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Merge branch 'master' into PS_PORT_SCHEDULER
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@@ -584,7 +584,7 @@
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if(one_handed_penalty)
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if(!held_twohanded)
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acc_mod += -ceil(one_handed_penalty/2)
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acc_mod += -CEILING(one_handed_penalty/2, 1)
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disp_mod += one_handed_penalty*0.5 //dispersion per point of two-handedness
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//Accuracy modifiers
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@@ -123,6 +123,7 @@
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damage_type = BURN
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agony = 10
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check_armour = "bio"
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armor_penetration = 25 // It's acid
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combustion = FALSE
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@@ -130,9 +131,10 @@
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name = "neurotoxic spit"
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icon_state = "neurotoxin"
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damage = 5
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damage_type = TOX
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damage_type = BIOACID
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agony = 80
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check_armour = "bio"
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armor_penetration = 25 // It's acid-based
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combustion = FALSE
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@@ -140,9 +142,10 @@
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name = "neurotoxic spit"
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icon_state = "neurotoxin"
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damage = 20
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damage_type = TOX
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damage_type = BIOACID
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agony = 20
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check_armour = "bio"
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armor_penetration = 25 // It's acid-based
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/obj/item/projectile/energy/phoron
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name = "phoron bolt"
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