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Subject: [PATCH 070/285] TG UPdates: Changelog code has been fixed, when editing it please use notepad or some other text editor that wont attempt to change everything. NOPE ~HAWK
Bit of work on blob, mainly cleanup of the blob gamemode files.
This commit is contained in:
104
code/game/gamemodes/blob/blob_report.dm
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104
code/game/gamemodes/blob/blob_report.dm
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/datum/game_mode/blob/send_intercept(var/report = 1)
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var/intercepttext = ""
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var/interceptname = "Error"
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switch(report)
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if(1)
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interceptname = "Biohazard Alert"
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intercepttext += "<FONT size = 3><B>NanoTrasen Update</B>: Biohazard Alert.</FONT><HR>"
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intercepttext += "Reports indicate the probable transfer of a biohazardous agent onto [station_name()] during the last crew deployment cycle.<BR>"
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intercepttext += "Preliminary analysis of the organism classifies it as a level 5 biohazard. Its origin is unknown.<BR>"
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intercepttext += "NanoTrasen has issued a directive 7-10 for [station_name()]. The station is to be considered quarantined.<BR>"
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intercepttext += "Orders for all [station_name()] personnel follows:<BR>"
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intercepttext += " 1. Do not leave the quarantine area.<BR>"
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intercepttext += " 2. Locate any outbreaks of the organism on the station.<BR>"
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intercepttext += " 3. If found, use any neccesary means to contain the organism.<BR>"
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intercepttext += " 4. Avoid damage to the capital infrastructure of the station.<BR>"
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intercepttext += "<BR>Note in the event of a quarantine breach or uncontrolled spread of the biohazard, the directive 7-10 may be upgraded to a directive 7-12.<BR>"
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intercepttext += "Message ends."
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if(2)
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var/nukecode = "ERROR"
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for(var/obj/machinery/nuclearbomb/bomb in world)
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if(bomb && bomb.r_code)
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if(bomb.z == 1)
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nukecode = bomb.r_code
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interceptname = "Directive 7-12"
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intercepttext += "<FONT size = 3><B>NanoTrasen Update</B>: Biohazard Alert.</FONT><HR>"
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intercepttext += "Directive 7-12 has been issued for [station_name()].<BR>"
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intercepttext += "The biohazard has grown out of control and will soon reach critical mass.<BR>"
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intercepttext += "Your orders are as follows:<BR>"
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intercepttext += "1. Secure the Nuclear Authentication Disk.<BR>"
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intercepttext += "2. Detonate the Nuke located in the Station's Vault.<BR>"
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intercepttext += "Nuclear Authentication Code: [nukecode] <BR>"
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intercepttext += "Message ends."
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for(var/obj/machinery/computer/communications/comm in world)
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comm.messagetitle.Add(interceptname)
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comm.messagetext.Add(intercepttext)
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if(!(comm.stat & (BROKEN | NOPOWER)) && comm.prints_intercept)
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var/obj/item/weapon/paper/intercept = new /obj/item/weapon/paper( comm.loc )
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intercept.name = "paper- [interceptname]"
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intercept.info = intercepttext
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return
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/datum/station_state
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var
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floor = 0
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wall = 0
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r_wall = 0
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window = 0
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door = 0
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grille = 0
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mach = 0
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proc/count()
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for(var/turf/T in world)
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if(T.z != 1)
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continue
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if(istype(T,/turf/simulated/floor))
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if(!(T:burnt))
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src.floor += 12
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else
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src.floor += 1
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if(istype(T, /turf/simulated/wall))
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if(T:intact)
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src.wall += 2
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else
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src.wall += 1
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if(istype(T, /turf/simulated/wall/r_wall))
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if(T:intact)
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src.r_wall += 2
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else
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src.r_wall += 1
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for(var/obj/O in world)
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if(O.z != 1)
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continue
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if(istype(O, /obj/structure/window))
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src.window += 1
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else if(istype(O, /obj/structure/grille) && (!O:destroyed))
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src.grille += 1
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else if(istype(O, /obj/machinery/door))
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src.door += 1
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else if(istype(O, /obj/machinery))
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src.mach += 1
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return
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proc/score(var/datum/station_state/result)
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if(!result) return 0
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var/output = 0
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output += (result.floor / max(floor,1))
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output += (result.r_wall/ max(r_wall,1))
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output += (result.wall / max(wall,1))
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output += (result.window / max(window,1))
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output += (result.door / max(door,1))
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output += (result.grille / max(grille,1))
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output += (result.mach / max(mach,1))
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return (output/7)
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