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Fixes #10024.
/mob/living/silicon/robot/handle_regular_hud_updates() called handle_regular_hud_updates() and then recursion kept happening.
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@@ -173,7 +173,7 @@
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src.see_invisible = SEE_INVISIBLE_LIVING // This is normal vision (25), setting it lower for normal vision means you don't "see" things like darkness since darkness
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// has a "invisible" value of 15
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handle_regular_hud_updates()
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..()
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var/obj/item/borg/sight/hud/hud = (locate(/obj/item/borg/sight/hud) in src)
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if(hud && hud.hud)
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