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Ports Modular Computers from Baystation
This is just the initial parts. Additional work will probably be necessary.
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var/global/ntnet_card_uid = 1
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/obj/item/weapon/computer_hardware/network_card/
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name = "basic NTNet network card"
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desc = "A basic network card for usage with standard NTNet frequencies."
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power_usage = 50
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critical = 0
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icon_state = "netcard_basic"
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hardware_size = 1
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var/identification_id = null // Identification ID. Technically MAC address of this device. Can't be changed by user.
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var/identification_string = "" // Identification string, technically nickname seen in the network. Can be set by user.
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var/long_range = 0
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var/ethernet = 0 // Hard-wired, therefore always on, ignores NTNet wireless checks.
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/obj/item/weapon/computer_hardware/network_card/New(var/l)
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..(l)
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identification_id = ntnet_card_uid
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ntnet_card_uid++
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/obj/item/weapon/computer_hardware/network_card/advanced
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name = "advanced NTNet network card"
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desc = "An advanced network card for usage with standard NTNet frequencies. It's transmitter is strong enough to connect even off-station."
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long_range = 1
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power_usage = 100 // Better range but higher power usage.
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icon_state = "netcard_advanced"
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hardware_size = 1
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/obj/item/weapon/computer_hardware/network_card/wired
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name = "wired NTNet network card"
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desc = "An advanced network card for usage with NTNet. This one uses wired connection."
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ethernet = 1
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power_usage = 100 // Better range but higher power usage.
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icon_state = "netcard_ethernet"
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hardware_size = 3
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/obj/item/weapon/computer_hardware/network_card/Destroy()
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if(holder2 && (holder2.network_card == src))
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holder2.network_card = null
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holder2 = null
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..()
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// Returns a string identifier of this network card
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/obj/item/weapon/computer_hardware/network_card/proc/get_network_tag()
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return "[identification_string] (NID [identification_id])"
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// 0 - No signal, 1 - Low signal, 2 - High signal. 3 - Wired Connection
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/obj/item/weapon/computer_hardware/network_card/proc/get_signal(var/specific_action = 0)
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if(!holder2) // Hardware is not installed in anything. No signal. How did this even get called?
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return 0
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if(!enabled)
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return 0
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if(ethernet) // Computer is connected via wired connection.
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return 3
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if(!ntnet_global || !ntnet_global.check_function(specific_action)) // NTNet is down and we are not connected via wired connection. No signal.
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return 0
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if(holder2)
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var/turf/T = get_turf(holder2)
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if((T && istype(T)) && T.z in using_map.station_levels)
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return 2
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if(long_range) // Computer is not on station, but it has upgraded network card. Low signal.
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return 1
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return 0 // Computer is not on station and does not have upgraded network card. No signal.
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/obj/item/weapon/computer_hardware/network_card/Destroy()
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if(holder2 && (holder2.network_card == src))
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holder2.network_card = null
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..()
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