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Ports Modular Computers from Baystation
This is just the initial parts. Additional work will probably be necessary.
This commit is contained in:
115
code/modules/modular_computers/computers/item/processor.dm
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115
code/modules/modular_computers/computers/item/processor.dm
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// Held by /obj/machinery/modular_computer to reduce amount of copy-pasted code.
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/obj/item/modular_computer/processor
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name = "processing unit"
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desc = "You shouldn't see this. If you do, report it."
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icon = null
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icon_state = null
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icon_state_unpowered = null
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icon_state_menu = null
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hardware_flag = 0
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var/obj/machinery/modular_computer/machinery_computer = null
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// Due to how processes work, we'd receive two process calls - one from machinery type and one from our own type.
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// Since we want this to be in-sync with machinery (as it's hidden type for machinery-based computers) we'll ignore
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// non-relayed process calls.
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/obj/item/modular_computer/processor/process(var/relayed = 0)
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if(relayed)
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..()
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else
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return
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// Power interaction is handled by our machinery part, due to machinery having APC connection.
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/obj/item/modular_computer/processor/handle_power()
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if(machinery_computer)
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machinery_computer.handle_power()
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/obj/item/modular_computer/processor/New(var/comp)
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if(!comp || !istype(comp, /obj/machinery/modular_computer))
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CRASH("Inapropriate type passed to obj/item/modular_computer/processor/New()! Aborting.")
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return
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// Obtain reference to machinery computer
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machinery_computer = comp
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machinery_computer.cpu = src
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hardware_flag = machinery_computer.hardware_flag
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max_hardware_size = machinery_computer.max_hardware_size
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steel_sheet_cost = machinery_computer.steel_sheet_cost
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/obj/item/modular_computer/processor/relay_qdel()
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qdel(machinery_computer)
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/obj/item/modular_computer/processor/find_hardware_by_name(var/N)
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var/obj/item/weapon/computer_hardware/H = machinery_computer.find_hardware_by_name(N)
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if(H)
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return H
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else
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return ..()
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/obj/item/modular_computer/processor/update_icon()
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if(machinery_computer)
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return machinery_computer.update_icon()
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/obj/item/modular_computer/processor/get_header_data()
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var/list/L = ..()
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if(machinery_computer.tesla_link && machinery_computer.tesla_link.enabled && machinery_computer.powered())
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L["PC_apclinkicon"] = "charging.gif"
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return L
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// Checks whether the machinery computer doesn't take power from APC network
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/obj/item/modular_computer/processor/check_power_override()
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if(!machinery_computer)
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return 0
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if(!machinery_computer.tesla_link || !machinery_computer.tesla_link.enabled)
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return 0
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return machinery_computer.powered()
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// This thing is not meant to be used on it's own, get topic data from our machinery owner.
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/obj/item/modular_computer/processor/CanUseTopic(user, state)
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if(!machinery_computer)
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return 0
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return machinery_computer.CanUseTopic(user, state)
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/obj/item/modular_computer/processor/shutdown_computer()
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if(!machinery_computer)
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return
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kill_program(1)
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visible_message("\The [machinery_computer] shuts down.")
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enabled = 0
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machinery_computer.update_icon()
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return
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// Tesla links only work on machinery types, so we'll override the default try_install_component() proc
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/obj/item/modular_computer/processor/try_install_component(var/mob/living/user, var/obj/item/weapon/computer_hardware/H, var/found = 0)
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if(istype(H, /obj/item/weapon/computer_hardware/tesla_link))
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if(machinery_computer.tesla_link)
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user << "This computer's tesla link slot is already occupied by \the [machinery_computer.tesla_link]."
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return
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var/obj/item/weapon/computer_hardware/tesla_link/L = H
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L.holder = machinery_computer
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machinery_computer.tesla_link = L
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// Consoles don't usually have internal power source, so we can't disable tesla link in them.
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if(istype(machinery_computer, /obj/machinery/modular_computer/console))
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L.critical = 1
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found = 1
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..(user, H, found)
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/obj/item/modular_computer/processor/uninstall_component(var/mob/living/user, var/obj/item/weapon/computer_hardware/H, var/found = 0, var/critical = 0)
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if(machinery_computer.tesla_link == H)
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machinery_computer.tesla_link = null
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var/obj/item/weapon/computer_hardware/tesla_link/L = H
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L.critical = 0 // That way we can install tesla link from console to laptop and it will be possible to turn it off via config.
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L.holder = null
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found = 1
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..(user, H, found, critical)
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/obj/item/modular_computer/processor/get_all_components()
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var/list/all_components = ..()
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if(machinery_computer.tesla_link)
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all_components.Add(machinery_computer.tesla_link)
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return all_components
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// Perform adjacency checks on our machinery counterpart, rather than on ourselves.
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/obj/item/modular_computer/processor/Adjacent(var/atom/neighbor)
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if(!machinery_computer)
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return 0
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return machinery_computer.Adjacent(neighbor)
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