mirror of
https://github.com/PolarisSS13/Polaris.git
synced 2025-12-27 10:32:40 +00:00
Added two new variables, "canstun" and "canweaken". They can be modified in runtime to prevent mobs from ever being weakened and stunned by tasers/batons/electrified doors.
Xenos are immune to stunning and weakening. This basically means you cannot run up to a xeno and shoot them with a taser and game over. This makes them a lot more dangerous. To compensate, I've added in a xeno-exclusive variable controlling movement delay addition. When a xeno is stunned, its movement speed goes down. The speed is recovered in the life() proc. Modifications to critter.dmi (manhacks). Added a new lighting icon, floor lights. Possible implementation later. git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2886 316c924e-a436-60f5-8080-3fe189b3f50e
This commit is contained in:
@@ -13,4 +13,9 @@
|
||||
alien_talk_understand = 1
|
||||
|
||||
var/obj/item/weapon/card/id/wear_id = null // Fix for station bounced radios -- Skie
|
||||
var/has_fine_manipulation = 0
|
||||
var/has_fine_manipulation = 0
|
||||
|
||||
var/move_delay_add = 0 // movement delay to add
|
||||
|
||||
canstun = 0
|
||||
canweaken = 0 // aliens cannot be stunned or knocked down. Massive buff!
|
||||
@@ -19,6 +19,11 @@
|
||||
|
||||
see_in_dark = 8
|
||||
|
||||
// canstun and canweaken don't affect metroids because they ignore stun and weakened variables
|
||||
// for the sake of cleanliness, though, here they are.
|
||||
canstun = 0
|
||||
canweaken = 0
|
||||
|
||||
var/amount_grown = 0// controls how long the metroid has been overfed, if 10, grows into an adult
|
||||
// if adult: if 10: reproduces
|
||||
var/powerlevel = 0 // 1-10 controls how much electricity they are generating
|
||||
|
||||
@@ -158,7 +158,7 @@ STUN BATON
|
||||
R.cell.charge -= 20
|
||||
else
|
||||
charges--
|
||||
if (M.stuttering < 1 && (!(M.mutations & HULK)) /*&& (!istype(H:wear_suit, /obj/item/clothing/suit/judgerobe))*/)
|
||||
if (M.stuttering < 1 && (!(M.mutations & HULK) && M.canstun) /*&& (!istype(H:wear_suit, /obj/item/clothing/suit/judgerobe))*/)
|
||||
M.stuttering = 1
|
||||
M.Stun(1)
|
||||
M.Weaken(1)
|
||||
@@ -169,7 +169,7 @@ STUN BATON
|
||||
R.cell.charge -= 20
|
||||
else
|
||||
charges--
|
||||
if (M.stuttering < 10 && (!(M.mutations & HULK)) /*&& (!istype(H:wear_suit, /obj/item/clothing/suit/judgerobe))*/)
|
||||
if (M.stuttering < 10 && (!(M.mutations & HULK) && M.canstun) /*&& (!istype(H:wear_suit, /obj/item/clothing/suit/judgerobe))*/)
|
||||
M.stuttering = 10
|
||||
M.Stun(10)
|
||||
M.Weaken(10)
|
||||
|
||||
@@ -86,6 +86,9 @@
|
||||
if(src.resting)
|
||||
Weaken(5)
|
||||
|
||||
if(move_delay_add > 0)
|
||||
move_delay_add = max(0, move_delay_add - rand(1, 2))
|
||||
|
||||
if(health < config.health_threshold_dead || src.brain_op_stage == 4.0)
|
||||
death()
|
||||
else if(src.health < config.health_threshold_crit)
|
||||
|
||||
@@ -87,6 +87,9 @@
|
||||
if(src.resting)
|
||||
Weaken(5)
|
||||
|
||||
if(move_delay_add > 0)
|
||||
move_delay_add = max(0, move_delay_add - rand(1, 2))
|
||||
|
||||
if(health < config.health_threshold_dead || src.brain_op_stage == 4.0)
|
||||
death()
|
||||
else if(src.health < config.health_threshold_crit)
|
||||
|
||||
@@ -58,7 +58,9 @@
|
||||
tally += 2
|
||||
if (istype(src, /mob/living/carbon/alien/humanoid/sentinel))
|
||||
tally += 1
|
||||
return tally
|
||||
if (istype(src, /mob/living/carbon/alien/humanoid/hunter))
|
||||
tally = -1 // hunters go supersuperfast
|
||||
return tally + move_delay_add
|
||||
|
||||
//This needs to be fixed
|
||||
/mob/living/carbon/alien/humanoid/Stat()
|
||||
|
||||
@@ -406,6 +406,9 @@
|
||||
if(src.resting)
|
||||
Weaken(5)
|
||||
|
||||
if(move_delay_add > 0)
|
||||
move_delay_add = max(0, move_delay_add - rand(1, 2))
|
||||
|
||||
if(health < config.health_threshold_dead || src.brain_op_stage == 4.0)
|
||||
death()
|
||||
else if(src.health < config.health_threshold_crit)
|
||||
|
||||
@@ -331,6 +331,9 @@
|
||||
if(resting)
|
||||
Weaken(5)
|
||||
|
||||
if(move_delay_add > 0)
|
||||
move_delay_add = max(0, move_delay_add - rand(1, 2))
|
||||
|
||||
if(health < config.health_threshold_dead || brain_op_stage == 4.0)
|
||||
death()
|
||||
else if(health < config.health_threshold_crit)
|
||||
|
||||
@@ -50,7 +50,8 @@
|
||||
if(IRRADIATE)
|
||||
radiation += min((effect - (effect*getarmor(null, "rad"))), 0)//Rads auto check armor
|
||||
if(STUTTER)
|
||||
stuttering = max(stuttering,(effect/(blocked+1)))
|
||||
if(canstun) // stun is usually associated with stutter
|
||||
stuttering = max(stuttering,(effect/(blocked+1)))
|
||||
if(EYE_BLUR)
|
||||
eye_blurry = max(eye_blurry,(effect/(blocked+1)))
|
||||
if(DROWSY)
|
||||
|
||||
@@ -1040,27 +1040,38 @@ note dizziness decrements automatically in the mob's Life() proc.
|
||||
return 0
|
||||
|
||||
/mob/proc/Stun(amount)
|
||||
stunned = max(max(stunned,amount),0) //can't go below 0, getting a low amount of stun doesn't lower your current stun
|
||||
if(canstun)
|
||||
stunned = max(max(stunned,amount),0) //can't go below 0, getting a low amount of stun doesn't lower your current stun
|
||||
else
|
||||
if(istype(src, /mob/living/carbon/alien)) // add some movement delay
|
||||
var/mob/living/carbon/alien/Alien = src
|
||||
Alien.move_delay_add = min(Alien.move_delay_add + round(amount / 5), 10) // a maximum delay of 10
|
||||
|
||||
return
|
||||
|
||||
/mob/proc/SetStunned(amount) //if you REALLY need to set stun to a set amount without the whole "can't go below current stunned"
|
||||
stunned = max(amount,0)
|
||||
if(canstun)
|
||||
stunned = max(amount,0)
|
||||
return
|
||||
|
||||
/mob/proc/AdjustStunned(amount)
|
||||
stunned = max(stunned + amount,0)
|
||||
if(canstun)
|
||||
stunned = max(stunned + amount,0)
|
||||
return
|
||||
|
||||
/mob/proc/Weaken(amount)
|
||||
weakened = max(max(weakened,amount),0)
|
||||
if(canweaken)
|
||||
weakened = max(max(weakened,amount),0)
|
||||
return
|
||||
|
||||
/mob/proc/SetWeakened(amount)
|
||||
weakened = max(amount,0)
|
||||
if(canweaken)
|
||||
weakened = max(amount,0)
|
||||
return
|
||||
|
||||
/mob/proc/AdjustWeakened(amount)
|
||||
weakened = max(weakened + amount,0)
|
||||
if(canweaken)
|
||||
weakened = max(weakened + amount,0)
|
||||
return
|
||||
|
||||
/mob/proc/Paralyse(amount)
|
||||
|
||||
@@ -28,8 +28,6 @@
|
||||
//Vars that should only be accessed via procs ++END
|
||||
|
||||
|
||||
|
||||
|
||||
// var/uses_hud = 0
|
||||
var/obj/screen/flash = null
|
||||
var/obj/screen/blind = null
|
||||
@@ -249,3 +247,6 @@ the mob is also allowed to move without any sort of restriction. For instance, i
|
||||
var/UI = 'screen1_old.dmi' // For changing the UI from preferences
|
||||
|
||||
// var/obj/effect/organstructure/organStructure = null //for dem organs
|
||||
|
||||
var/canstun = 1 // determines if this mob can be stunned by things
|
||||
var/canweaken = 1 // determines if this mob can be weakened/knocked down by things
|
||||
Reference in New Issue
Block a user