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Adjusts the rate that infections deal toxin damage
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@@ -393,7 +393,7 @@ Note that amputating the affected organ does in fact remove the infection from t
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if(germ_level >= INFECTION_LEVEL_ONE)
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//having an infection raises your body temperature
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var/fever_temperature = (owner.species.heat_level_1 - owner.species.body_temperature - 1)* min(germ_level/(INFECTION_LEVEL_TWO), 1) + owner.species.body_temperature
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var/fever_temperature = (owner.species.heat_level_1 - owner.species.body_temperature - 1)* min(germ_level/INFECTION_LEVEL_TWO, 1) + owner.species.body_temperature
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if (fever_temperature > owner.bodytemperature)
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//need to make sure we raise temperature fast enough to get around environmental cooling preventing us from reaching fever_temperature
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owner.bodytemperature += (fever_temperature - T20C)/BODYTEMP_COLD_DIVISOR + 1
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@@ -402,7 +402,7 @@ Note that amputating the affected organ does in fact remove the infection from t
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if (antibiotics < 5)
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germ_level++
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if (prob(5)) //adjust this to tweak how fast people take toxin damage from infections
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if (prob(10)) //adjust this to tweak how fast people take toxin damage from infections
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owner.adjustToxLoss(1)
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if(germ_level >= INFECTION_LEVEL_TWO && antibiotics < 5)
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