From d04a5797ff4d2eed3fdf79c40682be2af1809ae8 Mon Sep 17 00:00:00 2001 From: Anewbe Date: Sun, 5 Nov 2017 14:30:18 -0600 Subject: [PATCH] Fixes a thing, clarifies a comment --- code/game/gamemodes/changeling/powers/escape_restraints.dm | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/code/game/gamemodes/changeling/powers/escape_restraints.dm b/code/game/gamemodes/changeling/powers/escape_restraints.dm index 431b0468d5..cd6f897c5a 100644 --- a/code/game/gamemodes/changeling/powers/escape_restraints.dm +++ b/code/game/gamemodes/changeling/powers/escape_restraints.dm @@ -7,7 +7,7 @@ genomecost = 2 verbpath = /mob/proc/changeling_escape_restraints -//Escape Cuffs +//Escape Cuffs. By design this does not escape from straight jackets /mob/proc/changeling_escape_restraints() set category = "Changeling" set name = "Escape Restraints (40)" @@ -27,7 +27,7 @@ changeling.chem_charges -= 40 - to_chat(C,"We slip contort our extremities and slip our cuffs.") + to_chat(C,"We contort our extremities and slip our cuffs.") playsound(src, 'sound/effects/blobattack.ogg', 30, 1) if(C.handcuffed) var/obj/item/weapon/W = C.handcuffed