diff --git a/code/game/objects/structures/crates_lockers/closets/secure/security.dm b/code/game/objects/structures/crates_lockers/closets/secure/security.dm index a1d0442cc4..f6ad799900 100644 --- a/code/game/objects/structures/crates_lockers/closets/secure/security.dm +++ b/code/game/objects/structures/crates_lockers/closets/secure/security.dm @@ -16,7 +16,7 @@ else new /obj/item/weapon/storage/backpack/satchel_cap(src) new /obj/item/clothing/suit/captunic(src) - new /obj/item/clothing/suit/captunic/trek(src) + new /obj/item/clothing/suit/captunic/capjacket(src) new /obj/item/clothing/head/helmet/cap(src) new /obj/item/clothing/under/rank/captain(src) new /obj/item/clothing/suit/armor/vest(src) diff --git a/code/modules/clothing/suits/jobs.dm b/code/modules/clothing/suits/jobs.dm index 9365176417..41ba7dd82a 100644 --- a/code/modules/clothing/suits/jobs.dm +++ b/code/modules/clothing/suits/jobs.dm @@ -21,10 +21,13 @@ body_parts_covered = UPPER_TORSO|LOWER_TORSO|LEGS|ARMS flags_inv = HIDEJUMPSUIT -/obj/item/clothing/suit/captunic/trek +/obj/item/clothing/suit/captunic/capjacket name = "captain's uniform jacket" desc = "A less formal jacket for everyday captain use." icon_state = "capjacket" + item_state = "bio_suit" + body_parts_covered = UPPER_TORSO|LOWER_TORSO|LEGS|ARMS + flags_inv = HIDEJUMPSUIT //Chaplain /obj/item/clothing/suit/chaplain_hoodie