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Properly fixes holodeck landmark deletion
Apparently landmark objects need a special var set to be deletable at all.
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@@ -334,6 +334,7 @@
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spawn(30)
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for(var/obj/effect/landmark/L in linkedholodeck)
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L.delete_me = 1
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if(L.name=="Atmospheric Test Start")
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spawn(20)
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var/turf/T = get_turf(L)
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