Allow 'offmap spawn' jobs to be isolated from station employees

This commit is contained in:
Aronai Sieyes
2020-04-11 13:38:13 -04:00
parent 8fe72d24f9
commit cfd052a977
9 changed files with 255 additions and 162 deletions
+168 -14
View File
@@ -5,11 +5,16 @@
/datum/datacore
var/name = "datacore"
var/medical[] = list()
var/general[] = list()
var/security[] = list()
//For general station crew
var/static/list/medical = list()
var/static/list/general = list()
var/static/list/security = list()
//For offmap spawns so they can have records accessible by certain things
var/static/list/hidden_medical = list()
var/static/list/hidden_general = list()
var/static/list/hidden_security = list()
//This list tracks characters spawned in the world and cannot be modified in-game. Currently referenced by respawn_character().
var/locked[] = list()
var/static/list/locked = list()
/datum/datacore/proc/get_manifest(monochrome, OOC)
@@ -21,6 +26,7 @@
var/list/car = new()
var/list/civ = new()
var/list/bot = new()
var/list/off = new()
var/list/misc = new()
var/list/isactive = new()
var/dat = {"
@@ -45,7 +51,7 @@
if(OOC)
var/active = 0
for(var/mob/M in player_list)
if(M.real_name == name && M.client && M.client.inactivity <= 10 * 60 * 10)
if(M.real_name == name && M.client && M.client.inactivity <= 10 MINUTES)
active = 1
break
isactive[name] = active ? "Active" : "Inactive"
@@ -78,6 +84,24 @@
if(!department && !(name in heads))
misc[name] = rank
//For the offmap spawns
if(OOC)
for(var/datum/data/record/t in hidden_general)
var/name = t.fields["name"]
var/rank = t.fields["rank"]
var/real_rank = make_list_rank(t.fields["real_rank"])
var/active = 0
for(var/mob/M in player_list)
if(M.real_name == name && M.client && M.client.inactivity <= 10 MINUTES)
active = 1
break
isactive[name] = active ? "Active" : "Inactive"
var/datum/job/J = SSjob.get_job(real_rank)
if(J?.offmap_spawn)
off[name] = rank
// Synthetics don't have actual records, so we will pull them from here.
for(var/mob/living/silicon/ai/ai in mob_list)
bot[ai.name] = "Artificial Intelligence"
@@ -129,6 +153,12 @@
for(name in bot)
dat += "<tr[even ? " class='alt'" : ""]><td>[name]</td><td>[bot[name]]</td><td>[isactive[name]]</td></tr>"
even = !even
// offmap spawners
if(off.len > 0)
dat += "<tr><th colspan=3>Offmap Spawns</th></tr>"
for(name in off)
dat += "<tr[even ? " class='alt'" : ""]><td>[name]</td><td>[off[name]]</td><td>[isactive[name]]</td></tr>"
even = !even
// misc guys
if(misc.len > 0)
dat += "<tr><th colspan=3>Miscellaneous</th></tr>"
@@ -141,6 +171,117 @@
dat = replacetext(dat, "\t", "")
return dat
/*
We can't just insert in HTML into the nanoUI so we need the raw data to play with.
Instead of creating this list over and over when someone leaves their PDA open to the page
we'll only update it when it changes. The PDA_Manifest global list is zeroed out upon any change
using /datum/datacore/proc/manifest_inject( ), or manifest_insert( )
*/
var/global/list/PDA_Manifest = list()
/datum/datacore/proc/get_manifest_list()
if(PDA_Manifest.len)
return
var/list/heads = list()
var/list/sec = list()
var/list/eng = list()
var/list/med = list()
var/list/sci = list()
var/list/car = list()
var/list/pla = list() // Planetside crew: Explorers, Pilots, S&S
var/list/civ = list()
var/list/bot = list()
var/list/misc = list()
for(var/datum/data/record/t in data_core.general)
var/name = sanitize(t.fields["name"])
var/rank = sanitize(t.fields["rank"])
var/real_rank = make_list_rank(t.fields["real_rank"])
var/isactive = t.fields["p_stat"]
var/department = 0
var/depthead = 0 // Department Heads will be placed at the top of their lists.
if(SSjob.is_job_in_department(real_rank, DEPARTMENT_COMMAND))
heads[++heads.len] = list("name" = name, "rank" = rank, "active" = isactive)
department = 1
depthead = 1
if(rank=="Colony Director" && heads.len != 1)
heads.Swap(1,heads.len)
if(SSjob.is_job_in_department(real_rank, DEPARTMENT_SECURITY))
sec[++sec.len] = list("name" = name, "rank" = rank, "active" = isactive)
department = 1
if(depthead && sec.len != 1)
sec.Swap(1,sec.len)
if(SSjob.is_job_in_department(real_rank, DEPARTMENT_ENGINEERING))
eng[++eng.len] = list("name" = name, "rank" = rank, "active" = isactive)
department = 1
if(depthead && eng.len != 1)
eng.Swap(1,eng.len)
if(SSjob.is_job_in_department(real_rank, DEPARTMENT_MEDICAL))
med[++med.len] = list("name" = name, "rank" = rank, "active" = isactive)
department = 1
if(depthead && med.len != 1)
med.Swap(1,med.len)
if(SSjob.is_job_in_department(real_rank, DEPARTMENT_RESEARCH))
sci[++sci.len] = list("name" = name, "rank" = rank, "active" = isactive)
department = 1
if(depthead && sci.len != 1)
sci.Swap(1,sci.len)
if(SSjob.is_job_in_department(real_rank, DEPARTMENT_PLANET))
pla[++pla.len] = list("name" = name, "rank" = rank, "active" = isactive)
department = 1
if(SSjob.is_job_in_department(real_rank, DEPARTMENT_CARGO))
car[++car.len] = list("name" = name, "rank" = rank, "active" = isactive)
department = 1
if(depthead && car.len != 1)
car.Swap(1,car.len)
if(SSjob.is_job_in_department(real_rank, DEPARTMENT_CIVILIAN))
civ[++civ.len] = list("name" = name, "rank" = rank, "active" = isactive)
department = 1
if(depthead && civ.len != 1)
civ.Swap(1,civ.len)
if(SSjob.is_job_in_department(real_rank, DEPARTMENT_SYNTHETIC))
bot[++bot.len] = list("name" = name, "rank" = rank, "active" = isactive)
department = 1
if(!department && !(name in heads))
misc[++misc.len] = list("name" = name, "rank" = rank, "active" = isactive)
// Synthetics don't have actual records, so we will pull them from here.
// Synths don't have records, which is the means by which isactive is retrieved, so I'm hardcoding it to active, don't really have any better means
for(var/mob/living/silicon/ai/ai in mob_list)
bot[++bot.len] = list("name" = ai.real_name, "rank" = "Artificial Intelligence", "active" = "Active")
for(var/mob/living/silicon/robot/robot in mob_list)
// No combat/syndicate cyborgs, no drones, and no AI shells.
if(robot.scrambledcodes || robot.shell || (robot.module && robot.module.hide_on_manifest))
continue
bot[++bot.len] = list("name" = robot.real_name, "rank" = "[robot.modtype] [robot.braintype]", "active" = "Active")
PDA_Manifest = list(
list("cat" = "Command", "elems" = heads),
list("cat" = "Security", "elems" = sec),
list("cat" = "Engineering", "elems" = eng),
list("cat" = "Medical", "elems" = med),
list("cat" = "Science", "elems" = sci),
list("cat" = "Cargo", "elems" = car),
list("cat" = "Exploration", "elems" = pla), // VOREStation Edit
list("cat" = "Civilian", "elems" = civ),
list("cat" = "Silicon", "elems" = bot),
list("cat" = "Miscellaneous", "elems" = misc)
)
return
/datum/datacore/proc/manifest()
spawn()
for(var/mob/living/carbon/human/H in player_list)
@@ -174,10 +315,13 @@
/datum/datacore/proc/manifest_inject(var/mob/living/carbon/human/H)
if(H.mind && !player_is_antag(H.mind, only_offstation_roles = 1))
var/assignment = GetAssignment(H)
var/hidden
var/datum/job/J = SSjob.get_job(assignment)
hidden = J?.offmap_spawn
var/id = generate_record_id()
//General Record
var/datum/data/record/G = CreateGeneralRecord(H, id)
var/datum/data/record/G = CreateGeneralRecord(H, id, hidden)
G.fields["name"] = H.real_name
G.fields["real_rank"] = H.mind.assigned_role
G.fields["rank"] = assignment
@@ -199,7 +343,7 @@
G.fields["notes"] = H.gen_record
//Medical Record
var/datum/data/record/M = CreateMedicalRecord(H.real_name, id)
var/datum/data/record/M = CreateMedicalRecord(H.real_name, id, hidden)
M.fields["b_type"] = H.b_type
M.fields["b_dna"] = H.dna.unique_enzymes
M.fields["id_gender"] = gender2text(H.identifying_gender)
@@ -211,7 +355,7 @@
M.fields["notes"] = H.med_record
//Security Record
var/datum/data/record/S = CreateSecurityRecord(H.real_name, id)
var/datum/data/record/S = CreateSecurityRecord(H.real_name, id, hidden)
if(H.get_FBP_type())
S.fields["brain_type"] = H.get_FBP_type()
else
@@ -244,6 +388,7 @@
L.fields["image"] = icon(cached_character_icon(H), dir = SOUTH)
L.fields["antagfac"] = H.antag_faction
L.fields["antagvis"] = H.antag_vis
L.fields["offmap"] = hidden
if(H.exploit_record && !jobban_isbanned(H, "Records"))
L.fields["exploit_record"] = H.exploit_record
else
@@ -254,7 +399,7 @@
/proc/generate_record_id()
return add_zero(num2hex(rand(1, 65535)), 4) //no point generating higher numbers because of the limitations of num2hex
/datum/datacore/proc/CreateGeneralRecord(var/mob/living/carbon/human/H, var/id)
/datum/datacore/proc/CreateGeneralRecord(var/mob/living/carbon/human/H, var/id, var/hidden)
ResetPDAManifest()
var/icon/front
var/icon/side
@@ -288,11 +433,14 @@
G.fields["photo_front"] = front
G.fields["photo_side"] = side
G.fields["notes"] = "No notes found."
general += G
if(hidden)
hidden_general += G
else
general += G
return G
/datum/datacore/proc/CreateSecurityRecord(var/name, var/id)
/datum/datacore/proc/CreateSecurityRecord(var/name, var/id, var/hidden)
ResetPDAManifest()
var/datum/data/record/R = new /datum/data/record()
R.name = "Security Record #[id]"
@@ -306,11 +454,14 @@
R.fields["ma_crim_d"] = "No major crime convictions."
R.fields["notes"] = "No notes."
R.fields["notes"] = "No notes."
data_core.security += R
if(hidden)
hidden_security += R
else
security += R
return R
/datum/datacore/proc/CreateMedicalRecord(var/name, var/id)
/datum/datacore/proc/CreateMedicalRecord(var/name, var/id, var/hidden)
ResetPDAManifest()
var/datum/data/record/M = new()
M.name = "Medical Record #[id]"
@@ -329,7 +480,10 @@
M.fields["cdi"] = "None"
M.fields["cdi_d"] = "No diseases have been diagnosed at the moment."
M.fields["notes"] = "No notes found."
data_core.medical += M
if(hidden)
hidden_medical += M
else
medical += M
return M