Merge remote-tracking branch 'upstream/dev' into 150722-TagPairs

Conflicts:
	code/modules/admin/topic.dm
This commit is contained in:
PsiOmega
2015-08-21 18:59:19 +02:00
205 changed files with 4069 additions and 2831 deletions

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@@ -604,110 +604,17 @@ proc/admin_notice(var/message, var/rights)
if(!check_rights(0)) return
var/dat = "<B>The first rule of adminbuse is: you don't talk about the adminbuse.</B><HR>"
if(check_rights(R_ADMIN,0))
dat += {"
<B>Admin Secrets</B><BR>
<BR>
<A href='?src=\ref[src];secretsadmin=list_bombers'>Bombing List</A><BR>
<A href='?src=\ref[src];secretsadmin=check_antagonist'>Show current traitors and objectives</A><BR>
<A href='?src=\ref[src];secretsadmin=list_signalers'>Show last [length(lastsignalers)] signalers</A><BR>
<A href='?src=\ref[src];secretsadmin=list_lawchanges'>Show last [length(lawchanges)] law changes</A><BR>
<A href='?src=\ref[src];secretsadmin=showailaws'>Show AI Laws</A><BR>
<A href='?src=\ref[src];secretsadmin=showgm'>Show Game Mode</A><BR>
<A href='?src=\ref[src];secretsadmin=manifest'>Show Crew Manifest</A><BR>
<A href='?src=\ref[src];secretsadmin=DNA'>List DNA (Blood)</A><BR>
<A href='?src=\ref[src];secretsadmin=fingerprints'>List Fingerprints</A><BR><BR>
<BR>
"}
if(check_rights(R_FUN,0))
dat += {"
<B>'Random' Events</B><BR>
<BR>
<A href='?src=\ref[src];secretsfun=gravity'>Toggle station artificial gravity</A><BR>
<A href='?src=\ref[src];secretsfun=wave'>Spawn a wave of meteors (aka lagocolyptic shower)</A><BR>
<A href='?src=\ref[src];secretsfun=gravanomalies'>Spawn a gravitational anomaly (aka lagitational anomolag)</A><BR>
<A href='?src=\ref[src];secretsfun=timeanomalies'>Spawn wormholes</A><BR>
<A href='?src=\ref[src];secretsfun=goblob'>Spawn blob</A><BR>
<A href='?src=\ref[src];secretsfun=aliens'>Trigger a Xenomorph infestation</A><BR>
<A href='?src=\ref[src];secretsfun=borers'>Trigger a Cortical Borer infestation</A><BR>
<A href='?src=\ref[src];secretsfun=alien_silent'>Spawn an Alien silently</A><BR>
<A href='?src=\ref[src];secretsfun=spiders'>Trigger a Spider infestation</A><BR>
<A href='?src=\ref[src];secretsfun=spaceninja'>Send in a space ninja</A><BR>
<A href='?src=\ref[src];secretsfun=striketeam'>Send in a strike team</A><BR>
<A href='?src=\ref[src];secretsfun=carp'>Trigger an Carp migration</A><BR>
<A href='?src=\ref[src];secretsfun=radiation'>Irradiate the station</A><BR>
<A href='?src=\ref[src];secretsfun=prison_break'>Trigger a Prison Break</A><BR>
<A href='?src=\ref[src];secretsfun=virus'>Trigger a Virus Outbreak</A><BR>
<A href='?src=\ref[src];secretsfun=immovable'>Spawn an Immovable Rod</A><BR>
<A href='?src=\ref[src];secretsfun=lightsout'>Toggle a "lights out" event</A><BR>
<A href='?src=\ref[src];secretsfun=ionstorm'>Spawn an Ion Storm</A><BR>
<A href='?src=\ref[src];secretsfun=spacevines'>Spawn Space-Vines</A><BR>
<A href='?src=\ref[src];secretsfun=comms_blackout'>Trigger a communication blackout</A><BR>
<BR>
<B>Fun Secrets</B><BR>
<BR>
<A href='?src=\ref[src];secretsfun=sec_clothes'>Remove 'internal' clothing</A><BR>
<A href='?src=\ref[src];secretsfun=sec_all_clothes'>Remove ALL clothing</A><BR>
<A href='?src=\ref[src];secretsfun=monkey'>Turn all humans into monkeys</A><BR>
<A href='?src=\ref[src];secretsfun=sec_classic1'>Remove firesuits, grilles, and pods</A><BR>
<A href='?src=\ref[src];secretsfun=power'>Make all areas powered</A><BR>
<A href='?src=\ref[src];secretsfun=unpower'>Make all areas unpowered</A><BR>
<A href='?src=\ref[src];secretsfun=quickpower'>Power all SMES</A><BR>
<A href='?src=\ref[src];secretsfun=toggleprisonstatus'>Toggle Prison Shuttle Status(Use with S/R)</A><BR>
<A href='?src=\ref[src];secretsfun=activateprison'>Send Prison Shuttle</A><BR>
<A href='?src=\ref[src];secretsfun=deactivateprison'>Return Prison Shuttle</A><BR>
<A href='?src=\ref[src];secretsfun=prisonwarp'>Warp all Players to Prison</A><BR>
<A href='?src=\ref[src];secretsfun=tripleAI'>Triple AI mode (needs to be used in the lobby)</A><BR>
<A href='?src=\ref[src];secretsfun=traitor_all'>Everyone is the traitor</A><BR>
<A href='?src=\ref[src];secretsfun=onlyone'>There can only be one!</A><BR>
<A href='?src=\ref[src];secretsfun=flicklights'>Ghost Mode</A><BR>
<A href='?src=\ref[src];secretsfun=retardify'>Make all players retarded</A><BR>
<A href='?src=\ref[src];secretsfun=fakeguns'>Make all items look like guns</A><BR>
<A href='?src=\ref[src];secretsfun=paintball'>Paintball Mode</A><BR>
<A href='?src=\ref[src];secretsfun=schoolgirl'>Japanese Animes Mode</A><BR>
<A href='?src=\ref[src];secretsfun=eagles'>Egalitarian Station Mode</A><BR>
<A href='?src=\ref[src];secretsfun=launchshuttle'>Launch a shuttle</A><BR>
<A href='?src=\ref[src];secretsfun=forcelaunchshuttle'>Force launch a shuttle</A><BR>
<A href='?src=\ref[src];secretsfun=jumpshuttle'>Jump a shuttle</A><BR>
<A href='?src=\ref[src];secretsfun=moveshuttle'>Move a shuttle</A><BR>
<A href='?src=\ref[src];secretsfun=blackout'>Break all lights</A><BR>
<A href='?src=\ref[src];secretsfun=whiteout'>Fix all lights</A><BR>
<A href='?src=\ref[src];secretsfun=friendai'>Best Friend AI</A><BR>
<A href='?src=\ref[src];secretsfun=floorlava'>The floor is lava! (DANGEROUS: extremely lame)</A><BR>
"}
if(check_rights(R_SERVER,0))
dat += "<A href='?src=\ref[src];secretsfun=togglebombcap'>Toggle bomb cap</A><BR>"
if(check_rights(R_SERVER|R_FUN,0))
dat += {"
<BR>
<B>Final Solutions</B><BR>
<I>(Warning, these will end the round!)</I><BR>
<BR>
<A href='?src=\ref[src];secretsfun=hellonearth'>Summon Nar-Sie</A><BR>
<A href='?src=\ref[src];secretsfun=supermattercascade'>Start a Supermatter Cascade</A><BR>
"}
dat += "<BR>"
if(check_rights(R_DEBUG,0))
dat += {"
<B>Security Level Elevated</B><BR>
<BR>
<A href='?src=\ref[src];secretscoder=maint_access_engiebrig'>Change all maintenance doors to engie/brig access only</A><BR>
<A href='?src=\ref[src];secretscoder=maint_access_brig'>Change all maintenance doors to brig access only</A><BR>
<A href='?src=\ref[src];secretscoder=infinite_sec'>Remove cap on security officers</A><BR>
<BR>
<B>Coder Secrets</B><BR>
<BR>
<A href='?src=\ref[src];secretsadmin=list_job_debug'>Show Job Debug</A><BR>
<A href='?src=\ref[src];secretscoder=spawn_objects'>Admin Log</A><BR>
<BR>
"}
for(var/datum/admin_secret_category/category in admin_secrets.categories)
if(!category.can_view(usr))
continue
dat += "<B>[category.name]</B><br>"
if(category.desc)
dat += "<I>[category.desc]</I><BR>"
for(var/datum/admin_secret_item/item in category.items)
if(!item.can_view(usr))
continue
dat += "<A href='?src=\ref[src];admin_secrets=\ref[item]'>[item.name()]</A><BR>"
dat += "<BR>"
usr << browse(dat, "window=secrets")
return

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@@ -0,0 +1,110 @@
var/datum/admin_secrets/admin_secrets = new()
/datum/admin_secrets
var/list/datum/admin_secret_category/categories
var/list/datum/admin_secret_item/items
/datum/admin_secrets/New()
..()
categories = init_subtypes(/datum/admin_secret_category)
items = list()
var/list/category_assoc = list()
for(var/datum/admin_secret_category/category in categories)
category_assoc[category.type] = category
for(var/item_type in (typesof(/datum/admin_secret_item) - /datum/admin_secret_item))
var/datum/admin_secret_item/secret_item = item_type
if(!initial(secret_item.name))
continue
var/datum/admin_secret_item/item = new item_type()
var/datum/admin_secret_category/category = category_assoc[item.category]
dd_insertObjectList(category.items, item)
items += item
/datum/admin_secret_category
var/name = ""
var/desc = ""
var/list/datum/admin_secret_item/items
/datum/admin_secret_category
..()
items = list()
/datum/admin_secret_category/proc/can_view(var/mob/user)
for(var/datum/admin_secret_item/item in items)
if(item.can_view(user))
return 1
return 0
/datum/admin_secret_item
var/name = ""
var/category = null
var/log = 1
var/feedback = 1
var/permissions = R_HOST
var/warn_before_use = 0
/datum/admin_secret_item/dd_SortValue()
return "[name]"
/datum/admin_secret_item/proc/name()
return name
/datum/admin_secret_item/proc/can_view(var/mob/user)
return check_rights(permissions, 0, user)
/datum/admin_secret_item/proc/can_execute(var/mob/user)
if(can_view(user))
if(!warn_before_use || alert("Execute the command '[name]'?", name, "No","Yes") == "Yes")
return 1
return 0
/datum/admin_secret_item/proc/execute(var/mob/user)
if(!can_execute(user))
return 0
if(log)
log_and_message_admins("used secret '[name]'", user)
if(feedback)
feedback_inc("admin_secrets_used",1)
feedback_add_details("admin_secrets_used","[name]")
return 1
/*************************
* Pre-defined categories *
*************************/
/datum/admin_secret_category/admin_secrets
name = "Admin Secrets"
/datum/admin_secret_category/random_events
name = "'Random' Events"
/datum/admin_secret_category/fun_secrets
name = "Fun Secrets"
/datum/admin_secret_category/final_solutions
name = "Final Solutions"
desc = "(Warning, these will end the round!)"
/*************************
* Pre-defined base items *
*************************/
/datum/admin_secret_item/admin_secret
category = /datum/admin_secret_category/admin_secrets
log = 0
permissions = R_ADMIN
/datum/admin_secret_item/random_event
category = /datum/admin_secret_category/random_events
permissions = R_FUN
warn_before_use = 1
/datum/admin_secret_item/fun_secret
category = /datum/admin_secret_category/fun_secrets
permissions = R_FUN
warn_before_use = 1
/datum/admin_secret_item/final_solution
category = /datum/admin_secret_category/final_solutions
permissions = R_FUN|R_SERVER|R_ADMIN

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@@ -0,0 +1,13 @@
/datum/admin_secret_item/admin_secret/admin_logs
name = "Admin Logs"
/datum/admin_secret_item/admin_secret/admin_logs/execute(var/mob/user)
. = ..()
if(!.)
return
var/dat = "<B>Admin Log<HR></B>"
for(var/l in admin_log)
dat += "<li>[l]</li>"
if(!admin_log.len)
dat += "No-one has done anything this round!"
user << browse(dat, "window=admin_log")

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@@ -0,0 +1,14 @@
/datum/admin_secret_item/admin_secret/alter_narise
name = "Alter Nar-Sie"
/datum/admin_secret_item/admin_secret/alter_narise/execute(var/mob/user)
. = ..()
if(!.)
return
var/choice = input(user, "How do you wish for Nar-Sie to interact with its surroundings?") as null|anything in list("CultStation13", "Nar-Singulo")
if(choice == "CultStation13")
log_and_message_admins("has set narsie's behaviour to \"CultStation13\".", user)
narsie_behaviour = choice
if(choice == "Nar-Singulo")
log_and_message_admins("has set narsie's behaviour to \"Nar-Singulo\".", user)
narsie_behaviour = choice

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@@ -0,0 +1,12 @@
/datum/admin_secret_item/admin_secret/bombing_list
name = "Bombing List"
/datum/admin_secret_item/admin_secret/bombing_list/execute(var/mob/user)
. = ..()
if(!.)
return
var/dat = "<B>Bombing List<HR>"
for(var/l in bombers)
dat += text("[l]<BR>")
user << browse(dat, "window=bombers")

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@@ -0,0 +1,36 @@
/datum/admin_secret_item/admin_secret/jump_shuttle
name = "Jump a Shuttle"
/datum/admin_secret_item/admin_secret/jump_shuttle/can_execute(var/mob/user)
if(!shuttle_controller) return 0
return ..()
/datum/admin_secret_item/admin_secret/jump_shuttle/execute(var/mob/user)
. = ..()
if(!.)
return
var/shuttle_tag = input(user, "Which shuttle do you want to jump?") as null|anything in shuttle_controller.shuttles
if (!shuttle_tag) return
var/datum/shuttle/S = shuttle_controller.shuttles[shuttle_tag]
var/origin_area = input(user, "Which area is the shuttle at now? (MAKE SURE THIS IS CORRECT OR THINGS WILL BREAK)") as null|area in world
if (!origin_area) return
var/destination_area = input(user, "Which area is the shuttle at now? (MAKE SURE THIS IS CORRECT OR THINGS WILL BREAK)") as null|area in world
if (!destination_area) return
var/long_jump = alert(user, "Is there a transition area for this jump?","", "Yes", "No")
if (long_jump == "Yes")
var/transition_area = input(user, "Which area is the transition area? (MAKE SURE THIS IS CORRECT OR THINGS WILL BREAK)") as null|area in world
if (!transition_area) return
var/move_duration = input(user, "How many seconds will this jump take?") as num
S.long_jump(origin_area, destination_area, transition_area, move_duration)
message_admins("<span class='notice'>[key_name_admin(user)] has initiated a jump from [origin_area] to [destination_area] lasting [move_duration] seconds for the [shuttle_tag] shuttle</span>", 1)
log_admin("[key_name_admin(user)] has initiated a jump from [origin_area] to [destination_area] lasting [move_duration] seconds for the [shuttle_tag] shuttle")
else
S.short_jump(origin_area, destination_area)
message_admins("<span class='notice'>[key_name_admin(user)] has initiated a jump from [origin_area] to [destination_area] for the [shuttle_tag] shuttle</span>", 1)
log_admin("[key_name_admin(user)] has initiated a jump from [origin_area] to [destination_area] for the [shuttle_tag] shuttle")

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@@ -0,0 +1,26 @@
/datum/admin_secret_item/admin_secret/launch_shuttle
name = "Launch a Shuttle"
/datum/admin_secret_item/admin_secret/launch_shuttle/can_execute(var/mob/user)
if(!shuttle_controller) return 0
return ..()
/datum/admin_secret_item/admin_secret/launch_shuttle/execute(var/mob/user)
. = ..()
if(!.)
return
var/list/valid_shuttles = list()
for (var/shuttle_tag in shuttle_controller.shuttles)
if (istype(shuttle_controller.shuttles[shuttle_tag], /datum/shuttle/ferry))
valid_shuttles += shuttle_tag
var/shuttle_tag = input(user, "Which shuttle do you want to launch?") as null|anything in valid_shuttles
if (!shuttle_tag)
return
var/datum/shuttle/ferry/S = shuttle_controller.shuttles[shuttle_tag]
if (S.can_launch())
S.launch(user)
log_and_message_admins("launched the [shuttle_tag] shuttle", user)
else
alert(user, "The [shuttle_tag] shuttle cannot be launched at this time. It's probably busy.")

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@@ -0,0 +1,26 @@
/datum/admin_secret_item/admin_secret/launch_shuttle_forced
name = "Launch a Shuttle (Forced)"
/datum/admin_secret_item/admin_secret/launch_shuttle_forced/can_execute(var/mob/user)
if(!shuttle_controller) return 0
return ..()
/datum/admin_secret_item/admin_secret/launch_shuttle_forced/execute(var/mob/user)
. = ..()
if(!.)
return
var/list/valid_shuttles = list()
for (var/shuttle_tag in shuttle_controller.shuttles)
if (istype(shuttle_controller.shuttles[shuttle_tag], /datum/shuttle/ferry))
valid_shuttles += shuttle_tag
var/shuttle_tag = input(user, "Which shuttle's launch do you want to force?") as null|anything in valid_shuttles
if (!shuttle_tag)
return
var/datum/shuttle/ferry/S = shuttle_controller.shuttles[shuttle_tag]
if (S.can_force())
S.force_launch(user)
log_and_message_admins("forced the [shuttle_tag] shuttle", user)
else
alert(user, "The [shuttle_tag] shuttle launch cannot be forced at this time. It's busy, or hasn't been launched yet.")

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@@ -0,0 +1,14 @@
/datum/admin_secret_item/admin_secret/list_dna
name = "List DNA (Blood)"
/datum/admin_secret_item/admin_secret/list_dna/execute(var/mob/user)
. = ..()
if(!.)
return
var/dat = "<B>Showing DNA from blood.</B><HR>"
dat += "<table cellspacing=5><tr><th>Name</th><th>DNA</th><th>Blood Type</th></tr>"
for(var/mob/living/carbon/human/H in mob_list)
if(H.dna && H.ckey)
dat += "<tr><td>[H]</td><td>[H.dna.unique_enzymes]</td><td>[H.b_type]</td></tr>"
dat += "</table>"
user << browse(dat, "window=DNA;size=440x410")

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@@ -0,0 +1,19 @@
/datum/admin_secret_item/admin_secret/list_fingerprints
name = "List Fingerprints"
/datum/admin_secret_item/admin_secret/list_fingerprints/execute(var/mob/user)
. = ..()
if(!.)
return
var/dat = "<B>Showing Fingerprints.</B><HR>"
dat += "<table cellspacing=5><tr><th>Name</th><th>Fingerprints</th></tr>"
for(var/mob/living/carbon/human/H in mob_list)
if(H.ckey)
if(H.dna && H.dna.uni_identity)
dat += "<tr><td>[H]</td><td>[md5(H.dna.uni_identity)]</td></tr>"
else if(H.dna && !H.dna.uni_identity)
dat += "<tr><td>[H]</td><td>H.dna.uni_identity = null</td></tr>"
else if(!H.dna)
dat += "<tr><td>[H]</td><td>H.dna = null</td></tr>"
dat += "</table>"
user << browse(dat, "window=fingerprints;size=440x410")

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@@ -0,0 +1,28 @@
/datum/admin_secret_item/admin_secret/move_shuttle
name = "Move a Shuttle"
/datum/admin_secret_item/admin_secret/move_shuttle/can_execute(var/mob/user)
if(!shuttle_controller) return 0
return ..()
/datum/admin_secret_item/admin_secret/move_shuttle/execute(var/mob/user)
. = ..()
if(!.)
return
var/confirm = alert(user, "This command directly moves a shuttle from one area to another. DO NOT USE THIS UNLESS YOU ARE DEBUGGING A SHUTTLE AND YOU KNOW WHAT YOU ARE DOING.", "Are you sure?", "Ok", "Cancel")
if (confirm == "Cancel")
return
var/shuttle_tag = input(user, "Which shuttle do you want to jump?") as null|anything in shuttle_controller.shuttles
if (!shuttle_tag) return
var/datum/shuttle/S = shuttle_controller.shuttles[shuttle_tag]
var/origin_area = input(user, "Which area is the shuttle at now? (MAKE SURE THIS IS CORRECT OR THINGS WILL BREAK)") as null|area in world
if (!origin_area) return
var/destination_area = input(user, "Which area is the shuttle at now? (MAKE SURE THIS IS CORRECT OR THINGS WILL BREAK)") as null|area in world
if (!destination_area) return
S.move(origin_area, destination_area)
log_and_message_admins("moved the [shuttle_tag] shuttle", user)

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@@ -0,0 +1,38 @@
/datum/admin_secret_item/admin_secret/prison_warp
name = "Prison Warp"
/datum/admin_secret_item/admin_secret/prison_warp/can_execute(var/mob/user)
if(!ticker) return 0
return ..()
/datum/admin_secret_item/admin_secret/prison_warp/execute(var/mob/user)
. = ..()
if(!.)
return
for(var/mob/living/carbon/human/H in mob_list)
var/turf/T = get_turf(H)
var/security = 0
if((T && T in config.admin_levels) || prisonwarped.Find(H))
//don't warp them if they aren't ready or are already there
continue
H.Paralyse(5)
if(H.wear_id)
var/obj/item/weapon/card/id/id = H.get_idcard()
for(var/A in id.access)
if(A == access_security)
security++
if(!security)
//strip their stuff before they teleport into a cell :downs:
for(var/obj/item/weapon/W in H)
if(istype(W, /obj/item/organ/external))
continue
//don't strip organs
H.drop_from_inventory(W)
//teleport person to cell
H.loc = pick(prisonwarp)
H.equip_to_slot_or_del(new /obj/item/clothing/under/color/orange(H), slot_w_uniform)
H.equip_to_slot_or_del(new /obj/item/clothing/shoes/orange(H), slot_shoes)
else
//teleport security person
H.loc = pick(prisonsecuritywarp)
prisonwarped += H

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@@ -0,0 +1,7 @@
/datum/admin_secret_item/admin_secret/show_ai_laws
name = "Show AI laws"
/datum/admin_secret_item/admin_secret/show_ai_laws/execute(var/mob/user)
. = ..()
if(.)
user.client.holder.output_ai_laws()

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@@ -0,0 +1,12 @@
/datum/admin_secret_item/admin_secret/show_crew_manifest
name = "Show Crew Manifest"
/datum/admin_secret_item/admin_secret/show_crew_manifest/execute(var/mob/user)
. = ..()
if(!.)
return
var/dat
dat += "<h4>Crew Manifest</h4>"
dat += data_core.get_manifest()
user << browse(dat, "window=manifest;size=370x420;can_close=1")

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@@ -0,0 +1,14 @@
/datum/admin_secret_item/admin_secret/show_game_mode
name = "Show Game Mode"
/datum/admin_secret_item/admin_secret/show_game_mode/can_execute(var/mob/user)
if(!ticker)
return 0
return ..()
/datum/admin_secret_item/admin_secret/show_game_mode/execute(var/mob/user)
. = ..()
if(!.)
return
if (ticker.mode) alert("The game mode is [ticker.mode.name]")
else alert("For some reason there's a ticker, but not a game mode")

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@@ -0,0 +1,15 @@
/datum/admin_secret_item/admin_secret/show_law_changes
name = "Show law changes"
/datum/admin_secret_item/admin_secret/show_law_changes/name()
return "Show Last [length(lawchanges)] Law change\s"
/datum/admin_secret_item/admin_secret/show_law_changes/execute(var/mob/user)
. = ..()
if(!.)
return
var/dat = "<B>Showing last [length(lawchanges)] law changes.</B><HR>"
for(var/sig in lawchanges)
dat += "[sig]<BR>"
user << browse(dat, "window=lawchanges;size=800x500")

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@@ -0,0 +1,15 @@
/datum/admin_secret_item/admin_secret/show_signalers
name = "Show Last Signalers"
/datum/admin_secret_item/admin_secret/show_signalers/name()
return "Show Last [length(lastsignalers)] Signaler\s"
/datum/admin_secret_item/admin_secret/show_signalers/execute(var/mob/user)
. = ..()
if(!.)
return
var/dat = "<B>Showing last [length(lastsignalers)] signalers.</B><HR>"
for(var/sig in lastsignalers)
dat += "[sig]<BR>"
user << browse(dat, "window=lastsignalers;size=800x500")

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@@ -0,0 +1,7 @@
/datum/admin_secret_item/admin_secret/traitors_and_objectives
name = "Show current traitors and objectives"
/datum/admin_secret_item/admin_secret/traitors_and_objectives/execute(var/mob/user)
. = ..()
if(.)
user.client.holder.check_antagonists()

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@@ -0,0 +1,11 @@
/datum/admin_secret_item/final_solution/summon_narsie
name = "Summon Nar-Sie"
/datum/admin_secret_item/final_solution/summon_narsie/execute(var/mob/user)
. = ..()
if(!.)
return
var/choice = input(user, "You sure you want to end the round and summon Nar-Sie at your location? Misuse of this could result in removal of flags or hilarity.") in list("PRAISE SATAN", "Cancel")
if(choice == "PRAISE SATAN")
new /obj/singularity/narsie/large(get_turf(user))
log_and_message_admins("has summoned Nar-Sie and brought about a new realm of suffering.", user)

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@@ -0,0 +1,13 @@
/datum/admin_secret_item/final_solution/supermatter_cascade
name = "Supermatter Cascade"
/datum/admin_secret_item/final_solution/supermatter_cascade/execute(var/mob/user)
. = ..()
if(!.)
return
var/choice = input(user, "You sure you want to destroy the universe and create a large explosion at your location? Misuse of this could result in removal of flags or hilarity.") in list("NO TIME TO EXPLAIN", "Cancel")
if(choice == "NO TIME TO EXPLAIN")
explosion(get_turf(user), 8, 16, 24, 32, 1)
new /turf/unsimulated/wall/supermatter(get_turf(user))
SetUniversalState(/datum/universal_state/supermatter_cascade)
message_admins("[key_name_admin(user)] has managed to destroy the universe with a supermatter cascade. Good job, [key_name_admin(user)]")

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@@ -0,0 +1,7 @@
/datum/admin_secret_item/fun_secret/break_all_lights
name = "Break All Lights"
/datum/admin_secret_item/fun_secret/break_all_lights/execute(var/mob/user)
. = ..()
if(.)
lightsout(0,0)

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@@ -0,0 +1,7 @@
/datum/admin_secret_item/fun_secret/break_some_lights
name = "Break Some Lights"
/datum/admin_secret_item/fun_secret/break_some_lights/execute(var/mob/user)
. = ..()
if(.)
lightsout(1,2)

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@@ -0,0 +1,10 @@
/datum/admin_secret_item/fun_secret/fix_all_lights
name = "Fix All Lights"
/datum/admin_secret_item/fun_secret/fix_all_lights/execute(var/mob/user)
. = ..()
if(!.)
return
for(var/obj/machinery/light/L in world)
L.fix()

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@@ -0,0 +1,48 @@
/datum/admin_secret_item/fun_secret/ghost_mode
name = "Ghost Mode"
var/list/affected_mobs
/datum/admin_secret_item/fun_secret/ghost_mode/New()
..()
affected_mobs = list()
/datum/admin_secret_item/fun_secret/ghost_mode/execute(var/mob/user)
. = ..()
if(!.)
return
var/list/affected_areas = list()
for(var/mob/M in living_mob_list)
if(M.stat == CONSCIOUS && !(M in affected_mobs))
affected_mobs |= M
switch(rand(1,4))
if(1)
M.show_message(text("<span class='notice'>You shudder as if cold...</span>"), 1)
if(2)
M.show_message(text("<span class='notice'>You feel something gliding across your back...</span>"), 1)
if(3)
M.show_message(text("<span class='notice'>Your eyes twitch, you feel like something you can't see is here...</span>"), 1)
if(4)
M.show_message(text("<span class='notice'>You notice something moving out of the corner of your eye, but nothing is there...</span>"), 1)
for(var/obj/W in orange(5,M))
if(prob(25) && !W.anchored)
step_rand(W)
var/area/A = get_area(M)
if(A.requires_power && !A.always_unpowered && A.power_light && (A.z in config.player_levels))
affected_areas |= get_area(M)
affected_mobs |= user
for(var/area/AffectedArea in affected_areas)
AffectedArea.power_light = 0
AffectedArea.power_change()
spawn(rand(25,50))
AffectedArea.power_light = 1
AffectedArea.power_change()
sleep(100)
for(var/mob/M in affected_mobs)
M.show_message(text("<span class='notice'>The chilling wind suddenly stops...</span>"), 1)
affected_mobs.Cut()
affected_areas.Cut()

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@@ -0,0 +1,7 @@
/datum/admin_secret_item/fun_secret/make_all_areas_powered
name = "Make All Areas Powered"
/datum/admin_secret_item/fun_secret/make_all_areas_powered/execute(var/mob/user)
. = ..()
if(.)
power_restore()

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@@ -0,0 +1,7 @@
/datum/admin_secret_item/fun_secret/make_all_areas_unpowered
name = "Make All Areas Unpowered"
/datum/admin_secret_item/fun_secret/make_all_areas_unpowered/execute(var/mob/user)
. = ..()
if(.)
power_failure()

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@@ -0,0 +1,7 @@
/datum/admin_secret_item/fun_secret/only_one
name = "There Can Be Only One"
/datum/admin_secret_item/fun_secret/only_one/execute(var/mob/user)
. = ..()
if(.)
only_one()

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@@ -0,0 +1,14 @@
/datum/admin_secret_item/fun_secret/paintbal_mode
name = "Paintball Mode"
/datum/admin_secret_item/fun_secret/paintbal_mode/execute(var/mob/user)
. = ..()
if(!.)
return
for(var/species in all_species)
var/datum/species/S = all_species[species]
S.blood_color = "rainbow"
for(var/obj/effect/decal/cleanable/blood/B in world)
B.basecolor = "rainbow"
B.update_icon()

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@@ -0,0 +1,7 @@
/datum/admin_secret_item/fun_secret/power_all_smes
name = "Power All SMES"
/datum/admin_secret_item/fun_secret/power_all_smes/execute(var/mob/user)
. = ..()
if(.)
power_restore_quick()

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@@ -0,0 +1,10 @@
/datum/admin_secret_item/fun_secret/remove_all_clothing
name = "Remove ALL Clothing"
/datum/admin_secret_item/fun_secret/remove_all_clothing/execute(var/mob/user)
. = ..()
if(!.)
return
for(var/obj/item/clothing/O in world)
qdel(O)

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@@ -0,0 +1,10 @@
/datum/admin_secret_item/fun_secret/remove_internal_clothing
name = "Remove 'Internal' Clothing"
/datum/admin_secret_item/fun_secret/remove_internal_clothing/execute(var/mob/user)
. = ..()
if(!.)
return
for(var/obj/item/clothing/under/O in world)
qdel(O)

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@@ -0,0 +1,11 @@
/datum/admin_secret_item/fun_secret/send_strike_team
name = "Send Strike Team"
/datum/admin_secret_item/fun_secret/send_strike_team/can_execute(var/mob/user)
if(!ticker) return 0
return ..()
/datum/admin_secret_item/fun_secret/send_strike_team/execute(var/mob/user)
. = ..()
if(.)
return user.client.strike_team()

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@@ -0,0 +1,21 @@
/datum/admin_secret_item/fun_secret/toggle_bomb_cap
name = "Toggle Bomb Cap"
permissions = R_SERVER
/datum/admin_secret_item/fun_secret/toggle_bomb_cap/execute(var/mob/user)
. = ..()
if(!.)
return
switch(max_explosion_range)
if(14) max_explosion_range = 16
if(16) max_explosion_range = 20
if(20) max_explosion_range = 28
if(28) max_explosion_range = 56
if(56) max_explosion_range = 128
if(128) max_explosion_range = 14
var/range_dev = max_explosion_range *0.25
var/range_high = max_explosion_range *0.5
var/range_low = max_explosion_range
message_admins("<span class='danger'>[key_name_admin(user)] changed the bomb cap to [range_dev], [range_high], [range_low]</span>", 1)
log_admin("[key_name_admin(user)] changed the bomb cap to [max_explosion_range]")

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@@ -0,0 +1,13 @@
/datum/admin_secret_item/fun_secret/triple_ai_mode
name = "Triple AI Mode"
/datum/admin_secret_item/fun_secret/triple_ai_mode/can_execute(var/mob/user)
if(ticker && ticker.current_state > GAME_STATE_PREGAME)
return 0
return ..()
/datum/admin_secret_item/admin_secret/triple_ai_mode/execute(var/mob/user)
. = ..()
if(.)
user.client.triple_ai()

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@@ -0,0 +1,11 @@
/datum/admin_secret_item/fun_secret/turn_humans_into_corgies
name = "Turn All Humans Into Corgies"
/datum/admin_secret_item/fun_secret/turn_humans_into_corgies/execute(var/mob/user)
. = ..()
if(!.)
return
for(var/mob/living/carbon/human/H in mob_list)
spawn(0)
H.corgize()

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@@ -0,0 +1,11 @@
/datum/admin_secret_item/fun_secret/turn_humans_into_monkeys
name = "Turn All Humans Into Monkeys"
/datum/admin_secret_item/fun_secret/turn_humans_into_monkeys/execute(var/mob/user)
. = ..()
if(!.)
return
for(var/mob/living/carbon/human/H in mob_list)
spawn(0)
H.monkeyize()

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@@ -0,0 +1,31 @@
/**********
* Gravity *
**********/
/datum/admin_secret_item/random_event/gravity
name = "Toggle Station Artificial Gravity"
/datum/admin_secret_item/random_event/gravity/can_execute(var/mob/user)
if(!(ticker && ticker.mode))
return 0
return ..()
/datum/admin_secret_item/random_event/gravity/execute(var/mob/user)
. = ..()
if(!.)
return
gravity_is_on = !gravity_is_on
for(var/area/A in world)
A.gravitychange(gravity_is_on,A)
feedback_inc("admin_secrets_fun_used",1)
feedback_add_details("admin_secrets_fun_used","Grav")
if(gravity_is_on)
log_admin("[key_name(user)] toggled gravity on.", 1)
message_admins("<span class='notice'>[key_name_admin(user)] toggled gravity on.", 1)
command_announcement.Announce("Gravity generators are again functioning within normal parameters. Sorry for any inconvenience.</span>")
else
log_admin("[key_name(user)] toggled gravity off.", 1)
message_admins("<span class='notice'>[key_name_admin(usr)] toggled gravity off.", 1)
command_announcement.Announce("Feedback surge detected in mass-distributions systems. Artificial gravity has been disabled whilst the system reinitializes. Further failures may result in a gravitational collapse and formation of blackholes. Have a nice day.</span>")

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@@ -0,0 +1,7 @@
/datum/admin_secret_item/random_event/trigger_cordical_borer_infestation
name = "Trigger a Cortical Borer infestation"
/datum/admin_secret_item/random_event/trigger_cordical_borer_infestation/execute(var/mob/user)
. = ..()
if(.)
return borers.attempt_random_spawn()

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@@ -0,0 +1,7 @@
/datum/admin_secret_item/random_event/trigger_xenomorph_infestation
name = "Trigger a Xenomorph Infestation"
/datum/admin_secret_item/random_event/trigger_xenomorph_infestation/execute(var/mob/user)
. = ..()
if(.)
return xenomorphs.attempt_random_spawn()

View File

@@ -1654,739 +1654,9 @@
log_and_message_admins("created [number] [english_list(paths)]")
return
else if(href_list["secretsfun"])
if(!check_rights(R_FUN)) return
var/ok = 0
switch(href_list["secretsfun"])
if("sec_clothes")
feedback_inc("admin_secrets_fun_used",1)
feedback_add_details("admin_secrets_fun_used","SC")
for(var/obj/item/clothing/under/O in world)
qdel(O)
ok = 1
if("sec_all_clothes")
feedback_inc("admin_secrets_fun_used",1)
feedback_add_details("admin_secrets_fun_used","SAC")
for(var/obj/item/clothing/O in world)
qdel(O)
ok = 1
if("sec_classic1")
feedback_inc("admin_secrets_fun_used",1)
feedback_add_details("admin_secrets_fun_used","SC1")
for(var/obj/item/clothing/suit/fire/O in world)
qdel(O)
for(var/obj/structure/grille/O in world)
qdel(O)
/* for(var/obj/machinery/vehicle/pod/O in world)
for(var/mob/M in src)
M.loc = src.loc
if (M.client)
M.client.perspective = MOB_PERSPECTIVE
M.client.eye = M
qdel(O)
ok = 1*/
if("monkey")
feedback_inc("admin_secrets_fun_used",1)
feedback_add_details("admin_secrets_fun_used","M")
for(var/mob/living/carbon/human/H in mob_list)
spawn(0)
H.monkeyize()
ok = 1
if("corgi")
feedback_inc("admin_secrets_fun_used",1)
feedback_add_details("admin_secrets_fun_used","M")
for(var/mob/living/carbon/human/H in mob_list)
spawn(0)
H.corgize()
ok = 1
if("striketeam")
if(usr.client.strike_team())
feedback_inc("admin_secrets_fun_used",1)
feedback_add_details("admin_secrets_fun_used","Strike")
if("tripleAI")
usr.client.triple_ai()
feedback_inc("admin_secrets_fun_used",1)
feedback_add_details("admin_secrets_fun_used","TriAI")
if("gravity")
if(!(ticker && ticker.mode))
usr << "Please wait until the game starts! Not sure how it will work otherwise."
return
gravity_is_on = !gravity_is_on
for(var/area/A in world)
A.gravitychange(gravity_is_on,A)
feedback_inc("admin_secrets_fun_used",1)
feedback_add_details("admin_secrets_fun_used","Grav")
if(gravity_is_on)
log_admin("[key_name(usr)] toggled gravity on.", 1)
message_admins("\blue [key_name_admin(usr)] toggled gravity on.", 1)
command_announcement.Announce("Gravity generators are again functioning within normal parameters. Sorry for any inconvenience.")
else
log_admin("[key_name(usr)] toggled gravity off.", 1)
message_admins("\blue [key_name_admin(usr)] toggled gravity off.", 1)
command_announcement.Announce("Feedback surge detected in mass-distributions systems. Artifical gravity has been disabled whilst the system reinitializes. Further failures may result in a gravitational collapse and formation of blackholes. Have a nice day.")
if("wave")
feedback_inc("admin_secrets_fun_used",1)
feedback_add_details("admin_secrets_fun_used","Meteor")
log_admin("[key_name(usr)] spawned a meteor wave", 1)
message_admins("\blue [key_name_admin(usr)] spawned a meteor wave.", 1)
new /datum/event/meteor_wave
if("goblob")
feedback_inc("admin_secrets_fun_used",1)
feedback_add_details("admin_secrets_fun_used","Blob")
log_admin("[key_name(usr)] spawned a blob", 1)
message_admins("\blue [key_name_admin(usr)] spawned a blob.", 1)
new /datum/event/blob
if("aliens")
feedback_inc("admin_secrets_fun_used",1)
feedback_add_details("admin_secrets_fun_used","Aliens")
log_admin("[key_name(usr)] spawned an alien infestation", 1)
message_admins("\blue [key_name_admin(usr)] attempted an alien infestation", 1)
xenomorphs.attempt_random_spawn()
if("borers")
feedback_inc("admin_secrets_fun_used",1)
feedback_add_details("admin_secrets_fun_used","Borers")
log_admin("[key_name(usr)] spawned a cortical borer infestation.", 1)
message_admins("\blue [key_name_admin(usr)] spawned a cortical borer infestation.", 1)
borers.attempt_random_spawn()
if("power")
feedback_inc("admin_secrets_fun_used",1)
feedback_add_details("admin_secrets_fun_used","P")
log_admin("[key_name(usr)] made all areas powered", 1)
message_admins("\blue [key_name_admin(usr)] made all areas powered", 1)
power_restore()
if("unpower")
feedback_inc("admin_secrets_fun_used",1)
feedback_add_details("admin_secrets_fun_used","UP")
log_admin("[key_name(usr)] made all areas unpowered", 1)
message_admins("\blue [key_name_admin(usr)] made all areas unpowered", 1)
power_failure()
if("quickpower")
feedback_inc("admin_secrets_fun_used",1)
feedback_add_details("admin_secrets_fun_used","QP")
log_admin("[key_name(usr)] made all SMESs powered", 1)
message_admins("\blue [key_name_admin(usr)] made all SMESs powered", 1)
power_restore_quick()
if("activateprison")
feedback_inc("admin_secrets_fun_used",1)
feedback_add_details("admin_secrets_fun_used","AP")
world << "\blue <B>Transit signature detected.</B>"
world << "\blue <B>Incoming shuttle.</B>"
/*
var/A = locate(/area/shuttle_prison)
for(var/atom/movable/AM as mob|obj in A)
AM.z = 1
AM.Move()
*/
message_admins("\blue [key_name_admin(usr)] sent the prison shuttle to the station.", 1)
if("deactivateprison")
/*
feedback_inc("admin_secrets_fun_used",1)
feedback_add_details("admin_secrets_fun_used","DP")
var/A = locate(/area/shuttle_prison)
for(var/atom/movable/AM as mob|obj in A)
AM.z = 2
AM.Move()
*/
message_admins("\blue [key_name_admin(usr)] sent the prison shuttle back.", 1)
if("toggleprisonstatus")
feedback_inc("admin_secrets_fun_used",1)
feedback_add_details("admin_secrets_fun_used","TPS")
for(var/obj/machinery/computer/prison_shuttle/PS in world)
PS.allowedtocall = !(PS.allowedtocall)
message_admins("\blue [key_name_admin(usr)] toggled status of prison shuttle to [PS.allowedtocall].", 1)
if("prisonwarp")
if(!ticker)
alert("The game hasn't started yet!", null, null, null, null, null)
return
feedback_inc("admin_secrets_fun_used",1)
feedback_add_details("admin_secrets_fun_used","PW")
message_admins("\blue [key_name_admin(usr)] teleported all players to the prison station.", 1)
for(var/mob/living/carbon/human/H in mob_list)
var/turf/loc = find_loc(H)
var/security = 0
if(loc.z > 1 || prisonwarped.Find(H))
//don't warp them if they aren't ready or are already there
continue
H.Paralyse(5)
if(H.wear_id)
var/obj/item/weapon/card/id/id = H.get_idcard()
for(var/A in id.access)
if(A == access_security)
security++
if(!security)
//strip their stuff before they teleport into a cell :downs:
for(var/obj/item/weapon/W in H)
if(istype(W, /obj/item/organ/external))
continue
//don't strip organs
H.drop_from_inventory(W)
//teleport person to cell
H.loc = pick(prisonwarp)
H.equip_to_slot_or_del(new /obj/item/clothing/under/color/orange(H), slot_w_uniform)
H.equip_to_slot_or_del(new /obj/item/clothing/shoes/orange(H), slot_shoes)
else
//teleport security person
H.loc = pick(prisonsecuritywarp)
prisonwarped += H
if("launchshuttle")
if(!shuttle_controller) return // Something is very wrong, the shuttle controller has not been created.
feedback_inc("admin_secrets_fun_used",1)
feedback_add_details("admin_secrets_fun_used","ShL")
var/list/valid_shuttles = list()
for (var/shuttle_tag in shuttle_controller.shuttles)
if (istype(shuttle_controller.shuttles[shuttle_tag], /datum/shuttle/ferry))
valid_shuttles += shuttle_tag
var/shuttle_tag = input("Which shuttle do you want to launch?") as null|anything in valid_shuttles
if (!shuttle_tag)
return
var/datum/shuttle/ferry/S = shuttle_controller.shuttles[shuttle_tag]
if (S.can_launch())
S.launch(usr)
message_admins("\blue [key_name_admin(usr)] launched the [shuttle_tag] shuttle", 1)
log_admin("[key_name(usr)] launched the [shuttle_tag] shuttle")
else
alert("The [shuttle_tag] shuttle cannot be launched at this time. It's probably busy.")
if("forcelaunchshuttle")
if(!shuttle_controller) return // Something is very wrong, the shuttle controller has not been created.
feedback_inc("admin_secrets_fun_used",1)
feedback_add_details("admin_secrets_fun_used","ShFL")
var/list/valid_shuttles = list()
for (var/shuttle_tag in shuttle_controller.shuttles)
if (istype(shuttle_controller.shuttles[shuttle_tag], /datum/shuttle/ferry))
valid_shuttles += shuttle_tag
var/shuttle_tag = input("Which shuttle's launch do you want to force?") as null|anything in valid_shuttles
if (!shuttle_tag)
return
var/datum/shuttle/ferry/S = shuttle_controller.shuttles[shuttle_tag]
if (S.can_force())
S.force_launch(usr)
message_admins("\blue [key_name_admin(usr)] has forced the [shuttle_tag] shuttle launch", 1)
log_admin("[key_name(usr)] has forced the [shuttle_tag] shuttle launch")
else
alert("The [shuttle_tag] shuttle launch cannot be forced at this time. It's busy, or hasn't been launched yet.")
if("jumpshuttle")
if(!shuttle_controller) return // Something is very wrong, the shuttle controller has not been created.
feedback_inc("admin_secrets_fun_used",1)
feedback_add_details("admin_secrets_fun_used","ShJ")
var/shuttle_tag = input("Which shuttle do you want to jump?") as null|anything in shuttle_controller.shuttles
if (!shuttle_tag) return
var/datum/shuttle/S = shuttle_controller.shuttles[shuttle_tag]
var/origin_area = input("Which area is the shuttle at now? (MAKE SURE THIS IS CORRECT OR THINGS WILL BREAK)") as null|area in world
if (!origin_area) return
var/destination_area = input("Which area is the shuttle at now? (MAKE SURE THIS IS CORRECT OR THINGS WILL BREAK)") as null|area in world
if (!destination_area) return
var/long_jump = alert("Is there a transition area for this jump?","", "Yes", "No")
if (long_jump == "Yes")
var/transition_area = input("Which area is the transition area? (MAKE SURE THIS IS CORRECT OR THINGS WILL BREAK)") as null|area in world
if (!transition_area) return
var/move_duration = input("How many seconds will this jump take?") as num
S.long_jump(origin_area, destination_area, transition_area, move_duration)
message_admins("\blue [key_name_admin(usr)] has initiated a jump from [origin_area] to [destination_area] lasting [move_duration] seconds for the [shuttle_tag] shuttle", 1)
log_admin("[key_name_admin(usr)] has initiated a jump from [origin_area] to [destination_area] lasting [move_duration] seconds for the [shuttle_tag] shuttle")
else
S.short_jump(origin_area, destination_area)
message_admins("\blue [key_name_admin(usr)] has initiated a jump from [origin_area] to [destination_area] for the [shuttle_tag] shuttle", 1)
log_admin("[key_name_admin(usr)] has initiated a jump from [origin_area] to [destination_area] for the [shuttle_tag] shuttle")
if("moveshuttle")
if(!shuttle_controller) return // Something is very wrong, the shuttle controller has not been created.
feedback_inc("admin_secrets_fun_used",1)
feedback_add_details("admin_secrets_fun_used","ShM")
var/confirm = alert("This command directly moves a shuttle from one area to another. DO NOT USE THIS UNLESS YOU ARE DEBUGGING A SHUTTLE AND YOU KNOW WHAT YOU ARE DOING.", "Are you sure?", "Ok", "Cancel")
if (confirm == "Cancel")
return
var/shuttle_tag = input("Which shuttle do you want to jump?") as null|anything in shuttle_controller.shuttles
if (!shuttle_tag) return
var/datum/shuttle/S = shuttle_controller.shuttles[shuttle_tag]
var/origin_area = input("Which area is the shuttle at now? (MAKE SURE THIS IS CORRECT OR THINGS WILL BREAK)") as null|area in world
if (!origin_area) return
var/destination_area = input("Which area is the shuttle at now? (MAKE SURE THIS IS CORRECT OR THINGS WILL BREAK)") as null|area in world
if (!destination_area) return
S.move(origin_area, destination_area)
message_admins("\blue [key_name_admin(usr)] moved the [shuttle_tag] shuttle", 1)
log_admin("[key_name(usr)] moved the [shuttle_tag] shuttle")
if("togglebombcap")
feedback_inc("admin_secrets_fun_used",1)
feedback_add_details("admin_secrets_fun_used","BC")
switch(max_explosion_range)
if(14) max_explosion_range = 16
if(16) max_explosion_range = 20
if(20) max_explosion_range = 28
if(28) max_explosion_range = 56
if(56) max_explosion_range = 128
if(128) max_explosion_range = 14
var/range_dev = max_explosion_range *0.25
var/range_high = max_explosion_range *0.5
var/range_low = max_explosion_range
message_admins("\red <b> [key_name_admin(usr)] changed the bomb cap to [range_dev], [range_high], [range_low]</b>", 1)
log_admin("[key_name_admin(usr)] changed the bomb cap to [max_explosion_range]")
if("flicklights")
feedback_inc("admin_secrets_fun_used",1)
feedback_add_details("admin_secrets_fun_used","FL")
while(!usr.stat)
//knock yourself out to stop the ghosts
for(var/mob/M in player_list)
if(M.stat != 2 && prob(25))
var/area/AffectedArea = get_area(M)
if(AffectedArea.name != "Space" && AffectedArea.name != "Engine Walls" && AffectedArea.name != "Chemical Lab Test Chamber" && AffectedArea.name != "Escape Shuttle" && AffectedArea.name != "Arrival Area" && AffectedArea.name != "Arrival Shuttle" && AffectedArea.name != "start area" && AffectedArea.name != "Engine Combustion Chamber")
AffectedArea.power_light = 0
AffectedArea.power_change()
spawn(rand(55,185))
AffectedArea.power_light = 1
AffectedArea.power_change()
var/Message = rand(1,4)
switch(Message)
if(1)
M.show_message(text("\blue You shudder as if cold..."), 1)
if(2)
M.show_message(text("\blue You feel something gliding across your back..."), 1)
if(3)
M.show_message(text("\blue Your eyes twitch, you feel like something you can't see is here..."), 1)
if(4)
M.show_message(text("\blue You notice something moving out of the corner of your eye, but nothing is there..."), 1)
for(var/obj/W in orange(5,M))
if(prob(25) && !W.anchored)
step_rand(W)
sleep(rand(100,1000))
for(var/mob/M in player_list)
if(M.stat != 2)
M.show_message(text("\blue The chilling wind suddenly stops..."), 1)
/* if("shockwave")
ok = 1
world << "\red <B><big>ALERT: STATION STRESS CRITICAL</big></B>"
sleep(60)
world << "\red <B><big>ALERT: STATION STRESS CRITICAL. TOLERABLE LEVELS EXCEEDED!</big></B>"
sleep(80)
world << "\red <B><big>ALERT: STATION STRUCTURAL STRESS CRITICAL. SAFETY MECHANISMS FAILED!</big></B>"
sleep(40)
for(var/mob/M in world)
shake_camera(M, 400, 1)
for(var/obj/structure/window/W in world)
spawn(0)
sleep(rand(10,400))
W.ex_act(rand(2,1))
for(var/obj/structure/grille/G in world)
spawn(0)
sleep(rand(20,400))
G.ex_act(rand(2,1))
for(var/obj/machinery/door/D in world)
spawn(0)
sleep(rand(20,400))
D.ex_act(rand(2,1))
for(var/turf/station/floor/Floor in world)
spawn(0)
sleep(rand(30,400))
Floor.ex_act(rand(2,1))
for(var/obj/structure/cable/Cable in world)
spawn(0)
sleep(rand(30,400))
Cable.ex_act(rand(2,1))
for(var/obj/structure/closet/Closet in world)
spawn(0)
sleep(rand(30,400))
Closet.ex_act(rand(2,1))
for(var/obj/machinery/Machinery in world)
spawn(0)
sleep(rand(30,400))
Machinery.ex_act(rand(1,3))
for(var/turf/station/wall/Wall in world)
spawn(0)
sleep(rand(30,400))
Wall.ex_act(rand(2,1)) */
if("wave")
feedback_inc("admin_secrets_fun_used",1)
feedback_add_details("admin_secrets_fun_used","MW")
new /datum/event/meteor_wave
if("gravanomalies")
feedback_inc("admin_secrets_fun_used",1)
feedback_add_details("admin_secrets_fun_used","GA")
command_announcement.Announce("Gravitational anomalies detected on the station. There is no additional data.", "Anomaly Alert", 'sound/AI/granomalies.ogg')
var/turf/T = pick(blobstart)
var/obj/effect/bhole/bh = new /obj/effect/bhole( T.loc, 30 )
spawn(rand(100, 600))
qdel(bh)
if("timeanomalies") //dear god this code was awful :P Still needs further optimisation
feedback_inc("admin_secrets_fun_used",1)
feedback_add_details("admin_secrets_fun_used","STA")
//moved to its own dm so I could split it up and prevent the spawns copying variables over and over
//can be found in code\game\game_modes\events\wormholes.dm
wormhole_event()
if("goblob")
feedback_inc("admin_secrets_fun_used",1)
feedback_add_details("admin_secrets_fun_used","BL")
mini_blob_event()
message_admins("[key_name_admin(usr)] has spawned blob", 1)
if("aliens")
feedback_inc("admin_secrets_fun_used",1)
feedback_add_details("admin_secrets_fun_used","AL")
if(xenomorphs.attempt_random_spawn())
message_admins("[key_name_admin(usr)] has spawned aliens", 1)
if("spiders")
feedback_inc("admin_secrets_fun_used",1)
feedback_add_details("admin_secrets_fun_used","SL")
new /datum/event/spider_infestation
message_admins("[key_name_admin(usr)] has spawned spiders", 1)
if("comms_blackout")
feedback_inc("admin_secrets_fun_used",1)
feedback_add_details("admin_secrets_fun_used","CB")
var/answer = alert(usr, "Would you like to alert the crew?", "Alert", "Yes", "No")
if(answer == "Yes")
communications_blackout(0)
else
communications_blackout(1)
message_admins("[key_name_admin(usr)] triggered a communications blackout.", 1)
if("carp")
feedback_inc("admin_secrets_fun_used",1)
feedback_add_details("admin_secrets_fun_used","C")
var/choice = input("You sure you want to spawn carp?") in list("Badmin", "Cancel")
if(choice == "Badmin")
message_admins("[key_name_admin(usr)] has spawned carp.", 1)
new /datum/event/carp_migration
if("radiation")
feedback_inc("admin_secrets_fun_used",1)
feedback_add_details("admin_secrets_fun_used","R")
message_admins("[key_name_admin(usr)] has has irradiated the station", 1)
new /datum/event/radiation_storm
if("immovable")
feedback_inc("admin_secrets_fun_used",1)
feedback_add_details("admin_secrets_fun_used","IR")
message_admins("[key_name_admin(usr)] has sent an immovable rod to the station", 1)
immovablerod()
if("prison_break")
feedback_inc("admin_secrets_fun_used",1)
feedback_add_details("admin_secrets_fun_used","PB")
message_admins("[key_name_admin(usr)] has allowed a prison break", 1)
prison_break()
if("lightout")
feedback_inc("admin_secrets_fun_used",1)
feedback_add_details("admin_secrets_fun_used","LO")
message_admins("[key_name_admin(usr)] has broke a lot of lights", 1)
lightsout(1,2)
if("blackout")
feedback_inc("admin_secrets_fun_used",1)
feedback_add_details("admin_secrets_fun_used","BO")
message_admins("[key_name_admin(usr)] broke all lights", 1)
lightsout(0,0)
if("whiteout")
feedback_inc("admin_secrets_fun_used",1)
feedback_add_details("admin_secrets_fun_used","WO")
for(var/obj/machinery/light/L in world)
L.fix()
message_admins("[key_name_admin(usr)] fixed all lights", 1)
if("friendai")
feedback_inc("admin_secrets_fun_used",1)
feedback_add_details("admin_secrets_fun_used","FA")
for(var/mob/eye/aiEye/aE in mob_list)
aE.icon_state = "ai_friend"
for(var/obj/machinery/M in machines)
if(istype(M, /obj/machinery/ai_status_display))
var/obj/machinery/ai_status_display/A = M
A.emotion = "Friend Computer"
else if(istype(M, /obj/machinery/status_display))
var/obj/machinery/status_display/A = M
A.friendc = 1
message_admins("[key_name_admin(usr)] turned all AIs into best friends.", 1)
if("floorlava")
if(floorIsLava)
usr << "The floor is lava already."
return
feedback_inc("admin_secrets_fun_used",1)
feedback_add_details("admin_secrets_fun_used","LF")
//Options
var/length = input(usr, "How long will the lava last? (in seconds)", "Length", 180) as num
length = min(abs(length), 1200)
var/damage = input(usr, "How deadly will the lava be?", "Damage", 2) as num
damage = min(abs(damage), 100)
var/sure = alert(usr, "Are you sure you want to do this?", "Confirmation", "YES!", "Nah")
if(sure == "Nah")
return
floorIsLava = 1
message_admins("[key_name_admin(usr)] made the floor LAVA! It'll last [length] seconds and it will deal [damage] damage to everyone.", 1)
for(var/turf/simulated/floor/F in world)
if(F.z in config.station_levels)
F.name = "lava"
F.desc = "The floor is LAVA!"
F.overlays += "lava"
F.lava = 1
spawn(0)
for(var/i = i, i < length, i++) // 180 = 3 minutes
if(damage)
for(var/mob/living/carbon/L in living_mob_list)
if(istype(L.loc, /turf/simulated/floor)) // Are they on LAVA?!
var/turf/simulated/floor/F = L.loc
if(F.lava)
var/safe = 0
for(var/obj/structure/O in F.contents)
if(O.level > F.level && !istype(O, /obj/structure/window)) // Something to stand on and it isn't under the floor!
safe = 1
break
if(!safe)
L.adjustFireLoss(damage)
sleep(10)
for(var/turf/simulated/floor/F in world) // Reset everything.
if(F.z in config.station_levels)
F.name = initial(F.name)
F.desc = initial(F.desc)
F.overlays.Cut()
F.lava = 0
F.update_icon()
floorIsLava = 0
return
if("virus")
feedback_inc("admin_secrets_fun_used",1)
feedback_add_details("admin_secrets_fun_used","V")
var/answer = alert("Do you want this to be a greater disease or a lesser one?",,"Greater","Lesser")
if(answer=="Lesser")
virus2_lesser_infection()
message_admins("[key_name_admin(usr)] has triggered a lesser virus outbreak.", 1)
else
virus2_greater_infection()
message_admins("[key_name_admin(usr)] has triggered a greater virus outbreak.", 1)
if("retardify")
feedback_inc("admin_secrets_fun_used",1)
feedback_add_details("admin_secrets_fun_used","RET")
for(var/mob/living/carbon/human/H in player_list)
H << "\red <B>You suddenly feel stupid.</B>"
H.setBrainLoss(60)
message_admins("[key_name_admin(usr)] made everybody retarded")
if("fakeguns")
feedback_inc("admin_secrets_fun_used",1)
feedback_add_details("admin_secrets_fun_used","FG")
for(var/obj/item/W in world)
if(istype(W, /obj/item/clothing) || istype(W, /obj/item/weapon/card/id) || istype(W, /obj/item/weapon/disk) || istype(W, /obj/item/weapon/tank))
continue
W.icon = 'icons/obj/gun.dmi'
W.icon_state = "revolver"
W.item_state = "gun"
message_admins("[key_name_admin(usr)] made every item look like a gun")
if("schoolgirl")
feedback_inc("admin_secrets_fun_used",1)
feedback_add_details("admin_secrets_fun_used","SG")
for(var/obj/item/clothing/under/W in world)
W.icon_state = "schoolgirl"
W.item_state = "w_suit"
message_admins("[key_name_admin(usr)] activated Japanese Animes mode")
world << sound('sound/AI/animes.ogg')
if("paintball")
feedback_inc("admin_secrets_fun_used",1)
feedback_add_details("admin_secrets_fun_used","PB")
for(var/species in all_species)
var/datum/species/S = all_species[species]
S.blood_color = "rainbow"
for(var/obj/effect/decal/cleanable/blood/B in world)
B.basecolor = "rainbow"
B.update_icon()
message_admins("[key_name_admin(usr)] activated Paintball mode")
if("eagles")//SCRAW
feedback_inc("admin_secrets_fun_used",1)
feedback_add_details("admin_secrets_fun_used","EgL")
for(var/obj/machinery/door/airlock/W in world)
if(W.z in config.station_levels && !istype(get_area(W), /area/bridge) && !istype(get_area(W), /area/crew_quarters) && !istype(get_area(W), /area/security/prison))
W.req_access = list()
message_admins("[key_name_admin(usr)] activated Egalitarian Station mode")
command_announcement.Announce("Centcomm airlock control override activated. Please take this time to get acquainted with your coworkers.", new_sound = 'sound/AI/commandreport.ogg')
if("dorf")
feedback_inc("admin_secrets_fun_used",1)
feedback_add_details("admin_secrets_fun_used","DF")
for(var/mob/living/carbon/human/B in mob_list)
B.f_style = "Dward Beard"
B.update_hair()
message_admins("[key_name_admin(usr)] activated dorf mode")
if("ionstorm")
feedback_inc("admin_secrets_fun_used",1)
feedback_add_details("admin_secrets_fun_used","I")
IonStorm()
message_admins("[key_name_admin(usr)] triggered an ion storm")
var/show_log = alert(usr, "Show ion message?", "Message", "Yes", "No")
if(show_log == "Yes")
command_announcement.Announce("Ion storm detected near the station. Please check all AI-controlled equipment for errors.", "Anomaly Alert", new_sound = 'sound/AI/ionstorm.ogg')
if("onlyone")
feedback_inc("admin_secrets_fun_used",1)
feedback_add_details("admin_secrets_fun_used","OO")
only_one()
message_admins("[key_name_admin(usr)] has triggered a battle to the death (only one)")
if("togglenarsie")
feedback_inc("admin_secrets_fun_used",1)
feedback_add_details("admin_secrets_fun_used","NA")
var/choice = input("How do you wish for narsie to interact with her surroundings?") in list("CultStation13", "Nar-Singulo")
if(choice == "CultStation13")
message_admins("[key_name_admin(usr)] has set narsie's behaviour to \"CultStation13\".")
narsie_behaviour = "CultStation13"
if(choice == "Nar-Singulo")
message_admins("[key_name_admin(usr)] has set narsie's behaviour to \"Nar-Singulo\".")
narsie_behaviour = "Nar-Singulo"
if("hellonearth")
feedback_inc("admin_secrets_fun_used",1)
feedback_add_details("admin_secrets_fun_used","NS")
var/choice = input("You sure you want to end the round and summon narsie at your location? Misuse of this could result in removal of flags or hilarity.") in list("PRAISE SATAN", "Cancel")
if(choice == "PRAISE SATAN")
new /obj/singularity/narsie/large(get_turf(usr))
message_admins("[key_name_admin(usr)] has summoned narsie and brought about a new realm of suffering.")
if("supermattercascade")
feedback_inc("admin_secrets_fun_used",1)
feedback_add_details("admin_secrets_fun_used","SC")
var/choice = input("You sure you want to destroy the universe and create a large explosion at your location? Misuse of this could result in removal of flags or hilarity.") in list("NO TIME TO EXPLAIN", "Cancel")
if(choice == "NO TIME TO EXPLAIN")
explosion(get_turf(usr), 8, 16, 24, 32, 1)
new /turf/unsimulated/wall/supermatter(get_turf(usr))
SetUniversalState(/datum/universal_state/supermatter_cascade)
message_admins("[key_name_admin(usr)] has managed to destroy the universe with a supermatter cascade. Good job, [key_name_admin(usr)]")
if(usr)
log_admin("[key_name(usr)] used secret [href_list["secretsfun"]]")
if (ok)
world << text("<B>A secret has been activated by []!</B>", usr.key)
else if(href_list["secretsadmin"])
if(!check_rights(R_ADMIN)) return
var/ok = 0
switch(href_list["secretsadmin"])
if("clear_bombs")
//I do nothing
if("list_bombers")
var/dat = "<B>Bombing List</B><HR>"
for(var/l in bombers)
dat += text("[l]<BR>")
usr << browse(dat, "window=bombers")
if("list_signalers")
var/dat = "<B>Showing last [length(lastsignalers)] signalers.</B><HR>"
for(var/sig in lastsignalers)
dat += "[sig]<BR>"
usr << browse(dat, "window=lastsignalers;size=800x500")
if("list_lawchanges")
var/dat = "<B>Showing last [length(lawchanges)] law changes.</B><HR>"
for(var/sig in lawchanges)
dat += "[sig]<BR>"
usr << browse(dat, "window=lawchanges;size=800x500")
if("list_job_debug")
var/dat = "<B>Job Debug info.</B><HR>"
if(job_master)
for(var/line in job_master.job_debug)
dat += "[line]<BR>"
dat+= "*******<BR><BR>"
for(var/datum/job/job in job_master.occupations)
if(!job) continue
dat += "job: [job.title], current_positions: [job.current_positions], total_positions: [job.total_positions] <BR>"
usr << browse(dat, "window=jobdebug;size=600x500")
if("showailaws")
output_ai_laws()
if("showgm")
if(!ticker)
alert("The game hasn't started yet!")
else if (ticker.mode)
alert("The game mode is [ticker.mode.name]")
else alert("For some reason there's a ticker, but not a game mode")
if("manifest")
var/dat = "<B>Showing Crew Manifest.</B><HR>"
dat += "<table cellspacing=5><tr><th>Name</th><th>Position</th></tr>"
for(var/mob/living/carbon/human/H in mob_list)
if(H.ckey)
dat += text("<tr><td>[]</td><td>[]</td></tr>", H.name, H.get_assignment())
dat += "</table>"
usr << browse(dat, "window=manifest;size=440x410")
if("check_antagonist")
check_antagonists()
if("DNA")
var/dat = "<B>Showing DNA from blood.</B><HR>"
dat += "<table cellspacing=5><tr><th>Name</th><th>DNA</th><th>Blood Type</th></tr>"
for(var/mob/living/carbon/human/H in mob_list)
if(H.dna && H.ckey)
dat += "<tr><td>[H]</td><td>[H.dna.unique_enzymes]</td><td>[H.b_type]</td></tr>"
dat += "</table>"
usr << browse(dat, "window=DNA;size=440x410")
if("fingerprints")
var/dat = "<B>Showing Fingerprints.</B><HR>"
dat += "<table cellspacing=5><tr><th>Name</th><th>Fingerprints</th></tr>"
for(var/mob/living/carbon/human/H in mob_list)
if(H.ckey)
if(H.dna && H.dna.uni_identity)
dat += "<tr><td>[H]</td><td>[md5(H.dna.uni_identity)]</td></tr>"
else if(H.dna && !H.dna.uni_identity)
dat += "<tr><td>[H]</td><td>H.dna.uni_identity = null</td></tr>"
else if(!H.dna)
dat += "<tr><td>[H]</td><td>H.dna = null</td></tr>"
dat += "</table>"
usr << browse(dat, "window=fingerprints;size=440x410")
else
if (usr)
log_admin("[key_name(usr)] used secret [href_list["secretsadmin"]]")
if (ok)
world << text("<B>A secret has been activated by []!</B>", usr.key)
else if(href_list["secretscoder"])
if(!check_rights(R_DEBUG)) return
switch(href_list["secretscoder"])
if("spawn_objects")
var/dat = "<B>Admin Log<HR></B>"
for(var/l in admin_log)
dat += "<li>[l]</li>"
if(!admin_log.len)
dat += "No-one has done anything this round!"
usr << browse(dat, "window=admin_log")
if("maint_access_brig")
for(var/obj/machinery/door/airlock/maintenance/M in world)
if (access_maint_tunnels in M.req_access)
M.req_access = list(access_brig)
message_admins("[key_name_admin(usr)] made all maint doors brig access-only.")
if("maint_access_engiebrig")
for(var/obj/machinery/door/airlock/maintenance/M in world)
if (access_maint_tunnels in M.req_access)
M.req_access = list()
M.req_one_access = list(access_brig,access_engine)
message_admins("[key_name_admin(usr)] made all maint doors engineering and brig access-only.")
if("infinite_sec")
var/datum/job/J = job_master.GetJob("Security Officer")
if(!J) return
J.total_positions = -1
J.spawn_positions = -1
message_admins("[key_name_admin(usr)] has removed the cap on security officers.")
else if(href_list["admin_secrets"])
var/datum/admin_secret_item/item = locate(href_list["admin_secrets"]) in admin_secrets.items
item.execute(usr)
else if(href_list["ac_view_wanted"]) //Admin newscaster Topic() stuff be here
src.admincaster_screen = 18 //The ac_ prefix before the hrefs stands for AdminCaster.

View File

@@ -633,9 +633,9 @@ datum/preferences
dat += "<img src='species_preview_[current_species.name].png' width='64px' height='64px'><br/><br/>"
dat += "<b>Language:</b> [current_species.language]<br/>"
dat += "<small>"
if(current_species.flags & CAN_JOIN)
if(current_species.spawn_flags & CAN_JOIN)
dat += "</br><b>Often present on human stations.</b>"
if(current_species.flags & IS_WHITELISTED)
if(current_species.spawn_flags & IS_WHITELISTED)
dat += "</br><b>Whitelist restricted.</b>"
if(current_species.flags & NO_BLOOD)
dat += "</br><b>Does not have blood.</b>"
@@ -649,11 +649,11 @@ datum/preferences
dat += "</br><b>Has excellent traction.</b>"
if(current_species.flags & NO_POISON)
dat += "</br><b>Immune to most poisons.</b>"
if(current_species.flags & HAS_SKIN_TONE)
if(current_species.appearance_flags & HAS_SKIN_TONE)
dat += "</br><b>Has a variety of skin tones.</b>"
if(current_species.flags & HAS_SKIN_COLOR)
if(current_species.appearance_flags & HAS_SKIN_COLOR)
dat += "</br><b>Has a variety of skin colours.</b>"
if(current_species.flags & HAS_EYE_COLOR)
if(current_species.appearance_flags & HAS_EYE_COLOR)
dat += "</br><b>Has a variety of eye colours.</b>"
if(current_species.flags & IS_PLANT)
dat += "</br><b>Has a plantlike physiology.</b>"
@@ -663,9 +663,9 @@ datum/preferences
var/restricted = 0
if(config.usealienwhitelist) //If we're using the whitelist, make sure to check it!
if(!(current_species.flags & CAN_JOIN))
if(!(current_species.spawn_flags & CAN_JOIN))
restricted = 2
else if((current_species.flags & IS_WHITELISTED) && !is_alien_whitelisted(user,current_species))
else if((current_species.spawn_flags & IS_WHITELISTED) && !is_alien_whitelisted(user,current_species))
restricted = 1
if(restricted)

View File

@@ -170,7 +170,7 @@ BLIND // can't see anything
name = "glasses"
icon = 'icons/obj/clothing/glasses.dmi'
w_class = 2.0
flags = GLASSESCOVERSEYES
body_parts_covered = EYES
slot_flags = SLOT_EYES
var/vision_flags = 0
var/darkness_view = 0//Base human is 2

View File

@@ -3,7 +3,6 @@
name = "glasses"
icon = 'icons/obj/clothing/glasses.dmi'
//w_class = 2.0
//flags = GLASSESCOVERSEYES
//slot_flags = SLOT_EYES
//var/vision_flags = 0
//var/darkness_view = 0//Base human is 2
@@ -13,7 +12,6 @@
var/active = 1
var/activation_sound = 'sound/items/goggles_charge.ogg'
var/obj/screen/overlay = null
body_parts_covered = EYES
/obj/item/clothing/glasses/attack_self(mob/user)
if(toggleable)
@@ -159,14 +157,12 @@
if(usr.canmove && !usr.stat && !usr.restrained())
if(src.up)
src.up = !src.up
src.flags |= GLASSESCOVERSEYES
flags_inv |= HIDEEYES
body_parts_covered |= EYES
icon_state = initial(icon_state)
usr << "You flip \the [src] down to protect your eyes."
else
src.up = !src.up
src.flags &= ~HEADCOVERSEYES
flags_inv &= ~HIDEEYES
body_parts_covered &= ~EYES
icon_state = "[initial(icon_state)]up"

View File

@@ -1,7 +1,7 @@
/obj/item/clothing/glasses/hud
name = "HUD"
desc = "A heads-up display that provides important info in (almost) real time."
flags = null //doesn't protect eyes because it's a monocle, duh
flags = 0 //doesn't protect eyes because it's a monocle, duh
origin_tech = list(TECH_MAGNET = 3, TECH_BIO = 2)
var/list/icon/current = list() //the current hud icons

View File

@@ -14,13 +14,13 @@
/obj/item/clothing/head/hardhat/red
icon_state = "hardhat0_red"
name = "firefighter helmet"
flags = STOPPRESSUREDAMAGE
item_flags = STOPPRESSUREDAMAGE
heat_protection = HEAD
max_heat_protection_temperature = FIRE_HELMET_MAX_HEAT_PROTECTION_TEMPERATURE
/obj/item/clothing/head/hardhat/white
icon_state = "hardhat0_white"
flags = STOPPRESSUREDAMAGE
item_flags = STOPPRESSUREDAMAGE
heat_protection = HEAD
max_heat_protection_temperature = FIRE_HELMET_MAX_HEAT_PROTECTION_TEMPERATURE

View File

@@ -6,7 +6,8 @@
slot_l_hand_str = "helmet",
slot_r_hand_str = "helmet",
)
flags = HEADCOVERSEYES | THICKMATERIAL
item_flags = THICKMATERIAL
body_parts_covered = HEAD
armor = list(melee = 50, bullet = 15, laser = 50,energy = 10, bomb = 25, bio = 0, rad = 0)
flags_inv = HIDEEARS|HIDEEYES
cold_protection = HEAD
@@ -20,7 +21,7 @@
name = "riot helmet"
desc = "It's a helmet specifically designed to protect against close range attacks."
icon_state = "riot"
flags = HEADCOVERSEYES
body_parts_covered = HEAD|FACE|EYES //face shield
armor = list(melee = 82, bullet = 15, laser = 5,energy = 5, bomb = 5, bio = 2, rad = 0)
flags_inv = HIDEEARS
siemens_coefficient = 0.7
@@ -29,7 +30,6 @@
name = "\improper SWAT helmet"
desc = "They're often used by highly trained Swat Members."
icon_state = "swat"
flags = HEADCOVERSEYES
armor = list(melee = 80, bullet = 60, laser = 50,energy = 25, bomb = 50, bio = 10, rad = 0)
flags_inv = HIDEEARS|HIDEEYES
cold_protection = HEAD
@@ -40,7 +40,6 @@
name = "\improper Thunderdome helmet"
desc = "<i>'Let the battle commence!'</i>"
icon_state = "thunderdome"
flags = HEADCOVERSEYES
armor = list(melee = 80, bullet = 60, laser = 50,energy = 10, bomb = 25, bio = 10, rad = 0)
cold_protection = HEAD
min_cold_protection_temperature = SPACE_HELMET_MIN_COLD_PROTECTION_TEMPERATURE
@@ -50,15 +49,14 @@
name = "gladiator helmet"
desc = "Ave, Imperator, morituri te salutant."
icon_state = "gladiator"
flags = HEADCOVERSEYES|HEADCOVERSMOUTH|BLOCKHAIR
flags_inv = HIDEMASK|HIDEEARS|HIDEEYES
flags_inv = HIDEMASK|HIDEEARS|HIDEEYES|BLOCKHAIR
body_parts_covered = HEAD|FACE
siemens_coefficient = 1
/obj/item/clothing/head/helmet/tactical
name = "tactical helmet"
desc = "An armored helmet capable of being fitted with a multitude of attachments."
icon_state = "swathelm"
flags = HEADCOVERSEYES
sprite_sheets = list(
"Tajara" = 'icons/mob/species/tajaran/helmet.dmi',
"Unathi" = 'icons/mob/species/unathi/helmet.dmi',
@@ -72,9 +70,9 @@
name = "Augment Array"
desc = "A helmet with optical and cranial augments coupled to it."
icon_state = "v62"
flags = HEADCOVERSEYES
armor = list(melee = 80, bullet = 60, laser = 50,energy = 25, bomb = 50, bio = 10, rad = 0)
flags_inv = HIDEEARS|HIDEEYES
body_parts_covered = HEAD|EYES
cold_protection = HEAD
min_cold_protection_temperature = SPACE_HELMET_MIN_COLD_PROTECTION_TEMPERATURE
siemens_coefficient = 0.5

View File

@@ -38,15 +38,15 @@
name = "chaplain's hood"
desc = "It's hood that covers the head. It keeps you warm during the space winters."
icon_state = "chaplain_hood"
flags = HEADCOVERSEYES|BLOCKHAIR
body_parts_covered = HEAD|EYES
flags_inv = BLOCKHAIR
body_parts_covered = HEAD
//Chaplain
/obj/item/clothing/head/nun_hood
name = "nun hood"
desc = "Maximum piety in this star system."
icon_state = "nun_hood"
flags = HEADCOVERSEYES|BLOCKHAIR
flags_inv = BLOCKHAIR
body_parts_covered = HEAD
//Mime
@@ -107,7 +107,7 @@
name = "surgical cap"
desc = "A cap surgeons wear during operations. Keeps their hair from tickling your internal organs."
icon_state = "surgcap_blue"
flags = BLOCKHEADHAIR
flags_inv = BLOCKHEADHAIR
/obj/item/clothing/head/surgery/purple
desc = "A cap surgeons wear during operations. Keeps their hair from tickling your internal organs. This one is deep purple."

View File

@@ -56,7 +56,7 @@
name = "hastur's hood"
desc = "It's unspeakably stylish"
icon_state = "hasturhood"
flags = HEADCOVERSEYES|BLOCKHAIR
flags_inv = BLOCKHAIR
body_parts_covered = HEAD|FACE|EYES
/obj/item/clothing/head/nursehat
@@ -74,8 +74,7 @@
)
icon_state = "syndicate"
desc = "A plastic replica of a bloodthirsty mercenary's space helmet, you'll look just like a real murderous criminal operative in this! This is a toy, it is not made for use in space!"
flags = BLOCKHAIR
flags_inv = HIDEMASK|HIDEEARS|HIDEEYES|HIDEFACE
flags_inv = HIDEMASK|HIDEEARS|HIDEEYES|HIDEFACE|BLOCKHAIR
siemens_coefficient = 2.0
body_parts_covered = HEAD|FACE|EYES
@@ -84,8 +83,7 @@
desc = "A large, featureless white orb mean to be worn on your head. How do you even see out of this thing?"
icon_state = "cueball"
item_state = "cueball"
flags = HEADCOVERSEYES|HEADCOVERSMOUTH|BLOCKHAIR
flags_inv = 0
flags_inv = BLOCKHAIR
body_parts_covered = HEAD|FACE|EYES
/obj/item/clothing/head/greenbandana
@@ -101,7 +99,6 @@
desc = "A helmet made out of a box."
icon_state = "cardborg_h"
item_state = "cardborg_h"
flags = HEADCOVERSEYES | HEADCOVERSMOUTH
flags_inv = HIDEMASK|HIDEEARS|HIDEEYES|HIDEFACE
body_parts_covered = HEAD|FACE|EYES
@@ -109,7 +106,8 @@
name = "justice hat"
desc = "fight for what's righteous!"
icon_state = "justicered"
flags = HEADCOVERSEYES|HEADCOVERSMOUTH|BLOCKHAIR
flags_inv = BLOCKHAIR
body_parts_covered = HEAD|EYES
/obj/item/clothing/head/justice/blue
icon_state = "justiceblue"
@@ -201,7 +199,7 @@
name = "witch costume wig"
desc = "Eeeee~heheheheheheh!"
icon_state = "witch"
flags = BLOCKHAIR
flags_inv = BLOCKHAIR
siemens_coefficient = 2.0
/obj/item/clothing/head/chicken
@@ -212,7 +210,7 @@
slot_l_hand_str = "chickensuit",
slot_r_hand_str = "chickensuit",
)
flags = BLOCKHAIR
flags_inv = BLOCKHAIR
siemens_coefficient = 0.7
body_parts_covered = HEAD|FACE|EYES
@@ -220,7 +218,7 @@
name = "bear pelt hat"
desc = "Fuzzy."
icon_state = "bearpelt"
flags = BLOCKHAIR
flags_inv = BLOCKHAIR
siemens_coefficient = 0.7
/obj/item/clothing/head/xenos
@@ -231,8 +229,7 @@
slot_r_hand_str = "xenos_helm",
)
desc = "A helmet made out of chitinous alien hide."
flags = BLOCKHAIR
flags_inv = HIDEMASK|HIDEEARS|HIDEEYES|HIDEFACE
flags_inv = HIDEMASK|HIDEEARS|HIDEEYES|HIDEFACE|BLOCKHAIR
siemens_coefficient = 2.0
body_parts_covered = HEAD|FACE|EYES
@@ -244,7 +241,7 @@
slot_l_hand_str = "pwig",
slot_r_hand_str = "pwig",
)
flags = BLOCKHAIR
flags_inv = BLOCKHAIR
siemens_coefficient = 2.0 //why is it so conductive?!
body_parts_covered = 0

View File

@@ -19,7 +19,6 @@
slot_l_hand_str = "welding",
slot_r_hand_str = "welding",
)
flags = HEADCOVERSEYES | HEADCOVERSMOUTH
matter = list(DEFAULT_WALL_MATERIAL = 3000, "glass" = 1000)
var/up = 0
armor = list(melee = 10, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 0, rad = 0)
@@ -44,13 +43,13 @@
if(usr.canmove && !usr.stat && !usr.restrained())
if(src.up)
src.up = !src.up
src.flags |= (HEADCOVERSEYES | HEADCOVERSMOUTH)
body_parts_covered |= (EYES|FACE)
flags_inv |= (HIDEMASK|HIDEEARS|HIDEEYES|HIDEFACE)
icon_state = base_state
usr << "You flip the [src] down to protect your eyes."
else
src.up = !src.up
src.flags &= ~(HEADCOVERSEYES | HEADCOVERSMOUTH)
body_parts_covered &= ~(EYES|FACE)
flags_inv &= ~(HIDEMASK|HIDEEARS|HIDEEYES|HIDEFACE)
icon_state = "[base_state]up"
usr << "You push the [src] up out of your face."
@@ -66,9 +65,8 @@
desc = "It's tasty looking!"
icon_state = "cake0"
item_state = "cake0"
flags = HEADCOVERSEYES
var/onfire = 0
body_parts_covered = HEAD|EYES
body_parts_covered = HEAD
/obj/item/clothing/head/cakehat/process()
if(!onfire)
@@ -124,9 +122,8 @@
name = "carved pumpkin"
desc = "A jack o' lantern! Believed to ward off evil spirits."
icon_state = "hardhat0_pumpkin"//Could stand to be renamed
flags = HEADCOVERSEYES | HEADCOVERSMOUTH | BLOCKHAIR
flags_inv = HIDEMASK|HIDEEARS|HIDEEYES|HIDEFACE
body_parts_covered = HEAD|EYES
flags_inv = HIDEMASK|HIDEEARS|HIDEEYES|HIDEFACE|BLOCKHAIR
body_parts_covered = HEAD|FACE|EYES
brightness_on = 2
light_overlay = "helmet_light"
w_class = 3
@@ -155,4 +152,4 @@
desc = "You can hear the distant sounds of rhythmic electronica."
icon_state = "richard"
body_parts_covered = HEAD|FACE
flags = HEADCOVERSEYES|HEADCOVERSMOUTH|BLOCKHAIR
flags_inv = BLOCKHAIR

View File

@@ -3,8 +3,7 @@
desc = "LOADSAMONEY"
icon_state = "balaclava"
item_state = "balaclava"
flags = BLOCKHAIR
flags_inv = HIDEFACE
flags_inv = HIDEFACE|BLOCKHAIR
body_parts_covered = FACE|HEAD
w_class = 2
sprite_sheets = list(
@@ -17,8 +16,7 @@
desc = "Designed to both hide identities and keep your face comfy and warm."
icon_state = "swatclava"
item_state = "balaclava"
flags = BLOCKHAIR
flags_inv = HIDEFACE
flags_inv = HIDEFACE|BLOCKHAIR
w_class = 2
sprite_sheets = list(
"Tajara" = 'icons/mob/species/tajaran/mask.dmi',
@@ -30,8 +28,7 @@
desc = "Worn by robust fighters, flying high to defeat their foes!"
icon_state = "luchag"
item_state = "luchag"
flags = BLOCKHAIR
flags_inv = HIDEFACE
flags_inv = HIDEFACE|BLOCKHAIR
body_parts_covered = HEAD|FACE
w_class = 2
siemens_coefficient = 3.0

View File

@@ -3,8 +3,8 @@
name = "breath mask"
icon_state = "breath"
item_state = "breath"
flags = MASKCOVERSMOUTH | AIRTIGHT
body_parts_covered = 0
item_flags = AIRTIGHT|FLEXIBLEMATERIAL
body_parts_covered = FACE
w_class = 2
gas_transfer_coefficient = 0.10
permeability_coefficient = 0.50
@@ -20,16 +20,16 @@
if(!src.hanging)
src.hanging = !src.hanging
gas_transfer_coefficient = 1 //gas is now escaping to the turf and vice versa
flags &= ~(MASKCOVERSMOUTH | AIRTIGHT)
body_parts_covered = 0
item_flags &= ~(AIRTIGHT)
body_parts_covered = ~(FACE)
icon_state = "breathdown"
user << "Your mask is now hanging on your neck."
else
src.hanging = !src.hanging
gas_transfer_coefficient = initial(gas_transfer_coefficient)
flags |= MASKCOVERSMOUTH | AIRTIGHT
body_parts_covered = initial(body_parts_covered)
item_flags |= AIRTIGHT
body_parts_covered |= FACE
icon_state = "breath"
user << "You pull the mask up to cover your face."
update_clothing_icon()
@@ -49,4 +49,4 @@
name = "medical mask"
icon_state = "medical"
item_state = "medical"
permeability_coefficient = 0.01
permeability_coefficient = 0.01

View File

@@ -2,7 +2,7 @@
name = "gas mask"
desc = "A face-covering mask that can be connected to an air supply. Filters harmful gases from the air."
icon_state = "gas_alt"
flags = MASKCOVERSMOUTH | MASKCOVERSEYES | BLOCK_GAS_SMOKE_EFFECT | AIRTIGHT
item_flags = BLOCK_GAS_SMOKE_EFFECT | AIRTIGHT
flags_inv = HIDEEARS|HIDEEYES|HIDEFACE
body_parts_covered = FACE|EYES
w_class = 3.0
@@ -34,7 +34,7 @@
icon_state = "plaguedoctor"
item_state = "gas_mask"
armor = list(melee = 0, bullet = 0, laser = 2,energy = 2, bomb = 0, bio = 90, rad = 0)
body_parts_covered = HEAD|FACE
body_parts_covered = HEAD|FACE|EYES
/obj/item/clothing/mask/gas/swat
name = "\improper SWAT mask"
@@ -101,3 +101,4 @@
name = "owl mask"
desc = "Twoooo!"
icon_state = "owl"
body_parts_covered = HEAD|FACE|EYES

View File

@@ -3,8 +3,7 @@
desc = "To stop that awful noise."
icon_state = "muzzle"
item_state = "muzzle"
flags = MASKCOVERSMOUTH
body_parts_covered = 0
body_parts_covered = FACE
w_class = 2
gas_transfer_coefficient = 0.90
voicechange = 1
@@ -26,8 +25,8 @@
icon_state = "sterile"
item_state = "sterile"
w_class = 2
flags = MASKCOVERSMOUTH
body_parts_covered = 0
body_parts_covered = FACE
item_flags = FLEXIBLEMATERIAL
gas_transfer_coefficient = 0.90
permeability_coefficient = 0.01
armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 60, rad = 0)
@@ -47,13 +46,14 @@
body_parts_covered = 0
//scarves (fit in in mask slot)
//None of these actually have on-mob sprites...
/obj/item/clothing/mask/bluescarf
name = "blue neck scarf"
desc = "A blue neck scarf."
icon_state = "blueneckscarf"
item_state = "blueneckscarf"
flags = MASKCOVERSMOUTH
body_parts_covered = FACE
item_flags = FLEXIBLEMATERIAL
w_class = 2
gas_transfer_coefficient = 0.90
@@ -62,7 +62,8 @@
desc = "A red and white checkered neck scarf."
icon_state = "redwhite_scarf"
item_state = "redwhite_scarf"
flags = MASKCOVERSMOUTH
body_parts_covered = FACE
item_flags = FLEXIBLEMATERIAL
w_class = 2
gas_transfer_coefficient = 0.90
@@ -71,7 +72,8 @@
desc = "A green neck scarf."
icon_state = "green_scarf"
item_state = "green_scarf"
flags = MASKCOVERSMOUTH
body_parts_covered = FACE
item_flags = FLEXIBLEMATERIAL
w_class = 2
gas_transfer_coefficient = 0.90
@@ -80,7 +82,8 @@
desc = "A stealthy, dark scarf."
icon_state = "ninja_scarf"
item_state = "ninja_scarf"
flags = MASKCOVERSMOUTH
body_parts_covered = FACE
item_flags = FLEXIBLEMATERIAL
w_class = 2
gas_transfer_coefficient = 0.90
siemens_coefficient = 0
@@ -90,8 +93,7 @@
desc = "A rubber pig mask."
icon_state = "pig"
item_state = "pig"
flags = BLOCKHAIR
flags_inv = HIDEFACE
flags_inv = HIDEFACE|BLOCKHAIR
w_class = 2
siemens_coefficient = 0.9
body_parts_covered = HEAD|FACE|EYES
@@ -101,8 +103,7 @@
desc = "A mask made of soft vinyl and latex, representing the head of a horse."
icon_state = "horsehead"
item_state = "horsehead"
flags = BLOCKHAIR
flags_inv = HIDEFACE
flags_inv = HIDEFACE|BLOCKHAIR
body_parts_covered = HEAD|FACE|EYES
w_class = 2
siemens_coefficient = 0.9

View File

@@ -3,7 +3,7 @@
name = "galoshes"
icon_state = "galoshes"
permeability_coefficient = 0.05
flags = NOSLIP
item_flags = NOSLIP
slowdown = SHOES_SLOWDOWN+1
species_restricted = null

View File

@@ -18,14 +18,14 @@
/obj/item/clothing/shoes/magboots/attack_self(mob/user)
if(magpulse)
flags &= ~NOSLIP
item_flags &= ~NOSLIP
magpulse = 0
set_slowdown()
force = 3
if(icon_base) icon_state = "[icon_base]0"
user << "You disable the mag-pulse traction system."
else
flags |= NOSLIP
item_flags |= NOSLIP
magpulse = 1
set_slowdown()
force = 5
@@ -70,6 +70,6 @@
/obj/item/clothing/shoes/magboots/examine(mob/user)
..(user)
var/state = "disabled"
if(src.flags&NOSLIP)
if(item_flags & NOSLIP)
state = "enabled"
user << "Its mag-pulse traction system appears to be [state]."

View File

@@ -4,7 +4,7 @@
icon_state = "brown"
item_state = "brown"
permeability_coefficient = 0.05
flags = NOSLIP
item_flags = NOSLIP
origin_tech = list(TECH_ILLEGAL = 3)
var/list/clothing_choices = list()
siemens_coefficient = 0.8
@@ -20,7 +20,7 @@
icon_state = "swat"
force = 3
armor = list(melee = 80, bullet = 60, laser = 50,energy = 25, bomb = 50, bio = 10, rad = 0)
flags = NOSLIP
item_flags = NOSLIP
siemens_coefficient = 0.6
/obj/item/clothing/shoes/combat //Basically SWAT shoes combined with galoshes.
@@ -29,7 +29,7 @@
icon_state = "swat"
force = 5
armor = list(melee = 80, bullet = 60, laser = 50,energy = 25, bomb = 50, bio = 10, rad = 0)
flags = NOSLIP
item_flags = NOSLIP
siemens_coefficient = 0.6
cold_protection = FEET
@@ -120,6 +120,6 @@
desc = "Help you swim good."
name = "swimming fins"
icon_state = "flippers"
flags = NOSLIP
item_flags = NOSLIP
slowdown = SHOES_SLOWDOWN+1
species_restricted = null

View File

@@ -45,7 +45,7 @@
/obj/item/clothing/head/helmet/space/vox
armor = list(melee = 60, bullet = 50, laser = 30, energy = 15, bomb = 30, bio = 30, rad = 30)
siemens_coefficient = 0.6
flags = HEADCOVERSEYES|STOPPRESSUREDAMAGE
item_flags = STOPPRESSUREDAMAGE
species_restricted = list("Vox")
sprite_sheets = list("Vox" = 'icons/mob/species/vox/head.dmi')
@@ -135,7 +135,7 @@
/obj/item/clothing/shoes/magboots/vox/attack_self(mob/user)
if(src.magpulse)
flags &= ~NOSLIP
item_flags &= ~NOSLIP
magpulse = 0
canremove = 1
user << "You relax your deathgrip on the flooring."
@@ -148,7 +148,7 @@
user << "You will have to put on the [src] before you can do that."
return
flags |= NOSLIP
item_flags |= NOSLIP
magpulse = 1
canremove = 0 //kinda hard to take off magclaws when you are gripping them tightly.
user << "You dig your claws deeply into the flooring, bracing yourself."
@@ -160,7 +160,7 @@
..()
if(src.magpulse)
user.visible_message("The [src] go limp as they are removed from [usr]'s feet.", "The [src] go limp as they are removed from your feet.")
flags &= ~NOSLIP
item_flags &= ~NOSLIP
magpulse = 0
canremove = 1

View File

@@ -4,8 +4,8 @@
icon_state = "capspace"
item_state = "capspace"
desc = "A special helmet designed for work in a hazardous, low-pressure environment. Only for the most fashionable of military figureheads."
flags = HEADCOVERSEYES | BLOCKHAIR | STOPPRESSUREDAMAGE
flags_inv = HIDEFACE
item_flags = STOPPRESSUREDAMAGE
flags_inv = HIDEFACE|BLOCKHAIR
permeability_coefficient = 0.01
armor = list(melee = 65, bullet = 50, laser = 50,energy = 25, bomb = 50, bio = 100, rad = 50)
@@ -18,7 +18,7 @@
w_class = 4
gas_transfer_coefficient = 0.01
permeability_coefficient = 0.02
flags = STOPPRESSUREDAMAGE
item_flags = STOPPRESSUREDAMAGE
body_parts_covered = UPPER_TORSO|LOWER_TORSO|LEGS|FEET|ARMS
allowed = list(/obj/item/weapon/tank/emergency_oxygen, /obj/item/device/flashlight,/obj/item/weapon/gun/energy, /obj/item/weapon/gun/projectile, /obj/item/ammo_magazine, /obj/item/ammo_casing, /obj/item/weapon/melee/baton,/obj/item/weapon/handcuffs)
slowdown = 1.5

View File

@@ -17,7 +17,7 @@
w_class = 4
gas_transfer_coefficient = 0.01
permeability_coefficient = 0.02
flags = STOPPRESSUREDAMAGE
item_flags = STOPPRESSUREDAMAGE
body_parts_covered = UPPER_TORSO|LOWER_TORSO|LEGS|FEET|ARMS
allowed = list(/obj/item/weapon/tank/emergency_oxygen, /obj/item/device/flashlight,/obj/item/weapon/gun/energy, /obj/item/weapon/gun/projectile, /obj/item/ammo_magazine, /obj/item/ammo_casing, /obj/item/weapon/melee/baton,/obj/item/weapon/handcuffs)
slowdown = 1.5
@@ -37,7 +37,8 @@
slot_r_hand_str = "syndicate-helm-black-red",
)
armor = list(melee = 65, bullet = 55, laser = 35,energy = 20, bomb = 30, bio = 100, rad = 60)
flags = HEADCOVERSEYES | BLOCKHAIR | HEADCOVERSMOUTH | STOPPRESSUREDAMAGE | THICKMATERIAL
item_flags = STOPPRESSUREDAMAGE | THICKMATERIAL
flags_inv = BLOCKHAIR
siemens_coefficient = 0.6
//how is this a space helmet?
@@ -46,7 +47,8 @@
desc = "An armored beret commonly used by special operations officers."
icon_state = "beret_badge"
armor = list(melee = 65, bullet = 55, laser = 35,energy = 20, bomb = 30, bio = 30, rad = 30)
flags = HEADCOVERSEYES | BLOCKHAIR | STOPPRESSUREDAMAGE
item_flags = STOPPRESSUREDAMAGE
flags_inv = BLOCKHAIR
siemens_coefficient = 0.9
//Space santa outfit suit
@@ -55,7 +57,8 @@
desc = "Ho ho ho. Merrry X-mas!"
icon_state = "santahat"
item_state = "santahat"
flags = HEADCOVERSEYES | BLOCKHAIR | STOPPRESSUREDAMAGE
item_flags = STOPPRESSUREDAMAGE
flags_inv = BLOCKHAIR
body_parts_covered = HEAD
/obj/item/clothing/suit/space/santa
@@ -64,7 +67,7 @@
icon_state = "santa"
item_state = "santa"
slowdown = 0
flags = ONESIZEFITSALL | STOPPRESSUREDAMAGE
item_flags = STOPPRESSUREDAMAGE
allowed = list(/obj/item) //for stuffing exta special presents
//Space pirate outfit
@@ -74,7 +77,8 @@
icon_state = "pirate"
item_state = "pirate"
armor = list(melee = 60, bullet = 50, laser = 30,energy = 15, bomb = 30, bio = 30, rad = 30)
flags = HEADCOVERSEYES | BLOCKHAIR | STOPPRESSUREDAMAGE
item_flags = STOPPRESSUREDAMAGE
flags_inv = BLOCKHAIR
body_parts_covered = 0
siemens_coefficient = 0.9

View File

@@ -179,9 +179,8 @@
for(var/obj/item/piece in list(helmet,boots,gloves,chest))
if(!piece) continue
piece.icon_state = "[initial(icon_state)]"
if(airtight)
piece.flags &= ~STOPPRESSUREDAMAGE
piece.flags &= ~AIRTIGHT
if(airtight)
piece.item_flags &= ~(STOPPRESSUREDAMAGE|AIRTIGHT)
update_icon(1)
/obj/item/weapon/rig/proc/toggle_seals(var/mob/living/carbon/human/M,var/instant)
@@ -269,9 +268,9 @@
for(var/obj/item/piece in list(helmet,boots,gloves,chest))
if(!piece) continue
piece.icon_state = "[initial(icon_state)][!seal_target ? "" : "_sealed"]"
canremove = !seal_target
canremove = !seal_target
if(airtight)
update_component_sealed()
update_component_sealed()
update_icon(1)
return 0
@@ -289,11 +288,10 @@
/obj/item/weapon/rig/proc/update_component_sealed()
for(var/obj/item/piece in list(helmet,boots,gloves,chest))
if(canremove)
piece.flags &= ~STOPPRESSUREDAMAGE
piece.flags &= ~AIRTIGHT
else
piece.flags |= STOPPRESSUREDAMAGE
piece.flags |= AIRTIGHT
piece.item_flags &= ~(STOPPRESSUREDAMAGE|AIRTIGHT)
else
piece.item_flags |= (STOPPRESSUREDAMAGE|AIRTIGHT)
update_icon(1)
/obj/item/weapon/rig/process()

View File

@@ -4,8 +4,8 @@
/obj/item/clothing/head/helmet/space/rig
name = "helmet"
flags = HEADCOVERSEYES | BLOCKHAIR | HEADCOVERSMOUTH | THICKMATERIAL
flags_inv = HIDEEARS|HIDEEYES|HIDEFACE
item_flags = THICKMATERIAL
flags_inv = HIDEEARS|HIDEEYES|HIDEFACE|BLOCKHAIR
body_parts_covered = HEAD|FACE|EYES
heat_protection = HEAD|FACE|EYES
cold_protection = HEAD|FACE|EYES
@@ -15,7 +15,7 @@
/obj/item/clothing/gloves/rig
name = "gauntlets"
flags = THICKMATERIAL
item_flags = THICKMATERIAL
body_parts_covered = HANDS
heat_protection = HANDS
cold_protection = HANDS
@@ -38,7 +38,7 @@
heat_protection = UPPER_TORSO|LOWER_TORSO|LEGS|ARMS
cold_protection = UPPER_TORSO|LOWER_TORSO|LEGS|ARMS
flags_inv = HIDEJUMPSUIT|HIDETAIL
flags = STOPPRESSUREDAMAGE | THICKMATERIAL | AIRTIGHT
item_flags = STOPPRESSUREDAMAGE | THICKMATERIAL | AIRTIGHT
slowdown = 0
//will reach 10 breach damage after 25 laser carbine blasts, 3 revolver hits, or ~1 PTR hit. Completely immune to smg or sts hits.
breach_threshold = 38

View File

@@ -8,7 +8,7 @@
armor = list(melee = 50, bullet = 15, laser = 50, energy = 10, bomb = 25, bio = 0, rad = 0)
emp_protection = 10
slowdown = 0
flags = STOPPRESSUREDAMAGE | THICKMATERIAL
item_flags = STOPPRESSUREDAMAGE | THICKMATERIAL
offline_slowdown = 0
offline_vision_restriction = 0

View File

@@ -6,7 +6,8 @@
name = "Space helmet"
icon_state = "space"
desc = "A special helmet designed for work in a hazardous, low-pressure environment."
flags = HEADCOVERSEYES | BLOCKHAIR | HEADCOVERSMOUTH | STOPPRESSUREDAMAGE | THICKMATERIAL | AIRTIGHT
item_flags = STOPPRESSUREDAMAGE | THICKMATERIAL | AIRTIGHT
flags_inv = BLOCKHAIR
item_state_slots = list(
slot_l_hand_str = "s_helmet",
slot_r_hand_str = "s_helmet",
@@ -54,7 +55,7 @@
w_class = 4//bulky item
gas_transfer_coefficient = 0.01
permeability_coefficient = 0.02
flags = STOPPRESSUREDAMAGE | THICKMATERIAL
item_flags = STOPPRESSUREDAMAGE | THICKMATERIAL
body_parts_covered = UPPER_TORSO|LOWER_TORSO|LEGS|FEET|ARMS|HANDS
allowed = list(/obj/item/device/flashlight,/obj/item/weapon/tank/emergency_oxygen,/obj/item/device/suit_cooling_unit)
slowdown = 3

View File

@@ -2,7 +2,7 @@
/obj/item/clothing/suit/armor
allowed = list(/obj/item/weapon/gun/energy,/obj/item/weapon/reagent_containers/spray/pepper,/obj/item/weapon/gun/projectile,/obj/item/ammo_magazine,/obj/item/ammo_casing,/obj/item/weapon/melee/baton,/obj/item/weapon/handcuffs)
body_parts_covered = UPPER_TORSO|LOWER_TORSO
flags = THICKMATERIAL
item_flags = THICKMATERIAL
cold_protection = UPPER_TORSO|LOWER_TORSO
min_cold_protection_temperature = ARMOR_MIN_COLD_PROTECTION_TEMPERATURE
@@ -17,7 +17,6 @@
icon_state = "armor"
item_state = "armor"
blood_overlay_type = "armor"
flags = ONESIZEFITSALL
armor = list(melee = 50, bullet = 15, laser = 50, energy = 10, bomb = 25, bio = 0, rad = 0)
/obj/item/clothing/suit/armor/vest/security
@@ -71,7 +70,7 @@
item_state = "swat_suit"
gas_transfer_coefficient = 0.01
permeability_coefficient = 0.01
flags = STOPPRESSUREDAMAGE | THICKMATERIAL
item_flags = STOPPRESSUREDAMAGE | THICKMATERIAL
body_parts_covered = UPPER_TORSO|LOWER_TORSO|LEGS|FEET|ARMS
allowed = list(/obj/item/weapon/gun,/obj/item/ammo_magazine,/obj/item/ammo_casing,/obj/item/weapon/melee/baton,/obj/item/weapon/handcuffs,/obj/item/weapon/tank/emergency_oxygen)
slowdown = 1
@@ -98,7 +97,6 @@
icon_state = "detective-armor"
item_state = "armor"
blood_overlay_type = "armor"
flags = ONESIZEFITSALL
body_parts_covered = UPPER_TORSO|LOWER_TORSO
armor = list(melee = 50, bullet = 15, laser = 50, energy = 10, bomb = 25, bio = 0, rad = 0)

View File

@@ -8,9 +8,8 @@
)
desc = "A hood that protects the head and face from biological comtaminants."
permeability_coefficient = 0.01
flags = HEADCOVERSEYES|HEADCOVERSMOUTH|BLOCKHAIR
armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 100, rad = 20)
flags_inv = HIDEMASK|HIDEEARS|HIDEEYES
flags_inv = HIDEMASK|HIDEEARS|HIDEEYES|BLOCKHAIR
body_parts_covered = HEAD|FACE|EYES
siemens_coefficient = 0.9

View File

@@ -21,7 +21,7 @@
allowed = list(/obj/item/device/flashlight,/obj/item/weapon/tank/emergency_oxygen,/obj/item/weapon/extinguisher)
slowdown = 1.0
flags_inv = HIDEGLOVES|HIDESHOES|HIDEJUMPSUIT|HIDETAIL
flags = STOPPRESSUREDAMAGE
item_flags = STOPPRESSUREDAMAGE
heat_protection = UPPER_TORSO|LOWER_TORSO|LEGS|FEET|ARMS|HANDS
max_heat_protection_temperature = FIRESUIT_MAX_HEAT_PROTECTION_TEMPERATURE
cold_protection = UPPER_TORSO | LOWER_TORSO | LEGS | FEET | ARMS | HANDS
@@ -47,9 +47,8 @@
name = "bomb hood"
desc = "Use in case of bomb."
icon_state = "bombsuit"
flags = HEADCOVERSEYES|HEADCOVERSMOUTH|BLOCKHAIR
armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 100, bio = 0, rad = 0)
flags_inv = HIDEMASK|HIDEEARS|HIDEEYES
flags_inv = HIDEMASK|HIDEEARS|HIDEEYES|BLOCKHAIR
body_parts_covered = HEAD|FACE|EYES
siemens_coefficient = 0
@@ -86,7 +85,7 @@
name = "Radiation Hood"
icon_state = "rad"
desc = "A hood with radiation protective properties. Label: Made with lead, do not eat insulation"
flags = HEADCOVERSEYES|HEADCOVERSMOUTH|BLOCKHAIR
flags_inv = BLOCKHAIR
body_parts_covered = HEAD|FACE|EYES
armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 60, rad = 100)

View File

@@ -288,6 +288,8 @@
if(M.mind)
linkedholodeck.play_ambience(M)
linkedholodeck.sound_env = A.sound_env
spawn(30)
for(var/obj/effect/landmark/L in linkedholodeck)
if(L.name=="Atmospheric Test Start")

View File

@@ -240,7 +240,7 @@
throw_range = 5
throwforce = 0
w_class = 2.0
flags = NOSHIELD | NOBLOODY
flags = NOBLOODY
var/active = 0
var/item_color

View File

@@ -153,7 +153,7 @@
if(istype(M,/mob/living/carbon/human))
var/mob/living/carbon/human/H = M
if(H.shoes && H.shoes.flags & NOSLIP)
if(H.shoes && H.shoes.item_flags & NOSLIP)
return
M.stop_pulling()

View File

@@ -234,6 +234,7 @@
/obj/effect/plant/attackby(var/obj/item/weapon/W, var/mob/user)
user.setClickCooldown(DEFAULT_ATTACK_COOLDOWN)
plant_controller.add_plant(src)
if(istype(W, /obj/item/weapon/wirecutters) || istype(W, /obj/item/weapon/scalpel))

View File

@@ -73,7 +73,7 @@
var/can_grab = 1
if(istype(victim, /mob/living/carbon/human))
var/mob/living/carbon/human/H = victim
if(istype(H.shoes, /obj/item/clothing/shoes/magboots) && (H.shoes.flags & NOSLIP))
if(istype(H.shoes, /obj/item/clothing/shoes/magboots) && (H.shoes.item_flags & NOSLIP))
can_grab = 0
if(can_grab)
src.visible_message("<span class='danger'>Tendrils lash out from \the [src] and drag \the [victim] in!</span>")

View File

@@ -533,6 +533,7 @@
user << "You [anchored ? "wrench" : "unwrench"] \the [src]."
else if(O.force && seed)
user.setClickCooldown(DEFAULT_ATTACK_COOLDOWN)
user.visible_message("<span class='danger'>\The [seed.display_name] has been attacked by [user] with \the [O]!</span>")
if(!dead)
health -= O.force

View File

@@ -492,7 +492,7 @@ This is the proc mobs get to turn into a ghost. Forked from ghostize due to comp
host << "<span class='info'>You are now a mouse. Try to avoid interaction with players, and do not give hints away that you are more than a simple rodent.</span>"
/mob/dead/observer/verb/view_manfiest()
set name = "View Crew Manifest"
set name = "Show Crew Manifest"
set category = "Ghost"
var/dat

View File

@@ -24,6 +24,10 @@
for(var/turf/t in c.can_see())
visible[t] = t
for(var/mob/living/silicon/ai/AI in living_mob_list)
for(var/turf/t in AI.seen_camera_turfs())
visible[t] = t
// Create a new camera chunk, since the chunks are made as they are needed.
/datum/chunk/camera/New(loc, x, y, z)
@@ -31,3 +35,15 @@
if(c.can_use())
cameras += c
..()
/mob/living/silicon/proc/provides_camera_vision()
return 0
/mob/living/silicon/ai/provides_camera_vision()
return stat != DEAD
/mob/living/silicon/robot/provides_camera_vision()
return src.camera && src.camera.network.len
/mob/living/silicon/ai/proc/seen_camera_turfs()
return seen_turfs_in_range(src, world.view)

View File

@@ -4,13 +4,13 @@
// Update the portable camera everytime the Robot moves.
// This might be laggy, comment it out if there are problems.
/mob/living/silicon/robot/var/updating = 0
/mob/living/silicon/var/updating = 0
/mob/living/silicon/robot/Move()
var/oldLoc = src.loc
. = ..()
if(.)
if(src.camera && src.camera.network.len)
if(provides_camera_vision())
if(!updating)
updating = 1
spawn(BORG_CAMERA_BUFFER)
@@ -18,6 +18,21 @@
cameranet.updatePortableCamera(src.camera)
updating = 0
/mob/living/silicon/AI/Move()
var/oldLoc = src.loc
. = ..()
if(.)
if(provides_camera_vision())
if(!updating)
updating = 1
spawn(BORG_CAMERA_BUFFER)
if(oldLoc != src.loc)
cameranet.updateVisibility(oldLoc, 0)
cameranet.updateVisibility(loc, 0)
updating = 0
#undef BORG_CAMERA_BUFFER
// CAMERA
// An addition to deactivate which removes/adds the camera from the chunk list based on if it works or not.
@@ -42,8 +57,19 @@
update_coverage(1)
/obj/machinery/camera/Destroy()
cameranet.cameras -= src
clear_all_networks()
cameranet.cameras -= src
..()
#undef BORG_CAMERA_BUFFER
// Mobs
/mob/living/silicon/ai/rejuvenate()
var/was_dead = stat == DEAD
..()
if(was_dead && stat != DEAD)
// Arise!
cameranet.updateVisibility(src, 0)
/mob/living/silicon/ai/death(gibbed)
if(..())
// If true, the mob went from living to dead (assuming everyone has been overriding as they should...)
cameranet.updateVisibility(src, 0)

View File

@@ -41,12 +41,15 @@ mob/eye/Destroy()
updateallghostimages()
..()
// Movement code. Returns 0 to stop air movement from moving it.
/mob/eye/Move(n, direct)
if(owner == src)
EyeMove(n, direct)
return EyeMove(n, direct)
return 0
/mob/eye/airflow_hit(atom/A)
airflow_speed = 0
airflow_dest = null
/mob/eye/examinate()
set popup_menu = 0
set src = usr.contents
@@ -110,3 +113,4 @@ mob/eye/Destroy()
sprint = min(sprint + 0.5, max_sprint)
else
sprint = initial
return 1

View File

@@ -11,27 +11,24 @@
/datum/chunk/cult/acquireVisibleTurfs(var/list/visible)
for(var/mob/living/L in living_mob_list)
for(var/turf/t in L.seen_turfs())
for(var/turf/t in L.seen_cult_turfs())
visible[t] = t
/mob/living/proc/seen_turfs()
/mob/living/proc/seen_cult_turfs()
return seen_turfs_in_range(src, 3)
/mob/living/carbon/human/seen_turfs()
/*if(src.isSynthetic())
return list()*/
/mob/living/carbon/human/seen_cult_turfs()
if(mind in cult.current_antagonists)
return seen_turfs_in_range(src, client ? client.view : 7)
return seen_turfs_in_range(src, world.view)
return ..()
/mob/living/silicon/seen_turfs()
/mob/living/silicon/seen_cult_turfs()
return list()
/mob/living/simple_animal/seen_turfs()
/mob/living/simple_animal/seen_cult_turfs()
return seen_turfs_in_range(src, 1)
/mob/living/simple_animal/shade/narsie/seen_turfs()
/mob/living/simple_animal/shade/narsie/seen_cult_turfs()
return view(2, src)
/proc/seen_turfs_in_range(var/source, var/range)

View File

@@ -5,7 +5,7 @@
maxHealth = 50
health = 50
req_one_access = list(access_security, access_forensics_lockers)
botcard_access = list(access_security, access_sec_doors, access_forensics_lockers, access_morgue, access_maint_tunnels, access_court)
botcard_access = list(access_security, access_sec_doors, access_forensics_lockers, access_morgue, access_maint_tunnels)
var/mob/target

View File

@@ -32,7 +32,7 @@
if(internal)
if (!contents.Find(internal))
internal = null
if (!(wear_mask && (wear_mask.flags & AIRTIGHT)))
if (!(wear_mask && (wear_mask.item_flags & AIRTIGHT)))
internal = null
if(internal)
if (internals)
@@ -65,7 +65,7 @@
//Handle possble chem smoke effect
/mob/living/carbon/proc/handle_chemical_smoke(var/datum/gas_mixture/environment)
if(wear_mask && (wear_mask.flags & BLOCK_GAS_SMOKE_EFFECT))
if(wear_mask && (wear_mask.item_flags & BLOCK_GAS_SMOKE_EFFECT))
return
for(var/obj/effect/effect/smoke/chem/smoke in view(1, src))

View File

@@ -110,7 +110,7 @@
return 1
/mob/living/carbon/human/proc/change_skin_color(var/red, var/green, var/blue)
if(red == r_skin && green == g_skin && blue == b_skin || !(species.flags & HAS_SKIN_COLOR))
if(red == r_skin && green == g_skin && blue == b_skin || !(species.appearance_flags & HAS_SKIN_COLOR))
return
r_skin = red
@@ -122,7 +122,7 @@
return 1
/mob/living/carbon/human/proc/change_skin_tone(var/tone)
if(s_tone == tone || !(species.flags & HAS_SKIN_TONE))
if(s_tone == tone || !(species.appearance_flags & HAS_SKIN_TONE))
return
s_tone = tone
@@ -141,13 +141,13 @@
var/datum/species/current_species = all_species[current_species_name]
if(check_whitelist && config.usealienwhitelist && !check_rights(R_ADMIN, 0, src)) //If we're using the whitelist, make sure to check it!
if(!(current_species.flags & CAN_JOIN))
if(!(current_species.spawn_flags & CAN_JOIN))
continue
if(whitelist.len && !(current_species_name in whitelist))
continue
if(blacklist.len && (current_species_name in blacklist))
continue
if((current_species.flags & IS_WHITELISTED) && !is_alien_whitelisted(src, current_species_name))
if((current_species.spawn_flags & IS_WHITELISTED) && !is_alien_whitelisted(src, current_species_name))
continue
valid_species += current_species_name

View File

@@ -1225,10 +1225,10 @@
else
switch(target_zone)
if("head")
if(head && head.flags & THICKMATERIAL)
if(head && head.item_flags & THICKMATERIAL)
. = 0
else
if(wear_suit && wear_suit.flags & THICKMATERIAL)
if(wear_suit && wear_suit.item_flags & THICKMATERIAL)
. = 0
if(!. && error_msg && user)
if(!fail_msg)
@@ -1301,7 +1301,7 @@
return 0
/mob/living/carbon/human/slip(var/slipped_on, stun_duration=8)
if((species.flags & NO_SLIP) || (shoes && (shoes.flags & NOSLIP)))
if((species.flags & NO_SLIP) || (shoes && (shoes.item_flags & NOSLIP)))
return 0
..(slipped_on,stun_duration)
@@ -1311,9 +1311,10 @@
set desc = "Pop a joint back into place. Extremely painful."
set src in view(1)
if(!isliving(usr) || usr.next_move > world.time)
if(!isliving(usr) || !usr.canClick())
return
usr.next_move = world.time + 20
usr.setClickCooldown(20)
if(usr.stat > 0)
usr << "You are unconcious and cannot do that!"
@@ -1369,6 +1370,6 @@
handle_regular_hud_updates()
/mob/living/carbon/human/Check_Shoegrip()
if(istype(shoes, /obj/item/clothing/shoes/magboots) && (shoes.flags & NOSLIP)) //magboots + dense_object = no floating
if(istype(shoes, /obj/item/clothing/shoes/magboots) && (shoes.item_flags & NOSLIP)) //magboots + dense_object = no floating
return 1
return 0

View File

@@ -60,10 +60,10 @@
if(!check_has_mouth())
H << "<span class='danger'>They don't have a mouth, you cannot perform CPR!</span>"
return
if((H.head && (H.head.flags & HEADCOVERSMOUTH)) || (H.wear_mask && (H.wear_mask.flags & MASKCOVERSMOUTH)))
if((H.head && (H.head.body_parts_covered & FACE)) || (H.wear_mask && (H.wear_mask.body_parts_covered & FACE)))
H << "<span class='notice'>Remove your mask!</span>"
return 0
if((head && (head.flags & HEADCOVERSMOUTH)) || (wear_mask && (wear_mask.flags & MASKCOVERSMOUTH)))
if((head && (head.body_parts_covered & FACE)) || (wear_mask && (wear_mask.body_parts_covered & FACE)))
H << "<span class='notice'>Remove [src]'s mask!</span>"
return 0

View File

@@ -144,7 +144,7 @@ emp_act
/mob/living/carbon/human/proc/check_mouth_coverage()
var/list/protective_gear = list(head, wear_mask, wear_suit, w_uniform)
for(var/obj/item/gear in protective_gear)
if(istype(gear) && (gear.body_parts_covered & FACE) && (gear.flags & (MASKCOVERSMOUTH|HEADCOVERSMOUTH)))
if(istype(gear) && (gear.body_parts_covered & FACE) && !(gear.item_flags & FLEXIBLEMATERIAL))
return gear
return null
@@ -227,7 +227,7 @@ emp_act
else
visible_message("\red <B>[src] has been attacked in the [hit_area] with [I.name] by [user]!</B>")
var/armor = run_armor_check(affecting, "melee", "Your armor has protected your [hit_area].", "Your armor has softened hit to your [hit_area].")
var/armor = run_armor_check(affecting, "melee", I.armor_penetration, "Your armor has protected your [hit_area].", "Your armor has softened hit to your [hit_area].")
var/weapon_sharp = is_sharp(I)
var/weapon_edge = has_edge(I)
if ((weapon_sharp || weapon_edge) && prob(getarmor(target_zone, "melee")))
@@ -342,7 +342,7 @@ emp_act
var/hit_area = affecting.name
src.visible_message("\red [src] has been hit in the [hit_area] by [O].")
var/armor = run_armor_check(affecting, "melee", "Your armor has protected your [hit_area].", "Your armor has softened hit to your [hit_area].") //I guess "melee" is the best fit here
var/armor = run_armor_check(affecting, "melee", O.armor_penetration, "Your armor has protected your [hit_area].", "Your armor has softened hit to your [hit_area].") //I guess "melee" is the best fit here
if(armor < 2)
apply_damage(throw_damage, dtype, zone, armor, is_sharp(O), has_edge(O), O)

View File

@@ -97,7 +97,7 @@
prob_slip = 0 // Changing this to zero to make it line up with the comment, and also, make more sense.
//Do we have magboots or such on if so no slip
if(istype(shoes, /obj/item/clothing/shoes/magboots) && (shoes.flags & NOSLIP))
if(istype(shoes, /obj/item/clothing/shoes/magboots) && (shoes.item_flags & NOSLIP))
prob_slip = 0
//Check hands and mod slip

View File

@@ -116,19 +116,12 @@ This saves us from having to call add_fingerprint() any time something is put in
update_inv_glasses()
else if (W == head)
head = null
var/update_hair = 0
if((W.flags & BLOCKHAIR) || (W.flags & BLOCKHEADHAIR))
update_hair = 1
else if(istype(W, /obj/item))
if(istype(W, /obj/item))
var/obj/item/I = W
if(I.flags_inv & HIDEMASK)
update_hair = 1
if(update_hair)
update_hair(0) //rebuild hair
update_inv_ears(0)
update_inv_wear_mask(0)
if(I.flags_inv & (HIDEMASK|BLOCKHAIR|BLOCKHEADHAIR))
update_hair(0) //rebuild hair
update_inv_ears(0)
update_inv_wear_mask(0)
update_inv_head()
else if (W == l_ear)
l_ear = null
@@ -144,9 +137,11 @@ This saves us from having to call add_fingerprint() any time something is put in
update_inv_belt()
else if (W == wear_mask)
wear_mask = null
if((W.flags & BLOCKHAIR) || (W.flags & BLOCKHEADHAIR))
update_hair(0) //rebuild hair
update_inv_ears(0)
if(istype(W, /obj/item))
var/obj/item/I = W
if(I.flags_inv & (BLOCKHAIR|BLOCKHEADHAIR))
update_hair(0) //rebuild hair
update_inv_ears(0)
if(internal)
if(internals)
internals.icon_state = "internal0"
@@ -205,7 +200,7 @@ This saves us from having to call add_fingerprint() any time something is put in
update_inv_back(redraw_mob)
if(slot_wear_mask)
src.wear_mask = W
if((wear_mask.flags & BLOCKHAIR) || (wear_mask.flags & BLOCKHEADHAIR))
if(wear_mask.flags_inv & (BLOCKHAIR|BLOCKHEADHAIR))
update_hair(redraw_mob) //rebuild hair
update_inv_ears(0)
W.equipped(src, slot)
@@ -261,7 +256,7 @@ This saves us from having to call add_fingerprint() any time something is put in
update_inv_gloves(redraw_mob)
if(slot_head)
src.head = W
if((head.flags & BLOCKHAIR) || (head.flags & BLOCKHEADHAIR) || (head.flags_inv & HIDEMASK))
if(head.flags_inv & (BLOCKHAIR|BLOCKHEADHAIR|HIDEMASK))
update_hair(redraw_mob) //rebuild hair
update_inv_ears(0)
update_inv_wear_mask(0)
@@ -328,17 +323,16 @@ This saves us from having to call add_fingerprint() any time something is put in
switch(slot)
if(slot_wear_mask)
covering = src.head
check_flags = HEADCOVERSMOUTH
check_flags = FACE
if(slot_glasses)
covering = src.head
check_flags = HEADCOVERSEYES
check_flags = EYES
if(slot_gloves, slot_w_uniform)
covering = src.wear_suit
if(covering)
if((covering.body_parts_covered & I.body_parts_covered) || (covering.flags & check_flags))
user << "<span class='warning'>\The [covering] is in the way.</span>"
return 0
if(covering && (covering.body_parts_covered & (I.body_parts_covered|check_flags)))
user << "<span class='warning'>\The [covering] is in the way.</span>"
return 0
return 1
/mob/living/carbon/human/get_equipped_item(var/slot)

View File

@@ -108,7 +108,7 @@
var/pressure_adjustment_coefficient = 1 // Assume no protection at first.
if(wear_suit && (wear_suit.flags & STOPPRESSUREDAMAGE) && head && (head.flags & STOPPRESSUREDAMAGE)) // Complete set of pressure-proof suit worn, assume fully sealed.
if(wear_suit && (wear_suit.item_flags & STOPPRESSUREDAMAGE) && head && (head.item_flags & STOPPRESSUREDAMAGE)) // Complete set of pressure-proof suit worn, assume fully sealed.
pressure_adjustment_coefficient = 0
// Handles breaches in your space suit. 10 suit damage equals a 100% loss of pressure protection.
@@ -303,11 +303,11 @@
/** breathing **/
/mob/living/carbon/human/handle_chemical_smoke(var/datum/gas_mixture/environment)
if(wear_mask && (wear_mask.flags & BLOCK_GAS_SMOKE_EFFECT))
if(wear_mask && (wear_mask.item_flags & BLOCK_GAS_SMOKE_EFFECT))
return
if(glasses && (glasses.flags & BLOCK_GAS_SMOKE_EFFECT))
if(glasses && (glasses.item_flags & BLOCK_GAS_SMOKE_EFFECT))
return
if(head && (head.flags & BLOCK_GAS_SMOKE_EFFECT))
if(head && (head.item_flags & BLOCK_GAS_SMOKE_EFFECT))
return
..()
@@ -328,7 +328,7 @@
if(!rig.offline && (rig.air_supply && internal == rig.air_supply))
rig_supply = rig.air_supply
if (!rig_supply && (!contents.Find(internal) || !((wear_mask && (wear_mask.flags & AIRTIGHT)) || (head && (head.flags & AIRTIGHT)))))
if (!rig_supply && (!contents.Find(internal) || !((wear_mask && (wear_mask.item_flags & AIRTIGHT)) || (head && (head.item_flags & AIRTIGHT)))))
internal = null
if(internal)

View File

@@ -18,7 +18,8 @@
remains_type = /obj/effect/decal/cleanable/ash
death_message = "dissolves into ash..."
flags = IS_RESTRICTED | NO_BLOOD | NO_SCAN | NO_SLIP | NO_POISON
flags = NO_BLOOD | NO_SCAN | NO_SLIP | NO_POISON | NO_MINOR_CUT
spawn_flags = IS_RESTRICTED
/datum/species/shadow/handle_death(var/mob/living/carbon/human/H)
spawn(1)

View File

@@ -31,7 +31,9 @@
poison_type = "oxygen"
siemens_coefficient = 0.2
flags = CAN_JOIN | IS_WHITELISTED | NO_SCAN | HAS_EYE_COLOR
flags = NO_SCAN | NO_MINOR_CUT
spawn_flags = CAN_JOIN | IS_WHITELISTED
appearance_flags = HAS_EYE_COLOR
blood_color = "#2299FC"
flesh_color = "#808D11"

View File

@@ -103,6 +103,8 @@
var/siemens_coefficient = 1 // The lower, the thicker the skin and better the insulation.
var/darksight = 2 // Native darksight distance.
var/flags = 0 // Various specific features.
var/appearance_flags = 0 // Appearance/display related features.
var/spawn_flags = 0 // Flags that specify who can spawn as this species
var/slowdown = 0 // Passive movement speed malus (or boost, if negative)
var/primitive_form // Lesser form, if any (ie. monkey for humans)
var/greater_form // Greater form, if any, ie. human for monkeys.

View File

@@ -7,7 +7,8 @@
language = "Sol Common" //todo?
unarmed_types = list(/datum/unarmed_attack/stomp, /datum/unarmed_attack/kick, /datum/unarmed_attack/punch)
flags = IS_RESTRICTED | NO_BREATHE | NO_PAIN | NO_BLOOD | NO_SCAN | NO_POISON
flags = NO_BREATHE | NO_PAIN | NO_BLOOD | NO_SCAN | NO_POISON | NO_MINOR_CUT
spawn_flags = IS_RESTRICTED
siemens_coefficient = 0
breath_type = null

View File

@@ -32,7 +32,7 @@
brute_mod = 1.5
burn_mod = 1.5
flags = IS_RESTRICTED
spawn_flags = IS_RESTRICTED
bump_flag = MONKEY
swap_flags = MONKEY|SLIME|SIMPLE_ANIMAL

View File

@@ -6,10 +6,11 @@
icobase = 'icons/mob/human_races/r_slime.dmi'
deform = 'icons/mob/human_races/r_slime.dmi'
language = "Sol Common" //todo?
language = null //todo?
unarmed_types = list(/datum/unarmed_attack/slime_glomp)
flags = IS_RESTRICTED | NO_SCAN | NO_SLIP | NO_BREATHE
siemens_coefficient = 3
flags = NO_SCAN | NO_SLIP | NO_BREATHE | NO_MINOR_CUT
spawn_flags = IS_RESTRICTED
siemens_coefficient = 3 //conductive
darksight = 3
blood_color = "#05FF9B"

View File

@@ -11,7 +11,8 @@
num_alternate_languages = 2
secondary_langs = list("Sol Common")
flags = CAN_JOIN | HAS_SKIN_TONE | HAS_LIPS | HAS_UNDERWEAR | HAS_EYE_COLOR
spawn_flags = CAN_JOIN
appearance_flags = HAS_SKIN_TONE | HAS_LIPS | HAS_UNDERWEAR | HAS_EYE_COLOR
/datum/species/unathi
name = "Unathi"
@@ -41,7 +42,8 @@
heat_level_2 = 480 //Default 400
heat_level_3 = 1100 //Default 1000
flags = CAN_JOIN | IS_WHITELISTED | HAS_LIPS | HAS_UNDERWEAR | HAS_SKIN_COLOR | HAS_EYE_COLOR
spawn_flags = CAN_JOIN | IS_WHITELISTED
appearance_flags = HAS_LIPS | HAS_UNDERWEAR | HAS_SKIN_COLOR | HAS_EYE_COLOR
flesh_color = "#34AF10"
@@ -96,7 +98,8 @@
primitive_form = "Farwa"
flags = CAN_JOIN | IS_WHITELISTED | HAS_LIPS | HAS_UNDERWEAR | HAS_SKIN_COLOR | HAS_EYE_COLOR
spawn_flags = CAN_JOIN | IS_WHITELISTED
appearance_flags = HAS_LIPS | HAS_UNDERWEAR | HAS_SKIN_COLOR | HAS_EYE_COLOR
flesh_color = "#AFA59E"
base_color = "#333333"
@@ -129,7 +132,8 @@
num_alternate_languages = 2
secondary_langs = list("Skrellian")
flags = CAN_JOIN | IS_WHITELISTED | HAS_LIPS | HAS_UNDERWEAR | HAS_SKIN_COLOR
spawn_flags = CAN_JOIN | IS_WHITELISTED
appearance_flags = HAS_LIPS | HAS_UNDERWEAR | HAS_SKIN_COLOR
flesh_color = "#8CD7A3"
blood_color = "#1D2CBF"
@@ -202,7 +206,8 @@
body_temperature = T0C + 15 //make the plant people have a bit lower body temperature, why not
flags = CAN_JOIN | IS_WHITELISTED | NO_BREATHE | NO_SCAN | IS_PLANT | NO_BLOOD | NO_PAIN | NO_SLIP
flags = NO_BREATHE | NO_SCAN | IS_PLANT | NO_BLOOD | NO_PAIN | NO_SLIP | NO_MINOR_CUT
spawn_flags = CAN_JOIN | IS_WHITELISTED
blood_color = "#004400"
flesh_color = "#907E4A"
@@ -276,7 +281,8 @@
passive_temp_gain = 10 // This should cause IPCs to stabilize at ~80 C in a 20 C environment.
flags = CAN_JOIN | IS_WHITELISTED | NO_BREATHE | NO_SCAN | NO_BLOOD | NO_PAIN | NO_POISON
flags = NO_BREATHE | NO_SCAN | NO_BLOOD | NO_PAIN | NO_POISON
spawn_flags = CAN_JOIN | IS_WHITELISTED
blood_color = "#1F181F"
flesh_color = "#575757"

View File

@@ -15,7 +15,7 @@ var/const/MAX_ACTIVE_TIME = 400
icon_state = "facehugger"
item_state = "facehugger"
w_class = 3 //note: can be picked up by aliens unlike most other items of w_class below 4
flags = MASKCOVERSMOUTH | MASKCOVERSEYES | AIRTIGHT | PROXMOVE
flags = PROXMOVE
body_parts_covered = FACE|EYES
throw_range = 5
@@ -126,15 +126,6 @@ var/const/MAX_ACTIVE_TIME = 400
L.visible_message("\red \b [src] leaps at [L]'s face!")
/* Tentatively removed since huggers can't be thrown anymore
if(ishuman(L))
var/mob/living/carbon/human/H = L
if(H.head && H.head.flags & HEADCOVERSMOUTH)
H.visible_message("\red \b [src] smashes against [H]'s [H.head]!")
Die()
return
*/
if(iscarbon(M))
var/mob/living/carbon/target = L
@@ -235,6 +226,6 @@ var/const/MAX_ACTIVE_TIME = 400
if(ishuman(C))
var/mob/living/carbon/human/H = C
if(H.head && H.head.flags & HEADCOVERSMOUTH)
if(H.head && (H.head.body_parts_covered & FACE) && !(H.head.item_flags & FLEXIBLEMATERIAL))
return 0
return 1

View File

@@ -25,7 +25,8 @@
cold_level_2 = -1
cold_level_3 = -1
flags = IS_RESTRICTED | NO_BREATHE | NO_SCAN | NO_PAIN | NO_SLIP | NO_POISON
flags = NO_BREATHE | NO_SCAN | NO_PAIN | NO_SLIP | NO_POISON | NO_MINOR_CUT
spawn_flags = IS_RESTRICTED
reagent_tag = IS_XENOS

View File

@@ -325,10 +325,10 @@ var/global/list/damage_icon_parts = list()
stand_icon.Blend(base_icon,ICON_OVERLAY)
//Underwear
if(underwear && species.flags & HAS_UNDERWEAR)
if(underwear && species.appearance_flags & HAS_UNDERWEAR)
stand_icon.Blend(new /icon('icons/mob/human.dmi', underwear), ICON_OVERLAY)
if(undershirt && species.flags & HAS_UNDERWEAR)
if(undershirt && species.appearance_flags & HAS_UNDERWEAR)
stand_icon.Blend(new /icon('icons/mob/human.dmi', undershirt), ICON_OVERLAY)
if(update_icons)
@@ -348,7 +348,7 @@ var/global/list/damage_icon_parts = list()
return
//masks and helmets can obscure our hair.
if( (head && (head.flags & BLOCKHAIR)) || (wear_mask && (wear_mask.flags & BLOCKHAIR)))
if( (head && (head.flags_inv & BLOCKHAIR)) || (wear_mask && (wear_mask.flags_inv & BLOCKHAIR)))
if(update_icons) update_icons()
return
@@ -364,7 +364,7 @@ var/global/list/damage_icon_parts = list()
face_standing.Blend(facial_s, ICON_OVERLAY)
if(h_style && !(head && (head.flags & BLOCKHEADHAIR)))
if(h_style && !(head && (head.flags_inv & BLOCKHEADHAIR)))
var/datum/sprite_accessory/hair_style = hair_styles_list[h_style]
if(hair_style && src.species.name in hair_style.species_allowed)
var/icon/hair_s = new/icon("icon" = hair_style.icon, "icon_state" = "[hair_style.icon_state]_s")
@@ -573,7 +573,7 @@ var/global/list/damage_icon_parts = list()
/mob/living/carbon/human/update_inv_ears(var/update_icons=1)
overlays_standing[EARS_LAYER] = null
if( (head && (head.flags & (BLOCKHAIR | BLOCKHEADHAIR))) || (wear_mask && (wear_mask.flags & (BLOCKHAIR | BLOCKHEADHAIR))))
if( (head && (head.flags_inv & (BLOCKHAIR | BLOCKHEADHAIR))) || (wear_mask && (wear_mask.flags_inv & (BLOCKHAIR | BLOCKHEADHAIR))))
if(update_icons) update_icons()
return

View File

@@ -27,10 +27,11 @@
spawn() escape_legcuffs()
/mob/living/carbon/proc/escape_handcuffs()
if(!(last_special <= world.time)) return
//if(!(last_special <= world.time)) return
next_move = world.time + 100
last_special = world.time + 100
//These two lines represent a significant buff to grabs...
if(!canClick()) return
setClickCooldown(100)
if(can_break_cuffs()) //Don't want to do a lot of logic gating here.
break_handcuffs()
@@ -60,11 +61,11 @@
)
drop_from_inventory(handcuffed)
/mob/living/carbon/proc/escape_legcuffs()
if(!(last_special <= world.time)) return
/mob/living/carbon/proc/escape_legcuffs()
if(!canClick())
return
next_move = world.time + 100
last_special = world.time + 100
setClickCooldown(100)
if(can_break_cuffs()) //Don't want to do a lot of logic gating here.
break_legcuffs()
@@ -149,14 +150,15 @@
return ..()
/mob/living/carbon/escape_buckle()
if(!canClick())
return
setClickCooldown(100)
if(!buckled) return
if(!(last_special <= world.time)) return
if(!restrained())
..()
else
next_move = world.time + 100
last_special = world.time + 100
visible_message(
"<span class='danger'>[usr] attempts to unbuckle themself!</span>",
"<span class='warning'>You attempt to unbuckle yourself. (This will take around 2 minutes and you need to stand still)</span>"

View File

@@ -574,7 +574,7 @@ default behaviour is:
set category = "IC"
if(can_resist())
next_move = world.time + 20
setClickCooldown(20)
process_resist()
/mob/living/proc/can_resist()
@@ -582,7 +582,7 @@ default behaviour is:
//so just check weakened instead.
if(stat || weakened)
return 0
if(next_move > world.time)
if(!canClick())
return 0
return 1

View File

@@ -10,24 +10,36 @@
1 - halfblock
2 - fullblock
*/
/mob/living/proc/run_armor_check(var/def_zone = null, var/attack_flag = "melee", var/absorb_text = null, var/soften_text = null)
/mob/living/proc/run_armor_check(var/def_zone = null, var/attack_flag = "melee", var/armour_pen = 0, var/absorb_text = null, var/soften_text = null)
if(armour_pen >= 100)
return 0 //might as well just skip the processing
var/armor = getarmor(def_zone, attack_flag)
var/absorb = 0
//Roll armour
if(prob(armor))
absorb += 1
if(prob(armor))
absorb += 1
//Roll penetration
if(prob(armour_pen))
absorb -= 1
if(prob(armour_pen))
absorb -= 1
if(absorb >= 2)
if(absorb_text)
show_message("[absorb_text]")
else
show_message("\red Your armor absorbs the blow!")
show_message("<span class='warning'>Your armor absorbs the blow!</span>")
return 2
if(absorb == 1)
if(absorb_text)
show_message("[soften_text]",4)
else
show_message("\red Your armor softens the blow!")
show_message("<span class='warning'>Your armor softens the blow!</span>")
return 1
return 0
@@ -64,7 +76,7 @@
return
//Armor
var/absorb = run_armor_check(def_zone, P.check_armour)
var/absorb = run_armor_check(def_zone, P.check_armour, P.armor_penetration)
var/proj_sharp = is_sharp(P)
var/proj_edge = has_edge(P)
if ((proj_sharp || proj_edge) && prob(getarmor(def_zone, P.check_armour)))
@@ -346,7 +358,7 @@
var/damage_mod = 1
//presumably, if they are wearing a helmet that stops pressure effects, then it probably covers the throat as well
var/obj/item/clothing/head/helmet = get_equipped_item(slot_head)
if(istype(helmet) && (helmet.body_parts_covered & HEAD) && (helmet.flags & STOPPRESSUREDAMAGE))
if(istype(helmet) && (helmet.body_parts_covered & HEAD) && (helmet.item_flags & STOPPRESSUREDAMAGE))
//we don't do an armor_check here because this is not an impact effect like a weapon swung with momentum, that either penetrates or glances off.
damage_mod = 1.0 - (helmet.armor["melee"]/100)

View File

@@ -0,0 +1,2 @@
/mob/living/silicon/ai/SelfMove(turf/n, direct)
return 0

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