Fixes a compile error with the Initialize() proc

This commit is contained in:
Anewbe
2018-12-08 19:29:21 -06:00
parent 61df5b880b
commit cfeab054f6
6 changed files with 6 additions and 6 deletions

View File

@@ -144,7 +144,7 @@
// 'Reactive' beam parts do something when touched or stood in.
/obj/effect/ebeam/reactive
/obj/effect/ebeam/reactive/initialize()
/obj/effect/ebeam/reactive/Initialize()
processing_objects += src
return ..()

View File

@@ -262,7 +262,7 @@ steam.start() -- spawns the effect
opacity = FALSE
var/strength = 5 // How much damage to do inside each affect()
/obj/effect/effect/smoke/elemental/initialize()
/obj/effect/effect/smoke/elemental/Initialize()
processing_objects += src
return ..()

View File

@@ -31,7 +31,7 @@ GLOBAL_LIST_EMPTY(all_beam_points)
var/beam_type = /obj/effect/ebeam // The type of beam. Default has no special properties. Some others may do things like hurt things touching it.
var/beam_sleep_time = 3 // How often the beam updates visually. Suggested to leave this alone, 3 is already fast.
/obj/effect/map_effect/beam_point/initialize()
/obj/effect/map_effect/beam_point/Initialize()
GLOB.all_beam_points += src
if(make_beams_on_init)
create_beams()

View File

@@ -7,7 +7,7 @@
var/effect_cardinals_only = FALSE // If true, effects only move in cardinal directions.
var/effect_forced_dir = null // If set, effects emitted will always move in this direction.
/obj/effect/map_effect/interval/effect_emitter/initialize()
/obj/effect/map_effect/interval/effect_emitter/Initialize()
effect_system = new effect_system_type()
effect_system.attach(src)
configure_effects()

View File

@@ -27,7 +27,7 @@
var/interval_upper_bound = 5 SECONDS // Higher number for above.
var/halt = FALSE // Set to true to stop the loop when it reaches the next iteration.
/obj/effect/map_effect/interval/initialize()
/obj/effect/map_effect/interval/Initialize()
handle_interval_delay()
return ..()

View File

@@ -4,7 +4,7 @@
icon_state = "radiation_emitter"
var/radiation_power = 30 // Bigger numbers means more radiation.
/obj/effect/map_effect/radiation_emitter/initialize()
/obj/effect/map_effect/radiation_emitter/Initialize()
processing_objects += src
return ..()