TG: -The biogenerator is now more robust. It can dispense fertilizer in batches, and

make simple leather items at a high cost.
-Watermelon and pumpkin biomass lowered a bit so biomass isn't totally trivial
to acquire.
-Added more wood items for tower cap wood construction: Wooden doors and
sandals.
-Added plump helmet biscuits and mushroom soup to kitchen recipes.
Revision: r3454
Author: 	 d_h2...@yahoo.com
Date: 	Apr 13, 2012
This commit is contained in:
Ren Erthilo
2012-05-03 03:25:42 +01:00
parent d92495a2b0
commit d15bf5987e
6 changed files with 73 additions and 2 deletions

View File

@@ -243,4 +243,36 @@
/obj/structure/mineral_door/transparent/diamond
mineralType = "diamond"
hardness = 10
hardness = 10
/obj/structure/mineral_door/wood
mineralType = "wood"
hardness = 1
Open()
isSwitchingStates = 1
playsound(loc, 'doorcreaky.ogg', 100, 1)
flick("[mineralType]opening",src)
sleep(10)
density = 0
opacity = 0
state = 1
update_icon()
isSwitchingStates = 0
Close()
isSwitchingStates = 1
playsound(loc, 'doorcreaky.ogg', 100, 1)
flick("[mineralType]closing",src)
sleep(10)
density = 1
opacity = 1
state = 0
update_icon()
isSwitchingStates = 0
Dismantle(devastated = 0)
if(!devastated)
for(var/i = 1, i <= oreAmount, i++)
new/obj/item/stack/sheet/wood(get_turf(src))
del(src)

View File

@@ -4,8 +4,10 @@ WOOD PLANKS
*/
var/global/list/datum/stack_recipe/wood_recipes = list ( \
new/datum/stack_recipe("wooden sandals", /obj/item/clothing/shoes/sandal, 1), \
new/datum/stack_recipe("table parts", /obj/item/weapon/table_parts/wood, 2), \
new/datum/stack_recipe("wooden barricade", /obj/structure/barricade/wooden, 5, time = 30, one_per_turf = 1, on_floor = 1),\
new/datum/stack_recipe("wooden barricade", /obj/structure/barricade/wooden, 5, time = 30, one_per_turf = 1, on_floor = 1), \
new/datum/stack_recipe("wooden door", /obj/structure/mineral_door/wood, 10, time = 20, one_per_turf = 1, on_floor = 1), \
)
/obj/item/stack/sheet/wood

View File

@@ -1417,6 +1417,30 @@
reagents.add_reagent("nutriment", 28)
bitesize = 3
/obj/item/weapon/reagent_containers/food/snacks/mushroomsoup
name = "chantrelle soup"
desc = "A delicious and hearty mushroom soup."
icon_state = "mushroomsoup"
trash = "snack_bowl"
New()
..()
reagents.add_reagent("nutriment", 10)
bitesize = 3
/obj/item/weapon/reagent_containers/food/snacks/plumphelmetbiscuit
name = "plump helmet biscuit"
desc = "This is a finely-prepared plump helmet biscuit. The ingredients are exceptionally minced plump helmet, and well-minced dwarven wheat flour."
icon_state = "phelmbiscuit"
New()
..()
if(prob(10))
name = "exceptional plump helmet biscuit"
desc = "Microwave is taken by a fey mood! It has cooked an exceptional plump helmet biscuit!"
reagents.add_reagent("nutriment", 15)
bitesize = 2
else
reagents.add_reagent("nutriment", 5)
bitesize = 2
/////////////////////////////////////////////////Sliceable////////////////////////////////////////
// All the food items that can be sliced into smaller bits like Meatbread and Cheesewheels

View File

@@ -1005,6 +1005,19 @@
)
result = /obj/item/weapon/reagent_containers/food/snacks/sliceable/pumpkinpie
/datum/recipe/plumphelmetbiscuit
items = list(
/obj/item/weapon/reagent_containers/food/snacks/flour,
/obj/item/weapon/reagent_containers/food/snacks/grown/mushroom/plumphelmet,
)
result = /obj/item/weapon/reagent_containers/food/snacks/plumphelmetbiscuit
/datum/recipe/mushroomsoup
reagents = list("water" = 5, "milk" = 5)
items = list(
/obj/item/weapon/reagent_containers/food/snacks/grown/mushroom/chanterelle,
)
result = /obj/item/weapon/reagent_containers/food/snacks/mushroomsoup
//////////////////////////////////////////
// bs12 food port stuff