diff --git a/code/modules/client/preference_setup/general/03_body.dm b/code/modules/client/preference_setup/general/03_body.dm
index e58637be1f..0b0f09c9bf 100644
--- a/code/modules/client/preference_setup/general/03_body.dm
+++ b/code/modules/client/preference_setup/general/03_body.dm
@@ -13,6 +13,9 @@ var/global/list/valid_bloodtypes = list("A+", "A-", "B+", "B-", "AB+", "AB-", "O
var/r_ears2 = 30 // Ear extra color.
var/g_ears2 = 30 // Ear extra color
var/b_ears2 = 30 // Ear extra color
+ var/r_ears3 = 30 // Ear tertiary color.
+ var/g_ears3 = 30 // Ear tertiary color
+ var/b_ears3 = 30 // Ear tertiary color
var/tail_style // Type of selected tail style
var/r_tail = 30 // Tail/Taur color
var/g_tail = 30 // Tail/Taur color
@@ -20,6 +23,9 @@ var/global/list/valid_bloodtypes = list("A+", "A-", "B+", "B-", "AB+", "AB-", "O
var/r_tail2 = 30 // For extra overlay.
var/g_tail2 = 30 // For extra overlay.
var/b_tail2 = 30 // For extra overlay.
+ var/r_tail3 = 30 // For tertiary overlay.
+ var/g_tail3 = 30 // For tertiary overlay.
+ var/b_tail3 = 30 // For tertiary overlay.
var/wing_style // Type of selected wing style
var/r_wing = 30 // Wing color
var/g_wing = 30 // Wing color
@@ -27,6 +33,9 @@ var/global/list/valid_bloodtypes = list("A+", "A-", "B+", "B-", "AB+", "AB-", "O
var/r_wing2 = 30 // Wing extra color
var/g_wing2 = 30 // Wing extra color
var/b_wing2 = 30 // Wing extra color
+ var/r_wing3 = 30 // Wing tertiary color
+ var/g_wing3 = 30 // Wing tertiary color
+ var/b_wing3 = 30 // Wing tertiary color
/datum/category_item/player_setup_item/general/body
name = "Body"
@@ -73,6 +82,9 @@ var/global/list/valid_bloodtypes = list("A+", "A-", "B+", "B-", "AB+", "AB-", "O
S["r_ears2"] >> pref.r_ears2
S["g_ears2"] >> pref.g_ears2
S["b_ears2"] >> pref.b_ears2
+ S["r_ears3"] >> pref.r_ears3
+ S["g_ears3"] >> pref.g_ears3
+ S["b_ears3"] >> pref.b_ears3
S["tail_style"] >> pref.tail_style
S["r_tail"] >> pref.r_tail
S["g_tail"] >> pref.g_tail
@@ -80,6 +92,9 @@ var/global/list/valid_bloodtypes = list("A+", "A-", "B+", "B-", "AB+", "AB-", "O
S["r_tail2"] >> pref.r_tail2
S["g_tail2"] >> pref.g_tail2
S["b_tail2"] >> pref.b_tail2
+ S["r_tail3"] >> pref.r_tail3
+ S["g_tail3"] >> pref.g_tail3
+ S["b_tail3"] >> pref.b_tail3
S["wing_style"] >> pref.wing_style
S["r_wing"] >> pref.r_wing
S["g_wing"] >> pref.g_wing
@@ -87,6 +102,9 @@ var/global/list/valid_bloodtypes = list("A+", "A-", "B+", "B-", "AB+", "AB-", "O
S["r_wing2"] >> pref.r_wing2
S["g_wing2"] >> pref.g_wing2
S["b_wing2"] >> pref.b_wing2
+ S["r_wing3"] >> pref.r_wing3
+ S["g_wing3"] >> pref.g_wing3
+ S["b_wing3"] >> pref.b_wing3
/datum/category_item/player_setup_item/general/body/save_character(var/savefile/S)
S["species"] << pref.species
@@ -128,6 +146,9 @@ var/global/list/valid_bloodtypes = list("A+", "A-", "B+", "B-", "AB+", "AB-", "O
S["r_ears2"] << pref.r_ears2
S["g_ears2"] << pref.g_ears2
S["b_ears2"] << pref.b_ears2
+ S["r_ears3"] << pref.r_ears3
+ S["g_ears3"] << pref.g_ears3
+ S["b_ears3"] << pref.b_ears3
S["tail_style"] << pref.tail_style
S["r_tail"] << pref.r_tail
S["g_tail"] << pref.g_tail
@@ -135,6 +156,9 @@ var/global/list/valid_bloodtypes = list("A+", "A-", "B+", "B-", "AB+", "AB-", "O
S["r_tail2"] << pref.r_tail2
S["g_tail2"] << pref.g_tail2
S["b_tail2"] << pref.b_tail2
+ S["r_tail3"] << pref.r_tail3
+ S["g_tail3"] << pref.g_tail3
+ S["b_tail3"] << pref.b_tail3
S["wing_style"] << pref.wing_style
S["r_wing"] << pref.r_wing
S["g_wing"] << pref.g_wing
@@ -142,6 +166,9 @@ var/global/list/valid_bloodtypes = list("A+", "A-", "B+", "B-", "AB+", "AB-", "O
S["r_wing2"] << pref.r_wing2
S["g_wing2"] << pref.g_wing2
S["b_wing2"] << pref.b_wing2
+ S["r_wing3"] << pref.r_wing3
+ S["g_wing3"] << pref.g_wing3
+ S["b_wing3"] << pref.b_wing3
/datum/category_item/player_setup_item/general/body/sanitize_character(var/savefile/S)
if(!pref.species || !(pref.species in GLOB.playable_species))
@@ -181,18 +208,27 @@ var/global/list/valid_bloodtypes = list("A+", "A-", "B+", "B-", "AB+", "AB-", "O
pref.r_ears2 = sanitize_integer(pref.r_ears2, 0, 255, initial(pref.r_ears2))
pref.g_ears2 = sanitize_integer(pref.g_ears2, 0, 255, initial(pref.g_ears2))
pref.b_ears2 = sanitize_integer(pref.b_ears2, 0, 255, initial(pref.b_ears2))
+ pref.r_ears3 = sanitize_integer(pref.r_ears3, 0, 255, initial(pref.r_ears3))
+ pref.g_ears3 = sanitize_integer(pref.g_ears3, 0, 255, initial(pref.g_ears3))
+ pref.b_ears3 = sanitize_integer(pref.b_ears3, 0, 255, initial(pref.b_ears3))
pref.r_tail = sanitize_integer(pref.r_tail, 0, 255, initial(pref.r_tail))
pref.g_tail = sanitize_integer(pref.g_tail, 0, 255, initial(pref.g_tail))
pref.b_tail = sanitize_integer(pref.b_tail, 0, 255, initial(pref.b_tail))
pref.r_tail2 = sanitize_integer(pref.r_tail2, 0, 255, initial(pref.r_tail2))
pref.g_tail2 = sanitize_integer(pref.g_tail2, 0, 255, initial(pref.g_tail2))
pref.b_tail2 = sanitize_integer(pref.b_tail2, 0, 255, initial(pref.b_tail2))
+ pref.r_tail3 = sanitize_integer(pref.r_tail3, 0, 255, initial(pref.r_tail3))
+ pref.g_tail3 = sanitize_integer(pref.g_tail3, 0, 255, initial(pref.g_tail3))
+ pref.b_tail3 = sanitize_integer(pref.b_tail3, 0, 255, initial(pref.b_tail3))
pref.r_wing = sanitize_integer(pref.r_wing, 0, 255, initial(pref.r_wing))
pref.g_wing = sanitize_integer(pref.g_wing, 0, 255, initial(pref.g_wing))
pref.b_wing = sanitize_integer(pref.b_wing, 0, 255, initial(pref.b_wing))
pref.r_wing2 = sanitize_integer(pref.r_wing2, 0, 255, initial(pref.r_wing2))
pref.g_wing2 = sanitize_integer(pref.g_wing2, 0, 255, initial(pref.g_wing2))
pref.b_wing2 = sanitize_integer(pref.b_wing2, 0, 255, initial(pref.b_wing2))
+ pref.r_wing3 = sanitize_integer(pref.r_wing3, 0, 255, initial(pref.r_wing3))
+ pref.g_wing3 = sanitize_integer(pref.g_wing3, 0, 255, initial(pref.g_wing3))
+ pref.b_wing3 = sanitize_integer(pref.b_wing3, 0, 255, initial(pref.b_wing3))
if(pref.ear_style)
pref.ear_style = sanitize_inlist(pref.ear_style, ear_styles_list, initial(pref.ear_style))
var/datum/sprite_accessory/temp_ear_style = ear_styles_list[pref.ear_style]
@@ -246,6 +282,9 @@ var/global/list/valid_bloodtypes = list("A+", "A-", "B+", "B-", "AB+", "AB-", "O
character.r_ears2 = pref.r_ears2
character.b_ears2 = pref.b_ears2
character.g_ears2 = pref.g_ears2
+ character.r_ears3 = pref.r_ears3
+ character.b_ears3 = pref.b_ears3
+ character.g_ears3 = pref.g_ears3
character.tail_style = tail_styles_list[pref.tail_style]
character.r_tail = pref.r_tail
character.b_tail = pref.b_tail
@@ -253,6 +292,9 @@ var/global/list/valid_bloodtypes = list("A+", "A-", "B+", "B-", "AB+", "AB-", "O
character.r_tail2 = pref.r_tail2
character.b_tail2 = pref.b_tail2
character.g_tail2 = pref.g_tail2
+ character.r_tail3 = pref.r_tail3
+ character.b_tail3 = pref.b_tail3
+ character.g_tail3 = pref.g_tail3
character.wing_style = wing_styles_list[pref.wing_style]
character.r_wing = pref.r_wing
character.b_wing = pref.b_wing
@@ -260,6 +302,9 @@ var/global/list/valid_bloodtypes = list("A+", "A-", "B+", "B-", "AB+", "AB-", "O
character.r_wing2 = pref.r_wing2
character.b_wing2 = pref.b_wing2
character.g_wing2 = pref.g_wing2
+ character.r_wing3 = pref.r_wing3
+ character.b_wing3 = pref.b_wing3
+ character.g_wing3 = pref.g_wing3
character.set_gender( pref.biological_gender)
// Destroy/cyborgize organs and limbs.
@@ -490,10 +535,12 @@ var/global/list/valid_bloodtypes = list("A+", "A-", "B+", "B-", "AB+", "AB-", "O
. += " Style: [ear_display]
"
if(ear_styles_list[pref.ear_style])
var/datum/sprite_accessory/ears/ear = ear_styles_list[pref.ear_style]
- if (ear.do_colouration)
+ if(ear.do_colouration)
. += "Change Color [color_square(pref.r_ears, pref.g_ears, pref.b_ears)]
"
- if (ear.extra_overlay)
+ if(ear.extra_overlay)
. += "Change Secondary Color [color_square(pref.r_ears2, pref.g_ears2, pref.b_ears2)]
"
+ if(ear.extra_overlay2)
+ . += "Change Tertiary Color [color_square(pref.r_ears3, pref.g_ears3, pref.b_ears3)]
"
var/tail_display = "Normal"
if(pref.tail_style && (pref.tail_style in tail_styles_list))
@@ -506,10 +553,12 @@ var/global/list/valid_bloodtypes = list("A+", "A-", "B+", "B-", "AB+", "AB-", "O
if(tail_styles_list[pref.tail_style])
var/datum/sprite_accessory/tail/T = tail_styles_list[pref.tail_style]
- if (T.do_colouration)
+ if(T.do_colouration)
. += "Change Color [color_square(pref.r_tail, pref.g_tail, pref.b_tail)]
"
- if (T.extra_overlay)
+ if(T.extra_overlay)
. += "Change Secondary Color [color_square(pref.r_tail2, pref.g_tail2, pref.b_tail2)]
"
+ if(T.extra_overlay2)
+ . += "Change Tertiary Color [color_square(pref.r_tail3, pref.g_tail3, pref.b_tail3)]
"
var/wing_display = "Normal"
if(pref.wing_style && (pref.wing_style in wing_styles_list))
@@ -522,10 +571,12 @@ var/global/list/valid_bloodtypes = list("A+", "A-", "B+", "B-", "AB+", "AB-", "O
if(wing_styles_list[pref.wing_style])
var/datum/sprite_accessory/wing/W = wing_styles_list[pref.wing_style]
- if (W.do_colouration)
+ if(W.do_colouration)
. += "Change Color [color_square(pref.r_wing, pref.g_wing, pref.b_wing)]
"
- if (W.extra_overlay)
+ if(W.extra_overlay)
. += "Change Secondary Color [color_square(pref.r_wing2, pref.g_wing2, pref.b_wing2)]
"
+ if(W.extra_overlay2)
+ . += "Change Secondary Color [color_square(pref.r_wing3, pref.g_wing3, pref.b_wing3)]
"
. += "
Body Markings +
"
. += "