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Merge pull request #423 from caelaislinn/master
added a couple of new clothing items, updated some sprites
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@@ -56,6 +56,22 @@
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protective_temperature = 1300
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darkness_view = -1
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/obj/item/clothing/glasses/sunglasses/big
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desc = "Strangely ancient technology used to help provide rudimentary eye cover. Larger than average enhanced shielding blocks many flashes."
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icon_state = "bigsunglasses"
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item_state = "bigsunglasses"
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protective_temperature = 1400
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//ultimate glasses
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/obj/item/clothing/glasses/hud/security/jensenshades
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name = "Augmented shades"
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desc = "Polarized bioneural eyewear, designed to augment your vision."
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icon_state = "jensenshades"
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item_state = "jensenshades"
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protective_temperature = 1500
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vision_flags = SEE_MOBS
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invisa_view = 2
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/obj/item/clothing/glasses/sunglasses/sechud
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name = "HUDSunglasses"
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desc = "Sunglasses with a HUD."
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@@ -39,11 +39,15 @@
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/obj/structure/ore_box
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icon = 'mining.dmi'
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icon_state = "orebox"
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icon_state = "orebox0"
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name = "Ore Box"
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desc = "It's heavy"
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density = 1
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New()
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if(prob(50))
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icon_state = "orebox1"
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/obj/structure/ore_box/attackby(obj/item/weapon/W as obj, mob/user as mob)
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if (istype(W, /obj/item/weapon/ore))
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src.contents += W;
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@@ -74,7 +74,7 @@
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else
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usr << "\blue [src.name] has \icon[src.gloves] [src.gloves.name] on [t_his] hands."
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else if (src.blood_DNA.len)
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usr << "\red [src.name] has[src.blood_DNA.len ? " bloody " : " "] hands!"
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usr << "\red [src.name] has bloody hands!"
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if (src.back)
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usr << "\blue [src.name] has a \icon[src.back] [src.back.name] on [t_his] back."
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@@ -111,6 +111,8 @@
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src << "\blue Your icons have been generated!"
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..()
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known_languages = new/list()
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known_languages.Add("english")
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// organStructure = new /obj/effect/organstructure/human(src)
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@@ -85,4 +85,6 @@
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return 1
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if (istype(other, /mob/living/carbon/metroid))
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return 1
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if (istype(other, /mob/living/carbon/human/tajaran))
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return 1
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return ..()
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