diff --git a/code/modules/organs/organ_internal.dm b/code/modules/organs/organ_internal.dm
index cfc0910901..c67a3235d0 100644
--- a/code/modules/organs/organ_internal.dm
+++ b/code/modules/organs/organ_internal.dm
@@ -34,246 +34,9 @@
..()
// Brain is defined in brain_item.dm.
-/obj/item/organ/internal/heart
- name = "heart"
- icon_state = "heart-on"
- organ_tag = O_HEART
- parent_organ = BP_TORSO
- dead_icon = "heart-off"
-
-/obj/item/organ/internal/lungs
- name = "lungs"
- icon_state = "lungs"
- gender = PLURAL
- organ_tag = O_LUNGS
- parent_organ = BP_TORSO
-
-/obj/item/organ/internal/lungs/process()
- ..()
-
- if(!owner)
- return
-
- if (germ_level > INFECTION_LEVEL_ONE)
- if(prob(5))
- owner.emote("cough") //respitory tract infection
-
- if(is_bruised())
- if(prob(2))
- spawn owner.emote("me", 1, "coughs up blood!")
- owner.drip(10)
- if(prob(4))
- spawn owner.emote("me", 1, "gasps for air!")
- owner.losebreath += 15
-
-/obj/item/organ/internal/kidneys
- name = "kidneys"
- icon_state = "kidneys"
- gender = PLURAL
- organ_tag = O_KIDNEYS
- parent_organ = BP_GROIN
-
-/obj/item/organ/internal/kidneys/process()
-
- ..()
-
- if(!owner)
- return
-
- // Coffee is really bad for you with busted kidneys.
- // This should probably be expanded in some way, but fucked if I know
- // what else kidneys can process in our reagent list.
- var/datum/reagent/coffee = locate(/datum/reagent/drink/coffee) in owner.reagents.reagent_list
- if(coffee)
- if(is_bruised())
- owner.adjustToxLoss(0.1 * PROCESS_ACCURACY)
- else if(is_broken())
- owner.adjustToxLoss(0.3 * PROCESS_ACCURACY)
-
-/obj/item/organ/internal/eyes
- name = "eyeballs"
- icon_state = "eyes"
- gender = PLURAL
- organ_tag = O_EYES
- parent_organ = BP_HEAD
- var/list/eye_colour = list(0,0,0)
-
-/obj/item/organ/internal/eyes/robotize()
- ..()
- name = "optical sensor"
- icon = 'icons/obj/robot_component.dmi'
- icon_state = "camera"
- dead_icon = "camera_broken"
- verbs |= /obj/item/organ/internal/eyes/proc/change_eye_color
-
-/obj/item/organ/internal/eyes/robot
- name = "optical sensor"
-
-/obj/item/organ/internal/eyes/robot/New()
- ..()
- robotize()
-
-/obj/item/organ/internal/eyes/proc/change_eye_color()
- set name = "Change Eye Color"
- set desc = "Changes your robotic eye color instantly."
- set category = "IC"
- set src in usr
-
- var/current_color = rgb(eye_colour[1],eye_colour[2],eye_colour[3])
- var/new_color = input("Pick a new color for your eyes.","Eye Color", current_color) as null|color
- if(new_color && owner)
- // input() supplies us with a hex color, which we can't use, so we convert it to rbg values.
- var/list/new_color_rgb_list = hex2rgb(new_color)
- // First, update mob vars.
- owner.r_eyes = new_color_rgb_list[1]
- owner.g_eyes = new_color_rgb_list[2]
- owner.b_eyes = new_color_rgb_list[3]
- // Now sync the organ's eye_colour list.
- update_colour()
- // Finally, update the eye icon on the mob.
- owner.update_eyes()
-
-/obj/item/organ/internal/eyes/replaced(var/mob/living/carbon/human/target)
-
- // Apply our eye colour to the target.
- if(istype(target) && eye_colour)
- target.r_eyes = eye_colour[1]
- target.g_eyes = eye_colour[2]
- target.b_eyes = eye_colour[3]
- target.update_eyes()
- ..()
-
-/obj/item/organ/internal/eyes/proc/update_colour()
- if(!owner)
- return
- eye_colour = list(
- owner.r_eyes ? owner.r_eyes : 0,
- owner.g_eyes ? owner.g_eyes : 0,
- owner.b_eyes ? owner.b_eyes : 0
- )
-
-/obj/item/organ/internal/eyes/take_damage(amount, var/silent=0)
- var/oldbroken = is_broken()
- ..()
- if(is_broken() && !oldbroken && owner && !owner.stat)
- owner << "You go blind!"
-
-/obj/item/organ/internal/eyes/process() //Eye damage replaces the old eye_stat var.
- ..()
- if(!owner)
- return
- if(is_bruised())
- owner.eye_blurry = 20
- if(is_broken())
- owner.Blind(20)
-
-/obj/item/organ/internal/liver
- name = "liver"
- icon_state = "liver"
- organ_tag = "liver"
- parent_organ = BP_GROIN
-
-/obj/item/organ/internal/liver/process()
-
- ..()
-
- if(!owner)
- return
-
- if (germ_level > INFECTION_LEVEL_ONE)
- if(prob(1))
- owner << "Your skin itches."
- if (germ_level > INFECTION_LEVEL_TWO)
- if(prob(1))
- spawn owner.vomit()
-
- if(owner.life_tick % PROCESS_ACCURACY == 0)
-
- //High toxins levels are dangerous
- if(owner.getToxLoss() >= 60 && !owner.reagents.has_reagent("anti_toxin"))
- //Healthy liver suffers on its own
- if (src.damage < min_broken_damage)
- src.damage += 0.2 * PROCESS_ACCURACY
- //Damaged one shares the fun
- else
- var/obj/item/organ/internal/O = pick(owner.internal_organs)
- if(O)
- O.damage += 0.2 * PROCESS_ACCURACY
-
- //Detox can heal small amounts of damage
- if (src.damage && src.damage < src.min_bruised_damage && owner.reagents.has_reagent("anti_toxin"))
- src.damage -= 0.2 * PROCESS_ACCURACY
-
- if(src.damage < 0)
- src.damage = 0
-
- // Get the effectiveness of the liver.
- var/filter_effect = 3
- if(is_bruised())
- filter_effect -= 1
- if(is_broken())
- filter_effect -= 2
-
- // Do some reagent processing.
- if(owner.chem_effects[CE_ALCOHOL_TOXIC])
- if(filter_effect < 3)
- owner.adjustToxLoss(owner.chem_effects[CE_ALCOHOL_TOXIC] * 0.1 * PROCESS_ACCURACY)
- else
- take_damage(owner.chem_effects[CE_ALCOHOL_TOXIC] * 0.1 * PROCESS_ACCURACY, prob(1)) // Chance to warn them
-
-/obj/item/organ/internal/appendix
- name = "appendix"
- icon_state = "appendix"
- parent_organ = BP_GROIN
- organ_tag = "appendix"
- var/inflamed = 0
- var/inflame_progress = 0
-
-/mob/living/carbon/human/proc/appendicitis()
- if(stat == DEAD)
- return 0
- var/obj/item/organ/internal/appendix/A = internal_organs_by_name[O_APPENDIX]
- if(istype(A) && !A.inflamed)
- A.inflamed = 1
- return 1
- return 0
-
-/obj/item/organ/internal/appendix/process()
- if(!inflamed || !owner)
- return
-
- if(++inflame_progress > 200)
- ++inflamed
- inflame_progress = 0
-
- if(inflamed == 1)
- if(prob(5))
- if(owner.can_feel_pain())
- owner.custom_pain("You feel a stinging pain in your abdomen!", 25)
- if(inflamed > 1)
- if(prob(3))
- if(owner.can_feel_pain())
- owner.custom_pain("You feel a stabbing pain in your abdomen!", 50)
- owner.adjustToxLoss(1)
- if(inflamed > 2)
- if(prob(1))
- owner.vomit()
- if(owner.can_feel_pain())
- owner.custom_pain("You feel a horrible pain in your abdomen!", 70)
- if(inflamed > 3)
- if(prob(1))
- if(owner.can_feel_pain())
- owner.custom_pain("You feel a stinging pain in your abdomen!", 100)
- owner.Weaken(10)
-
- var/obj/item/organ/external/groin = owner.get_organ(BP_GROIN)
- var/datum/wound/W = new /datum/wound/internal_bleeding(20)
- owner.adjustToxLoss(25)
- groin.wounds += W
- inflamed = 0
-
-/obj/item/organ/internal/appendix/removed()
- if(inflamed)
- icon_state = "appendixinflamed"
- name = "inflamed appendix"
- ..()
+// Heart is defined in heart.dm
+// Lungs are defined in lungs.dm
+// Kidneys is defined in kidneys.dm
+// Eyes are defined in eyes.dm
+// Liver is defined in liver.dm. The process here was different than the process in liver.dm, so I just kept the one in liver.dm
+// Appendix is defined in appendix.dm