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TG: -The biogenerator is now more robust. It can dispense fertilizer in batches, and
make simple leather items at a high cost. -Watermelon and pumpkin biomass lowered a bit so biomass isn't totally trivial to acquire. -Added more wood items for tower cap wood construction: Wooden doors and sandals. -Added plump helmet biscuits and mushroom soup to kitchen recipes. Revision: r3454 Author: d_h2...@yahoo.com Date: Apr 13, 2012
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@@ -243,4 +243,36 @@
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/obj/structure/mineral_door/transparent/diamond
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mineralType = "diamond"
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hardness = 10
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hardness = 10
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/obj/structure/mineral_door/wood
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mineralType = "wood"
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hardness = 1
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Open()
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isSwitchingStates = 1
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playsound(loc, 'doorcreaky.ogg', 100, 1)
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flick("[mineralType]opening",src)
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sleep(10)
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density = 0
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opacity = 0
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state = 1
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update_icon()
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isSwitchingStates = 0
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Close()
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isSwitchingStates = 1
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playsound(loc, 'doorcreaky.ogg', 100, 1)
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flick("[mineralType]closing",src)
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sleep(10)
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density = 1
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opacity = 1
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state = 0
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update_icon()
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isSwitchingStates = 0
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Dismantle(devastated = 0)
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if(!devastated)
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for(var/i = 1, i <= oreAmount, i++)
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new/obj/item/stack/sheet/wood(get_turf(src))
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del(src)
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@@ -4,8 +4,10 @@ WOOD PLANKS
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*/
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var/global/list/datum/stack_recipe/wood_recipes = list ( \
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new/datum/stack_recipe("wooden sandals", /obj/item/clothing/shoes/sandal, 1), \
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new/datum/stack_recipe("table parts", /obj/item/weapon/table_parts/wood, 2), \
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new/datum/stack_recipe("wooden barricade", /obj/structure/barricade/wooden, 5, time = 30, one_per_turf = 1, on_floor = 1),\
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new/datum/stack_recipe("wooden barricade", /obj/structure/barricade/wooden, 5, time = 30, one_per_turf = 1, on_floor = 1), \
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new/datum/stack_recipe("wooden door", /obj/structure/mineral_door/wood, 10, time = 20, one_per_turf = 1, on_floor = 1), \
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)
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/obj/item/stack/sheet/wood
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@@ -1417,6 +1417,30 @@
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reagents.add_reagent("nutriment", 28)
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bitesize = 3
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/obj/item/weapon/reagent_containers/food/snacks/mushroomsoup
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name = "chantrelle soup"
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desc = "A delicious and hearty mushroom soup."
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icon_state = "mushroomsoup"
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trash = "snack_bowl"
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New()
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..()
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reagents.add_reagent("nutriment", 10)
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bitesize = 3
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/obj/item/weapon/reagent_containers/food/snacks/plumphelmetbiscuit
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name = "plump helmet biscuit"
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desc = "This is a finely-prepared plump helmet biscuit. The ingredients are exceptionally minced plump helmet, and well-minced dwarven wheat flour."
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icon_state = "phelmbiscuit"
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New()
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..()
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if(prob(10))
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name = "exceptional plump helmet biscuit"
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desc = "Microwave is taken by a fey mood! It has cooked an exceptional plump helmet biscuit!"
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reagents.add_reagent("nutriment", 15)
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bitesize = 2
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else
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reagents.add_reagent("nutriment", 5)
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bitesize = 2
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/////////////////////////////////////////////////Sliceable////////////////////////////////////////
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// All the food items that can be sliced into smaller bits like Meatbread and Cheesewheels
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@@ -1005,6 +1005,19 @@
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)
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result = /obj/item/weapon/reagent_containers/food/snacks/sliceable/pumpkinpie
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/datum/recipe/plumphelmetbiscuit
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items = list(
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/obj/item/weapon/reagent_containers/food/snacks/flour,
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/obj/item/weapon/reagent_containers/food/snacks/grown/mushroom/plumphelmet,
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)
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result = /obj/item/weapon/reagent_containers/food/snacks/plumphelmetbiscuit
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/datum/recipe/mushroomsoup
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reagents = list("water" = 5, "milk" = 5)
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items = list(
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/obj/item/weapon/reagent_containers/food/snacks/grown/mushroom/chanterelle,
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)
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result = /obj/item/weapon/reagent_containers/food/snacks/mushroomsoup
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//////////////////////////////////////////
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// bs12 food port stuff
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