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TG: Fixes fire extinguishers in space, removes empty hand requirement, which wasn't
supposed to be committed. My bad. Adds the ability for door buttons to both close the doors they're attached to, and also a framework for controlling their other functions like idscan/bolts. Adds a secure safe to the HoS's office and a new flashbang grenade! Secure safes can now hold 8 weight units of stuff by default. Adds a reply function to the comm. console prayers as well as a confirmation button on BSA. Revision: r2946 Author: VivianFoxfoot
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@@ -13,6 +13,7 @@
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var/l_hacking = 0
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var/emagged = 0
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var/open = 0
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var/internalstorage = 3
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w_class = 3.0
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/obj/item/weapon/secstorage/examine()
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@@ -116,7 +117,7 @@
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else
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user << "You short out the lock on [src]."
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return
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if ((W.w_class > 3 || istype(W, /obj/item/weapon/secstorage)))
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if ((W.w_class > internalstorage || istype(W, /obj/item/weapon/secstorage)))
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return
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if ((istype(W, /obj/item/weapon/screwdriver)) && (src.locked == 1))
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sleep(6)
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@@ -7,7 +7,8 @@
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icon_sparking = "safespark"
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flags = FPRINT | TABLEPASS
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force = 8.0
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w_class = 4.0
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w_class = 8.0
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internalstorage = 8
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anchored = 1.0
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density = 0
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@@ -16,5 +17,9 @@
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new /obj/item/weapon/paper(src)
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new /obj/item/weapon/pen(src)
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/obj/item/weapon/secstorage/ssafe/HoS/New()
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..()
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new /obj/item/weapon/storage/lockbox/clusterbang(src)
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/obj/item/weapon/secstorage/ssafe/attack_hand(mob/user as mob)
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return attack_self(user)
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