glove attack refactor

This commit is contained in:
Screemonster
2019-08-28 07:56:23 +01:00
parent 95d6dd7eb6
commit d808286f3c
4 changed files with 58 additions and 29 deletions
@@ -1,4 +1,12 @@
/mob/living/carbon/human/proc/get_unarmed_attack(var/mob/living/carbon/human/target, var/hit_zone)
if(src.gloves)
var/obj/item/clothing/gloves/G = src.gloves
if(G.special_attack && G.special_attack.is_usable(src, target, hit_zone))
if(pulling_punches)
var/datum/unarmed_attack/soft_type = G.special_attack.get_sparring_variant()
if(soft_type)
return soft_type
return G.special_attack
for(var/datum/unarmed_attack/u_attack in species.unarmed_attacks)
if(u_attack.is_usable(src, target, hit_zone))
if(pulling_punches)
@@ -38,34 +46,6 @@
H.do_attack_animation(src)
return 0
if(istype(H.gloves, /obj/item/clothing/gloves/boxing/hologlove))
H.do_attack_animation(src)
var/damage = rand(0, 9)
if(!damage)
playsound(loc, 'sound/weapons/punchmiss.ogg', 25, 1, -1)
visible_message("<font color='red'><B>[H] has attempted to punch [src]!</B></font>")
return 0
var/obj/item/organ/external/affecting = get_organ(ran_zone(H.zone_sel.selecting))
var/armor_block = run_armor_check(affecting, "melee")
var/armor_soak = get_armor_soak(affecting, "melee")
if(HULK in H.mutations)
damage += 5
playsound(loc, "punch", 25, 1, -1)
visible_message("<font color='red'><B>[H] has punched [src]!</B></font>")
if(armor_soak >= damage)
return
apply_damage(damage, HALLOSS, affecting, armor_block, armor_soak)
if(damage >= 9)
visible_message("<font color='red'><B>[H] has weakened [src]!</B></font>")
apply_effect(4, WEAKEN, armor_block)
return
if(istype(M,/mob/living/carbon))
var/mob/living/carbon/C = M
C.spread_disease_to(src, "Contact")
@@ -231,6 +211,9 @@
if(!attack)
return 0
if(attack.unarmed_override(H, src, hit_zone))
return 0
H.do_attack_animation(src)
if(!attack_message)
attack.show_attack(H, src, hit_zone, rand_damage)
@@ -252,7 +235,7 @@
var/obj/item/clothing/gloves/G = H.gloves
real_damage += G.punch_force
hit_dam_type = G.punch_damtype
if(H.pulling_punches) //SO IT IS DECREED: PULLING PUNCHES WILL PREVENT THE ACTUAL DAMAGE FROM RINGS AND KNUCKLES, BUT NOT THE ADDED PAIN
if(H.pulling_punches && !attack.sharp && !attack.edge) //SO IT IS DECREED: PULLING PUNCHES WILL PREVENT THE ACTUAL DAMAGE FROM RINGS AND KNUCKLES, BUT NOT THE ADDED PAIN, BUT YOU CAN'T "PULL" A FUCKING KNIFE
hit_dam_type = AGONY
real_damage *= damage_multiplier
rand_damage *= damage_multiplier
@@ -105,6 +105,9 @@ var/global/list/sparring_attack_cache = list()
return
user.visible_message("<span class='danger'>[user] attempts to press [TU.his] [eye_attack_text] into [target]'s eyes, but [TT.he] [TT.does]n't have any!</span>")
/datum/unarmed_attack/proc/unarmed_override(var/mob/living/carbon/human/user,var/mob/living/carbon/human/target,var/zone)
return 0 //return true if the unarmed override prevents further attacks
/datum/unarmed_attack/bite
attack_verb = list("bit")
attack_sound = 'sound/weapons/bite.ogg'