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Implementing movement system flags, fixing simplemob movement delays.
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@@ -280,7 +280,7 @@
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var/mob/living/carbon/C = L
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if(C.legcuffed)
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to_chat(C, "<span class='notice'>You are legcuffed! You cannot run until you get [C.legcuffed] removed!</span>")
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C.set_move_intent(/decl/move_intent/walk) // Just incase.
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C.set_move_intent(C.get_movement_intent_with_flag(MOVEMENT_INTENT_WALKING)) // Just incase.
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return 1
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var/next_move_intent = next_in_list(L.move_intent.type, L.move_intents)
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L.set_move_intent(next_move_intent)
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