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Moves var/get_rig_stats to a proper area.
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@@ -220,4 +220,5 @@
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// Falling things
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var/hovering = FALSE // Is the mob floating or flying in some way? If so, don't fall normally. //Not implemented yet, idea is to let them ignore terrain slowdown and falling down floors
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var/softfall = FALSE // Is the mob able to lessen their impact upon falling?
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var/parachuting = FALSE // Is the mob able to jump out of planes and survive? Don't check this directly outside of CanParachute().
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var/parachuting = FALSE // Is the mob able to jump out of planes and survive? Don't check this directly outside of CanParachute().
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var/get_rig_stats = 0 //Moved from computer.dm
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