adds chessboard holodeck program

This commit is contained in:
Billy Bangles
2020-06-21 17:16:05 -04:00
parent d772fee47b
commit da9d2124d8
6 changed files with 116 additions and 12 deletions

View File

@@ -1350,6 +1350,10 @@ NOTE: there are two lists of areas in the end of this file: centcom and station
has_gravity = 0
sound_env = SPACE
/area/holodeck/source_chess
name = "\improper Holodeck - Chessboard"
//Engineering
/area/engineering/

View File

@@ -715,6 +715,54 @@ var/list/floor_decals = list()
/obj/effect/floor_decal/sign/p
icon_state = "white_p"
/obj/effect/floor_decal/sign/small_a
icon_state = "small_a"
/obj/effect/floor_decal/sign/small_b
icon_state = "small_b"
/obj/effect/floor_decal/sign/small_c
icon_state = "small_c"
/obj/effect/floor_decal/sign/small_d
icon_state = "small_d"
/obj/effect/floor_decal/sign/small_e
icon_state = "small_e"
/obj/effect/floor_decal/sign/small_f
icon_state = "small_f"
/obj/effect/floor_decal/sign/small_g
icon_state = "small_g"
/obj/effect/floor_decal/sign/small_h
icon_state = "small_h"
/obj/effect/floor_decal/sign/small_1
icon_state = "small_1"
/obj/effect/floor_decal/sign/small_2
icon_state = "small_2"
/obj/effect/floor_decal/sign/small_3
icon_state = "small_3"
/obj/effect/floor_decal/sign/small_4
icon_state = "small_4"
/obj/effect/floor_decal/sign/small_5
icon_state = "small_5"
/obj/effect/floor_decal/sign/small_6
icon_state = "small_6"
/obj/effect/floor_decal/sign/small_7
icon_state = "small_7"
/obj/effect/floor_decal/sign/small_8
icon_state = "small_8"
/obj/effect/floor_decal/sign/dock
icon_state = "white_d"

View File

@@ -62,6 +62,7 @@
"Theatre" = new/datum/holodeck_program(/area/holodeck/source_theatre),
"Meetinghall" = new/datum/holodeck_program(/area/holodeck/source_meetinghall),
"Courtroom" = new/datum/holodeck_program(/area/holodeck/source_courtroom, list('sound/music/traitor.ogg')),
"Chessboard" = new/datum/holodeck_program(/area/holodeck/source_chess),
"Turn Off" = new/datum/holodeck_program(/area/holodeck/source_plating, list())
)

View File

@@ -111,6 +111,18 @@
if(prob(10))
add_overlay("asteroid[rand(0,9)]")
/turf/simulated/floor/holofloor/bmarble
name = "marble"
icon = 'icons/turf/flooring/misc.dmi'
icon_state = "darkmarble"
initial_flooring = /decl/flooring/bmarble
/turf/simulated/floor/holofloor/wmarble
name = "marble"
icon = 'icons/turf/flooring/misc.dmi'
icon_state = "lightmarble"
initial_flooring = /decl/flooring/wmarble
/obj/structure/holostool
name = "stool"
desc = "Apply butt."