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Bandaid for overly fragile hardsuits.
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@@ -308,6 +308,6 @@ emp_act
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if(damtype != BURN && damtype != BRUTE) return
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var/obj/item/clothing/suit/space/SS = wear_suit
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var/penetrated_dam = max(0,(damage - max(0,(SS.breach_threshold - SS.damage))))
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var/penetrated_dam = max(0,(damage - SS.breach_threshold)) // - SS.damage)) - Consider uncommenting this if suits seem too hardy on dev.
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if(penetrated_dam) SS.create_breaches(damtype, penetrated_dam)
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