diff --git a/code/game/mecha/equipment/tools/tools.dm b/code/game/mecha/equipment/tools/tools.dm index 179cd718f0..539196c788 100644 --- a/code/game/mecha/equipment/tools/tools.dm +++ b/code/game/mecha/equipment/tools/tools.dm @@ -933,7 +933,9 @@ range = MELEE construction_cost = list("metal"=5000,"glass"=10000) reliability = 1000 - equip_cooldown = 20 + equip_cooldown = 50 // rather lengthy cooldown since otherwise + // this would be a too effective weapon for + // capturing somebody var/mob/living/carbon/occupant = null var/datum/global_iterator/pr_mech_sleeper var/inject_amount = 10 diff --git a/code/modules/chemical/Chemistry-Reagents.dm b/code/modules/chemical/Chemistry-Reagents.dm index 21aeb9a5c0..e259aede80 100644 --- a/code/modules/chemical/Chemistry-Reagents.dm +++ b/code/modules/chemical/Chemistry-Reagents.dm @@ -389,7 +389,7 @@ datum // if(50 to INFINITY) // M:adjustToxLoss(0.1) data++ - holder.remove_reagent(src.id, 0.1) + holder.remove_reagent(src.id, 0.04) ..() return @@ -1819,14 +1819,15 @@ datum if(!data) data = 1 data++ switch(data) - if(1) + if(10) M:confused += 2 M:drowsyness += 2 - if(2 to 50) + if(11 to 50) M:sleeping += 5 if(51 to INFINITY) M:sleeping += 5 M:adjustToxLoss(2) + holder.remove_reagent(src.id, 0.04) ..() return