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Fixed two compile errors.
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@@ -15,7 +15,7 @@
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if(istype(E, /datum/organ/external/chest))
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continue
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// Only make the limb drop if it's not too damaged
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if(prob(100 - E.damage))
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if(prob(100 - E.get_damage()))
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// Override the current limb status and don't cause an explosion
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E.droplimb(1,1)
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@@ -108,4 +108,4 @@
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/mob/living/carbon/human/proc/Drain()
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ChangeToHusk()
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mutations |= NOCLONE
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return
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return
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