Fixes accessory slots

This commit is contained in:
Novacat
2020-05-30 01:54:38 -04:00
committed by GitHub
parent 6a61826aba
commit cbe0ce9c84

View File

@@ -16,8 +16,8 @@
armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 0, rad = 0)
siemens_coefficient = 0.9
allowed = list(/obj/item/weapon/tank/emergency/oxygen,/obj/item/device/flashlight,/obj/item/weapon/pen,/obj/item/clothing/head/soft,/obj/item/clothing/head/beret,/obj/item/weapon/storage/fancy/cigarettes,/obj/item/weapon/flame/lighter,/obj/item/device/taperecorder,/obj/item/device/analyzer,/obj/item/device/radio,/obj/item/taperoll)
valid_accessory_slots = list(ACCESSORY_SLOT_ARMBAND,ACCESSORY_SLOT_MEDAL,ACCESSORY_SLOT_INSIGNIA,ACCESSORY_SLOT_RANK,ACCESSORY_SLOT_DEPT)
restricted_accessory_slots = list(ACCESSORY_SLOT_ARMBAND)
valid_accessory_slots = (ACCESSORY_SLOT_ARMBAND|ACCESSORY_SLOT_MEDAL|ACCESSORY_SLOT_INSIGNIA|ACCESSORY_SLOT_RANK|ACCESSORY_SLOT_DEPT)
restricted_accessory_slots = (ACCESSORY_SLOT_ARMBAND)
/obj/item/clothing/suit/storage/solgov/service/sifguard
name = "\improper SifGuard jacket"
@@ -186,8 +186,8 @@
armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 0, rad = 0)
siemens_coefficient = 0.9
allowed = list(/obj/item/weapon/tank/emergency/oxygen,/obj/item/device/flashlight,/obj/item/clothing/head/soft,/obj/item/clothing/head/beret,/obj/item/device/radio,/obj/item/weapon/pen)
valid_accessory_slots = list(ACCESSORY_SLOT_MEDAL,ACCESSORY_SLOT_RANK)
restricted_accessory_slots = list(ACCESSORY_SLOT_ARMBAND)
valid_accessory_slots = (ACCESSORY_SLOT_MEDAL|ACCESSORY_SLOT_RANK)
restricted_accessory_slots = (ACCESSORY_SLOT_ARMBAND)
/obj/item/clothing/suit/storage/solgov/dress/sifguard
name = "\improper SifGuard dress jacket"
@@ -267,7 +267,7 @@
armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 0, rad = 0)
siemens_coefficient = 0.9
allowed = list(/obj/item/weapon/tank/emergency,/obj/item/device/flashlight,/obj/item/clothing/head/soft,/obj/item/clothing/head/beret,/obj/item/device/radio,/obj/item/weapon/pen)
valid_accessory_slots = list(ACCESSORY_SLOT_MEDAL,ACCESSORY_SLOT_RANK)
valid_accessory_slots = (ACCESSORY_SLOT_MEDAL|ACCESSORY_SLOT_RANK)
/obj/item/clothing/suit/dress/solgov/fleet/sailor
name = "fleet dress overwear"
@@ -295,19 +295,19 @@
icon = 'icons/obj/clothing/suits_solgov.dmi'
icon_override = 'icons/mob/suit_solgov.dmi'
armor = list(melee = 25, bullet = 10, laser = 5, energy = 10, bomb = 20, bio = 0, rad = 10)
valid_accessory_slots = list(ACCESSORY_SLOT_INSIGNIA,ACCESSORY_SLOT_RANK)
valid_accessory_slots = (ACCESSORY_SLOT_INSIGNIA|ACCESSORY_SLOT_RANK)
/obj/item/clothing/suit/storage/hooded/wintercoat/solgov/army
name = "marine winter coat"
icon_state = "coatar"
armor = list(melee = 30, bullet = 10, laser = 10, energy = 15, bomb = 20, bio = 0, rad = 0)
valid_accessory_slots = list(ACCESSORY_SLOT_INSIGNIA,ACCESSORY_SLOT_RANK)
valid_accessory_slots = (ACCESSORY_SLOT_INSIGNIA|ACCESSORY_SLOT_RANK)
/obj/item/clothing/suit/storage/hooded/wintercoat/solgov/fleet
name = "fleet winter coat"
icon_state = "coatfl"
armor = list(melee = 20, bullet = 10, laser = 10, energy = 20, bomb = 20, bio = 0, rad = 10)
valid_accessory_slots = list(ACCESSORY_SLOT_INSIGNIA)
valid_accessory_slots = (ACCESSORY_SLOT_INSIGNIA)
/obj/item/clothing/suit/storage/toggle/dress
name = "clasped dress jacket"
@@ -365,7 +365,7 @@
armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 0, rad = 0)
siemens_coefficient = 0.9
allowed = list(/obj/item/weapon/tank/emergency,/obj/item/device/flashlight,/obj/item/clothing/head/soft,/obj/item/clothing/head/beret,/obj/item/device/radio,/obj/item/weapon/pen)
valid_accessory_slots = list(ACCESSORY_SLOT_MEDAL,ACCESSORY_SLOT_RANK)
valid_accessory_slots = (ACCESSORY_SLOT_MEDAL|ACCESSORY_SLOT_RANK)
/obj/item/clothing/suit/dress/terran/navy
name = "ICCGN dress cloak"
@@ -383,4 +383,4 @@
name = "ICCGN command dress cloak"
desc = "A black ICCG Navy dress cloak with royal detailing. Smells like ceremony."
icon_state = "terrandress_comm"
item_state = "terrandress_comm"
item_state = "terrandress_comm"