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https://github.com/PolarisSS13/Polaris.git
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Updates emag attackby usages to emag_act where it's not too much of a headache.
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@@ -145,16 +145,19 @@ won't update every console in existence) but it's more of a hassle to do. Also,
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user.drop_item()
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D.loc = src
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user << "<span class='notice'>You add \the [D] to the machine.</span>"
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else if(istype(D, /obj/item/weapon/card/emag) && !emagged)
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playsound(src.loc, 'sound/effects/sparks4.ogg', 75, 1)
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emagged = 1
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user << "<span class='notice'>You you disable the security protocols.</span>"
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else
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//The construction/deconstruction of the console code.
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..()
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src.updateUsrDialog()
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return
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/obj/machinery/computer/rdconsole/emp_act(var/remaining_charges, var/mob/user)
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if(!emagged)
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playsound(src.loc, 'sound/effects/sparks4.ogg', 75, 1)
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emagged = 1
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user << "<span class='notice'>You you disable the security protocols.</span>"
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return 1
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/obj/machinery/computer/rdconsole/Topic(href, href_list)
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if(..())
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@@ -295,13 +295,13 @@
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onclose(user, "server_control")
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return
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/obj/machinery/computer/rdservercontrol/attackby(var/obj/item/weapon/D as obj, var/mob/user as mob)
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if(istype(D, /obj/item/weapon/card/emag) && !emagged)
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/obj/machinery/computer/rdservercontrol/emag_act(var/remaining_charges, var/mob/user)
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if(!emagged)
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playsound(src.loc, 'sound/effects/sparks4.ogg', 75, 1)
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emagged = 1
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user << "\blue You you disable the security protocols"
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src.updateUsrDialog()
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return ..()
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user << "<span class='notice'>You you disable the security protocols.</span>"
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src.updateUsrDialog()
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return 1
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/obj/machinery/r_n_d/server/robotics
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name = "Robotics R&D Server"
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@@ -131,7 +131,7 @@
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usr.drop_item()
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I.loc = src
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auth_card = I
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if(attempt_unlock(I))
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if(attempt_unlock(I, usr))
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usr << "<span class='info'>You insert [I], the console flashes \'<i>Access granted.</a>\'</span>"
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else
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usr << "<span class='warning'>You insert [I], the console flashes \'<i>Access denied.</a>\'</span>"
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@@ -215,25 +215,27 @@
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else if(istype(W, /obj/item/weapon/card))
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var/obj/item/weapon/card/I = W
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if(!auth_card)
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if(attempt_unlock(I))
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if(attempt_unlock(I, user))
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user << "<span class='info'>You swipe [I], the console flashes \'<i>Access granted.</i>\'</span>"
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else
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user << "<span class='warning'>You swipe [I], console flashes \'<i>Access denied.</i>\'</span>"
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else
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user << "<span class='warning'>Remove [auth_card] first.</span>"
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/obj/machinery/suspension_gen/proc/attempt_unlock(var/obj/item/weapon/card/C)
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/obj/machinery/suspension_gen/proc/attempt_unlock(var/obj/item/weapon/card/C, var/mob/user)
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if(!open)
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if(istype(C, /obj/item/weapon/card/emag) && cell.charge > 0)
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//put sparks here
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if(prob(95))
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locked = 0
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if(istype(C, /obj/item/weapon/card/emag))
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C.resolve_attackby(src, user)
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else if(istype(C, /obj/item/weapon/card/id) && check_access(C))
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locked = 0
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if(!locked)
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return 1
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/obj/machinery/suspension_gen/emag_act(var/remaining_charges, var/mob/user)
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if(cell.charge > 0 && locked)
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locked = 0
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return 1
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//checks for whether the machine can be activated or not should already have occurred by this point
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/obj/machinery/suspension_gen/proc/activate()
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//depending on the field type, we might pickup certain items
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