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Implements the Tesla engine and supporting features (#4539)
* Adds "typecache" utility functions. A fast way to filter lists by type. Ported from TG * Ports the "orbit" feature and subsystem from TG * Adds a feature that allows mobs and objs to "orbit" around some atom. They literally are moved around in circles. See the `orbit` proc in orbit.dm. * Adds a subsystem that processes the actual movement of orbiting items. * Adds utility methods for common machinery behavior. * Adds default_unfasten_wrench which handles the standard anchor/unanchor behavior of wrenches being used on machines. Together with the other default_x_tool machinery procs we can eliminate having that code duplicated in dozens of places! * Adds is_wire_tool proc to easily detect when a machine is hit with a tool that should open its wires UI (if it has one). Based on ideas from Paradise, with improvements for us. * Implements the Tesla Engine Ported from a mixture of TG and Paradise code and assets: Edison's Bane Includes the tesla energy ball itself, the generator that makes it, tesla coils, grounding rods, the circuits and frames to build them. * Switch dusting to zapping on impact and spin better Ported /tg SpinAnimation which supports more than triangles.
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@@ -29,15 +29,11 @@
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var/chained = 0//Adminbus chain-grab
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/obj/singularity/New(loc, var/starting_energy = 50, var/temp = 0)
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/obj/singularity/New(loc, var/starting_energy = 50)
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//CARN: admin-alert for chuckle-fuckery.
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admin_investigate_setup()
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energy = starting_energy
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if (temp)
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spawn (temp)
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qdel(src)
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..()
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processing_objects += src
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for(var/obj/machinery/power/singularity_beacon/singubeacon in machines)
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