Merge remote-tracking branch 'PolarisSS13/master' into spriteadd

This commit is contained in:
Unknown
2019-04-22 20:20:56 -04:00
196 changed files with 4320 additions and 1139 deletions
+4
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@@ -100,6 +100,7 @@ var/datum/controller/supply/supply_controller = new()
EC.name = "\proper[MA.name]"
EC.value = 0
EC.contents = list()
var/base_value = 0
// Must be in a crate!
if(istype(MA,/obj/structure/closet/crate))
@@ -107,6 +108,8 @@ var/datum/controller/supply/supply_controller = new()
callHook("sell_crate", list(CR, area_shuttle))
points += CR.points_per_crate
if(CR.points_per_crate)
base_value = CR.points_per_crate
var/find_slip = 1
for(var/atom/A in CR)
@@ -151,6 +154,7 @@ var/datum/controller/supply/supply_controller = new()
exported_crates += EC
points += EC.value
EC.value += base_value
// Duplicate the receipt for the admin-side log
var/datum/exported_crate/adm = new()
+37 -6
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@@ -57,10 +57,13 @@ var/list/gamemode_cache = list()
var/list/modes = list() // allowed modes
var/list/votable_modes = list() // votable modes
var/list/probabilities = list() // relative probability of each mode
var/list/player_requirements = list() // Overrides for how many players readied up a gamemode needs to start.
var/list/player_requirements_secret = list() // Same as above, but for the secret gamemode.
var/humans_need_surnames = 0
var/allow_random_events = 0 // enables random events mid-round when set to 1
var/allow_ai = 1 // allow ai job
var/allow_ai_drones = 0 // allow ai controlled drones
var/allow_ai_shells = FALSE // allow AIs to enter and leave special borg shells at will, and for those shells to be buildable.
var/give_free_ai_shell = FALSE // allows a specific spawner object to instantiate a premade AI Shell
var/hostedby = null
var/respawn = 1
var/guest_jobban = 1
@@ -236,6 +239,7 @@ var/list/gamemode_cache = list()
var/radiation_lower_limit = 0.35 //If the radiation level for a turf would be below this, ignore it.
var/random_submap_orientation = FALSE // If true, submaps loaded automatically can be rotated.
var/autostart_solars = FALSE // If true, specifically mapped in solar control computers will set themselves up when the round starts.
/datum/configuration/New()
var/list/L = typesof(/datum/game_mode) - /datum/game_mode
@@ -247,9 +251,11 @@ var/list/gamemode_cache = list()
gamemode_cache[M.config_tag] = M // So we don't instantiate them repeatedly.
if(!(M.config_tag in modes)) // ensure each mode is added only once
log_misc("Adding game mode [M.name] ([M.config_tag]) to configuration.")
src.modes += M.config_tag
src.mode_names[M.config_tag] = M.name
src.probabilities[M.config_tag] = M.probability
modes += M.config_tag
mode_names[M.config_tag] = M.name
probabilities[M.config_tag] = M.probability
player_requirements[M.config_tag] = M.required_players
player_requirements_secret[M.config_tag] = M.required_players_secret
if (M.votable)
src.votable_modes += M.config_tag
src.votable_modes += "secret"
@@ -410,8 +416,11 @@ var/list/gamemode_cache = list()
if ("allow_ai")
config.allow_ai = 1
if ("allow_ai_drones")
config.allow_ai_drones = 1
if ("allow_ai_shells")
config.allow_ai_shells = TRUE
if("give_free_ai_shell")
config.give_free_ai_shell = TRUE
// if ("authentication")
// config.enable_authentication = 1
@@ -518,6 +527,25 @@ var/list/gamemode_cache = list()
else
log_misc("Incorrect probability configuration definition: [prob_name] [prob_value].")
if ("required_players", "required_players_secret")
var/req_pos = findtext(value, " ")
var/req_name = null
var/req_value = null
var/is_secret_override = findtext(name, "required_players_secret") // Being extra sure we're not picking up an override for Secret by accident.
if(req_pos)
req_name = lowertext(copytext(value, 1, req_pos))
req_value = copytext(value, req_pos + 1)
if(req_name in config.modes)
if(is_secret_override)
config.player_requirements_secret[req_name] = text2num(req_value)
else
config.player_requirements[req_name] = text2num(req_value)
else
log_misc("Unknown game mode player requirement configuration definition: [req_name].")
else
log_misc("Incorrect player requirement configuration definition: [req_name] [req_value].")
if("allow_random_events")
config.allow_random_events = 1
@@ -760,6 +788,9 @@ var/list/gamemode_cache = list()
if("random_submap_orientation")
config.random_submap_orientation = 1
if("autostart_solars")
config.autostart_solars = TRUE
else
log_misc("Unknown setting in configuration: '[name]'")
@@ -195,6 +195,8 @@ var/global/datum/emergency_shuttle_controller/emergency_shuttle
//returns 1 if the shuttle is not idle at centcom
/datum/emergency_shuttle_controller/proc/online()
if(!shuttle)
return FALSE
if (!shuttle.location) //not at centcom
return 1
if (wait_for_launch || shuttle.moving_status != SHUTTLE_IDLE)
+18
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@@ -31,6 +31,24 @@ SUBSYSTEM_DEF(vote)
reset()
/datum/controller/subsystem/vote/proc/autotransfer()
// Before doing the vote, see if anyone is playing.
// If not, just do the transfer.
var/players_are_in_round = FALSE
for(var/a in player_list) // Mobs with clients attached.
var/mob/living/L = a
if(!istype(L)) // Exclude ghosts and other weird things.
continue
if(L.stat == DEAD) // Dead mobs aren't playing.
continue
// Everything else is, however.
players_are_in_round = TRUE
break
if(!players_are_in_round)
log_debug("The crew transfer shuttle was automatically called at vote time due to no players being present.")
init_shift_change(null, 1)
return
initiate_vote(VOTE_CREW_TRANSFER, "the server", 1)
log_debug("The server has called a crew transfer vote.")
+1 -1
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@@ -31,7 +31,7 @@ SUBSYSTEM_DEF(xenoarch)
/datum/controller/subsystem/xenoarch/proc/SetupXenoarch()
for(var/turf/simulated/mineral/M in turfs)
if(!M.density)
if(!M.density || M.z in using_map.xenoarch_exempt_levels)
continue
if(isnull(M.geologic_data))