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https://github.com/PolarisSS13/Polaris.git
synced 2026-08-26 06:39:22 +01:00
Implementing movement system flags, fixing simplemob movement delays.
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@@ -2,6 +2,7 @@
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name = "observer"
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desc = "This shouldn't appear"
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density = 0
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move_intents = list(/decl/move_intent/no_delay)
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/mob/observer/dead
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name = "ghost"
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@@ -17,6 +17,11 @@
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has_huds = TRUE // We do show AI status huds for buildmode players
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move_intents = list(
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/decl/move_intent/animal_run,
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/decl/move_intent/animal_walk
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)
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var/tt_desc = null //Tooltip description
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//Settings for played mobs
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@@ -225,17 +230,17 @@
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return ..()
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*/
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/mob/living/simple_mob/movement_delay()
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. = movement_cooldown
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if(force_max_speed)
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return -3
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. = 0
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for(var/datum/modifier/M in modifiers)
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if(!isnull(M.haste) && M.haste == TRUE)
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return -3
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if(!isnull(M.slowdown))
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. += M.slowdown
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. += ..() + movement_cooldown
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// Turf related slowdown
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var/turf/T = get_turf(src)
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if(T && T.get_movement_cost() && !hovering) // Flying mobs ignore turf-based slowdown. Aquatic mobs ignore water slowdown, and can gain bonus speed in it.
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@@ -252,8 +257,6 @@
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if(IS_WALKING(src))
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. *= 1.5
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. += config.animal_delay
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. += ..()
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@@ -34,7 +34,7 @@
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zone_sel = null
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/mob/Initialize()
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move_intent = GET_DECL(/decl/move_intent/run) // Sets the initial move_intent.
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move_intent = GET_DECL(move_intents[1]) // Sets the initial move_intent.
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mob_list += src
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if(stat == DEAD)
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dead_mob_list += src
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