox)
|
||||
return "<span class='say_quote'>chirps</span>, \"<span class='vox'>[text]</span>\"";
|
||||
return "<span class='say_quote'>shrieks</span>, \"<span class='vox'>[text]</span>\"";
|
||||
if (is_speaking_kidan)
|
||||
return "<span class='say_quote'>chitters</span>, \"<span class='kidan'>[text]</span>\"";
|
||||
//Needs Virus2
|
||||
|
||||
Reference in New Issue
Block a user