Removed the last few references to MODE, fixed some oversights with player_is_antag().

This commit is contained in:
Zuhayr
2015-07-14 04:58:18 +09:30
parent 965ab355e2
commit cd380aba24
10 changed files with 15 additions and 69 deletions

View File

@@ -441,7 +441,7 @@ Traitors and the like can also be revived with the previous role mostly intact.
//Announces the character on all the systems, based on the record.
if(!issilicon(new_character))//If they are not a cyborg/AI.
if(!record_found && !player_is_antag(new_character.mind)) //If there are no records for them. If they have a record, this info is already in there. MODE people are not announced anyway.
if(!record_found && !player_is_antag(new_character.mind, only_offstation_roles = 1)) //If there are no records for them. If they have a record, this info is already in there. MODE people are not announced anyway.
//Power to the user!
if(alert(new_character,"Warning: No data core entry detected. Would you like to announce the arrival of this character by adding them to various databases, such as medical records?",,"No","Yes")=="Yes")
data_core.manifest_inject(new_character)